That’s what the L and R are for!
If you wanted instancy for a command, then assign that input to the L and R… if you wanted something that needs more finesse… assign it into the ZL and ZR ….
That’s why they were added in the first place.
I always thought it was more of a patent issue with other companies… not out of stubbornness.
I can understand that thought during the GC era in which the only workaround to that was the small purple Z-button…. But now that we have TWO buttons like that you could’ve had the variety.
The analog triggers are like joysticks in which the further you push your character either runs or walks…. (I forgot the term) It’s the evolution for triggers.
There’s a reason why the GC controller is considered one of the best.
@MasterHob its based on their predecessors. Will Mario Kart have a living city like GTA? I'm 100% sure it wont.
"be real. Budget doesn’t determine how much a game can realistically charge."
Yes... its called ROI.
And even Nintendo used that approach to defend TotK's price when it released. And either you sell it cheaper and expect higher sales... or you sell it at a higher price and expect lower sales. Basic economics.
And budget can give you a pretty good idea on how much work (and the size of the workforce) that its being put into a game.
Lets take RDR2 for example. Which one do you think needed a bigger workforce and investment put into it... Mario Kart 8 or RDR2? Which one has more assets? Which one required more artists? (Writers, mocap actors, new technologes, etc.) Which one required more time in the oven for the content offered? Which one spent more money to pay for more things being put on the game?
Yes, by the trailer alone I can say which one requires a bigger workforce and budget. That means a higher amount of money being put into it that needs to make a Return of Investment. That's why GTA has "the right" to be pricier (I dont condone it though) if we are following Nintendo's pricing philosophy of "this has more content than other games, so the price is gonna be higher". If we follow that logic, then GTA 6 must cost $130 ... right?
If one game is investing 1 billion bucks in content... then I can "agree" a higher price .... but if the other is investing 25% of that budget in content ... I cant fathom its price being almost the same price as the other one (a mere $10 in difference)
Like you said... I'll wait to hear more from Mario Kart... but I know Mario Kart... I know it won't include a living, breathing city in the same level as a GTA. I'm hyped for it... but I'm realistic.
I just don't want to defend this new philosophy and enabling Nintendo to not have a floor or a ceiling with this "variable pricing". Because its going to bite our asses in the future... just like I said when TotK released... and look where we are now, just 2 mere years later.
@MasterHob because if Mario Kart is $80-$90 (yes... $90 in many countries, the US and Europe arent the only regions) ... then GTA has all the right to cost $130 if we are following the logic of price increases vs content and development.
I mean, you just need to see the budget for GTA 6 (according to insiders its at least 1 billion!! and up to 2,000 people working on it,) even if you slash these leaked numbers in half you know that its way higher in complexity, content and development difficulty than Mario Kart... come on... lets be real.
(I'm not judging quality of the end product for any of them) ... but like I said... lets be real.
If GTA ends up being $100 then Mario Kart doesn't have any right to be $80-$90.
And I'm not saying this as a GTA fan or anti-Mario Kart ... but from a realistic POV.
@MasterHob no.. GTA is not ok for me… but are we really comparing GTA6 and Mario Kart? lol … and they are just $10 in difference.
Mario Kart should be nowhere near $80-$90 and people shouldn’t be trying to justify it. GTA is a whole other beast and I’m not even that big of a fan.
If people are justifying $80-$90 for Mario Kart then GTA should be, following that logic, at least $130
@Olmectron I know you were being sarcastic. But the sarcasm doesn’t apply with Astrobot and the PS5 example tbh.
Anyway… I think this dragged too long. I would be lying if I’d say im not intrigued or hyped by the new MK because I’m a huge Nintendo consumer. It’s just that I don’t want Nintendo to opt for this approach going forward. And pulling the whole industry to their own price hikes.
It was just a matter of time when GTA6 arrived.
But let’s be honest… can we compare Mario Kart World with GTA6 in the content and development department for just a difference of $10 dollars ($100 rumors)? GTA is a whole other beast.
Just to give some thought about it.
Anyway, it was nice to discuss this with you without getting at each other’s throats. But I need to close this discussion for my sake. Have a great day
@Olmectron yeah that’s why I said I gave you that point. However their initial strategy is always selling at a profit. So my point still stands. They never sell at a loss unless they are forced to.
