Comments 1,052

Re: Hideki Kamiya Reveals Why He Left PlatinumGames

kkslider5552000

I'll be honest, I've already been a bit concerned about their recent output but the guy most associated with your company leaving the company after releasing a terrible, failed live service game and specifically citing that the company is disinterested in games as anything but products, is a really, really bad sign.

I hope I'm wrong. Platinum has always stood out as a unique and often great developer willing to make their own crazy action games with relatively high production values in an era where nearly everything is either AAA and samey or indie and under budget. There'd be an immediate gap in gaming with actually nothing except maybe DMC6 to replace it.

Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo

kkslider5552000

Y'know Nintendo lawyers are often treated as the most over the top no fun allowed unless you give us money type of people possible, but if you really think about it, this is the bare minimum. Like they sure did take it down, exactly once, on one site. Clearly, this port is gone now and will never be found again!

Wish I could get paid for essentially accomplishing nothing.

Re: Feature: "We Were Aware Of The Fans' Wishes" - Rescuing The 3DS Games For Apollo Justice: Ace Attorney Trilogy

kkslider5552000

My main question is will this get any physical release over here? I hated how Capcom couldn't bother to do that, so my collection is all physical releases except for 5 and 6 just...being downloaded on 3DS (IIRC, on different SD cards too). I hope after Great Ace Attorney got one that this can too, because none of these games deserve to be stuck as digital only.

Re: Soapbox: This Year, The Game Awards Failed The Industry

kkslider5552000

At this risk of being "that guy", why is everyone shocked this year that the Game Awards is a giant advertisement that doesn't treat its own existence as an award show with dignity or respect? It was a bit worse in one specific aspect this year, but otherwise, it was comparable to every year. The Game Awards has never been a remotely good award show, and it likely never will be.

This is what it is, and when they fix this one issue next year, it will still not be good and will still be an advertisement with awards as a very secondary part of the show. I'd love to be proven wrong, but they've had a decade to improve and not once have they tried to improve upon the very first one of these they did (and often they do worse!)

Re: Jet Force Gemini's Widescreen Mode Reportedly "Broken" On Switch

kkslider5552000

Considering how NSO is generally here to be simple, ideally 1 to 1 ports of the actual games, this is an issue of the original game and thus is a non-issue in the context of what NSO is.

Whenever NSO messes up an issue with an N64 port, it deserves all the criticism and it at least always seems like Nintendo probably decided it would require a delay or hiring more people when something like that happens. But this isn't that.

Re: Beyond Good & Evil 20th Anniversary Edition Listed On The Microsoft Store

kkslider5552000

I had not heard of this before. Beyond Good and Evil is one of my favorite games so it would not be too unlikely for me to buy it a 3rd time.

About time btw. Metroid Prime 4 was announced the exact same E3 as Beyond Good and Evil 2, and while that game also has been MIA. at least since then we've gotten a heavily remastered Prime remake AND a Metroid 2 remake on 3DS AND a brand new high quality 2d Metroid. As a Beyond Good and Evil fan they've done nothing since that time, so its good to...um...see the bare minimum I guess (which sadly, is what I expect from Ubisoft).

But its still good to see an all time great game on modern platforms.

Re: Soapbox: Ocarina Of Time's Water Temple Was Tough, But It Doesn't Deserve Its Reputation

kkslider5552000

It deserves the reputation of being kind of obnoxious and easy to miss something compared to the average difficulty of the game, but in the grand scheme of things, its not THAT bad, unless you miss the one, admittedly well hidden place in the middle of the temple. It's just far more tedious than it should be. Though to be fair, part of it is that my difficulties with it stood out to me, so now I remember how to do it. Especially compared to the Forest Temple where I have ALWAYS missed something without fail, so its become more annoying to me in hindsight.

But the other reason I feel its not THAT bad is just this year I've been playing Megaman Legends 2. You have no idea how bad a water dungeon can be until you play Megaman Legends 2. It makes the Water Temple look like the Ancient Cistern, at absolute best.

Re: Rare's Jet Force Gemini Is Being Added To Switch Online's N64 Library

kkslider5552000

WHAT?!

I mean...cool, but also what?!

