Comments 2,900

Re: Site News: Nintendo Life Turns 20 Today!

Obi-WonTheHighGround

Happy birthday, NL team, and website! I found this site in the Wii years, as well as found the reviews very reliable, and trustworthy. As I've said before, Corbie Dillard's review for MEGA MAN 9 was the last review I read on what this site was at the time, WIIWARE reviews, or something similar, that contributed to my decision to join the site.

Re: Switch Online's GBA App Has Been Updated (Version 3.0.0)

Obi-WonTheHighGround

@OFFICIALMichi The SGB was GB hardware inside the cartridge. Many people don't realize the numerous features it had, especially for the time it released. It could utilize the SNES sound chip, for example, to have Pauline cry for "Help!" in DONKEY KONG '94, or even change the graphics for the GB SPACE INVADERS into 16-bit, like a simplified SNES game. Granted, SPACE INVADERS is a very simplistic arcade game, though the ability to swap-out to 16-bit graphics is pretty impressive for the time of the SGB. The device was a collaboration between HORI, and NINTENDO. As for official emulation by NINTENDO, I've been wanting SGB support, too. I'm waiting on playing DK94, until they add the SGB emulation, especially since DK94 is the flagship for the SGB. I would guess if NINTENDO does SGB emulation, they would put it in the GB/GBC app. While some would want it in the SNES app, I can see Nintendo considering that too confusing, and I don't see them making a separate app for such emulation. I really hope, if they do SGB, that it is fully-featured, not just colors, and borders.

Re: Talking Point: What Are You Playing This Weekend? (26th July)

Obi-WonTheHighGround

SUPER MARIO BROS. 3 (NSO NES)

MEGAMAN III (NES Console)

THE LEGEND OF ZELDA: LINK'S AWAKENING DX (NSO GB/GBC)

SUPER METROID (NSO SNES)

(Accidentally clicked enter before listing the other games after SMB3.)

Have an excellent weekend, everyone! God bless, stay cool, don't get so sick you can't do anything (Not currently an owner of Bonanza, my guess would be it's probably flashing lights, colors, and quick movement.), enjoy your gaming!

Re: Super Mario 3D All-Stars Updated To Version 1.1.3, "Improves Gameplay" On Switch 2

Obi-WonTheHighGround

@Pearl-NX I like your profile icon. The background reminds me of the jungle level backgrounds from the original YOSHI'S ISLAND; maybe Nintendo recycled a background asset?

@Bowsers-Inside-Story They might. This year is the 40th anniversary of SUPER MARIO BROS. (1985).

@Medic_alert No, you are correct. The GameCube controller had analogue triggers, and you could control the pressure of FLUDD.

Re: Another Mario Kart Album Races Onto Nintendo Music, Here's Every Song Included

Obi-WonTheHighGround

My first MARIO KART.

A good one, for sure.

Edit:

@ROMhaiku I always saw it as Nintendo was still learning the N64, and that's why compared to the track numbers of its predecessor, SUPER MARIO KART, it's technically 32 tracks in the game data, even though that half of those are just mirrored versions of the 16 tracks available from the get-go, using the same track assets. I like it, but I would have preferred entirely new tracks. An excellent game, regardless. And yes, a couple of times during that era of gaming, I noticed the 16/32/64 that you mentioned.

Re: Talking Point: What Are You Playing This Weekend? (12th July)

Obi-WonTheHighGround

SUPER MARIO BROS. 3 (NSO NES)
ZELDA II: THE ADVENTURE OF LINK (SECOND QUEST) (NSO NES)
METROID FUSION (100%) (NSO GBA)
SUPER SMASH BROS. (WU WII VC MODE, N64, as I just purchased a WII Classic Controller)
SUPER STAR WARS: THE EMPIRE STRIKES BACK (WU WII MODE, as I recently beat the first in the SNES trilogy)

Have a great weekend, everyone! Stay cool, God bless, and enjoy your gaming sessions!

Re: Say Hello To Pauline In Donkey Kong Bananza

Obi-WonTheHighGround

Yeah, this definitely has similarities to WRECK-IT RALPH. I wouldn't put it past Nintendo to go anywhere with the canon. The Koopalings, the early vs. later placement of titles in The Legend Of Zelda timeline, etc. When Nintendo made games in the 80s, they made the gameplay first, so it was fun, then the backstory to support the gameplay. I feel they still do this, though less so, because of the popular concept of a canon, and of, aside from core ideas, and mechanics, not wanting to continually retread specific scenario concepts. Ex. Super Mario Sunshine was a beach themed SM title that has never really had that theme revisited as an entire game theme.