Yeah.. your Astrobot example… after how many years the PS5 in the market? 5 years?
MKW is a day one bundle.
@Olmectron ok, they sold it at a loss for a time… AFTER a price cut (I’ll give you that). But it further proves my point. They never sell at a loss UNLESS they screw up. MK’s profit starts at a $40-$50 price tag…. So… UNLESS they screw it up, which I hope, they will cut the price to $70 (industry standards) and still make quite a profit.
It’s not that I feel ripped off because of mere $20 … it’s because if we enable them then ALL their upcoming games will be $80. Just like they felt after TotK.
Hell, don’t take my word for it… even an expert like an ex-boss from Sony is saying that $80 is ridiculous.
@Haruki_NLI you’re getting confused about not reaching sales expectations rather than selling at a loss. Selling at a loss would be selling Bayonetta 3 at $20 at launch… and not reaching sales expectations and not making a profit would be selling at $80 (at a profit per unit) but only selling 2,000 units.
And the WiiU and 3DS never sold at a loss. 3DS is even more proof of that, that they were able to do a price cut.
@KociolekDoSyta exactly. They are still making a profit at $50…(because, repeat after me people, Nintendo never sells at a loss) that’s why they are able to bundle it. Now, increasing that to $80-$90 is pure greediness. It’s almost 75%-80% in profit.
Also, let’s be honest… in 2024 alone , Nintendo’s net profit was $3.2 billion dollars.
@LUIGITORNADO Im not villainizing anything. I’m giving proof.
You proved my point. Does Nintendo sell at a loss? No. That’s what I said and it’s a simple fact.
And it supports the argument that if they are bundling the game, then their profit starts at a $30-$40 price tag for the game. It’s not like they are taking a hit because the game is actually $60 and just making a 30% profit. The bundle is proof of that.
Can they still sell MKW at $70 and make a 80-90% profit? Yes they can. Just like they have been doing for decades.
@LUIGITORNADO Microsoft and PlayStation sell their consoles at a loss initially for higher sales numbers. They take the hit to put more consoles and ecosystems for games out there.
Nintendo is well known to never sell anything at a loss or eating a cost for consumers.
MK being bundled with the Switch 2 means their profit line starts at $30 or $40 …. Which means that even at $60 their would be making quite a profit. $80 is just greediness.
In MK’s situation they could have eaten a $10 cost to motivate people to buy it and have higher sales… in this case they are upping the price which will be reflected in lower sales numbers. Just like @datamonkey puts it.
Nintendo is testing the consumer limits with its most popular game because they know we are all Mario Kart sheeps.
@hiptanaka I mean… one thing is to capitalize on success, which I can get behind that for Nintendo… but don’t tell me a 30%+ increase in less than two years is somewhat defendable. They are testing the waters again like with TotK. And if they don’t see people getting upset about it, they will not read the room and see this as the next standard, and then the next, and the next.
It’s a “Vote with your wallet” situation as always.
@hiptanaka I agree, maybe it’s the reason that, they are the ones pulling the trigger… without a good reason. There was only a year between their $60 games and now $80-$90 … that’s a 30%+ increase in two years… not even inflation is an excuse.
In my personal case it’s not about money, it’s about principle. There’s a reason why people always warn against Nintendo being on top… they tend to give in to greediness.
Also, yes, budget doesn’t mean quality in any way, I’m saying that through an economics lens. It’s like cinema, movies with higher budgets bet their returns on sales… not by raising the ticket prices because they feel the movie “is the best”.
@Olmectron man… I LOVE Mario Kart and have played them since the SNES. What I don’t love is defending something that shouldn’t be defended.
TotK certainly wasn’t a $70 game… and I love Zelda… but we all knew it was just an experiment to spearhead higher prices … and guess what… it worked for Nintendo.
Then they saw that success and used it as an excuse to raise prices again by 25%-30%. Guess what is gonna happen next when Mario Kart sells millions at $80-$90?
People are just enabling a greedy Nintendo.
That’s why I can’t defend this.
