Comments 1,040

Re: Sega And Universal Announce 'Shinobi' Movie

kkslider5552000

I mean, I could see it working. You don't really need to advertise it to everyone as a video game movie, it can just be a cool movie about a shinobi that just happens to be a successful adaptation of the game.

I assume. I've not played this series.

Re: Opinion: I Didn't Realise How Much I'd Missed 'Traditional' Zelda Dungeons

kkslider5552000

I can't believe things that were good in like 12+ Zelda games across decades is still good!

I say this as someone who generally defends the changes for the new Zeldas, but its weird some people pretend that the only way to have innovated Zelda was to have stopped doing things that worked in Zelda. As if other game companies haven't made inventive different takes on Zelda and the broad "action adventure" genre in the past, including with dungeons. And considering the changes between how they were done in BOTW vs. TOTK, they're just gonna go back to them eventually and then everyone will be like "wow that's so much better".

Zelda going open world worked because it was obviously amazing and more creative and different than most of the genre, not because "WE'VE DONE A GOOD THING TOO OFTEN, NEVER AGAIN!!!" Especially weird people say that considering how acclaimed ALBW was, which didn't even bother to use a new game world and still could be creative and new.

Re: Californian Law Dictates Storefronts Be Honest About Digital Game Ownership

kkslider5552000

Despite my suspicions about digital games, particularly for games with any notable single player content, I can't imagine it will be a trend to delete people's purchased games. It would just be too unpopular and would be clowned on by everyone.

That being said, there are a small handful of games by terrible companies that could get away with it because they're too popular.

Re: Penny's Big Breakaway Dev Downsizes Due To "Volatile Market Conditions"

kkslider5552000

It is a truly messed up world when my first thought to this is "well this seems reasonable". A company that isn't run by massively rich people (AFAIK) would actually have only so much money so layoffs would actually be necessary (or necessary for reasons beyond insane overspending by any reasonable standards).

Shame because this game seems very cool, but I feel like "vaguely Saturn-like 3D platformer" was obviously not gonna be the next Hades.

Re: Review: Marvel vs. Capcom Fighting Collection: Arcade Classics (Switch) - A Stunning Showcase Of '90s Fighter Evolution

kkslider5552000

I just want to point out how Capcom has got me. I don't play fighting games much, my interest in the genre outside of Smash Bros peaked with the first 2 Soul Caliburs and anything after 6th gen I have never touched.

But then I bought the first Fighting Collection out of a whim to try something new.

And then they announced MVC2, my favorite arcade fighting game growing up that isn't Soul Calibur, is back.

And then they announce another fighting game collection with the one retro fighting game series I was most interested to try, Power Stone.

Well played Capcom.

Re: It Looks Like Guilty Gear Strive Is Coming To Switch

kkslider5552000

@GrailUK Counterpoint, if, for example, the Switch version runs poorly either they burn people who won't buy Guilty Gear again (in general or at least on a Nintendo platform) or it sells poorly and they decide people don't want Guilty Gear on Nintendo and use a bad port as their excuse.

Re: It Looks Like Guilty Gear Strive Is Coming To Switch

kkslider5552000

I'll be honest, I have no idea why any PS4 or later gen games are being ported to Switch now. Same way I felt about Arkham Knight...just wait for the new system.

That being said, it is funny that all the fighting games I'm interested in are coming to Switch now between this and the two upcoming Capcom collections. All we need now is a Soul Calibur.

Re: N64 Platformer 'Glover' Returns As A Physical Switch Release

kkslider5552000

As a Glover apologist, even I think this price is...questionable. Especially with the weird stuff that I've heard about how they handled the previous re-release of this game.

Like I just spent...I wanna say this exact amount, from LRG, for a Beyond Good and Evil remaster, which was a game a whole generation later (when that still mattered), a higher budget game that was treated better in its re-release.

I maintain this makes perfect sense as an NSO release btw. It is a memorable N64 game where there's only so much money you can make selling it again. But I guess to be fair, I do still hear about Glover a lot more than I do the (non-Rare) 3rd party NSO N64 games. (all four of them)

Re: Nintendo Expands Switch Online's GBA Library With Pokémon

kkslider5552000

@swoose I can understand that but as a counterpoint you could equally say PMD is just rapid fire Pokemon battles + movement compared to the embarrassing slow pace of a lot of battles in the main games. There's just a lot more of them.

