Happy birthday, NL team, and website! I found this site in the Wii years, as well as found the reviews very reliable, and trustworthy. As I've said before, Corbie Dillard's review for MEGA MAN 9 was the last review I read on what this site was at the time, WIIWARE reviews, or something similar, that contributed to my decision to join the site.
Uniquely neat. Now, CAPCOM needs to do MEGAMAN have a McDs crossover just for lols. And Wily can make HamburgerMan, "a non-lethal robot that will speed up production in McDonald's kitchens."
@OFFICIALMichi The SGB was GB hardware inside the cartridge. Many people don't realize the numerous features it had, especially for the time it released. It could utilize the SNES sound chip, for example, to have Pauline cry for "Help!" in DONKEY KONG '94, or even change the graphics for the GB SPACE INVADERS into 16-bit, like a simplified SNES game. Granted, SPACE INVADERS is a very simplistic arcade game, though the ability to swap-out to 16-bit graphics is pretty impressive for the time of the SGB. The device was a collaboration between HORI, and NINTENDO. As for official emulation by NINTENDO, I've been wanting SGB support, too. I'm waiting on playing DK94, until they add the SGB emulation, especially since DK94 is the flagship for the SGB. I would guess if NINTENDO does SGB emulation, they would put it in the GB/GBC app. While some would want it in the SNES app, I can see Nintendo considering that too confusing, and I don't see them making a separate app for such emulation. I really hope, if they do SGB, that it is fully-featured, not just colors, and borders.
SUPER MARIO 3D ALL-STARS (SUNSHINE) THE LEGEND OF ZELDA: LINK'S AWAKENING DX METROID DREAD SONIC SUPERSTARS TETRIS EFFECT: CONNECTED (Weekend event) SUPER MARIO WORLD 2: YOSHI'S ISLAND
Stay cool, enjoy the rest of the summer, God bless, stay safe, and happy gaming, everyone!
THE LEGEND OF ZELDA: LINK'S AWAKENING DX (NSO GB/GBC)
SUPER METROID (NSO SNES)
(Accidentally clicked enter before listing the other games after SMB3.)
Have an excellent weekend, everyone! God bless, stay cool, don't get so sick you can't do anything (Not currently an owner of Bonanza, my guess would be it's probably flashing lights, colors, and quick movement.), enjoy your gaming!
SUPER MARIO BROS 3 (NSO NES/WU WII MODE VC) THE LEGEND OF ZELDA: LINK'S AWAKENING (NSO GB/GBC) METROID DREAD SONIC SUPERSTARS (SWITCH) Both MEGA MAN LEGACY COLLECTIONs Plus the weekly TETRIS EFFECT CONNECTED Saturday event
Have a great weekend, everyone! God bless, stay cool, and enjoy your gaming!
They have to create new ideas, since they are always getting hacked, and their years of work being "leaked" to the public: Schematics to build your own Wii, for example.
@Pearl-NX I like your profile icon. The background reminds me of the jungle level backgrounds from the original YOSHI'S ISLAND; maybe Nintendo recycled a background asset?
@Bowsers-Inside-Story They might. This year is the 40th anniversary of SUPER MARIO BROS. (1985).
@Medic_alert No, you are correct. The GameCube controller had analogue triggers, and you could control the pressure of FLUDD.
@ROMhaiku I always saw it as Nintendo was still learning the N64, and that's why compared to the track numbers of its predecessor, SUPER MARIO KART, it's technically 32 tracks in the game data, even though that half of those are just mirrored versions of the 16 tracks available from the get-go, using the same track assets. I like it, but I would have preferred entirely new tracks. An excellent game, regardless. And yes, a couple of times during that era of gaming, I noticed the 16/32/64 that you mentioned.
SUPER MARIO BROS. 3 (NSO NES)
ZELDA II: THE ADVENTURE OF LINK (SECOND QUEST) (NSO NES)
METROID FUSION (100%) (NSO GBA)
SUPER SMASH BROS. (WU WII VC MODE, N64, as I just purchased a WII Classic Controller)
SUPER STAR WARS: THE EMPIRE STRIKES BACK (WU WII MODE, as I recently beat the first in the SNES trilogy)
Have a great weekend, everyone! Stay cool, God bless, and enjoy your gaming sessions!
