No doubt situations have improved over the years, but it's sad to hear about the breakdown between culture and race during this title's development. Think I've heard/seen a mention of this game on the rare occasion back in 2008 but nothing since and even then I didn't know what people were talking about. I was still a kid back in '06 but I still had my eye on E3 and yet never even saw a glimpse of this game. Looked like it had potential. Too bad.
2016 is probably too soon in general. Forget July. Reggie recently stated that they don't typically release software in the summer because people are "in the mood to buy" during the fall/holiday season. I am QUITE sure they will follow that same logic with their home console hardware since it seems quite likely that's what NX is. I also wouldn't doubt that Nintendo plans to support Wii U heavily next holiday season as well with Zelda and other unannounced titles. I would pin Spring 2017 as a maybe, but I'd feel safer betting on holiday 2017.
The needs of the players is third party support. Sorry Nintendo, but even if NX has a really neat thing going for it, if it's under powered or hard to develop for we'll have a Wii situation on our hands at best. Good for profit and casuals, but a sad story for the consumer.
Picked FAST cuz that's exclusive but honestly looking forward to the shmup games more. Shout outs to RIVE. The demo really demonstrated that the feel of the game is on point and it was challenging as well. Jumping is awkward, but otherwise definitely a game that deserves, and honestly needs for the devs' sake, support.
It wasn't bad and it's honorable of them to bring on presenters who worked very hard on upcoming games, allowing them to share their passion with fans who love to hear about development, but most of it didn't get me fired up or catch my attention. I do respect nintendo's efforts and their relationships with devs. I really just wish there could have been more excitement. Mario & Luigi Paper Jam was THE highlight for me and Star Fox looked pretty neat too (unfortunately the fidelity is low due to the gamepad functionality), but other than that the rest of 2015 feels too dry. Here's to hoping it's not all that bad.
*utilizing the engine. Looking forward to it. If the Paypal is till open after the kickstarter is finished I really want to nab a backer edition physical copy.
It's unfortunate, but i don't really have an interest in smash 4 anymore. I'll be keen on any ballot character announcements but other than that i find it hard to care.
I've played the game quite a bit on steam though nowhere near as much as some people. I will probably spend most of my time catching up and progressing further on the Wii U and 3DS versions. Really hope there will be a cross-buy promotion. As much as I want to support the game, buying it 3 times wouldn't be very fun for my wallet.
@OMC79 I don't know him so trust isn't the right word. I simply consider a number of factors of game development and those working on games I follow and looking at this trailer again I've come to appreciate the visuals a little better. Sure there are certain aspects of it that are lazy/unpolished but they serve the game just fine imo. That being said, I'm sure you have more justification then me to be upset as you are very passionate about the Mega Man franchise. It would be sad indeed if this game is unable to satisfy the fans.
@OMC79 Gunvolt was the work of someone else at Inti Creates. While Inafune did have input on that game I'm quite sure most of his attention was put towards Mighty No. 9.
@OMC79 To quote Sakurai "Have you ever made a game before?" I won't leave my reply at that, however. The Development team hadn't even decided what engine the game would run on until they got their funding so they were working on the game for about 2 years I'd guess for MULTIPLE platforms which takes time and money, which some of that money seems to have gone to other media and merchandise. Take that for what you will. They have not made a profit on the game yet as it hasn't been released. How much was the salary of each team member? What kind of difficulties did they run into? Who was play testing and how much? What kind of resources did they need to implement features such as online functionality? These are things that must be considered for the development of every game and I'm by no means an expert.
@Windy Seeing this game in the west at all next year would probably be a long shot. I have no doubt that we'll get the game at some point, but it almost certainly won't be as soon as a few months short of a year after it's launch in Japan. If Capcom put all their resources behind it, it could happen, but I'm not sure they're ready to do that for the series just yet.
