I have a real soft spot for the previous MK movie so I'm low key rooting for this one to improve upon the first. Also, I don't know how you do it in the story, but please bring back Josh Lawson as Kano. He was a...delight in that movie.
The only reasonable explanation for why it took so long is that the internet spent a lot time convincing people Super Mario Land isn't great so they didn't want to try to sell this service with it. I just want to say, those people are wrong. It isn't as good as Kirby's Dream Land but it does scratch that same "I wanna beat a game in less than an hour" itch that few games even attempt to do, especially nowadays and it is pretty great at that.
The first games that come to mind are the first four 3D Zeldas (barring the original Wind Waker's obnoxious triforce quest) and the original Paper Mario. If they're not the best paced games ever, they're definitely the best paced games I grew up on that are on the longer side of things (at least when 20 hours used to count as a long game). Probably Chrono Trigger too.
But in general, its always the short games that have the best pacing because there's less room to waste people's time. Portal and Shovel Knight are great examples, all killer no filler (well the original campaign, the Plague Knight and King Knight campaigns have some issues, especially the latter in terms of pacing specifically). This is also one of the big reasons Luigi's Mansion went from disappointing launch game to beloved classic, because people wanted to replay it, which I'm certain is far less true for its sequels. It didn't matter it was short if people kept going back to it.
The opposite of that is Xenoblade Chronicles 2. I've complained too often about that game's issues, but some of the best gameplay and aesthetic and worlds in gaming is in this game and it is undermined by how it refuses to EVER end if you try to get into its side content. I swear to god I think I spent 30+ hours of my time just doing uninteresting nonsense in menus between trying to get new blades and having to switch them countless times for some side content and not other reason and sending them off to do a billion quests on their own and giving them items (so not even including other aspects of the menus). And its not just that the game is ridiculously long because barring my time with the Torna Expansion, my time with Xenoblade 2 is similar to TOTK and TOTK was way better paced an experience for me, by far. Probably because more of my time was spent playing the game and not the menus in the game and it didn't rely so much on backtracking to places I've been already, either.
I really can't describe to you how angry this makes me. Tango Gameworks is one of the few AAA game devs that was actually making interesting, creative video games and with the exception of the FFVIIR games, Hi-fi Rush was the main, recent game under any AAA game publisher outside of Nintendo I wanted to play.
Like I never want to be a console fanboy, because competition is for the best. But at the rate things are going, I'm starting to hope the Switch 2 tanks the competition, because these companies do not deserve to succeed and I'm not entirely convinced they even want to. Buying companies of this caliber just to end them. how dare they.
I've not played every Monkey Ball game but it feels like the series badly needs to find a 3rd great game. I don't want the new game to disappoint and then have to wait a decade for yet another remake of the first couple of games for them to give it another chance. In case you don't know btw, along with Banana Mania, there is also the PS2 Deluxe game that also mostly re-used levels from the first 2 games, and Monkey Ball Jr. was a demake of the first game essentially.
I've been playing Steamworld Dig 2, finally, recently. If this is even close to as big a jump as that was from the original, this could legit be a GOTY contender and I'm not kidding at all. Steamworld Heist is so good and I say that as someone who rarely gets into tactics games. And even if its merely as good as the original its a must-buy.
Super Monkey Ball is one of those series right next to Mario Party where its bizarre how long they avoided online multiplayer. In fact, I was going to originally buy Banana Mania over Mario Party Superstars around launch until I realized that somehow Banana Mania didn't have online. a multiplayer game released in 2021, so this is a highly welcome addition.
@-wc- On the Wii and Wii U Virtual Console. Now both of those are shut down now (which I have major issues with), but for the vast majority of the past 15 years, you could easily buy Smash Bros 64, officially, if you wanted to. Whereas for many N64 games, especially outside of first party Nintendo, the only official release has ever been the original N64 cartridge. (even Virtual Console only ever had four 3rd party N64 games, two on Wii and two on Wii U)
Heck yeah. I'll be honest, I'm way more excited for games like that this than to get another re-release of Smash Bros 64, because I know that game already and I own that game already. (even if there's a non-zero chance it has better online than the actual Smash Bros games with online :V).
It's the games that have been stuck on N64 that excite me. (which is why barring the couple of games I'm never expecting to happen, Diddy Kong Racing would be the most exciting out of Nintendo's remaining games, because its never gotten a proper port) This is almost like the rental store of my childhood, and I am here for it. Extreme G is one of those series that has just vanished from existence, even from memory, I never hear about it anymore. And Iggy I didn't know about until I saw a video of it a year ago, its easily the most obscure N64 game of this service this side of Winback.
My immediate reaction to a company becoming three smaller companies instead of one megacorp is "nature is healing". Reality is probably not as kind as my hopes from this happening, but I can hope.
The year that immediately jumps out to me is 2001. PS2 technically came out the year before but no one cared about it as an actual gaming system until its 2001 library, so to me that's the real start of that generation, and there has never been a bigger jump in console graphics than that one. Everything immediately jumped forward in tech in immediately obvious ways, including handheld gaming with the GBA, and so many of the games from that time stand out as highlights to this day. AND Sega just leaves the console industry 2 years after putting out their last system AND as a Nintendo fan, seemingly all of the biggest franchises on rival platforms start announcing games for Nintendo.
