This is very unsurprising but welcome. Huge contrast from the past though. Nintendo's past consoles were often really bad for this. Not only did games seem to dry up for months before the new console would come out, but Nintendo across 4 console generations, N64 to Wii U, only released two video games after their successor, the Gamecube version of Twilight Princess and the NA version of Pandora's Tower. (their handhelds were usually better for that at least)
It'd be especially weird now, when PS4 still regularly gets notable games.
This is not about whether this is actually a good movie but "Minecraft Movie is destined to be a cult classic" is the worst possible sentence. Unless they bomb spectacularly at the box office, generally cult classics aren't the most heavily marketed mainstream movies of the year.
"Giant IP movie to continue the popularity of the brand is just like Napoleon Dynamite" is everything wrong with everything.
I'd love to own the old Halo games on Nintendo, that would be wild and fun. 1 is my 2nd most played game of all time (behind Smash Melee) and 2 is maybe my favorite FPS ever.
If I could own 1-3, on Switch, with online, and they are competent ports, nothing else Halo would matter to me after that.
I'll be honest, its late, it took me 15 seconds to remember Pacman and Super Monkey Ball are not from the same company.
Uh, I'm just happy this game presumably didn't bomb if they're still putting out DLC for it, because I was worried it did. I would be very sad if Sega put out a remake to justify putting out another remake to justify putting out a new game only for that new game to not even sell.
Chrono Trigger is one of those games that I heard hype about for years, and so when it came out on DS, I had kind of an attitude of "oh yeah, greatest game of all time contender, prove it!"
...it succeeded at showing me why. I'm not sure how I'd rank as an all timer, but an all timer of a game it is. There's JRPGs with better parts to them but I can't think of one that's a better overall package, it is as perfect as the genre gets (especially with how overly long they have gotten since then). Even ones I like more like Paper Mario, is mostly a game for children (even compared to Chrono Trigger, which is not especially difficult or complex) and you have to make the game challenging yourself, and Xenoblade Chronicles is filled with, if not dominated by, fairly mediocre quests that are sometimes really annoying to find the NPCs for (in the original release).
Quite frankly, it should have sold way, way more than 5 million copies by this point (I blame the lack of literally any home console port after the 90s), it is that good and I would recommend to literally anyone that has even the slightest interest in RPGs. Though this does mean that thanks to the SNES Classic, technically more people have now bought Earthbound than Chrono Trigger. Weird timeline.
I'm pretty sure leaving a project before its completion is Inafune's specialty at this point. Somehow including the games that were technically "finished" and he released.
Man, I was one of the number one people on his side when he left Capcom, and he's spent more than a decade doing nothing of value.
I can easily understand why people would like Majora's Mask 3D over the original for their first time but the changes really bug me. They're not massive issues for the most part but they kinda get in the way of parts of why the game was cool in the first place.
I don't want to begrudge the game's existence because I'm sure for some people the sailing in the original Wind Waker is part of why that game is cool, and I personally never want to go back to that after the swift sail in the remake. But because I like Majora's Mask's identity as its own unique thing and have already gone through the process of playing through it and memorizing its most confusing parts (the same way that the Water Temple will never be as annoying on a 2nd visit), I don't even really need the changes it made.
It's not just that Rocksteady made a bad game, its that they took 7 years to make a bad game and lost a lot of their talent in the meanwhile. Even at best, it will be a decade between games people liked from Rocksteady. A decade. That's inexcusable. And its equally likely they just will be unable to make another game that lives up to their previous ones.
This is maybe one of the most underrated Nintendo soundtracks. It's not quite Motoi Sakuraba's best work, but it is nearly peak RPG music as far as GBA goes at least. (and considering how many SNES ports there are on that system, that's saying something)
In a way I get it because even at less than full price Megaman 11 is not some amazing deal for anyone that isn't already a Megeman fan. Short game, not amazing looking, arguably overshadowed by many indie games that were inspired by the series.
Still bums me out that one of the most defining video game series of my lifetime peaks at 2 million.
The amount of N64 racing games Nintendo was directly involved with is...astonishing. Especially nowadays where I can't even remember the last non-Mario Kart racing game they've made (F Zero 99 aside), and also how few games Nintendo put out on N64 by comparison.
Like I have to imagine it was just the easiest type of game they knew how to develop on the system because they are involved with this, Mario Kart 64, F Zero X, Diddy Kong Racing, Wave Race 64, Excitebite 64, 1080 Snowboarding, and the Cruis'n series.
I mean, quite frankly, Banjo Kazooie is the closest to a proper Mario 64 sequel we got on N64, and Mario Odyssey is the closest I've felt I've gotten to a great, new Banjo game, so this comparison is just obviously correct.
I'd say its complete incompetence but its completely normalized incompetence in the industry at how the series died. It was stupid they threw away 3D platformers during the 7th gen, it was stupid in 2017 when Mario Odyssey and Crash trilogy made absurd amounts of money and Xbox had only somewhat recently released Rare Replay, and it will be equally stupid if we don't see more being developed right now after Astro Boy blew away nearly everything else this year. Sony's Astro Boy vs. Concord should be the go to example for these companies right now, if they weren't run by morons.
