Sonic Boom was supposed to be a big initiative for Sega. Not only was the company pushing two brand-new games to market - one for Wii U and one for 3DS - but it was going to support these titles with a tie-in TV show and a flood of merchandise. Things didn't quite work out that way; while the 3DS version was decent enough, the Wii U edition of Sonic Boom was a mess and scored some disappointing reviews - as well as some negative press regarding its development.
However, Sonic Boom the TV show continues to do well, and that means there's scope for more games - hence the announcement of Sonic Boom: Fire & Ice yesterday.
Sega producer Omar Woodley and PR representative Aaron Weber spoke to GameSpot about the new game, why Sonic is skipping Wii U, and much more besides.
The hot topic is surely the lack of a home version this year, to which the pair replied:
Aaron Weber: Sanzaru [the game's developer] was already focused on the 3DS; they already had the structure built, and they already had the systems in place. So it was just a natural step for us to go with 3DS. So that was the main focus for us.
Omar Woodley: And the 3DS was definitely the stronger of the two titles last year. We saw it both in the user and the critical reviews, and so that was what really decided it. If we're really going to focus on something, we're really going to step it up and improve all of the things that need improvement, and try to make it a really solid game. The 3DS was a very natural choice.
We weren't too happy about the Wii U [version]; we totally feel the 3DS was the stronger of the two. So [Fire & Ice] is 3DS-only. We learned a lot from all the reviews, from our events with consumers, from all the fans, and we took a lot of those comments to heart. So we went back to the drawing board and worked on a new game, with [developer] Sanzaru Games–Sonic Boom: Fire & Ice.
The furore surrounding the drastic new look of Sonic and his friends was also touched upon:
OW: I think the core fan base was expecting the classic-looking Sonic. Classic-looking Knuckles. We revamped all the characters, and I think that was one big shock to the fan base and consumers. We didn't really explain until after we redesigned them why we were doing it. But by then we still hadn't launched any animated episodes. We hadn't shown any animations. So still there wasn't a clear message as to what we were trying to do.
People thought it was just going to be a reboot, not a different direction to go with Sonic. And I think that was what was confusing to the user.
Also up for discussion was whether or not Sonic Boom and "classic Sonic" can exist alongside one another. The answer appears to be yes:
AW: Yeah, they essentially run parallel, so obviously Nintendo just announced the new Mario and Sonic at the Rio 2016 Olympic games, and that is like what we call modern Sonic. He's got the green eyes; the tan arms, instead of the blue arms; and no scarf. So for the really hardcore vocal fans, they can be happy with that Sonic. But likewise, Sonic Boom as a TV show is doing extremely well on Cartoon Network right now so there's this new generation coming up watching that and really enjoying that. This game is built in that universe. They both exist simultaneously.
Finally, the pair spoke about why Sonic Boom was given to western developers instead of having it developed in Japan by Sonic Team - the traditional Sonic studio. The close ties with the TV show - which is produced in the west - meant that it made more sense to work with western developers:
AW: Sonic Boom was a western initiative. And so for that we wanted to use a western developer to have that perspective. It's very different to the way Japanese developers work, and especially Sonic Team, they don't necessarily grasp everything that we're trying to establish with the adventure aspect. And so we kind of have to give them that presentation as far as what we want to do with the game and the animation. We want to have more of a Indiana Jones or Tomb Raider kind of spin on things; they are more focused on the classic style of gameplay for Sonic.
OW: For the story, we tried to tie it more to what's concurrently going on in the animated series. Eggman is a big character in the animated series. He's basically the co-star with Sonic. A lot of the episodes revolve around Eggman's shenanigans and his devious plots, and then Sonic is confronted with that, or he helps Eggman out of some trouble because Eggman's gotten in over his head. We didn't introduce any new mysterious ancient alien race or anything like we did in the previous games. We thought that that was just not the way to go this time.
