I've done it twice. Both playthroughs I got the glitch that makes you unable to 100% the game. So...I will have to do it again one day if I want to do just that.
That's a shame to hear, that's kinda what makes these games cool is that each button completely defines the action of each brother. It feels like you kinda miss the point if you change that in order to fit more standard game design logic.
I'll be honest, a physical version would help convince me to finally buy these. Like I really want to because its cool that it exists and got an English translation, but its hard to justify buying digital only games to take up space on my SD card that combined is likely shorter than either of the Great Ace Attorney games I bought for cheaper.
@Dr_Lugae I also don't think TTYD is some unimpeachable flawless masterpiece, but Sticker Star didn't sell because it was a well liked game, it sold because of a mix of early previews making the game look good and more importantly being a Mario game during only the 2nd holiday season for the 3DS.
That and TTYD being the 2nd Paper Mario game on Switch, this late into the generation, is obviously not the same thing.
@LuigiBlood Even if its the same emulator, the quality difference is obvious. The color isn't darkened for no reason, they run better on average (at least after they're fixed, big caveat) and I don't have to pay 10 bucks for every single one. (I'm paying 11 for the whole thing for a year)
I'm not arguing against fan emulation being good or superior in some notable ways, I am saying the issue begins and ends with "if they paid enough people" from what it seems like to me and that complaints often understate the difficulties of emulation, which is annoying and also understates fan efforts. This isn't "eh fans did it, Nintendo bad and lazy" its "Nintendo isn't paying enough to compete with 20+ years of fan efforts"
@nocdaes Funny thing is I actually agree with a lot of this. Nintendo should be doing better at these things, and I was furious at how poor the N64 NSO launch was from the "a delayed game is eventually good" company (see also: Pokemon Scarlet and Violet). It feels like they have the smallest team they could get away with working on these sometimes.
But that makes people's complaints more infuriating, because obviously if it was so easy, they would've be released in a better state. Like yeah, fan emulation is good...now! It took a long time to get there, and N64 emulation was already a thing for years and years when I ran into those issues because it took a ridiculous amount of time and effort to get there.
@LuigiBlood yes NSO emulation is worse after 3 years than fan lead PC emulation is after 20. But at the same time, the issues I ran into for Paper Mario was merely 10 years ago (which btw, even when I figured out how to fix that still had graphical glitches), while the issues the NSO release of Paper Mario had was fixed in months. That doesn't justify other aspects of how N64 NSO has gone, in the sense that they could presumably pay more people to fix things quicker and still make a solid profit from this, but it is also not the same thing.
I really hate how people assume Nintendo only does its gradual NSO releases because of marketing reasons and not because it takes actual effort to emulate a game correctly.
It especially annoyed me as someone who has reliably ran into issues emulating N64 games in the past, across several different games. I literally had to replay hours of Paper Mario because of them.
As someone whose increasingly way more into historically...I guess...interesting games and releases over CURRENT HYPED THING (sometimes even when current hyped thing is obviously better), this is actually really cool to me.
Oh my god, finally! Legally available Nintendo music. I've been wanting this for years, possibly decades. The brief time I had an MP3 player (terrifies me to think how many of you probably don't know what that is) I used primarily for video game soundtracks, some of which were partially ripped with awkward sound effects because it was the mid-2000s and resources were limited to rip music from games, but it was worth it to hear the entirety of TTYD's music, no matter how awkwardly the sound of running water was ruining Petal Meadows.
Anyway, Pokemon had a site for like 5 minutes for D/P music and it was awesome and I was so mad they took it down. Glad they finally did something smart with their decades of wildly beloved bgm instead of...nothing.
A fan already essentially remade the original Rayman, and it is almost certainly better than anything Ubisoft will do (and even if it somehow ends up amazing, they'll just disband the team that made it if it sells less than 5 million copies).
@nessisonett I mean, you're not wrong, but those people spend far more time complaining online than buying and playing video games anyway, so I'm not sure it'd be a major factor for sales.
Say what you want about NSO, N64 re-releases were so limited before, the fact that Microsoft owning these games doesn't negate my nostalgia for Banjo being a Nintendo franchise, at that time, is just a wonderful feeling. It just feels right.
I mean, I could see it working. You don't really need to advertise it to everyone as a video game movie, it can just be a cool movie about a shinobi that just happens to be a successful adaptation of the game.
I can't believe things that were good in like 12+ Zelda games across decades is still good!
I say this as someone who generally defends the changes for the new Zeldas, but its weird some people pretend that the only way to have innovated Zelda was to have stopped doing things that worked in Zelda. As if other game companies haven't made inventive different takes on Zelda and the broad "action adventure" genre in the past, including with dungeons. And considering the changes between how they were done in BOTW vs. TOTK, they're just gonna go back to them eventually and then everyone will be like "wow that's so much better".
Zelda going open world worked because it was obviously amazing and more creative and different than most of the genre, not because "WE'VE DONE A GOOD THING TOO OFTEN, NEVER AGAIN!!!" Especially weird people say that considering how acclaimed ALBW was, which didn't even bother to use a new game world and still could be creative and new.
Despite my suspicions about digital games, particularly for games with any notable single player content, I can't imagine it will be a trend to delete people's purchased games. It would just be too unpopular and would be clowned on by everyone.
That being said, there are a small handful of games by terrible companies that could get away with it because they're too popular.
