I've already kickstarted the game, so I'm getting it. The demo was fun, but I didn't particularly care for the graphical style, and it was more on the combat side of the Zelda spectrum than exploration. The limited number of pixels made things difficult to distinguish at times. Games back in the day used simpler sprites and repeated patterns, but this game is trying to be both graphically dense and sparsely pixelated. I hope it just takes a bit of getting used to to understand the visual design language.
If they're hoping that this game is a smash hit, the visual limitations are going to get in the way of that ambition.
@KociolekDoSyta The problem is that a lot of 3rd party docks are rebranded from their original manufacturer by small companies that don't actually deal with the electronics, and so it becomes a headache for consumers to track down the correct firmware update.
My dock was branded AOLION, but I had to go to the JEMDO site and download the firmware updater. Even then, I had to download and execute a binary from a Chinese website unknown to me. It was a risk, and I arrived there by word of mouth.
If Nintendo released specs that manufacturers could comply with, or better yet, if Nintendo adhered to existing industry standards for power in and video out (and those do exist), manufacturers would not be forced to be reactive in this way, and consumers would be more protected.
I bought my "dock" (which is in the form of a USB-C to HDMI cable with a USB-C in for power) for travel and convenience, and price. I paid $12 for it, and it easily fits in my Switch case, unlike the official dock, which is bulky, cumbersome to set up, and expensive.
I use a portable cable adapter that I bought off of AliExpress for travel and in the bedroom. The official dock stays in the living room.
After the update it stopped working, but I applied a firmware update and now it's working again. The company that put out the update didn't match the branding on the cable, but it was the same electronics.
Age of Imprisonment is 40GB thanks to all the video files. It makes a lot of sense to include that on a cartridge. 10GB on a 60GB card (that is expensive to produce) doesn't make a lot of sense. It's a lot easier to accept a relatively small download taking up your built-in storage or SD Express card than a large download that could have fit on a card.
@kalosn Is this really the sort of game where it matters what the frame rate is? The camera is fixed point of view. The character movement is S-L-O-W. There are no gameplay elements that depend on split-second reaction time.
Sure, 60fps would have been nice, but apparently they didn't code the game engine for that to be easily accomplished.
@Waluigi451 I'm by no means a Pokemon expert (I don't have all of the type matchups memorized or anything. I haven't played a mainline game since Yellow, though I did play Arceus.). I was able to grind up to rank K and get the Greninjite stone in a single sitting. You just keep playing matches, and each match you (usually) get points. You win some and lose some. Adjust your team based on what does well against other players. Look at the bonuses awarded and prioritize those behaviors.
You are ranked based on how many knockouts you get, not how much damage you do. Remember to switch out your Pokemon when they get low in health, and avoid combat that doesn't benefit you.
If two other players are reducing each other's health, you can go in with an AOE attack and potentially knock them both out.
I actually bought Splatoon 2 earlier this year. The DLC is included in NSO Expansion Pass, and it was like $11. I started playing through the single player campaign and DLC, but then the Switch 2 came out and I suddenly had lots of higher priority games vying for my attention.
@AussieMcBucket I'm saying be careful what you ask for. If Nintendo released it separately, they might charge more for it than you think. I don't think they would sell it standalone for less than $40 USD these days, given how they priced the Galaxy games. You can get the original release with 3D World on sale for basically that price anyway.
I have access to the entire Virtual Boy library already in 3D on my 3DS, but I haven't bothered to play through any of the games. I am interested in Wario Land, but there are so many other games to play.
On the Switch, I think there's a decent chance that the Labo VR set will just work, and I already have that. I have an OLED model now (in addition to my Switch 2), so it may not quite fit, but we'll see. I'm not totally opposed to getting the cardboard model, or something 3D printed (using the lenses from Labo or Google Cardboard or something).
I don't think I'm going to bend over backwards just to play through Wario Land and mess around with Mario Tennis for a few minutes. The ergonomics of the cardboard design look abysmal (similar to VR modes in other Switch games). The $100 mode looks at least less uncomfortable, since you're not holding it up, but not by much.
I hear that the Virtual Boy had an adjustment slider for the distance between your pupils, and I wonder if that'll be part of either of Nintendo's offerings. Apparently not adjusting it to match their eyes gave people headaches.
Ultimately the best way to deliver these games would be either on a TV with a 3D display, or with an actual VR headset (adjusted for head tracking). Or perhaps on a handheld produced by Nintendo that has a built-in stereoscopic 3D display with eye tracking.