I agree that the game looks bland, but such is the result of limited development time and a load of features that the project's stretch goals made possible. You can see almost all those features in the trailer which is a good thing if you ask me. I've stated before that I'm not a big Mega Man fan, but if you're looking for that type of game design it will probably deliver to some extent. It's unfortunate that the game doesn't seem to be much more than what it's simply trying to be though.
@Cypronia Ah I see. I'm not sure the argument for the sharks is very good, but it's very honorable of you to respond to the criticisms had here on this article. For now I'll wish you the best and hopefully people will attest to a quality experience upon release, Good luck!
Seems less a teaser more of a confirmation. Would be nice to see all those dungeon level stretch goals though. At this point in time I'd be more than willing to back it, but alas I am broke.
Same day as Splatoon? Well it's not exclusive to Walmart at least. Tbh I only really cared for the gold one for the novelty of it and certain comedic factors. Still angry over that debacle either way.
if it hits its all the stretch goals there may be hope yet for an additional Wii U port goal, if not, no point in me backing it as it has already been funded.
Not sure if there's much left to reveal unless they simply want everyone to see the whole game before release. Maybe gameplay from new modes/gametypes?
@MussakkuLaden I agree with your point on satisfaction. None of Shinen's games have given me a proper sense of satisfaction. The presentation in their games is always nice though nothing extraordinary. Nano Assault EX for example, is a functional game, it has plenty of modes and objectives, but it often feels bland to me. I've played the FAST demo and that game feels alright though never bought the game. This really is a curious thing when it comes to this developer for me. Nevertheless excited to see what they've come up with this time.
You're right this isn't as rare as the gold mario amiibo. That thing is far more rare than it should be. Real fans aren't even able to grab their share of these things for retail price. /rant
I wonder when this one (or 2) man dev will learn to focus on one thing at a time rather than trying to make every single concept that comes into his head a reality.
Every time I see a poll with monster hunter in it I get sad because I realize just how popular it isn't.... OT I am greatly disappointed that the standard model was shunned and though we may be seeing a release eventually, which I doubt will happen, it would be even more aggravating.
I suppose there's nothing too terrible about having amateur developers producing their early works on the eShop, but it's definitely not the right place for these games to be. On the other hand, this is an easier way for the dev to get visibility early and plenty of feedback no matter how critical it may be.
I must admit link's walking animation looked a little funny and maybe it was just the way the video was recorded but I noticed occasional frame dips especially when link was riding Epona. That said it may have just been my eyes deceiving me and hopefully so because the huge frame drops in WWHD were quite jarring. Fortunately the visuals look crisp and for the most part looked smooth. I'm not sure it looks quite as amazing as everyone else is saying, to me that is, but the vibrant colors would probably lend themselves better to a direct feed. That's not to say that there weren't some very cool details such as Epona's hair sway. Either way looking forward to picking the game up next year and going on what seems to be a revolutionary adventure in the Zelda franchise.
Yeah in every single video I've seen the game just seems so much poorer in the driving part of gameplay than other versions. It's quite pathetic really.
This was one of my first games so I'll be downloading this sometimes soon since the visuals are far more attractive than the originals' and because of my nostalgia.
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Re: Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology
No doubt situations have improved over the years, but it's sad to hear about the breakdown between culture and race during this title's development. Think I've heard/seen a mention of this game on the rare occasion back in 2008 but nothing since and even then I didn't know what people were talking about. I was still a kid back in '06 but I still had my eye on E3 and yet never even saw a glimpse of this game. Looked like it had potential. Too bad.
Re: Talking Point: The Pros, Cons and Questionable Likelihood of a Nintendo NX Release in Summer 2016
2016 is probably too soon in general. Forget July. Reggie recently stated that they don't typically release software in the summer because people are "in the mood to buy" during the fall/holiday season. I am QUITE sure they will follow that same logic with their home console hardware since it seems quite likely that's what NX is. I also wouldn't doubt that Nintendo plans to support Wii U heavily next holiday season as well with Zelda and other unannounced titles. I would pin Spring 2017 as a maybe, but I'd feel safer betting on holiday 2017.
