Comments 172

Re: Random: Don't Worry Folks, Nintendo Says Mario And Peach Are Just "Good Friends"

burndive

The thing about Link and Zelda is that there are many different Links and Zeldas. Some incarnations are clearly in a relationship (SS, BOTW/TOTK), but many are not, or are left ambiguous. Nintendo in any case has the freedom to shape their relationship differently for each game as it occurs.

With Mario and Peach, Nintendo wants the narrative flexibility to hit the reset button to fit the narrative of each game, and since there's only one Peach and Mario (or perhaps only a few generations of Mario) they gave to keep them perpetually in a will-they-won't-they state. There can be hints, but there can never be commitment.

Re: Around 1 In 3 Switch 2 Owners Bought New Pro Controller Despite High Price Point (US)

burndive

They had me at headphone jack. The back buttons were intriguing and the ability to power on the system would have been annoying to go without.

But playing on the couch late at night without the speakers on was a selling point for me.

The smooth joysticks are fine. Nothing to write home about in my opinion. They get the job done and feel nice. Hopefully they last without drifting.

I like the controller for the most part, but I did get a silicone cover grip, since its slipperiness was causing me to grip it extra hard and giving me hand muscle fatigue.

Re: Donkey Kong Bananza Version 1.1.0 Update Now Live, Here Are The Patch Notes

burndive

I'm curious about GameShare: how it performs and how it affects performance on the main display. I decided to keep my Switch OLED around, and I want it to be a good experience to use for multi-screen multiplayer.

I don't have super high hopes that it will work well over the Internet (GameChat), but local casting to a Switch OLED could potentially be as seamless as the Wii U gamepad.

I would love a GameShare port of NintendoLand.

Re: Review: Savage Raven By Skull & Co. NeoGrip For Nintendo Switch 2 - Does The Job Very Nicely

burndive

I have one of these (with orange and blue grip thingies), and the little clip piece fell out almost instantly. I've been very careful with it ever since. There isn't really a good way to store it when it's not in place.

Other than that, it's been a very good grip. I don't play much in handheld, but I got it mostly for travel, and the fact that it (optionally) comes with a case that fits the console with the grip on was a must-have for me.

Re: Where To Pre-Order Pokémon Legends: Z-A On Switch 2

burndive

For me it depends:

Digital games are a lot more convenient to switch in and out of. I typically only buy physical if it's (1) heavily discounted or bought used and/or (2) a single player game that I will more or less dedicate my cartridge slot to until I've finished the game and moved on to another one.

Anything I want to be able to drop in and out of quickly (Mario Kart, Smash Bros, Splatoon, etc.) I will heavily prefer digital. Same with games I want to add to my library permanently (anything Zelda and a lot of the AAA Mario games).

I don't see much value in video games as a physical collectible/displayable object, though I do collect amiibo and sometimes other figures.

Re: Where To Pre-Order Pokémon Legends: Z-A On Switch 2

burndive

If you're going digital, remember that NSO Game Vouchers still work on Nintendo-published Switch 1 games, and then you can separately purchase the upgrade pack for Switch 2. This saves $10 over the price of buying the digital version outright (whether or not you get the upgrade).

I purchased a pair of NSO game vouchers the day before they stopped offering Gold Points for digital purchases, so I got a $5 discount for my $100 in addition to saving $10 per game for the two games I'm redeeming the vouchers on: Pokemon Legends Z-A and Metroid Prime 4: Beyond.

Re: Magnetic Joy-Con Sticks Already In The Works For Switch 2 Amid Fears Of Drift

burndive

The more options we have, the better. Any magnetic solution will need to deal with the magnets on the console when in handheld mode, but I'm sure they're accounting for that.

I'm glad Nintendo is still (apparently) offering their free repair/exchange program for the Joy-Con 2 also.

I know the frequency of the issue has decreased over time with the Switch 1 Joy-Con, but I've had drift issues with other controllers as well (PS5 DualSense, multiple times), and I had to deal with it myself with a soldering iron.

Re: Forget The PS4, Koei Tecmo Reckons Switch 2 Is Closer To Xbox Series S

burndive

My Switch 2 plays Switch 2 games WAY better than my Series S does.

Seriously though: I suspect that it's roughly the same. Maybe the Switch 2 will have a lower native rendering with upscaling. We can compare Cyberpunk now, and we'll see how developers utilize it as ambitious multi-platform games get released: Star Wars Outlaws, AC Shadows, Indiana Jones, Call of Duty, etc.

But I own a Switch 2 to play Nintendo published games, mostly. I have a PS5 for power (and Sony exclusives) and a Series S for Game Pass.