I'm sorry, but if you want it to be pronounced "quay" you have to spell it like that. Especially if your first syllable makes the "ay" sound with "ay" and not "a"
Arceus is a hard c. It's fine if you pronounce it differently in Japanese, but in English (and most other European languages) it makes no sense to ignore the association with the Greek "arch-" https://www.etymonline.com/word/arch-
Unless the Pokemon is a butt. Then it makes sense. But if it's an ancient and powerful being that is the foremost and first cause of creation, definitely arch.
Even Hogwarts Legacy found a way to offer owners of the Switch 1 version an upgrade path to Switch 2. These people already paid you for the game.
Think about it: what percentage of existing owners would pay you $10 to upgrade vs what percentage of existing owners will double dip for $60? It's worth offering your most loyal customers the upgrade path.
And if they do double dip, they're going to sell their existing cartridge on the used market, and lower the demand for this new version.
It's too bad they didn't actually integrate the updates into the main game. I'm not getting the DLC, since it all looks like gimmicks I'll play maybe once, and not have much fun with.
If the DLC and game are this separate, they could've just released it standalone like Super Luigi U.
The thing about Link and Zelda is that there are many different Links and Zeldas. Some incarnations are clearly in a relationship (SS, BOTW/TOTK), but many are not, or are left ambiguous. Nintendo in any case has the freedom to shape their relationship differently for each game as it occurs.
With Mario and Peach, Nintendo wants the narrative flexibility to hit the reset button to fit the narrative of each game, and since there's only one Peach and Mario (or perhaps only a few generations of Mario) they gave to keep them perpetually in a will-they-won't-they state. There can be hints, but there can never be commitment.
They had me at headphone jack. The back buttons were intriguing and the ability to power on the system would have been annoying to go without.
But playing on the couch late at night without the speakers on was a selling point for me.
The smooth joysticks are fine. Nothing to write home about in my opinion. They get the job done and feel nice. Hopefully they last without drifting.
I like the controller for the most part, but I did get a silicone cover grip, since its slipperiness was causing me to grip it extra hard and giving me hand muscle fatigue.
I'm curious about GameShare: how it performs and how it affects performance on the main display. I decided to keep my Switch OLED around, and I want it to be a good experience to use for multi-screen multiplayer.
I don't have super high hopes that it will work well over the Internet (GameChat), but local casting to a Switch OLED could potentially be as seamless as the Wii U gamepad.
@Khwarezm89 For me it was between this grip and the Satisfye one. The latter was much more expensive, and not shipping until later. I got this grip with case for $45 (including taxes and shipping).
I have one of these (with orange and blue grip thingies), and the little clip piece fell out almost instantly. I've been very careful with it ever since. There isn't really a good way to store it when it's not in place.
Other than that, it's been a very good grip. I don't play much in handheld, but I got it mostly for travel, and the fact that it (optionally) comes with a case that fits the console with the grip on was a must-have for me.
Digital games are a lot more convenient to switch in and out of. I typically only buy physical if it's (1) heavily discounted or bought used and/or (2) a single player game that I will more or less dedicate my cartridge slot to until I've finished the game and moved on to another one.
Anything I want to be able to drop in and out of quickly (Mario Kart, Smash Bros, Splatoon, etc.) I will heavily prefer digital. Same with games I want to add to my library permanently (anything Zelda and a lot of the AAA Mario games).
I don't see much value in video games as a physical collectible/displayable object, though I do collect amiibo and sometimes other figures.
If you're going digital, remember that NSO Game Vouchers still work on Nintendo-published Switch 1 games, and then you can separately purchase the upgrade pack for Switch 2. This saves $10 over the price of buying the digital version outright (whether or not you get the upgrade).
I purchased a pair of NSO game vouchers the day before they stopped offering Gold Points for digital purchases, so I got a $5 discount for my $100 in addition to saving $10 per game for the two games I'm redeeming the vouchers on: Pokemon Legends Z-A and Metroid Prime 4: Beyond.
The more options we have, the better. Any magnetic solution will need to deal with the magnets on the console when in handheld mode, but I'm sure they're accounting for that.
I'm glad Nintendo is still (apparently) offering their free repair/exchange program for the Joy-Con 2 also.
I know the frequency of the issue has decreased over time with the Switch 1 Joy-Con, but I've had drift issues with other controllers as well (PS5 DualSense, multiple times), and I had to deal with it myself with a soldering iron.
My Switch 2 plays Switch 2 games WAY better than my Series S does.
Seriously though: I suspect that it's roughly the same. Maybe the Switch 2 will have a lower native rendering with upscaling. We can compare Cyberpunk now, and we'll see how developers utilize it as ambitious multi-platform games get released: Star Wars Outlaws, AC Shadows, Indiana Jones, Call of Duty, etc.
