Editor's note: With the whole team now having spent a week with the game, we've updated the text below with our verdict on Switch 2's premier launch game...


True story: Not long before Switch 2 launched, I passed my driving test in America. A new Mario Kart game perhaps isn't the best game to start after getting a licence in a different country, nor do I recommend taking lessons from a game that puts a cow in the driver's seat, but that's besides the point.

Driving around Mario Kart World's huge courses and expansive open world is exactly like driving in a new country. I know that sounds crazy, but bear with me. The roads are slightly different, much wider, with more lanes and more cars. You can turn right on red, you can commandeer lorries by driving into the back of them, and even pick up food while moving... (I'll let you decide which are real-world and Mario Kart rules.)

What I'm trying to say is that this isn't quite a reinvention of Mario Kart or a completely new, innovative racing game. But the freedom, variety, and new modes mean that I haven't smiled this much playing a game competitively with others than...well, Mario Kart 8 Deluxe.

The Basics

So yes, playing World is like putting on a brand new pair of your favourite racing gloves. It controls basically the same, and Grand Prix and Battle Mode play out identically to previous iterations. All the accessibility options from 8 Deluxe are intact, with one new addition in the form of auto item-throwing – a nice little touch for a bit less button pressing.

Screenshot of Mario Kart World (Nintendo Switch 2)
Captured on Nintendo Switch 2 (Handheld/Undocked)

The big addition here is the increase to 24 racers, which ups the stakes tenfold. I was worried about how big and empty the roads might feel, but the larger number of competitors completely justifies it when I'm being juggled between a Bob-omb, a bus, and a Coin Shell in quick succession while coins and items are being scattered about everywhere. Races can be utter chaos in the best possible way, particularly online.

Customisable karts are gone, but the trade-off is well worth it - a wide variety of vehicles and characters that actually feel their weight. With 50 racers (not including costumed variants), each one feels slightly different depending on the kart you pick. Toadette on a bike is my go-to right now, which means I’m incredibly agile and jump slightly higher on speed ramps, while I’m also fond of King Boo on a three-wheeler for some extra weight.

You really feel the difference when getting hit by cars or items, too; the first time I hit a car and didn’t spin out (just got knocked to the side at an angle), it made me realise just how good the physics are.

The larger roster and wider courses mean that I have a whole new slate of tracks to explore, some familiar, some very new. Cheep Cheep Falls' beautiful, Asian-inspired scenery, Peach Stadium's blush-tinted cherry blossom grounds, and the thrill of chasing the robotic monkey in DK Spaceport are just a handful of highlights I've experienced with the new courses, but the old ones have something to offer, too.

On Course

Because of the way the game is structured, every single course is basically part of a wider 'World' and connected to the next in either the Grand Prix or new Knockout Tour mode. I raced through Choco Mountain in New York back at the Switch 2 Experience and I didn't even recognise it; new twists and turns, metallic structures, cables and wires everywhere. Where is my ugly, chocolatey mountain from 1996?

The tracks work best when they blend twists and turns with finicky grind rails, often in the form of vines, cable lines, and railings. This doesn’t always work for me, though.

Screenshot of Mario Kart World (Nintendo Switch 2)
Captured on Nintendo Switch 2 (Docked)

For one, a few courses are here as you essentially remember them. Unlike the drastically different Choco Mountain, Moo Moo Meadows, another frequent returner, is essentially the same track we've driven around hundreds of times.

The wide-road issue comes to a head in Battle Mode; admittedly, I’m not a huge Battle fan, and while both Balloon Battle and Coin Runner are fun, I think the maps are far too big. With Balloon Battle in particular, it’s difficult to even catch up to the 23 other racers because they’re often on the other side of the course or are just zipping around too much.

I was worried about my long-term enjoyment from some of the courses, given how there are many straighter sections. And, in Grand Prix, it's weird to essentially just drive two 'laps' making your way to the next circuit and then do a final lap or two of the actual course at the end. But the glow of finding new things never wore off, especially as there are ways to play your standard three-lap courses in both Vs. Mode and Online Mode.

It's a Knockout (Tour)

Screenshot of Mario Kart World (Nintendo Switch 2)
Captured on Nintendo Switch 2 (Handheld/Undocked)

One place the magic never wears off, however, is in Knockout Tour. While 'World' is in the game title, Knockout Tour is the knock-out feature of Mario Kart World. It's a seamless race from one edge of the map to another, and this is where those more linear course designs actually work. In what is essentially a survival mode, you drive through six course 'checkpoints' over a long stretch and at every checkpoint, the bottom four racers are eliminated.

Knockout Tour is the most I've ever panicked at Mario Kart in a long time. With the right players, you can go from 1st to 20th in a matter of seconds because you're vying for more than just first place — you're racing to survive.

In one instance, in Ice Rally, I spent the whole second section of the race in first place, only to be sneaked up on and hit with two green shells one after the other at the start of Cheep Cheep Falls and fall back five places. Stuffing mushrooms like no one's business, I proceeded to cut completely through a winding downhill path, ignoring the roads entirely, and I managed to narrow the gap.

It's a real thrill, and it might just be the best way to play any Mario Kart game ever. I don’t think I’ll ever get bored. The AI racers can be brutal, too.

I'm a Free Roamer

The actual, real headlining feature of Mario Kart World is its huge open map that you can explore in Free Roam mode.