1080 Snowboarding, announced more than a year in advance. Jet Force Gemini, one week! Ok. I mean, I'm happy, so I won't complain, but...very strange priorities. Also this is not a game I'd expect to be big in Japan in a way that they'd not announce it worldwide all at once. Like did the entire Japanese EDF fandom go nuts for it or something?

Re: Video: What's Going On At Playtonic, The Studio Behind Yooka-Laylee?

kkslider5552000

I just played Yooka Laylee this year. Probably for the best as I avoided both the hype and then anti-hype. It's not bad but its only sometimes particularly good. It has that awkwardness of an indie team making an ambitious game and it only sometimes captures parts of what made Banjo Kazooie fun. Like it tries, but it feels like a game that didn't have time to make a great collectathon platformer because it was too busy with all this extra minigames and different gameplay ideas that aren't what made Banjo Kazooie what it was. (the contrast between the caves and the open area of the 2nd world being maybe the best example of that)

It's also just surreal how this fairly nice looking modern game somehow feels less like a believable world than the blocky N64 game.

But I do hope they can pull it off the 2nd time, especially after the 2d game worked out so well for them.

Re: How Well Do You Know Zelda: Ocarina Of Time?

kkslider5552000

12/15. I guess to be fair, two of them I got wrong via not knowing knowledge of Zelda beyond OOT. Like 3/4 of those enemies I have no memory of being in pre-OOT Zelda.

Also I don't know enough about OOT regardless, because I only found out this year there's an upgrade you can get locked out of.

Re: Poll: What's The Best RPG Starring Mario?

kkslider5552000

@FawfulsFury Final boss fight is a notable exception, though I do still prefer the first two game's final boss themes personally.

But the area themes are largely in the style of the previous Mario and Luigi games but much less interesting. Maybe someone who knows music theory could justify or explain this, but much of the songs don't go anywhere interesting, they're just meandering along as acceptable and catchy but the melodies are also kinda flat I guess. Like compare all the stuff surrounding the main beat in the background of the beach theme from the first game to the beach theme in this game, for example.

I dunno, I'd struggle to think of a lot of Nintendo games where I have this issue, at least the really major ones. Phantom Hourglass at least had the decency to have far more obvious problems with some of its music, its issues are clear to anyone with a basic understanding of what Zelda music is. Bowser's Inside Story is the type of thing where I feel I'd need to take music theory classes to describe how surprisingly underwhelming it can get.

Re: Poll: What's The Best RPG Starring Mario?

kkslider5552000

@FawfulsFury Superstar Saga, outside of combat and a few other things its arguably better at is just...mildly less good than a Paper Mario more than particularly bad at anything. Still better than most games tbh. But I would argue Bowser's Inside Story, despite being my favorite Mario and Luigi, hot take, has the most ok but not especially great music they could get away with, with a couple of exceptions. It fails to live up to my standards for music for a Mario game of this quality at all.

But those are the least flawed, while Partners in Time, despite LOVING the combat in that game, feels the least like a world to explore and more is just levels to go to which I'm eh about and the story is fairly underwhelming. Dream Team is better (in that its mostly just another Bowser's Inside Story), but has the worst, most annoying tutorials. It might've been exactly as good as Bowser's Inside Story, if not for the terrible tutorials.

Re: Poll: What's The Best RPG Starring Mario?

kkslider5552000

Nostalgia bias says Paper Mario 1. I put it above TTYD because TTYD might have higher highs, but it also has lower lows that I'd rather not deal with (especially over multiple playthroughs).

Though I think two of the Mario and Luigis and Super Mario RPG are nearly as lacking in major flaws. (depending on your tolerance for isometric platforming for SMRPG at least)

Re: Review: Little Goody Two Shoes - Cute, Compelling Horror With Some Frustrations

kkslider5552000

I'll be honest, I have a real love for the recent kinda-trend of shojo inspired indie games. There's been several I've noticed the past year or so, and they all seem incredibly lovely, especially this one combining it with PS1/Saturn era 2d sprites. Unfortunately, its hard to find time to try most interesting games, but I'm probably gonna keep this one in mind for next Halloween.

Re: Sega's Executive Director Wants Sonic Games And Movies To "Surpass Mario"

kkslider5552000

Honestly for how as often as Sonic falls on its face, I don't think this is as comically unachievable as people might assume. I mean, I'd take quite a few 2D Sonic games over any NSMB game at this point, and I might even suggest that in 2002 and 2011, Sonic had the better 3D platformer game (though this is based on the assumption that Sonic Adventure 2 has held up at all, an opinion even I'm uncertain of).