But I own a Switch 2 to play Nintendo published games, mostly. I have a PS5 for power (and Sony exclusives) and a Series S for Game Pass.
I'm enjoying my time with BOTW again, and the Zelda Notes app stuff is excellent. I don't mind at all that it's on my phone. I just keep it on the couch armrest next to me, or mounted in a tablet stand where I can easily see and reach it. I use it mostly for the voice memos, and tracking down Koroks in the area. I've already completed the game twice--less getting all of the Koroks (regular and Master mode). I don't think I would ever simply wander the world in case I might find a stray Korok, but I'm happy to use the app guidance to find any in each area as I go through it. Sometimes I just see it on the map and go find it, other times I use the voice directions.
Let's face it: no one is going to find all 900 Koroks without some sort of guide. Not without constantly wearing the Korok mask and doing a grid search. And this guide is context aware. Personally, I didn't like wearing that mask because it prevents you from traveling with a full stealth bonus and you have to switch in and out of it all of the time.
It's cool that you can re-map buttons like that, but would it have killed Nintendo to put a patch in the original game to add an option for the camera controls? Do we need the game to be that authentic?
@Desy64 I've barely dipped my toes into Splatoon, but I watched the announcement, and it looks like they're using your win/loss ratio with a given weapon to match you up against "similar players", so hopefully that means if you keep losing, they will match you up against other less skilled players, and if you dominate, you will get matched with other highly skilled players. It also might encourage you to try out different weapons and play styles, since each one has its own rating independent of others.
The key to success for an arcade fighting game (which is what ARMS is) is for players who master the inputs to be able to succeed, and therefore be rewarded for their efforts.
ARMS has always had finicky inputs. They're based on motion capture, which is difficult to replicate from one match to another.
ARMS tries to be a hard core fighting game, but its inputs are best suited for a casual, low-skill high-randomness game.
But it's not a good party game, since it only has one minigame, and people will get tired of it quickly (both physically and psychologically).
One concern I haven't seen addressed anywhere is the fact that if you have a Switch 1 cartridge and a Switch 2 Edition upgrade, how much will the slow storage speed of a Switch 1 cartridge impact the load times?
This isn't really an issue for Link's Awakening or Echoes of Wisdom, but it's definitely an issue with BOTW and TOTK, where Nintendo has demonstrated a difference in fast travel times and other loading screens with the Switch 2 Editions.
What Nintendo could do to address this is pretty simple: they could make it optional to "install" the game on the console storage or SD card, basically treating the Switch 1 cartridge like a Game Key Card. As far as I know, no one has brought this particular issue up with Nintendo.
It's actually a useful feature. When you have 4 people at once trying to initialize their controllers, having different tones for each makes it easier to know when yours is definitely synced and you can stop mashing the shoulder buttons, so that others can in turn confirm that they are connected.
@ElkinFencer10 Clearly Nintendo has done the math and it works out, but right now 3rd party developers aren't willing to invest their money in increasing Nintendo's long-term manufacturing efficiency.
I wouldn't object if it were a slab of cardboard with the codes printed on it, but because it comes in a cartridge case, I don't like it.
The fact that it presents itself as physical media that can be transferred post-purchase, when it cannot, is the problem.
The publisher wanted to sell something that could be played on a Nintendo Switch 1 or 2 (with an upgrade on 2).
Their options were: 1. A physical SW1 game cartridge, with a free upgrade. They want the upgrade to be paid. 2. A physical SW1 game cartridge, with the upgrade available on the eShop as a separate purchase. They want the prestige and sales longevity of a SW2 game release. 3. A 64GB "Switch 2 Edition" cartridge playable on SW1 or SW2. They don't want to pay for the 64GB cartridge. 4. A Game Key Card release of the SW2 version of the game, not playable on SW1. 5. Digital only. They chose this, but are selling the codes in a box. This sucks for consumers.
I don't know whether the SW1 can handle "Game Key Card" releases. It would seem not, though the reason for this is probably a Nintendo policy and not a technical limitation. If Nintendo wanted to allow them, they could simply update the firmware of the SW1. The technology for this is the same as for "Virtual Game Cards", which are now on SW1.
I've already got mine in hand. I ordered them a while ago. I think the grey Joy-Con 2s are too plain, so I'll be (carefully) replacing the side panels to add a bit more color.
I was planning to hold out for a prettier-looking game-themed Pro Controller 2, but the audio jack and back buttons, plus upgraded haptics, plus the fact that apparently the analog sticks feel really smooth, sold me.