It is a truly messed up world when my first thought to this is "well this seems reasonable". A company that isn't run by massively rich people (AFAIK) would actually have only so much money so layoffs would actually be necessary (or necessary for reasons beyond insane overspending by any reasonable standards).
Shame because this game seems very cool, but I feel like "vaguely Saturn-like 3D platformer" was obviously not gonna be the next Hades.
I just want to point out how Capcom has got me. I don't play fighting games much, my interest in the genre outside of Smash Bros peaked with the first 2 Soul Caliburs and anything after 6th gen I have never touched.
But then I bought the first Fighting Collection out of a whim to try something new.
And then they announced MVC2, my favorite arcade fighting game growing up that isn't Soul Calibur, is back.
And then they announce another fighting game collection with the one retro fighting game series I was most interested to try, Power Stone.
I like how both Ace Attorney spinoff duologies were the only games (3/4) to not be localized and the 2nd game is widely agreed upon to be better in both. Sometime something, I'd have two nickels.
@GrailUK Counterpoint, if, for example, the Switch version runs poorly either they burn people who won't buy Guilty Gear again (in general or at least on a Nintendo platform) or it sells poorly and they decide people don't want Guilty Gear on Nintendo and use a bad port as their excuse.
I'll be honest, I have no idea why any PS4 or later gen games are being ported to Switch now. Same way I felt about Arkham Knight...just wait for the new system.
That being said, it is funny that all the fighting games I'm interested in are coming to Switch now between this and the two upcoming Capcom collections. All we need now is a Soul Calibur.
I really want to play the remakes first but the combination of time vs. cost compared to modern games of the same genre is making it a hard sell for me.
As a Glover apologist, even I think this price is...questionable. Especially with the weird stuff that I've heard about how they handled the previous re-release of this game.
Like I just spent...I wanna say this exact amount, from LRG, for a Beyond Good and Evil remaster, which was a game a whole generation later (when that still mattered), a higher budget game that was treated better in its re-release.
I maintain this makes perfect sense as an NSO release btw. It is a memorable N64 game where there's only so much money you can make selling it again. But I guess to be fair, I do still hear about Glover a lot more than I do the (non-Rare) 3rd party NSO N64 games. (all four of them)
Good time for me, back to back weeks of one of my favorite indie games getting a sequel I didn't think would happen.
I probably won't get this one immediately, since I only got to Dig 2 recently and would like to try out Steamworld Quest and I don't have time for it right now anyway, but I'll inevitably buy it at some point.
@swoose I can understand that but as a counterpoint you could equally say PMD is just rapid fire Pokemon battles + movement compared to the embarrassing slow pace of a lot of battles in the main games. There's just a lot more of them.
Also to be fair to PMD, the number of floors per dungeon is not that big outside of endgame/post-game, and sidequests generally involve going to not the final floor of a dungeon and then being given an option to warp out each time you complete one (even when you have multiple to complete in one dungeon at once).
For Link's Awakening you could at least say it was a vital part of Gameboy so you couldn't avoid adding it despite it risking competing with the remake, but this is a super late GBA game so I have to imagine they've sold very, very few copies of Rescue Team DX the past year or so if they're adding this.
Because I think basically no one is buying the remake again now, I want to state very clearly that Mystery Dungeon is the most underrated Pokemon game and that you should give it a shot, especially if the idea of a Pokemon game with an actual story focused on the Pokemon interests you. It's honestly baffling to me how much people disrespect these games, which make the bold and correct take that Pokemon are more interesting than humans in Pokemon and cut out the middle man as it were and then people give them worse reviews than a lot of AAA games that are genuinely broken (which sadly as of 2 years ago now also includes Pokemon).
I raised an eyebrow at first but I actually don't think this is TOO obvious a ripoff. It seems to be closer to an action-y styled game rather than a typical Zelda adventure.
Also some of you need to look more into GBC games. There are several 3rd party games that actually do look almost like romhacks of Link's Awakening or Pokemon.
@InTree The only thing it had going against it is that the graphics for the Advance Wars remakes are merely fine, at least compared to a reasonable amount of other, more impressive, first party Switch games, and as you said, the inevitable success of Luigi's Mansion 2 HD breaks that. Otherwise, its a very clear "I don't want to buy the less popular IP and need a reason" moment.
Man, that's a shame that once again Super Monkey Ball is so close yet so far. It feels like the same curse Star Fox or (imo) Yoshi's Island has where they partially recapture the magic, sometimes, but then something stupid prevents it from working out all the way.
Whatever, it has a genuinely good single player, I'll take it. Maybe in a year it'll be just a bit cheaper and/or they'll add some better minigames, I already have a still unopened copy of the last game, I can wait.
Well out of these I'd go with either Kid Icarus or For Whom the Frog Tolls. Kid Icarus because it would be fitting after the last game basically took over Star Fox (for a series that started as a parallel to Metroid), just keep making Kid Icarus games into reskinned versions of other Nintendo franchises at that point. And For Whom the Frog Tolls because that'd just be a neat thing to bring back, especially if they localize the original.
But I still maintain they're gonna make new traditional Zelda games at some point anyway. If for simple reasons of quantity at least. It's gonna be a while until the next Zelda from the people making this game, its gonna be a while until the 3rd open world Zelda game, there has to be something else they have planned for the new system.