Also to be fair to PMD, the number of floors per dungeon is not that big outside of endgame/post-game, and sidequests generally involve going to not the final floor of a dungeon and then being given an option to warp out each time you complete one (even when you have multiple to complete in one dungeon at once).

Re: Nintendo Expands Switch Online's GBA Library With Pokémon

kkslider5552000

For Link's Awakening you could at least say it was a vital part of Gameboy so you couldn't avoid adding it despite it risking competing with the remake, but this is a super late GBA game so I have to imagine they've sold very, very few copies of Rescue Team DX the past year or so if they're adding this.

Because I think basically no one is buying the remake again now, I want to state very clearly that Mystery Dungeon is the most underrated Pokemon game and that you should give it a shot, especially if the idea of a Pokemon game with an actual story focused on the Pokemon interests you. It's honestly baffling to me how much people disrespect these games, which make the bold and correct take that Pokemon are more interesting than humans in Pokemon and cut out the middle man as it were and then people give them worse reviews than a lot of AAA games that are genuinely broken (which sadly as of 2 years ago now also includes Pokemon).

Re: Sonic And Co. Roll Into 'Super Monkey Ball Banana Rumble' With The 'SEGA Pass' DLC

kkslider5552000

@InTree The only thing it had going against it is that the graphics for the Advance Wars remakes are merely fine, at least compared to a reasonable amount of other, more impressive, first party Switch games, and as you said, the inevitable success of Luigi's Mansion 2 HD breaks that. Otherwise, its a very clear "I don't want to buy the less popular IP and need a reason" moment.

Re: Review: Super Monkey Ball Banana Rumble (Switch) - Super Single-Player, But Multiplayer's A Mess

kkslider5552000

Man, that's a shame that once again Super Monkey Ball is so close yet so far. It feels like the same curse Star Fox or (imo) Yoshi's Island has where they partially recapture the magic, sometimes, but then something stupid prevents it from working out all the way.

Whatever, it has a genuinely good single player, I'll take it. Maybe in a year it'll be just a bit cheaper and/or they'll add some better minigames, I already have a still unopened copy of the last game, I can wait.

Re: Talking Point: Could Another Nintendo Series Take Over The 'Traditional' Zelda Template?

kkslider5552000

Well out of these I'd go with either Kid Icarus or For Whom the Frog Tolls. Kid Icarus because it would be fitting after the last game basically took over Star Fox (for a series that started as a parallel to Metroid), just keep making Kid Icarus games into reskinned versions of other Nintendo franchises at that point. And For Whom the Frog Tolls because that'd just be a neat thing to bring back, especially if they localize the original.

But I still maintain they're gonna make new traditional Zelda games at some point anyway. If for simple reasons of quantity at least. It's gonna be a while until the next Zelda from the people making this game, its gonna be a while until the 3rd open world Zelda game, there has to be something else they have planned for the new system.

Re: Switch Online's Latest N64 Release 'Perfect Dark' Appears To Have Some Emulation Issues

kkslider5552000

I'm glad Nintendo is continuing their pattern of launching a new phase of NSO in the worst state they could. :V

NSO launch, trying to justify making people pay for the same underwhelming Nintendo online with a handful of NES roms.

Expansion Pass launch, huge price increase, major issues with the biggest titles it launches with, saving grace is family plan Nintendo doesn't bring up

Expansion Pass 17+ launch, has two games, one of them has a better version on the Switch, the other has major emulation issues

I actually like NSO as a classic gaming service. So, Nintendo, please stop doing this. Stop releasing NSO games before they are ready. It is embarrassing to have to patch emulated 20+ year old games. (hi MGS collection!)

Re: We're Finally Getting 'Beyond Good & Evil: 20th Anniversary Edition' News This Week

kkslider5552000

I don't get why people are mad at Limited Run Games for releasing games at a limited run and not y'know...the much larger companies that are refusing to put out physical releases of games in the first place.

Like yeah it sucked it took a year to get my copy of Doom Eternal on Switch but that's better than what Bethesda did to get a physical release out which was...literally nothing. Bethesda did nothing. They refused. They decided you aren't worth it. Limited Run's issues are utterly secondary by comparison.

Re: Trophies For 'Beyond Good & Evil' May Indicate Upcoming Launch

kkslider5552000

I made a point somewhat recently that Beyond Good and Evil 2 that Metroid Prime 4 was announced at the same E3, and since that neverending delayed game, Nintendo has (even ignoring 4 NSO releases) released two 2D Metroids and a very impressive remaster of Prime 1 while Ubisoft has done nothing to make up for Beyond Good and Evil 2's absence. So at least this is a small token to maybe start to make up for whatever has happened to that game.

