
With the release date of the Switch 2 now so close I can barely sit still on the toilet, I've been having a little wonder to myself about what stuff, besides that new console smell and a brand new Mario Kart game, has got me most excited for my latest child's arrival. That's right, my consoles are my children. Stay off my property.
Perusing some of the finer pre-release details, and getting stuck into the list of Switch games getting a "free update" of some sort on Switch 2, I was busy being slightly excited, when all of a sudden my excitement meter, which I carry in a bum-bag around my waist, began to pulse and make loud noises. Which it isn't meant to do during the day.
What's gone and got me so excited in the fanny pack? Well, it's quite rude of you to ask, but as we're here I may as well go ahead and tell you that it's ARMS. ARMS is back! Well, it should be. It could be. It better be.
The official Nintendo page dedicated to upgraded Switch games (of which there are only 11, which must mean something!) has been updated with more info telling us the game is getting optimised for Switch 2 by way of improved image quality and a frame-rate boost. They are keen to point out that it works "even when playing with 3 or more players", so it's either gonna be related to those more demanding modes specifically or we could be looking at 120fps. Or both. If we allow ourselves to dream, you understand.
Ok, not exactly a ground-up remake for a new console generation, but there is good news here, actually. A visual upgrade, even if it's just a resolution boost, is more than welcome, but it's the optimised frame rate that's got me most excited. The idea of a super-smooth experience, performing flawlessly and maybe even at 120fps (cross everything) has me excited that people could get into this game like they should have eight long years ago.
It may have had a reasonably successful launch given it was a new IP on a new console for Nintendo (and sold well over two-and-a-half million copies), but it did feel, to me at the time at least, as though ARMS was a game that should have been lighting up the multiplayer world with its slapstick 1v1/2v2 battles, but wasn't being pushed in the right way, leading to the impression it was too fussy and difficult.
For me, there is a whole lot of Punch Out's timeless vibe, but it's the Splatoon energy that's the nicest surprise.
I mean, there is a learning curve (that's life, baby), but the general consensus on the ground at the time, seemed to be that it was a confusing thing, rather than the absolute blast of arcade magic that it actually is.
Indeed, we have now reached the part of the article where I must explain why I'm harping on about an eight-year-old game featuring a bunch of folk with spaghetti arms that nobody much really played after 2017. Well, it's not that hard to figure out. We did award the game a rather excellent 9/10 at the time, with our review — rather fittingly for this article, I might add — saying that it "establishes a solid platform to create a popular and long-running series."
Exactly! Yes. That is exactly my point, Mr. McFerran. This should have been a base for Nintendo to build on for the long haul, we should still be unlocking all sorts of new arms and characters in the latest drop of hot ARMS DLC 2025, for crying out loud. Where's my battle pass?
Approaching ARMS for the first time back in ye olden days of 2017, there's no doubt it was...well...a different, more time-consuming endeavour to get involved with. It's got a whole new — and rather physical — set of rules to get au fait with. It makes you use motion controls, and you have to actually 'think' and 'react' sometimes or you'll get bopped a whole bunch. Right in the mug, too. Oooft.
However, and please feel free to download the game on Switch and verify this for yourself right now (we gotta send these guys a message, capiche?), any newcomer stress is quickly laid to rest once you settle into play.
For me, there is a whole lot of Punch Out's timeless vibe here, obviously, but it's the Splatoon energy that's the nicest surprise. Nintendo once again took a very popular genre of versus action and given it a colourful, family-friendly makeover.
Working around a simple core concept of rock-paper-scissors-styled clashes, ARMS is essentially a 3D arena fighter at heart. The basics are easy to grasp and have fun with. Each of the 10-strong roster of combatants (now up to 15 through DLC) has the same core moveset; a left and right punch, block, dash, and jump (as well as air dashes, a special charged move and parry/ripostes as added wrinkles when you're ready).
