@Thirteen1355 let me know when another Metroid Prime is made. I’ll wait for your comment in around 7 to 8 years. In the meantime I’ll take what I can get. Doesn’t mean I agree with the decisions made and the direction taken.
And just like the guy above you said….
Go play it and decide for yourself! Otherwise, you're not really a Metroid fan.
@Sonicka yeah I know what you mean… it’s just that this guy was getting dense.
Anyway, I’ve read the IGN review and they mentioned that yeah, it acts as a main hub “open area” in which biome entrances are at the borders. You enter these biomes, which are a bit linear and you almost do everything on your first go and then leave, go back to the main hub and go to the next area.
The attractive aspect of Metroid is that these areas were interconnected and were a bit of a maze in which new items and abilities gave you access to new hidden areas.
You don’t need a big ass area to do that.
I actually liked your comparison to Wind Waker. It might be like that.
I’m not against open worlds when IPs are made around that. This one feels tacked on, and most critics are saying the same thing.
It seems they just wanted to get into a fad… because the game could have had worked exactly the same without this open area.
And I don’t want to argue, but the initial areas in other Metroids wouldn’t be a good comparison, as most of them are on the edges of a single biome and you don’t revisit them everytime to move throughout the game and don’t have these “fetch quests” that some are saying this one has.
Also, I’m still excited about the game. But I don’t like every modern game working the same way nowadays
@Lilligant562 “ At even the most basic level of sense - don't you want any variety in this iconic gaming series??”
So, let me see:
-Modern Zelda - open world
-Modern Mario Kart - open world
-Modern Metroid - open world
-Modern Mario - probably open world
And you say I don’t want variety? Ohh on the contrary mate. I WANT variety. Making every IP open world is NOT variety.
Ohh and making something open world IS NOT innovation.
Anyway, I won’t fall into your bait more than I already have.
@Retrodouche lol ... well... it doesn't sound half bad ... but we already got Luigi's Mansion 2 with 5 mansions and didn't quite worked out like the other 2 games
But changing from mansions to a haunted theme park is actually a neat idea. Not necessarilly open world... but the theme and environments could be interesting.
@CammyUnofficial my 12 year old nephew couldn't get into BotW, for him it also felt bloated and overly big with no reason to back its size up ... but he spends most of his time on Roblox, Silksong and stuff like that.
@Lizuka hahaha... feel the same way. I don't remember the cutscenes being that bad... buuuuut I dont remember that much about the game (been planning to replay it on my WiiU for a while now) And I've been thinking that too. After they finish with the Prime Remasters... they totally should go with Other M.... but I guess they won't as people wouldn't be ecstatic about revisiting that game again.
@Offolsense I see what you say, but scanning is optional. It's just a way of in-game world building, which the 2D games lacked in a way.
The slow gameplay comes with the change of perspective.
But what I mean is that the structure is exactly the same and it converted greatly. The Metroidvania structure worked, the environments, the maze-like structure, the combat transitioned well, the enemies and bosses, and the get an item to explore new areas design. That's why It was considered a First Person Adventure... not a FP Shooter.
In spirit and design they are the same games and that's one of Retro Studios greatest accomplishments.
I think you feel like Other M did it ok because well... that game is mostly 2D. Which, btw, I really liked Other M.... it gets more hate than it deserves.
@UltimateOtaku91 exactly. That's what some people complain about. Instead of finding new creative ways they just want to go bigger and open-world. Imagine if, in the future, every game just becomes open-world slop... every game would be the same. There would be no variety.
Open world is a genre killer.
I don't mind if they sell me new games made like that from scratch, like Horizon for example, some of them are really good. But don't tell me that the only way to innovate, lets say, Mario Kart or Metroid ... is to make it open world.
I would never, in my life, would want to see a Luigi's Mansion open world for example. There's just some games that their whole identities revolve around certain concepts and gameplay elements. Turning all of them into fetch quests just makes gaming like a big gray blob.
@Elock I disagree… that’s why the Prime series were revered when they came out. They successfully transitioned everything the 2D games stood for to 3D and a first person view.