Are you still excited about Fire & Ice, despite the problems surrounding the series so far? Let us know by posting a comment below.
[source gamespot.com]
Comments 80
ok
It wasn't really better, it still only got a 47% on average. And the fact that the Wii U version was so bad is a good reason to make it up ot us with a much better game.
They "weren't happy" with the Wii U version? Funny since it seems they were most at fault for its failure.
I must be one of the few who liked the Sonic Boom games, yeah they wern't masterpieces but they were better than some games the Sonic series has produced cough Sonic 06 cough
"we totally feel the 3DS was the stronger of the two."
yeah because it was the better developed one of the two. (-_-)
Wii u was a good game.just rushed that's what the problem is.most likely it was fan based people who was mad it was wii u only.like all the na sayers for bayo 2 mad because it's wii u only.btw ign complains about nintendo anyway.like giving splat on a low score because no voice chat.lol
The 3DS/DS/GBA Sonic games have always been the better ones because the reduced Sonic to what it should be.
I don't think anyone was happy with the Wii U game...
Still, it sounds like they're trying to improve on the 3DS game's formula, so that's good.
"but it was going to support these titles with a tie-in TV show"
I always got the impression that the tv show idea came first and the games were simply licensed IP shovelware. Not so much supporting the tv show as making a quick buck off of it, which is what license IP games usually amount to.
I've never felt like they were thinking - "we have a new Sonic game, lets make a tv show to support it."
Sega Is Focusing On 3DS For Sonic Boom Because It Wasn't Happy With The sales of the Wii U Version
"...the 3DS was definitely the stronger of the two titles last year."
Really? You don't flipping say...
Watched the vid -
Sonic Adventures will probably always be my favorite Sonic game b/c it was the first one I played, but watching this vid makes me think Sonic belongs in 2D on a handheld. It's not about the graphics, its about the speed platforming. 3D open world games are all about the exploration.
The 2D graphics platforming still makes me want a Subspace Emissary sequel though.
@slim80 Sorry, but no. It has nothing to do with this and everything with the fact that the game is riddled with (sometimes gamebreaking) bugs, errors and programming oversights. And even without all these errors, it would have been a mediocre game at best, nothing you slap such a name on.
@FullbringIchigo Id say they are both equally bad. And if you fix all technical issues in both games, 06 would be the far better game, hands down.
Boom is basically what people hated about Unleashed: A slow paced, shallow brawler with awkward platforming sections.
@rjejr Subspace Emissary has plenty of "sequels", they are called Kirby games
AW: Sonic Boom was a western initiative. And so for that we wanted to use a western developer to have that perspective. It's very different to the way Japanese developers work, and especially Sonic Team, they don't necessarily grasp everything that we're trying to establish with the adventure aspect. And so we kind of have to give them that presentation as far as what we want to do with the game and the animation. We want to have more of a Indiana Jones or Tomb Raider kind of spin on things; they are more focused on the classic style of gameplay for Sonic.
Wow what a load of fail.
Neither version was good SEGA.
Make the bad men stop!!!!
"Because it wasn't happy with the WiiU version" sounds like bull[a certain word indicating what appears to be fecal matter] to me. You want to be happy with a product you sell? How about making sure it's not a [same word implied before, the letters in it being still four]ty one.
What's more baffling is that Big Red Button used to be a part of Naughty Dog. Naughty Dog for cryin' out loud!
@Einherjar - I won't take the tongue face too seriously, but I really liked SE. A lot. A world destroying storyline. Great CG cutscenes (2 sets, in fact, for some parts), fighting, platforming, a huge variety of characters to choose from, sometimes getting to choose 4 or 5 from a dozen in a single level. Sticker power-ups of various sizes. I'm sure most SSBB gamers just ignored it, and maybe it was too short to be a $50 release on it's own, but I'd put it up there w/ some of the best stuff Ntinedo has done. It's way better than Epic Yarn. And it would be a perfect sequel for an amiibo game. Well if amiibo stock wasn't a travesty.