@Olmectron stay on topic… I never said their quality depends on budget. I said that games with higher budgets are usually more complex to develop… hence the higher budgets. And if a game has a higher budget, they tend to recover that with either raising the price or betting on the number of sales.
And since the high number of sales is 100% guaranteed for a Mario Kart game… there’s absolutely no reason for a price increase.
Nintendo is betting on both things.
Ugh… and it’s not because they look childish. DK also looks “childish” … why does that cost $70 then? It’s about content? Then why do other content heavy titles still cost $60?
Use RDR2 as an example then. The TLOU2 example is because of its budget.
@sanderev easy… the budgets. Mario Kart 8 Deluxe estimated budget was $50 million. And let’s say, first example that comes to mind…. The Last of Us 2 budget was $220 million.
Mario Kart World won’t be a $200M+ budget game… that’s for sure. There are many things in development that MK doesn’t have that others do, like a script, story, voice acting, (form the top of my mind) etc etc.
Yet those games still cost $60-$70 vs $80-$90.
Now… what’s the excuse?
@olmectron what does that have to do with anything? DK is also “childish looking” as you put it… yet, that game is $70. Yes, some assets and textures from those “childish looking” games are cheaper to accomplish.
But if we are talking about content… why does a game like Xenoblade Chronicles with HUNDREDS of hours of content still cost $60-$70?
Again… what’s the excuse?
The only difference is that Nintendo knows they can get away with this game because MK8 is their best selling game.
But it’s curious that they can bundle it and sell it for $40 right? Mhhh almost sounds like their profit line starts around $30-$40 huh? Reaaally suspicious that suddenly they have the need to sell it for double?
Again… remember that Nintendo NEVER sells at a loss.
He is right that people are just buying the brand and exclusivity, there’s absolutely no reason for a price hike that big.
He is an ex-boss but I just see Sony salivating at this opportunity and path that Nintendo cleared for everyone else to raise the prices.
And to be honest, there’s just no excuse for MKW to cost $80 when there are other games out there that are more… let’s say… development and content heavier and with higher budgets than MK.
If they are able to bundle it with the Switch2 it means that they are able to lower the price at least to $70 or $60 without a bundle.
LMAOOOO ... recency based much??
I agree with @Lizuka almost every time... the Wii had the best lineup. A new Zelda and Wii Sports that changed the way you ever played before? ohhh and Excite trucks
Yes... it was a great lineup.
In second place I would put the SNES or N64 ... it isn't about quantity but quality.
@Beetlebum91 I mean... you gotta get to a middle ground... not too linear like Skyward Sword because you take away the freedom... but not too open world like TotK because you take away the structured design.
Ocarina of Time and classic Zeldas were the middle ground... it was a bit "do your own thing" but with a structured progression and design.
Aonuma is outdated to be honest. If he can't understand the reason why 20 previous Zelda games became popular in the first place ... then he isn't fit for the job anymore.
2 games in and many people are fed up of with this formula. Unlike 20 that came before.
Now imagine this situation with other franchises repeating ad nauseum. All looking and playing the same, like a gigantic mix of sand boxes, fetch quests and unstructured stories.
@PikaPhantom have we gotten confirmation about that? I didn't watch the Treehouse tbf. And if so... phew... a sigh of relief. Imagine stripping the Metroidvania progression in favor of an open world for the game that popularized the sub-genre... blech...
So... turning every single game to open world now is "genre defining"?? Suuuuure
IMO it just converts creative formulas into big sand box fetch quests.
It's ok here and there... but not for everything! (There's rumors the new Resident Evil and the new Mario are open world too) .. sigh....
In a few years every game will be the same ... 100 hour fetch quests
@Daniel36 those SD cards cost way too much, and if you divide them by, maybe 10 games that fit on there then it’s like adding a $20 above the already $90 that the games cost.
Also, I still have my NES cartridges and my Zelda’s batteries still work perfectly. Tbh honest I don’t like double dipping unless they add content.
But I get what you mean. The thing is, it’s not the inconvenience, it’s the bawlls of Nintendo doing this and on top of that charging $10-$20 above industry standards. This is the cherry on top. I mean, if you’re gonna start doing these shenanigans, let it show on the price. I mean it’s obvious they are cutting corners on costs AND charging a really high premium for everything.