This core, rather than being reset or reframed for each character within a different fighting style, is then given to you to use as you see fit, in essence. From a first-person perspective, and utilising the motion controls, you step into the arena and employ strategies that you think of on the fly, with your own mind, to get the opponent you are facing on the deck. It's liberating in how it lets you approach the problem of, well, not getting knocked out in pretty much any way you want within the confines of its moveset. Simple and deep.
In combat, you then have that classic rock-paper-scissors aspect to consider and deploy to bring the required amount of hurt to your foes. Punches beat grabs, blocks beat punches, grabs beat blocks. So this is your attack triangle, essentially. Slap a grab down with a single punch, block incoming punches, and deal with attempted turtling and defensive s**thousery with grabs. That's right.
There are no fancy hadoukens or any of that stuff, no memorising more than what I've already noted, in terms of movement and basic flow of things, at least. But, of course, it's the titular ARMS that add the real spice. Rather than being stood at any sort of regular distance, or throwing punches in any sort of regular manner, what you're actually doing is using your motion controls to bend and aim long-ranged, looping ribbons that buck and swirl and deliver explosive shots from their tips, before recoiling right back to you.
As a result, everything that you and your opponent do comes fairly well sign-posted. Reading the next attack, making an opening for yourself and knowing when to dodge, air dash, or otherwise shift your position therefore becomes essential. It's a remarkably pure sort of pugilism, for how eccentric it appears.
There are loads of arm types to mess around with, so you've got real depth in how you choose to enhance your basic tactics with stuff like bigger fists (easier to hit with), firing fist projectiles out in spirals, lots of defensive boosts, and even elemental considerations, which lean nicely into the game's slapstick violence.
Add to this the fact that each character also brings a little uniqueness, varying from the ability to hover in the air whilst slowing down projectiles as Twintelle, to having a canine partner as Byte, and there's a lot to work with. Then, throw in the final twist of stages with interactive elements, and we've got an easy-to-learn, quick-to-knock-fun-from game, that's also got a ton of depth. Hence why it's a crying shame it hasn't gone the distance in the public's hearts. It took ages for a boxing reference, but I got there in the end.
Of course, this isn't a review, so let's leave it at that; it's a fun game that I want to see given a second chance. And it feels as though the Switch 2 could be it? Please be it. Even if this upgrade only gives us the cleaned-up visuals, the GameChat aspects (will anyone actually use them?), and a higher/more stable frame rate, I'll take it.
I'm excited, too, by the prospect of my only niggle with the game — the occasional mis-reading of my motion-controlled intentions — being rectified by the console's fancy new hardware. Also, and as one final note of intrigue, members of the ARMS team have been working on Mario Kart World, presumably flat out, since they wrapped on their fighter.
So...you get where I'm going. ARMS 2 all but confirmed. We did it, gang! (Here's to hoping).
Would you like to see ARMS have a resurgence in popularity on Switch 2? Does the idea of a sequel float your boat? Let us know!
Comments 80
I am really glad I decided to give it a shot when I found it in the bargain bin: it's a really fun, immediate yet deep game. And that music... You'll be whistling it a lot, whether you'd want it or not.
Just curious, would a switch 2 have enough power to play switch 1 games in their dock mode settings while in the handheld mode?
Would be great to see ARMS getting more love thanks to this occasion as the game itself and also its IP in general (which should also be more known now after its appearance in Smash Ultimate) deserve it based on what I've seen/heard of it and the little I've played it myself - regardless, I now have one more reason to finally go back to and properly play it when I can!
You know, I always meant to pick this one up, but never did. Maybe it’s time.
An upgrade could be cool, I’d definitely pick that over a sequel. (New Punch Out when🙏🏻)
I had a fun time with ARMS. Played it for like 40 hours when it came out but never touched it again after that. I wouldn't be interested in an upgraded version of the same game but I could potentially be very interested in a sequel depending what they do with it. Work in some sort of interested fully fleshed out single player story mode that isn't just going stage to stage and then I'm in.
My son loved it, for a long time it was his most played game on Switch. Looks so cool too, great aesthetic.