I feel kinda bad for Gen Urobuchi, who at this rate is never gonna be known for anything except these three anime, no matter how many things he works on.
@Olmectron Making up a dying Dad in order to justify your take is weird.
Like what are you arguing against, I said VC should still exist. Arguing against people who broadly agree with you is counterintuitive to making an argument.
Maybe YOU should think about people who just want to play a good variety of games and not have to pay as much in order to take a chance on old games they might not like.
@JH64 Yes, but that's also true if my Wii or Wii U or 3DS ever breaks.
Either way, I was not going to own the vast, vast majority of games I have played on NSO (barring games I still have the actual cartridge for). I've mostly played N64 on NSO and yet only bought 4 N64 games on Wii and zero on Wii U, because it was too expensive to justify the cost over newer games. I don't buy games to justify the concept of ownership, I buy games to buy games and I paid money on this service because I wanted it.
I should also say I am pro (or at least not in any way anti) emulation regardless of availability, so I'm fine with people owning old games regardless of the company's intent.
@Johnion
Taking advantage of the family plan is an easy way to save money.
I know a lot of people wanted Virtual Console back, and I'm not saying they shouldn't have. But I'm currently only paying slightly more than the cost of 1 VC N64 game for the entire Expansion Pack per year, and it is infinitely better for that reason alone.
So I don't know a lot about EVO but I do know they were supposed to do MVC2 in 2020 and then that event was cancelled (for more than the obvious reason IIRC) and then they just didn't do it again. Or something like that.
So it makes sense its back, now that its widely available.
Considering how big of a name James Gunn became after this, I think this remaster is so insulting. This is a much cooler, bigger crossover in hindsight and no one wanted to put in the money to put out a good version of it?
It's doubly weird since Warner Bros originally published it, and GUESS WHO IS WORKING THERE NOW?! But I'm also not surprised they wouldn't pay anything to put out something cool and niche, since they hate most art and entertainment.
Though on a funny note, I was reading this review before going to work and the first song I hear on the radio is in fact Mickey, a song not in this version. That made me chuckle.
Star Fox 64 is one of my favorite games, so its a shame that I almost never hear anyone trying to make something similar (see also: Metroid Prime). Nintendo's never been able to fully recapture the magic. (well they did twice but both Assault and Zero wasted their great arwing segments with, along with a misunderstanding of how replayability worked for 64, mediocre on foot segments and a mix of sameyness and hidden multiple control options, respectively)
As someone who also absolutely loved Muramasa, I've sadly never gotten around to any of their other games. I do really need to change that, especially since I've heard nothing but glowing praise for 13 Sentinels for years now.
I do agree I don't want them to only rely on HD=2D but it is so much better than your average game release visually that wanting less of it is absurd.
No I need less of generic 3D games if anything. There are so many games on Switch that look like they pull the bare minimum for graphics for a "modern" looking Switch game (see: Secret of Mana remake or half of the DQ spinoffs, let alone many games outside of SE) with nothing visually exciting, or on the other systems you'll see Unreal Engine 5 game that no one will remember exists 2 minutes after they saw it. There's countless games like that all the time, some of which FROM SE, fix that stuff then we can complain about a once per year scenario HD-2D, that doesn't even look the same across every release.
Also the next Pokemon remake should just blatantly rip off the style instead of whatever mid nonsense they tried for the D/P remake, because 3D Pokemon RPGs have NEVER looked as good as the DS games anyway.
The annoying thing about this is they probably could've just made Beyond Good and Evil 2...like...another game like the first game. And it obviously would've come out already. And probably would've been better than your average Ubisoft game at least.
Like I get this isn't just typical Ubisoft AAA nonsense, Michel Ancel wanted to make Beyond Good and Evil this massive space game or whatever but like dude...you're trying to make a super massive AAA game as a follow up to one cult classic from 2003 that is shorter than your average Zelda game at the time. Could you not have at least made another game before you made a jump that ridiculous. This would be like if TOTK was the next Zelda game after OOT, like cmon...
I do appreciate starting with the moves from the beginning. I think the gliding is the reason I didn't dislike the game, but that's not unlocked until world 2. Going across large distances is the single most fun part of the game, so having more of that sooner is for the best.
That being said, it is still really annoying that they've not even made a 2nd 3D game in this series that exists entirely because of nostalgia for 3D platformers. I understand game dev isn't as simple as it was during Rare's peak, but the length of time between Yooka Laylee and now is almost as long as the entire length of time Rare made first party Nintendo games (so DKC1 through Star Fox Adventures).