@Daniel36 the difference is that you could play the game even without the patch. And this... you've got a useless piece of plastic when servers go down.
Worse and worser news surrounding this console. All the happiness that came with that reveal is now long gone. I'm out. Maybe after the first year. I have many games in my backlog to play on my S1 and PS4 to tide me over and screw Nintendo for now.
@PushMyGran86 that’s not an argument for a high price. People still play Tetris 99 … does that mean it should’ve cost $80 or $90?
And in that case, why does DK still cost $70-$80 then? It’s not like it’s a game where it will be played to death 7 years later.
Sorry but that is not an argument for the price as it doesn’t cost Nintendo to add replayability anything more than any other game.
It’s because they know it’s their best selling game and they can get away with it… just like they did with TotK raising game prices to $70 even though it was mostly the same game as BotW, with the same map. It never justified its $70 price tag. It was just a little experiment to justify themselves. They thought that people would blindly buy their games for a higher price still. If it worked for them with TotK, they thought nothing would stop them with their next best seller IP, isn’t it?
So… you’re telling me there’s no real reason for Nintendo to charge $80-$90 for games then 🤬🤬
Because, let’s be honest. There are far more games that cost $60 with heavier, more complex development times, with higher budgets, expenses, and better graphics and assets than Mario Kart.
It’s not the Switch cart tax because of the capacity… it’s 100% greed.
I never thought I’d be saying this about my favorite company but I hope the launch is a disaster ala 3DS so we can return to the humble and consumer friendly Nintendo.
“So what went wrong? Ellis and Yang suggested Nintendo now lacks the consumer mindfulness it once had, following former NOA boss Reggie Fils-Aimé’s retirement and the tragic loss of former Nintendo head Satoru Iwata.”
Comments 1,036
Re: Crash And Spyro Dev Wants To Partner With Team Xbox For A Crack At Banjo
At this point just give it to anybody! Ubisoft, Activision if you need to. What’s is worse than nothing, Microsoft or Nuts and Bolts?
Hell… give it to Project Dream, they have better ideas in a 1-minute video than Microsoft in 25 years.
https://youtu.be/xdXtmJVKpcg?si=JRwGcv98h4vv4zHN
Or give it to Playtonic!
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@Dang_69 I agree with you there… but then why do shooters feel more comfortable (and are more popular) on Xbox and PS?
I remember that Metroid Prime felt better with analogue triggers when charging your beam … felt more realistic.
Re: Round Up: The First Impressions Of Donkey Kong Bananza Are In
@N00BiSH hehehe…. I know this is an unpolpular opinion…. But I really liked DK 64 back in it’s time 😅 …
Re: Round Up: The First Impressions Of Donkey Kong Bananza Are In
“the in-game map felt more like a chunk of the Breath of the Wild map than a world from Odyssey."
Uh-oh… that line worries me. I don’t want every game BotW-fied
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
That’s what the L and R are for!
If you wanted instancy for a command, then assign that input to the L and R… if you wanted something that needs more finesse… assign it into the ZL and ZR ….
That’s why they were added in the first place.
I always thought it was more of a patent issue with other companies… not out of stubbornness.
I can understand that thought during the GC era in which the only workaround to that was the small purple Z-button…. But now that we have TWO buttons like that you could’ve had the variety.
The analog triggers are like joysticks in which the further you push your character either runs or walks…. (I forgot the term) It’s the evolution for triggers.
There’s a reason why the GC controller is considered one of the best.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@MasterHob its based on their predecessors. Will Mario Kart have a living city like GTA? I'm 100% sure it wont.
"be real. Budget doesn’t determine how much a game can realistically charge."
And even Nintendo used that approach to defend TotK's price when it released. And either you sell it cheaper and expect higher sales... or you sell it at a higher price and expect lower sales. Basic economics.
And budget can give you a pretty good idea on how much work (and the size of the workforce) that its being put into a game.
Lets take RDR2 for example. Which one do you think needed a bigger workforce and investment put into it... Mario Kart 8 or RDR2? Which one has more assets? Which one required more artists? (Writers, mocap actors, new technologes, etc.) Which one required more time in the oven for the content offered? Which one spent more money to pay for more things being put on the game?
