We've seen a number of HTML-based games come to the Wii U eShop, but few have succeeded in defying their humble code origins to stand alongside more complex offerings on the store - Construct 2 project The Next Penelope looks set to deliver new standards, however. The work of solo developer Aurelien Regard, we were naturally intrigued when he told us that titles such as F-Zero and Micro Machines, with a dash of Star Fox, provided sources of inspiration. Intrigued and, despite Regard's development experience, a little sceptical; how wrong we were.
For starters, forget the perception that games from HTML5 engines like Construct can't look terrific, as The Next Penelope is a visual treat. It gives a Super FX look as our minds-eye remembers it, by which we mean it takes advantage of modern hardware to obliterate Super NES era graphics and really pop from the screen. Sharp angles and colours will bring classics like Star Fox and F-Zero to mind, as the developer intends, but this is thoroughly modern in appearance, with clean, crisp visuals that look terrific in HD. When Regard told us he was "trying to push its limits" by developing this in Construct 2, he wasn't kidding.
That impressive visual performance is an early stand-out, a triumph of art, design and careful development that brings a range of attractive and interesting environments. Praise must also go to the audio, which combines suitable effects for weapons and a kicking soundtrack, definitely one to be played with headphones.
What of the gameplay itself? It is, as promised, a clever blend of Micro Machines and F-Zero, in particular. Your vehicle accelerates by itself, so your responsibility is simply to steer and manage a range of weapons; considering the speed and difficulty as it ramps up, that's more than enough to deal with. Best suited in the early PC build to the D-Pad for steering, you gradually unlock a host of abilities by clearing 'planets', each of which offers equipment in exchange for clearing three challenges.
There's some excellent creativity here, too. A turbo boost and cannon are there from the off, but you unlock goodies such as a teleporter, mines and a grapple as you progress. We're early on in the experience, but can envisage that it'll become quite a challenge to co-ordinate and make the most of these capabilities in a frantic race; levelling up abilities with earned XP points will be a must.
Most importantly, the implementation of these weapons feels rewarding, and offer various routes to glory. You can boost through an enemy to take them out, gun them down or simply seek shortcuts with the teleport; there's plenty of scope for variety. Much like the classic F-Zero setup, you have energy bars that also act as health that can only be charged by driving over specific areas. Using equipment and weapons drains energy, so finding a balance between self-preservation, bold racing and recouping energy is a key part of the experience.
Each planet typically introduces an ability through a track or open arena area, you then take on a race and finally face off with a boss. There's room for expansion, naturally, but this won't be a game to blast through in a very short space of time; it's pretty difficult. We found that boss fights in particular varied a great deal in challenge, with one marked as 'Hard' being relatively manageable while a 'Medium' challenge against two sizeable tanks defeated us every time. There's scope for further balancing, certainly, and we're curious to see how the volume of content will shape up.
Considering its gameplay style, too, this is going for a surprisingly full-on narrative approach, with a futuristic retelling of the Greek Odyssey, but with Penelope as a heroine searching for Odysseus. Each planet is preceded by some talking heads sequences, and like the core visuals they're attractive and relatively flashy, albeit they're largely made up of stills. Much like the core level of content, we're interested to see how this'll progress. There are also additional challenge missions and four player local arena matches on the way, but not in this early build.
The Next Penelope may not be at the top of many wishlists at present, but Wii U owners that enjoy action racing games - and relish the prospect of a Micro Machines and F-Zero hybrid - should certainly pay attention. At present this is full of promise, and proof that with application and skill even humble code-bases can deliver enticing gaming experiences.
The Next Penelope will be released for early access - with the Story Mode - on PC in late January, after which the other modes will be completed. The Wii U version will follow the final release on PC later this year.
Comments 30
Been on my wishlist since the developer interview.
This looks so rad. Absolutely cannot wait to go hands-on with it.
Looks cool, kinda feel like playing a top down F-Zero/WipEout.
I have bought every indie game I know of that was like Micromachines and I don't like any of them.
So I will certainly be getting this. (Maybe it is the one).
I see some Sonic All Stars Racing Transformed style boss battle influence as well. Definitely will give this one a shot!!
this looks like it would do well on the 3DS
This is absolutely at the top of my wish list.
This looks completely insane - in a very cool way! I'm lovin' the visual style, and the gameplay looks promising! Only the shaking is kinda heavy, but maybe it won't be an issue for the final game.
Wow, looks really nice! I hope he adds comedy, really enjoying the comedy in shovel knight.
MUST. GET. GAME.
Been looking forward to this one for some time now. I will probably hold out for the Wii U version.
@ThomasBW84 @DRL There's a rumor that the developer is working with Nintendo to release an early-access demo of the Wii U version for the press. You might want to keep an eye out on twitter to see how this rumor pans out.
I'm going to be the next Penelope! I'm already Amanda's NUMBER ONE fan, please.
I like it. This I could buy for the right price.
I know it's a bit of a genre bending game but it's still a tad disappointing there's no control over throttle. I've always found that aspect to racing games very satisfying to get right.
They should add captain falcon amiibo compatability to this game.
@FritzFrapp I can't be sure but I don't think that boss is part of the early access version currently available on Steam. Looks amazing, though!
Looks fantastic but i have to ask why? lijke why make a game with an identity crisis, the shooting elements alone look fantastic and with the steering/racing looks muddled. The system is crying out for a decent shooter this should of been it. I will definitely buy it but shooting/racing games are generally rubbish.
@FritzFrapp Yes. A hundred times yes.
@FritzFrapp Wowsa, I haven't! Will definitely look to see if it's in my build! I haven't played through the entire thing due to workload and this being a first-impressions. That does sum up this game though, it really is a lot of fun.
This does look really cool but every time I see it I keep wishing I could just play a more traditional F-Zero style game that maybe looked like this visually but with the player vehicle always facing north and sitting in the vertical centre of the view, so visually reading the track and turning etc was always really intuitive and natural.
I mean just imagine you could basically play the game with the vehicle always in this vertical orientation, although positioned further down the screen, and the track pretty much rotating around you F-Zero style: http://oi59.tinypic.com/1snz11.jpg
You could still have all the cool weapons and stuff and the only place it would obviously cause an issue with this current design is on some of the bosses I would imagine.
This does look really cool for what it is though and the illusion that it's maybe all 3D polygons and stuff when it's apparently all just 2D sprites and artwork is actually very impressive.
Looks pretty good. Hopefully it won't be too expensive.
I'm all over anything f zero like, and this fits the bill. Count me in!!
Looks chaotic!
This looks absolutely fantastic!
Wow the action in this game is crazy.
@Danny429 That would be beautiful If only i could get my hands on a Falcon Amiibo :/
@TruenoGT According to a previous interview, you use energy for life, boosting, and weapons, so you have to keep track of the energy. Hopefully that would keep it from being a boring experience
THIS LOOKS AWESOME!!!
Looks great!... For a cell phone game
I'm pretty sure the name will deter people
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