I'm glad Nintendo is continuing their pattern of launching a new phase of NSO in the worst state they could. :V
NSO launch, trying to justify making people pay for the same underwhelming Nintendo online with a handful of NES roms.
Expansion Pass launch, huge price increase, major issues with the biggest titles it launches with, saving grace is family plan Nintendo doesn't bring up
Expansion Pass 17+ launch, has two games, one of them has a better version on the Switch, the other has major emulation issues
I actually like NSO as a classic gaming service. So, Nintendo, please stop doing this. Stop releasing NSO games before they are ready. It is embarrassing to have to patch emulated 20+ year old games. (hi MGS collection!)
I don't get why people are mad at Limited Run Games for releasing games at a limited run and not y'know...the much larger companies that are refusing to put out physical releases of games in the first place.
Like yeah it sucked it took a year to get my copy of Doom Eternal on Switch but that's better than what Bethesda did to get a physical release out which was...literally nothing. Bethesda did nothing. They refused. They decided you aren't worth it. Limited Run's issues are utterly secondary by comparison.
I made a point somewhat recently that Beyond Good and Evil 2 that Metroid Prime 4 was announced at the same E3, and since that neverending delayed game, Nintendo has (even ignoring 4 NSO releases) released two 2D Metroids and a very impressive remaster of Prime 1 while Ubisoft has done nothing to make up for Beyond Good and Evil 2's absence. So at least this is a small token to maybe start to make up for whatever has happened to that game.
...hope this means they also inexplicably announce a 2D game in this series. I'd be fine with that.
I don't know why people are lying about Dino Crisis being popular. The original games were very successful (way more successful than Viewtiful Joe ever was let's be honest) and Capcom literally made a dinosaur game and then instead of a Dino Crisis made it a multiplayer game most people didn't want instead. Taking into account also that they've spent their time making Resident Evil games all the time and that Jurassic World has been massively successful 3 times despite being bad movies, its very easy for me to imagine a new DIno Crisis being successful and good. And I say this as someone who has zero attachment and barely any knowledge of the series, but it would be weird if Capcom had a successful Dino series in the past that was like Resident Evil, which they've made a lot of lately, made a new dinosaur game and then there was no interest in a new entry in that series.
I do kind of agree that Chrono Trigger doesn't need a remake. But neither does half the games that get remakes. In a world where Capcom spends years to remake a game as perfect as RE4, its way too late to complain about that. Remakes are made to make money far more than to improve actual video games (outside of graphically (and based on Pokemon BD/SP, even that's arguable)).
But in terms of unnecessary remakes, I'd at least like to see Chrono Trigger in HD-2D. I really, truly, deeply, do not care what people's problems are with it, I played Live a Live last year, its one of the best looking games on the Switch. I would certainly not be against Chrono Trigger looking like that. Between that and SMRPG, I don't know how anyone can argue SE doesn't know how to tastefully modernize its old games.
They're not gonna make me buy an entire collection to play Gameboy Megaman! Yeah!!!
Sincerely thrilled over this. Megaman V (and apparently IV, I've only ever heard hype for V until right now) is considered a hidden gem of the series but I'm not sure I'd want to spend much on the first couple of games, especially since I already bought way too many old games on my Switch. Something like NSO is perfect for me to try out more obscure games in a series I like without having to always spend money I could've spent on some 9/10 indie game instead.
I'm not against this but I don't think its really necessary either. Like...they're making a sequel AFAIK so we're already gonna get "what if Yooka Laylee lived up to its potential", ideally. That's what sequels are for. And honestly, much of the game's issues feel too ingrained into the game, like are they gonna replace the half of world 2 that's mediocre at best caves and isometric sections? I feel like the sequel should take priority over trying to make a 6/10 game a 7.
Like Capcom didn't need to remake Street Fighter 1 in order to release 2.
I have the hot take that the recent Super Monkey Ball DLC is one of the least awful DLC practices. At least based on the last game.
Banana Mania had more content than a lot of games, was something I'd gladly pay full price for, but instead it was cheaper than that but the extra DLC made it full priced (correct me if I'm wrong on this). And part of the DLC was the old music, which Sega did in fact (AFAIK) actually have to pay more to get in the first place than the music they made themselves and I don't care about the costumes tbh. This is not a blanket defense of it (especially if this new game is full price), but it is honestly much better than many DLC practices in many games and if you bought nearly any AAA games on Playstation or Xbox the past few years, you've already supported much worse practices (even if you didn't yourself buy those games' DLC). Like even if you don't like this specific example, I'd vastly prefer cheaper games with the rest of the would-be full price made up for with optional DLC I don't care about rather than the current trend of 70 dollars or nothing (even ignoring how 70 dollar games seemingly have more DLC and microtransactions than most 20-40 dollar games)
Also its easy for me to look at how much people whined about Advance Wars being full price (a nonsense complaint considering how it was remakes of two content rich games that still in fact, looked better than, say, any HD Pokemon RPG that you all bought), and wonder if it could've sold better with similar practices. (if 40 bucks but the extra maps were 20 bucks DLC could've made that game a hit, it would've been worth it)
I think one of the things that makes it harder to define retro is that a game being even 10 years old use to...mean anything at all. In 2004 a 10 year old game meant SNES games compared to the modern Gamecube games. Donkey Kong Country is 10 years older than Half Life 2.
