Comments 126

Re: Round Up: The Reviews Are In For Kirby Air Riders

Wakkawipeout

I just can't get over how acceleration is automated. I think that's a bridge too far for someone like me who adores driving games.

I'm not saying it can't be fun. Obviously plenty of people are enjoying the game. It's just lacking what I think is an essential element. Imagine if Nintendo made a Mario game that jumped for you.

It's a similar reason to why I dropped Vampire Survivors. The chaos is fun but I need more control over my actions.

Re: Nintendo States Its Intention To Acquire More Development Teams

Wakkawipeout

Hmmm, I break down possible acquisitions like this:

Might as well make it official since they don't really make games for anyone else:

-Intelligent Systems (Fire Emblem, WarioWare)
-HAL (Kirby)
-Good Feel (Yoshi games, Peach Showtime, Kirby's Epic Yarn)
-Jupiter (Picross)
-Shin'en (let em make F-Zero already, they always make Nintendo hardware sing)
-Grezzo (2D Zelda, Zelda remakes)

Then there are the studios that would find the long-term stability they might not otherwise:

-MercurySteam (good on 2D Metroid, Blades of Fire didn't hit)
-Platinum (good on Bayonetta, up and down with other contracted projects)
-Toys for Bob (Crash and Spyro, future is uncertain post-Activision)

And then there's the studios that do fine on their own but I think fit Nintendo. These are more wishful thinking:

-Camelot (Mario Sports for Nintendo, Everybody's Golf elsewhere)
-ArtePiazza (Mario RPG remake for Nintendo, long history of Dragon Quest games for Square-Enix)
-WayForward (Advance Wars 1+2 Remake for Nintendo, contracted work for everyone else on top of their own Shantae series)
-Treasure (don't know what they've been up to to for the last decade but they're still alive)
-SFB (Snipperclips for Nintendo, Crow Country on their own)
-Millennium Kitchen (Natsu-mon is a perfect fit for Nintendo's roster)

Finally, just batshit no chance it happens but it would be exciting:

-Game Freak (they'd finally get room to breath, a proper budget and support from 3D experts like MonolithSoft)
-Bloober Team (just wanna see what horror games Nintendo would let them make)
-Don't Nod (if they can keep doing their own thing, it would add a different flavor to Nintendo's catalogue - explicitly character-story-dialogue driven games)
-BioWare (see Don't Nod. All but impossible to pry away from EA but I'd like to see them flourish under a different publisher)

In reality, Nintendo won't acquire anyone as long they already have a good working partnership. Basically what they've been doing with the studios in the first 2 categories. But it's fun to imagine the possibilities

Re: Nintendo Direct Announced For Friday, 12th September 2025

Wakkawipeout

Let's see, I hope for...

ARMS 2
Luigi's Mansion 4
Ring Fit Adventure 2
Picross 3D Round 3
Super Mario 3D Land HD
New Punch-Out
New Electroplankton
New F-Zero like GX
New Wave Race
New Mario vs DK
Onimusha 3 and Dawn of Dreams HD
Nightmare of Druaga HD
Tekken 8
Ogre Battle SNES and Ogre Battle 64 HD
Fallout 4
Diablo IV
New Etrian Odyssey
Etrian Mystery Dungeon HD
Etrian Mystery Dungeon 2 localized for the first time
Castle Crashers 2
Dragon Quest 4-8 HD ports
Dragon Quest 9 HD remake
Fire Emblem Echoes HD
Advance Wars Dual Strike + Days of Ruin Re-Boot Camp

Plus Switch 2 updates for:
Mario & Luigi Brothership
Princess Peach Showtime
Xenoblade Chronicles X

And as always, I put this out into the universe hoping to wish it into existence: OutRun 2006 HD and/or OutRun 3

Re: Anniversary: The First DS Castlevania Game Turns 20 Today

Wakkawipeout

This game was cool. I wish they had kept Ayami Kojima's art style from Aria of Sorrow. I didn't mind the anime look they went with for Dawn but it was a noticeable difference. Portrait of Ruin is definitely my favorite of the DS trilogy. I hope more people got to check it out with the Dominus Collection

Re: Nintendo Comments On Mario Kart World's Controversial Price

Wakkawipeout

I'm pretty sure Nintendo is charging $80 specifically for Mario Kart World and the rest of their games (and other Switch 2 games for that matter) will be the expected $70. The only other $80 Nintendo games I foresee are the next open-world Zelda, 3D Mario and Animal Crossing. As in, the sequels to their absolute best-selling games. The Kirbys and Fire Emblems and Metroids and Xenoblades and Splatoons and Luigi's Mansions will most likely be $70.

As far as the $80 price tag we're seeing on games like Kirby and the Forgotten Land. It's literally the price of the $60 base game plus the $20 expansion. I don't know why they list it as a 'bundle' since that implies some kind of savings. They should have also communicated that Switch 2 upgrades are already included with NSO + Expansion Pack which many people like myself are already subscribed to. Same reason why we didn't have to pay extra for all those new Mario Kart 8 Deluxe tracks these last couple years. It was rolled into the service. Some better communication could have gone a long way

Re: Feature: Strictly Limited Responds To Switch Delays And Discontent, And Details An Ambitious Target

Wakkawipeout

@-wc- well, I'd like to think the sustainable businesses have a nice mix of stuff everyone wants with stuff that's more limited appeal. The burgers and fries was just an extreme example. On the rare occasion I go to a fancy restaurant, I usually find they still have menu items for the normies alongside their signature five star dishes.

Bringing it back to games, it's fine to distribute low-profile pixel platformers and bullet hell shmups but it's a big risk to build your entire business around that. Limited Run Games is far from perfect, but they balance out their catalogue. For every Raiden and Anodyne, they have a Turok or Yakuza.

Re: Feature: Strictly Limited Responds To Switch Delays And Discontent, And Details An Ambitious Target

Wakkawipeout

I don't think there's anything wrong with the boutique limited print run business model. But take one quick glance at the catalogues of Strictly Limited Games or First Press Games and it makes me wonder how these companies can survive off of releasing only niche games. Many times these games have expensive collector's editions which can't be cheap or easy to manufacture. It's like running a restaurant and you only have fancy crepes and roasted quail. That's cool for the handful of people that want that. But you gotta put some burgers and fries on that menu if you want to keep the lights on.