Re: Christmas Is Coming - New Hallmark Ornaments Include Elephant Mario And Decayed Master Sword

Obi-WonTheHighGround

I love their ornaments. There are multiple kinds: The expensive $20-&-uo, as well as the usually-smaller, no-moving-parts "Redbox" line of ornaments. The latter is usually available year-round in certain retailers, such as Wal-Mart, and available at GameStop during the Christmas retail season. There are also the "storyteller" ornaments, and premiums line, except I haven't seen any game-related in those lines.

The "Keepsake" NES came out in 2019, or 2020. I don't remember. I believe it was 2020, the 35th anniversary of the NES, and SUPER MARIO BROS. Similarly, the SNES came out in 2021, I believe, the 30th anniversary of the SNES. Hallmark features some ornaments for just that year, while I've noticed in recent years, they've started being more relaxed about that, with some ornaments reappearing for two years, then disappearing. I think that's a holdover from COVID-19, and the economy. Two years ago, my local Hallmark was giving $10-off coupons with ornament purchases.

The Elephant Mario, and the coin look good.

Re: Zelda's Original Soundtrack Added To Nintendo Music, Here's Every Song Included

Obi-WonTheHighGround

That's a great update, regardless of the fact that I just started playing the NSO NES TLOZ, which also makes this a great update. Yes, Kojo Kondo is the composer. For the main theme, Kondo had an easier time with composing TLOZ, than SUPER MARIO BROS., because there were already adventure games to take inspiration from. By contrast, SUPER MARIO BROS. main theme, "Ground theme", was based on music he liked to listen to at that point in his life. As a matter of fact, that same music is actually on YouTube. It sounds so much like the Ground theme.

Re: Random: Nintendo Nearly Parked Mario Kart: Double Dash's Dual-Driver Hook

Obi-WonTheHighGround

For me, handling the karts always was a little difficult, and many of the courses had hairpin turns. The courses felt kinda narrow, along with longer karts, making it a difficult MK title. I also never was a fan of the plastic-y graphics, even when it was current. I do like the game, however, and the 2-per-kart mechanic, which should come back as an alternate mode, like everyone is mentioning. Also, I do love the remakes of some of DD's tracks in MK8/MK8DX, such as Sherbet Land. As an aside, many of the retro tracks in MK8/MK8DX are better than their original counterparts, as those tracks are usually wider, with refined hazards, and shortcuts. DOUBLE DASH definitely needs to be on NSO.

Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2

Obi-WonTheHighGround

@Simu001 Yeah, I'm excited to play it, too. This also brings the discussion to the topic of how far Nintendo will go to properly emulate multiplayer through the GameCube's online adapter. I know other games like Sega's PHANTASY STAR used it, though since I've never gotten into that franchise, I don't know how the online operated in-game. For DOUBLE DASH, it was lan up to 16, which I believe was split for 2-players-per GameCube for 8 units connected.

Edit: Now that I think on it, MELEE might not be released so quickly. If Nintendo allows online for in-game "local" 2/3/4-player, it might turn out to run smoothly online, compared to the next, and I emphasize "latest" Smash. That might be embarrassing for Nintendo, and they might fear it cut into sales of a newer entry, like I mentioned with ANIMAL FOREST/CROSSING.

Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2

Obi-WonTheHighGround

I will be pleasantly surprised if Nintendo actually addresses GBC/N64, and GBA/NGC connectivity, similarly to how I would love Nintendo to add full SUPER GAMEBOY support.

Edit: I wonder if Nintendo will put the different versions of ANIMAL FOREST/CROSSING on. It'd be good for marketing to say, "look how much content in this new one compared to this one". On the other hand, people satisfied with the older entries could damage sales of a new entry.

Edit: DOUBLE DASH supported 16-players via lan (local area network). That will be fire!

Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?

Obi-WonTheHighGround

To people curious, Modern Vintage Gamer recently uploaded a video explaining Switch compatibility is mostly accomplished through software emulation, because Nvidia no longer produces the hardware the Switch runs on. Switch 2 has to use mostly a software emulation. According to his video, Nintendo has achieved compatibility predominantly with their 1st-party titles, and even 3rd-party to a large degree.

Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One

Obi-WonTheHighGround

Nintendo also has to rely on a "single pillar". The S2 is a hybrid, instead of them having more than one platform. In terms of supporting the Switch install base, that is effectively a temporary second pillar, because its support will not last the duration of the S2. Also, depending on ironing out emulation issues, and the contents of your Switch library, the S2 might be fully, partially, or not at all backward-compatable.

Re: Mario Kart World

Obi-WonTheHighGround

This looks fun. I'll probably miss the 8/8DX kart customization, unless it is in there. So far, doesn't look like a deal-breaker to me. I wonder if Nintendo will eventually bring the courses from 8DX+BCP as some kind of "Classic" dlc, separate from the open-world concept?