My choice is Geist. Because the first game that should be remade is one that could've been awesome but just didn't get there, and my choice for that is Geist.
Otherwise...I dunno, all of them. Obviously I think it'd be cool if checks the three games with the most votes got that treatment, but no one is talking about the Def Jam games or that one Ultimate Muscle game or the NBA/NFL Street games or even Chibi Robo.
I'm just going to repeat my point from the last time this came up. In a bubble, I think TOTK costing 70 dollars is perfectly reasonable. That makes sense. The problem is that there is no sincere consistency to the entire price hike of games. The 70 dollar price mostly exists for games that can get away with it, from companies that want more money. That's the entire reason it is happening.
It has never been easier for the bigger gaming series out there to be profitable at 60 dollars, with more of an audience, and more DLC as a norm (or microtransactions for the worst companies). They have decided while being more profitable than ever, to raise the price to 70 dollars. Next gen costs was their initial excuse, but its clear to people who pay attention to this stuff that most of these first couple of years of "next gen" games, are actually just last gen games' tech tweaked slightly for new consoles. So there's not a significant argument that they even did it for the reasons they said they did it. They did it because they could, the end.
Now, I'm not even particularly offended by the price hike. Game companies have certainly done way worse. But its insincere and based off of mostly lies. And in general, regardless, it bugs me the lack of real consistency of what qualifies for what price other than using brand recognition to get away with more.
In the case of Nintendo specifically, the quickest way to make this a reasonable price is to be more reasonable with their prices elsewhere. Which they have not done, every game with a major Nintendo IP is 60 dollars, context doesn't matter. If you want to know the quickest way to make TOTK's price be ok, price the next Xenoblade at 70 like it deserves and the next half-baked Pokemon remake at 40 like it deserves. The game's quality (in the most objective ways one can look at such a thing), the amount of total content, the money put into it, should actually reflect its price on some level. Not just "big enough IP = easy money". Like everyone was so happy Metroid Prime remaster was only 40 for a reason. It's just a very good remaster, so its not full price, that's reasonable.
I went back to watch Matt Mcmuscle's video on Cyberpunk 2077 recently, and one thing that stuck out to me was that they had less time to make it than they did to make Witcher 3 after 2, despite Cyberpunk being so much different from their previous games.
I get similar feelings to Game Freak wanting to make a big open world Pokemon game in the same time frame as they always do, while another team is busy with Legends Arceus. That's madness to me, even with more people, how do you make this game in the same time frame you made like...gen 3 on the Game Boy Advance?
This was a very stupid idea. And I'm also still offended at the suggestion that the merch and anime are to blame, as if they couldn't foresee this. Like even if marketing demands their new game to market in 3 years, you could've just put Arceus in that slot instead of 2 months after the DP remakes for no reason. This was clearly avoidable.
I really do want to play Bowser's Fury, but even 40 dollars is a lot for wanting to play the extra game attached to 3D World. At least for me. Also I don't want to spend a lot of money for a while, especially with my backlog.
This is practically the only Wii U game I regret having never gotten around to. So few devs really took advantage of what the Wii U could do (including Nintendo half the time), so I did always appreciate when games were actually enhanced by its features.
I do prefer the previous games in the series, but if you've never played Rhythm Heaven, this is the most Rhythm Heaven and I'd recommend it to everyone if they remotely like rhythm games or shamelessly fun games in general.
I was gonna make a joke about it, but then I thought about it, yes "voiced throughout" is in fact a major pro for a game. I absolutely hate it when games just decide that only some parts of it are voice acted. Takes me out of the experience, every time. And this especially showcases how bad it is, when a small indie game can pull it off but every other JRPG made by a massive company cannot.
One big problem with this while thing that I don't see being discussed is that it shouldn't matter one way or the other. It's like saying Disney buying Fox was ok just because you don't have to buy a Disney brand blu-ray player to watch your Disney brand blu-ray movies. A company the size of Microsoft that already owns so many gaming companies and has maintained success as part of the big 3 console brands for over 20 years, should not buy an entire gaming company the size of Activision Blizzard, even if they put every single one of those games on every competing platform, forever.
Like having gone through enough NES games, I feel like almost no one understood how to make a game about exploring a world work.
Honestly, a bad game like this I'd actually think would be cool for NSO, because you're not paying for it individually so you can just play the bad game without feeling you wasted your money on it. But unfortunately, no way Nintendo would ever justify paying anyone money to get a licensed game that isn't even a good one, so that would never happen, so now you can pay for it instead in the year 2023.
I'm surprised how harsh you were towards the writing. It's not the best of the genre, but I've seen a lot worse from well liked games. It's never as embarrassing as the low points of Xenoblade 2 (Xenoblade 2 has high points in its narrative, don't kill me) or a Kingdom Hearts game or especially post-PS1 Final Fantasy.
