@Isaix that’s why I said I would pirate them? Also no, I don’t think making them faster is gonna help either. Games take time for a reason, it doesn’t help churning them out every week and transforming them into content.
Hey guys… unfortunately user @itsashame shared the teaser for the project and it looks nothing remotely to sadness (just that the teaser is live action too lol) squashing all hope.
But maybe it’s time to start asking the team on forums about what happened with the game like @Johnny_Arthur did and maybe that could spark some interest from Bloober team to recover that project. Idk
@Aneira he could mean some aspects of the games. RE combat Silent Hill’s psychological mood Limbo’s black and white looks. Eternal Darkness schizophrenic features and themes or branching storylines.
@Automated_Unit_4937 it wasn’t going to be live action… the trailer was live action because they only used it as proof of concept and had nothing developed yet.
But the game didn’t get too far, only a few 3D objects were rendered like a passenger car from the train before the accident and a few things.
They should retake the project and actually make …. Remember that cancelled little Wii game called SADNESS?
Edit: Oh sht… and reading further into it… it was in development by NIBRIS… which was another Polish studio, and when it disintegrated its staff and projects went to … guess who….. Bloober team.
Now THAT would actually be amazing as that little undeveloped gem had everything going on for it as a concept: a gothic psychological horror game with a pre-World War 1 Russia setting and themes around narcolepsy, schizophrenia and nyctophobia sprinkled with Slavic mythology and monsters, all in black and white.
Sounds like RE, SH, Limbo, Eternal Darkness to me.
@Isaix it’s not that they make them better … it’s that they make them quicker and cheaper… which in turn strips the game out of what it is supposed to be and just becomes another cog in the CONTENT machine. Just like TV has become. Give it a few years.
You’re not playing a handcrafted experience, they are just teaching you to just CONSUME and CONSUME quickly without care of what you’re playing. Because the next machine-made game is around the corner every week ad nauseum for eternity!
The industry actually has been at that point for a few years now, with a few exceptions popping now and then every month.
Now imagine, in a decade, when those exceptions disappear and everything is just AI made, with human creativity now gone.
Use AI and I will pirate your game. Simple as that. If humans don’t get the money I’m paying for, then you will not get a dime and I will still play your product in retaliation.
@DennyCrane “They don't seem to artificially pad out their games either, which as a gamer is nice to know your time is respected“
Ooooph…. You decided to speak with the truth. Something Nintendo is seeming to forget as time goes by.
Ufff been playing it these days… the desert area is atrocious and way too big… and the bike just takes you out of the mood and gameplay. The elemental areas are just too linear… and the weapons feel quite uninspired. The creature log is too thin, the scans are too few. Boss designs are meh.
I miss the times when you were surprised by the new uses of the visors, beams and suits.
Definitely my least preferred prime game.
What a dissapointing way to end 8 years of waiting.
There’s just so much tampering with the working formula that it feels … weird and kind of awful. Just like TotK.
Hopefully it gets better in the latter half.
Architecture and music is flawless though.
It’s still a good and fun game… but not an excellent Metroid Prime game :/
Open empty worlds shouldn’t belong in a Metroid game at all tbh
Hi @AlanaHagues… thanks for the review. Are there new Pokémon that can be transferred to HOME? Or are all just Mega Evolutions that are just triggered by items that we cannot transfer and obtain in each new entry?
If there are no new Pokémon then I don’t need this to continue my collection.
Some mini games were some of the hardest games I’ve experienced, but fun as a challenge. It should have been free though… definitely should have been included…. Just like Mario Kart shouldn’t have been $10-15 more just because of their open world tax…. That’s a worse offense to gaming
One of the few Cube games I've never played.... and was thinking about emulating it a few months back. Now I'm ready for this after 100% Kirby Air Riders and playing alongside MP4
@Thirteen1355 let me know when another Metroid Prime is made. I’ll wait for your comment in around 7 to 8 years. In the meantime I’ll take what I can get. Doesn’t mean I agree with the decisions made and the direction taken.
And just like the guy above you said….
Go play it and decide for yourself! Otherwise, you're not really a Metroid fan.
@Sonicka yeah I know what you mean… it’s just that this guy was getting dense.