I'm not surprised to find out Monolith Soft, the studio that gave us the Xenoblade series, worked its magic on this game. But you also shouldn't go in expecting an Aionios or Mira-sized map stuffed with landmarks and surprises. Breath of the Wild this ain't.

Screenshot of Mario Kart World (Nintendo Switch 2)
Captured on Nintendo Switch 2 (Docked)

Instead, what it is is a lush landscape that allows you to just drive around and soak in all the details and challenges it has to offer. There are some killer sunsets in this big landscape, let me tell you, and perfect photo opportunities. As a self-proclaimed sucker for photo mode, this has been dangerous for me. I can sit here and pose Yoshi or Waluigi for hours, or time my jumps for some incredible action shots. And setting up storyboard scenarios with all of the enemies on the map is just delightful. This is just one area where the game’s beautiful animations shine.

Initially, I wasn’t in love with the open map. Things felt pretty aimless, and whenever I discovered a Nabbit or another racer driving around, my excitement quickly turned to disappointment because of the lack of rewards. And the secrets that do offer rewards — P Switches, collectible medallions, and panels to hit — are a little lacklusture. I admit, stickers are cute, but it's not exactly what I wanted after picking up hard-to-find items.

But the P Switches, specifically, are brilliant; they add flavour to the world with a variety of challenges, such as collecting Blue Coins or leisurely drives with NPCs where you need to hit time gates to stop the clock from running out. The ones that want me to wall drive/jump, right now, are my nemesis. But every new one I roll up and discover, I'm surprised nearly every single time. Some of these are deceptively difficult, too, and reveal just how deep Mario Kart’s movement options are. Conquering those challenging ones — like one where you have to wall jump over a death-defying gap between signs — is so satisfying. There’s a sneaky ability to rewind your character a few seconds, a fun addition that really helps reach those trickier medallions and P Switches. Or even avoid a Blue Shell (offline, at least).

Screenshot of Mario Kart World (Nintendo Switch 2)
Captured on Nintendo Switch 2 (Docked)

The P Switches are enough to keep me happy, because there are so darn many of them. But I wish split-screen co-op Free Roam was more intuitive, and I think the map needs something else to do. Let me unlock characters by finding them in the world rather than relying on something totally random like Kamek.

Audio-Visual Delights

I'm glad Free Roam exists, even if it's mostly to fall in love with the sights and sounds of Mario Kart World. It's always been a colourful series, but World takes this to kaleidoscopic new heights, with every single course both blending seamlessly with the next while also having its own distinct audio and visual identity.

The draw distance and lighting, in particular, are a huge step up, and I love flying around the courses and seeing a different track that's three or four roads away from a huge distance. It also runs like a dream docked and handheld at 60fps – as it should on a new console, with only a little pop in here and there as I progressed through courses. Split-screen with two players is also seamless, but when you add a third or fourth, that frame rate drops to 30. I’m not surprised at the latter, and (again, as you'd expect) I didn't see any hitches with that drop in frame rate, either.

But here's where my other favourite aspect comes in: the animations. I am living for this new, expressive era of Mario kickstarted by Super Mario Bros. Wonder. I never get tired of seeing me, as King Boo, line up on the grid laughing at my opponents. Or my first-place Daisy eyeing up the second-place Donkey Kong as we battle it out for victory.

Screenshot of Mario Kart World (Nintendo Switch 2)
Captured on Nintendo Switch 2 (Handheld/Undocked)

Even small things like the variety of costumes — of which I wish Pauline and DK had a few more, particularly given their first big appearance and new design — convey so much personality and expressiveness. I'm always excited to see the interactions.

And gosh, yes Jim, the music — the music. Even just driving around in Free Roam, I've heard renditions of Tick-Tock Clock, Good Egg Galaxy, Dire Dire Docks, Athletic… Why isn’t there an in-game radio, Nintendo? Let me pick my playlists!

Online + GameChat

If Free Roam is for chilling out and listening to the tunes, then Online is the complete opposite. Outside of exploring the open map, this is where I'll spend most of my Mario Kart World time. If you want the definition of chaos, well, it's Knockout Tour online. And I can't get enough.

I’ve been playing random match-ups online and with friends with GameChat, and I’ve had zero problems connecting and playing with others. No lag, no nothing, both docked and handheld. That goes double for using GameChat, actually – while other people’s gameplay runs at an extremely choppy frame rate (as advertised and explained by Nintendo, to be fair), my gameplay footage remained unaffected and ran like a dream.

Screenshot of Mario Kart World (Nintendo Switch 2)
Captured on Nintendo Switch 2 (Docked)

As ever, the thrill of online is just playing with a bunch of like-minded people and getting pummelled — and pummelling others — with items and traps and tricks, trying to outdo each other as you crash and bash around these huge courses. If you are worried about the tracks feeling big, then any Knockout Tour race online will completely ease those doubts.

Everything in Mario Kart World comes together to make it the perfect Switch 2 launch title. It's bigger and more beautiful, taking advantage of the jump in new hardware, but despite the jump in fidelity and tech, this still embraces the core Nintendo experience; fun. And this is the most fun I've had in ages.

Conclusion

At first, this doesn't quite feel like the reinvention of Mario Kart that people wanted or expected, but the more time you spend in the open world and racing with friends, you’ll uncover a mechanically rich kart racer full of secrets and joy. Mario Kart World refines and expands the formula in meaningful ways while upping the charm in many others.

Few games have brought me as much laughter as Mario Kart World has done since launch. If you need a pick-me-up, this game is sure to bring a smile, and it feels like a perfect start to Switch 2's life.