The thing is, I'm actually kinda for a more varied pricing for games. It's never made sense to me that any AAA game you buy in a store is worth the same, between development time and cost and the length of the game. I can actually see the case for TotK being 70 dollars.
...I just don't trust any company to actually be reasonable for this. Like, price Xenoblade 4 at 70 and the next undercooked Pokemon remake at 40, then I'll be more in favor of this. But they won't, because the latter is such easy money that people will go for regardless (btw: Gamefreak and Nintendo would still make a ton of profit if the next undercooked Pokemon remake cost 40 dollars).
Oh they're making a movie that justifies existing and not just a bunch of hacks writing a nonsense plot to somehow tie into (insert IP here) like Battleship or whatever. I've always been fascinated by every crazy thing that happened from the first decade or so of Tetris' existence since that one show from G4 back in the day went into it.
"On a more positive note, after the server shut down on 6th June, Velan will be releasing a standalone player-hosted version of the game for Windows PCs - so even after the servers go offline Knockout City can continue to be enjoyed by fans."
Without this info, this would've sounded like the developer was profoundly tone-deaf with talking about being excited about the future.
I should replay Wario Land 4. I played it as part of Nintendo's apology to people for buying a 3DS near launch, and I remember being fairly underwhelmed by it, even moreso in hindsight after playing the Gameboy games. But enough people keep saying its actually great that I feel like I missed something here.
It's also so weird seeing how Warioware-like the audio is in a non-Warioware game.
@PinderSchloss I'm not sure what's more confusing, that the game made by the company owned by Microsoft based off an IP owned by a 3rd company never being re-released is somehow Nintendo's fault or that one of the most acclaimed games of the 90s getting its first ever re-release on not even exclusively a Nintendo platform being hyped makes Nintendo irrelevant despite 5 years of Switch being the best selling console on the market.
God imagine how stupid Microsoft must feel though. They could've pressed the magic "make licensed game re-appear" button and made money for 20 years of owning Rare.
One of my main hopes for NSO has been that more of the quality N64 games that have literally never been re-released to finally be on a more modern platform. And Goldeneye is the best example, because it has been a shame that such an incredibly important game was one you couldn't even legally play without a console that stopped being made more than 20 years ago. Like imagine if for 20 years, the only way to watch a movie like say, Fight Club or Titanic was on VHS.
So considering that, I have to imagine it took an absolute ton of work to get this to all go through. Because if it wasn't, they obviously would've re-released it already.
If I bought an art book, why would I want generic inspirational quotes all over the art? That's weird.
Honestly, while I've never bought these type of collectors editions (unless you count things like SMT4), Celeste is one of the rare games where I'd at least consider it, just because I love the game so much. Also because I only own it digitally.
Well, I mean, as far as I can tell, at least this time a company raising prices for inflation doesn't also happen to be one that makes like 600 million dollars a year.
I'm always surprised they never remade the NES Zeldas (barring the satellaview thing). They remade all of the Marios, Kirby's Adventure, Metroid, Fire Emblem 1, but not either NES Zelda.
Technically they remade Link's Awakening twice, which unless you count Master Quest makes it the most remade Zelda game, which is also very weird now that I think about it. Famicom Detective Club got a remake before Zelda 2 did. Which is a real shame because as someone whose not super into Zelda 2, I'd love to see a more modernized take on it like they did with Metroid: Zero Mission.
Well they did announce a ton for Silent Hill, some of which from actually talented devs, so I'm curious what else they have going on. Even with Igarashi doing well on his own, it'd be nice to have the actual Castlevania series back at the very least.
I didn't play many games from this year, but from the outside it felt like Nintendo and SE were practically the only AAA gaming companies even still releasing games at all. So to me the year was defined by a near death of AAA games even existing, and it was a surreal and embarrassing thing to see. Like why are so many game companies bad at actually releasing games nowadays? I don't understand it...
I will say, as cynical as I am about those companies, I am glad the shockingly competent 2022 version of the Game Awards showcased some AAA games for next year that actually look interesting and...even exist at all.
I'm surprised no one making this considered that they weren't going to be able to make a game focused on multiple sports to be as good as they did when they just had to focus on one sport.
Like even when Nintendo put out games with various sports in one, even at best there were still compromises compared to one sport focused games. And I'm going to guess this indie dev has far less resources than Nintendo.
I do feel really bad for him, as casualty number 5000 of this entire Warner Bros Discovery debacle. Of course the whole thing is so volatile that I could imagine him back again in a year anyway.
I'm eternally impressed at how much mileage Japanese games and anime can get from the absolute dumbest premises humanly possible. It's like a bunch of Japanese otaku are in neverending bets to see how much of a self-parody they can make their own hobbies seem.