Anyway, I’ve read the IGN review and they mentioned that yeah, it acts as a main hub “open area” in which biome entrances are at the borders. You enter these biomes, which are a bit linear and you almost do everything on your first go and then leave, go back to the main hub and go to the next area.
The attractive aspect of Metroid is that these areas were interconnected and were a bit of a maze in which new items and abilities gave you access to new hidden areas.
You don’t need a big ass area to do that.
I actually liked your comparison to Wind Waker. It might be like that.
I’m not against open worlds when IPs are made around that. This one feels tacked on, and most critics are saying the same thing.
It seems they just wanted to get into a fad… because the game could have had worked exactly the same without this open area.
And I don’t want to argue, but the initial areas in other Metroids wouldn’t be a good comparison, as most of them are on the edges of a single biome and you don’t revisit them everytime to move throughout the game and don’t have these “fetch quests” that some are saying this one has.
Also, I’m still excited about the game. But I don’t like every modern game working the same way nowadays
@Lilligant562 “ At even the most basic level of sense - don't you want any variety in this iconic gaming series??”
So, let me see:
-Modern Zelda - open world
-Modern Mario Kart - open world
-Modern Metroid - open world
-Modern Mario - probably open world
And you say I don’t want variety? Ohh on the contrary mate. I WANT variety. Making every IP open world is NOT variety.
Ohh and making something open world IS NOT innovation.
Anyway, I won’t fall into your bait more than I already have.
@Retrodouche lol ... well... it doesn't sound half bad ... but we already got Luigi's Mansion 2 with 5 mansions and didn't quite worked out like the other 2 games
But changing from mansions to a haunted theme park is actually a neat idea. Not necessarilly open world... but the theme and environments could be interesting.
@CammyUnofficial my 12 year old nephew couldn't get into BotW, for him it also felt bloated and overly big with no reason to back its size up ... but he spends most of his time on Roblox, Silksong and stuff like that.
@Lizuka hahaha... feel the same way. I don't remember the cutscenes being that bad... buuuuut I dont remember that much about the game (been planning to replay it on my WiiU for a while now) And I've been thinking that too. After they finish with the Prime Remasters... they totally should go with Other M.... but I guess they won't as people wouldn't be ecstatic about revisiting that game again.
@Offolsense I see what you say, but scanning is optional. It's just a way of in-game world building, which the 2D games lacked in a way.
The slow gameplay comes with the change of perspective.
But what I mean is that the structure is exactly the same and it converted greatly. The Metroidvania structure worked, the environments, the maze-like structure, the combat transitioned well, the enemies and bosses, and the get an item to explore new areas design. That's why It was considered a First Person Adventure... not a FP Shooter.
In spirit and design they are the same games and that's one of Retro Studios greatest accomplishments.
I think you feel like Other M did it ok because well... that game is mostly 2D. Which, btw, I really liked Other M.... it gets more hate than it deserves.
@UltimateOtaku91 exactly. That's what some people complain about. Instead of finding new creative ways they just want to go bigger and open-world. Imagine if, in the future, every game just becomes open-world slop... every game would be the same. There would be no variety.
Open world is a genre killer.
I don't mind if they sell me new games made like that from scratch, like Horizon for example, some of them are really good. But don't tell me that the only way to innovate, lets say, Mario Kart or Metroid ... is to make it open world.
I would never, in my life, would want to see a Luigi's Mansion open world for example. There's just some games that their whole identities revolve around certain concepts and gameplay elements. Turning all of them into fetch quests just makes gaming like a big gray blob.
Comments 1,073
Re: Censored Dispatch Artwork Spotted On Nintendo's Digital Storefront
@AussieMcBucket it went dark right? Just as dark as redacted lines
Re: Censored Dispatch Artwork Spotted On Nintendo's Digital Storefront
@AussieMcBucket and little girls for rich people… ohh and trailer parks
Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?
@Isaix that’s why I said I would pirate them?
Also no, I don’t think making them faster is gonna help either. Games take time for a reason, it doesn’t help churning them out every week and transforming them into content.
Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."
Hey guys… unfortunately user @itsashame shared the teaser for the project and it looks nothing remotely to sadness (just that the teaser is live action too lol) squashing all hope.
But maybe it’s time to start asking the team on forums about what happened with the game like @Johnny_Arthur did and maybe that could spark some interest from Bloober team to recover that project. Idk
Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."
