Keiji Inafune may not always spin gold in the many projects with which he's associated, but the hype is very real for Mighty No. 9. A hugely successful crowdfunding campaign, it drifted off the radar a little - while also missing its original release window - but is rapidly coming back into view.
At the end of April it was given release dates for home consoles and PC, including Wii U, in which a physical retail version and DLC were also announced; the 3DS version will come 'later'. Developer Comcept has teamed up with Deep Silver for the September arrival.
As a sign of how far the game has come Deep Silver has released a handsome new trailer, showing the 'Mighty' bosses and core gameplay of this spiritual successor to Capcom's Mega Man series.
You can check this out below, just remember to crank up the quality setting to HD / 60fps.
Comments 98
He said it would come out in April and couldn't foresee it getting delayed. He said it was done. The fact that a finished game didn't come out digitally because he wants to make more money in boxed versions at release annoys me.
Day one purchase for me.
cool!
@secret333 Yep, that's Keiji alright. Just like Hideki Kamiya said, Keiji is a business man, but who wasn't seeing that?
Hope for 60FPS on 3DS and/or Vita.
Ok. All hype has returned.
Why does the Retro Hero looks as if it's a Minecraft skin? :/
@ekreig Well, there were quite a lot of controversial about this game, but I don't want to smudge it as it is already.
@SepticLemon Because Retro is block-ish? I don't like it, too.
I feel like this would look real neat on 3DS.
Might buy in a sale, but from what I played this isn't a must buy.
Looking good, but cross buy is sending me over to the PS4/Vita version.
Physical Wii U version for me.
Nope, ive went from squealing fanboy mode streight to "nope" quite a while ago. And this trailer doesnt help in any way.
I have no idea what exactly it is, but the character design rubs me the wrong way, the gameplay looks rather meh and the whole PR BS surrounding the project turned me off quite a bit.
As a die hard MegaMan fanboy, it breaks my heart to say, that this is a "maybe" at best.
I'm not a fan of the art style but the game is still on my radar
MEGA MAN!!!! MEGA MAN!!!!!!!
THE BLUE BOMBER RETURNS AS ANOTHER CHARACTER!!!!
(Not As Exciting As A New Mega Man Game But Still.......MEGA MAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)
What a waste of $20.
I'd really like these haters to tell me what they don't like about it. Is it the look or apparent greed from Inafune that's pushing people away?
@secret333
That's not really fair. Why not release them all at the same time as one big event? That way it can get more exposure right off the bat.
Also there are many, many people who would prefer a physical copy.
Never understood the negativity. This looks great and I can't wait to give it a go.
The more I see of this game the less impressed I feel. I really have no interest in this anymore unless they can somehow drastically change my mind.
Easily a day one purchase for me for my wii u! Can't wait for this,especially since we'll never get a new mega man game it seems.
60fps makes a big difference in video games. I'm glad this format is getting more online support.
@Einherjar For me I think it's those green eyes.
"Beat them at their own game" seems like Inafune's mindset for this whole project
A moment of silence for Megaman.
I'll probably ask for this as a holiday gift or something. Too many other games coming out this year to worry about this at release.
Wheres all the cash? Does not look like they were put to use to me i dunno, it just looks meh. Meh.
I hope the 3DS doesn't end up being the "inferior" version that handhelds seem to be fated to be.
Really not digging the art-style.
Looks great! Inti-Creates action platformers are always great, though.
Freakin Awesome!
I hate the art style. Actually it's basically just no art style, really boring. The backgrounds also don't look to good. I was really excited for this game but I don't know now. Might still buy it. Also where did inafune get the money for a boxed copy distribution?
Its funny that right around the time this game and tv-series comes out, Capcom is trying to make more Mega Man stuff. Seems like a b****y move, Crapcom.
i'll save my thoughts till i actually play it but i gota ask one thing. what happend to the 2d style? i didnt keep too close an eye on what was going on during development so i was still under the idea that it was going to all be in 2d untill recently
@secret333 Blame Deep Silver for the delay. Most likely, when Deep Silver saw that it could be a $60 dollar game they want to make it also available in stores. If you don't want to buy it then don't. Buy a game you will enjoy more instead.
@randomlypikachu It's a 2D platformer that uses 3d models. The concept art was 2d sprite looking and that would have been a nice art direction but they had a little disclaimer at the bottom saying the final game would use 3d models
Looks so good but...
It still baffles me that he left Capcom because he was forced to create Mega Man and he wanted to do his "dream project".
Then we have this.