Re: ​Shigeru Miyamoto Defends Star Fox Zero's Controls
Unfortunately most people don't have that kind of patience.
Re: Talking Point: The Mystery of Devil's Third and Its Drift Away from the Spotlight
Boy do I hope we hear more about the game in July because this mystery is killing me.
Re: Nintendo Reportedly Pitched NX To Third Parties During E3 2015
The needs of the players is third party support. Sorry Nintendo, but even if NX has a really neat thing going for it, if it's under powered or hard to develop for we'll have a Wii situation on our hands at best. Good for profit and casuals, but a sad story for the consumer.
Re: Feature: The Biggest Wii U eShop Games of 2015 - Summer Edition
Picked FAST cuz that's exclusive but honestly looking forward to the shmup games more. Shout outs to RIVE. The demo really demonstrated that the feel of the game is on point and it was challenging as well. Jumping is awkward, but otherwise definitely a game that deserves, and honestly needs for the devs' sake, support.
Re: Iwata Vows To Listen To E3 2015 Digital Event Feedback And "Work To Better Meet Your Expectations"
It wasn't bad and it's honorable of them to bring on presenters who worked very hard on upcoming games, allowing them to share their passion with fans who love to hear about development, but most of it didn't get me fired up or catch my attention. I do respect nintendo's efforts and their relationships with devs. I really just wish there could have been more excitement. Mario & Luigi Paper Jam was THE highlight for me and Star Fox looked pretty neat too (unfortunately the fidelity is low due to the gamepad functionality), but other than that the rest of 2015 feels too dry. Here's to hoping it's not all that bad.
Re: Exclusive: Get Revved Up With the First FAST Racing NEO 60fps Footage
@Kirk I second this
Re: Nindies@Home E3 Promotion Offers Wii U eShop Demos With 15 Percent Off The Final Game
RIVE! Kreygasm
Re: Online Co-Op and Versus Modes Confirmed for Bloodstained: Ritual of the Night
*utilizing the engine. Looking forward to it. If the Paypal is till open after the kickstarter is finished I really want to nab a backer edition physical copy.
Re: Sega Is Focusing On 3DS For Sonic Boom Because It Wasn't Happy With The Wii U Version
They "weren't happy" with the Wii U version? Funny since it seems they were most at fault for its failure.
Re: Capcom Thinks It Can Shift 2.5 Million Copies of Monster Hunter X By March Next Year
I don't doubt it.
Re: Reggie Has Been Pushing For Binding Of Isaac To Come To Nintendo Consoles Since 2012
@BinaryFragger Reading or hearing that quote stings every time. Profound sadness.
Re: Nintendo Announces Special Video Presentation for Super Smash Bros., Hosted by Masahiro Sakurai
It's unfortunate, but i don't really have an interest in smash 4 anymore. I'll be keen on any ballot character announcements but other than that i find it hard to care.
Re: Reggie Has Been Pushing For Binding Of Isaac To Come To Nintendo Consoles Since 2012
I've played the game quite a bit on steam though nowhere near as much as some people. I will probably spend most of my time catching up and progressing further on the Wii U and 3DS versions. Really hope there will be a cross-buy promotion. As much as I want to support the game, buying it 3 times wouldn't be very fun for my wallet.
Re: Video: We Get Artistically Destructive With The Splatoon Inkbrush
My favorite weapon so far
Re: Mighty No.9 Looks Rather Neat in This 60fps Trailer
@OMC79 I don't know him so trust isn't the right word. I simply consider a number of factors of game development and those working on games I follow and looking at this trailer again I've come to appreciate the visuals a little better. Sure there are certain aspects of it that are lazy/unpolished but they serve the game just fine imo. That being said, I'm sure you have more justification then me to be upset as you are very passionate about the Mega Man franchise. It would be sad indeed if this game is unable to satisfy the fans.
Re: Mighty No.9 Looks Rather Neat in This 60fps Trailer
@OMC79 Gunvolt was the work of someone else at Inti Creates. While Inafune did have input on that game I'm quite sure most of his attention was put towards Mighty No. 9.