SUPER MARIO BROS. 3 (NES/NSO)
SUPER MARIO MAKER 2 (SWITCH)
ZELDA II THE ADVENTURE OF LINK (NES/NSO) (Second Quest)
TETRIS EFFECT: CONNECTED (SWITCH)
SUPER SMASH BROS. ULTIMATE (SWITCH)
Have a great weekend, everyone, happy gaming, God bless, and to other American posters, happy early 4th of July, and stay safe!
Yeah, this definitely has similarities to WRECK-IT RALPH. I wouldn't put it past Nintendo to go anywhere with the canon. The Koopalings, the early vs. later placement of titles in The Legend Of Zelda timeline, etc. When Nintendo made games in the 80s, they made the gameplay first, so it was fun, then the backstory to support the gameplay. I feel they still do this, though less so, because of the popular concept of a canon, and of, aside from core ideas, and mechanics, not wanting to continually retread specific scenario concepts. Ex. Super Mario Sunshine was a beach themed SM title that has never really had that theme revisited as an entire game theme.
I believe those here who have suggested monitoring their marketing. It is exactly like a kind of survey, which years ago, Nintendo gave us "currency" for to spend on physical items; usually collectables, despite being made from molded plastic.
It looks like great fun to me. Considering how close we are to the S2 launch, I imagine MKWd is already cooked, ready to come out of the oven, and has already been shipped with S2 systems to retailers. We're too close to launch for anything massive to change in-game. Anything added in now will likely be a Day-01 update.
I love their ornaments. There are multiple kinds: The expensive $20-&-uo, as well as the usually-smaller, no-moving-parts "Redbox" line of ornaments. The latter is usually available year-round in certain retailers, such as Wal-Mart, and available at GameStop during the Christmas retail season. There are also the "storyteller" ornaments, and premiums line, except I haven't seen any game-related in those lines.
The "Keepsake" NES came out in 2019, or 2020. I don't remember. I believe it was 2020, the 35th anniversary of the NES, and SUPER MARIO BROS. Similarly, the SNES came out in 2021, I believe, the 30th anniversary of the SNES. Hallmark features some ornaments for just that year, while I've noticed in recent years, they've started being more relaxed about that, with some ornaments reappearing for two years, then disappearing. I think that's a holdover from COVID-19, and the economy. Two years ago, my local Hallmark was giving $10-off coupons with ornament purchases.
That's a great update, regardless of the fact that I just started playing the NSO NES TLOZ, which also makes this a great update. Yes, Kojo Kondo is the composer. For the main theme, Kondo had an easier time with composing TLOZ, than SUPER MARIO BROS., because there were already adventure games to take inspiration from. By contrast, SUPER MARIO BROS. main theme, "Ground theme", was based on music he liked to listen to at that point in his life. As a matter of fact, that same music is actually on YouTube. It sounds so much like the Ground theme.
For me, handling the karts always was a little difficult, and many of the courses had hairpin turns. The courses felt kinda narrow, along with longer karts, making it a difficult MK title. I also never was a fan of the plastic-y graphics, even when it was current. I do like the game, however, and the 2-per-kart mechanic, which should come back as an alternate mode, like everyone is mentioning. Also, I do love the remakes of some of DD's tracks in MK8/MK8DX, such as Sherbet Land. As an aside, many of the retro tracks in MK8/MK8DX are better than their original counterparts, as those tracks are usually wider, with refined hazards, and shortcuts. DOUBLE DASH definitely needs to be on NSO.
@Simu001 Yeah, I'm excited to play it, too. This also brings the discussion to the topic of how far Nintendo will go to properly emulate multiplayer through the GameCube's online adapter. I know other games like Sega's PHANTASY STAR used it, though since I've never gotten into that franchise, I don't know how the online operated in-game. For DOUBLE DASH, it was lan up to 16, which I believe was split for 2-players-per GameCube for 8 units connected.
Edit: Now that I think on it, MELEE might not be released so quickly. If Nintendo allows online for in-game "local" 2/3/4-player, it might turn out to run smoothly online, compared to the next, and I emphasize "latest" Smash. That might be embarrassing for Nintendo, and they might fear it cut into sales of a newer entry, like I mentioned with ANIMAL FOREST/CROSSING.