2013 is close as another new console gen. 2006 wasn't because I knew nothing unless it was in Nintendo Power when I didn't have internet access much of that year, and 2020 wasn't because I had stopped caring about new game releases as something I needed to pay attention to by the end of the drought known as...being a Wii U owner (also being a Wii owner after 2010 tbh).
I'm so happy! As someone who doesn't often get into tactics games, I LOVED Steamworld Heist. One of my favorite 3DS games by far, it was a joy to experience all the way through. Steamworld Dig games are great but to me this is the peak of this series.
I really liked Pacman 99 for what it was, but it also felt the most one-note out of the NSO games. This at least looks a lot more involved.
Honestly I have a real fondness for Pacman's new focus on just trying to recreate the classic game in as many weird, new ways as possible. Someday I do need to go all in and play all of the content I can in the Championship Edition games because, especially with DX, they're some of the more fun gameplay experiences I've had, as someone who rarely had any thoughts about Pacman at all. I also played this weird, modern tabletop version at an arcade a few years ago that was also really cool. I think its really shown me just how solid Pacman was at its core, that you can keep re-using it to this degree and it can still feel fresh with just the right additions. I think Tetris is exactly the same.
I'm not inherently against the 70 dollar price point. I just hate how often it only applies to the biggest games that will make money regardless and/or bloated live service disasters trying to grab all the money they can now, even if they're dead in a year.
In the case of Nintendo specifically, my main thought is if you want to justify the 70 dollar price point instead of having it be an excuse to make even more money, make the next Xenoblade 70 dollar and the next underwhelming Pokemon remake 40 dollars. Because that's obviously what they're both worth if you are selling games based on a reasonable idea of what you're selling to people, but it won't happen because people will buy Pokemon no matter what and Xenoblade is far more niche.
@Poodlestargenerica If you mean Banana Blitz, the original was just ok and they took out some of the music, which is the best part of the game.
If you mean Banana Mania, the complaints seem mostly like nitpicking about physics rather than genuine deal breakers that any normal person would care about.
@mlt But they still remade a random much more mediocre game that you had to buy or else they wouldn't make a remake to "figure out how to make a Super Monkey Ball game" (because I guess making good games is impossible without remaking other games) in order to make a new game.
I also don't buy it because the last new Monkey Ball game on Vita AFAIK was considered a return to form, but no one bought it because...Vita.
If nothing else, I do appreciate that we skipped the part where a company tries to convince people to buy a game they own again because you'll never get a new game in a series again unless you buy the game you already own and they just made a new, good game in a series.
Looking at you, Super Monkey Ball remake you had to buy to get other Super Monkey Ball remake to get a new Super Monkey Ball game.
I absolutely loved Muramasa. It was my go to example to what I think is genuinely the most underrated era in Nintendo's history, genuinely unfair how many cool games in that time were ignored because they were non-casual 3rd party games on Nintendo systems. I've yet to play it myself but Sakuna's success felt like redemption for Muramasa, in a weird sort of way.
I really want to see Platinum make a Kirby game. With how many moves Kirby can pull off in a lot of modern games, its honestly really easy to see it working.
It is funny how the remake was obviously supposed to be a starting point to bring back interest in the series, but instead will be the last thing released.
I mean, tbh, I vastly prefer them just bothering to make new games instead of being like "hey if you buy this same game you own but with better graphics MAYBE you'll get a new game, wink wink". I don't want to regularly buy games I already own just to prove I want new games.
It's good that my two favorites in Megaman and Ace Attorney got so much from fans, but they're both in a weird place where I think there's a new game they're making but the longer it takes to be announced, the more confused I am on what's even happening.
Please Capcom, is there not a middle ground between the old ways of putting out 4 Megaman games every year, and taking 6 years to put out another 2D platformer? Is there not?
I'll be honest, I've just assumed there's only ever been one Corpse Party game and that they've just re-released it a million times like its Street Fighter 2 with a new title and new additions over and over. (same with the Lunar series)
Not to dismiss the issues those contractors might have without that Nintendo money, but considering some of what's come out about contractors there, this seems like its perhaps for the best for all involved tbh.
Super Paper Mario being involved makes this "What is your favorite Mario game that happens to have the word "Super" in it?" essentially. Screw you first Paper Mario though, I guess, ok.
I went with Galaxy in that case, with Yoshi's Island being right next to it.
I love the Mario 64 DS minigames, but it feels like they're a product of that one specific game. While they put a lot of work into it, at the end of the day, the game is primarily a recreation of a game that already existed so it was probably easier for people to have time to make minigames than if they made a full. brand new 3D game (even with NSMB they re-used quite a bit of the Mario 64 DS minigames IIRC).
Also Super Mario 64 DS was a handheld game from nearly 20 years ago. Sad reality is that its much more difficult to introduce a bunch of minigames outside of the context of the main game when you're trying to make an impressive, HD, large, AAA full priced video game. Like if its not even part of the game you're making, why bother? At least that's what I imagine most people would think. It already takes so much more to make one of these games, so you'd obviously use it to make the main game world feel more packed with content instead.
Though I think I'd prefer them not to do that, sometimes, because so many big budget games already have too much content to the point of being exhausting. I'd honestly be fine with the next Mario game having more content away from the main game, because while better than some, Odyssey still had what felt like too much to do by the time you go to post-game. Something like the challenges in the Arkham games is also a good example of that. It's a perfect compromise between people who like a lot of content and people who like...y'know, pacing and the game respecting that you have a life outside of the same, single video game.