@Itsashame ahhh it’s a shame ☹️
Re: Censored Dispatch Artwork Spotted On Nintendo's Digital Storefront
@AussieMcBucket don’t forget the founding fathers also wanted bacon burgers and fries on the side of freedom and guns.
‘Murica!
Re: Censored Dispatch Artwork Spotted On Nintendo's Digital Storefront
I wonder if those Hentai games in the eshop are censored on the promotional banners too
Re: Censored Dispatch Artwork Spotted On Nintendo's Digital Storefront
Needs more guns, America loves those.
Universe-forbid a bit of skin.
Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."
@Aneira he could mean some aspects of the games.
RE combat
Silent Hill’s psychological mood
Limbo’s black and white looks.
Eternal Darkness schizophrenic features and themes or branching storylines.
Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."
@Ooyah Project M-adness 😉
Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."
@Automated_Unit_4937 it wasn’t going to be live action… the trailer was live action because they only used it as proof of concept and had nothing developed yet.
But the game didn’t get too far, only a few 3D objects were rendered like a passenger car from the train before the accident and a few things.
But it was going to be a fully rendered game.
Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."
They should retake the project and actually make …. Remember that cancelled little Wii game called SADNESS?
Edit: Oh sht… and reading further into it… it was in development by NIBRIS… which was another Polish studio, and when it disintegrated its staff and projects went to … guess who….. Bloober team.
Now THAT would actually be amazing as that little undeveloped gem had everything going on for it as a concept: a gothic psychological horror game with a pre-World War 1 Russia setting and themes around narcolepsy, schizophrenia and nyctophobia sprinkled with Slavic mythology and monsters, all in black and white.
Sounds like RE, SH, Limbo, Eternal Darkness to me.
Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?
@Isaix it’s not that they make them better … it’s that they make them quicker and cheaper… which in turn strips the game out of what it is supposed to be and just becomes another cog in the CONTENT machine. Just like TV has become. Give it a few years.
You’re not playing a handcrafted experience, they are just teaching you to just CONSUME and CONSUME quickly without care of what you’re playing. Because the next machine-made game is around the corner every week ad nauseum for eternity!
The industry actually has been at that point for a few years now, with a few exceptions popping now and then every month.
Now imagine, in a decade, when those exceptions disappear and everything is just AI made, with human creativity now gone.
Yey!! CONSUME!!
Re: Persona 3 Reload Switch 2 Performance Update Now Live, Targets 60fps In Docked Mode
And I just bought it 3 days ago…. Awesome
Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?
Use AI and I will pirate your game. Simple as that. If humans don’t get the money I’m paying for, then you will not get a dime and I will still play your product in retaliation.
Re: Opinion: Who Needs Link? This Top-Down Metroidvania Is The Best Zelda Game Of 2025
Actually that’s why the term Zeldavania also exists, yet not as popular though.
Also, it’s really sad now that Indies have to fill the void that the new “Zeldas” have left behind.
Re: Video: Pragmata Hands-On Impressions Shared By Capcom
@DennyCrane “They don't seem to artificially pad out their games either, which as a gamer is nice to know your time is respected“
Ooooph…. You decided to speak with the truth. Something Nintendo is seeming to forget as time goes by.
Re: Video: Pragmata Hands-On Impressions Shared By Capcom
Never forget a game of this caliber costs $59.99 while a thing like Mario Kart World costs $79.99 😂😂
And everyone who played Astral Chain and Vanquish knows this is a must buy.
Re: Marvel Cosmic Invasion "Bug-Blasting Patch" Update For Switch And Switch 2 Now Live
Have they fixed their super low res intro yet? No?
It’s an insult to display the animators’ amazing work like that…. like……. savages
Re: Guilty Gear Strive Switch Edition Update And DLC Finally Available
@MirrorFate2 sigh...... looks for a hack to add the song*
Re: Guilty Gear Strive Switch Edition Update And DLC Finally Available
@Bizzyb sigh… that one isnt in the game?
I mean come on!! It’s even in the trailer!
Re: Final Fantasy Pixel Remaster Has Sold Over 6 Million Copies
Great… now announce 13 collection for Switch 1&2 ….. and 15 and 16 for Switch 2 and we’ll have a complete collection.
Also I agree with most here, FF6 is the best in the whole series.