@Spider-Kev One by my favorite villagers is Gaston. Yeah, I would love full GBA compatibility, though I'm not sure if Nintendo will implement it. I'd like to believe they will, though I don't think so at the moment.
I will be pleasantly surprised if Nintendo actually addresses GBC/N64, and GBA/NGC connectivity, similarly to how I would love Nintendo to add full SUPER GAMEBOY support.
Edit: I wonder if Nintendo will put the different versions of ANIMAL FOREST/CROSSING on. It'd be good for marketing to say, "look how much content in this new one compared to this one". On the other hand, people satisfied with the older entries could damage sales of a new entry.
Edit: DOUBLE DASH supported 16-players via lan (local area network). That will be fire!
@Rozetta That's interesting. I remember when Nintendo introduced K&K, I immediately thought they were the PR replacements for Gary, and Alison. Even though all four were just PR, I didn't mind them. Still don't. They were a part of Nintendo's quirkiness.
@Specters It makes me wonder, if the duo of Kit/Krysta were hired during the Wii days, and Gary/Alison were hired later, would Gary/Alison do the same as Kit/Krysta, podcasting their speculations, in their post-Nintendo-employment lives?
MKW could end up being one of S2's top 5 evergreen titles, if not no.1. I highly doubt Nintendo is going to throw away an opportunity for DLC to such a game (evergreen). Likely, Nintendo will wait until the newness of the S2, and MKW are not white-hot, anymore.
@Medic_alert That's what MVG said, a hardware -software mix, predominantly a software wrapper as you mentioned; a "layer". Though I obviously don't know, myself. I didn't know Nintendo had mentioned that. Thanks for letting me know.
To people curious, Modern Vintage Gamer recently uploaded a video explaining Switch compatibility is mostly accomplished through software emulation, because Nvidia no longer produces the hardware the Switch runs on. Switch 2 has to use mostly a software emulation. According to his video, Nintendo has achieved compatibility predominantly with their 1st-party titles, and even 3rd-party to a large degree.
As I mentioned before, Nintendo sees themselves similar to Disney, and Apple. People will buy it for a price, if they want it enough. In that regard, Nintendo is correct. I'm going to get one, and MARIO KART WORLD. I'm excited for it!
Nintendo also has to rely on a "single pillar". The S2 is a hybrid, instead of them having more than one platform. In terms of supporting the Switch install base, that is effectively a temporary second pillar, because its support will not last the duration of the S2. Also, depending on ironing out emulation issues, and the contents of your Switch library, the S2 might be fully, partially, or not at all backward-compatable.
Seriously though, no BGM in the eShop, and presumably other apps contribute to being able to run functions, while the game is suspended in the background, until you click back into it.
This looks fun. I'll probably miss the 8/8DX kart customization, unless it is in there. So far, doesn't look like a deal-breaker to me. I wonder if Nintendo will eventually bring the courses from 8DX+BCP as some kind of "Classic" dlc, separate from the open-world concept?
Co.s do research on appropriate pricing they feel will work for them. Remember, Nintendo sees co.s like Disney, and Apple as as what they want to be similar to. With that in mind, these prices are to be expected. These prices have been set for a while. Nintendo didn't just randomly set it this way.
Comments 2,900
Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games
SMB WONDER NS2E - Man, that's a mouthful, even in acronym form.
MP4B NS2E - Same comment.
MTF - Will wait for reviews, primarily from this site.
Re: Site News: Nintendo Life Turns 20 Today!
Happy birthday, NL team, and website! I found this site in the Wii years, as well as found the reviews very reliable, and trustworthy. As I've said before, Corbie Dillard's review for MEGA MAN 9 was the last review I read on what this site was at the time, WIIWARE reviews, or something similar, that contributed to my decision to join the site.
Re: Street Fighter 6 McDonald's EX Colours Now Available, Here's Every Free Code
Uniquely neat. Now, CAPCOM needs to do MEGAMAN have a McDs crossover just for lols. And Wily can make HamburgerMan, "a non-lethal robot that will speed up production in McDonald's kitchens."