I completely forgot about this. This decision by Pegi to make simulated gambling 18+ while no one has the actual spine to truly deal with the awful monetization allowed and encouraged in games for younger audiences is a level of pathetic that genuinely offends me.
I'm not gonna respond to every comment, since I was not expecting that many so quickly.
I'll just say that other big companies have done a better job marketing their smaller games and that more companies need to look towards how Oscar bait movies and the like are marketed and succeed (though the incompetence of the Game Awards does not help this problem).
...how come I heard almost nothing about this game but knew all about Redfall?
Normally I'd excuse that but Microsoft itself thinks Redfall is bad, and I still knew so much more about it before release than I ever did this game. Not out of choice, out of casual knowledge of current gaming and the marketing of those games.
The importance of having actual releases of these games you can buy and own over any sort of online service where they can be taken away is an objectively good point.
The rest is whining. I'm sorry, I also want more Rare games available on Nintendo but in that case, you should be mad at Nintendo...in 2002 letting Microsoft buy them. The fact that these 5 games are on NSO from a rival console competitor is, in the grand scheme of console gaming, cool. If it isn't, just buy an Xbox or emulate it at that point. Do something other than complain on a dying platform like Twitter.
Okami is a top tier Zelda game with one of the most incredible and memorable art styles of 2000s games in general and is probably right up there with Earthbound as games that eventually got redeemed after unfairly selling poorly at first. And 3D Zelda is a contender for the best game genre, so I'd absolutely love to see a new game announced.
The only way I'd want to know a game's ending is if it sucks. Because then, it can't disappoint me.
Otherwise, no that's stupid, and even at best, pointless. Certainly it won't ruin most games, because most games don't strive for stories where a good ending genuinely matters. Like for at least 90% of Nintendo games, the ending doesn't matter much other than "good guys win, yay". But if you see the ending of Mother 3, it would take away some (certainly not all) of the power of the final reveals and turns that game takes. And if you see the ending of Majora's Mask before playing it, you don't appreciate any of the real joy of it or even the bittersweet elements without having experienced its various characters and the 3 day cycle over an entire playthrough.
I hate every news story like this but this one hurts. While I've only played the one game, I own two copies of Human Revolution and I adore it. The original release had problems but the Wii U version of the Director's Cut is secretly one of the highlights of that entire system. All the DLC, fixing the bad boss battles, quality Wii U controller integration. After all this time, I'm still mad SE sabotaged the Wii U version's chances of success (which was already not great via being on the Wii U) by telling everyone it would cost more than on other consoles. (their loss, I bought it used years later)
Genuinely one of my favorite games of the era, maybe top 5 for the Wii U as a whole for me. Nothing's ever gotten me to appreciate a stealth game more than playing this game as one. And I've been meaning to play Mankind Divided for a long time, and I'm sure someday I'll get around to the original as well. But seeing the series now potentially dead, for no good reason, is just unfair.
I've said similar things before, but it is a strange feeling when something as unimportant as "I am far more interested in Nintendo compared to their competition" ends up feeling like I made the morally correct choice, by accident.
I think Microsoft actually did a good job rebuilding their reputation after the always online debacle, but at least for me they've really thrown a lot of that away because of this entire thing. Mergers are generally bad, this was always going to be bad, even taking into account the good that might come from Activision under new management. And I doubt a lot of that good would even have had a chance to happen if not for Microsoft trying to justify buying them and to a lesser extent if they weren't still behind the competition.
I will say, I don't generally think of Golden Sun as a tutorial free game, especially compared to both older and newer games that are praised for that. But its not early 2010s, Pokemon/MandL Dream Team, so yeah compared to THAT it might as well be lacking in tutorials. That was such a stupid era of gaming btw where the only way devs knew how to appeal to less experienced gamers is to make the game worse for everyone else. (even if it was usually only a minor problem)
But thinking back on it, back in the day I did play the game from the start at least 3 times before I properly beat it, and I missed several major things until the time I played all the way to the end. Not to mention Lost Age, where you have arguably too many options of where to go halfway through the game (I probably would've beaten it several hours quicker if the game had an airship equivalent).
I really enjoyed the first movie, despite mostly just being a decent action movie with maybe three characters worth even having a single opinion about, filled with fanservice for a series I haven't touched in 20 years.
If this one just goes a bit further into being a well put together story about something with more characters with actual personality, I could be super into it. Also please bring back Kano, he was the best.
I played this when the trial was in NA. Incredible looking game with some decent gameplay, but unfortunately almost none of the story elements of the 5+ hours I put into it were worth remotely caring about. Like it tried, and I felt absolutely nothing about anything about it. In other games this would be a minor issue, here its as big an issue as it would be in your average JRPG.
It's honestly a perfect game for a trial like this, to actually see if it grabs you before you spend money on it. I'm sure some people will want to buy it after playing it, and I won't, so that's a clear win for everyone imo.
So as I largely use my PS3 as a Ps1/2 retro machine, one of the games I've downloaded but have yet to play is (IIRC) the original Tomb Raider. So I'm really curious how the controls will be and if I'll instead want this version after trying the original. So my time with that will likely determine if I buy this or not.
To me the most important games you could put on this service are games that have never been re-released, so that would be my choice. I'll obviously take as many as possible, and my personal preferences, but if you forced me to choose, I'd say lesser games stuck on N64 than greater ones you can play elsewhere should be on NSO.