A 10 year old game now is a game from 2014, which means very little. Mario Kart 8 is a decade old, and is still more popular and relevant than most games now. Even games that haven't kept up the sales like Shadows of Mordor or Bayonetta 2 could've been made now and most people wouldn't notice a difference from modern games. Like...what would make them stand out? You can't even say because they don't take full advantage of Ps5 level tech, because that's true of most games on Ps5.
This one's real wild to see on Switch, since it was a Sony published game (though I presume not a Sony owned IP, which is surprising to me). It also apparently did not sell great at the time, from what I've read at least, which is also surprising since I remember that game more than most Ps1 games from when the Ps1 was still the only Playstation.
I'll be honest, I played Leon's campaign, single player, on Xbox like 8 years ago. One of my least favorite experiences playing a game. It did nearly everything wrong and it felt like one of the most cynically designed games I've had the misfortune of playing. It's just a desperate trend chase of the absolute worst aspects of that gaming gen, where everything has to be a serious, dark, void of fun tone with no personality and pseudo-cinematic nonsense in a hallway simulator of a bro-friendly shooter game. I could just feel corporate executives while playing this one, the 2012 equivalent of that Suicide Squad game (barring the admittedly important distinction that RE6 isn't designed to try to take endless money from you).
So I do not understand why people would still want it, beyond being a numbered entry in a popular franchise. (not kidding, in terms of bad games in beloved franchises from 2012, I easily prefer Sticker Star)
Not because Switch 2 will be underpowered, but because Square Enix's AAA games are somewhat reliably, boundary pushing graphical experiences clearly made to push the hardware. I dare say they're one of the few companies that push high end video game graphics for artistic reasons, and not just because they think it will sell.
But like usual, that's fine because that will still probably mean it'll be able to run 90% of SE's lineup. Maybe more now. People are worried about the HD-2D games because Square Enix is looking to put out fewer games, but to me its the western pandering stuff like Forspoken and the inexplicably zero marketing games like that new Star Ocean (no...not the remake of 2...there was another one, I think even SE forgot tho) that are in trouble. Assuming SE aren't run by complete morons, those are the games that cost more to make and failed and would be in far greater danger than modest successes on Switch (though my sane logic about this sure hasn't worked out in this industry lately!)
I'm glad Banana Blitz HD is at the bottom. I had some fun with the original game, but even at its best, its not exactly a great game and the fact that they removed songs despite the music being the best part of the game is really dumb. I'm not sure if I'll ever replay Banana Blitz but I'll gladly listen to that original soundtrack over and over again.
Thank god you can at least get the original soundtrack for Banana Mania btw, because I've heard those new songs for that game and they are some of the most generic music I've heard for a video game. They should be in some mediocre, forgotten puzzle game on the 3DS eShop, at best.
Comments 1,052
Re: Eiji Aonuma Explains Why Zelda's Gameplay Takes Priority Over Story
It is funny that he presumably did this for Majora's Mask and apparently by complete accident made one of the all time great video game stories.
Re: Opinion: No, Zelda: The Minish Cap's Worst Sidequest Isn't The Kinstones
I've done it twice. Both playthroughs I got the glitch that makes you unable to 100% the game. So...I will have to do it again one day if I want to do just that.
Pain.
Re: Nintendo Music Updated To Version 1.0.1, Here Are The Full Patch Notes
Well that's good. Most of the times I've had to close the app and then open it again for it to load properly. Weird issue.
Re: Mario & Luigi Fans Aren't Happy About Brothership's Battle Button Tweaks
That's a shame to hear, that's kinda what makes these games cool is that each button completely defines the action of each brother. It feels like you kinda miss the point if you change that in order to fit more standard game design logic.
Re: English Box Art For Famicom Detective Club Remakes Spotted In Official Nintendo Graphic
I'll be honest, a physical version would help convince me to finally buy these. Like I really want to because its cool that it exists and got an English translation, but its hard to justify buying digital only games to take up space on my SD card that combined is likely shorter than either of the Great Ace Attorney games I bought for cheaper.
Re: Paper Mario: The Thousand-Year Door On Switch Has Already Outsold The GameCube Original
@Dr_Lugae I also don't think TTYD is some unimpeachable flawless masterpiece, but Sticker Star didn't sell because it was a well liked game, it sold because of a mix of early previews making the game look good and more importantly being a Mario game during only the 2nd holiday season for the 3DS.
That and TTYD being the 2nd Paper Mario game on Switch, this late into the generation, is obviously not the same thing.
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
@LuigiBlood Even if its the same emulator, the quality difference is obvious. The color isn't darkened for no reason, they run better on average (at least after they're fixed, big caveat) and I don't have to pay 10 bucks for every single one. (I'm paying 11 for the whole thing for a year)
I'm not arguing against fan emulation being good or superior in some notable ways, I am saying the issue begins and ends with "if they paid enough people" from what it seems like to me and that complaints often understate the difficulties of emulation, which is annoying and also understates fan efforts. This isn't "eh fans did it, Nintendo bad and lazy" its "Nintendo isn't paying enough to compete with 20+ years of fan efforts"
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
@nocdaes Funny thing is I actually agree with a lot of this. Nintendo should be doing better at these things, and I was furious at how poor the N64 NSO launch was from the "a delayed game is eventually good" company (see also: Pokemon Scarlet and Violet). It feels like they have the smallest team they could get away with working on these sometimes.