This is both a diss and a sincere compliment, btw.
In a related note, I have no idea how Akiba's Trip is still around, of all gaming IPs.
My guess is "lols cloud version" and we just roll our eyes for 10 years, but they did make downgraded versions of COD for Wii and those were actually pretty well received AFAIK. COD's big enough where they could justify doing that I imagine.
I'm still so conflicted on this acquisition. It genuinely seems like this is the best opportunity for Activision Blizzard to not be an irredeemably terrible work place but its still incredibly concerning that any one gaming company (especially one of the big 3) could buy so many massive game companies. (though tbh, the real thing that shouldn't have happened was Microsoft buying both Bethesda and Obsidian)
So I can't speak on this game but I'll be honest, even if you love this game, yeah I have no interest in dealing with hours of constant misses in a turn based strategy title. That would be a deal breaker for me, immediately. I refuse. Quite frankly, it sounds like I would hate this!
But I'll also tell you that I don't like very many turn based strategy titles in the first place.
I have nothing against these games being sold, but I do think its just weird that in 2022, these arcade versions of games that were mostly ported to NES and thus you could buy for 5 bucks on Virtual Console 15 years ago, are slightly more than 5 bucks even when on sale. Like I get the Punch-out games and maybe Donkey Kong because it has that 4th level, but otherwise, there's infinite better deals out there. If you can play your games online on the Switch right now, you have the NES versions of most of them anyway.
As one of the few people on Earth who both likes Clu Clu Land and didn't grow up with it, I'd still never buy it for that price.
I feel like this is one of the go-to locations to mod into other games. I don't even play a lot of shooters and I played a Peach's castle mod in Team Fortress 2 back when that game was still fairly new.
I kinda don't want to give Crunchyroll my money lately, since they just ****ed over the main VA of one of the rare anime dubs I actively like more than the original, for no real reason. But if it was cheap enough on the Switch, I have to admit Gameboy Zelda does immediately interest me.
So hopefully it just kinda mid so I can easily ignore it in that case. :V
Controversial opinion: Mario Kart 8 on Wii U has the exact same problems as the modern Mario sports games everyone complains about, except the free updates it should've had didn't happen until you bought the Switch version. This comparison is both me saying 8 on Wii U should not be in the top 3 and also that modern Mario sports games are overhated.
And Rayman Legends and Shovel Knight should absolutely be in the top 10. No one put in more effort for a Wii U release than Shovel Knight, a 2014 game you still got new, free content for in 2019 of all years, and no Wii U game (barring Nintendo Land) did more to justify the Wii U controller than Rayman Legends.
Nintendo Land was a free pack-in game that's leagues better than it probably needed to be, so that's the right answer. But purely in terms of game quality, I'd say Arkham City. That's still one of my favorite open world games ever (by understanding more than rest of the genre that less is more), one of the highlights of that entire generation, getting that as a launch game should've been a bigger deal than it was.
This list is mostly good, but the first two choices I strongly disagree with. Spirit of Justice's DLC is the most forgettable, half complete case of the entire series. Like it starts being a thing...and then suddenly its over, and I was like "that's it?" To me the only standout things about it are the cool location and that Phoenix and Maya have more character chemistry than in the actual main game, somehow.
And the 3rd case of Apollo Justice is just ruined by that video you watch 500 times, it just kills the pacing. Though in general I feel weird about Apollo Justice, a game I absolutely adored at launch and now look back on and really don't.
Just off the top of my head, my top 10 would be closer to (in no particular order): 1-4, 2-4, 3-2, 3-5, 5-3, 5-5, 6-5, GAA2 3, 4, and 5.
Look, its been a decade, I'm just numb now. Like I've played enough of comparably flawed games before and I don't think Sticker Star is any worse than other flawed games in the genre like a Contact or a YIIK or a (insert Square Enix game made during the 7th gen of consoles here). If you ignore the dumbest parts of it, it even risks being kinda good.
But the original three Paper Marios are all timers to me. Even with Super's flaws, it somehow almost feels like it has the ideas of a high end indie platformer, before those were even much of a thing, its a bold, out there game.
But at the core of it, at the end of the day, Nintendo still made a game widely disliked, then refused to try anything that wasn't like it, instead trying to just make a less bad Sticker Star, and then lied that Mario and Luigi made "Paper Mario RPGs" redundant, and then watched Mario and Luigi's studio died and did nothing. All so they could not make another one of my favorite games ever, 3 times in a row.
Also even Origami King still does some dumb things that even most people who like it will agree, are bad and dumb and don't help the game in any way. I honestly do feel bad for that game though, because if it was the 4th Paper Mario instead of the 6th, I think it wouldn't have been in the middle of so much controversy or so frustrating.