Exclusive pre-order DLC? So where do I pre-order my EU Wii U copy then? Because if I miss something that can't be unlocked later on, I might as well skip it altogether.
I hope the gameplay is good. The style is okay but could be better.
It's very hard to make a 2.5d side scrolling look good with 3d models as the characters when your reference is a retro 2d game, unless you have some good shaders. If they would have done a guilty gear cell shading, and make the animation closer to traditional frames, a 2d feel similar to king of fighters, or new guilty gear, I think it would be gold.
It's a challenging approach, but it would be effective in presentation even 2d on 3d such as Contra : Hard corp Uprising/ Strider 2 arcade, I think it would make the game feel more alive and organic, just from a style.
@StitchScout It's a $30 game at retail, not $60.
I love owning boxed games, so I'm more than happy to wait a few extra months to have it on my shelf.
The graphics look bland and the gameplay looks bland. After the insane amount of money it raised, it's kind of a sad joke at this point. Without Inafune's name attached, I think most people would blow this off as generic indie game #579. That said, I hope the game ends up surprising me and being much better than it seems.
That trailer looks ok, but nothing spectacular. I'm nowhere near as excited for this game as I was during the kickstarter campaign, but will probably still enjoy it.
Man, if only the Backers weren't stepped on for Physical copies.
I like how it looks. Thankfully I don't like how that preorder bonus looks.
@brandonbwii I played 3 levels of it and it was just lacklustre, felt like a sub par Megaman X game doesn't help the art direction they went with is off putting. I was super hyped at the start like everyone else but honestly what I played wasn't great and killed my hype completely.
What's with obvious minecraft character model? Just wrong.
The game doesn't look great to me because the environments, backgrounds and foregrounds, don't take me to any world the designers want me to be in, be it an alternate mega man type universe or even just any old game world. Usually even indie developers can nail that pretty well like Freedom Planet, Assault android Cactus or Adventures of Pip. This game just doesn't fit it's pieces together for the amount of vision and talent involved
This looks slightly better, and yet... slightly worse?
I'm just glad I didnt back it. Guess I'll be reading the reviews of this when it comes out.
Glad I didn't back this 4/10 looking game Inafune needs to stop already
This art direction sucks, and the game does nothing interesting with the Mega Man formula. Asure Striker was better than this. I feel like the Mighty No. 9 Cartoon ruined the game's art style by making them too similar. The lighting looks janky, though the particle effects are OK. The gameplay looks fun, but very very generic. I regret backing this 5/10 game.
Do you ever think there will be a Mighty letter X
PS4!! PS3!! PSVITA!!......... * whispers* xbox one, xbox 360, wii u, 3ds, steam.
@AyeHaley Sorry but this garbage called mighty No. 9 isn't taking Mega Man's place :3
still doesn't convince me
Meh, still not sure about this one.
Looks like a fun game to me .
@Steel76
"empty and unpolished"
Exactly! I like Mega Man and really had high hopes for this game when it was announced, but everything I've seen about the game so far has been..well..boring.....
This is going to ROCK, MAN!
Ha ha, good one.
It looks horrible. Generic and uninspired
I hope they don't do the same kind of designs for Bloodstained.
I backed this game, it would be egregious if they didn't give me the DLC. So what if I'm getting it digitally?
Not so keen on those faces looking drawn on rather than sculpted in.
It looks fun, I'll pick it up no doubt but the visuals could really do with tightening up, from the particle to lighting and some of the animations too. It feels a lot like the Rocket Knight Adventures reboot, a bit lacking in polish and charm. But we'll see, it could just be the trailer not selling it too well.
@DarkCoolEdge same here in regard to Bloodstained. I think they said they're leaning toward a visual style like Guilty Gear Xrd, which would be good news in my opinion. They're also supposed to ask for backer input as they go. Hopefully the end result will look great.
I think if you took off the nostalgia goggles, it really looks like an average game. The visuals look kind of lacking and the gameplay seems decent. I'll probably wait for it to go on sale on Amazon or pick up the 3DS version.
@secret333 Backers were getting physical editions of the game in their system of choice either way so I'm assuming they just exceeded the number of backers that paid enough for physicals and decided to have a physical release in the end.
Looks great! MN9 looks a lot like Mega Man Powered Up. I nearly freaked at the part with Beck jumping on cars, as it reminded me of X. Mega Man X is my 3rd favorite game of all time.