The included C button is nice and all, but apparently you can just use the Home button and select Chat if you need to manage that from an older controller (although this will pause your game in most scenarios, whereas with a real C button it might not).
I also learned that while NS1 controllers will work with the NS2, they won't be able to power on the console with the home button. This is probably due to a change in connectivity, with the new controllers using an updated Bluetooth version (or something proprietary?--hopefully not that).
I'm sure that all of the 'secrets' will be available on YouTube. If there is enough interesting or fun in the minigames and showing off of haptics, I will consider a purchase.
@NolandC Your TV still has the same number of pixels. If you display something at 1080, it doubles the pixels. If you display it at 1440 it has to double every other pixel.
@DjinnFighter Personally I didn't mind the original bug quests, even though it did slow down the pacing. I wasn't very attached to them as they were anyway, so I hardly even noticed the difference when they simplified them in the HD version.
I liked the added quests and chests and the amiibo connection to BOTW with Wolf Link was awesome. They might need to do something different with the stamps--maybe that could tie in to the app sharing features like in BOTW/TOTK.
I think if they did something similar with the visuals to Metroid Prime Remastered, where the level geometry is the same, but the textures and models are all redone, it would preserve the feel of the game without changing what people loved about it. This is not cell shading, so GameCube textures will not look very good at 4K.
There are a bunch of quality-of-life features that the HD version introduced, and I think they would be able to add more without taking away from the experience.
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Re: "It's Make-Or-Break For Sure" - Shovel Knight Dev's Fate Rests On Upcoming Zelda-Like
I've already kickstarted the game, so I'm getting it. The demo was fun, but I didn't particularly care for the graphical style, and it was more on the combat side of the Zelda spectrum than exploration. The limited number of pixels made things difficult to distinguish at times. Games back in the day used simpler sprites and repeated patterns, but this game is trying to be both graphically dense and sparsely pixelated. I hope it just takes a bit of getting used to to understand the visual design language.
If they're hoping that this game is a smash hit, the visual limitations are going to get in the way of that ambition.
Re: ICYMI: More Pokémon Legends: Z-A DLC News Is Coming Our Way Tomorrow
@FoxyDude A longer checklist of tasks and sets to complete.
Re: Nintendo Had No "Intention To Hinder Or Invalidate" Third-Party Docks For Switch 2
@KociolekDoSyta The problem is that a lot of 3rd party docks are rebranded from their original manufacturer by small companies that don't actually deal with the electronics, and so it becomes a headache for consumers to track down the correct firmware update.
My dock was branded AOLION, but I had to go to the JEMDO site and download the firmware updater. Even then, I had to download and execute a binary from a Chinese website unknown to me. It was a risk, and I arrived there by word of mouth.
If Nintendo released specs that manufacturers could comply with, or better yet, if Nintendo adhered to existing industry standards for power in and video out (and those do exist), manufacturers would not be forced to be reactive in this way, and consumers would be more protected.
I bought my "dock" (which is in the form of a USB-C to HDMI cable with a USB-C in for power) for travel and convenience, and price. I paid $12 for it, and it easily fits in my Switch case, unlike the official dock, which is bulky, cumbersome to set up, and expensive.
Re: Poll: Is Your Third-Party Switch 2 Dock Still Working After This Week's System Update?
I use a portable cable adapter that I bought off of AliExpress for travel and in the bedroom. The official dock stays in the living room.
After the update it stopped working, but I applied a firmware update and now it's working again. The company that put out the update didn't match the branding on the cable, but it was the same electronics.
Re: Reggie Is "Surprised" We Haven't Seen More Xbox Titles On Switch 2
@kmtrain83 Xbox DID think of it first. They call it "Smart Delivery".
Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release
Age of Imprisonment is 40GB thanks to all the video files. It makes a lot of sense to include that on a cartridge. 10GB on a 60GB card (that is expensive to produce) doesn't make a lot of sense. It's a lot easier to accept a relatively small download taking up your built-in storage or SD Express card than a large download that could have fit on a card.
Re: Pokémon Legends Z-A Update Planned For November, Will Address "Known Issues"
Why are there ZERO features to sort my Pokemon boxes?! It's all manual. This is not a fun way to interact with hundreds of items.
Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet
@kalosn Is this really the sort of game where it matters what the frame rate is? The camera is fixed point of view. The character movement is S-L-O-W. There are no gameplay elements that depend on split-second reaction time.
Sure, 60fps would have been nice, but apparently they didn't code the game engine for that to be easily accomplished.
Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet
Metroid Prime 4 and Pokemon Legends Z-A still hold the trophy for "least additional features for a paid upgrade".