Re: Review: The Legend Of Zelda: Breath Of The Wild - Nintendo Switch 2 Edition - The Best Way To Play, But 'Zelda Notes' Sucks

burndive

I'm enjoying my time with BOTW again, and the Zelda Notes app stuff is excellent. I don't mind at all that it's on my phone. I just keep it on the couch armrest next to me, or mounted in a tablet stand where I can easily see and reach it. I use it mostly for the voice memos, and tracking down Koroks in the area. I've already completed the game twice--less getting all of the Koroks (regular and Master mode). I don't think I would ever simply wander the world in case I might find a stray Korok, but I'm happy to use the app guidance to find any in each area as I go through it. Sometimes I just see it on the map and go find it, other times I use the voice directions.

Let's face it: no one is going to find all 900 Koroks without some sort of guide. Not without constantly wearing the Korok mask and doing a grid search. And this guide is context aware. Personally, I didn't like wearing that mask because it prevents you from traveling with a full stealth bonus and you have to switch in and out of it all of the time.

Re: Splatoon 3 To Get Free Switch 2 Update Later This Week

burndive

@Desy64 I've barely dipped my toes into Splatoon, but I watched the announcement, and it looks like they're using your win/loss ratio with a given weapon to match you up against "similar players", so hopefully that means if you keep losing, they will match you up against other less skilled players, and if you dominate, you will get matched with other highly skilled players. It also might encourage you to try out different weapons and play styles, since each one has its own rating independent of others.

Re: Opinion: Upgraded For Switch 2, ARMS Deserves A Second Shot At Greatness

burndive

The key to success for an arcade fighting game (which is what ARMS is) is for players who master the inputs to be able to succeed, and therefore be rewarded for their efforts.

ARMS has always had finicky inputs. They're based on motion capture, which is difficult to replicate from one match to another.

ARMS tries to be a hard core fighting game, but its inputs are best suited for a casual, low-skill high-randomness game.

But it's not a good party game, since it only has one minigame, and people will get tired of it quickly (both physically and psychologically).

Re: Zelda Fans Are Concerned About The Free Switch 2 Updates, But Don't Worry

burndive

One concern I haven't seen addressed anywhere is the fact that if you have a Switch 1 cartridge and a Switch 2 Edition upgrade, how much will the slow storage speed of a Switch 1 cartridge impact the load times?

This isn't really an issue for Link's Awakening or Echoes of Wisdom, but it's definitely an issue with BOTW and TOTK, where Nintendo has demonstrated a difference in fast travel times and other loading screens with the Switch 2 Editions.

What Nintendo could do to address this is pretty simple: they could make it optional to "install" the game on the console storage or SD card, basically treating the Switch 1 cartridge like a Game Key Card. As far as I know, no one has brought this particular issue up with Nintendo.

Re: Another Switch 2 "Code-In-Box" Physical Release Appears Online

burndive

I wouldn't object if it were a slab of cardboard with the codes printed on it, but because it comes in a cartridge case, I don't like it.

The fact that it presents itself as physical media that can be transferred post-purchase, when it cannot, is the problem.

The publisher wanted to sell something that could be played on a Nintendo Switch 1 or 2 (with an upgrade on 2).

Their options were:
1. A physical SW1 game cartridge, with a free upgrade. They want the upgrade to be paid.
2. A physical SW1 game cartridge, with the upgrade available on the eShop as a separate purchase. They want the prestige and sales longevity of a SW2 game release.
3. A 64GB "Switch 2 Edition" cartridge playable on SW1 or SW2. They don't want to pay for the 64GB cartridge.
4. A Game Key Card release of the SW2 version of the game, not playable on SW1.
5. Digital only. They chose this, but are selling the codes in a box. This sucks for consumers.

I don't know whether the SW1 can handle "Game Key Card" releases. It would seem not, though the reason for this is probably a Nintendo policy and not a technical limitation. If Nintendo wanted to allow them, they could simply update the firmware of the SW1. The technology for this is the same as for "Virtual Game Cards", which are now on SW1.

Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller

burndive

I was planning to hold out for a prettier-looking game-themed Pro Controller 2, but the audio jack and back buttons, plus upgraded haptics, plus the fact that apparently the analog sticks feel really smooth, sold me.

The included C button is nice and all, but apparently you can just use the Home button and select Chat if you need to manage that from an older controller (although this will pause your game in most scenarios, whereas with a real C button it might not).

I also learned that while NS1 controllers will work with the NS2, they won't be able to power on the console with the home button. This is probably due to a change in connectivity, with the new controllers using an updated Bluetooth version (or something proprietary?--hopefully not that).

Re: Feature: 27 GameCube Games We'd Love To See On Nintendo Switch 2 NSO

burndive

@DjinnFighter Personally I didn't mind the original bug quests, even though it did slow down the pacing. I wasn't very attached to them as they were anyway, so I hardly even noticed the difference when they simplified them in the HD version.