@UltimateOtaku91 the thing is, ALL those games you mentioned were open world from the start and the franchise designed around it… (there’s nothing wrong with that) but the thing people hate is when they throw already stablished formulas that defined the IP, out of the window in favor of a trend.
@slowpoke_tail totally agree… I hope that trend just dies or at least gets a second thought from developers. Not everything works with that format. Sometimes is just pandering to young gamers, which wouldn’t be interested in a 4th entry of a niche IP in the first place.
At least Capcom had the bowls to say no to an open world with the latest Resident Evil because it was simply not working and straying too far from what RE is supposed to be.
Open worlds are not innovation and definitely not the way to “revitalize” franchises.
It seems the open world is a hindrance and drags the game according to many. Just what I feared when I heard those rumors all those years ago.
Just stop making big ass open worlds just to artificially raise the gameplay times. Open world is the ANTITHESIS of the Metroid franchise. Why would you even think about doing that in the first place?
Hopefully the development time and focus went on designing the structure and exploration of the biomes and not just trying to fill with fetch quests an otherwise empty BotW land.
I’ll still be first in line, because it’s Metroid…. But maaan… what a way to shatter 18 years of excitement.
I’ll always keep saying… stop trying to make everything open world! Let that trend die. Its a genre killer.
Almost all modernization of franchises have become divisive … my god, it’s like living inside a Rian Johnson film and I hate it.
Why can’t anyone find a balance between old structures and fresh elements without adding trendy crazy ideas? (Open world and shrines ala BOTW in a Metroid game? Really?)
Having said that…. I’m looking forward to this as I’ve been a huge Metroid fan all of my life.
I'll never understand why is it so hard for Nintendo to make a Starfox, Advance Wars and F-Zero they way they should be.
You don't have to throw a gazillion dollars in budget to revive them.... as shown here. If indies can do it, so Nintendo.
Well... maybe throw a gazillion dollars to an F-Zero GX sequel though...
Yeah it was such a great game. Maybe the gameplay streches a bit thin through the middle but it gets really great in the final part.
THAT character surprise was a really welcome addition.
Shame about the grinding in the post-game though and that DLC.
@Nep-Nep-Freak at least Sakurai... with Smash and this one ... he understands its just a small side dish ... some few rewards ... but not the main appeal or that the games center around these events...
I get what you mean, I kinda hate those games too... but in these cases its just minimal.
@Hawkes142 I've played fast Fusion actually... but there's something that just doesn't click for me in relation with F-Zero GX ... I don't know if its the camera perspective, the size of the racers, the movement of it not being as smooth, or the tracks, or the soundtrack.
Don't get me wrong, they are good games... its just that they seem more like just a futuristic racer with an F-Zero skin... but it resembles something more aking to G-Force or Wipeout.
I don't feel the F-Zero GX crazyness in the tracks or the aggresiveness against other racers.
@chiptoon actually ... the UI in Sakurai games is always done by his UI-award winning wife... and as with any good artist, you can always recognize her work because of her unique style
Resident Evil has been a staple of quality since the beginning. The only blunder in the main series has been ONE game… only one in a total of about 20 games. That’s quite an impeccable trajectory for an IP.
And 6 was even a decent fun game but with a messed up setting and theme. Just not quite as high quality as the other REs.
So… tbh I don’t think people even need a demo. If you’re into RE you know it’s mostly certified to be a great game.
I’d rather have the team work on something else to add to the actual game than preparing a demo.
@ImpromptuR these results come from the ranking of Nintendolife readers ... not from an editor or writer... which better reflect what people think about each single entry overall
As for Zelda... the blue outfit is ok if she is having a more active role. Using a royal robe out in the open wouldn't make any sense.
Anyway... I'm ready for dissapointment ... if it turns out great then awesome... but I will not get high hopes after all the dumpster fire that has been the Zelda IP lately for me.
Wasaait! There’s too many games!