And… to the Square Enix gods… give us a Parasite Eve collection along a reboot.
Re: Guilty Gear Strive Switch Edition Update And DLC Finally Available
Im just here for Rosa Walton’s amazing music
The DLC is worth it for that alone
Re: Rumour: A Game-Key Card Alternative? Nintendo May Have Smaller Switch 2 Carts In The Works
We need bigger, not smaller.
I don’t see an issue with downloading a 10gb game…… 70-90gb games on the other hand ……….
Re: 'Mouse Work' Looks Like It Might Be The Switch 2 Equivalent Of 'Snipperclips'
So…. It’s December 2025 and this game hasn’t released yet? Huh?
Re: UK Charts: Metroid Prime 4 Falls From The Top Ten
Ufff been playing it these days… the desert area is atrocious and way too big… and the bike just takes you out of the mood and gameplay. The elemental areas are just too linear… and the weapons feel quite uninspired. The creature log is too thin, the scans are too few. Boss designs are meh.
I miss the times when you were surprised by the new uses of the visors, beams and suits.
Definitely my least preferred prime game.
What a dissapointing way to end 8 years of waiting.
There’s just so much tampering with the working formula that it feels … weird and kind of awful. Just like TotK.
Hopefully it gets better in the latter half.
Architecture and music is flawless though.
It’s still a good and fun game… but not an excellent Metroid Prime game :/
Open empty worlds shouldn’t belong in a Metroid game at all tbh
Re: Review: Pokémon Legends: Z-A: Mega Dimension (Switch 2) - Repetition Takes The Shine Off
@Lizuka thank you. I can skip this then.
Re: Review: Pokémon Legends: Z-A: Mega Dimension (Switch 2) - Repetition Takes The Shine Off
Hi @AlanaHagues… thanks for the review. Are there new Pokémon that can be transferred to HOME? Or are all just Mega Evolutions that are just triggered by items that we cannot transfer and obtain in each new entry?
If there are no new Pokémon then I don’t need this to continue my collection.
Re: Kirby Air Riders Updated To Version 1.2.0, Here Are The Full Patch Notes
Just 100%'d this last night... what a fun little gem
Re: Surprise! Capcom Is Bringing Pragmata To Switch 2, Demo Out Soon
Caught a bit my attention.... lets see where it is headed....
Re: Xbox Is Bringing Another Game To Switch 2 In 2026
Bah... for a while I thought it was Sea of Thieves...
Re: Random: Nintendo Switch 2 Welcome Tour Wins GameStop's "Worst Game Of The Year" Award
Some mini games were some of the hardest games I’ve experienced, but fun as a challenge. It should have been free though… definitely should have been included…. Just like Mario Kart shouldn’t have been $10-15 more just because of their open world tax…. That’s a worse offense to gaming
Re: Nintendo Expands Switch 2 GameCube Library With Wario's 3D Outing
One of the few Cube games I've never played.... and was thinking about emulating it a few months back. Now I'm ready for this after 100% Kirby Air Riders and playing alongside MP4
Re: Poll: Box Art Brawl: Duel - Metroid Prime Pinball
@Tayrailbridge it’s not even the same table on both covers
Re: Review: Simogo Legacy Collection - Nintendo Switch 2 Edition - Nothing Less Than Essential
Im confused… is this available on switch 1 too?
The Rare Replay of indies
Re: Is Mario Kart World Getting Donkey Kong Bananza DLC? Datamines Have Fans Speculating
@FlyingDunsparce ummmm there has always been a sort option with the x button? 😅
Re: Netflix Enters Agreement To Buy Warner Bros. For $82 Billion, Includes Game Studios
There goes the last platform that didn’t introduce ads up your ass… didn’t raise their prices and still had account sharing.
Awesome! 🙄
Re: Nintendo Music "Special Release" Adds Seven Tracks From Metroid Prime 4: Beyond
@kal_el_07241 some tracks could be considered spoilers… that’s why they are special releases… they only add tracks that are unimportant to the plot
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Thirteen1355 dude, don’t fall into the bait from Mr. Debater 🤣. The way that guy wrote his first comment was enough to realize.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Thirteen1355 let me know when another Metroid Prime is made. I’ll wait for your comment in around 7 to 8 years. In the meantime I’ll take what I can get. Doesn’t mean I agree with the decisions made and the direction taken.