Yes, by the trailer alone I can say which one requires a bigger workforce and budget. That means a higher amount of money being put into it that needs to make a Return of Investment. That's why GTA has "the right" to be pricier (I dont condone it though) if we are following Nintendo's pricing philosophy of "this has more content than other games, so the price is gonna be higher". If we follow that logic, then GTA 6 must cost $130 ... right?
If one game is investing 1 billion bucks in content... then I can "agree" a higher price .... but if the other is investing 25% of that budget in content ... I cant fathom its price being almost the same price as the other one (a mere $10 in difference)
Like you said... I'll wait to hear more from Mario Kart... but I know Mario Kart... I know it won't include a living, breathing city in the same level as a GTA. I'm hyped for it... but I'm realistic.
I just don't want to defend this new philosophy and enabling Nintendo to not have a floor or a ceiling with this "variable pricing". Because its going to bite our asses in the future... just like I said when TotK released... and look where we are now, just 2 mere years later.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@MasterHob because if Mario Kart is $80-$90 (yes... $90 in many countries, the US and Europe arent the only regions) ... then GTA has all the right to cost $130 if we are following the logic of price increases vs content and development.
I mean, you just need to see the budget for GTA 6 (according to insiders its at least 1 billion!! and up to 2,000 people working on it,) even if you slash these leaked numbers in half you know that its way higher in complexity, content and development difficulty than Mario Kart... come on... lets be real.
(I'm not judging quality of the end product for any of them) ... but like I said... lets be real.
If GTA ends up being $100 then Mario Kart doesn't have any right to be $80-$90.
And I'm not saying this as a GTA fan or anti-Mario Kart ... but from a realistic POV.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@MasterHob no.. GTA is not ok for me… but are we really comparing GTA6 and Mario Kart? lol … and they are just $10 in difference.
Mario Kart should be nowhere near $80-$90 and people shouldn’t be trying to justify it. GTA is a whole other beast and I’m not even that big of a fan.
If people are justifying $80-$90 for Mario Kart then GTA should be, following that logic, at least $130
Re: Reggie Fils-Aimé Weighs In On 'Switch 2 Welcome Tour' Controversy (Sort Of)
@The_Spanner yes.. $10 over here… another $10 over there… plus another $10 over there… but don’t forget those other extra $10
Re: Reggie Fils-Aimé Weighs In On 'Switch 2 Welcome Tour' Controversy (Sort Of)
See? Even Reggie knows Nintendo’s new pricing philosophies are all wrong.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Olmectron I know you were being sarcastic. But the sarcasm doesn’t apply with Astrobot and the PS5 example tbh.
Anyway… I think this dragged too long. I would be lying if I’d say im not intrigued or hyped by the new MK because I’m a huge Nintendo consumer. It’s just that I don’t want Nintendo to opt for this approach going forward. And pulling the whole industry to their own price hikes.
It was just a matter of time when GTA6 arrived.
But let’s be honest… can we compare Mario Kart World with GTA6 in the content and development department for just a difference of $10 dollars ($100 rumors)? GTA is a whole other beast.
Just to give some thought about it.
Anyway, it was nice to discuss this with you without getting at each other’s throats. But I need to close this discussion for my sake. Have a great day
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Olmectron yeah that’s why I said I gave you that point. However their initial strategy is always selling at a profit. So my point still stands. They never sell at a loss unless they are forced to.
Yeah.. your Astrobot example… after how many years the PS5 in the market? 5 years?
MKW is a day one bundle.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Olmectron ok, they sold it at a loss for a time… AFTER a price cut (I’ll give you that). But it further proves my point. They never sell at a loss UNLESS they screw up. MK’s profit starts at a $40-$50 price tag…. So… UNLESS they screw it up, which I hope, they will cut the price to $70 (industry standards) and still make quite a profit.
It’s not that I feel ripped off because of mere $20 … it’s because if we enable them then ALL their upcoming games will be $80. Just like they felt after TotK.
Hell, don’t take my word for it… even an expert like an ex-boss from Sony is saying that $80 is ridiculous.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Haruki_NLI you’re getting confused about not reaching sales expectations rather than selling at a loss. Selling at a loss would be selling Bayonetta 3 at $20 at launch… and not reaching sales expectations and not making a profit would be selling at $80 (at a profit per unit) but only selling 2,000 units.