Persona 3 / Pokémon - October
Kirby in November
Metroid Prime in December
FF7 R in January
Resident Evil February
Fatal Frame March
@HammerKirby I agree with you and that they maybe weren't intended for us to 100%... ... but maybe that's why BotW and TotK are the lesser Zeldas for me... I'm pretty sure I will never play those games again because I got fed up on them during my runthrough.... but completed them anyways.
I would have added more meaningful and more variety in activities and collectibles rather than just put hundreds and hundreds of samey stuff all over the world.
Whereas other games (other Zelda and Mario games) it's an enjoyment to go back to. They are just waaaaay more accessible and have more replayability.
These new ones sometimes are just too much. Sometimes 30 hour condensed games are better than 120+ hour games that become repetitive.
And the same happened with Bananza... just like Oddisey... GREAT games.... too much drag in the post-game... which in my opinion is just bad design.
@HammerKirby I mean, if I had deepened the comment about BotW it would have been huge.
But let me clarify. BotW I can understand, It indeed was a bit relaxing. However I meant things like Koroks for example. TOTK on the other hand went overboard with the collectibles and the methods of its mechanics.
Nobody wants to find and complete 100 puzzles of gluing some wooden planks for a guy. Or finding 60 wells in such a huge land. Or 1000 koroks. 80% of the times involving the same mechanic... Ultrahand. That’s just an uninspired and nuts way to inflate the gaming time.
For me, personally… gaming is about quality … not quantity and repetitive tasks spread over hundreds of hours. That's work.
Comments 1,036
Re: Nintendo Music "Special Release" Adds Seven Tracks From Metroid Prime 4: Beyond
@kal_el_07241 some tracks could be considered spoilers… that’s why they are special releases… they only add tracks that are unimportant to the plot
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Thirteen1355 dude, don’t fall into the bait from Mr. Debater 🤣. The way that guy wrote his first comment was enough to realize.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Thirteen1355 let me know when another Metroid Prime is made. I’ll wait for your comment in around 7 to 8 years. In the meantime I’ll take what I can get. Doesn’t mean I agree with the decisions made and the direction taken.
And just like the guy above you said….
Go play it and decide for yourself! Otherwise, you're not really a Metroid fan.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Sonicka yeah I know what you mean… it’s just that this guy was getting dense.
Anyway, I’ve read the IGN review and they mentioned that yeah, it acts as a main hub “open area” in which biome entrances are at the borders. You enter these biomes, which are a bit linear and you almost do everything on your first go and then leave, go back to the main hub and go to the next area.
The attractive aspect of Metroid is that these areas were interconnected and were a bit of a maze in which new items and abilities gave you access to new hidden areas.
You don’t need a big ass area to do that.
I actually liked your comparison to Wind Waker. It might be like that.
I’m not against open worlds when IPs are made around that. This one feels tacked on, and most critics are saying the same thing.
It seems they just wanted to get into a fad… because the game could have had worked exactly the same without this open area.
And I don’t want to argue, but the initial areas in other Metroids wouldn’t be a good comparison, as most of them are on the edges of a single biome and you don’t revisit them everytime to move throughout the game and don’t have these “fetch quests” that some are saying this one has.
Also, I’m still excited about the game. But I don’t like every modern game working the same way nowadays
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 “ At even the most basic level of sense - don't you want any variety in this iconic gaming series??”
So, let me see:
-Modern Zelda - open world
-Modern Mario Kart - open world
-Modern Metroid - open world
-Modern Mario - probably open world
And you say I don’t want variety? Ohh on the contrary mate. I WANT variety. Making every IP open world is NOT variety.
Ohh and making something open world IS NOT innovation.
Anyway, I won’t fall into your bait more than I already have.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Retrodouche lol ... well... it doesn't sound half bad ... but we already got Luigi's Mansion 2 with 5 mansions and didn't quite worked out like the other 2 games
But changing from mansions to a haunted theme park is actually a neat idea. Not necessarilly open world... but the theme and environments could be interesting.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 The irony in your comment.... "Have you played the game?"
Have you?
We are basing these opinions on what people who have ACTUALLY played the game think. They are called critics.