So to me Sticker Star's legacy is a giant pit of frustration over one of my favorite series, that's been no fun at all. It's why I've been mostly done even talking about it. Like at least being a Metroid fan, Other M and Federation Force are just funny now, because I actually got games I wanted after those.
I'm glad to hear, even if I personally wasn't as into 11 as I wish I was. I hope that means we're finally getting more new games sometime soon, I think its reasonable considering 11 was neither huge nor had a huge budget and that its been 4 years, that Capcom can get a couple of Megaman games out...let's say while the Switch is still the current Nintendo platform.
I do hope working with Suda means this game has less awful jank then Swery's recent games (I'm calling NMH3 not janky by comparison here, think about that). To be fair to Swery, I also hope this isn't Travis Strikes Again where people pretend the game is great out of some vague fondness of these guys as auteurs rather than the actual quality of the game. I want the game itself to be good too.
I'm not down on the game, I just hope their own quirky ideas combined lead to something I actually like.
I wonder if Nintendo thought very long and hard on whether they even wanted to bring this game back. Like the control stick issues were enough of one that you could get sent gloves from Nintendo, and that was a drop in the bucket compared to joycon complaints so I can't imagine there wasn't some serious discussions on whether this is worth it.
I mean, I'm glad to have it back, even though I did get hurt from those minigames once. Even though its possibly still a risk, its probably also stupid and bad to sell a subscription service based on your games and then refuse to include a notable game like this, and far less people using this are stupid kids like they were when it came out and you can't even get those N64 controllers if you want so...eh.
As a Glover defender, even I can't justify paying much for a re-release. I hate to say it, but you can regularly find far better games on sale for 5-10 bucks. This would be perfect for something like NSO, but I guess not.
Comments 1,052
Re: Poll: What Other GameCube Title Deserves A '10/10' Remake Or Remaster?
My choice is Geist. Because the first game that should be remade is one that could've been awesome but just didn't get there, and my choice for that is Geist.
Otherwise...I dunno, all of them. Obviously I think it'd be cool if checks the three games with the most votes got that treatment, but no one is talking about the Def Jam games or that one Ultimate Muscle game or the NBA/NFL Street games or even Chibi Robo.
Re: Bowser Defends $70 Zelda Pricing, Nintendo Still "Very Bullish" About Switch
I'm just going to repeat my point from the last time this came up. In a bubble, I think TOTK costing 70 dollars is perfectly reasonable. That makes sense. The problem is that there is no sincere consistency to the entire price hike of games. The 70 dollar price mostly exists for games that can get away with it, from companies that want more money. That's the entire reason it is happening.
It has never been easier for the bigger gaming series out there to be profitable at 60 dollars, with more of an audience, and more DLC as a norm (or microtransactions for the worst companies). They have decided while being more profitable than ever, to raise the price to 70 dollars. Next gen costs was their initial excuse, but its clear to people who pay attention to this stuff that most of these first couple of years of "next gen" games, are actually just last gen games' tech tweaked slightly for new consoles. So there's not a significant argument that they even did it for the reasons they said they did it. They did it because they could, the end.
Now, I'm not even particularly offended by the price hike. Game companies have certainly done way worse. But its insincere and based off of mostly lies. And in general, regardless, it bugs me the lack of real consistency of what qualifies for what price other than using brand recognition to get away with more.
In the case of Nintendo specifically, the quickest way to make this a reasonable price is to be more reasonable with their prices elsewhere. Which they have not done, every game with a major Nintendo IP is 60 dollars, context doesn't matter. If you want to know the quickest way to make TOTK's price be ok, price the next Xenoblade at 70 like it deserves and the next half-baked Pokemon remake at 40 like it deserves. The game's quality (in the most objective ways one can look at such a thing), the amount of total content, the money put into it, should actually reflect its price on some level. Not just "big enough IP = easy money". Like everyone was so happy Metroid Prime remaster was only 40 for a reason. It's just a very good remaster, so its not full price, that's reasonable.
Re: Pokémon Scarlet & Violet Version 1.2.0 Bug Supposedly Corrupting Save Files
I went back to watch Matt Mcmuscle's video on Cyberpunk 2077 recently, and one thing that stuck out to me was that they had less time to make it than they did to make Witcher 3 after 2, despite Cyberpunk being so much different from their previous games.
I get similar feelings to Game Freak wanting to make a big open world Pokemon game in the same time frame as they always do, while another team is busy with Legends Arceus. That's madness to me, even with more people, how do you make this game in the same time frame you made like...gen 3 on the Game Boy Advance?
This was a very stupid idea. And I'm also still offended at the suggestion that the merch and anime are to blame, as if they couldn't foresee this. Like even if marketing demands their new game to market in 3 years, you could've just put Arceus in that slot instead of 2 months after the DP remakes for no reason. This was clearly avoidable.