They tie at exactly zero additional features beyond improved graphics for a $10 fee.
Re: Pokémon Legends: Z-A Ranked Battles Season 2 Start Date And Rewards Revealed
@Waluigi451 I'm by no means a Pokemon expert (I don't have all of the type matchups memorized or anything. I haven't played a mainline game since Yellow, though I did play Arceus.). I was able to grind up to rank K and get the Greninjite stone in a single sitting. You just keep playing matches, and each match you (usually) get points. You win some and lose some. Adjust your team based on what does well against other players. Look at the bonuses awarded and prioritize those behaviors.
You are ranked based on how many knockouts you get, not how much damage you do. Remember to switch out your Pokemon when they get low in health, and avoid combat that doesn't benefit you.
If two other players are reducing each other's health, you can go in with an AOE attack and potentially knock them both out.
Re: Splatoon 2 Version 5.5.2 Now Live For Switch And Switch 2, Here Are The Full Patch Notes
I actually bought Splatoon 2 earlier this year. The DLC is included in NSO Expansion Pass, and it was like $11. I started playing through the single player campaign and DLC, but then the Switch 2 came out and I suddenly had lots of higher priority games vying for my attention.
Re: Super Mario 3D World + Bowser's Fury Updated To Version 1.2.2, Here Are The Full Patch Notes
@AussieMcBucket I'm saying be careful what you ask for. If Nintendo released it separately, they might charge more for it than you think. I don't think they would sell it standalone for less than $40 USD these days, given how they priced the Galaxy games. You can get the original release with 3D World on sale for basically that price anyway.
Re: Super Mario 3D World + Bowser's Fury Updated To Version 1.2.2, Here Are The Full Patch Notes
@AussieMcBucket $40
Re: Poll: So, Will You Be Checking Out Switch Online's Virtual Boy Service?
I have access to the entire Virtual Boy library already in 3D on my 3DS, but I haven't bothered to play through any of the games. I am interested in Wario Land, but there are so many other games to play.
On the Switch, I think there's a decent chance that the Labo VR set will just work, and I already have that. I have an OLED model now (in addition to my Switch 2), so it may not quite fit, but we'll see. I'm not totally opposed to getting the cardboard model, or something 3D printed (using the lenses from Labo or Google Cardboard or something).
I don't think I'm going to bend over backwards just to play through Wario Land and mess around with Mario Tennis for a few minutes. The ergonomics of the cardboard design look abysmal (similar to VR modes in other Switch games). The $100 mode looks at least less uncomfortable, since you're not holding it up, but not by much.
I hear that the Virtual Boy had an adjustment slider for the distance between your pupils, and I wonder if that'll be part of either of Nintendo's offerings. Apparently not adjusting it to match their eyes gave people headaches.
Ultimately the best way to deliver these games would be either on a TV with a 3D display, or with an actual VR headset (adjusted for head tracking). Or perhaps on a handheld produced by Nintendo that has a built-in stereoscopic 3D display with eye tracking.
Re: Random: The Pokémon Company Is Putting This Pronunciation Debate To Bed
I'm sorry, but if you want it to be pronounced "quay" you have to spell it like that. Especially if your first syllable makes the "ay" sound with "ay" and not "a"
Arceus is a hard c. It's fine if you pronounce it differently in Japanese, but in English (and most other European languages) it makes no sense to ignore the association with the Greek "arch-" https://www.etymonline.com/word/arch-
Unless the Pokemon is a butt. Then it makes sense. But if it's an ancient and powerful being that is the foremost and first cause of creation, definitely arch.
Re: The Legend Of Zelda Movie's Official Social Media Account Goes Live
Ugh. Twitter only? Seriously?
At least if they announce anything noteworthy I expect I'll see it here.
Re: Octopath 0 Is A Game-Key Card On Switch 2, And Square Enix Has "No Plans" For A Switch 1 Upgrade Option
Even Hogwarts Legacy found a way to offer owners of the Switch 1 version an upgrade path to Switch 2. These people already paid you for the game.
Think about it: what percentage of existing owners would pay you $10 to upgrade vs what percentage of existing owners will double dip for $60? It's worth offering your most loyal customers the upgrade path.
And if they do double dip, they're going to sell their existing cartridge on the used market, and lower the demand for this new version.
Re: Nintendo Preparing Super Mario Party Jamboree - Switch 2 Edition + Jamboree TV Update
It's too bad they didn't actually integrate the updates into the main game. I'm not getting the DLC, since it all looks like gimmicks I'll play maybe once, and not have much fun with.