Re: Switch Online's GBA App Has Been Updated (Version 3.0.0)
@OFFICIALMichi The SGB was GB hardware inside the cartridge. Many people don't realize the numerous features it had, especially for the time it released. It could utilize the SNES sound chip, for example, to have Pauline cry for "Help!" in DONKEY KONG '94, or even change the graphics for the GB SPACE INVADERS into 16-bit, like a simplified SNES game. Granted, SPACE INVADERS is a very simplistic arcade game, though the ability to swap-out to 16-bit graphics is pretty impressive for the time of the SGB. The device was a collaboration between HORI, and NINTENDO. As for official emulation by NINTENDO, I've been wanting SGB support, too. I'm waiting on playing DK94, until they add the SGB emulation, especially since DK94 is the flagship for the SGB. I would guess if NINTENDO does SGB emulation, they would put it in the GB/GBC app. While some would want it in the SNES app, I can see Nintendo considering that too confusing, and I don't see them making a separate app for such emulation. I really hope, if they do SGB, that it is fully-featured, not just colors, and borders.
Re: Latest Switch Online Release Potentially Confirms Leaked Upcoming N64 Classics
SUPER SMASH BROS. sounds very good.
Re: Rumour: A Nintendo Direct Is Reportedly Coming Ahead Of Mario's 40th Anniversary
Possibly something about the upcoming movie. So close to DK BANANZA, I doubt they would be ok announcing something big, and impressive.
Re: Talking Point: What Are You Playing This Weekend? (23rd August)
SUPER MARIO WORLD 2: YOSHI'S ISLAND (NSO SNES)
THE LEGEND OF ZELDA: LINK'S AWAKENING (NSO GB/GBC)
METROID DREAD
SONIC SUPERSTARS
TETRIS EFFECT: CONNECTED
Enjoy the Summer, everyone, stay cool, stay safe, God bless, and enjoy your gaming time!
Re: Talking Point: What Are You Playing This Weekend? (9th August)
SUPER MARIO 3D ALL-STARS (SUNSHINE)
THE LEGEND OF ZELDA: LINK'S AWAKENING DX
METROID DREAD
SONIC SUPERSTARS
TETRIS EFFECT: CONNECTED (Weekend event)
SUPER MARIO WORLD 2: YOSHI'S ISLAND
Stay cool, enjoy the rest of the summer, God bless, stay safe, and happy gaming, everyone!
Re: Talking Point: What Are You Playing This Weekend? (2nd August)
SUPER MARIO ODYSSEY
SUPER MARIO BROS. WONDER
THE LEGEND OF ZELDA LINK'S AWAKENING
METROID DREAD
SONIC SUPERSTARS
TETRIS EFFECT: CONNECTED
God bless, stay cool, enjoy your weekend, and happy gaming, everyone!
Re: Switch Online's SNES Update Has Apparently Upgraded The CRT Filter
I'll have to try it for myself. I can't tell just by static images. I'll have to see it in action.
Re: Shantae's Long Lost GBA Sequel 'Risky Revolution' Gets Switch Release Date
@Nintenchrome Are you referring to the swimsuit covers?
Re: Talking Point: What Are You Playing This Weekend? (26th July)
@Kingy Thanks for your opinion. I appreciate it. I have always heard mixed reviews on the game.
Re: Talking Point: What Are You Playing This Weekend? (26th July)
@Kingy I have heard many times that the number one problem of DK64 is the collect-a-thon nature of the game? Is it the title's only major flaw?
Re: Talking Point: What Are You Playing This Weekend? (26th July)
SUPER MARIO BROS. 3 (NSO NES)
MEGAMAN III (NES Console)
THE LEGEND OF ZELDA: LINK'S AWAKENING DX (NSO GB/GBC)
SUPER METROID (NSO SNES)
(Accidentally clicked enter before listing the other games after SMB3.)
Have an excellent weekend, everyone! God bless, stay cool, don't get so sick you can't do anything (Not currently an owner of Bonanza, my guess would be it's probably flashing lights, colors, and quick movement.), enjoy your gaming!
Re: Talking Point: What Are You Playing This Weekend? (19th July)
SUPER MARIO BROS 3 (NSO NES/WU WII MODE VC)
THE LEGEND OF ZELDA: LINK'S AWAKENING (NSO GB/GBC)
METROID DREAD
SONIC SUPERSTARS (SWITCH)
Both MEGA MAN LEGACY COLLECTIONs
Plus the weekly TETRIS EFFECT CONNECTED Saturday event
Have a great weekend, everyone! God bless, stay cool, and enjoy your gaming!