Re: Review: Fitness Boxing Fist Of The North Star - A Fun Crossover That Delivers Basic Beats
I don't know why this game exists but I'm happy it does.
Re: Deals: Nintendo's MAR10 Day Sale Discounts Top Mario Games By Up To 40% (US)
I really do want to play Bowser's Fury, but even 40 dollars is a lot for wanting to play the extra game attached to 3D World. At least for me. Also I don't want to spend a lot of money for a while, especially with my backlog.
Re: Countdown: Wii U eShop Spotlight - Affordable Space Adventures
This is practically the only Wii U game I regret having never gotten around to. So few devs really took advantage of what the Wii U could do (including Nintendo half the time), so I did always appreciate when games were actually enhanced by its features.
Re: Feature: Meet The Rayman Veterans' Roguelike That Blends Animated Absurdism With The Office
I was half-paying attention to this game before, but hearing Rayman devs worked on it immediately makes me intrigued.
Re: Countdown: 3DS eShop Spotlight - Rhythm Heaven Megamix
I do prefer the previous games in the series, but if you've never played Rhythm Heaven, this is the most Rhythm Heaven and I'd recommend it to everyone if they remotely like rhythm games or shamelessly fun games in general.
Re: Review: BROK The InvestiGator - Impressive, If Slightly Awkward, 'Point-And-Kick' Adventuring
@Robokku I mean, that's understandable, and in some ways I find zero voice acting to be much better than having it appear only sometimes, randomly.
Re: Review: BROK The InvestiGator - Impressive, If Slightly Awkward, 'Point-And-Kick' Adventuring
I was gonna make a joke about it, but then I thought about it, yes "voiced throughout" is in fact a major pro for a game. I absolutely hate it when games just decide that only some parts of it are voice acted. Takes me out of the experience, every time. And this especially showcases how bad it is, when a small indie game can pull it off but every other JRPG made by a massive company cannot.
Re: Call Of Duty Will Run As You "Would Expect" On Nintendo Platforms, Says Microsoft
One big problem with this while thing that I don't see being discussed is that it shouldn't matter one way or the other. It's like saying Disney buying Fox was ok just because you don't have to buy a Disney brand blu-ray player to watch your Disney brand blu-ray movies. A company the size of Microsoft that already owns so many gaming companies and has maintained success as part of the big 3 console brands for over 20 years, should not buy an entire gaming company the size of Activision Blizzard, even if they put every single one of those games on every competing platform, forever.
Re: Bill & Ted’s Excellent Retro Collection Just Shadow Dropped On The Switch eShop
I played the NES game once. It's really not good.
Like having gone through enough NES games, I feel like almost no one understood how to make a game about exploring a world work.
Honestly, a bad game like this I'd actually think would be cool for NSO, because you're not paying for it individually so you can just play the bad game without feeling you wasted your money on it. But unfortunately, no way Nintendo would ever justify paying anyone money to get a licensed game that isn't even a good one, so that would never happen, so now you can pay for it instead in the year 2023.
Re: Sonic Frontiers' Sales "Greatly Exceeded" Expectations
Hope Sega does the bold idea to actually make a sequel to improve on it instead of getting distracted by a new shiny idea yet again.
Re: Review: Tales of Symphonia Remastered - A GameCube Classic That Shows Its Age On Switch
I'm surprised how harsh you were towards the writing. It's not the best of the genre, but I've seen a lot worse from well liked games. It's never as embarrassing as the low points of Xenoblade 2 (Xenoblade 2 has high points in its narrative, don't kill me) or a Kingdom Hearts game or especially post-PS1 Final Fantasy.
Re: Nintendo: $70 USD Won't Be A Trend, Games Priced On "Case-By-Case Basis"
The thing is, I'm actually kinda for a more varied pricing for games. It's never made sense to me that any AAA game you buy in a store is worth the same, between development time and cost and the length of the game. I can actually see the case for TotK being 70 dollars.
...I just don't trust any company to actually be reasonable for this. Like, price Xenoblade 4 at 70 and the next undercooked Pokemon remake at 40, then I'll be more in favor of this. But they won't, because the latter is such easy money that people will go for regardless (btw: Gamefreak and Nintendo would still make a ton of profit if the next undercooked Pokemon remake cost 40 dollars).
Re: Zelda: Tears Of The Kingdom's Switch eShop Price Is $70 USD
Assuming its a mistake of some sort: good
Assuming it isn't: I blame everyone who keeps buying Pokemon games at full price.
Re: Forget Mario, The Tetris Movie Has Secured A Date For Its Own Premiere
Oh they're making a movie that justifies existing and not just a bunch of hacks writing a nonsense plot to somehow tie into (insert IP here) like Battleship or whatever. I've always been fascinated by every crazy thing that happened from the first decade or so of Tetris' existence since that one show from G4 back in the day went into it.