I just want to state that I think every single game mechanic Xenoblade 2 took from mobile games made it a worse video game and that I'm bewildered, even without monetization issues, that anyone would want this. If you combine the core crystals with all the other repetitive stuff you're dragged into the menus to do without any joy or fun or even interest, it probably took up at least 40 hours of my playthrough and dragged the game's incredible core gameplay and music and world design and aesthetic down so far below where it would've bene otherwise. Xenoblade Chronicles 2, could've been, maybe even should've been, one of Nintendo's best games of all time, and it wasted my life with stupid nonsense to prevent that from being true. (because god knows I played the previous Xenoblade Choronicles games and thought they were just too short :V)
I've also been playing that one Kirby 3DS game that has f2p style monetization, which is also by miles and miles and miles the worst Kirby game, and that's with the threat of me spending money on it already gone as the 3DS eShop is now shut down. But without that, the game is like 90% daily apple picking, with most of the rest being constantly fighting the same maybe 12 bosses.
So even without touching mobile games myself, and even without my inherently very negative opinion of them from the outside, my experience with these games mechanics is EXTREMELY negative from even Nintendo first party games outside of mobile games, even without the terrible monetization.
@Toastmaster I did forget those details of the Skull and Bones debacle, to be fair, but its not like everything else Ubisoft has done has been a success either. Doesn't justify all the decisions where they knew the game was bad, tried to fix it, and still made the same bad game it always was, but ok.
But as for the rest, I don't believe them. Ubisoft makes the most sloptastic games half the time, products for the sake of products for the sake of trends and money, made by gigantic teams, the idea that they're all even remotely close to passion projects is beyond absurd. Especially since AFAIK the last Splinter Cell release went in a more action-oriented direction, which is the most go-to, obvious, sellout direction to take a stealth game.
I don't believe they care about the desires of their creators (certainly not their well being with what's come out in recent years) and making some sort of Splinter Cell release would at worst, be right in line with how I think the company works, regardless. I do not trust that information to be accurate. And if its actually true somehow, then I wish that better reflected most things in the company.
While not remotely as bad, it reminds me how Nintendo still relies heavily on IP to succeed for obvious business reasons beyond purely what the people in charge want to make but then some people look at the worst decisions in new Paper Mario and are like "WELL ACTUALLY ITS JUST A CREATIVE VISION TO HATE THE CONCEPT OF NAMED CHARACTERS, DO YOU HATE ART?!" No, its just dumb, I think its dumb, I don't need a reason other than pointing out how dumb it is.
It's weird they're pushing Splinter Cell so hard as anything but a game series. Maybe if they weren't morons wasting years of people's lives on games like Sea of Th-no...Black Fla-no...googles
....
Skull and Bones! Maybe they could've made a good game instead of failing to save that game for years, like Splinter Cell. To y'know...keep the brand alive instead of assuming a game series that's been dead since before the Ps4 will magically get some of that Sonic/Mario/Last of Us/Uncharted adaptation money.
Prime 2 is one of those games where the first playthrough is the worst playthrough. You don't know how best to deal with/can tolerate its most annoying moments, which it has quite a few of for a first timer. While it still has annoying parts on future playthroughs, its much easier to deal with once you actually know what you're doing.
It is also really good example of why people who obsess over innovation (sometimes including Nintendo) miss the forest for the trees. Yeah, I much prefer the first game and it doesn't remotely match what a wild, innovative re-invention it was for Metroid and arguably all first person games, but there are people who dismiss games like this or every 2000s era Zelda game as being samey, and every fan will tell you how stupid that is and how X or Y changes makes them wildly different experiences in enough ways, even with their many similarities. I say this because I know some people who would laugh at this game being called experimental, because it IS very similar to the first game in a lot of ways, and I would disagree with them, as would most people who actually played these games. You do not get the same experience with this as you do Prime 1, the same way I don't play ALBW just so I can play LTTP again.
Also yes please remaster the other two Prime games, it'd be weird to just do Prime 1.
I've done it twice. Both playthroughs I got the glitch that makes you unable to 100% the game. So...I will have to do it again one day if I want to do just that.
That's a shame to hear, that's kinda what makes these games cool is that each button completely defines the action of each brother. It feels like you kinda miss the point if you change that in order to fit more standard game design logic.
I'll be honest, a physical version would help convince me to finally buy these. Like I really want to because its cool that it exists and got an English translation, but its hard to justify buying digital only games to take up space on my SD card that combined is likely shorter than either of the Great Ace Attorney games I bought for cheaper.
@Dr_Lugae I also don't think TTYD is some unimpeachable flawless masterpiece, but Sticker Star didn't sell because it was a well liked game, it sold because of a mix of early previews making the game look good and more importantly being a Mario game during only the 2nd holiday season for the 3DS.
That and TTYD being the 2nd Paper Mario game on Switch, this late into the generation, is obviously not the same thing.
@LuigiBlood Even if its the same emulator, the quality difference is obvious. The color isn't darkened for no reason, they run better on average (at least after they're fixed, big caveat) and I don't have to pay 10 bucks for every single one. (I'm paying 11 for the whole thing for a year)
I'm not arguing against fan emulation being good or superior in some notable ways, I am saying the issue begins and ends with "if they paid enough people" from what it seems like to me and that complaints often understate the difficulties of emulation, which is annoying and also understates fan efforts. This isn't "eh fans did it, Nintendo bad and lazy" its "Nintendo isn't paying enough to compete with 20+ years of fan efforts"
@nocdaes Funny thing is I actually agree with a lot of this. Nintendo should be doing better at these things, and I was furious at how poor the N64 NSO launch was from the "a delayed game is eventually good" company (see also: Pokemon Scarlet and Violet). It feels like they have the smallest team they could get away with working on these sometimes.
