Comments 1,036

Re: Atlus Rules Out Persona 3 Reload Switch Port

Yoshi3

@gamering yeah that's what I was thinking about it being in PS3 first. But to be honest, they are not asset heavy games to begin with. They are more based on a stylized artistic design than something that even the Switch 1 couldn't handle.

I don't know what they mean that they would have had to adapt the UI to the Switch 1... like, what? Because the screen is smaller or something? Really? It's not that big of a deal or a difference.

If Monolith pulled it off with Xenoblade Chronicles X UI... I don't know why they would have needed a year just for that.

Re: "OpenAI Is Trying To Get Sued" - Nintendo IP Floods Sora 2 Video Generation App

Yoshi3

I’ve started to see close people in creative agencies getting fired because of AI. And that is not a good future for ANYONE in any industry.
Just wait until you’re all out of jobs.
AI is not being used as a tool but as replacement for people.

Sure, it hasn’t reached you YET. But it will.

It’s the boring and dull version of Skynet’s Judgement Day. And it’s a genius evil plan.

Re: Round Up: The Latest Previews Are In For Pokémon Legends: Z-A

Yoshi3

@Willo567 1) ok, corrected in the timeframe. Though Torna the Golden Country was so big it could be considered a standalone game. Not an island and a new mode.

2) Pirahna plant was free to make up to that cut content. If it costed $5 after a couple of months… then DK should have done the same.

3) BOTW DLC, corrected on the timeframe. It still released 5 months later.

4) A month and a half is still too short of a timeframe to release DLC, testing, development, etc. And really expensive versus the content btw .

5) It all depends on the type of DLC Game Freak is planning for Pokémon but judging by their previous efforts it will be expensive as hell and not enough content to justify the development timeframe and cost.

Re: Round Up: The Latest Previews Are In For Pokémon Legends: Z-A

Yoshi3

@Willo567 lol where did you even got this info from?

-Xenoblade 2 dlc was announced in June 2018 and the game released in December 2017.

-Smash just announced there were gonna be OBVIOUS Fighters Pass in the future. They just announced it was in the works after the game was finished, and that’s why they took too long to release. (Piranha Plant was a single bonus character that they ACTUALLY put in for release for… guess what? … FREE! because they didn’t feel like cutting that content for release)

-Smash Ultimate released in December 2018 and the first Fighters Pass in April 2019. That’s a whole 4-5 months of believable development time.

-BOTW released in March 2017 and the DLC was announced in May… releasing in late June.

Stop defending practices that shouldn’t be and that Nintendo said all those years ago that they wouldn’t be implementing like their rivals. That’s hypocrisy .

DK announcing and releasing DLC a month and a half after release is nuts. That’s cut content. (You don’t develop a new mode and a new area in under two months)
And Pokémon announcing DLC almost a month before release… there’s no excuse to defend corporate practices like that

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Yoshi3

@Novuscourvous ahh the corporate talk to sell more? Yes yes…who would’ve guessed. I also remember them saying Skyward Sword was going ”back to fundamentals” too. So, which is it according to “the devs”?

They can say peanuts, but the facts are the facts. Zelda 1 & 2 had a Zeldavania progression, although lighter than 3. You could still tackle the temples in a “kinda” order you want. Yet you still needed items you found in others to access other temples and to complete them.

The moment BotW and TotK ditched items and gave you everything from the start, they became something else entirely separate from what Zelda had been for 30 years. Might as well be a spin-off.

The devs can say whatever they want to defend their atrocity… but the proof is there in the NES games design structure and you can’t change it. You can ignore it, but that’s not our problem, is it?

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Yoshi3

@Banjo- I 100% agree… shoehorning open worlds ala Mario Kart, ends up affecting its design, in every single game (in that case by making such wide and straight roads just to connect them)
And that’s why BOTW and TOTK are the worst Zeldas for me too. BOTW was a good game because it had that fresh aspect about it…. But TOTK rehashing almost everything? Sigh 🙄
Also, I love that profile pic. HUGE BK fan since the 90s too.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Yoshi3

@OrtadragoonX not true. You still needed the ladder and the raft to complete the game and reach new dungeons. And to get those you still needed to through other dungeons. It still had the Zeldavania gameplay and you weren’t given everything from the start, unlike BOTW and TOTK.
I dont know why it’s a rampant excuse for BOTW and TOTK to be compared to the original LOZ. Its structure was just because of the limitations of videogame design in that era. But you can see the the original purpose was to obtain items and progress to the next area.
In the Dark World you still needed items obtained in other dungeons to complete others, again, retaining its Zeldavania roots.

BotW and TOTk butchered this game design, completely destroying the Zelda DNA, from its most basic concept: obtaining new items to progress further.

Don’t take my word for it… take it from the Vania master IGA: https://youtu.be/VvUx43CrvaM?si=7pSofRtxJjW7t1Km

This open structure butchered the Zeldavania design in which you obtained new items to progress, it also butchered story progression, character development, character design (90% of people inhabiting the world are generic NPCs, unlike most Zeldas in which almost every single one was designed from scratch, giving us unique and quirky characters and NPCs)
It also butchered dungeon design, because why bother making a dungeon unique, thematic and centered on a new item/ability when you have EVERY single ability from the start?

This also affected the difficulty curve and puzzle complexity, because whenever you obtained new items and abilities, the puzzles mixed it up progressively… whereas in BOTW and TOTK once you played 20 shrines you felt like you had seen it all.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Yoshi3

@NinjaWaddleDee that I can agree on. I think that everyone complaining about the decision is gonna buy it and play it either way. We have been waiting 8 years for it.
Doesn’t mean we aren’t worried.
Off topic but I don’t think it worked with Zelda. In a way yes, but in the process it destroyed vital parts of its DNA so much that it feels like a whole other IP with a Zelda paint coat.
And I’m worried it will happen with Metroid too tbh.

Re: Nintendo Direct September 2025: Every Announcement, Game Reveal, Trailer

Yoshi3

This Direct was atrocious. Good reveals ... but Nintendo did showed their ugly greedy nose this time around ... quite a lot.
There were more things that I disliked than what I actually liked.
PROS:
-FF7 trilogy coming to Switch 2
-Fatal Frame 2 Remake
-RE9 coming to Switch 2

CONS:
-DK Bananza "day one" DLC? What is this? 2012? And $20 for ONE level and a mode?
-Fatal Frame 2 Remake incarcerated to Switch 2 when it can clearly be handled by the Switch 1
-Pokemon A-Z "day one" DLC? Da F?
-Open World Metroid Prime? Those words shouldn't be together at all
-$40 for a port of Mario Galaxy 2? HAHAHAHA ... Sure Nintendo... sure.

And that's on top of my head.
Atrocious practices and this new direction for Nintendo is worrisome.
I'm not liking this generation's Nintendo AT ALL.

Tip: People, don't give in to the Virtual boy stand. You can have the exact same 3D experience sans the headaches and dishing $100 just by installing the emulator on your 3DS. Not having the option to play those games without the stand is a kick in the