Re: Live Service Game Knockout City Will Shut Down This June
"On a more positive note, after the server shut down on 6th June, Velan will be releasing a standalone player-hosted version of the game for Windows PCs - so even after the servers go offline Knockout City can continue to be enjoyed by fans."
Without this info, this would've sounded like the developer was profoundly tone-deaf with talking about being excited about the future.
Re: Pronty, A Metroidvania With Echoes Of BioShock, Swims Onto Switch This March
@Jireland92 Stop trying to make fetch happen, it's not going to happen.
Re: Soapbox: Wario Land 4 Deserves More Love, And Indie Devs Are Doing What Nintendon't
I should replay Wario Land 4. I played it as part of Nintendo's apology to people for buying a 3DS near launch, and I remember being fairly underwhelmed by it, even moreso in hindsight after playing the Gameboy games. But enough people keep saying its actually great that I feel like I missed something here.
It's also so weird seeing how Warioware-like the audio is in a non-Warioware game.
Re: Random: GoldenEye 007 Composer Reckons "Old Team" Would Have Done A Better Job On Emulation
@PinderSchloss I'm not sure what's more confusing, that the game made by the company owned by Microsoft based off an IP owned by a 3rd company never being re-released is somehow Nintendo's fault or that one of the most acclaimed games of the 90s getting its first ever re-release on not even exclusively a Nintendo platform being hyped makes Nintendo irrelevant despite 5 years of Switch being the best selling console on the market.
God imagine how stupid Microsoft must feel though. They could've pressed the magic "make licensed game re-appear" button and made money for 20 years of owning Rare.
Re: Xbox Acknowledges "The Journey" It's Been On To Revive GoldenEye 007
One of my main hopes for NSO has been that more of the quality N64 games that have literally never been re-released to finally be on a more modern platform. And Goldeneye is the best example, because it has been a shame that such an incredibly important game was one you couldn't even legally play without a console that stopped being made more than 20 years ago. Like imagine if for 20 years, the only way to watch a movie like say, Fight Club or Titanic was on VHS.
So considering that, I have to imagine it took an absolute ton of work to get this to all go through. Because if it wasn't, they obviously would've re-released it already.
Re: Celeste Gets Beautiful New Collector's Edition For Fifth Anniversary
If I bought an art book, why would I want generic inspirational quotes all over the art? That's weird.
Honestly, while I've never bought these type of collectors editions (unless you count things like SMT4), Celeste is one of the rare games where I'd at least consider it, just because I love the game so much. Also because I only own it digitally.
Re: Factorio Is Getting A $5 Price Increase "To Account For Inflation"
Well, I mean, as far as I can tell, at least this time a company raising prices for inflation doesn't also happen to be one that makes like 600 million dollars a year.
Yeah, the bar is genuinely that low.
Re: Random: Pixel Artist Reimagines Zelda II For Game Boy Advance
I'm always surprised they never remade the NES Zeldas (barring the satellaview thing). They remade all of the Marios, Kirby's Adventure, Metroid, Fire Emblem 1, but not either NES Zelda.
Technically they remade Link's Awakening twice, which unless you count Master Quest makes it the most remade Zelda game, which is also very weird now that I think about it. Famicom Detective Club got a remake before Zelda 2 did. Which is a real shame because as someone whose not super into Zelda 2, I'd love to see a more modernized take on it like they did with Metroid: Zero Mission.
Re: Konami Supposedly Has Multiple Unannounced Projects In The Works
Well they did announce a ton for Silent Hill, some of which from actually talented devs, so I'm curious what else they have going on. Even with Igarashi doing well on his own, it'd be nice to have the actual Castlevania series back at the very least.
Re: Talking Point: What Was The Video Gaming 'Theme' Of 2022?
I didn't play many games from this year, but from the outside it felt like Nintendo and SE were practically the only AAA gaming companies even still releasing games at all. So to me the year was defined by a near death of AAA games even existing, and it was a surreal and embarrassing thing to see. Like why are so many game companies bad at actually releasing games nowadays? I don't understand it...
I will say, as cynical as I am about those companies, I am glad the shockingly competent 2022 version of the Game Awards showcased some AAA games for next year that actually look interesting and...even exist at all.
Re: Review: Sports Story - A Long-Awaited Sequel That's Sadly Not Up To Par
I'm surprised no one making this considered that they weren't going to be able to make a game focused on multiple sports to be as good as they did when they just had to focus on one sport.
Like even when Nintendo put out games with various sports in one, even at best there were still compromises compared to one sport focused games. And I'm going to guess this indie dev has far less resources than Nintendo.
