Comments 1,073

Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."

Yoshi3

Hey guys… unfortunately user @itsashame shared the teaser for the project and it looks nothing remotely to sadness (just that the teaser is live action too lol) squashing all hope.

But maybe it’s time to start asking the team on forums about what happened with the game like @Johnny_Arthur did and maybe that could spark some interest from Bloober team to recover that project. Idk

Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."

Yoshi3

They should retake the project and actually make …. Remember that cancelled little Wii game called SADNESS?

Edit: Oh sht… and reading further into it… it was in development by NIBRIS… which was another Polish studio, and when it disintegrated its staff and projects went to … guess who….. Bloober team.

Now THAT would actually be amazing as that little undeveloped gem had everything going on for it as a concept: a gothic psychological horror game with a pre-World War 1 Russia setting and themes around narcolepsy, schizophrenia and nyctophobia sprinkled with Slavic mythology and monsters, all in black and white.

Sounds like RE, SH, Limbo, Eternal Darkness to me.

Untitled

Untitled

Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?

Yoshi3

@Isaix it’s not that they make them better … it’s that they make them quicker and cheaper… which in turn strips the game out of what it is supposed to be and just becomes another cog in the CONTENT machine. Just like TV has become. Give it a few years.

You’re not playing a handcrafted experience, they are just teaching you to just CONSUME and CONSUME quickly without care of what you’re playing. Because the next machine-made game is around the corner every week ad nauseum for eternity!

The industry actually has been at that point for a few years now, with a few exceptions popping now and then every month.

Now imagine, in a decade, when those exceptions disappear and everything is just AI made, with human creativity now gone.

Yey!! CONSUME!!

Re: Final Fantasy Pixel Remaster Has Sold Over 6 Million Copies

Yoshi3

Great… now announce 13 collection for Switch 1&2 ….. and 15 and 16 for Switch 2 and we’ll have a complete collection.

Also I agree with most here, FF6 is the best in the whole series.

And… to the Square Enix gods… give us a Parasite Eve collection along a reboot.

Re: UK Charts: Metroid Prime 4 Falls From The Top Ten

Yoshi3

Ufff been playing it these days… the desert area is atrocious and way too big… and the bike just takes you out of the mood and gameplay. The elemental areas are just too linear… and the weapons feel quite uninspired. The creature log is too thin, the scans are too few. Boss designs are meh.
I miss the times when you were surprised by the new uses of the visors, beams and suits.
Definitely my least preferred prime game.
What a dissapointing way to end 8 years of waiting.

There’s just so much tampering with the working formula that it feels … weird and kind of awful. Just like TotK.

Hopefully it gets better in the latter half.

Architecture and music is flawless though.
It’s still a good and fun game… but not an excellent Metroid Prime game :/

Open empty worlds shouldn’t belong in a Metroid game at all tbh

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Thirteen1355 let me know when another Metroid Prime is made. I’ll wait for your comment in around 7 to 8 years. In the meantime I’ll take what I can get. Doesn’t mean I agree with the decisions made and the direction taken.
And just like the guy above you said….

Go play it and decide for yourself! Otherwise, you're not really a Metroid fan.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Sonicka yeah I know what you mean… it’s just that this guy was getting dense.

Anyway, I’ve read the IGN review and they mentioned that yeah, it acts as a main hub “open area” in which biome entrances are at the borders. You enter these biomes, which are a bit linear and you almost do everything on your first go and then leave, go back to the main hub and go to the next area.

The attractive aspect of Metroid is that these areas were interconnected and were a bit of a maze in which new items and abilities gave you access to new hidden areas.

You don’t need a big ass area to do that.
I actually liked your comparison to Wind Waker. It might be like that.
I’m not against open worlds when IPs are made around that. This one feels tacked on, and most critics are saying the same thing.
It seems they just wanted to get into a fad… because the game could have had worked exactly the same without this open area.

And I don’t want to argue, but the initial areas in other Metroids wouldn’t be a good comparison, as most of them are on the edges of a single biome and you don’t revisit them everytime to move throughout the game and don’t have these “fetch quests” that some are saying this one has.

Also, I’m still excited about the game. But I don’t like every modern game working the same way nowadays

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Lilligant562 “ At even the most basic level of sense - don't you want any variety in this iconic gaming series??”

So, let me see:
-Modern Zelda - open world
-Modern Mario Kart - open world
-Modern Metroid - open world
-Modern Mario - probably open world

And you say I don’t want variety? Ohh on the contrary mate. I WANT variety. Making every IP open world is NOT variety.
Ohh and making something open world IS NOT innovation.

Anyway, I won’t fall into your bait more than I already have.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Retrodouche lol ... well... it doesn't sound half bad ... but we already got Luigi's Mansion 2 with 5 mansions and didn't quite worked out like the other 2 games

But changing from mansions to a haunted theme park is actually a neat idea. Not necessarilly open world... but the theme and environments could be interesting.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Lilligant562 The irony in your comment.... "Have you played the game?"

Have you?

We are basing these opinions on what people who have ACTUALLY played the game think. They are called critics.

Also... reading comprehension mate. Nobody said anything about 90% of what you're yapping about.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Lizuka hahaha... feel the same way. I don't remember the cutscenes being that bad... buuuuut I dont remember that much about the game (been planning to replay it on my WiiU for a while now)
And I've been thinking that too. After they finish with the Prime Remasters... they totally should go with Other M.... but I guess they won't as people wouldn't be ecstatic about revisiting that game again.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Offolsense I see what you say, but scanning is optional. It's just a way of in-game world building, which the 2D games lacked in a way.
The slow gameplay comes with the change of perspective.
But what I mean is that the structure is exactly the same and it converted greatly. The Metroidvania structure worked, the environments, the maze-like structure, the combat transitioned well, the enemies and bosses, and the get an item to explore new areas design. That's why It was considered a First Person Adventure... not a FP Shooter.

In spirit and design they are the same games and that's one of Retro Studios greatest accomplishments.

I think you feel like Other M did it ok because well... that game is mostly 2D. Which, btw, I really liked Other M.... it gets more hate than it deserves.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@UltimateOtaku91 exactly. That's what some people complain about. Instead of finding new creative ways they just want to go bigger and open-world. Imagine if, in the future, every game just becomes open-world slop... every game would be the same. There would be no variety.

Open world is a genre killer.

I don't mind if they sell me new games made like that from scratch, like Horizon for example, some of them are really good. But don't tell me that the only way to innovate, lets say, Mario Kart or Metroid ... is to make it open world.

I would never, in my life, would want to see a Luigi's Mansion open world for example. There's just some games that their whole identities revolve around certain concepts and gameplay elements. Turning all of them into fetch quests just makes gaming like a big gray blob.