...hope this means they also inexplicably announce a 2D game in this series. I'd be fine with that.

Re: Capcom's 'Super Elections' Reveals Fan Favourite Characters, Games And More

kkslider5552000

I don't know why people are lying about Dino Crisis being popular. The original games were very successful (way more successful than Viewtiful Joe ever was let's be honest) and Capcom literally made a dinosaur game and then instead of a Dino Crisis made it a multiplayer game most people didn't want instead. Taking into account also that they've spent their time making Resident Evil games all the time and that Jurassic World has been massively successful 3 times despite being bad movies, its very easy for me to imagine a new DIno Crisis being successful and good. And I say this as someone who has zero attachment and barely any knowledge of the series, but it would be weird if Capcom had a successful Dino series in the past that was like Resident Evil, which they've made a lot of lately, made a new dinosaur game and then there was no interest in a new entry in that series.

Re: Talking Point: HD-2D Or 3D - How Should Square Enix Remake Chrono Trigger?

kkslider5552000

I do kind of agree that Chrono Trigger doesn't need a remake. But neither does half the games that get remakes. In a world where Capcom spends years to remake a game as perfect as RE4, its way too late to complain about that. Remakes are made to make money far more than to improve actual video games (outside of graphically (and based on Pokemon BD/SP, even that's arguable)).

But in terms of unnecessary remakes, I'd at least like to see Chrono Trigger in HD-2D. I really, truly, deeply, do not care what people's problems are with it, I played Live a Live last year, its one of the best looking games on the Switch. I would certainly not be against Chrono Trigger looking like that. Between that and SMRPG, I don't know how anyone can argue SE doesn't know how to tastefully modernize its old games.

Re: Nintendo Expands Switch Online's Game Boy Library With Five More Classics

kkslider5552000

They're not gonna make me buy an entire collection to play Gameboy Megaman! Yeah!!!

Sincerely thrilled over this. Megaman V (and apparently IV, I've only ever heard hype for V until right now) is considered a hidden gem of the series but I'm not sure I'd want to spend much on the first couple of games, especially since I already bought way too many old games on my Switch. Something like NSO is perfect for me to try out more obscure games in a series I like without having to always spend money I could've spent on some 9/10 indie game instead.

Re: 'Yooka-Replaylee' Brings Back Playtonic's Love Letter To Banjo In Remastered Form

kkslider5552000

I'm not against this but I don't think its really necessary either. Like...they're making a sequel AFAIK so we're already gonna get "what if Yooka Laylee lived up to its potential", ideally. That's what sequels are for. And honestly, much of the game's issues feel too ingrained into the game, like are they gonna replace the half of world 2 that's mediocre at best caves and isometric sections? I feel like the sequel should take priority over trying to make a 6/10 game a 7.

Like Capcom didn't need to remake Street Fighter 1 in order to release 2.

Re: Sonic And Co. Roll Into 'Super Monkey Ball Banana Rumble' With The 'SEGA Pass' DLC

kkslider5552000

I have the hot take that the recent Super Monkey Ball DLC is one of the least awful DLC practices. At least based on the last game.

Banana Mania had more content than a lot of games, was something I'd gladly pay full price for, but instead it was cheaper than that but the extra DLC made it full priced (correct me if I'm wrong on this). And part of the DLC was the old music, which Sega did in fact (AFAIK) actually have to pay more to get in the first place than the music they made themselves and I don't care about the costumes tbh. This is not a blanket defense of it (especially if this new game is full price), but it is honestly much better than many DLC practices in many games and if you bought nearly any AAA games on Playstation or Xbox the past few years, you've already supported much worse practices (even if you didn't yourself buy those games' DLC). Like even if you don't like this specific example, I'd vastly prefer cheaper games with the rest of the would-be full price made up for with optional DLC I don't care about rather than the current trend of 70 dollars or nothing (even ignoring how 70 dollar games seemingly have more DLC and microtransactions than most 20-40 dollar games)

Also its easy for me to look at how much people whined about Advance Wars being full price (a nonsense complaint considering how it was remakes of two content rich games that still in fact, looked better than, say, any HD Pokemon RPG that you all bought), and wonder if it could've sold better with similar practices. (if 40 bucks but the extra maps were 20 bucks DLC could've made that game a hit, it would've been worth it)

Re: Talking Point: How Do You Define 'Retro'?

kkslider5552000

I think one of the things that makes it harder to define retro is that a game being even 10 years old use to...mean anything at all. In 2004 a 10 year old game meant SNES games compared to the modern Gamecube games. Donkey Kong Country is 10 years older than Half Life 2.