Re: Mighty No.9 Looks Rather Neat in This 60fps Trailer
@OMC79 To quote Sakurai "Have you ever made a game before?" I won't leave my reply at that, however. The Development team hadn't even decided what engine the game would run on until they got their funding so they were working on the game for about 2 years I'd guess for MULTIPLE platforms which takes time and money, which some of that money seems to have gone to other media and merchandise. Take that for what you will. They have not made a profit on the game yet as it hasn't been released. How much was the salary of each team member? What kind of difficulties did they run into? Who was play testing and how much? What kind of resources did they need to implement features such as online functionality? These are things that must be considered for the development of every game and I'm by no means an expert.
Re: Video: RIVE's Latest Explosive Trailer Invents An Entirely New Word For Destruction
Looks Amazing. The hype is too real.
Re: ​Fresh Monster Hunter X (Cross) Details Emerge From Japan
@Windy Seeing this game in the west at all next year would probably be a long shot. I have no doubt that we'll get the game at some point, but it almost certainly won't be as soon as a few months short of a year after it's launch in Japan. If Capcom put all their resources behind it, it could happen, but I'm not sure they're ready to do that for the series just yet.
Re: Mighty No.9 Looks Rather Neat in This 60fps Trailer
I agree that the game looks bland, but such is the result of limited development time and a load of features that the project's stretch goals made possible. You can see almost all those features in the trailer which is a good thing if you ask me. I've stated before that I'm not a big Mega Man fan, but if you're looking for that type of game design it will probably deliver to some extent. It's unfortunate that the game doesn't seem to be much more than what it's simply trying to be though.
Re: ​Fresh Monster Hunter X (Cross) Details Emerge From Japan
Looking forward to it? I'm dying to play this game.
Re: Splatoon Storms to Top Spot in Japanese Charts With Six Figure Sales
Not much of a surprise. I think most of the players I've been matched with have Japanese names.
Re: Monster Hunter X (Cross) Confirmed for Japanese Release
This was a treat for the eyes. Can't wait.
Re: Assault Android Cactus is Blasting Its Way to Wii U This Summer
Looking forward to it. Let's hope for good performance on the wii u version.
Re: Devil's Third Will Be Much More Than Just Another Shooter, According To Creator Tomonobu Itagaki
I'm excited with mild expectations, but I hope we don't have to wait much longer for it.
Re: Humble Nindie Bundle Allows Wii U and 3DS eShop Gamers in North America to Pay What They Want
are you telling me I could've bought guacamelee for a dollar? smh. I got it on sale though so I guess I'm just a little salty.
Re: Minecraft Clone Cube Life: Island Survival Confirmed For June Release, Launch Discount RevealedÂ
@Cypronia Ah I see. I'm not sure the argument for the sharks is very good, but it's very honorable of you to respond to the criticisms had here on this article. For now I'll wish you the best and hopefully people will attest to a quality experience upon release, Good luck!
Re: Natsume Is Bringing Two Arc System Works Titles To North America In July & August
Tank one looks like it could be fun if done right, but I won't get my hopes up.
Re: Minecraft Clone Cube Life: Island Survival Confirmed For June Release, Launch Discount RevealedÂ
Is the lackluster water shader, dumb shark design/animation, and dropping frame rates apart of this new experience?
Re: Wii U Stretch Goal Seemingly Teased for Bloodstained: Ritual of the Night
Seems less a teaser more of a confirmation. Would be nice to see all those dungeon level stretch goals though. At this point in time I'd be more than willing to back it, but alas I am broke.
Re: Silver Edition Mario amiibo Hits North American Stores on 29th May
Same day as Splatoon? Well it's not exclusive to Walmart at least. Tbh I only really cared for the gold one for the novelty of it and certain comedic factors. Still angry over that debacle either way.
Re: Former Castlevania Producer Koji Igarashi's Kickstarter Launches, But Won't Come To Nintendo Consoles
if it hits its all the stretch goals there may be hope yet for an additional Wii U port goal, if not, no point in me backing it as it has already been funded.