Thankfully the best N64 game not on NSO is Mischief Makers and in fact qualifies for that (though not thankfully since again, its somehow never been re-released)
"Revived" is a weird phrase to use for Sakura Wars. Didn't they JUST make a new one? Like I think its been longer since let's say, the last Star Fox, even if I include Starlink's DLC.
I also have to admit that the Panzer Dragoon remake did not make me interested in a new one. I'd not played a Panzer Dragoon before, so I'm not dismissing the series as a whole, but at the very least, if that remake was competent and faithful than the original Panzer Dragoon has more value as a time capsule than as a game to play nowadays. And if it wasn't, that doesn't make me think a new one will be handled with care.
I mean, its not surprising. Japan is all about the handheld gaming, and Nintendo has had zero competition for dedicated handheld gaming since Sony fumbled the Vita.
I dare say if Switch was only moderately more successful outside of Japan than the Wii U, it still would've dominated in Japan anyway.
I shouldn't say this while having not played more than a few hours of SMT and zero Persona, but Golden Sun is right up there with Bravely Default as top tier, standard, turn based RPGs. There's better stories in the genre, but they basically all come with very different battle systems or less enjoyable battles imo. Especially ones defined by being Nintendo handheld games. Love them to death, hope there's a large renewed interest in the series.
I've only played Absolution but I loved it (despite often not being great at it and previously being biased against stealth games), even though the hardcore fans AFAIK seem to consider it a bit of a compromised/lesser version of the series. This one though I've heard a lot of great things about. I'd certainly like to play a beloved game in this series, though I dunno if I'll necessarily have time to.
Outside of being more (deservedly imo) beloved, I have the exact same opinion on my time with Deus Ex: Human Revolution.
Sad state of affairs when I look at this and think "well at least these layoffs reflect the obvious and inevitable decline of the company itself" because some companies will in fact do this after being MORE profitable.
I can't speak of this game's quality but I genuinely think this is easily a more aesthetically pleasing game than any modern Harvest Moon and most modern Story of Seasons games.
For example, it has an art style at all. Like I could tell you what Harvest Moon 64 looks like, despite having not played it, and not confuse it for 50 other games. Like I just looked at one of the more recent Story of Seasons games, its like they looked at Pokemon Sword/Shield and decided it still had way too much style and ambition. I don't know why this happened but at some point certain mid-tier games stopped trying to look like anything beyond "competent 3D video game" in ways that somehow makes N64 games look good by comparison, because at least enough of those games are going for something.
I'm sorry, its always gonna be the dumbest thing to me when ports are given extensive post-release updates like this, at least when they don't launch in a great state.
Like these games didn't need updates when they first released, this is humiliating.
Comments 1,052
Re: Mortal Kombat 2 Movie Launches In Cinemas October 2025
I have a real soft spot for the previous MK movie so I'm low key rooting for this one to improve upon the first. Also, I don't know how you do it in the story, but please bring back Josh Lawson as Kano. He was a...delight in that movie.
Re: Nintendo Expands Switch Online's Game Boy Library With Three More Classics
The only reasonable explanation for why it took so long is that the internet spent a lot time convincing people Super Mario Land isn't great so they didn't want to try to sell this service with it. I just want to say, those people are wrong. It isn't as good as Kirby's Dream Land but it does scratch that same "I wanna beat a game in less than an hour" itch that few games even attempt to do, especially nowadays and it is pretty great at that.
Re: Talking Point: Which Games Were Just The Perfect Length?
@batmanbud2 Yes, but the pacing issues were a very obvious problem with it. A lot of padding to justify it being longer than previous games.
Re: Talking Point: Which Games Were Just The Perfect Length?
The first games that come to mind are the first four 3D Zeldas (barring the original Wind Waker's obnoxious triforce quest) and the original Paper Mario. If they're not the best paced games ever, they're definitely the best paced games I grew up on that are on the longer side of things (at least when 20 hours used to count as a long game). Probably Chrono Trigger too.
But in general, its always the short games that have the best pacing because there's less room to waste people's time. Portal and Shovel Knight are great examples, all killer no filler (well the original campaign, the Plague Knight and King Knight campaigns have some issues, especially the latter in terms of pacing specifically). This is also one of the big reasons Luigi's Mansion went from disappointing launch game to beloved classic, because people wanted to replay it, which I'm certain is far less true for its sequels. It didn't matter it was short if people kept going back to it.
The opposite of that is Xenoblade Chronicles 2. I've complained too often about that game's issues, but some of the best gameplay and aesthetic and worlds in gaming is in this game and it is undermined by how it refuses to EVER end if you try to get into its side content. I swear to god I think I spent 30+ hours of my time just doing uninteresting nonsense in menus between trying to get new blades and having to switch them countless times for some side content and not other reason and sending them off to do a billion quests on their own and giving them items (so not even including other aspects of the menus). And its not just that the game is ridiculously long because barring my time with the Torna Expansion, my time with Xenoblade 2 is similar to TOTK and TOTK was way better paced an experience for me, by far. Probably because more of my time was spent playing the game and not the menus in the game and it didn't rely so much on backtracking to places I've been already, either.
Re: Rumoured 'Hi-Fi Rush' Switch Port In Doubt As Microsoft Culls Tango Gameworks And Other Studios
I really can't describe to you how angry this makes me. Tango Gameworks is one of the few AAA game devs that was actually making interesting, creative video games and with the exception of the FFVIIR games, Hi-fi Rush was the main, recent game under any AAA game publisher outside of Nintendo I wanted to play.
