Comments 1,036

Re: Random: Players Are Completely Destroying Donkey Kong Bananza Levels, Because They Can

Yoshi3

@The_Nintend_Pedant tbh there are really good collectathons... but the ones that are contained and know how creativity can flourish on diverse levels and environments without making everything feel like a chore.

Mario 64, Sunshine, Banjo Kazooie & Tooie are pretty good examples that are FUN and don't need 900 stars or main trinkets within 200 hours. And even if they had small amounts, each one was unique. Unlike rising the collectible count and start repeating things like "bring the ball to the hole" in shrines or "bring the korok" for the 900th time in BotW and TotK.

Re: The First Review For Donkey Kong Bananza Is In

Yoshi3

Famitsu’s scores have been over inflated for almost 2 decades…. So 38/40 means nothing.

Having said that… I still have confidence this can be a good game…. And better taste than the bitter one that Mario Kart left.

Re: Japanese Charts: Switch 2 Storms Past 1.5 Million Units Sold

Yoshi3

@Shwing lol no… they are ALL Switch 1 in different versions/models
What, you’re telling me the Gameboy OG, Gameboy Lite, and Gameboy Pocket are not Gameboy 1s?

But let’s use another numbered example… aren’t the PlayStation and PsOne not … well PS1s?

Or aren’t the PS3 Phat, PS3 Slim and the PS3 Super Slim not… PS3s??

Or are the PS4 OG, PS4 Slim and the PS4 Pro not… PS4s???

And so on and on and on.

Sorry dude, it’s ok to say you messed up 😉

Re: Feature: Three Laps, Two Players, One Vegas Jumpsuit - 10 Things We'd Love To See Added To Mario Kart World

Yoshi3

Imagine admitting to sitting 2 years on an unfinished game because you thought it was “finished” … and releasing an open world game without the most basic features like pins or map markers for progress tracking.

And with no reason at all to sell it at a higher cost than the average videogame. THAT baffles me just like it did with TotK.

Shame and greed Nintendo…. Shame and greed

Re: Random: Final Fantasy 14 Director Thinks "Aspiring" Game Devs Should Play Echoes Of Wisdom

Yoshi3

@LikelySatan I'm one of those. It was a great game with great dungeon designs. But I think its what gave way to BotW and TotK becoming a thing. This "lets reuse a remixed map" and go wherever you want, that destroyed the structure of progression of accessing new areas with new items that you worked to obtain, the Metroidvania / Zeldavania formula that we all grew up to love. I hate being given everything from the start. There's no discovery or surprise.

Great game though and I loved it too .... it was just... the start of a downfall for me. Didn't like where it took the series after.

Re: Switch 2's Welcome Tour Developer Has Been Revealed

Yoshi3

@Benri4761 I agree... and I bet the negative marketing and reception was waaaaaaay more expensive to them in damage control than what would have been another nice incentive to buy the console in the first place.
People won't be buying this demo either way after the honeymoon phase of the Switch 2 is over.

Re: Of Course Mario Kart World Is Being Review Bombed

Yoshi3

The 0s are a form of discontent protest at the direction Nintendo took with the game, not the real score. I would give it a 0 too, even though its a 7 for me.... if it makes sense.

It's not a disastrous game by all means, but its not the direction I want for the franchise, not now, nor for the future.... so a 0 it is

Re: Smash Bros. Director Sakurai Laments 'Unsustainable' AAA Game Dev, Discusses AI And Uncertainty

Yoshi3

@Anti-Matter I don’t think I agree. By transforming Animal Crossing into an open world you’re destroying part of its essence…. Creating your own stylized island landscape.

And that’s exactly my problem with trying to make everything open world, in the process you destroy the other elements that made the games before great.

It happened with Zelda, it happened with Mario Kart, it would happen with Animal Crossing.

Bigger isn’t always better. By focusing on the macro, you lose sight of the micro.

Re: Smash Bros. Director Sakurai Laments 'Unsustainable' AAA Game Dev, Discusses AI And Uncertainty

Yoshi3

I will die on this hill… STOP… TRANSFORMING… EVERYTHING… INTO … OPEN… WORLDS!!
It’s just a damn trend that raises the development time and costs so damn much!

I’d rather have variety and genres.
I agree that making bigger games out of what once was a small/mid game is killing the industry.

Focus on quality… not quantity. Or at least dial it a bit down… there’s really no point in making games so overly massive that they become repetitive.

And just using AI will make everything so damn dull

Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer

Yoshi3

@The_Nintend_Pedant Im with you 98% of the time.
1) I agree on your posture about credits
2) I agree with you about anti-matter
3) Man, the complainers about this topic are annoying. It’s ironic because he’s been around this site FAR LONGER than they have.