Re: Nintendo Direct: A Special Splatoon Direct is Inked In for 7th May
Not sure if there's much left to reveal unless they simply want everyone to see the whole game before release. Maybe gameplay from new modes/gametypes?
Re: ​New FAST Racing Neo Footage is Set to be Revealed in Summer
@MussakkuLaden I agree with your point on satisfaction. None of Shinen's games have given me a proper sense of satisfaction. The presentation in their games is always nice though nothing extraordinary. Nano Assault EX for example, is a functional game, it has plenty of modes and objectives, but it often feels bland to me. I've played the FAST demo and that game feels alright though never bought the game. This really is a curious thing when it comes to this developer for me. Nevertheless excited to see what they've come up with this time.
Re: Video: Xenoblade Chronicles X May Have Been Subject to a Slight Graphics Downgrade
I wouldn't call that slight but oh well.
Re: Nintendo Finally Confirms the Super Mario Series Mario amiibo for Individual Sale in North America
You're right this isn't as rare as the gold mario amiibo. That thing is far more rare than it should be. Real fans aren't even able to grab their share of these things for retail price. /rant
Re: A Cowboy's Tale from Nexis Games Rides to the Wii U eShop in 2016
I wonder when this one (or 2) man dev will learn to focus on one thing at a time rather than trying to make every single concept that comes into his head a reality.
Re: Tomonobu Itagaki Gives an Update on Devil’s Third, Describing it as the "Biggest Game"
We've been getting variations on the same statement of "you'll have to wait to see more" for quite a while now. It's quite annoying really.
Re: Ubisoft's Unreleased and Finished Wii U Game Has Apparently Been Identified
No thanks
Re: Poll: Which New Nintendo 3DS Will You be Buying?
Every time I see a poll with monster hunter in it I get sad because I realize just how popular it isn't.... OT I am greatly disappointed that the standard model was shunned and though we may be seeing a release eventually, which I doubt will happen, it would be even more aggravating.
Re: Rumour: Red New Nintendo 3DS XL With 13th February Launch Appears in Marketing Poster
If true I will be quite happy.
Re: Review: Maze (Wii U eShop)
I suppose there's nothing too terrible about having amateur developers producing their early works on the eShop, but it's definitely not the right place for these games to be. On the other hand, this is an easier way for the dev to get visibility early and plenty of feedback no matter how critical it may be.
Re: First Impressions: The Next Penelope is Futuristic Retro Racing at its Best
Been on my wishlist since the developer interview.
Re: RCMADIAX Confirms Two Wii U eShop Releases This Week
Well these games look quite uninspired to say the least.
Re: UCraft Wii U Beta Plans Outlined as New Trailer Makes The Case for Upcoming Release
Well that trailer was pretty dumb. Will try out the beta but not expecting much,
Re: Nintendo Reveals New Wii U Footage and Details for The Legend of Zelda, Still Set for 2015
I must admit link's walking animation looked a little funny and maybe it was just the way the video was recorded but I noticed occasional frame dips especially when link was riding Epona. That said it may have just been my eyes deceiving me and hopefully so because the huge frame drops in WWHD were quite jarring. Fortunately the visuals look crisp and for the most part looked smooth. I'm not sure it looks quite as amazing as everyone else is saying, to me that is, but the vibrant colors would probably lend themselves better to a direct feed. That's not to say that there weren't some very cool details such as Epona's hair sway. Either way looking forward to picking the game up next year and going on what seems to be a revolutionary adventure in the Zelda franchise.
Re: Digital Foundry Gives Its Take on Watch Dogs for Wii U
Yeah in every single video I've seen the game just seems so much poorer in the driving part of gameplay than other versions. It's quite pathetic really.
Re: Review: Super Mario Advance (Wii U eShop / Game Boy Advance)
This was one of my first games so I'll be downloading this sometimes soon since the visuals are far more attractive than the originals' and because of my nostalgia.