But that makes people's complaints more infuriating, because obviously if it was so easy, they would've be released in a better state. Like yeah, fan emulation is good...now! It took a long time to get there, and N64 emulation was already a thing for years and years when I ran into those issues because it took a ridiculous amount of time and effort to get there.
@LuigiBlood yes NSO emulation is worse after 3 years than fan lead PC emulation is after 20. But at the same time, the issues I ran into for Paper Mario was merely 10 years ago (which btw, even when I figured out how to fix that still had graphical glitches), while the issues the NSO release of Paper Mario had was fixed in months. That doesn't justify other aspects of how N64 NSO has gone, in the sense that they could presumably pay more people to fix things quicker and still make a solid profit from this, but it is also not the same thing.
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
I really hate how people assume Nintendo only does its gradual NSO releases because of marketing reasons and not because it takes actual effort to emulate a game correctly.
It especially annoyed me as someone who has reliably ran into issues emulating N64 games in the past, across several different games. I literally had to replay hours of Paper Mario because of them.
Re: Digital Eclipse's 'Tetris Forever' To Include 2 MS-DOS Games
As someone whose increasingly way more into historically...I guess...interesting games and releases over CURRENT HYPED THING (sometimes even when current hyped thing is obviously better), this is actually really cool to me.
Re: 'Nintendo Music' Is A New Mobile App Exclusive To Switch Online Members
Oh my god, finally! Legally available Nintendo music. I've been wanting this for years, possibly decades. The brief time I had an MP3 player (terrifies me to think how many of you probably don't know what that is) I used primarily for video game soundtracks, some of which were partially ripped with awkward sound effects because it was the mid-2000s and resources were limited to rip music from games, but it was worth it to hear the entirety of TTYD's music, no matter how awkwardly the sound of running water was ruining Petal Meadows.
Anyway, Pokemon had a site for like 5 minutes for D/P music and it was awesome and I was so mad they took it down. Glad they finally did something smart with their decades of wildly beloved bgm instead of...nothing.
Re: Super Monkey Ball: Banana Rumble Scores A Switch eShop Demo
I'm glad they did this, because maybe now people will know this isn't one of the other two Monkey Ball games on Switch with Banana in the title.
Even as a fan of this series, I could not remember what this game's title was because of that.
Re: Rumour: A Rayman Remake May Be On The Cards At Ubisoft
A fan already essentially remade the original Rayman, and it is almost certainly better than anything Ubisoft will do (and even if it somehow ends up amazing, they'll just disband the team that made it if it sells less than 5 million copies).
Play Rayman Redemption btw, it rules.
Re: Prince Of Persia: The Lost Crown Dev Team Reportedly Disbanded By Ubisoft
@nessisonett I mean, you're not wrong, but those people spend far more time complaining online than buying and playing video games anyway, so I'm not sure it'd be a major factor for sales.
Re: Nintendo Expands Switch Online's N64 Library Next Week
I'm so happy about this!
Say what you want about NSO, N64 re-releases were so limited before, the fact that Microsoft owning these games doesn't negate my nostalgia for Banjo being a Nintendo franchise, at that time, is just a wonderful feeling. It just feels right.
Re: Sega And Universal Announce 'Shinobi' Movie
I mean, I could see it working. You don't really need to advertise it to everyone as a video game movie, it can just be a cool movie about a shinobi that just happens to be a successful adaptation of the game.
I assume. I've not played this series.
Re: Bakeru Switch Physical Release Announced, Out February 2025
does the "I didn't buy this digitally and waited and will now be able to get it physically at a time when I'll be able to justify buying it" dance
makes up for my much sadder "did not consider getting the physical release of Penny's Big Breakaway when I had the chance" dance
Re: Opinion: I Didn't Realise How Much I'd Missed 'Traditional' Zelda Dungeons
I can't believe things that were good in like 12+ Zelda games across decades is still good!
I say this as someone who generally defends the changes for the new Zeldas, but its weird some people pretend that the only way to have innovated Zelda was to have stopped doing things that worked in Zelda. As if other game companies haven't made inventive different takes on Zelda and the broad "action adventure" genre in the past, including with dungeons. And considering the changes between how they were done in BOTW vs. TOTK, they're just gonna go back to them eventually and then everyone will be like "wow that's so much better".
Zelda going open world worked because it was obviously amazing and more creative and different than most of the genre, not because "WE'VE DONE A GOOD THING TOO OFTEN, NEVER AGAIN!!!" Especially weird people say that considering how acclaimed ALBW was, which didn't even bother to use a new game world and still could be creative and new.
Re: Californian Law Dictates Storefronts Be Honest About Digital Game Ownership
Despite my suspicions about digital games, particularly for games with any notable single player content, I can't imagine it will be a trend to delete people's purchased games. It would just be too unpopular and would be clowned on by everyone.
That being said, there are a small handful of games by terrible companies that could get away with it because they're too popular.
Re: Nintendo Expands Switch Online's SNES Library With Four More Titles
It is funny that they found a frog themed game to put out at the same time as a Battletoads game.
Re: Penny's Big Breakaway Dev Downsizes Due To "Volatile Market Conditions"
It is a truly messed up world when my first thought to this is "well this seems reasonable". A company that isn't run by massively rich people (AFAIK) would actually have only so much money so layoffs would actually be necessary (or necessary for reasons beyond insane overspending by any reasonable standards).
Shame because this game seems very cool, but I feel like "vaguely Saturn-like 3D platformer" was obviously not gonna be the next Hades.
