Comments 220

Re: Fantasy Life i's Success Due To Changes Made Just A Year Before Launch

Rebusmind

Finished the story yesterday in about 25 hours, and I didn't rush through it. I keep reading people have spent 100+ hours in the game, but for this all these tasks feel a little too much like work.
I wanted to increase the rank of my archer life, but for that I had to kill one enemy that was in a room closed by a big boulder, for which my mining value needs to be 400, so for hours I tried to get it high enough, but that means getting better gear (through other lives), leveling up, etc. It's just a bit much for a pretty small payoff.
I also wished the open world was more than a place to grind. But overall it was a very good experience.

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

Rebusmind

Is this really newsworthy? Sounds like one game of one publisher didn't sell that well. If it's SquareEnix, then it would even be less remarkable, as they whine about all their games selling less than they anticipated.

I'm very happy with the 3rd party games I bought in the first week (Cyberpunk, Hitman, Yakuza, Fantasy Life i), but now I'm completely broke.