Like I never want to be a console fanboy, because competition is for the best. But at the rate things are going, I'm starting to hope the Switch 2 tanks the competition, because these companies do not deserve to succeed and I'm not entirely convinced they even want to. Buying companies of this caliber just to end them. how dare they.
Re: Poll: What's The Best Super Monkey Ball Game? Rate Your Favourites For Our Upcoming Ranking
I've not played every Monkey Ball game but it feels like the series badly needs to find a 3rd great game. I don't want the new game to disappoint and then have to wait a decade for yet another remake of the first couple of games for them to give it another chance. In case you don't know btw, along with Banana Mania, there is also the PS2 Deluxe game that also mostly re-used levels from the first 2 games, and Monkey Ball Jr. was a demake of the first game essentially.
Re: SteamWorld Heist II Trailer Takes A Deep Dive Into The Sequel's Gameplay
I've been playing Steamworld Dig 2, finally, recently. If this is even close to as big a jump as that was from the original, this could legit be a GOTY contender and I'm not kidding at all. Steamworld Heist is so good and I say that as someone who rarely gets into tactics games. And even if its merely as good as the original its a must-buy.
Re: Sega Reveals 'Super Monkey Ball Banana Rumble' Multiplayer Trailer
Super Monkey Ball is one of those series right next to Mario Party where its bizarre how long they avoided online multiplayer. In fact, I was going to originally buy Banana Mania over Mario Party Superstars around launch until I realized that somehow Banana Mania didn't have online. a multiplayer game released in 2021, so this is a highly welcome addition.
Re: Nintendo Expands Switch Online's N64 Library With Two More Titles
@-wc- On the Wii and Wii U Virtual Console. Now both of those are shut down now (which I have major issues with), but for the vast majority of the past 15 years, you could easily buy Smash Bros 64, officially, if you wanted to. Whereas for many N64 games, especially outside of first party Nintendo, the only official release has ever been the original N64 cartridge. (even Virtual Console only ever had four 3rd party N64 games, two on Wii and two on Wii U)
Re: Nintendo Expands Switch Online's N64 Library With Two More Titles
Heck yeah. I'll be honest, I'm way more excited for games like that this than to get another re-release of Smash Bros 64, because I know that game already and I own that game already. (even if there's a non-zero chance it has better online than the actual Smash Bros games with online :V).
It's the games that have been stuck on N64 that excite me. (which is why barring the couple of games I'm never expecting to happen, Diddy Kong Racing would be the most exciting out of Nintendo's remaining games, because its never gotten a proper port) This is almost like the rental store of my childhood, and I am here for it. Extreme G is one of those series that has just vanished from existence, even from memory, I never hear about it anymore. And Iggy I didn't know about until I saw a video of it a year ago, its easily the most obscure N64 game of this service this side of Winback.
Re: Embracer Group To Split Into Three Separate Companies
My immediate reaction to a company becoming three smaller companies instead of one megacorp is "nature is healing". Reality is probably not as kind as my hopes from this happening, but I can hope.
Re: Random: Sakurai Talks About "The Most Incredible Year For The Game Industry"
The year that immediately jumps out to me is 2001. PS2 technically came out the year before but no one cared about it as an actual gaming system until its 2001 library, so to me that's the real start of that generation, and there has never been a bigger jump in console graphics than that one. Everything immediately jumped forward in tech in immediately obvious ways, including handheld gaming with the GBA, and so many of the games from that time stand out as highlights to this day. AND Sega just leaves the console industry 2 years after putting out their last system AND as a Nintendo fan, seemingly all of the biggest franchises on rival platforms start announcing games for Nintendo.
2013 is close as another new console gen. 2006 wasn't because I knew nothing unless it was in Nintendo Power when I didn't have internet access much of that year, and 2020 wasn't because I had stopped caring about new game releases as something I needed to pay attention to by the end of the drought known as...being a Wii U owner (also being a Wii owner after 2010 tbh).
Re: SteamWorld Heist Is Getting A Surprise Sequel On Switch This Summer
I'm so happy! As someone who doesn't often get into tactics games, I LOVED Steamworld Heist. One of my favorite 3DS games by far, it was a joy to experience all the way through. Steamworld Dig games are great but to me this is the peak of this series.
Re: Pac-Man's New Battle Royale Game Chomps Its Way To Switch Next Month
I really liked Pacman 99 for what it was, but it also felt the most one-note out of the NSO games. This at least looks a lot more involved.
Honestly I have a real fondness for Pacman's new focus on just trying to recreate the classic game in as many weird, new ways as possible. Someday I do need to go all in and play all of the content I can in the Championship Edition games because, especially with DX, they're some of the more fun gameplay experiences I've had, as someone who rarely had any thoughts about Pacman at all. I also played this weird, modern tabletop version at an arcade a few years ago that was also really cool. I think its really shown me just how solid Pacman was at its core, that you can keep re-using it to this degree and it can still feel fresh with just the right additions. I think Tetris is exactly the same.
Re: Saber Interactive CEO Doesn't Think $70 Video Games Are Sustainable
I'm not inherently against the 70 dollar price point. I just hate how often it only applies to the biggest games that will make money regardless and/or bloated live service disasters trying to grab all the money they can now, even if they're dead in a year.