Also... reading comprehension mate. Nobody said anything about 90% of what you're yapping about.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@CammyUnofficial my 12 year old nephew couldn't get into BotW, for him it also felt bloated and overly big with no reason to back its size up ... but he spends most of his time on Roblox, Silksong and stuff like that.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lizuka hahaha... feel the same way. I don't remember the cutscenes being that bad... buuuuut I dont remember that much about the game (been planning to replay it on my WiiU for a while now)
And I've been thinking that too. After they finish with the Prime Remasters... they totally should go with Other M.... but I guess they won't as people wouldn't be ecstatic about revisiting that game again.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Offolsense I see what you say, but scanning is optional. It's just a way of in-game world building, which the 2D games lacked in a way.
The slow gameplay comes with the change of perspective.
But what I mean is that the structure is exactly the same and it converted greatly. The Metroidvania structure worked, the environments, the maze-like structure, the combat transitioned well, the enemies and bosses, and the get an item to explore new areas design. That's why It was considered a First Person Adventure... not a FP Shooter.
In spirit and design they are the same games and that's one of Retro Studios greatest accomplishments.
I think you feel like Other M did it ok because well... that game is mostly 2D. Which, btw, I really liked Other M.... it gets more hate than it deserves.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@UltimateOtaku91 exactly. That's what some people complain about. Instead of finding new creative ways they just want to go bigger and open-world. Imagine if, in the future, every game just becomes open-world slop... every game would be the same. There would be no variety.
Open world is a genre killer.
I don't mind if they sell me new games made like that from scratch, like Horizon for example, some of them are really good. But don't tell me that the only way to innovate, lets say, Mario Kart or Metroid ... is to make it open world.
I would never, in my life, would want to see a Luigi's Mansion open world for example. There's just some games that their whole identities revolve around certain concepts and gameplay elements. Turning all of them into fetch quests just makes gaming like a big gray blob.
Re: "It's Make-Or-Break For Sure" - Shovel Knight Dev's Fate Rests On Upcoming Zelda-Like
I'm up for this game.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lizuka I agree…. Sometimes I feel gaming is leaning onto the CONTENT side of things, churning out stuff like machines instead of actually designing.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Elock I disagree… that’s why the Prime series were revered when they came out. They successfully transitioned everything the 2D games stood for to 3D and a first person view.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@UltimateOtaku91 the thing is, ALL those games you mentioned were open world from the start and the franchise designed around it… (there’s nothing wrong with that) but the thing people hate is when they throw already stablished formulas that defined the IP, out of the window in favor of a trend.
Re: Metroid Prime 4: Beyond Credits Reveal A Plethora Of Assist Devs, Including Next Level Games
it’s weird not seeing Monolith Soft in that list… those guys help with every big Nintendo game.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@slowpoke_tail totally agree… I hope that trend just dies or at least gets a second thought from developers. Not everything works with that format. Sometimes is just pandering to young gamers, which wouldn’t be interested in a 4th entry of a niche IP in the first place.
At least Capcom had the bowls to say no to an open world with the latest Resident Evil because it was simply not working and straying too far from what RE is supposed to be.
Open worlds are not innovation and definitely not the way to “revitalize” franchises.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
It seems the open world is a hindrance and drags the game according to many. Just what I feared when I heard those rumors all those years ago.
Just stop making big ass open worlds just to artificially raise the gameplay times. Open world is the ANTITHESIS of the Metroid franchise. Why would you even think about doing that in the first place?
Hopefully the development time and focus went on designing the structure and exploration of the biomes and not just trying to fill with fetch quests an otherwise empty BotW land.
I’ll still be first in line, because it’s Metroid…. But maaan… what a way to shatter 18 years of excitement.
I’ll always keep saying… stop trying to make everything open world! Let that trend die. Its a genre killer.
Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form
Almost all modernization of franchises have become divisive … my god, it’s like living inside a Rian Johnson film and I hate it.
Why can’t anyone find a balance between old structures and fresh elements without adding trendy crazy ideas? (Open world and shrines ala BOTW in a Metroid game? Really?)