@StitchScout $30, in North America at least. A nice budget game price.
wait, this is a boxed disc game? If I backed the kickstarter, will that mean I'm going to get a useless Wii U download code, and not a game disc? I never want digital versions
I don't understand the complaints. This looks fantastic to me.
Graphics aren't everything but those look weak.
I agree that the graphics are not very inspired, but let's hold off judgement on the gameplay for now. This is intended to be sort of a retro throwback platformer anyway, so expecting anything revolutionary would be a bit unrealistic.
I'll admit my first inclination was to dismiss it based on the graphics, but that's not always a good idea.
Meanwhile at Capcom:
"Guys, it's Mega Man's 30th anniversary! What should we do?"
"Oh, I know! We should release 30 Resident Evil, Monster Hunter and Street Fighter games! And we should include overpriced Mega Man costume DLC in each game's disc/card/etc.!"
"Brilliant!"
Game looks good to me. I love the art direction and the gameplay looks top-notch. Day one purchase for my Wii U.
Are there differences between the PS4 and Wii U versions? Haven't looked into this game at all really.
"eeehhh" As Inafune would say.
I'll wait for reviews to come out before buying.
I had high hopes for this game but the game doesn't look amazing anymore.I never thought that I will ever say this but the visuals are up there with the Wii and that isn't great at all.I'm disappointed by this trailer.I don't want to dislike this game but I might aswell get it on the Wii and not the Wii U id there was a Wii Port.
@Einherjar I'm with you on this one, I also backed the KS campaign but I can't put my finger on what doesn't feel right. There's just something that isn't clicking my giddy button.
I'd have LOVED to have seen this game done in HD 2D like Rayman, Ori, Mark of the Ninja etc. I personally think that would have done it for me.
@fullyilly Proper 2D Spritework would have done wonders.
Or the Celshading miracle ArcSystem puiled off with GuiltyGear Xrd recently.
I still cant believe that this game uses 3D models...
But it isnt just graphics. The whole thing lacks charme, character and soul.
Of course im aware that there is a massive "Fanboy" part speaking here, and that its rather hard to follow up in the footsteps of the blue bomber.
But the irony is, that Gunvolt did exactly that, Sure, the overly edgy, mature and politically correct plot did get on my nerves pretty badly, but the game oozed with style, character, identity and came very close to its inspiration, the MegaMan Zero series, gameplay wise.
Mighty No.9 on the other hand just looks bland, from its characters, to its stages to the overall gameplay concept. I dont really know what i think about the stun and dash concept, but thats just personal taste.
And for an IP that is planned to start with a cartoon, loads of merch etc, its shockingly lacking in character.
Hello pretty Megaman successor game. I am your new master. Your first order is to entertain me for the next 700 trillion hours.
With not a single second of rest...
Phew! That was awesome!
I can't wait for my backer copy to come in during September. Love how silky smooth the combat looks in 60fps. The proof is in actually playing the game, I'll wait til then to give my 2 cents.
I already saw previews of the game. Again it looks like he took elements from MMZero and just revamped them for an blocky, lego look rather then an Cold-hear ted-post-apocolyptic looking world.
The way I see this is that the character is running around naked. I will admit I want to get this but meh
I agree that the game looks bland, but such is the result of limited development time and a load of features that the project's stretch goals made possible. You can see almost all those features in the trailer which is a good thing if you ask me. I've stated before that I'm not a big Mega Man fan, but if you're looking for that type of game design it will probably deliver to some extent. It's unfortunate that the game doesn't seem to be much more than what it's simply trying to be though.
@TromboneGamer Limited development time? It has been almost three years since he started his virtual peddling and he got the money so quick and so much. Bigger, less funded, original, O-RI-GI-NAL games hadn't taken that long in development. It's just plain laziness. It reminds me of that failed Megaman Universe crap. Over-hyped, over-funded and over-priced as well. No thanks, I rather spend my money on the real MM games on VC or a good clone. IGA, take notes or be ready for similar criticism.
@Rhydas You are not his master, you are his b**ch, just like the morons who pre-purchased this so long ago. Fund the indies, not the has-beens.
@Nik-Davies I think the difference is that the WiiU version is that is less appealing to its user base since they have the original, X and Zero series in VC and the ZX will probably make their way soon (Let's not forget the EXE series if you like those too). PS4 users have not many options for a similar game... but wait, they already have Axiom Verge and other more competent indie (real indie) games of all kinds.
Do I get the retro hero DLC if I preordered two years ago?