A 10 year old game now is a game from 2014, which means very little. Mario Kart 8 is a decade old, and is still more popular and relevant than most games now. Even games that haven't kept up the sales like Shadows of Mordor or Bayonetta 2 could've been made now and most people wouldn't notice a difference from modern games. Like...what would make them stand out? You can't even say because they don't take full advantage of Ps5 level tech, because that's true of most games on Ps5.

Re: Resident Evil 6 Has Sold Over 1 Million Copies On Nintendo Switch

kkslider5552000

I'll be honest, I played Leon's campaign, single player, on Xbox like 8 years ago. One of my least favorite experiences playing a game. It did nearly everything wrong and it felt like one of the most cynically designed games I've had the misfortune of playing. It's just a desperate trend chase of the absolute worst aspects of that gaming gen, where everything has to be a serious, dark, void of fun tone with no personality and pseudo-cinematic nonsense in a hallway simulator of a bro-friendly shooter game. I could just feel corporate executives while playing this one, the 2012 equivalent of that Suicide Squad game (barring the admittedly important distinction that RE6 isn't designed to try to take endless money from you).

So I do not understand why people would still want it, beyond being a numbered entry in a popular franchise. (not kidding, in terms of bad games in beloved franchises from 2012, I easily prefer Sticker Star)

Re: Rumour: Reliable Insider Says Kingdom Hearts 4 'Might' Come To Switch 2

kkslider5552000

I have my doubts for this.

Not because Switch 2 will be underpowered, but because Square Enix's AAA games are somewhat reliably, boundary pushing graphical experiences clearly made to push the hardware. I dare say they're one of the few companies that push high end video game graphics for artistic reasons, and not just because they think it will sell.

But like usual, that's fine because that will still probably mean it'll be able to run 90% of SE's lineup. Maybe more now. People are worried about the HD-2D games because Square Enix is looking to put out fewer games, but to me its the western pandering stuff like Forspoken and the inexplicably zero marketing games like that new Star Ocean (no...not the remake of 2...there was another one, I think even SE forgot tho) that are in trouble. Assuming SE aren't run by complete morons, those are the games that cost more to make and failed and would be in far greater danger than modest successes on Switch (though my sane logic about this sure hasn't worked out in this industry lately!)

Re: Best Super Monkey Ball Games Of All Time

kkslider5552000

I'm glad Banana Blitz HD is at the bottom. I had some fun with the original game, but even at its best, its not exactly a great game and the fact that they removed songs despite the music being the best part of the game is really dumb. I'm not sure if I'll ever replay Banana Blitz but I'll gladly listen to that original soundtrack over and over again.

Thank god you can at least get the original soundtrack for Banana Mania btw, because I've heard those new songs for that game and they are some of the most generic music I've heard for a video game. They should be in some mediocre, forgotten puzzle game on the 3DS eShop, at best.

Re: Nintendo Expands Switch Online's Game Boy Library With Three More Classics

kkslider5552000

The only reasonable explanation for why it took so long is that the internet spent a lot time convincing people Super Mario Land isn't great so they didn't want to try to sell this service with it. I just want to say, those people are wrong. It isn't as good as Kirby's Dream Land but it does scratch that same "I wanna beat a game in less than an hour" itch that few games even attempt to do, especially nowadays and it is pretty great at that.

Re: Talking Point: Which Games Were Just The Perfect Length?

kkslider5552000

The first games that come to mind are the first four 3D Zeldas (barring the original Wind Waker's obnoxious triforce quest) and the original Paper Mario. If they're not the best paced games ever, they're definitely the best paced games I grew up on that are on the longer side of things (at least when 20 hours used to count as a long game). Probably Chrono Trigger too.

But in general, its always the short games that have the best pacing because there's less room to waste people's time. Portal and Shovel Knight are great examples, all killer no filler (well the original campaign, the Plague Knight and King Knight campaigns have some issues, especially the latter in terms of pacing specifically). This is also one of the big reasons Luigi's Mansion went from disappointing launch game to beloved classic, because people wanted to replay it, which I'm certain is far less true for its sequels. It didn't matter it was short if people kept going back to it.