But that makes people's complaints more infuriating, because obviously if it was so easy, they would've be released in a better state. Like yeah, fan emulation is good...now! It took a long time to get there, and N64 emulation was already a thing for years and years when I ran into those issues because it took a ridiculous amount of time and effort to get there.
@LuigiBlood yes NSO emulation is worse after 3 years than fan lead PC emulation is after 20. But at the same time, the issues I ran into for Paper Mario was merely 10 years ago (which btw, even when I figured out how to fix that still had graphical glitches), while the issues the NSO release of Paper Mario had was fixed in months. That doesn't justify other aspects of how N64 NSO has gone, in the sense that they could presumably pay more people to fix things quicker and still make a solid profit from this, but it is also not the same thing.
I really hate how people assume Nintendo only does its gradual NSO releases because of marketing reasons and not because it takes actual effort to emulate a game correctly.
It especially annoyed me as someone who has reliably ran into issues emulating N64 games in the past, across several different games. I literally had to replay hours of Paper Mario because of them.
As someone whose increasingly way more into historically...I guess...interesting games and releases over CURRENT HYPED THING (sometimes even when current hyped thing is obviously better), this is actually really cool to me.
Oh my god, finally! Legally available Nintendo music. I've been wanting this for years, possibly decades. The brief time I had an MP3 player (terrifies me to think how many of you probably don't know what that is) I used primarily for video game soundtracks, some of which were partially ripped with awkward sound effects because it was the mid-2000s and resources were limited to rip music from games, but it was worth it to hear the entirety of TTYD's music, no matter how awkwardly the sound of running water was ruining Petal Meadows.
Anyway, Pokemon had a site for like 5 minutes for D/P music and it was awesome and I was so mad they took it down. Glad they finally did something smart with their decades of wildly beloved bgm instead of...nothing.
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Re: Nintendo Understands Switch Owners May Not Be "Ready To Jump To Switch 2"
This is very unsurprising but welcome. Huge contrast from the past though. Nintendo's past consoles were often really bad for this. Not only did games seem to dry up for months before the new console would come out, but Nintendo across 4 console generations, N64 to Wii U, only released two video games after their successor, the Gamecube version of Twilight Princess and the NA version of Pandora's Tower. (their handhelds were usually better for that at least)
It'd be especially weird now, when PS4 still regularly gets notable games.
Re: Round Up: The First Impressions Of The Minecraft Movie Are In
@FishyS I mean I kinda assumed since I did know Nacho Libre was the same director of Napoleon Dynamite.
Re: Round Up: The First Impressions Of The Minecraft Movie Are In
This is not about whether this is actually a good movie but "Minecraft Movie is destined to be a cult classic" is the worst possible sentence. Unless they bomb spectacularly at the box office, generally cult classics aren't the most heavily marketed mainstream movies of the year.
"Giant IP movie to continue the popularity of the brand is just like Napoleon Dynamite" is everything wrong with everything.
Re: Has The Xbox Switch 2 Rival Just Revealed Its True Form?
This is very funny immediately after the Halo rumor. Like if Halo ends up on Switch, who could possibly care about an Xbox handheld at that point?
Re: Halo: Master Chief Collection For Switch 2 May Not Launch In Its 'Complete' Form
I'd love to own the old Halo games on Nintendo, that would be wild and fun. 1 is my 2nd most played game of all time (behind Smash Melee) and 2 is maybe my favorite FPS ever.
If I could own 1-3, on Switch, with online, and they are competent ports, nothing else Halo would matter to me after that.
Re: Random: Fantasy Life's Animal Crossing Parody Starring 'Tim Crook' Is A Good Laugh
My favorite part is the technically legally distinct music.
Re: Pac-Man DLC Launches For Super Monkey Ball Banana Rumble Alongside Version 2.20 Update
I'll be honest, its late, it took me 15 seconds to remember Pacman and Super Monkey Ball are not from the same company.
Uh, I'm just happy this game presumably didn't bomb if they're still putting out DLC for it, because I was worried it did. I would be very sad if Sega put out a remake to justify putting out another remake to justify putting out a new game only for that new game to not even sell.
Re: Chrono Trigger's Lifetime Sales Have Now Surpassed The Five Million Mark
Chrono Trigger is one of those games that I heard hype about for years, and so when it came out on DS, I had kind of an attitude of "oh yeah, greatest game of all time contender, prove it!"
...it succeeded at showing me why. I'm not sure how I'd rank as an all timer, but an all timer of a game it is. There's JRPGs with better parts to them but I can't think of one that's a better overall package, it is as perfect as the genre gets (especially with how overly long they have gotten since then). Even ones I like more like Paper Mario, is mostly a game for children (even compared to Chrono Trigger, which is not especially difficult or complex) and you have to make the game challenging yourself, and Xenoblade Chronicles is filled with, if not dominated by, fairly mediocre quests that are sometimes really annoying to find the NPCs for (in the original release).