@OMC79 To quote Sakurai "Have you ever made a game before?" I won't leave my reply at that, however. The Development team hadn't even decided what engine the game would run on until they got their funding so they were working on the game for about 2 years I'd guess for MULTIPLE platforms which takes time and money, which some of that money seems to have gone to other media and merchandise. Take that for what you will. They have not made a profit on the game yet as it hasn't been released. How much was the salary of each team member? What kind of difficulties did they run into? Who was play testing and how much? What kind of resources did they need to implement features such as online functionality? These are things that must be considered for the development of every game and I'm by no means an expert.
How much later for 3ds? I need to play this game and I don't have a wii u or intend to purchase one this year.
@BertoFlyingFox I really hope it won't disappoint you. Back when I was a kid, I bought some games just for the name of the characters. it was such an embarrassment when it turned out to be rubbish but since I've spent on it, I had to defend my "investment" from the criticism. The worst part is that I could have waited for the review and avoid the purchase, but in this case, the ones who fund it won't have that choice.
@TromboneGamer I would agree with you if the game would not only be more original, but also wouldn't had that obscene backing from crowdfunding. Yes, I don't know how to make a game, but then again, how come he had the time to make the Gunvolt games during the same "limited time"?
Praising a single person in the industry to the point where one assumes that the fate of a successful franchise rests solely on them. When they come asking for money from you to start a game; Peter Molyneux, Tim Schafer, Keiji Inafune, maybe next time you'll think twice about it.
@OMC79 Gunvolt was the work of someone else at Inti Creates. While Inafune did have input on that game I'm quite sure most of his attention was put towards Mighty No. 9.
You really, really trust this guy. Then again, if most of his attention was there, why doesn't it show? It makes you think of what was he really doing with all the money.
@Pod Asking for crowdfunding was low for a person who had his own video game company and already had profits from other games, but if he does charge you extra for the new DLC even after you backed him good, he'll break the limits of lowliness.
@OMC79 I don't know him so trust isn't the right word. I simply consider a number of factors of game development and those working on games I follow and looking at this trailer again I've come to appreciate the visuals a little better. Sure there are certain aspects of it that are lazy/unpolished but they serve the game just fine imo. That being said, I'm sure you have more justification then me to be upset as you are very passionate about the Mega Man franchise. It would be sad indeed if this game is unable to satisfy the fans.
I'm not sure how much of a true Megaman fan I am even though I've played them since the NES (and still have those games), I even liked the racing one. The only ones I've never played are the PS2 3D ones.
I gotta say that I'm looking forward to play Dark Witch 2 more than this thing. For a clone, it sure was a nice done one, it was challenging and fun and didn't need fancy-yet-outdated 3D graphics too be good. One thing I liked about it is that the characters (that yell Kawaii all over a little too loud) are well designed and you can't always tell what their powers are or how they will attack you just by looking at the stage or the name of the character, so it was a nice surprise. The best of all is that I paid for a finished product at a very reasonable price. As a fan of the classic Mega Man and X, I enjoyed more this game than the ZX series. Inafune could have created new characters like they did in Dark Witch but he went the easy way and used robots, again. Wasn't he supposed to be the one who designed characters at Capcom? I'm not a designer either, but you can't deny that that is lame. He just swapped the buster for a dash, is like when Jack Kirby created the Challengers of the Unknown, they were simply the Fantastic Four without powers, with the blue uniforms swapped for pink ones (EDIT: sorry: it was the other way around, CotU was before FF, still it was the same).
I'll buy.
I'll just stick to Azure Striker Gunvolt and Mighty Gunvolt. I feel sorry for the people that put hundreds of dollars into this and all they got was a Megaman clone that some Megaman fans would have made for free back in 2011 (coughcoughRokkoChan3Dcoughcough).
More like Meh-ga Man. It's just not hooking me.
@ekreig not really, not when they're animating. Why would an android's face be drawn on? It'd be some kind of latex/rubber skin over mechanical moving parts, or at the very least it'd be mechanical moving parts.
Either way it's not really about making sense or not, it doesn't feel in keeping with the original concepts which showed more defined features, and it looks cheap. It's perhaps more the art style than the technique though. Animal Crossing uses the same technique on a lot of it's characters and it looks quite charming. But the whole thing feels a little lacking here. Hopefully the gameplay will make up for that, and that's the most important thing
I am mighty impressed... unlike the people at Capcom for sure.
Wow, so much hate here.
@Luffymcduck
Yeah, seriously. I'm a bit put off by the surge of hate flowing at Mighty No.9. I wasn't expecting it. Maybe I've not been paying enough attention.
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