Re: Review: Marvel vs. Capcom Fighting Collection: Arcade Classics (Switch) - A Stunning Showcase Of '90s Fighter Evolution
I just want to point out how Capcom has got me. I don't play fighting games much, my interest in the genre outside of Smash Bros peaked with the first 2 Soul Caliburs and anything after 6th gen I have never touched.
But then I bought the first Fighting Collection out of a whim to try something new.
And then they announced MVC2, my favorite arcade fighting game growing up that isn't Soul Calibur, is back.
And then they announce another fighting game collection with the one retro fighting game series I was most interested to try, Power Stone.
Well played Capcom.
Re: Review: Ace Attorney Investigations Collection (Switch) - File This With The Series' Finest
I like how both Ace Attorney spinoff duologies were the only games (3/4) to not be localized and the 2nd game is widely agreed upon to be better in both. Sometime something, I'd have two nickels.
Re: It Looks Like Guilty Gear Strive Is Coming To Switch
@GrailUK Counterpoint, if, for example, the Switch version runs poorly either they burn people who won't buy Guilty Gear again (in general or at least on a Nintendo platform) or it sells poorly and they decide people don't want Guilty Gear on Nintendo and use a bad port as their excuse.
Re: It Looks Like Guilty Gear Strive Is Coming To Switch
I'll be honest, I have no idea why any PS4 or later gen games are being ported to Switch now. Same way I felt about Arkham Knight...just wait for the new system.
That being said, it is funny that all the fighting games I'm interested in are coming to Switch now between this and the two upcoming Capcom collections. All we need now is a Soul Calibur.
Re: Emio - The Smiling Man: Famicom Detective Club Is Out Next Week, Will You Be Getting It?
I really want to play the remakes first but the combination of time vs. cost compared to modern games of the same genre is making it a hard sell for me.
Re: Zelda: Echoes Of Wisdom Will Be Playable At PAX West 2024
Well its better than what they had at PAX East, which was no joke, one video game. The Pokemon Scarlet/VIolet DLC. That was already out.
Re: N64 Platformer 'Glover' Returns As A Physical Switch Release
As a Glover apologist, even I think this price is...questionable. Especially with the weird stuff that I've heard about how they handled the previous re-release of this game.
Like I just spent...I wanna say this exact amount, from LRG, for a Beyond Good and Evil remaster, which was a game a whole generation later (when that still mattered), a higher budget game that was treated better in its re-release.
I maintain this makes perfect sense as an NSO release btw. It is a memorable N64 game where there's only so much money you can make selling it again. But I guess to be fair, I do still hear about Glover a lot more than I do the (non-Rare) 3rd party NSO N64 games. (all four of them)
Re: Review: SteamWorld Heist II (Switch) - A More Ambitious Caper That Rewards Patience And Planning
Good time for me, back to back weeks of one of my favorite indie games getting a sequel I didn't think would happen.
I probably won't get this one immediately, since I only got to Dig 2 recently and would like to try out Steamworld Quest and I don't have time for it right now anyway, but I'll inevitably buy it at some point.
Re: Nintendo Expands Switch Online's GBA Library With Pokémon
@swoose I can understand that but as a counterpoint you could equally say PMD is just rapid fire Pokemon battles + movement compared to the embarrassing slow pace of a lot of battles in the main games. There's just a lot more of them.
Also to be fair to PMD, the number of floors per dungeon is not that big outside of endgame/post-game, and sidequests generally involve going to not the final floor of a dungeon and then being given an option to warp out each time you complete one (even when you have multiple to complete in one dungeon at once).
Re: Nintendo Expands Switch Online's GBA Library With Pokémon
For Link's Awakening you could at least say it was a vital part of Gameboy so you couldn't avoid adding it despite it risking competing with the remake, but this is a super late GBA game so I have to imagine they've sold very, very few copies of Rescue Team DX the past year or so if they're adding this.
Because I think basically no one is buying the remake again now, I want to state very clearly that Mystery Dungeon is the most underrated Pokemon game and that you should give it a shot, especially if the idea of a Pokemon game with an actual story focused on the Pokemon interests you. It's honestly baffling to me how much people disrespect these games, which make the bold and correct take that Pokemon are more interesting than humans in Pokemon and cut out the middle man as it were and then people give them worse reviews than a lot of AAA games that are genuinely broken (which sadly as of 2 years ago now also includes Pokemon).
Re: Lunark Developer's Next Game Is A Bite-Sized Take On Link's Awakening
I raised an eyebrow at first but I actually don't think this is TOO obvious a ripoff. It seems to be closer to an action-y styled game rather than a typical Zelda adventure.
Also some of you need to look more into GBC games. There are several 3rd party games that actually do look almost like romhacks of Link's Awakening or Pokemon.
Re: Sonic And Co. Roll Into 'Super Monkey Ball Banana Rumble' With The 'SEGA Pass' DLC
@InTree The only thing it had going against it is that the graphics for the Advance Wars remakes are merely fine, at least compared to a reasonable amount of other, more impressive, first party Switch games, and as you said, the inevitable success of Luigi's Mansion 2 HD breaks that. Otherwise, its a very clear "I don't want to buy the less popular IP and need a reason" moment.