Re: Henry Cavill Won't Return To The Witcher Even Though He's No Longer Superman
I do feel really bad for him, as casualty number 5000 of this entire Warner Bros Discovery debacle. Of course the whole thing is so volatile that I could imagine him back again in a year anyway.
Re: Four Sega Genesis / Mega Drive Games Have Been Added To Switch Online's Expansion Pack
Virtua Fighter was on Genesis? That's so weird to me, this is almost like a fan demake someone would make nowadays.
Re: Akiba's Trip: Undead & Undressed Is A Game About Taking Off People's Clothes
I'm eternally impressed at how much mileage Japanese games and anime can get from the absolute dumbest premises humanly possible. It's like a bunch of Japanese otaku are in neverending bets to see how much of a self-parody they can make their own hobbies seem.
This is both a diss and a sincere compliment, btw.
In a related note, I have no idea how Akiba's Trip is still around, of all gaming IPs.
Re: Review: Dragon Quest Treasures - A Trove Of JRPG Goodness, Perfect For Beginners
"Taking the JRPG formula back to basics" Ah yes, unlike how experimental and unformulaic Dragon Quest games are known for being
It's like if the tagline of a Metroid review was "Now with backtracking!"
Re: Microsoft Enters "10-Year Commitment To Bring Call Of Duty To Nintendo"
Huh.
My guess is "lols cloud version" and we just roll our eyes for 10 years, but they did make downgraded versions of COD for Wii and those were actually pretty well received AFAIK. COD's big enough where they could justify doing that I imagine.
I'm still so conflicted on this acquisition. It genuinely seems like this is the best opportunity for Activision Blizzard to not be an irredeemably terrible work place but its still incredibly concerning that any one gaming company (especially one of the big 3) could buy so many massive game companies. (though tbh, the real thing that shouldn't have happened was Microsoft buying both Bethesda and Obsidian)
Re: Review: Front Mission 1st: Remake - Impressive Visuals, But A Slog On The Battlefield
So I can't speak on this game but I'll be honest, even if you love this game, yeah I have no interest in dealing with hours of constant misses in a turn based strategy title. That would be a deal breaker for me, immediately. I refuse. Quite frankly, it sounds like I would hate this!
But I'll also tell you that I don't like very many turn based strategy titles in the first place.
Re: Anniversary: Arcade Archives Nintendo Collection Goes On Sale For The First Time Ever
I have nothing against these games being sold, but I do think its just weird that in 2022, these arcade versions of games that were mostly ported to NES and thus you could buy for 5 bucks on Virtual Console 15 years ago, are slightly more than 5 bucks even when on sale. Like I get the Punch-out games and maybe Donkey Kong because it has that 4th level, but otherwise, there's infinite better deals out there. If you can play your games online on the Switch right now, you have the NES versions of most of them anyway.
As one of the few people on Earth who both likes Clu Clu Land and didn't grow up with it, I'd still never buy it for that price.
Re: Random: Halo Infinite Player Recreates Peach's Castle From Super Mario 64
I feel like this is one of the go-to locations to mod into other games. I don't even play a lot of shooters and I played a Peach's castle mod in Team Fortress 2 back when that game was still fairly new.
Re: Pokémon Scarlet & Violet's First Mod Has Removed Ed Sheeran's Song 'Celestial'
I've been sick of Ed Sheeran for a while now, so I completely understand this tbh.
Re: Surprise! Crunchyroll Is Making A Video Game For The Game Boy Color
I kinda don't want to give Crunchyroll my money lately, since they just ****ed over the main VA of one of the rare anime dubs I actively like more than the original, for no real reason. But if it was cheap enough on the Switch, I have to admit Gameboy Zelda does immediately interest me.
So hopefully it just kinda mid so I can easily ignore it in that case. :V
Re: Best Wii U Games
Controversial opinion: Mario Kart 8 on Wii U has the exact same problems as the modern Mario sports games everyone complains about, except the free updates it should've had didn't happen until you bought the Switch version. This comparison is both me saying 8 on Wii U should not be in the top 3 and also that modern Mario sports games are overhated.
And Rayman Legends and Shovel Knight should absolutely be in the top 10. No one put in more effort for a Wii U release than Shovel Knight, a 2014 game you still got new, free content for in 2019 of all years, and no Wii U game (barring Nintendo Land) did more to justify the Wii U controller than Rayman Legends.
Re: Poll: What Was The Best Wii U Launch Game?
Nintendo Land was a free pack-in game that's leagues better than it probably needed to be, so that's the right answer. But purely in terms of game quality, I'd say Arkham City. That's still one of my favorite open world games ever (by understanding more than rest of the genre that less is more), one of the highlights of that entire generation, getting that as a launch game should've been a bigger deal than it was.