The opposite of that is Xenoblade Chronicles 2. I've complained too often about that game's issues, but some of the best gameplay and aesthetic and worlds in gaming is in this game and it is undermined by how it refuses to EVER end if you try to get into its side content. I swear to god I think I spent 30+ hours of my time just doing uninteresting nonsense in menus between trying to get new blades and having to switch them countless times for some side content and not other reason and sending them off to do a billion quests on their own and giving them items (so not even including other aspects of the menus). And its not just that the game is ridiculously long because barring my time with the Torna Expansion, my time with Xenoblade 2 is similar to TOTK and TOTK was way better paced an experience for me, by far. Probably because more of my time was spent playing the game and not the menus in the game and it didn't rely so much on backtracking to places I've been already, either.

Re: Rumoured 'Hi-Fi Rush' Switch Port In Doubt As Microsoft Culls Tango Gameworks And Other Studios

kkslider5552000

I really can't describe to you how angry this makes me. Tango Gameworks is one of the few AAA game devs that was actually making interesting, creative video games and with the exception of the FFVIIR games, Hi-fi Rush was the main, recent game under any AAA game publisher outside of Nintendo I wanted to play.

Like I never want to be a console fanboy, because competition is for the best. But at the rate things are going, I'm starting to hope the Switch 2 tanks the competition, because these companies do not deserve to succeed and I'm not entirely convinced they even want to. Buying companies of this caliber just to end them. how dare they.

Re: Poll: What's The Best Super Monkey Ball Game? Rate Your Favourites For Our Upcoming Ranking

kkslider5552000

I've not played every Monkey Ball game but it feels like the series badly needs to find a 3rd great game. I don't want the new game to disappoint and then have to wait a decade for yet another remake of the first couple of games for them to give it another chance. In case you don't know btw, along with Banana Mania, there is also the PS2 Deluxe game that also mostly re-used levels from the first 2 games, and Monkey Ball Jr. was a demake of the first game essentially.

Re: Sega Reveals 'Super Monkey Ball Banana Rumble' Multiplayer Trailer

kkslider5552000

Super Monkey Ball is one of those series right next to Mario Party where its bizarre how long they avoided online multiplayer. In fact, I was going to originally buy Banana Mania over Mario Party Superstars around launch until I realized that somehow Banana Mania didn't have online. a multiplayer game released in 2021, so this is a highly welcome addition.

Re: Nintendo Expands Switch Online's N64 Library With Two More Titles

kkslider5552000

@-wc- On the Wii and Wii U Virtual Console. Now both of those are shut down now (which I have major issues with), but for the vast majority of the past 15 years, you could easily buy Smash Bros 64, officially, if you wanted to. Whereas for many N64 games, especially outside of first party Nintendo, the only official release has ever been the original N64 cartridge. (even Virtual Console only ever had four 3rd party N64 games, two on Wii and two on Wii U)

Re: Nintendo Expands Switch Online's N64 Library With Two More Titles

kkslider5552000

Heck yeah. I'll be honest, I'm way more excited for games like that this than to get another re-release of Smash Bros 64, because I know that game already and I own that game already. (even if there's a non-zero chance it has better online than the actual Smash Bros games with online :V).

It's the games that have been stuck on N64 that excite me. (which is why barring the couple of games I'm never expecting to happen, Diddy Kong Racing would be the most exciting out of Nintendo's remaining games, because its never gotten a proper port) This is almost like the rental store of my childhood, and I am here for it. Extreme G is one of those series that has just vanished from existence, even from memory, I never hear about it anymore. And Iggy I didn't know about until I saw a video of it a year ago, its easily the most obscure N64 game of this service this side of Winback.

Re: Random: Sakurai Talks About "The Most Incredible Year For The Game Industry"

kkslider5552000

The year that immediately jumps out to me is 2001. PS2 technically came out the year before but no one cared about it as an actual gaming system until its 2001 library, so to me that's the real start of that generation, and there has never been a bigger jump in console graphics than that one. Everything immediately jumped forward in tech in immediately obvious ways, including handheld gaming with the GBA, and so many of the games from that time stand out as highlights to this day. AND Sega just leaves the console industry 2 years after putting out their last system AND as a Nintendo fan, seemingly all of the biggest franchises on rival platforms start announcing games for Nintendo.

2013 is close as another new console gen. 2006 wasn't because I knew nothing unless it was in Nintendo Power when I didn't have internet access much of that year, and 2020 wasn't because I had stopped caring about new game releases as something I needed to pay attention to by the end of the drought known as...being a Wii U owner (also being a Wii owner after 2010 tbh).