Re: Review: Super Monkey Ball Banana Rumble (Switch) - Super Single-Player, But Multiplayer's A Mess
Man, that's a shame that once again Super Monkey Ball is so close yet so far. It feels like the same curse Star Fox or (imo) Yoshi's Island has where they partially recapture the magic, sometimes, but then something stupid prevents it from working out all the way.
Whatever, it has a genuinely good single player, I'll take it. Maybe in a year it'll be just a bit cheaper and/or they'll add some better minigames, I already have a still unopened copy of the last game, I can wait.
Re: Talking Point: Could Another Nintendo Series Take Over The 'Traditional' Zelda Template?
Well out of these I'd go with either Kid Icarus or For Whom the Frog Tolls. Kid Icarus because it would be fitting after the last game basically took over Star Fox (for a series that started as a parallel to Metroid), just keep making Kid Icarus games into reskinned versions of other Nintendo franchises at that point. And For Whom the Frog Tolls because that'd just be a neat thing to bring back, especially if they localize the original.
But I still maintain they're gonna make new traditional Zelda games at some point anyway. If for simple reasons of quantity at least. It's gonna be a while until the next Zelda from the people making this game, its gonna be a while until the 3rd open world Zelda game, there has to be something else they have planned for the new system.
Re: Switch Online's Latest N64 Release 'Perfect Dark' Appears To Have Some Emulation Issues
I'm glad Nintendo is continuing their pattern of launching a new phase of NSO in the worst state they could. :V
NSO launch, trying to justify making people pay for the same underwhelming Nintendo online with a handful of NES roms.
Expansion Pass launch, huge price increase, major issues with the biggest titles it launches with, saving grace is family plan Nintendo doesn't bring up
Expansion Pass 17+ launch, has two games, one of them has a better version on the Switch, the other has major emulation issues
I actually like NSO as a classic gaming service. So, Nintendo, please stop doing this. Stop releasing NSO games before they are ready. It is embarrassing to have to patch emulated 20+ year old games. (hi MGS collection!)
Re: We're Finally Getting 'Beyond Good & Evil: 20th Anniversary Edition' News This Week
I don't get why people are mad at Limited Run Games for releasing games at a limited run and not y'know...the much larger companies that are refusing to put out physical releases of games in the first place.
Like yeah it sucked it took a year to get my copy of Doom Eternal on Switch but that's better than what Bethesda did to get a physical release out which was...literally nothing. Bethesda did nothing. They refused. They decided you aren't worth it. Limited Run's issues are utterly secondary by comparison.
Re: Trophies For 'Beyond Good & Evil' May Indicate Upcoming Launch
I made a point somewhat recently that Beyond Good and Evil 2 that Metroid Prime 4 was announced at the same E3, and since that neverending delayed game, Nintendo has (even ignoring 4 NSO releases) released two 2D Metroids and a very impressive remaster of Prime 1 while Ubisoft has done nothing to make up for Beyond Good and Evil 2's absence. So at least this is a small token to maybe start to make up for whatever has happened to that game.
...hope this means they also inexplicably announce a 2D game in this series. I'd be fine with that.
Re: Capcom's 'Super Elections' Reveals Fan Favourite Characters, Games And More
I don't know why people are lying about Dino Crisis being popular. The original games were very successful (way more successful than Viewtiful Joe ever was let's be honest) and Capcom literally made a dinosaur game and then instead of a Dino Crisis made it a multiplayer game most people didn't want instead. Taking into account also that they've spent their time making Resident Evil games all the time and that Jurassic World has been massively successful 3 times despite being bad movies, its very easy for me to imagine a new DIno Crisis being successful and good. And I say this as someone who has zero attachment and barely any knowledge of the series, but it would be weird if Capcom had a successful Dino series in the past that was like Resident Evil, which they've made a lot of lately, made a new dinosaur game and then there was no interest in a new entry in that series.
Re: Talking Point: HD-2D Or 3D - How Should Square Enix Remake Chrono Trigger?
I do kind of agree that Chrono Trigger doesn't need a remake. But neither does half the games that get remakes. In a world where Capcom spends years to remake a game as perfect as RE4, its way too late to complain about that. Remakes are made to make money far more than to improve actual video games (outside of graphically (and based on Pokemon BD/SP, even that's arguable)).
But in terms of unnecessary remakes, I'd at least like to see Chrono Trigger in HD-2D. I really, truly, deeply, do not care what people's problems are with it, I played Live a Live last year, its one of the best looking games on the Switch. I would certainly not be against Chrono Trigger looking like that. Between that and SMRPG, I don't know how anyone can argue SE doesn't know how to tastefully modernize its old games.
Re: Nintendo Expands Switch Online's Game Boy Library With Five More Classics
They're not gonna make me buy an entire collection to play Gameboy Megaman! Yeah!!!
Sincerely thrilled over this. Megaman V (and apparently IV, I've only ever heard hype for V until right now) is considered a hidden gem of the series but I'm not sure I'd want to spend much on the first couple of games, especially since I already bought way too many old games on my Switch. Something like NSO is perfect for me to try out more obscure games in a series I like without having to always spend money I could've spent on some 9/10 indie game instead.
Re: 'Yooka-Replaylee' Brings Back Playtonic's Love Letter To Banjo In Remastered Form
I'm not against this but I don't think its really necessary either. Like...they're making a sequel AFAIK so we're already gonna get "what if Yooka Laylee lived up to its potential", ideally. That's what sequels are for. And honestly, much of the game's issues feel too ingrained into the game, like are they gonna replace the half of world 2 that's mediocre at best caves and isometric sections? I feel like the sequel should take priority over trying to make a 6/10 game a 7.