Re: Feature: The 10 Best Ace Attorney Cases, Ranked
This list is mostly good, but the first two choices I strongly disagree with. Spirit of Justice's DLC is the most forgettable, half complete case of the entire series. Like it starts being a thing...and then suddenly its over, and I was like "that's it?" To me the only standout things about it are the cool location and that Phoenix and Maya have more character chemistry than in the actual main game, somehow.
And the 3rd case of Apollo Justice is just ruined by that video you watch 500 times, it just kills the pacing. Though in general I feel weird about Apollo Justice, a game I absolutely adored at launch and now look back on and really don't.
Just off the top of my head, my top 10 would be closer to (in no particular order): 1-4, 2-4, 3-2, 3-5, 5-3, 5-5, 6-5, GAA2 3, 4, and 5.
Re: Soapbox: Paper Mario: Sticker Star Was When The Series Came Unstuck
Look, its been a decade, I'm just numb now. Like I've played enough of comparably flawed games before and I don't think Sticker Star is any worse than other flawed games in the genre like a Contact or a YIIK or a (insert Square Enix game made during the 7th gen of consoles here). If you ignore the dumbest parts of it, it even risks being kinda good.
But the original three Paper Marios are all timers to me. Even with Super's flaws, it somehow almost feels like it has the ideas of a high end indie platformer, before those were even much of a thing, its a bold, out there game.
But at the core of it, at the end of the day, Nintendo still made a game widely disliked, then refused to try anything that wasn't like it, instead trying to just make a less bad Sticker Star, and then lied that Mario and Luigi made "Paper Mario RPGs" redundant, and then watched Mario and Luigi's studio died and did nothing. All so they could not make another one of my favorite games ever, 3 times in a row.
Also even Origami King still does some dumb things that even most people who like it will agree, are bad and dumb and don't help the game in any way. I honestly do feel bad for that game though, because if it was the 4th Paper Mario instead of the 6th, I think it wouldn't have been in the middle of so much controversy or so frustrating.
So to me Sticker Star's legacy is a giant pit of frustration over one of my favorite series, that's been no fun at all. It's why I've been mostly done even talking about it. Like at least being a Metroid fan, Other M and Federation Force are just funny now, because I actually got games I wanted after those.
Re: Poll: So, Animal Crossing: New Leaf Or New Horizons - Which Do You Like Best?
New Leaf punishes you for taking more than a few days off from playing it. New Horizons does not.
I rest my case.
Re: Little Inferno Reignites On Switch With Holiday Expansion Coming Soon
This is somehow the 2nd revival of a 2012 indie game with new content I've heard of this week.
Re: Mega Man 11 Becomes Best-Selling Entry In The Series' 35-Year History
I'm glad to hear, even if I personally wasn't as into 11 as I wish I was. I hope that means we're finally getting more new games sometime soon, I think its reasonable considering 11 was neither huge nor had a huge budget and that its been 4 years, that Capcom can get a couple of Megaman games out...let's say while the Switch is still the current Nintendo platform.
Re: Backlog Club: Limbo Is A Can Of Beans Full Of Gleeful Boy-Murder
"Gleeful Boy-Murder" sounds like the name of an underground all-female punk band.
Re: Trademarks For Suda51 And Swery's Horror Game 'Hotel Barcelona' Registered
I do hope working with Suda means this game has less awful jank then Swery's recent games (I'm calling NMH3 not janky by comparison here, think about that). To be fair to Swery, I also hope this isn't Travis Strikes Again where people pretend the game is great out of some vague fondness of these guys as auteurs rather than the actual quality of the game. I want the game itself to be good too.
I'm not down on the game, I just hope their own quirky ideas combined lead to something I actually like.
Re: Nintendo Expands Its Switch Online N64 Library With Two More Games
I wonder if Nintendo thought very long and hard on whether they even wanted to bring this game back. Like the control stick issues were enough of one that you could get sent gloves from Nintendo, and that was a drop in the bucket compared to joycon complaints so I can't imagine there wasn't some serious discussions on whether this is worth it.
I mean, I'm glad to have it back, even though I did get hurt from those minigames once. Even though its possibly still a risk, its probably also stupid and bad to sell a subscription service based on your games and then refuse to include a notable game like this, and far less people using this are stupid kids like they were when it came out and you can't even get those N64 controllers if you want so...eh.
Re: Nintendo Introduces Chloe In Fire Emblem Engage
Both what the main image of this article did and didn't cut-off and the cut-off from the Tweet are very funny to me.
Re: The Nintendo 64 Platformer Glover Is Coming Soon To Switch
As a Glover defender, even I can't justify paying much for a re-release. I hate to say it, but you can regularly find far better games on sale for 5-10 bucks. This would be perfect for something like NSO, but I guess not.