ARMS was great. But I think to really get big as a fighting game these days it needed more frills. The core experience was really solid. Also, it was not as addictive as Splatoon so that maybe hurt it. I hope Nintendo gets back to developing new IPs.
I feel like between 2015 and 2019 Nintendo was doing more innovative stuff than now.
I've only played a timed trial of this, but it was a lot of fun. With gameshare and video chat it could be a great game to play with friends. (The high cost kept me from buying it, and I also have no friends that bought it.)
I hope more studios decide to do updates like this though, to give their games a second life on Switch 2. (Looking at you Monolith Soft, haha.)
Punch Out deserves another shot at greatness.
@BenAV Yeah, a single player story mode of sorts would work!
ARMS remains my favorite game on Switch. It's just simple, goofy fun that gives me flashbacks to a Capcom Dreamcast 3D fighter.
That's one of the greatest examples of how Nintendo 'Deluxe' prices can hurt really bad an game, I barely can count on fingers the times I heard someone say "damn, this game is a lot of fun, but I can't concive paying 60 dollars for this one" me included, specially for the lack of content this game has, I really hope Nintendo stop that pratice but I doubt they will (DK Country Returns, Luigi Mansion 2 are others HUGE examples...).
@GASEOUS Absolutely true. I love ARMS, but it feels like a $30 game.
@AG_Awesome Of course. In handheld mode its still multiple times more powerful than Switch 1s docked (1.7 Tflops handheld vs Switch 1s 393 Gflops docked)
The slow roll out of content was detrimental to Arms at launch I think. In principal it’s a great idea to keep it going but the end content should have been the start content. I would love to see an Arms 2 with more fighters and modes but I think if you slept on Arms1 before now would be a good time to jump in as you’ll have all that extra content straight away (well you gotta beat the characters to unlock them but y’know)
"It makes you use motion controls", I mostly played it with a controller. I tried the motion controls and they were pretty cool, just not my thing.
@Trauma_Team_Medic That’s what I was thinking as well. But that could be a (hopefully) easy to implement patch. I’m just spitballing it as something really awesome I’d love to see. Hahaha.
@AG_Awesome This is my only real concern for Switch 2, hopefully the quality of the new screen will outweigh the resolution if they're still in 720p
What we really need is Pokkén Tournament 2
@AG_Awesome Several of the paid upgrade games (both Zelda's and Kirby) are confirmed to be running better than Switch 1 dock mode while in handheld.
@dojmin my son loves this game. Hours spent. He likes Pokémon but can’t read well enough to play a mainline game without someone sitting next to him. But he’s in sr kindergarten.
@Cipher36 Agreed, I almost never used motion controls, I certainly wasn't made to use it lol. Controller felt much better imo
@Indielink That is excellent news. I would hope the paid ones really are a big jump across the board. Is there any news on the feeebies?
I've kind of long wanted to pick up ARMS but never at the price they charge for it, even on sale. I had fun with it during that free weekend they did but there just isn't enough content there.
A sequel that expands the roster and adds a story mode or something would be super welcome.
@dojmin yes!! 100% yes!!
ARMS was one of the defining early Switch games for me (next to BotW and Mario + Rabbids). Can't wait to get back into it. 😄
@AG_Awesome Nintendo's bput a page up on their website maybe two weeks (citation needed) ago that gave vague deets about the freebie upgrades. They sound like decent upgrades but it's hard to say without solid numbers.
This is one I'd gladly pay for a Switch 2 upgrade if they added a single player campaign mode to it.
I enjoyed the demo a lot when I played it! I do have the full game sitting on my shelf, but like many other games it ended up on my backlog, so I haven't even started it yet
Bought on release and enjoyed it. Got my son playing video games. I did sell it but just bought it again on Vinted for a tenner ready for the free update.
Wasn't in love with it but using the joy-cons that way had me longing for someone to make a Virtual On type gaming using a similar control method.