Good thing you added the or you might have set me off.
I like the song in the trailer.
The fact that they treat it like a kids cartoon is the problem.
They need to treat it like Nintendo do Mario, as their flagship series.
Of course the 3DS was stronger than the two you actually tried on it! God Sega
Gee, I wonder why the 3DS version was better...OH WAIT cause we f****d the Wii U version up by rushing it.
You did this, Sega. You keep ruining Sonic. Just let the franchise die already or keep it mobile only. We don't want the blue blur anymore, he's dead.
@rjejr You get me friend.
It's a kid show and the video games are more geared towards kids. Get over it already. If you don't like the game you don't have to buy the game. Simple as that.
I predict this one doing better because the Sonic Boom TV show is now actually showing in the UK.
When I have to be honest, the most thing that bugged me with Sonic Boom was not the bugs itself, but the story. It was just mediocre and boring; Eggman went down to a servant level while Lyric stole the spotlight of the villain role. Not even Shadow did this in Sonic Adventure 2. About the 3DS game; I merely played the demo, but I was not really hooked, because the gameplay was not really convincing me to buy the game. And now this game. It actually reminds me to Sonic Advance, which is by far nothing wrong, since I loved Sonic Advance, especially the third game. If there will be a demo, I guess I will try it, but then again, there is that thing with the story element. As I said many time before, a story is for me the most important thing in a game, and if this is not given or mediocre written, this game will suck for me and that would be the worst scenario, since it was such a long time since Sonic Unleashed, that I played a Sonic game which was compelling to me.
@Pokefanmum82 How about no? We can comment about this as much as we want. What makes you think that we will stop? This game, whether or not it was made for kids, was a train wreck. If this bothers you, than this is the wrong place for you.
Or you know, you could just develop a game that didn't go through development hell?
Then they shouldn't make a crappy game.
Why, Sega... why?
Sonic 4 had potential, but it was abandoned after two episodes. This? This should have just plain been abandoned. They've clearly lost what made Sonic great in the first place.
I liked the Wii U version too, but it was rushed and released with flaws. I'm happy to see another game, despite ppls hate, I love sonic games (except sonic 06)and happy they decided to make a sequel to the better of the two games.
No multiplayer, not getting, besides, it looks exactly like Shattered Crystal except you get the fire and ice element, not getting.
Oh man that's hilarious. Sega you're the reason why the Wii U version was so bad. Pretty sure this one will be as well.
I think SEGA really doesn't get that Sonic Boom is already beyond saving as far as games go. The negative press branded the very title "Sonic Boom" as synonymous with "bugged and boring", and I assume MANY will not even think about giving this game a chance based on the name alone.
Face it, SEGA: people want a good, speed-focued platformer again - no big gimmicks, no long combat sections, no unnecessary design discrepancies. It's not easy, but it's also not that hard to see what people generally expect from Sonic games.
@AyeHaley Yeah, because sonic is definitely not one of segas best sellers or anything, and they should totally give up and get rid of sonic.
/s
Not that I want another sonic boom but why not fix the console game? Instead of going oh hey we tried, it sucked, we are leaving?
47.45% yeah that game was a masterpiece
@LilC lol did I really have to add /sarcasm to make it clear I thought it was pretty obvious.
>Implying that any part of the Boom initiative is strong.
Sonic boom sucked orbs orbs, big time. Because of sega forcing it through a dead line, bowing to opinion of a focus group selected most probably from an asylum, and handing full reign to a developer with no idea or any balls about it. Where is sonic team today? Would they have not been better tasked with responsibility??
Wii u version was bad beyond repair and it I'd "skipping" a sequel as a sequel would require building from the ground up (time and money) compared to 3ds where they can reuse the existing game as a base (less investment in resources) THAT is the deciding factor behind this, nothing else. If sonic boom had been "OK" it would have seen a sequel, but it wasn't, it was a modern day trademark sega abomination.