Having said that…. I’m looking forward to this as I’ve been a huge Metroid fan all of my life.
Re: Random: "Splendid Game" - Shigeru Miyamoto Was A Fan Of Banjo-Tooie
It seems everyone in the world loved the bear and bird duo…….. except Microsoft
Re: Jennifer Hale Says She Was "Thrown Under The Bus" Amid Bayonetta 3 Casting Controversy
Bayonetta 3 was a great game… as well as Origins.
I don’t care what anyone else says.
Re: Super Mario Run Scores A Super Mario Galaxy + Super Mario Galaxy 2 Event
Sigh…. It’s time to redownload the game yet again
Re: Nintendo To Acquire Bandai Namco Studios Singapore As A Subsidiary
@Pillowpants they could.......... but we would still be missing out on Sea of Thieves ain't we?
And come on... its Microsoft... they won't be selling only the IP unless Rare is about to be closed and someone comes to the rescue, like Tango
Re: Nintendo To Acquire Bandai Namco Studios Singapore As A Subsidiary
@Pillowpants because of the IP
Re: Star Fox Programmer's Next Game May As Well Be A New Entry In Nintendo's Series
I'll never understand why is it so hard for Nintendo to make a Starfox, Advance Wars and F-Zero they way they should be.
You don't have to throw a gazillion dollars in budget to revive them.... as shown here. If indies can do it, so Nintendo.
Well... maybe throw a gazillion dollars to an F-Zero GX sequel though...
Re: Marvel Cosmic Invasion's Opening Movie Is Packed With '90s Nostalgia
Love it... when is the eventual DLC and sequel coming out?
Re: Kirby Air Riders: The Best Custom Machines We've Seen So Far
Removed
Re: More Legacy Characters Will Appear In Resident Evil Requiem, Producer Confirms
Can’t wait to play as Salazar…….’s robot statue
Re: Nintendo Debuts Two Metroid Prime 4 Ads As Eight-Year Wait Nears Its End
@Spider-Kev @Olliemar28 Metroid Prime Federation Force ….. but we don’t talk about that one
Re: Nintendo Debuts Two Metroid Prime 4 Ads As Eight-Year Wait Nears Its End
Metroido Primo Beyondo…
It’s almost here!
Re: Game Of The Year Nominee Donkey Kong Bananza Wins Critics' Choice Award
Yeah it was such a great game. Maybe the gameplay streches a bit thin through the middle but it gets really great in the final part.
THAT character surprise was a really welcome addition.
Shame about the grinding in the post-game though and that DLC.
Re: Kirby Air Riders In-Game Events Are Planned To Run For A Year After Launch
@Nep-Nep-Freak at least Sakurai... with Smash and this one ... he understands its just a small side dish ... some few rewards ... but not the main appeal or that the games center around these events...
I get what you mean, I kinda hate those games too... but in these cases its just minimal.
Re: Opinion: Banjo-Tooie Is Pure Nightmare Fuel, And I Wouldn't Have It Any Other Way
Yes... it was darker... and I didn't remember it, maybe naturally realized it... but never stopped to think about it.
How I love these two games... they are my safe place.
Still hate Microsoft for ruining this series.
Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing
@Hawkes142 I've played fast Fusion actually... but there's something that just doesn't click for me in relation with F-Zero GX ... I don't know if its the camera perspective, the size of the racers, the movement of it not being as smooth, or the tracks, or the soundtrack.
Don't get me wrong, they are good games... its just that they seem more like just a futuristic racer with an F-Zero skin... but it resembles something more aking to G-Force or Wipeout.
I don't feel the F-Zero GX crazyness in the tracks or the aggresiveness against other racers.
Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing
@chiptoon actually ... the UI in Sakurai games is always done by his UI-award winning wife... and as with any good artist, you can always recognize her work because of her unique style
Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing
I feel this can be the closest to an F-Zero GX2 we will ever get and that makes me happy and sad at the same time.
Can't wait and I'm not even that big of a Kirby fan... but Sakurai always delivers.