Quite frankly, it should have sold way, way more than 5 million copies by this point (I blame the lack of literally any home console port after the 90s), it is that good and I would recommend to literally anyone that has even the slightest interest in RPGs. Though this does mean that thanks to the SNES Classic, technically more people have now bought Earthbound than Chrono Trigger. Weird timeline.
Re: Poll: What Switch Game Could You Not Live Without?
I don't have one, but I realized you can in fact vote for NSO systems, so I voted for N64 NSO because that's both cheating and funny to vote for.
Re: Skullgirls Dev Is Off The Game, Taking Legal Action Against Publisher
I can't imagine the publisher putting that statement out if they were in the right.
Re: Fantasy Life i Development Was Restructured In 2024 As Keiji Inafune Left Company
I'm pretty sure leaving a project before its completion is Inafune's specialty at this point. Somehow including the games that were technically "finished" and he released.
Man, I was one of the number one people on his side when he left Capcom, and he's spent more than a decade doing nothing of value.
Re: Hideki Kamiya Wants Nintendo To Reboot Virtual Console For Switch 2
I'm not against Virtual Console coming back, but the pricing should change.
Like what is a worse idea, Ice Climber still being 5 dollars in 2025 or it being the exact same price as Mario 3? It is nonsense either way.
Re: Poll: 10 Years On, Which Version Of Zelda: Majora's Mask Is Best?
I can easily understand why people would like Majora's Mask 3D over the original for their first time but the changes really bug me. They're not massive issues for the most part but they kinda get in the way of parts of why the game was cool in the first place.
I don't want to begrudge the game's existence because I'm sure for some people the sailing in the original Wind Waker is part of why that game is cool, and I personally never want to go back to that after the swift sail in the remake. But because I like Majora's Mask's identity as its own unique thing and have already gone through the process of playing through it and memorizing its most confusing parts (the same way that the Water Temple will never be as annoying on a 2nd visit), I don't even really need the changes it made.
Re: Rocksteady Reportedly Working On A New Batman After Suicide Squad Disaster
I think its way too little too late for that.
It's not just that Rocksteady made a bad game, its that they took 7 years to make a bad game and lost a lot of their talent in the meanwhile. Even at best, it will be a decade between games people liked from Rocksteady. A decade. That's inexcusable. And its equally likely they just will be unable to make another game that lives up to their previous ones.
Re: Nintendo Music Adds Golden Sun Soundtrack, Here's Every Song Included
This is maybe one of the most underrated Nintendo soundtracks. It's not quite Motoi Sakuraba's best work, but it is nearly peak RPG music as far as GBA goes at least. (and considering how many SNES ports there are on that system, that's saying something)
Re: Capcom's Best-Selling Mega Man Game Reaches Another Sales Milestone
In a way I get it because even at less than full price Megaman 11 is not some amazing deal for anyone that isn't already a Megeman fan. Short game, not amazing looking, arguably overshadowed by many indie games that were inspired by the series.
Still bums me out that one of the most defining video game series of my lifetime peaks at 2 million.
Re: Nintendo Expands Switch Online's N64 Library With Namco Classic 'Ridge Racer 64'
The amount of N64 racing games Nintendo was directly involved with is...astonishing. Especially nowadays where I can't even remember the last non-Mario Kart racing game they've made (F Zero 99 aside), and also how few games Nintendo put out on N64 by comparison.
Like I have to imagine it was just the easiest type of game they knew how to develop on the system because they are involved with this, Mario Kart 64, F Zero X, Diddy Kong Racing, Wave Race 64, Excitebite 64, 1080 Snowboarding, and the Cruis'n series.
Re: Shovel Knight Returns In New 'Yooka-Replaylee' Trailer
I like how they made a trailer to confirm that the character that was in the first game, is in fact, still in the new version of that same game.
This would be like if Nintendo put out a trailer purely to confirm the Sim City cameo is still in the remake of Link's Awakening.
Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev
I mean, quite frankly, Banjo Kazooie is the closest to a proper Mario 64 sequel we got on N64, and Mario Odyssey is the closest I've felt I've gotten to a great, new Banjo game, so this comparison is just obviously correct.
I'd say its complete incompetence but its completely normalized incompetence in the industry at how the series died. It was stupid they threw away 3D platformers during the 7th gen, it was stupid in 2017 when Mario Odyssey and Crash trilogy made absurd amounts of money and Xbox had only somewhat recently released Rare Replay, and it will be equally stupid if we don't see more being developed right now after Astro Boy blew away nearly everything else this year. Sony's Astro Boy vs. Concord should be the go to example for these companies right now, if they weren't run by morons.
Re: Rusty Rabbit, From The Creator Of Psycho-Pass, Is The Most Bonkers Metroidvania Ever
I feel kinda bad for Gen Urobuchi, who at this rate is never gonna be known for anything except these three anime, no matter how many things he works on.
Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"
@Olmectron Making up a dying Dad in order to justify your take is weird.