Re: Super Mario 3D All-Stars Updated To Version 1.1.3, "Improves Gameplay" On Switch 2
@Medic_alert You're welcome
Re: Donkey Kong Bananza's Destruction Idea Came From A Goomba With Hands
They have to create new ideas, since they are always getting hacked, and their years of work being "leaked" to the public: Schematics to build your own Wii, for example.
Re: Super Mario 3D All-Stars Updated To Version 1.1.3, "Improves Gameplay" On Switch 2
@Pearl-NX I like your profile icon. The background reminds me of the jungle level backgrounds from the original YOSHI'S ISLAND; maybe Nintendo recycled a background asset?
@Bowsers-Inside-Story They might. This year is the 40th anniversary of SUPER MARIO BROS. (1985).
@Medic_alert No, you are correct. The GameCube controller had analogue triggers, and you could control the pressure of FLUDD.
Re: Another Mario Kart Album Races Onto Nintendo Music, Here's Every Song Included
My first MARIO KART.
A good one, for sure.
Edit:
@ROMhaiku I always saw it as Nintendo was still learning the N64, and that's why compared to the track numbers of its predecessor, SUPER MARIO KART, it's technically 32 tracks in the game data, even though that half of those are just mirrored versions of the 16 tracks available from the get-go, using the same track assets. I like it, but I would have preferred entirely new tracks. An excellent game, regardless. And yes, a couple of times during that era of gaming, I noticed the 16/32/64 that you mentioned.
Re: Talking Point: What Are You Playing This Weekend? (12th July)
SUPER MARIO BROS. 3 (NSO NES)
ZELDA II: THE ADVENTURE OF LINK (SECOND QUEST) (NSO NES)
METROID FUSION (100%) (NSO GBA)
SUPER SMASH BROS. (WU WII VC MODE, N64, as I just purchased a WII Classic Controller)
SUPER STAR WARS: THE EMPIRE STRIKES BACK (WU WII MODE, as I recently beat the first in the SNES trilogy)
Have a great weekend, everyone! Stay cool, God bless, and enjoy your gaming sessions!
Re: Talking Point: What Are You Playing This Weekend? (28th June)
SUPER MARIO BROS. 3 (NES/NSO)
SUPER MARIO MAKER 2 (SWITCH)
ZELDA II THE ADVENTURE OF LINK (NES/NSO) (Second Quest)
TETRIS EFFECT: CONNECTED (SWITCH)
SUPER SMASH BROS. ULTIMATE (SWITCH)
Have a great weekend, everyone, happy gaming, God bless, and to other American posters, happy early 4th of July, and stay safe!
Re: Say Hello To Pauline In Donkey Kong Bananza
Yeah, this definitely has similarities to WRECK-IT RALPH. I wouldn't put it past Nintendo to go anywhere with the canon. The Koopalings, the early vs. later placement of titles in The Legend Of Zelda timeline, etc. When Nintendo made games in the 80s, they made the gameplay first, so it was fun, then the backstory to support the gameplay. I feel they still do this, though less so, because of the popular concept of a canon, and of, aside from core ideas, and mechanics, not wanting to continually retread specific scenario concepts. Ex. Super Mario Sunshine was a beach themed SM title that has never really had that theme revisited as an entire game theme.
Re: Nintendo Today! Update Prevents Users From Recording Promotional Videos
I believe those here who have suggested monitoring their marketing. It is exactly like a kind of survey, which years ago, Nintendo gave us "currency" for to spend on physical items; usually collectables, despite being made from molded plastic.
Re: Double Dragon Gaiden Doubles The Fun With A "Free DLC" Update On Switch
@MysteriousMudkip Thank you for letting me know. I didn't know that.
Re: Nintendo's Teasing Mario Kart World's Rainbow Road, But You'll Have To Work For It
Possibly a whole new cup of Rainbow Road tracks.
Re: Mario Kart World's Costumes Unlock Via Its New "Dash Food" Cuisine
I wonder if any of these costumes will make it into the next Smash, or later, the Smash alternate costume makes it into MKWd?
Re: Mario Kart World's 'Free Roam' Is Much More Than Mindless Open World Driving
It looks like great fun to me. Considering how close we are to the S2 launch, I imagine MKWd is already cooked, ready to come out of the oven, and has already been shipped with S2 systems to retailers. We're too close to launch for anything massive to change in-game. Anything added in now will likely be a Day-01 update.
