Comments 140

Re: Nintendo Comments On Mario Kart World's Controversial Price

Wakkawipeout

I'm pretty sure Nintendo is charging $80 specifically for Mario Kart World and the rest of their games (and other Switch 2 games for that matter) will be the expected $70. The only other $80 Nintendo games I foresee are the next open-world Zelda, 3D Mario and Animal Crossing. As in, the sequels to their absolute best-selling games. The Kirbys and Fire Emblems and Metroids and Xenoblades and Splatoons and Luigi's Mansions will most likely be $70.

As far as the $80 price tag we're seeing on games like Kirby and the Forgotten Land. It's literally the price of the $60 base game plus the $20 expansion. I don't know why they list it as a 'bundle' since that implies some kind of savings. They should have also communicated that Switch 2 upgrades are already included with NSO + Expansion Pack which many people like myself are already subscribed to. Same reason why we didn't have to pay extra for all those new Mario Kart 8 Deluxe tracks these last couple years. It was rolled into the service. Some better communication could have gone a long way

Re: Feature: Strictly Limited Responds To Switch Delays And Discontent, And Details An Ambitious Target

Wakkawipeout

@-wc- well, I'd like to think the sustainable businesses have a nice mix of stuff everyone wants with stuff that's more limited appeal. The burgers and fries was just an extreme example. On the rare occasion I go to a fancy restaurant, I usually find they still have menu items for the normies alongside their signature five star dishes.

Bringing it back to games, it's fine to distribute low-profile pixel platformers and bullet hell shmups but it's a big risk to build your entire business around that. Limited Run Games is far from perfect, but they balance out their catalogue. For every Raiden and Anodyne, they have a Turok or Yakuza.

Re: Feature: Strictly Limited Responds To Switch Delays And Discontent, And Details An Ambitious Target

Wakkawipeout

I don't think there's anything wrong with the boutique limited print run business model. But take one quick glance at the catalogues of Strictly Limited Games or First Press Games and it makes me wonder how these companies can survive off of releasing only niche games. Many times these games have expensive collector's editions which can't be cheap or easy to manufacture. It's like running a restaurant and you only have fancy crepes and roasted quail. That's cool for the handful of people that want that. But you gotta put some burgers and fries on that menu if you want to keep the lights on.

Re: Nintendo's Punch-Out!! Series May Be Dead And Buried For Good

Wakkawipeout

Considering Nintendo did a great job with the cast of Arms, I think they'd be more than capable of making a new Punch-Out game without the stereotypes. Hell, you could bring back all the old boxers and NOT make them stereotypes anymore. Look at at what Capcom has done with its Street Fighter cast. Sticking with Nintendo, look at the great work they did with the supporting cast of Splatoon. Imagine a new Punch-Out game with that same kind of energy and diversity. It's entirely possible, I'm just saying.

Re: 'Switch 2' Is Projected To Be The "Clear Winner" In The Next Console Generation

Wakkawipeout

I get predicting the Switch 2's success. If Nintendo does at least the bare minimum (decent jump in hardware specs, an affordable price point, similar hardware form factor and a release schedule cadence mirroring the first year of the Switch), there's a good chance they'll hit the ground running.

What I don't get as much is how you can predict Sony and Microsoft's fortunes. With PS6, I think everyone's biggest concern should be how much will that thing cost? PS5 Pro, their mid-gen refresh, is $700. The PS5 hasn't seen a price cut since launch and it's been 4 years! They've increased the price of their services and accessories and hardware in non-US territories. I don't see how the PS6 will be affordable for the average consumer. Sony has basically triple-doubled down on AAA games and they're passing those costs right on down to the rest of us.

In Xbox's case, we don't even know what approach they're going to take with their next hardware. Possible handheld aside, the idea Microsoft would make another traditional console is questionable. The last two generations have not been kind to them so doing the same thing thrice is insane. Maybe some kind of box that is more akin to a PC that specializes in cloud and streaming, is more moddable in terms of accessories, and even allows for upgradeable parts. Instead of spending $700 on a pro console a few years later, how about just swap out for a new CPU? Maybe Microsoft can provide plug-and-play style parts like how they currently do with their expansion cards. Basically, a consolized PC experience.

Point is, it's too early to even try to predict where Sony and Microsoft will end up given how things are right now.

Re: Talking Point: How Do You Define 'Retro'?

Wakkawipeout

The denial in these comments is hilarious. I say once you can feel nostalgic about a game/console/time period, it becomes retro. I have accepted that Donkey Kong Country Returns is retro. The Xbox 360 is retro. Back when I was in my last years of college. Because 2010 was 14 years ago. Oh god.

Re: Feature: 11 Switch Games To Play During Mental Health Awareness Month

Wakkawipeout

The Last Campfire. I've fought through depression and anxiety (still do), a lot of that coming from how I view my self worth, my regrets over past decisions, how I've handled friendships, and being trapped in my own head space. I'm fortunate enough to have sought out help with the support of my closest friends and family and this game reminded me just how difficult it can be to fight through the pain without that support. The Last Campfire is basically your character providing that support to those you meet who are dealing with those things I mentioned earlier. And many times you don't solve the other person's problems so much as you just listen to their struggles without passing judgment. Sometimes being a supportive listener can be of great help too. But overall, I think the game is a good exploration of providing support for those struggling with mental health and the profound impact that can have.