Like what are you arguing against, I said VC should still exist. Arguing against people who broadly agree with you is counterintuitive to making an argument.
Maybe YOU should think about people who just want to play a good variety of games and not have to pay as much in order to take a chance on old games they might not like.
Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"
@JH64 Yes, but that's also true if my Wii or Wii U or 3DS ever breaks.
Either way, I was not going to own the vast, vast majority of games I have played on NSO (barring games I still have the actual cartridge for). I've mostly played N64 on NSO and yet only bought 4 N64 games on Wii and zero on Wii U, because it was too expensive to justify the cost over newer games. I don't buy games to justify the concept of ownership, I buy games to buy games and I paid money on this service because I wanted it.
I should also say I am pro (or at least not in any way anti) emulation regardless of availability, so I'm fine with people owning old games regardless of the company's intent.
@Johnion
Taking advantage of the family plan is an easy way to save money.
Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"
I know a lot of people wanted Virtual Console back, and I'm not saying they shouldn't have. But I'm currently only paying slightly more than the cost of 1 VC N64 game for the entire Expansion Pack per year, and it is infinitely better for that reason alone.
Re: Oops! EVO 2025's Lineup Has Accidentally Been Revealed
So I don't know a lot about EVO but I do know they were supposed to do MVC2 in 2020 and then that event was cancelled (for more than the obvious reason IIRC) and then they just didn't do it again. Or something like that.
So it makes sense its back, now that its widely available.
Re: Review: Lollipop Chainsaw RePOP (Switch) - This Choppy Remaster Of A Cult Gem Doesn't Bring Any Cheer
Considering how big of a name James Gunn became after this, I think this remaster is so insulting. This is a much cooler, bigger crossover in hindsight and no one wanted to put in the money to put out a good version of it?
It's doubly weird since Warner Bros originally published it, and GUESS WHO IS WORKING THERE NOW?! But I'm also not surprised they wouldn't pay anything to put out something cool and niche, since they hate most art and entertainment.
Though on a funny note, I was reading this review before going to work and the first song I hear on the radio is in fact Mickey, a song not in this version. That made me chuckle.
Re: Random: Helldivers Studio Once Pitched A High-Flying Rail Shooter Inspired By Star Fox
Star Fox 64 is one of my favorite games, so its a shame that I almost never hear anyone trying to make something similar (see also: Metroid Prime). Nintendo's never been able to fully recapture the magic. (well they did twice but both Assault and Zero wasted their great arwing segments with, along with a misunderstanding of how replayability worked for 64, mediocre on foot segments and a mix of sameyness and hidden multiple control options, respectively)
Re: Okami Sequel Studio Looking Forward To Sharing "More Exciting News" ASAP
I hope Clovers gets the success that Clover Studios didn't get but deserved to.
And that Platinum only sometimes got.
Re: Opinion: At Last, Vanillaware Hit The Big Time With Unicorn Overlord
As someone who also absolutely loved Muramasa, I've sadly never gotten around to any of their other games. I do really need to change that, especially since I've heard nothing but glowing praise for 13 Sentinels for years now.
Re: Capcom Reportedly Adds Two New Members To Its Mega Man Dev Team
They have a Megaman dev team?
I'm not convinced, 6 years later from the last entry in this 2d platformer series.
Re: Talking Point: Is It Time For HD-2D To Take A Break?
I do agree I don't want them to only rely on HD=2D but it is so much better than your average game release visually that wanting less of it is absurd.
No I need less of generic 3D games if anything. There are so many games on Switch that look like they pull the bare minimum for graphics for a "modern" looking Switch game (see: Secret of Mana remake or half of the DQ spinoffs, let alone many games outside of SE) with nothing visually exciting, or on the other systems you'll see Unreal Engine 5 game that no one will remember exists 2 minutes after they saw it. There's countless games like that all the time, some of which FROM SE, fix that stuff then we can complain about a once per year scenario HD-2D, that doesn't even look the same across every release.
Also the next Pokemon remake should just blatantly rip off the style instead of whatever mid nonsense they tried for the D/P remake, because 3D Pokemon RPGs have NEVER looked as good as the DS games anyway.
Re: Nintendo Expands Switch Online's NES And Game Boy Color Library With Two More Classics
Tetris DX is the first Gameboy game I owned, incredibly happy to see it back.
Re: Michel Ancel Says Beyond Good & Evil 2 Development Issues Due To "Problems Between Managers"
The annoying thing about this is they probably could've just made Beyond Good and Evil 2...like...another game like the first game. And it obviously would've come out already. And probably would've been better than your average Ubisoft game at least.
Like I get this isn't just typical Ubisoft AAA nonsense, Michel Ancel wanted to make Beyond Good and Evil this massive space game or whatever but like dude...you're trying to make a super massive AAA game as a follow up to one cult classic from 2003 that is shorter than your average Zelda game at the time. Could you not have at least made another game before you made a jump that ridiculous. This would be like if TOTK was the next Zelda game after OOT, like cmon...