I liked the added quests and chests and the amiibo connection to BOTW with Wolf Link was awesome. They might need to do something different with the stamps--maybe that could tie in to the app sharing features like in BOTW/TOTK.

I think if they did something similar with the visuals to Metroid Prime Remastered, where the level geometry is the same, but the textures and models are all redone, it would preserve the feel of the game without changing what people loved about it. This is not cell shading, so GameCube textures will not look very good at 4K.

There are a bunch of quality-of-life features that the HD version introduced, and I think they would be able to add more without taking away from the experience.

Re: Digital Foundry Delivers First Impressions Of Switch 2 - "It Stands Alone In What It Does"

burndive

@montrayjak The Switch 2 can run at 1440@120. It cannot output 4K@120 due to bandwidth limitations, since it sounds like they're using HDMI 2.0 speeds rather than 2.1.

This is a reasonable compromise, but I wish they had sprung for a full 4K@120 to avoid double-scaling: first from native rendering resolution to 1440, and then by your television up to 4K.

In some cases you might get a better picture outputting at 1080@120 than at 1440@120, since 1080 to 4K is just doubling along each axis.

Re: "Stay Tuned" For Next Mainline Mario, Says Nintendo's Bowser

burndive

He's a marketing executive. "Stay tuned" just means "I don't have anything to announce right now, but the company reserves the right to do so at some point in the future".

It's not as if he volunteered the topic. Obviously there's going to be another 3D Mario game in the next 0 to 10 years. Nintendo wants us all to listen with bated breath to every announcement they make.

This statement means literally nothing.

Re: amiibo Could Be Getting A Price Hike, According To GameStop Listings (US)

burndive

Wow. It was already a price hike at $20 each for the TOTK Champion amiibo, but at $30 each I'm not sure who is going to buy them.

I was planning to, as a collector of all previous Zelda amiibo. Now I'm not, at least not at launch.

I remember when Animal Crossing amiibo were on clearance for one $5 for months on end, just sitting on shelves.

I expect at this price the demand will fall, and they will sit on store shelves until the price comes down.

Re: CD Projekt Red Coy On Witcher 3 Upgrade For Switch 2

burndive

There's definitely a good business case for them to port to the Switch 2, but they may go the route of Hogwarts Legacy and re-release rather than provide an upgrade, even a paid one.

It's likely that the performance would land somewhere between a PS4 Pro and a Series S. I'm going to stick with my PS5 copy (which was a free update from PS4).

Re: Switch 2 Split Fiction Owners Can Apparently Use GameShare To Invite Nintendo Switch Players

burndive

@Yosti That's not correct. In the Switch 2 Direct, they showed playing a poker game where each player has their own screen displaying different cards.

It's like the Wii U GamePad: the main console renders multiple screens and streams the appropriate display to the remote devices.

For Split Fiction, yeah, it's the same screen, but if you were going to replicate NintendoLand on Switch 2 using a Switch 1 for the second screen, you could totally do that.

I would LOVE for NintendoLand to be ported to the Switch 2: I still play the multiplayer games with my kids: The Ghost game, Mario Chase, The Zelda sword/archery one, even occasionally the Pikmin game. Those are some great games, and the asymmetry contributes a lot to the fun.

Re: You Can Finally Repair Weapons In Zelda: BOTW And TOTK On Switch 2 (Sort Of)

burndive

This is fine.

If you're playing the game, and want to take advantage of this, and you come across a weapon that's just perfect and you need it restored to its pristine condition, just SET IT ASIDE: put it on display in Link's house, or keep it unused in your inventory.

Then, in the coming days, spin the wheel, and when the repair bonus comes up, retrieve that weapon and repair it.

This is not intended to alter the mechanics of the game: it's intended to be a nice bonus that eases a frustration some may have, on average once in every two weeks of playing the game.

It's supposed to be fun and whimsical.

Reminder that in Tears of the Kingdom there is actually a weapon repair mechanic built into the game: once per Rock Oktorok (which respawn every Blood Moon) you can feed it a weapon and it will spit it back out in pristine condition and with a randomized bonus modifier.

In BOTW, you can also repair the Champion's weapons, or if they are destroyed, purchase a replica replacement.

Of course mine are all sitting unused on display in Link's house in pristine condition, because I'm a compulsive collector of such things.

Re: Video: Nintendo Today Gives Us Another Look At Zelda: Wind Waker For Switch Online

burndive

The perfect is the enemy of the good. WW on NSO is... nice, but I don't think I'll ever play it that way, since the widescreen, fast-sail, tingle-bottle (Pretendo), second screen version is literally right there!

If you never played it on Wii U, you won't know what you're missing, and the upped resolution will be a bonus. It's nice for you. But I just can't.

Maybe it would be fun to screen share with GameChat? With who though? Maybe it will be fun to share video clips and screenshots with stamps and QR codes from the NS app.