Re: Capcom Has "No Plan" At This Stage For A Resident Evil Requiem Demo
Resident Evil has been a staple of quality since the beginning. The only blunder in the main series has been ONE game… only one in a total of about 20 games. That’s quite an impeccable trajectory for an IP.
And 6 was even a decent fun game but with a messed up setting and theme. Just not quite as high quality as the other REs.
So… tbh I don’t think people even need a demo. If you’re into RE you know it’s mostly certified to be a great game.
I’d rather have the team work on something else to add to the actual game than preparing a demo.
Re: UK Charts: Hyrule Warriors: Age Of Imprisonment Slips Out Of The Top Ten
Time to move on
Re: Poll: So, Will You Be Getting Kirby Air Riders?
A Sakurai game is still a Sakurai game regardless of IP …. So this is kinda day one… but in reality I got a good discount code for it and FF7R so….
Re: Best Zelda Games Of All Time
@ImpromptuR these results come from the ranking of Nintendolife readers ... not from an editor or writer... which better reflect what people think about each single entry overall
Re: Best Zelda Games Of All Time
Checks TOTK position went from #1 to #8 in only 2 years and not even because a newer Zelda bumped it down from its spot
Yep... checks out... it was a honeymoon phase....
Re: Poll: What Do You Make Of Link And Zelda's Live-Action Looks?
I'm glad Link is using classic green.
As for Zelda... the blue outfit is ok if she is having a more active role. Using a royal robe out in the open wouldn't make any sense.
Anyway... I'm ready for dissapointment ... if it turns out great then awesome... but I will not get high hopes after all the dumpster fire that has been the Zelda IP lately for me.
Re: The Super Mario Galaxy Movie Gets A New Movie Poster
Mariano & Luis
Re: Metroid Prime 4: Beyond Finally Gets The Trailer We've Been Waiting For
Im a big Metroid fan and this is a day one purchase for me… I’m excited…. But I was kinda expecting some more creative biomes.
I mean… Metroid’s worlds are creatively limitless. Why do the typical fire, ice, forest and lightning?
Re: "We Would Rather Cut Off Our Own Arms" - Demonschool Studio Necrosoft Lets You Know What It Thinks About Using AI
Good… this developer is now on my radar.
Re: Fatal Frame 2: Crimson Butterfly Remake Gets Spooky On Switch 2 In March
@AussieMcBucket Kirby Air Riders?
Re: Fatal Frame 2: Crimson Butterfly Remake Gets Spooky On Switch 2 In March
Wasaait! There’s too many games!
Persona 3 / Pokémon - October
Kirby in November
Metroid Prime in December
FF7 R in January
Resident Evil February
Fatal Frame March
Let my wallet breathe! 😭
Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release
This??? This game??? Really?
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@HammerKirby I agree with you and that they maybe weren't intended for us to 100%... ... but maybe that's why BotW and TotK are the lesser Zeldas for me... I'm pretty sure I will never play those games again because I got fed up on them during my runthrough.... but completed them anyways.
I would have added more meaningful and more variety in activities and collectibles rather than just put hundreds and hundreds of samey stuff all over the world.
Whereas other games (other Zelda and Mario games) it's an enjoyment to go back to. They are just waaaaay more accessible and have more replayability.
These new ones sometimes are just too much. Sometimes 30 hour condensed games are better than 120+ hour games that become repetitive.
And the same happened with Bananza... just like Oddisey... GREAT games.... too much drag in the post-game... which in my opinion is just bad design.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@HammerKirby I mean, if I had deepened the comment about BotW it would have been huge.
But let me clarify. BotW I can understand, It indeed was a bit relaxing. However I meant things like Koroks for example. TOTK on the other hand went overboard with the collectibles and the methods of its mechanics.
Nobody wants to find and complete 100 puzzles of gluing some wooden planks for a guy. Or finding 60 wells in such a huge land. Or 1000 koroks. 80% of the times involving the same mechanic... Ultrahand. That’s just an uninspired and nuts way to inflate the gaming time.
For me, personally… gaming is about quality … not quantity and repetitive tasks spread over hundreds of hours. That's work.