And the WiiU and 3DS never sold at a loss. 3DS is even more proof of that, that they were able to do a price cut.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@KociolekDoSyta exactly. They are still making a profit at $50…(because, repeat after me people, Nintendo never sells at a loss) that’s why they are able to bundle it. Now, increasing that to $80-$90 is pure greediness. It’s almost 75%-80% in profit.
Also, let’s be honest… in 2024 alone , Nintendo’s net profit was $3.2 billion dollars.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@LUIGITORNADO Im not villainizing anything. I’m giving proof.
You proved my point. Does Nintendo sell at a loss? No. That’s what I said and it’s a simple fact.
And it supports the argument that if they are bundling the game, then their profit starts at a $30-$40 price tag for the game. It’s not like they are taking a hit because the game is actually $60 and just making a 30% profit. The bundle is proof of that.
Can they still sell MKW at $70 and make a 80-90% profit? Yes they can. Just like they have been doing for decades.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@LUIGITORNADO Microsoft and PlayStation sell their consoles at a loss initially for higher sales numbers. They take the hit to put more consoles and ecosystems for games out there.
Nintendo is well known to never sell anything at a loss or eating a cost for consumers.
MK being bundled with the Switch 2 means their profit line starts at $30 or $40 …. Which means that even at $60 their would be making quite a profit. $80 is just greediness.
In MK’s situation they could have eaten a $10 cost to motivate people to buy it and have higher sales… in this case they are upping the price which will be reflected in lower sales numbers. Just like @datamonkey puts it.
Nintendo is testing the consumer limits with its most popular game because they know we are all Mario Kart sheeps.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@hiptanaka I mean… one thing is to capitalize on success, which I can get behind that for Nintendo… but don’t tell me a 30%+ increase in less than two years is somewhat defendable. They are testing the waters again like with TotK. And if they don’t see people getting upset about it, they will not read the room and see this as the next standard, and then the next, and the next.
It’s a “Vote with your wallet” situation as always.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Poco_Lypso exactly.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@hiptanaka I agree, maybe it’s the reason that, they are the ones pulling the trigger… without a good reason. There was only a year between their $60 games and now $80-$90 … that’s a 30%+ increase in two years… not even inflation is an excuse.
In my personal case it’s not about money, it’s about principle. There’s a reason why people always warn against Nintendo being on top… they tend to give in to greediness.
Also, yes, budget doesn’t mean quality in any way, I’m saying that through an economics lens. It’s like cinema, movies with higher budgets bet their returns on sales… not by raising the ticket prices because they feel the movie “is the best”.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Olmectron man… I LOVE Mario Kart and have played them since the SNES. What I don’t love is defending something that shouldn’t be defended.
TotK certainly wasn’t a $70 game… and I love Zelda… but we all knew it was just an experiment to spearhead higher prices … and guess what… it worked for Nintendo.
Then they saw that success and used it as an excuse to raise prices again by 25%-30%. Guess what is gonna happen next when Mario Kart sells millions at $80-$90?
People are just enabling a greedy Nintendo.
That’s why I can’t defend this.
Re: Nintendo: Hyrule Warriors: Age Of Imprisonment Is A "Canonical Tale"
Time to move on from this Zelda era.
I’m not gonna fall for another repetitive Warriors game branded with Zelda again, canon or not.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Olmectron I can bet my ass MKW is not on a $200 million development budget because they are not creating a game from the ground up.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Olmectron stay on topic… I never said their quality depends on budget. I said that games with higher budgets are usually more complex to develop… hence the higher budgets. And if a game has a higher budget, they tend to recover that with either raising the price or betting on the number of sales.
And since the high number of sales is 100% guaranteed for a Mario Kart game… there’s absolutely no reason for a price increase.
Nintendo is betting on both things.
Ugh… and it’s not because they look childish. DK also looks “childish” … why does that cost $70 then? It’s about content? Then why do other content heavy titles still cost $60?