Like Capcom didn't need to remake Street Fighter 1 in order to release 2.
Re: Sonic And Co. Roll Into 'Super Monkey Ball Banana Rumble' With The 'SEGA Pass' DLC
I have the hot take that the recent Super Monkey Ball DLC is one of the least awful DLC practices. At least based on the last game.
Banana Mania had more content than a lot of games, was something I'd gladly pay full price for, but instead it was cheaper than that but the extra DLC made it full priced (correct me if I'm wrong on this). And part of the DLC was the old music, which Sega did in fact (AFAIK) actually have to pay more to get in the first place than the music they made themselves and I don't care about the costumes tbh. This is not a blanket defense of it (especially if this new game is full price), but it is honestly much better than many DLC practices in many games and if you bought nearly any AAA games on Playstation or Xbox the past few years, you've already supported much worse practices (even if you didn't yourself buy those games' DLC). Like even if you don't like this specific example, I'd vastly prefer cheaper games with the rest of the would-be full price made up for with optional DLC I don't care about rather than the current trend of 70 dollars or nothing (even ignoring how 70 dollar games seemingly have more DLC and microtransactions than most 20-40 dollar games)
Also its easy for me to look at how much people whined about Advance Wars being full price (a nonsense complaint considering how it was remakes of two content rich games that still in fact, looked better than, say, any HD Pokemon RPG that you all bought), and wonder if it could've sold better with similar practices. (if 40 bucks but the extra maps were 20 bucks DLC could've made that game a hit, it would've been worth it)
Re: Talking Point: How Do You Define 'Retro'?
I think one of the things that makes it harder to define retro is that a game being even 10 years old use to...mean anything at all. In 2004 a 10 year old game meant SNES games compared to the modern Gamecube games. Donkey Kong Country is 10 years older than Half Life 2.
A 10 year old game now is a game from 2014, which means very little. Mario Kart 8 is a decade old, and is still more popular and relevant than most games now. Even games that haven't kept up the sales like Shadows of Mordor or Bayonetta 2 could've been made now and most people wouldn't notice a difference from modern games. Like...what would make them stand out? You can't even say because they don't take full advantage of Ps5 level tech, because that's true of most games on Ps5.
Re: Tomba! Special Edition Is An Enhanced Release Of A Beloved PS1 Platformer, Out August
This one's real wild to see on Switch, since it was a Sony published game (though I presume not a Sony owned IP, which is surprising to me). It also apparently did not sell great at the time, from what I've read at least, which is also surprising since I remember that game more than most Ps1 games from when the Ps1 was still the only Playstation.
Re: It's Official, Netflix Is Working On An Animated Minecraft Series
I'm not interested, if largely because I know Netflix will probably cancel it after a season unless its the biggest show on the planet.
Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat
This type of mis-interpretating one game's success over another is how Sticker Star was justified as a good formula to follow for Paper Mario.
Re: Resident Evil 6 Has Sold Over 1 Million Copies On Nintendo Switch
I'll be honest, I played Leon's campaign, single player, on Xbox like 8 years ago. One of my least favorite experiences playing a game. It did nearly everything wrong and it felt like one of the most cynically designed games I've had the misfortune of playing. It's just a desperate trend chase of the absolute worst aspects of that gaming gen, where everything has to be a serious, dark, void of fun tone with no personality and pseudo-cinematic nonsense in a hallway simulator of a bro-friendly shooter game. I could just feel corporate executives while playing this one, the 2012 equivalent of that Suicide Squad game (barring the admittedly important distinction that RE6 isn't designed to try to take endless money from you).
So I do not understand why people would still want it, beyond being a numbered entry in a popular franchise. (not kidding, in terms of bad games in beloved franchises from 2012, I easily prefer Sticker Star)
Re: Rumour: Reliable Insider Says Kingdom Hearts 4 'Might' Come To Switch 2
I have my doubts for this.
Not because Switch 2 will be underpowered, but because Square Enix's AAA games are somewhat reliably, boundary pushing graphical experiences clearly made to push the hardware. I dare say they're one of the few companies that push high end video game graphics for artistic reasons, and not just because they think it will sell.
But like usual, that's fine because that will still probably mean it'll be able to run 90% of SE's lineup. Maybe more now. People are worried about the HD-2D games because Square Enix is looking to put out fewer games, but to me its the western pandering stuff like Forspoken and the inexplicably zero marketing games like that new Star Ocean (no...not the remake of 2...there was another one, I think even SE forgot tho) that are in trouble. Assuming SE aren't run by complete morons, those are the games that cost more to make and failed and would be in far greater danger than modest successes on Switch (though my sane logic about this sure hasn't worked out in this industry lately!)
Re: Best Super Monkey Ball Games Of All Time
I'm glad Banana Blitz HD is at the bottom. I had some fun with the original game, but even at its best, its not exactly a great game and the fact that they removed songs despite the music being the best part of the game is really dumb. I'm not sure if I'll ever replay Banana Blitz but I'll gladly listen to that original soundtrack over and over again.
Thank god you can at least get the original soundtrack for Banana Mania btw, because I've heard those new songs for that game and they are some of the most generic music I've heard for a video game. They should be in some mediocre, forgotten puzzle game on the 3DS eShop, at best.