If the DLC and game are this separate, they could've just released it standalone like Super Luigi U.
Re: Random: Don't Worry Folks, Nintendo Says Mario And Peach Are Just "Good Friends"
The thing about Link and Zelda is that there are many different Links and Zeldas. Some incarnations are clearly in a relationship (SS, BOTW/TOTK), but many are not, or are left ambiguous. Nintendo in any case has the freedom to shape their relationship differently for each game as it occurs.
With Mario and Peach, Nintendo wants the narrative flexibility to hit the reset button to fit the narrative of each game, and since there's only one Peach and Mario (or perhaps only a few generations of Mario) they gave to keep them perpetually in a will-they-won't-they state. There can be hints, but there can never be commitment.
Re: Hyrule Warriors: Age Of Imprisonment Has Been Rated For Switch 2
Just like Age of Calamity, I expect that someone will record all of the cutscenes and make them available as a YouTube video.
I played the demo, and the gameplay isn't my jam, but I'm curious about the story content.
Re: Around 1 In 3 Switch 2 Owners Bought New Pro Controller Despite High Price Point (US)
They had me at headphone jack. The back buttons were intriguing and the ability to power on the system would have been annoying to go without.
But playing on the couch late at night without the speakers on was a selling point for me.
The smooth joysticks are fine. Nothing to write home about in my opinion. They get the job done and feel nice. Hopefully they last without drifting.
I like the controller for the most part, but I did get a silicone cover grip, since its slipperiness was causing me to grip it extra hard and giving me hand muscle fatigue.
Re: Poll: Has Donkey Kong Bananza Made You Feel Ill?
I suffer from Banana fever: I want to play this game at all times.
Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes
I'm curious about GameShare: how it performs and how it affects performance on the main display. I decided to keep my Switch OLED around, and I want it to be a good experience to use for multi-screen multiplayer.
I don't have super high hopes that it will work well over the Internet (GameChat), but local casting to a Switch OLED could potentially be as seamless as the Wii U gamepad.
I would love a GameShare port of NintendoLand.
Re: Review: Savage Raven By Skull & Co. NeoGrip For Nintendo Switch 2 - Does The Job Very Nicely
@Khwarezm89 For me it was between this grip and the Satisfye one. The latter was much more expensive, and not shipping until later. I got this grip with case for $45 (including taxes and shipping).
Re: Review: Savage Raven By Skull & Co. NeoGrip For Nintendo Switch 2 - Does The Job Very Nicely
I have one of these (with orange and blue grip thingies), and the little clip piece fell out almost instantly. I've been very careful with it ever since. There isn't really a good way to store it when it's not in place.
Other than that, it's been a very good grip. I don't play much in handheld, but I got it mostly for travel, and the fact that it (optionally) comes with a case that fits the console with the grip on was a must-have for me.
Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2
Maybe missing some context here, but why would 'sexualization of children' be in the same category as 'political statements'.
Are political statements prohibited?
Is sexualization of children allowed?!?
Re: Where To Pre-Order Pokémon Legends: Z-A On Switch 2
For me it depends:
Digital games are a lot more convenient to switch in and out of. I typically only buy physical if it's (1) heavily discounted or bought used and/or (2) a single player game that I will more or less dedicate my cartridge slot to until I've finished the game and moved on to another one.
Anything I want to be able to drop in and out of quickly (Mario Kart, Smash Bros, Splatoon, etc.) I will heavily prefer digital. Same with games I want to add to my library permanently (anything Zelda and a lot of the AAA Mario games).
I don't see much value in video games as a physical collectible/displayable object, though I do collect amiibo and sometimes other figures.
Re: Where To Pre-Order Pokémon Legends: Z-A On Switch 2
If you're going digital, remember that NSO Game Vouchers still work on Nintendo-published Switch 1 games, and then you can separately purchase the upgrade pack for Switch 2. This saves $10 over the price of buying the digital version outright (whether or not you get the upgrade).
I purchased a pair of NSO game vouchers the day before they stopped offering Gold Points for digital purchases, so I got a $5 discount for my $100 in addition to saving $10 per game for the two games I'm redeeming the vouchers on: Pokemon Legends Z-A and Metroid Prime 4: Beyond.
Re: Magnetic Joy-Con Sticks Already In The Works For Switch 2 Amid Fears Of Drift
The more options we have, the better. Any magnetic solution will need to deal with the magnets on the console when in handheld mode, but I'm sure they're accounting for that.
I'm glad Nintendo is still (apparently) offering their free repair/exchange program for the Joy-Con 2 also.