Re: Christmas Is Coming - New Hallmark Ornaments Include Elephant Mario And Decayed Master Sword
Forgot to mention that there are also ornament series, such as the SUPER MARIO POWER UP series.
Re: Christmas Is Coming - New Hallmark Ornaments Include Elephant Mario And Decayed Master Sword
I love their ornaments. There are multiple kinds: The expensive $20-&-uo, as well as the usually-smaller, no-moving-parts "Redbox" line of ornaments. The latter is usually available year-round in certain retailers, such as Wal-Mart, and available at GameStop during the Christmas retail season. There are also the "storyteller" ornaments, and premiums line, except I haven't seen any game-related in those lines.
The "Keepsake" NES came out in 2019, or 2020. I don't remember. I believe it was 2020, the 35th anniversary of the NES, and SUPER MARIO BROS. Similarly, the SNES came out in 2021, I believe, the 30th anniversary of the SNES. Hallmark features some ornaments for just that year, while I've noticed in recent years, they've started being more relaxed about that, with some ornaments reappearing for two years, then disappearing. I think that's a holdover from COVID-19, and the economy. Two years ago, my local Hallmark was giving $10-off coupons with ornament purchases.
The Elephant Mario, and the coin look good.
Re: A New Turn-Based Tactics Star Wars Game Has Been Announced
"This could be interesting." - Kyle Katarn. Of course, a wait and see approach.
Re: Zelda's Original Soundtrack Added To Nintendo Music, Here's Every Song Included
That's a great update, regardless of the fact that I just started playing the NSO NES TLOZ, which also makes this a great update. Yes, Kojo Kondo is the composer. For the main theme, Kondo had an easier time with composing TLOZ, than SUPER MARIO BROS., because there were already adventure games to take inspiration from. By contrast, SUPER MARIO BROS. main theme, "Ground theme", was based on music he liked to listen to at that point in his life. As a matter of fact, that same music is actually on YouTube. It sounds so much like the Ground theme.
Re: Talking Point: What Are You Playing This Weekend? (12th April)
LEGO STAR WARS: THE SKYWALKER SAGA
TETRIS EFFECT: CONNECTED
TETRIS 99
NSO NES:
SUPER MARIO BROS. 3
THE LEGEND OF ZELDA
METROID
God bless, have fun gaming, and enjoy your weekend, everyone!
Re: Mario Kart World
@CaleBoi25 Possibly, yeah.
Re: Random: Nintendo Nearly Parked Mario Kart: Double Dash's Dual-Driver Hook
For me, handling the karts always was a little difficult, and many of the courses had hairpin turns. The courses felt kinda narrow, along with longer karts, making it a difficult MK title. I also never was a fan of the plastic-y graphics, even when it was current. I do like the game, however, and the 2-per-kart mechanic, which should come back as an alternate mode, like everyone is mentioning. Also, I do love the remakes of some of DD's tracks in MK8/MK8DX, such as Sherbet Land. As an aside, many of the retro tracks in MK8/MK8DX are better than their original counterparts, as those tracks are usually wider, with refined hazards, and shortcuts. DOUBLE DASH definitely needs to be on NSO.
Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2
@Simu001 Yeah, I'm excited to play it, too. This also brings the discussion to the topic of how far Nintendo will go to properly emulate multiplayer through the GameCube's online adapter. I know other games like Sega's PHANTASY STAR used it, though since I've never gotten into that franchise, I don't know how the online operated in-game. For DOUBLE DASH, it was lan up to 16, which I believe was split for 2-players-per GameCube for 8 units connected.
Edit: Now that I think on it, MELEE might not be released so quickly. If Nintendo allows online for in-game "local" 2/3/4-player, it might turn out to run smoothly online, compared to the next, and I emphasize "latest" Smash. That might be embarrassing for Nintendo, and they might fear it cut into sales of a newer entry, like I mentioned with ANIMAL FOREST/CROSSING.
Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2
@Spider-Kev One by my favorite villagers is Gaston. Yeah, I would love full GBA compatibility, though I'm not sure if Nintendo will implement it. I'd like to believe they will, though I don't think so at the moment.
Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2
I will be pleasantly surprised if Nintendo actually addresses GBC/N64, and GBA/NGC connectivity, similarly to how I would love Nintendo to add full SUPER GAMEBOY support.
Edit: I wonder if Nintendo will put the different versions of ANIMAL FOREST/CROSSING on. It'd be good for marketing to say, "look how much content in this new one compared to this one". On the other hand, people satisfied with the older entries could damage sales of a new entry.
Edit: DOUBLE DASH supported 16-players via lan (local area network). That will be fire!
Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2
SUPER SMASH BROS. MELEE
METROID PRIME /2/3
MARIO KART DOUBLE DASH
STAR WARS ROGUE SQUADRON II ROGUE LEADER
STAR WARS ROGUE SQUADRON III REBEL STRIKE
MARIO POWER TENNIS
MARIO GOLF TOADSTOOL TOUR
Just to name a few. Edit: Nintendo better be using their A-game level of compression. A NGC disc could be 1.5 gigabyte in size.
Re: Mario Kart World "Paid DLC" Would Be A Big No-No, According To Ex-Nintendo Duo
@Rozetta That's interesting. I remember when Nintendo introduced K&K, I immediately thought they were the PR replacements for Gary, and Alison. Even though all four were just PR, I didn't mind them. Still don't. They were a part of Nintendo's quirkiness.
Re: Mario Kart World "Paid DLC" Would Be A Big No-No, According To Ex-Nintendo Duo
@Specters It makes me wonder, if the duo of Kit/Krysta were hired during the Wii days, and Gary/Alison were hired later, would Gary/Alison do the same as Kit/Krysta, podcasting their speculations, in their post-Nintendo-employment lives?
Re: Mario Kart World "Paid DLC" Would Be A Big No-No, According To Ex-Nintendo Duo
MKW could end up being one of S2's top 5 evergreen titles, if not no.1. I highly doubt Nintendo is going to throw away an opportunity for DLC to such a game (evergreen). Likely, Nintendo will wait until the newness of the S2, and MKW are not white-hot, anymore.
Edit: MKWd to distinguish from MKWii.
Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?
@Medic_alert That's what MVG said, a hardware -software mix, predominantly a software wrapper as you mentioned; a "layer". Though I obviously don't know, myself. I didn't know Nintendo had mentioned that. Thanks for letting me know.
Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One
@AussieMcBucket The outrage is a meme at this point. It's also a hot topic.
Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?
To people curious, Modern Vintage Gamer recently uploaded a video explaining Switch compatibility is mostly accomplished through software emulation, because Nvidia no longer produces the hardware the Switch runs on. Switch 2 has to use mostly a software emulation. According to his video, Nintendo has achieved compatibility predominantly with their 1st-party titles, and even 3rd-party to a large degree.
Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One
As I mentioned before, Nintendo sees themselves similar to Disney, and Apple. People will buy it for a price, if they want it enough. In that regard, Nintendo is correct. I'm going to get one, and MARIO KART WORLD. I'm excited for it!
Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One
Nintendo also has to rely on a "single pillar". The S2 is a hybrid, instead of them having more than one platform. In terms of supporting the Switch install base, that is effectively a temporary second pillar, because its support will not last the duration of the S2. Also, depending on ironing out emulation issues, and the contents of your Switch library, the S2 might be fully, partially, or not at all backward-compatable.
Re: The Switch 2 Won't Have Achievements Or eShop Music
This contributed to stability.
Seriously though, no BGM in the eShop, and presumably other apps contribute to being able to run functions, while the game is suspended in the background, until you click back into it.
Re: Mario Kart World
This looks fun. I'll probably miss the 8/8DX kart customization, unless it is in there. So far, doesn't look like a deal-breaker to me. I wonder if Nintendo will eventually bring the courses from 8DX+BCP as some kind of "Classic" dlc, separate from the open-world concept?
Re: Talking Point: What Are You Playing This Weekend? (5th April)
LEGO STAR WARS: THE SKYWALKER SAGA
Also, SUPER MARIO ADVANCE, and LOST LEVELS in NSO.
God bless, and have a great weekend, everyone!
Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?
Co.s do research on appropriate pricing they feel will work for them. Remember, Nintendo sees co.s like Disney, and Apple as as what they want to be similar to. With that in mind, these prices are to be expected. These prices have been set for a while. Nintendo didn't just randomly set it this way.