But at the same time, the level of quantity and quality for Mario is just a lot higher and is a near unattainable level for any game series. They also have this thing called "quality control" and understand how to make sequels, while Sonic just veers wildly in whatever direction, hoping something sticks. They need to find something that works for them and understand how to innovate in non-humiliating ways. Mario has fallen on his face before, in other ways, but there's so many Mario games, it doesn't matter. Sega nowadays releases maybe 1 new Sonic game every 2 years outside of mobile, so they can't afford failures the same way.

Re: Nintendo Expands Switch Online's NES & Game Boy Library With Three More Classics

kkslider5552000

Rare NES NSO W. Two actual games that are both games people are still interested in and aren't re-released (outside of Japan at least) on every single Nintendo system ever.

...not that Rare, much as it would rule to see Cobra Triangle or Battletoads on this...

Also, thank you for another Castlevania game. I dunno if this one is any good but so many major 3rd party series are mostly if not entirely absent from consoles that defined them on NSO, which is one of the big reasons (especially early on) it felt like a really underwhelming VC replacement (though let's be fair, almost none of those games would've been on a Switch Virtual Console either). But having even a couple of Castlevania games to play, especially ones I've never played at all, makes the service make more sense existing as a retro game service instead of just being an excuse to charge for online.

Re: Review: Samba De Amigo: Party Central - Sega's Cult Classic Returns In Need Of A Shake-Up

kkslider5552000

Ok this is bugging me to no end. I played the Wii version, it was broken. It did not work like it should a large portion of the time. Why are we pretending it did? I played it back in the day, the controls refused to work properly. I was certainly not alone in this assessment.

And I say this as someone who is often defensive of motion controls, but these did not even come close to reliably hitting the notes when you played it like you should in the Wii version, no matter what you did. It did not function like intended.

I dunno how this version stacks up, but at the very least, it sounds like an improvement from the Wii version, almost by default.

Re: Sega Releases Samba De Amigo: Party Central Demo On Switch eShop

kkslider5552000

Well that's probably necessary, with how bad the controls are on the Wii version. One of my most disappointing purchases ever, finally getting to own a version of Samba De Amigo in 2008 only for the controls to fail to work properly.

Fun fact, I didn't know at the time, that version was made by Gearbox. Which does in fact mean a Sega and Gearbox collab has been a disaster twice, just no one noticed the first time.

Re: Unlike Metroid Prime, Quake II's Original Dev Team Is Credited On The Switch Remaster

kkslider5552000

I'm more just very confused by it. Like...why would you not just credit the original team? It would take, presumably, the least effort possible to do this. There's no benefit to this.

I dunno, the whole credits thing is weird. I've sat through enough Ubisoft games to the end to be fairly confident that Ubisoft credits everyone remotely involved in the development of their games, so I think its a bad and bizarre thing to do a thing worse for your employees than what Ubisoft has done, even for something probably insignificant in the grand scheme of things. And for no real reason. There is not enough effort that would be needed that it wouldn't be worth doing purely from a PR perspective.

Re: Talking Point: How Do You Store Your Games Collection?

kkslider5552000

I have one bookshelf and otherwise most of my games are just...in different specific places. Like per system. I think I have like 6 different places with games stored and like various 3DS games just around in my room. It's not the best organized to say the least, I need to fix that someday.

Re: Random: Fan Reimagines Resident Evil 4 As A 2D Side-Scroller

kkslider5552000

I'll be honest, I'm genuinely more interested in this than the actual remake that came out this year. Not that I think this is better by any means, but I think going from 3D to 2D (or vice versa) is just way more interesting, even as silly as it seems to be in execution. I love seeing games remade into entirely different types of games like this, its why I'm bummed the multiple 2d OOT projects never got close to completion.