I want a sequel so bad. It was such a unique, fun game that felt limited by its budget and lack of content. Not too mention the potential world building and aesthetic
I felt like it had a bit of an identity crisis. Showcasing motion controls and casual fun in advertising. but competitively people prefer playing with a normal controllers, and the only substantial mode was playing normal/ranked matches. everything else felt like smaller side content
but that could just be a nature of fighting games. its hard to say would be new modes could realistically be impactful besides a proper story mode. the most i could hope for a sequel are just more characters. arms, stages. and new mechanics to keeps fights more interesting
Haven’t played it before, and doubt I’ll pick it up now. I’m not sure how Nintendo picked this handful of games out as the ones to launch the system with, but there are a couple head scratchers.
I’m surprised more recent games aren’t included on the list yet, but hopefully they’re working on boosting all first party games, especially ones with unstable frame rates.
Briefly tried this once and I think I’m just over motion controls as a primary input method. Would prefer a new more traditional yet modern Punch Out! game in which I don’t feel like I’m “not playing as intended” while using a pro controller. I’m just not a fan of joycons overall really.
I'd love a sequel. I can't imagine a simple performance boost is going to suddenly and magically attract a new audience.
Unironically an ARMS sequel would be the one thing that gets me to cave and buy a Switch 2. The original game is one of my most favorite games of all time.
I think i stopped when the final final boss kept kicking my butt. I finally beat it then I was done. It is a really fun game but like a lot of people there wasn't much to go back and do. I didnt really care about getting all the arm combos enough to crawl back.
I think Gameshare is gonna be great for raising ARMS's profile. It's a cool game that really just fell out of the gamer consciousness, and I always thought if Nintendo had added it to NSO free to play for everybody, it would've done a lot to reignite its popularity (and would've added a lot of value to NSO, too).
It’s the players that’s make this game great! We have a small but tight community. Most of us know each other, and our individual fighting style well. Many of us core players have been around since 2017. It would be cool to have a ring of honor of some of the all-time greats.
I lived this game, even tho I wasn’t good at it….
Switch 2 really needs ARMS 2 !!!

More cartoonish BOXING games for Switch 2.
@MH4 What’s your gamer tag when you play Arms? iIm sure we fought. 😃
@Anti-Matter You left me out of the picture! I’m the red Springtron! 😡
Very glad you weren’t forced to use the ‘journalistic we’ here.
Now nobody has to picture the entire Nintendo Life team squatting around a single toilet sharing a… uhh… ‘journalistic wee’.
Well, nobody except anybody reading this comment.
I love this game, still one of my favourite Nintendo games.
Me and my kids enjoyed the demo way back when and Ive always kinda wanted to pick it up but just never did. You know what? I think I will now!
Totally agree. What a superb game! So underrated and brilliant. Can’t wait to see how it plays. Highly recommended
A lot of people complain about the lack of content but I think many don't realise just how much was added after launch. Even this article mistakenly states the are 10 player characters when in fact there are 15. Plus that means 45 different arms. There's a massive badge collection system that only appeared several months later. There are multiple mini games, solo mode, party mode, online, offline. And standard controls that are very effective if you don't like motion controls.
The thing is, you do not need to play with motion controls.
After I read an AmA with a tournament winner, he said that he only uses the traditional controls.
So I donwloaded the demo back then and played in portable mode. Since then, I fell in love and have more hours in ARMS than in Smash.
Bringa back the crash parties!!
@chardir
This needs to be highlighted more. For me, this was the jump in moment. The game controls very very well with standard controls.
Ill keep it arms length
I actually wanted to get my switch in time for arms, I just wish they didn't require you to win the bonus rounds to progress in the single player since some load outs are just awful in those modes.
by the time I got arms it wasn't popular anymore, haha
I did like ARMS but likewise to an earlier commenter, I played it for a while shortly after release, then got bored with it and hardly picked it up again. I guess I found it a little shallow. Was fun online but if I’m honest a more robust single player/ campaign mode was needed. I feel like more characters should have been unlockable in campaign mode.
A sequel would be good if it took this approach imo.
I loved Arms, just the difficulty in the story mode ramped up far too quickly. I got burned out trying to see the ending of the game. Multiplayer online was always a thrill though. Spent quite a bit of time at launch playing it until Splatoon 2 came out.