I know the frequency of the issue has decreased over time with the Switch 1 Joy-Con, but I've had drift issues with other controllers as well (PS5 DualSense, multiple times), and I had to deal with it myself with a soldering iron.
Re: Forget The PS4, Koei Tecmo Reckons Switch 2 Is Closer To Xbox Series S
My Switch 2 plays Switch 2 games WAY better than my Series S does.
Seriously though: I suspect that it's roughly the same. Maybe the Switch 2 will have a lower native rendering with upscaling. We can compare Cyberpunk now, and we'll see how developers utilize it as ambitious multi-platform games get released: Star Wars Outlaws, AC Shadows, Indiana Jones, Call of Duty, etc.
But I own a Switch 2 to play Nintendo published games, mostly. I have a PS5 for power (and Sony exclusives) and a Series S for Game Pass.
Re: Review: The Legend Of Zelda: Breath Of The Wild - Nintendo Switch 2 Edition - The Best Way To Play, But 'Zelda Notes' Sucks
I'm enjoying my time with BOTW again, and the Zelda Notes app stuff is excellent. I don't mind at all that it's on my phone. I just keep it on the couch armrest next to me, or mounted in a tablet stand where I can easily see and reach it. I use it mostly for the voice memos, and tracking down Koroks in the area. I've already completed the game twice--less getting all of the Koroks (regular and Master mode). I don't think I would ever simply wander the world in case I might find a stray Korok, but I'm happy to use the app guidance to find any in each area as I go through it. Sometimes I just see it on the map and go find it, other times I use the voice directions.
Let's face it: no one is going to find all 900 Koroks without some sort of guide. Not without constantly wearing the Korok mask and doing a grid search. And this guide is context aware. Personally, I didn't like wearing that mask because it prevents you from traveling with a full stealth bonus and you have to switch in and out of it all of the time.
Re: PSA: Remember, You Can 'Fix' The Camera In Zelda: The Wind Waker On Switch 2
It's cool that you can re-map buttons like that, but would it have killed Nintendo to put a patch in the original game to add an option for the camera controls? Do we need the game to be that authentic?
Re: Splatoon 3 To Get Free Switch 2 Update Later This Week
@Desy64 I've barely dipped my toes into Splatoon, but I watched the announcement, and it looks like they're using your win/loss ratio with a given weapon to match you up against "similar players", so hopefully that means if you keep losing, they will match you up against other less skilled players, and if you dominate, you will get matched with other highly skilled players. It also might encourage you to try out different weapons and play styles, since each one has its own rating independent of others.
Re: Random: Using A GameCube Controller With The NSO App Yields Fun Surprises
@MeerkatSimples It's a per-game setting, so you have to access it through each game's menus.
Re: Random: Using A GameCube Controller With The NSO App Yields Fun Surprises
@Bluelink45 What, you don't have Super Mario 3D All-Stars?
Re: Fear Not, Using GameShare Between Switch 1 & 2 Looks Super Simple
Great!
Now give us NintendoLand Deluxe on the Switch 2, you cowards!
Re: My Nintendo Store Reveals Pokémon Legends: Z-A Pre-Order Bonus & Bundles (UK)
I'm getting the digital Switch version with a voucher, and then getting the $10 upgrade for Switch 2.
Ditto with Metroid Prime 4.
Re: Opinion: Upgraded For Switch 2, ARMS Deserves A Second Shot At Greatness
The key to success for an arcade fighting game (which is what ARMS is) is for players who master the inputs to be able to succeed, and therefore be rewarded for their efforts.
ARMS has always had finicky inputs. They're based on motion capture, which is difficult to replicate from one match to another.
ARMS tries to be a hard core fighting game, but its inputs are best suited for a casual, low-skill high-randomness game.
But it's not a good party game, since it only has one minigame, and people will get tired of it quickly (both physically and psychologically).
Re: Nintendo Partners With Samsung To Produce Main Chips For Switch 2
According to Digital Foundry, LCD was the right move because (1) it looks great, and (2) 120Hz with VRR doesn't currently exist for OLED panels.
So if Samsung wants to make those, please, let them do so. I doubt it would be cheap.
Re: Zelda Fans Are Concerned About The Free Switch 2 Updates, But Don't Worry
One concern I haven't seen addressed anywhere is the fact that if you have a Switch 1 cartridge and a Switch 2 Edition upgrade, how much will the slow storage speed of a Switch 1 cartridge impact the load times?
This isn't really an issue for Link's Awakening or Echoes of Wisdom, but it's definitely an issue with BOTW and TOTK, where Nintendo has demonstrated a difference in fast travel times and other loading screens with the Switch 2 Editions.