Re: Review: Disney Illusion Island - Mickey Mouse's Metroidvania Is Magical

kkslider5552000

I'm not even a huge fan of the art style but...it is in fact, another game that still looks better than the eternal blandness of New Super Mario Bros and every other lame attempt to take classic 2d characters and make them 3d in the most boring way possible. I would take an art style I actively hate over mediocre, uncreative attempts at 3D models.

also I wasn't a huge fan of Rayman Origins' art style in theory but it was done so well in execution that it negated my own bias against it, so I'd be willing to see how the game looks beyond one trailer and some screenshots before deciding. But regardless, I feel like this game is in trouble, because no one's talking about it, and the new Sonic and Mario games are gonna overshadow it in a few months. I know because I just defended it and will still buy those two games over this one.

Re: Hands On: Oxenfree II Is Shaping Up To Be A Huge Improvement On The Original

kkslider5552000

I bought the first game mostly on a whim a couple of years ago, but was really surprised how much I got into it. In particular, the stranger elements of what happens in the story and the fantastic audio design made some segments of this incredibly compelling.

It was a bit too repetitive in the first game, but I do hope they expand the clever thing they did with the game with the ending plot twist. It was an awesome idea, there just needed to be...more to justify what it wants from you (intentionally vague).

Re: Rumour: Universal Closing "Big Deal" With Nintendo For Zelda Illumination Movie

kkslider5552000

Ok first of all this is the most "trust me bro" rumor I've heard in a bit.

But y'know what, if it were Dreamworks instead this could at least have a chance. Especially after that last Puss in Boots, and I literally just saw the trailer for their new movie which basically has more the tone of a superhero movie than a normal wacky kids animated film. But that's assuming this is legit, which is a big assumption.

Re: Poll: Will There Be A June 2023 Nintendo Direct?

kkslider5552000

It would be very weird for Nintendo to stop having notable holiday games for their still very successful system, so they should probably announce those games. It would be even weirder if they successfully put out a notable release every month this year and then decided to stop during the most lucrative part of the year.

Like unless they're doing their holiday announcements ASAP like in 2020, I can't think of a single year I didn't generally know Nintendo's holiday games by around this time since the GCN/GBA era when I started paying attention to these things.

Regardless it will happen and it will definitely be better than their E3 2015 event :V

Re: Nintendo Switch Online Release Pac-Man 99 Shutting Down This October

kkslider5552000

Pacman 99 was really fun for a while, but I do ultimately see why it didn't take off like the other two did. I don't think you needed a second game like this that was also unendingly one screen, Tetris 99 was enough.

Like everyone though, I miss Mario 35 so much. Genuinely the most I've enjoyed Mario 1 since I was a kid playing DX on the GBC. And based on that one game, it really makes me want to see other classic NES side-scrollers or the like to get a similar treatment (even if I'm not sure nearly any of them will be the right type of game to recapture the magic of Mario 35).

Re: Soapbox: Torna - The Golden Country Is One Of The Best DLCs Of All Time

kkslider5552000

As someone who just beat it recently, you're not...wrong. I do think its a bit awkward in certain ways, like how much of the game world uses a single piece of music, and how the story feels like it has a beginning, and ending but barely a middle. I can still tell this is just a DLC, because it would not entirely work as a stand alone game (it'd almost be like if the first game skipped everything past chapter 3 except the end of chapter 7 and all of chapter 10).

Which would normally not be an issue, but I have such weird, totally biased opinion about it though. Because for exactly as much as I appreciate the far shorter length, I am so burned out on Xenoblade 2 (despite having played very little of it in 9 months) that even a better Xenoblade 2 is still too much Xenoblade 2 for me. It's still too attached to the main game, and is unable to make me care enough to fully get past that. That doesn't mean I didn't enjoy my time with that, but good chunk of it did make me think "I'm still playing this I guess". I don't have negative things to say about it exactly, but thank god its primarily a video game, because by the end I was like "just skim through the text, let's get these last sidequests done". It's the video game equivalent of eating when you're already full.

Re: Talking Point: What's The Best Year In Gaming?

kkslider5552000

I'm biased towards 2003. Not only was it the peak of that era of Nintendo in terms of both quality and quantity of releases across the board, but it was also the exact same time I was still playing my favorite game of all time, Metroid Prime AND when I started to get into my still 2 most played games ever, Super Smash Bros Melee and Halo 1.

Helps that my dad started taking us to a quality game rental place, so I could experience all the cool games without having to buy all of them. AND it was my first full year with internet access at home so I had wider access to all sorts of gaming info and discussion. And I played so many games, more games in one year than probably any other year ever, and most of them were very good, at worst.