Use RDR2 as an example then. The TLOU2 example is because of its budget.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@sanderev easy… the budgets. Mario Kart 8 Deluxe estimated budget was $50 million. And let’s say, first example that comes to mind…. The Last of Us 2 budget was $220 million.
Mario Kart World won’t be a $200M+ budget game… that’s for sure. There are many things in development that MK doesn’t have that others do, like a script, story, voice acting, (form the top of my mind) etc etc.
Yet those games still cost $60-$70 vs $80-$90.
Now… what’s the excuse?
@olmectron what does that have to do with anything? DK is also “childish looking” as you put it… yet, that game is $70. Yes, some assets and textures from those “childish looking” games are cheaper to accomplish.
But if we are talking about content… why does a game like Xenoblade Chronicles with HUNDREDS of hours of content still cost $60-$70?
Again… what’s the excuse?
The only difference is that Nintendo knows they can get away with this game because MK8 is their best selling game.
But it’s curious that they can bundle it and sell it for $40 right? Mhhh almost sounds like their profit line starts around $30-$40 huh? Reaaally suspicious that suddenly they have the need to sell it for double?
Again… remember that Nintendo NEVER sells at a loss.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
He is right that people are just buying the brand and exclusivity, there’s absolutely no reason for a price hike that big.
He is an ex-boss but I just see Sony salivating at this opportunity and path that Nintendo cleared for everyone else to raise the prices.
And to be honest, there’s just no excuse for MKW to cost $80 when there are other games out there that are more… let’s say… development and content heavier and with higher budgets than MK.
If they are able to bundle it with the Switch2 it means that they are able to lower the price at least to $70 or $60 without a bundle.
Remember that Nintendo NEVER sells at a loss.
Re: Talking Point: Does Switch 2 Have Nintendo's Best Launch Line-Up Ever?
LMAOOOO ... recency based much??
I agree with @Lizuka almost every time... the Wii had the best lineup. A new Zelda and Wii Sports that changed the way you ever played before? ohhh and Excite trucks
Yes... it was a great lineup.
In second place I would put the SNES or N64 ... it isn't about quantity but quality.
Re: My Nintendo Adds A Switch 2 Reward (North America)
@Abrammchi lol... this is sad ... at least give us a well designed coaster ...
What the hell am i saying... I live in Mexico... we don't even get these rewards over here lol
Re: My Nintendo Adds A Switch 2 Reward (North America)
Lmao… what the hell is this crap?
It’s something you could get for free out of any random corporate booth.
Any Switch icon has more value than this lol…
Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining
@LikelySatan he would be a wild test audience and focus group lol.
Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining
@Beetlebum91 I mean... you gotta get to a middle ground... not too linear like Skyward Sword because you take away the freedom... but not too open world like TotK because you take away the structured design.
Ocarina of Time and classic Zeldas were the middle ground... it was a bit "do your own thing" but with a structured progression and design.
Aonuma is outdated to be honest. If he can't understand the reason why 20 previous Zelda games became popular in the first place ... then he isn't fit for the job anymore.
2 games in and many people are fed up of with this formula. Unlike 20 that came before.
Now imagine this situation with other franchises repeating ad nauseum. All looking and playing the same, like a gigantic mix of sand boxes, fetch quests and unstructured stories.
@PikaPhantom have we gotten confirmation about that? I didn't watch the Treehouse tbf. And if so... phew... a sigh of relief. Imagine stripping the Metroidvania progression in favor of an open world for the game that popularized the sub-genre... blech...
Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining
So... turning every single game to open world now is "genre defining"?? Suuuuure
IMO it just converts creative formulas into big sand box fetch quests.
It's ok here and there... but not for everything! (There's rumors the new Resident Evil and the new Mario are open world too) .. sigh....
In a few years every game will be the same ... 100 hour fetch quests
Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts
@Daniel36 those SD cards cost way too much, and if you divide them by, maybe 10 games that fit on there then it’s like adding a $20 above the already $90 that the games cost.
Also, I still have my NES cartridges and my Zelda’s batteries still work perfectly. Tbh honest I don’t like double dipping unless they add content.
But I get what you mean. The thing is, it’s not the inconvenience, it’s the bawlls of Nintendo doing this and on top of that charging $10-$20 above industry standards. This is the cherry on top. I mean, if you’re gonna start doing these shenanigans, let it show on the price. I mean it’s obvious they are cutting corners on costs AND charging a really high premium for everything.