People, anyone can give their opinion, let him be. With all respect I just assume he could be on the spectrum and I like his posts.

Be respectful and polite or your comments will be reported.

If you can’t handle other peoples opinions don’t come to the comment section. Easy as that.

Re: Poll: So, Will You Be Getting Donkey Kong Bananza For Switch 2?

Yoshi3

@N00BiSH we’ll see. You can save my comment until we get a new Mario game and hopefully not an open world one.
DK Bananza, I think, is hitting the sweet spot and balance like Odyssey.

If there’s a Mario open world you’ll see they will sacrifice creative level design for hundreds or thousands of mundane stars/moons just to fill their open world.

We just saw how they sacrificed good track design in MKW because of their open world gameplay.

We saw how they sacrificed the Zeldavania structure of progression with BotW and TotK.

Open worlds come with compromises.

But we’ll have to wait for that.

Re: Poll: So, Will You Be Getting Donkey Kong Bananza For Switch 2?

Yoshi3

@N00BiSH yes (and no), but they were like that from the start. You’re not transforming a unique IP in the gaming landscape into another trendy open world.
Zelda was a unique thing and experience… now transformed in a by-the-numbers open world.
Mario Kart was its unique thing and experience… now with boring tracks tailored for its open world.
By doing that you just killed two Zelda games (I can give BotW a pass) and a Mario Kart game.
With the examples I mentioned they have been that way from Day One, so it’s not like they are robbing me of a certain experience that filled other gaming needs.
For example… transforming Zelda into a Minecraft thing? I don’t play Zelda to fill my Minecraft needs… I have Minecraft for that and I have Zelda for another thing.
Xenoblade and the other examples are my go tos for my open world needs… I don’t need Nintendo to take away my Zelda or Mario needs and experienced for YET another open world. We have many of those already.

We don’t need to transform every single IP into the same thing. That’s why I call open worlds genre killers. They just try to deconstruct experiences and videogame design to cater to the trend of the moment.

Hopefully I’m explaining myself.

Re: Poll: So, Will You Be Getting Donkey Kong Bananza For Switch 2?

Yoshi3

@LazyDaisy here’s what gonna happen with a 3D Mario open world. You’ll see the creative level design sacrificed for a huge single area… you’ll start feeling every star is gonna be an obsessive boring big fetch quest except for the occasional ones (Odyssey started tapping into this with their 900 moons) …
The thing is that they don’t know how to fill their open worlds with fun activities that don’t feel repetitive or in the hundreds (TotK) or that they don’t feel empty (MKW) without sacrificing what made those games great before (MKW straight tracks wth)

What works for Mario is that every area has their own theme, dynamic, gameplay, characters, and that reflects itself into the level design.

Re: Poll: So, Will You Be Getting Donkey Kong Bananza For Switch 2?

Yoshi3

@N00BiSH
I don’t hate open worlds… I hate when they transform well stablished formulas and IPs into dull fetch quests with hundreds of by-the-numbers repetitive and mundane activities, and the rest of the game suffers because of it, just because open worlds are the trend. I’ve seen it with BotW, TotK and MKW.

Ohh and I also hate that Nintendo feels like they can charge more with their open world tax.

Re: Say Hello To Pauline In Donkey Kong Bananza

Yoshi3

This one looks so much more creative than MKW… I wasn’t really into it from the previous previews… but after that Direct … it’s a system seller for me.
And in some parts it gave me Banjo Kazooie and Odyssey vibes….I’d rather have handcrafted levels with good design than tedious open worlds.

Even the amiibo looks great.

Re: Best Mario Kart Games Of All Time

Yoshi3

Glad this open world is being criticized. 5 is a good place for MKW. 1 & 2 are spot on.
Even 64 with all its imperfections is better than World for me. Multiplayer was chaotic back in the day.

Also you people do know this is based on user ratings right?

Re: Japanese Charts: Switch 2 Crushes PS2 To Become Fastest-Selling Console Ever

Yoshi3

@Keman let him post whatever he likes. You don’t like his opinions? Hit the ignore button.
Ganging up and bullying someone from the community goes against the rules and you’ll meet up with a greater force defending him than the occasional complainers like you.

What good Nintendolife has is a respectable community. We may not agree with opinions but we do not gang up on users.
This isn't IGN.

Re: Round Up: The Reviews Are In For Mario Kart World

Yoshi3

Another case of open worlds destroying genres and formulas as well as increasing prices.
They should’ve spent more time designing tracks that aren’t a straight line. The game suffers because of the “interconnected” aspect.
Stop trying to make EVERYTHING open world!

Come at me because I won’t be replying.