Re: Video: Yooka-Replaylee Dev Demo Highlights "New Features And More Changes"
I do appreciate starting with the moves from the beginning. I think the gliding is the reason I didn't dislike the game, but that's not unlocked until world 2. Going across large distances is the single most fun part of the game, so having more of that sooner is for the best.
That being said, it is still really annoying that they've not even made a 2nd 3D game in this series that exists entirely because of nostalgia for 3D platformers. I understand game dev isn't as simple as it was during Rare's peak, but the length of time between Yooka Laylee and now is almost as long as the entire length of time Rare made first party Nintendo games (so DKC1 through Star Fox Adventures).
Re: Soapbox: How Nintendo Unexpectedly Taught Me To Love Gacha Games
I just want to state that I think every single game mechanic Xenoblade 2 took from mobile games made it a worse video game and that I'm bewildered, even without monetization issues, that anyone would want this. If you combine the core crystals with all the other repetitive stuff you're dragged into the menus to do without any joy or fun or even interest, it probably took up at least 40 hours of my playthrough and dragged the game's incredible core gameplay and music and world design and aesthetic down so far below where it would've bene otherwise. Xenoblade Chronicles 2, could've been, maybe even should've been, one of Nintendo's best games of all time, and it wasted my life with stupid nonsense to prevent that from being true. (because god knows I played the previous Xenoblade Choronicles games and thought they were just too short :V)
I've also been playing that one Kirby 3DS game that has f2p style monetization, which is also by miles and miles and miles the worst Kirby game, and that's with the threat of me spending money on it already gone as the 3DS eShop is now shut down. But without that, the game is like 90% daily apple picking, with most of the rest being constantly fighting the same maybe 12 bosses.
So even without touching mobile games myself, and even without my inherently very negative opinion of them from the outside, my experience with these games mechanics is EXTREMELY negative from even Nintendo first party games outside of mobile games, even without the terrible monetization.
Re: Splinter Cell Movie Is Reportedly Dead, Producer Admits Team "Just Couldn't Get It Right"
@Toastmaster I did forget those details of the Skull and Bones debacle, to be fair, but its not like everything else Ubisoft has done has been a success either. Doesn't justify all the decisions where they knew the game was bad, tried to fix it, and still made the same bad game it always was, but ok.
But as for the rest, I don't believe them. Ubisoft makes the most sloptastic games half the time, products for the sake of products for the sake of trends and money, made by gigantic teams, the idea that they're all even remotely close to passion projects is beyond absurd. Especially since AFAIK the last Splinter Cell release went in a more action-oriented direction, which is the most go-to, obvious, sellout direction to take a stealth game.
I don't believe they care about the desires of their creators (certainly not their well being with what's come out in recent years) and making some sort of Splinter Cell release would at worst, be right in line with how I think the company works, regardless. I do not trust that information to be accurate. And if its actually true somehow, then I wish that better reflected most things in the company.
While not remotely as bad, it reminds me how Nintendo still relies heavily on IP to succeed for obvious business reasons beyond purely what the people in charge want to make but then some people look at the worst decisions in new Paper Mario and are like "WELL ACTUALLY ITS JUST A CREATIVE VISION TO HATE THE CONCEPT OF NAMED CHARACTERS, DO YOU HATE ART?!" No, its just dumb, I think its dumb, I don't need a reason other than pointing out how dumb it is.
Re: Splinter Cell Movie Is Reportedly Dead, Producer Admits Team "Just Couldn't Get It Right"
It's weird they're pushing Splinter Cell so hard as anything but a game series. Maybe if they weren't morons wasting years of people's lives on games like Sea of Th-no...Black Fla-no...googles
....
Skull and Bones! Maybe they could've made a good game instead of failing to save that game for years, like Splinter Cell. To y'know...keep the brand alive instead of assuming a game series that's been dead since before the Ps4 will magically get some of that Sonic/Mario/Last of Us/Uncharted adaptation money.
Re: Anniversary: 20 Years On, Metroid Prime 2 Represents The Franchise At Its Experimental Best
Prime 2 is one of those games where the first playthrough is the worst playthrough. You don't know how best to deal with/can tolerate its most annoying moments, which it has quite a few of for a first timer. While it still has annoying parts on future playthroughs, its much easier to deal with once you actually know what you're doing.
It is also really good example of why people who obsess over innovation (sometimes including Nintendo) miss the forest for the trees. Yeah, I much prefer the first game and it doesn't remotely match what a wild, innovative re-invention it was for Metroid and arguably all first person games, but there are people who dismiss games like this or every 2000s era Zelda game as being samey, and every fan will tell you how stupid that is and how X or Y changes makes them wildly different experiences in enough ways, even with their many similarities. I say this because I know some people who would laugh at this game being called experimental, because it IS very similar to the first game in a lot of ways, and I would disagree with them, as would most people who actually played these games. You do not get the same experience with this as you do Prime 1, the same way I don't play ALBW just so I can play LTTP again.
Also yes please remaster the other two Prime games, it'd be weird to just do Prime 1.
Re: Eiji Aonuma Explains Why Zelda's Gameplay Takes Priority Over Story
@Dark_Isatari Well then that would prove my point.