In the case of Nintendo specifically, my main thought is if you want to justify the 70 dollar price point instead of having it be an excuse to make even more money, make the next Xenoblade 70 dollar and the next underwhelming Pokemon remake 40 dollars. Because that's obviously what they're both worth if you are selling games based on a reasonable idea of what you're selling to people, but it won't happen because people will buy Pokemon no matter what and Xenoblade is far more niche.
Re: Prince Of Persia: Sands Of Time Remake Dev Update Shared In New "Exclusive"
@Poodlestargenerica If you mean Banana Blitz, the original was just ok and they took out some of the music, which is the best part of the game.
If you mean Banana Mania, the complaints seem mostly like nitpicking about physics rather than genuine deal breakers that any normal person would care about.
Re: Prince Of Persia: Sands Of Time Remake Dev Update Shared In New "Exclusive"
@mlt But they still remade a random much more mediocre game that you had to buy or else they wouldn't make a remake to "figure out how to make a Super Monkey Ball game" (because I guess making good games is impossible without remaking other games) in order to make a new game.
I also don't buy it because the last new Monkey Ball game on Vita AFAIK was considered a return to form, but no one bought it because...Vita.
Re: Prince Of Persia: Sands Of Time Remake Dev Update Shared In New "Exclusive"
If nothing else, I do appreciate that we skipped the part where a company tries to convince people to buy a game they own again because you'll never get a new game in a series again unless you buy the game you already own and they just made a new, good game in a series.
Looking at you, Super Monkey Ball remake you had to buy to get other Super Monkey Ball remake to get a new Super Monkey Ball game.
Re: Soapbox: Vanillaware's Most Underrated Game Is More Than Just A Pretty Picture
I absolutely loved Muramasa. It was my go to example to what I think is genuinely the most underrated era in Nintendo's history, genuinely unfair how many cool games in that time were ignored because they were non-casual 3rd party games on Nintendo systems. I've yet to play it myself but Sakuna's success felt like redemption for Muramasa, in a weird sort of way.
Re: Feature: 13 Studios That Should Take A Nintendo Series For A Genre Spin
I really want to see Platinum make a Kirby game. With how many moves Kirby can pull off in a lot of modern games, its honestly really easy to see it working.
Re: Rose & Camellia Collection Brings "Slap-Fight Anthology" To Switch This Month
I knew this game from way back in the day, I can't believe its not only back but there are 5 games?!
Re: Rumour: New Prince Of Persia Game Reportedly Arriving "Later This Year"
It is funny how the remake was obviously supposed to be a starting point to bring back interest in the series, but instead will be the last thing released.
I mean, tbh, I vastly prefer them just bothering to make new games instead of being like "hey if you buy this same game you own but with better graphics MAYBE you'll get a new game, wink wink". I don't want to regularly buy games I already own just to prove I want new games.
Re: Random: Capcom Reveals "Most Popular" Games And Comments From Fan Survey
It's good that my two favorites in Megaman and Ace Attorney got so much from fans, but they're both in a weird place where I think there's a new game they're making but the longer it takes to be announced, the more confused I am on what's even happening.
Please Capcom, is there not a middle ground between the old ways of putting out 4 Megaman games every year, and taking 6 years to put out another 2D platformer? Is there not?
Re: A New Corpse Party Game Is Creeping Onto Switch This Autumn
I'll be honest, I've just assumed there's only ever been one Corpse Party game and that they've just re-released it a million times like its Street Fighter 2 with a new title and new additions over and over. (same with the Lunar series)
Re: Nintendo Of America Restructuring Testing Department, Over 100 Contractor Jobs Reportedly Eliminated
Not to dismiss the issues those contractors might have without that Nintendo money, but considering some of what's come out about contractors there, this seems like its perhaps for the best for all involved tbh.
Re: Talking Point: What's Your Personal Favourite Super Mario Game?
Super Paper Mario being involved makes this "What is your favorite Mario game that happens to have the word "Super" in it?" essentially. Screw you first Paper Mario though, I guess, ok.
I went with Galaxy in that case, with Yoshi's Island being right next to it.
Re: Soapbox: It's Time For Mario's Weird Minigames To Make A Comeback
I love the Mario 64 DS minigames, but it feels like they're a product of that one specific game. While they put a lot of work into it, at the end of the day, the game is primarily a recreation of a game that already existed so it was probably easier for people to have time to make minigames than if they made a full. brand new 3D game (even with NSMB they re-used quite a bit of the Mario 64 DS minigames IIRC).
Also Super Mario 64 DS was a handheld game from nearly 20 years ago. Sad reality is that its much more difficult to introduce a bunch of minigames outside of the context of the main game when you're trying to make an impressive, HD, large, AAA full priced video game. Like if its not even part of the game you're making, why bother? At least that's what I imagine most people would think. It already takes so much more to make one of these games, so you'd obviously use it to make the main game world feel more packed with content instead.
Though I think I'd prefer them not to do that, sometimes, because so many big budget games already have too much content to the point of being exhausting. I'd honestly be fine with the next Mario game having more content away from the main game, because while better than some, Odyssey still had what felt like too much to do by the time you go to post-game. Something like the challenges in the Arkham games is also a good example of that. It's a perfect compromise between people who like a lot of content and people who like...y'know, pacing and the game respecting that you have a life outside of the same, single video game.