And just like the guy above you said….
Go play it and decide for yourself! Otherwise, you're not really a Metroid fan.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Sonicka yeah I know what you mean… it’s just that this guy was getting dense.
Anyway, I’ve read the IGN review and they mentioned that yeah, it acts as a main hub “open area” in which biome entrances are at the borders. You enter these biomes, which are a bit linear and you almost do everything on your first go and then leave, go back to the main hub and go to the next area.
The attractive aspect of Metroid is that these areas were interconnected and were a bit of a maze in which new items and abilities gave you access to new hidden areas.
You don’t need a big ass area to do that.
I actually liked your comparison to Wind Waker. It might be like that.
I’m not against open worlds when IPs are made around that. This one feels tacked on, and most critics are saying the same thing.
It seems they just wanted to get into a fad… because the game could have had worked exactly the same without this open area.
And I don’t want to argue, but the initial areas in other Metroids wouldn’t be a good comparison, as most of them are on the edges of a single biome and you don’t revisit them everytime to move throughout the game and don’t have these “fetch quests” that some are saying this one has.
Also, I’m still excited about the game. But I don’t like every modern game working the same way nowadays
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 “ At even the most basic level of sense - don't you want any variety in this iconic gaming series??”
So, let me see:
-Modern Zelda - open world
-Modern Mario Kart - open world
-Modern Metroid - open world
-Modern Mario - probably open world
And you say I don’t want variety? Ohh on the contrary mate. I WANT variety. Making every IP open world is NOT variety.
Ohh and making something open world IS NOT innovation.
Anyway, I won’t fall into your bait more than I already have.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Retrodouche lol ... well... it doesn't sound half bad ... but we already got Luigi's Mansion 2 with 5 mansions and didn't quite worked out like the other 2 games
But changing from mansions to a haunted theme park is actually a neat idea. Not necessarilly open world... but the theme and environments could be interesting.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 The irony in your comment.... "Have you played the game?"
Have you?
We are basing these opinions on what people who have ACTUALLY played the game think. They are called critics.
Also... reading comprehension mate. Nobody said anything about 90% of what you're yapping about.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@CammyUnofficial my 12 year old nephew couldn't get into BotW, for him it also felt bloated and overly big with no reason to back its size up ... but he spends most of his time on Roblox, Silksong and stuff like that.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lizuka hahaha... feel the same way. I don't remember the cutscenes being that bad... buuuuut I dont remember that much about the game (been planning to replay it on my WiiU for a while now)
And I've been thinking that too. After they finish with the Prime Remasters... they totally should go with Other M.... but I guess they won't as people wouldn't be ecstatic about revisiting that game again.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Offolsense I see what you say, but scanning is optional. It's just a way of in-game world building, which the 2D games lacked in a way.
The slow gameplay comes with the change of perspective.
But what I mean is that the structure is exactly the same and it converted greatly. The Metroidvania structure worked, the environments, the maze-like structure, the combat transitioned well, the enemies and bosses, and the get an item to explore new areas design. That's why It was considered a First Person Adventure... not a FP Shooter.
In spirit and design they are the same games and that's one of Retro Studios greatest accomplishments.
I think you feel like Other M did it ok because well... that game is mostly 2D. Which, btw, I really liked Other M.... it gets more hate than it deserves.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@UltimateOtaku91 exactly. That's what some people complain about. Instead of finding new creative ways they just want to go bigger and open-world. Imagine if, in the future, every game just becomes open-world slop... every game would be the same. There would be no variety.
Open world is a genre killer.
I don't mind if they sell me new games made like that from scratch, like Horizon for example, some of them are really good. But don't tell me that the only way to innovate, lets say, Mario Kart or Metroid ... is to make it open world.
I would never, in my life, would want to see a Luigi's Mansion open world for example. There's just some games that their whole identities revolve around certain concepts and gameplay elements. Turning all of them into fetch quests just makes gaming like a big gray blob.
Re: "It's Make-Or-Break For Sure" - Shovel Knight Dev's Fate Rests On Upcoming Zelda-Like
I'm up for this game.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lizuka I agree…. Sometimes I feel gaming is leaning onto the CONTENT side of things, churning out stuff like machines instead of actually designing.