But he also did work on Wind Waker and Twilight Princess AFAIK so barring Link's Awakening that's all my favorite Zelda stories under him regardless.
Re: Eiji Aonuma Explains Why Zelda's Gameplay Takes Priority Over Story
It is funny that he presumably did this for Majora's Mask and apparently by complete accident made one of the all time great video game stories.
Re: Opinion: No, Zelda: The Minish Cap's Worst Sidequest Isn't The Kinstones
I've done it twice. Both playthroughs I got the glitch that makes you unable to 100% the game. So...I will have to do it again one day if I want to do just that.
Pain.
Re: Nintendo Music Updated To Version 1.0.1, Here Are The Full Patch Notes
Well that's good. Most of the times I've had to close the app and then open it again for it to load properly. Weird issue.
Re: Mario & Luigi Fans Aren't Happy About Brothership's Battle Button Tweaks
That's a shame to hear, that's kinda what makes these games cool is that each button completely defines the action of each brother. It feels like you kinda miss the point if you change that in order to fit more standard game design logic.
Re: English Box Art For Famicom Detective Club Remakes Spotted In Official Nintendo Graphic
I'll be honest, a physical version would help convince me to finally buy these. Like I really want to because its cool that it exists and got an English translation, but its hard to justify buying digital only games to take up space on my SD card that combined is likely shorter than either of the Great Ace Attorney games I bought for cheaper.
Re: Paper Mario: The Thousand-Year Door On Switch Has Already Outsold The GameCube Original
@Dr_Lugae I also don't think TTYD is some unimpeachable flawless masterpiece, but Sticker Star didn't sell because it was a well liked game, it sold because of a mix of early previews making the game look good and more importantly being a Mario game during only the 2nd holiday season for the 3DS.
That and TTYD being the 2nd Paper Mario game on Switch, this late into the generation, is obviously not the same thing.
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
@LuigiBlood Even if its the same emulator, the quality difference is obvious. The color isn't darkened for no reason, they run better on average (at least after they're fixed, big caveat) and I don't have to pay 10 bucks for every single one. (I'm paying 11 for the whole thing for a year)
I'm not arguing against fan emulation being good or superior in some notable ways, I am saying the issue begins and ends with "if they paid enough people" from what it seems like to me and that complaints often understate the difficulties of emulation, which is annoying and also understates fan efforts. This isn't "eh fans did it, Nintendo bad and lazy" its "Nintendo isn't paying enough to compete with 20+ years of fan efforts"
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
@nocdaes Funny thing is I actually agree with a lot of this. Nintendo should be doing better at these things, and I was furious at how poor the N64 NSO launch was from the "a delayed game is eventually good" company (see also: Pokemon Scarlet and Violet). It feels like they have the smallest team they could get away with working on these sometimes.
But that makes people's complaints more infuriating, because obviously if it was so easy, they would've be released in a better state. Like yeah, fan emulation is good...now! It took a long time to get there, and N64 emulation was already a thing for years and years when I ran into those issues because it took a ridiculous amount of time and effort to get there.
@LuigiBlood yes NSO emulation is worse after 3 years than fan lead PC emulation is after 20. But at the same time, the issues I ran into for Paper Mario was merely 10 years ago (which btw, even when I figured out how to fix that still had graphical glitches), while the issues the NSO release of Paper Mario had was fixed in months. That doesn't justify other aspects of how N64 NSO has gone, in the sense that they could presumably pay more people to fix things quicker and still make a solid profit from this, but it is also not the same thing.
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
I really hate how people assume Nintendo only does its gradual NSO releases because of marketing reasons and not because it takes actual effort to emulate a game correctly.
It especially annoyed me as someone who has reliably ran into issues emulating N64 games in the past, across several different games. I literally had to replay hours of Paper Mario because of them.
Re: Digital Eclipse's 'Tetris Forever' To Include 2 MS-DOS Games
As someone whose increasingly way more into historically...I guess...interesting games and releases over CURRENT HYPED THING (sometimes even when current hyped thing is obviously better), this is actually really cool to me.
Re: 'Nintendo Music' Is A New Mobile App Exclusive To Switch Online Members
Oh my god, finally! Legally available Nintendo music. I've been wanting this for years, possibly decades. The brief time I had an MP3 player (terrifies me to think how many of you probably don't know what that is) I used primarily for video game soundtracks, some of which were partially ripped with awkward sound effects because it was the mid-2000s and resources were limited to rip music from games, but it was worth it to hear the entirety of TTYD's music, no matter how awkwardly the sound of running water was ruining Petal Meadows.
Anyway, Pokemon had a site for like 5 minutes for D/P music and it was awesome and I was so mad they took it down. Glad they finally did something smart with their decades of wildly beloved bgm instead of...nothing.
Re: Super Monkey Ball: Banana Rumble Scores A Switch eShop Demo
I'm glad they did this, because maybe now people will know this isn't one of the other two Monkey Ball games on Switch with Banana in the title.
Even as a fan of this series, I could not remember what this game's title was because of that.