@judaspete My thoughts too, it oozed Dreamcast vibes, that and Splatoon, I think it was the arcade vibe and juicy colours…
It was a cool game, but didn’t have enough variety for me. I kept it for a few years and then sold it off. Glad it’s getting an update for people still playing it.
Always really liked this game, why I never sold it, will be revisiting it on NS2.
Does Switch 2 make slight basic fps upgrades to Switch 1 games via its emulation?
I ask as PS5 backwards compatibility makes some improvements to PS4 games.
Begging for « battle passes » is always a bit hard to read… ew! 💩
But yes, the game does deserve more love!
@Bengals76 I always used “MH4” on Switch! I didn’t play online much but I don’t doubt we fought at some point. I main the brown Lola Pop alt!
I genuinely think Arms will get another installment. Even in the video of the Switch 2 carrying case today, they used an Arms cartridge, and I've noticed similar references being made previously, in addition to the Switch 2 upgrade of course. It may be small, but I feel like if Nintendo wasn't planning on doing anything else with Arms then they wouldn't be so insistent on showing it in places like this.
I really love ARMS! IMHO, it's very underrated. It deserves a sequel with better improvements.
As everyone already knows by now, Arms doesn't have legs.
Arms is great specially if you play with a controller where you have much more mobility.
@MH4 Yeah, I play almost exclusively online. It’s a tough crowd, a lot of people have been on there since 2017. It would be tough for a new person to play online and be competitive.
I do not consider a bump in resolution an upgrade. To choose a resolution is in tons of really old games like the original Doom.
@Bengals76 I’ve also played since 2017, got the game on launch day, I just didn’t have internet at home growing up so my online play sessions were very limited haha. I imagine today only the most serious of players are still online
Honestly what they need is a sequel that adds a new layer or two to combat.
While some people loved the game many fighting games fans found it too shallow and most casual fans just weren't interested enough.
OR instead of tweaking the combat, they could add a punch out style single player mode and make that the main focus.
Both is also an option.
@MH4 Well if I ever see you around
on the Switch, I’ll be sure to send you a friend request, brother.
MH4 Him.
@Bengals76 Sounds good bro! ARMS NICE forever!
Cripes! I really need to get the remaining badges in that game I saving the Dev’s score for the ARMS Getter for last. I should work on the thumbs up grip badge first and foremost.
I decided to give Splatoon on WiiU a chance even though I don't like shooters, and it turned out I didn't like it. So when Switch rolled around, I decided to give this game a chance even though I don't especially like fighting games, and... holy crap I loved it. It's probably the only game I've ever played online (granted, there aren't a ton of those for me) where I felt like I was actually GOOD. So yes, I will gladly play it with fancier specs on Switch 2, and I will impatiently await ARMS 2.
Anybody else, notice that ARMS is one of the game cards that has been present in every Switch 2 Carrying case video? Seems like it might be a tell for another title in the series for Switch 2. Just what I think on that.
@wuntyme8 You can play ARMs without motion controls.
It is recommended to play without them, honestly. Motion controls are when you're playing the game at a party with a few drinks.
The key to success for an arcade fighting game (which is what ARMS is) is for players who master the inputs to be able to succeed, and therefore be rewarded for their efforts.
ARMS has always had finicky inputs. They're based on motion capture, which is difficult to replicate from one match to another.
ARMS tries to be a hard core fighting game, but its inputs are best suited for a casual, low-skill high-randomness game.
But it's not a good party game, since it only has one minigame, and people will get tired of it quickly (both physically and psychologically).
@kurtasbestos See you in the ring!
Bengals76
I really liked ARMS when I played it the first time. Game was just far too short, really needed to be fleshed out a lot more
What if it's a taekwondo mix, though?
What if... LEGS?
I wonder if this served two purposes….1. Test updating the games in practice….2. Use it as informal marketing intelligence….see how many bother to update ARMS to see if a sequel is warranted….
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