What Nintendo could do to address this is pretty simple: they could make it optional to "install" the game on the console storage or SD card, basically treating the Switch 1 cartridge like a Game Key Card. As far as I know, no one has brought this particular issue up with Nintendo.
Re: Random: Switch 2's Controller Settings Hide A Neat Musical Secret
It's actually a useful feature. When you have 4 people at once trying to initialize their controllers, having different tones for each makes it easier to know when yours is definitely synced and you can stop mashing the shoulder buttons, so that others can in turn confirm that they are connected.
Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards
@ElkinFencer10 Clearly Nintendo has done the math and it works out, but right now 3rd party developers aren't willing to invest their money in increasing Nintendo's long-term manufacturing efficiency.
Re: Another Switch 2 "Code-In-Box" Physical Release Appears Online
I wouldn't object if it were a slab of cardboard with the codes printed on it, but because it comes in a cartridge case, I don't like it.
The fact that it presents itself as physical media that can be transferred post-purchase, when it cannot, is the problem.
The publisher wanted to sell something that could be played on a Nintendo Switch 1 or 2 (with an upgrade on 2).
Their options were:
1. A physical SW1 game cartridge, with a free upgrade. They want the upgrade to be paid.
2. A physical SW1 game cartridge, with the upgrade available on the eShop as a separate purchase. They want the prestige and sales longevity of a SW2 game release.
3. A 64GB "Switch 2 Edition" cartridge playable on SW1 or SW2. They don't want to pay for the 64GB cartridge.
4. A Game Key Card release of the SW2 version of the game, not playable on SW1.
5. Digital only. They chose this, but are selling the codes in a box. This sucks for consumers.
I don't know whether the SW1 can handle "Game Key Card" releases. It would seem not, though the reason for this is probably a Nintendo policy and not a technical limitation. If Nintendo wanted to allow them, they could simply update the firmware of the SW1. The technology for this is the same as for "Virtual Game Cards", which are now on SW1.
Re: Store Listing Suggests Switch 2 Joy-Con Might Be Customisable
I've already got mine in hand. I ordered them a while ago. I think the grey Joy-Con 2s are too plain, so I'll be (carefully) replacing the side panels to add a bit more color.
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
I was planning to hold out for a prettier-looking game-themed Pro Controller 2, but the audio jack and back buttons, plus upgraded haptics, plus the fact that apparently the analog sticks feel really smooth, sold me.
The included C button is nice and all, but apparently you can just use the Home button and select Chat if you need to manage that from an older controller (although this will pause your game in most scenarios, whereas with a real C button it might not).
I also learned that while NS1 controllers will work with the NS2, they won't be able to power on the console with the home button. This is probably due to a change in connectivity, with the new controllers using an updated Bluetooth version (or something proprietary?--hopefully not that).
Re: Poll: Which Switch 2 Accessories Are You Picking Up At Launch?
After seeing the reviews about the Pro Controller I went ahead and pre-ordered one.
I also got a console case and controller grips from AliExpress.
Re: Poll: After One Month, How Often Are You Actually Using 'Nintendo Today'?
It's not glance-able. You have to watch a video just to find out what something is, and usually it's nothing worth your time.
So I imagine it will be as popular and successful as Miitomo.
Re: Switch 2 'Welcome Tour' Estimated File Size Revealed By Nintendo
I'm sure that all of the 'secrets' will be available on YouTube. If there is enough interesting or fun in the minigames and showing off of haptics, I will consider a purchase.
Re: Digital Foundry Delivers First Impressions Of Switch 2 - "It Stands Alone In What It Does"
@NolandC Your TV still has the same number of pixels. If you display something at 1080, it doubles the pixels. If you display it at 1440 it has to double every other pixel.
Unless it displays it smaller at 1:1.
Re: Feature: 27 GameCube Games We'd Love To See On Nintendo Switch 2 NSO
@DjinnFighter Personally I didn't mind the original bug quests, even though it did slow down the pacing. I wasn't very attached to them as they were anyway, so I hardly even noticed the difference when they simplified them in the HD version.
I liked the added quests and chests and the amiibo connection to BOTW with Wolf Link was awesome. They might need to do something different with the stamps--maybe that could tie in to the app sharing features like in BOTW/TOTK.
I think if they did something similar with the visuals to Metroid Prime Remastered, where the level geometry is the same, but the textures and models are all redone, it would preserve the feel of the game without changing what people loved about it. This is not cell shading, so GameCube textures will not look very good at 4K.
There are a bunch of quality-of-life features that the HD version introduced, and I think they would be able to add more without taking away from the experience.