Re: Balatro Removed From European Nintendo eShops Due To Ratings Switch
I completely forgot about this. This decision by Pegi to make simulated gambling 18+ while no one has the actual spine to truly deal with the awful monetization allowed and encouraged in games for younger audiences is a level of pathetic that genuinely offends me.
Re: Electronic Arts Lays Off 5% Of Its Workforce
The vast majority of my favorite games were made by significantly fewer people than each AAA game studios' announced number of layoffs.
If that doesn't sum up the current state of the industry I don't know what does.
Re: Review: Pentiment (Switch) - Obsidian's Medieval Murder Mystery Is Portable Perfection
I'm not gonna respond to every comment, since I was not expecting that many so quickly.
I'll just say that other big companies have done a better job marketing their smaller games and that more companies need to look towards how Oscar bait movies and the like are marketed and succeed (though the incompetence of the Game Awards does not help this problem).
Re: Review: Pentiment (Switch) - Obsidian's Medieval Murder Mystery Is Portable Perfection
...how come I heard almost nothing about this game but knew all about Redfall?
Normally I'd excuse that but Microsoft itself thinks Redfall is bad, and I still knew so much more about it before release than I ever did this game. Not out of choice, out of casual knowledge of current gaming and the marketing of those games.
Re: Random: Some Rare Fans Are Upset About The Latest Switch Online Announcement
The importance of having actual releases of these games you can buy and own over any sort of online service where they can be taken away is an objectively good point.
The rest is whining. I'm sorry, I also want more Rare games available on Nintendo but in that case, you should be mad at Nintendo...in 2002 letting Microsoft buy them. The fact that these 5 games are on NSO from a rival console competitor is, in the grand scheme of console gaming, cool. If it isn't, just buy an Xbox or emulate it at that point. Do something other than complain on a dying platform like Twitter.
Re: Random: Capcom Survey Asks If Fans Want Sequels To Okami, Dino Crisis, More
Okami is a top tier Zelda game with one of the most incredible and memorable art styles of 2000s games in general and is probably right up there with Earthbound as games that eventually got redeemed after unfairly selling poorly at first. And 3D Zelda is a contender for the best game genre, so I'd absolutely love to see a new game announced.
Re: Talking Point: Is Knowing A Game's Ending Really That Bad?
The only way I'd want to know a game's ending is if it sucks. Because then, it can't disappoint me.
Otherwise, no that's stupid, and even at best, pointless. Certainly it won't ruin most games, because most games don't strive for stories where a good ending genuinely matters. Like for at least 90% of Nintendo games, the ending doesn't matter much other than "good guys win, yay". But if you see the ending of Mother 3, it would take away some (certainly not all) of the power of the final reveals and turns that game takes. And if you see the ending of Majora's Mask before playing it, you don't appreciate any of the real joy of it or even the bittersweet elements without having experienced its various characters and the 3 day cycle over an entire playthrough.
Re: Embracer Group Lays Off 97 Staff Working On Next Deus Ex Game
I hate every news story like this but this one hurts. While I've only played the one game, I own two copies of Human Revolution and I adore it. The original release had problems but the Wii U version of the Director's Cut is secretly one of the highlights of that entire system. All the DLC, fixing the bad boss battles, quality Wii U controller integration. After all this time, I'm still mad SE sabotaged the Wii U version's chances of success (which was already not great via being on the Wii U) by telling everyone it would cost more than on other consoles. (their loss, I bought it used years later)
Genuinely one of my favorite games of the era, maybe top 5 for the Wii U as a whole for me. Nothing's ever gotten me to appreciate a stealth game more than playing this game as one. And I've been meaning to play Mankind Divided for a long time, and I'm sure someday I'll get around to the original as well. But seeing the series now potentially dead, for no good reason, is just unfair.
Re: Microsoft Lays Off 1,900 Xbox, Bethesda And Activision Blizzard Employees
I've said similar things before, but it is a strange feeling when something as unimportant as "I am far more interested in Nintendo compared to their competition" ends up feeling like I made the morally correct choice, by accident.
I think Microsoft actually did a good job rebuilding their reputation after the always online debacle, but at least for me they've really thrown a lot of that away because of this entire thing. Mergers are generally bad, this was always going to be bad, even taking into account the good that might come from Activision under new management. And I doubt a lot of that good would even have had a chance to happen if not for Microsoft trying to justify buying them and to a lesser extent if they weren't still behind the competition.
Re: Soapbox: After Years Of Lengthy RPG Tutorials, Golden Sun Feels Fresher Than Ever
I will say, I don't generally think of Golden Sun as a tutorial free game, especially compared to both older and newer games that are praised for that. But its not early 2010s, Pokemon/MandL Dream Team, so yeah compared to THAT it might as well be lacking in tutorials. That was such a stupid era of gaming btw where the only way devs knew how to appeal to less experienced gamers is to make the game worse for everyone else. (even if it was usually only a minor problem)
But thinking back on it, back in the day I did play the game from the start at least 3 times before I properly beat it, and I missed several major things until the time I played all the way to the end. Not to mention Lost Age, where you have arguably too many options of where to go halfway through the game (I probably would've beaten it several hours quicker if the game had an airship equivalent).
Re: The Mortal Kombat 2 Movie Has Officially Wrapped Filming
I really enjoyed the first movie, despite mostly just being a decent action movie with maybe three characters worth even having a single opinion about, filled with fanservice for a series I haven't touched in 20 years.