I think they should just double down on the bad programming and make the title "Sonic: BOOM!!!!". Turn it into a endless runner/rouge-like where the premise that Sonic is futilely attempting to run away from the fatal programming errors and bugs.
The 3DS version was the better of the two, that doesn't mean that it didn't suck
Don't really understand the comment about Japanese development unable to make a good adventure game. The games were so mediocre and ill received that you can't say something like that afterwards.
Sega really has little concern for quality for Sonic. They figure that's the only way to profit with cartoon style games is quick and dirty cross media projects. But what do I know.
@Darknyht Hilarious!
@slim80 You're only half right, and half completely wrong.
Hopefully Sega has learned from the mistakes that plagued the Wii U release of Sonic Boom, whatever drove them to such a technical atrocity. I for one hope for an at least technically competent game. Even a "mere kid's game" should be able to run properly, have decent controls and adequate graphics. Either way, it doesn't bother me. I haven't played a good Sonic game since Sonic CD 20 years ago.
@rjejr Of course it was meant as a tongue in cheek comment
But, comming from HAL, its very similar gameplay wise.
Especially since Superstar, Kirbys abilities feature some pretty big movepools.
But im completely with you on this one. Maybe not as a sub mode for smash, but as a standalone game. Reuse the Smash 4 engine and roster and just build a platformer around it.
I loved Subspace Emissary and i would be interested to see anopther type of "Nintendo Crossover". SE showed that i can be a lot of fun. Lets keep our fingers crossed that it will happen sometime.
Ummmm, yeah it was the Wii U's fault. Whatever. All this means is that they realize they burned their bridge with that particular install base.
Lol, they really are trying to make people believe 3DS is better while fans who played says different things. Sorry bout it but we're not buying it
Why are people still harping on about sonic? The character hasn't been relevant in over a decade.
He's also annoying.
Hopefully this one is decent
Just because Sonic Boom: Shattered Crystal was the better of the two Sonic Boom games last year DOESN'T mean it was any good! Learn a lesson, Sega!
@GammaNoises I guess people just wanna see if Sega can learn from their mistakes. I really don't know.
@Pac-Boss Any serious betting man will bet against that.
Perhaps this'll work out. Despite what seems to be the general consensus about Sonic's demise and Sega's failures with the franchise, Sonic has had good games consistently released, albeit on handhelds, for the most part for many years now.
@Einherjar - "I loved Subspace Emissary"
Good to know I'm not the only one.
@rjejr Absolutely not But that said, i also love the Kirby series, for the exact same reasons.
Meanwhile how bout some Sega classics on wii u vc??? Someday????
"We weren't too happy about the Wii U version". I'm pretty sure NOBODY was happy with the Wii U version.
@Einherjar SE was worth it for the part where Bowser tries to get in DeDeDe's face and he just flicks his nose. That and when Lucario finds Snake.
Would love another Subspace.
Why not work on a sequel to the Rush series already! The 3DS generation is almost over and yet no successor....
@FilmerNgameR
How is the 3DS almost over? no successor has been officially announced, and even once that happens it's going to be at least a year until the new system is released. The 3DS is going to be going strong at least until early 2017
It's so funny... it's like these people do not play a game that they made or paid to have made before they release it and then afterwards they're like well we weren't very happy with the Wii U version, I am like why the hell did you release it then? Didn't you know that it would make Sega look like an idiot?
The problem I have with the Sonic games on WiiU is that before Sonic Boom and Sonic Lost World they were on a roll with Sonic Colors and Sonic Generations.
Sega could have made a game similar to Colors or Generations (or given us Sonic Adventure 3) and stuck to a winning formula, but instead they used the WiiU as testing ground for new ideas and it's backfired.
Sonic is meant to be 2D, which is why the 3DS version was a little better. 3D sonic games don't seem to bring the love of the genesis versions but maybe someday, they'll make a decent one, as long as they take their time on it. Other than that, I love all of the Sonic games, so no matter how bad they are, I own them...even the horrible Sonic The Hedgehog on PS3.
