Though Bloodstained: Ritual of the Night won't arrive until 2017, the spiritual Castlevania successor led by Koji Igarashi has become an outstanding success in crowdfunding on Kickstarter and Paypal.
In fact, combining both sources it's now raised over $4 million, unlocking an exciting stretch goal in the process. There'll now be competitive and co-op online challenges, with a setup that rather reminds us of the online play in Bayonetta 2.
The following is from the Kickstarter page:
- Team up with a friend online in both co-op and versus modes
- Power through specially designed stages by clearing challenges, killing enemies, collecting items, and more
- Battle extra-powerful bosses which drop rare items
In another interesting update it's been announced that Armature - the studio producing the Wii U and Vita versions - will share its code once it's ported the title with Unreal Engine 4. Though the engine is scalable it's not fully supported on Wii U, so by sharing the code when finished - only with official developers - Armature could help developers learn a great deal about utilising the ending on the system.
It turns out that a people have shown a ton of interest in our plan to port UE4 to the WiiU and PS Vita. Since they're not officially supported platforms, it's going to be a lot of work to get Bloodstained and UE4 on these platforms, but we are up to the challenge.
Since the community got these platforms off the ground, we figure that it's best to let the community have them back when we're done. As a result, after the release of Bloodstained we will share, for free, the UE4 WiiU and Vita code with any developer authorized to develop on those platforms! Thank you all very much for this opportunity!
The campaign is now entering its final two days, so it'll be interesting to see how far the funding goes in the home stretch.
[source kickstarter.com]
Comments 29
This game looks awful.
@Hero-of-WiiU
Why?
Actually, I don't even know why I am asking, you're probably never going to show your face in this article again.
This game looks fantastic.
*utilizing the engine. Looking forward to it. If the Paypal is till open after the kickstarter is finished I really want to nab a backer edition physical copy.
Now officially on the radar!
FUDGE! I wasn't aware this wasn't hitting till 2017, The Wii U might be replaced by then (if the NX is a Wii U successor)
@Hero-of-WiiU
Obvious troll is obvious.
The general consensus from what I've gathered is that the pre-alpha footage shown so far looks really good, very close to the concept art. Unlike a certain other project...
(Note, I'm not saying Mighty No. 9 will be a bad game. Actually, judging from the trailers, it looks like it'll be a pretty fun game, albeit maybe not quite on the same level as the Blue Bomber's best outings. Still, what a stark contrast to that beautiful concept art. Sigh, what could have been...)
Except that when the UE4 source code is given nobody will care for the Wii U or the Vita. The game will be released on March 2017 so the ports... who knows when. Still looking forward to the game though, I have pledged for the digital version.
My first backed Kickstarter! Can't wait for this!
There's the confirmation! Unreal Engine 4 games CAN run on the Wii U. It just takes some determined developers who are willing to put in the effort.
@proffrink1986 This looks like garbage
@TwilightAngel
You look like garbage.
See, I can be petty and immature, too, lol.
@proffrink1986 @ikki5
Yeah, I was never serious when I said that.
I am actually very interested in this game (let's see if that interest stays intact till 2017). I never played a Castlevania game so I will probably buy this.
@proffrink1986 Ha! See is easy to piss off people like you especially on a game that i backed when it was first shown.
@TwilightAngel
Well, I figured you either had to be purposely trying to annoy me, or just some ignorant child (actually, I wouldn't rule out either at this point).
Still, my bad for taking the bait. I sometimes forget how young the people on this site are (although youth doesn't always correspond to maturity. I know some people your age that are very mature, and others...not so much).
This looks lovely, and hopefully this will show other developers that Wii U versions of games can be done - only that big developers are lazy
Wow. All because of Bloodstained. Other developers are gonna be out of excuses now for sure. Lol! Vita and Wii U bout to get some games!!!
brb going to sign up for the NWF.
@proffrink1986 Wow i said something that i didn't mean it and the only reason i did it because you got mad on some other guy doing the same thing. And i just wanted to poke fun that's it.And you give me a reply like that? Wow very sensitive man.
@BigBabyPeach Exactly. That's how the good stuff gets made.
Sharing the code for the ported UE4 version is the greatest part about their involvement right now! Not only will WiiU and VITA get this beautiful game, but the development world also gets a WiiU/VITA version of one of the most popular development engines for free! Give these guys some hugs!
Does that mean KH3 could be on Wii U?
@Mega719 It could have always been there, developers, or more so publishers, have to want it to be there. KH has more fans on Nintendo platforms than Microsoft but they don't really care.
I expect what will actually happen is that they'll just take the content of the game and "rebuild it" in tandem with the main team, but in Unreal 3, which does run on Vita and Wii U. That'd be a lot smarter than trying to recraft Unreal 4 for the consoles, of which, I question how much Epic would actually be supportive of this.
@Fuz Really? GH03? Why so fricking old???
@Quorthon Epic said it could be done by developers if they really wanted to but they wouldn't officially attempt it themselves.
@BigBabyPeach @Fuz @Mommar
Right, Unreal Engine 4 doesn't support Wii U. This is a big effort and it's very cool that they want to share. Even if UE4 doesn't support the path they come up with officially it will (hopefully) be a stepping stone for other devs who want to do it. (One cool thing about UE4 middle ware is you have access to the source code and you can change it yourself for your project).
While it seems old, C++11 has had slow adoption. Program updates (like Word or Photoshop) seem like a necessity, but you actually want your language to be fairly stable and not changing under your feet as a developer... though, lately, new challenges and ideas in languages have been setting a lot of them on fire with changes and C#, Objective-C (heading to Swift) and others are embracing a regularly updated set of features if not fundamental changes. That's a very broad stroke summary. :/
Anyway, all this is to say that it wasn't that crazy to not support C++11, though it probably is going forward.
@Fuz maybe they have an older 03 version they will start off with, then? I've had to updated some 03 to 11 C++ at work recently, it really wasn't that bad. Then again it wasn't anything near as complicated as a graphics engine either.
@Fuz Right, well, looking up the differences between 03 and 11 isn't much different, but changing things backward is more work.
However, simply because they've been using the latest version doesn't mean that older or previous projects weren't started on an 03 build. It could still, theoretically, be laying around on a hard drive somehwere and they could start form that. It's also entirely likely if they have a license they could ask Epic for one of the older versions to work with, we've done that plenty of times with Green Hills for legacy systems around here.
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