If this one just goes a bit further into being a well put together story about something with more characters with actual personality, I could be super into it. Also please bring back Kano, he was the best.
Re: The Next Nintendo Switch Online Free Game Trial Is Now Available (Europe)
I played this when the trial was in NA. Incredible looking game with some decent gameplay, but unfortunately almost none of the story elements of the 5+ hours I put into it were worth remotely caring about. Like it tried, and I felt absolutely nothing about anything about it. In other games this would be a minor issue, here its as big an issue as it would be in your average JRPG.
It's honestly a perfect game for a trial like this, to actually see if it grabs you before you spend money on it. I'm sure some people will want to buy it after playing it, and I won't, so that's a clear win for everyone imo.
Re: Aspyr Finally Reveals More Tomb Raider I-III Remastered Details
So as I largely use my PS3 as a Ps1/2 retro machine, one of the games I've downloaded but have yet to play is (IIRC) the original Tomb Raider. So I'm really curious how the controls will be and if I'll instead want this version after trying the original. So my time with that will likely determine if I buy this or not.
Re: Feature: 25 Nintendo 64 Games We'd Love To See Added To The Switch Online Expansion Pack
To me the most important games you could put on this service are games that have never been re-released, so that would be my choice. I'll obviously take as many as possible, and my personal preferences, but if you forced me to choose, I'd say lesser games stuck on N64 than greater ones you can play elsewhere should be on NSO.
Thankfully the best N64 game not on NSO is Mischief Makers and in fact qualifies for that (though not thankfully since again, its somehow never been re-released)
Re: Three More Of Sega's Classics Are Being Revived, It's Claimed
"Revived" is a weird phrase to use for Sakura Wars. Didn't they JUST make a new one? Like I think its been longer since let's say, the last Star Fox, even if I include Starlink's DLC.
I also have to admit that the Panzer Dragoon remake did not make me interested in a new one. I'd not played a Panzer Dragoon before, so I'm not dismissing the series as a whole, but at the very least, if that remake was competent and faithful than the original Panzer Dragoon has more value as a time capsule than as a game to play nowadays. And if it wasn't, that doesn't make me think a new one will be handled with care.
Re: Nintendo Games Have Now Dominated Japan's Sales Charts For 19 Consecutive Years
I mean, its not surprising. Japan is all about the handheld gaming, and Nintendo has had zero competition for dedicated handheld gaming since Sony fumbled the Vita.
I dare say if Switch was only moderately more successful outside of Japan than the Wii U, it still would've dominated in Japan anyway.
Re: Nintendo Expands Switch Online's GBA Library With Two RPG Classics Next Week
I shouldn't say this while having not played more than a few hours of SMT and zero Persona, but Golden Sun is right up there with Bravely Default as top tier, standard, turn based RPGs. There's better stories in the genre, but they basically all come with very different battle systems or less enjoyable battles imo. Especially ones defined by being Nintendo handheld games. Love them to death, hope there's a large renewed interest in the series.
Re: Fibre Wire At The Ready, Hitman: Blood Money Launches On Switch This Month
I've only played Absolution but I loved it (despite often not being great at it and previously being biased against stealth games), even though the hardcore fans AFAIK seem to consider it a bit of a compromised/lesser version of the series. This one though I've heard a lot of great things about. I'd certainly like to play a beloved game in this series, though I dunno if I'll necessarily have time to.
Outside of being more (deservedly imo) beloved, I have the exact same opinion on my time with Deus Ex: Human Revolution.
Re: Unity To Axe 25% Of Its Workforce As Part Of "Company Reset"
Sad state of affairs when I look at this and think "well at least these layoffs reflect the obvious and inevitable decline of the company itself" because some companies will in fact do this after being MORE profitable.
Re: Konami Remastering 'Tokimeki Memorial' Dating Sim DS Trilogy For Switch
@Serpenterror Yeah I can't believe Konami would want anything to do with a series that started with...checks notes
One of the most beloved dating sims of all time.
Written by Koji Igarashi.
whose Wikipedia page says and I quote "eschews the sexual content of other games in the genre"
Re: Review: Harvest Moon 64 - Rose-Tinted Specs Recommended For This Beloved Farm Sim
I can't speak of this game's quality but I genuinely think this is easily a more aesthetically pleasing game than any modern Harvest Moon and most modern Story of Seasons games.
For example, it has an art style at all. Like I could tell you what Harvest Moon 64 looks like, despite having not played it, and not confuse it for 50 other games. Like I just looked at one of the more recent Story of Seasons games, its like they looked at Pokemon Sword/Shield and decided it still had way too much style and ambition. I don't know why this happened but at some point certain mid-tier games stopped trying to look like anything beyond "competent 3D video game" in ways that somehow makes N64 games look good by comparison, because at least enough of those games are going for something.
Re: Metal Gear Solid: Master Collection's Next Update Launches "Early" January 2024
I'm sorry, its always gonna be the dumbest thing to me when ports are given extensive post-release updates like this, at least when they don't launch in a great state.
Like these games didn't need updates when they first released, this is humiliating.
Re: Sega Reveals New Details For Shinobi, Jet Set Radio, Streets Of Rage Revivals
@Astral-Grain I assume its because a new Skies of Arcadia would almost certainly take the biggest budget to pull off and feel modern.
Also they never bothered to put it on modern platforms so it wouldn't necessarily have an audience the same way the others do.