I haven't had a chance to check out the actual cartoon series yet. Has anyone seen it yet? Is it any good? On a scale of AoStH to SatAM how serious is the storyline?
Pfft, as if the Wii U is what's at fault. Maybe if you took the time to make a good game, you wouldn't have this problem.
@BulbasaurusRex Personally, I don't like it, but to better answer your question, it's very much "Adventures of" in terms of seriousness - that is to say, not serious at all. Constant, forced silliness, lame jokes and stale, one-dimensional personalities abound. None of it even makes me laugh, so I'd deem it a failure.
Another thing - what is with that statement about Mario & Sonic at the Special Olympics? Oh, yeah, that's totally what the die-hard, lifelong Sonic fans want. That'll make us sooo happy.
"We want to have more of a Indiana Jones or Tomb Raider kind of spin on things (Oh, brilliant. I'm sure that isn't a terrible idea to apply to Sonic); they are more focused on the classic style of gameplay for Sonic." Okay, so where the heck is the next project from Sonic Team? 'Cause that's what I'd much much MUCH rather see.
The 3DS version was just as horrible as the Wii U version.
The developers did a horrible job at both games.
Mind you, I only tested the demos of the two versions, but those already told the ugly truth.
@Kolzig I wouldn't say it was quite as horrible, but I agree that it was pretty bad, and slow besides. People are really exaggerating about its quality. That it was the better of the two does not make it good.
@Dezzy I think they are... Since they mentioned the TV show tie-in was doing well enough to spawn a sequel to what was essentially a mediocre title. I think this is where they are going, TV tie-ins with quick and easy mobile games.
@Genesaur um... They worked on the highly successful Sonic Runners... Team Sonic that is.
@Platypus101 I mean a real game. Come on, now.
Why do Sega want to release its games on Nintendo platform anyway. Nintendo gamers only purchase Nintendo games such as Mario and Wario regardless of its quality.
@SuperWiiU Not to far off from Game and Wario.
@errantrazor It was because Wii U cannot handle CryEngine 3, the engine that Sonic Boom is based on. It is the same case as in Project Cars.
I have the wii u version I did not think it was that bad a game yes it could have been better but there are worst games out there.
@GreatPlayer that's not true my wii u collection includes zombi u dues ex assassin creed , sonic boom injustice gods among us and bayonetta 2 to name a few non Nintendo games I own on my wii so that Nintendo gamers only buy Nintendo thing is a complete myth.
@GreatPlayer, the horrific buginess of Sonic Boom has nothing to do with the WiiU's ability to handle CryEngine 3, Sonic 06 was just as gut-wrenchingly buggy & was an early, easy to handle game on the XBox 360. The real issue is that Sega & it's connected developers are rushing games out to make quick money & not spending time quality assuring their games.
For anyone who reads The Trenches, there are thousands of people paid to find & report bugs & glitches in games before it's released... but developers OFTEN ignore their reports & post games broken at birth. I feel Sega has genuinely stopped caring about quality.
You dopes. Hatsune Miku is the new mascot for SEGA now. Bow down to the green-haired goddess' rhythm games or else be forever playing average-at-best blue blur ones.
@MetaSmasher It's still been a long time tho. I might had exaggerated. lol
Sonic boom was rubbish.
Sonic colors was good (except for the colors).
Sonic generations is widely recognized as the first decent modern sonic game (although it has framerate problems on consoles - except 3ds)
Oh no, no wii U sequel to sonic boom that I would have never bought. Now I can only play all the other worthwhile games that I own. Woe is me.
I can tell that some or many of the comments (people) are very much people who don't like the sonic boom game at all. Which I can understand because the game does suck. I am hoping that the creators for the sonic game get's their game back on. Seriously people improve the game! I hope the game turns out to be good.
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