Re: Nintendo Understands Switch Owners May Not Be "Ready To Jump To Switch 2"
@Poco_Lypso agree... this time is about sending a message.
Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts
@Daniel36 the difference is that you could play the game even without the patch. And this... you've got a useless piece of plastic when servers go down.
Re: Nintendo Understands Switch Owners May Not Be "Ready To Jump To Switch 2"
Yep... I'll make the jump when I can pirate the damn thing. Its a matter of principle against those $80-$90 price tags. There's just no excuse.
Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts
Xbox One had a disastrous reveal for less. Why does Nintendo think they get a pass for this?
Re: Switch 2 GameChat Choppy Frame Rate Explained By Nintendo
I completely agree with @shepdawg1 ... this right now is a non-issue.
There's worse things to focus on about the Switch 2.
Re: It's Official, Switch 2 Joy-Con Will Not Feature Hall Effect Sticks
Worse and worser news surrounding this console. All the happiness that came with that reveal is now long gone. I'm out. Maybe after the first year. I have many games in my backlog to play on my S1 and PS4 to tide me over and screw Nintendo for now.
Re: There's A New Way To Add Friends On Nintendo Switch 2
@Kyloctopus ahh but this time you can design and customize your own QR code and the Nintendo tool will cost you $9.99
Re: Nintendo Confirms US Price For 'Switch 2 Welcome Tour'
This tutorial should have been $80 … not $10
Re: Nintendo Comments On Mario Kart World's Controversial Price
I’ll start calling this the “Nintendo open world tax”
F open worlds
Re: Switch 2 Game Cart Max Capacity Is 64GB, Says CD Projekt Red
@PushMyGran86 that’s not an argument for a high price. People still play Tetris 99 … does that mean it should’ve cost $80 or $90?
And in that case, why does DK still cost $70-$80 then? It’s not like it’s a game where it will be played to death 7 years later.
Sorry but that is not an argument for the price as it doesn’t cost Nintendo to add replayability anything more than any other game.
It’s because they know it’s their best selling game and they can get away with it… just like they did with TotK raising game prices to $70 even though it was mostly the same game as BotW, with the same map. It never justified its $70 price tag. It was just a little experiment to justify themselves. They thought that people would blindly buy their games for a higher price still. If it worked for them with TotK, they thought nothing would stop them with their next best seller IP, isn’t it?
Re: Switch 2 Game Cart Max Capacity Is 64GB, Says CD Projekt Red
So… you’re telling me there’s no real reason for Nintendo to charge $80-$90 for games then 🤬🤬
Because, let’s be honest. There are far more games that cost $60 with heavier, more complex development times, with higher budgets, expenses, and better graphics and assets than Mario Kart.
It’s not the Switch cart tax because of the capacity… it’s 100% greed.
I never thought I’d be saying this about my favorite company but I hope the launch is a disaster ala 3DS so we can return to the humble and consumer friendly Nintendo.
Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal
Nintendo has truly hit it's PS3 phase.
Re: Can You Conquer Mastermind's Fiendishly Difficult Legend Of Zelda Quiz?
Wooo top 10 for now
Re: Opinion: No One Is Talking About The Switch 2's Best Feature
Forget the rumble… we need the drift!!
Re: Nintendo Delays Switch 2 Pre-Orders In The US Amidst New Trump Tariffs
Removed
Re: Nintendo Delays Switch 2 Pre-Orders In The US Amidst New Trump Tariffs
Removed
Re: Select EU Retailers Are Abandoning Nintendo's Suggested Retail Price For Switch 2 Games
@Folkloner its already chaos in there... people are already expressing their disgust and voting with their comments in the live channels.
Also:
https://www.ign.com/articles/former-nintendo-pr-managers-say-switch-2-and-mario-kart-world-price-backlash-a-true-crisis-moment-for-nintendo?
“So what went wrong? Ellis and Yang suggested Nintendo now lacks the consumer mindfulness it once had, following former NOA boss Reggie Fils-Aimé’s retirement and the tragic loss of former Nintendo head Satoru Iwata.”