Not_Soos

Not_Soos

If anyone asks... I'm NOT SOOS!

Comments 3,765

Re: Sonic Racing: CrossWorlds Team Open To More DLC: "Tell Us What You Want"

Not_Soos

That's awesome to hear! I'd love to see Super Monkey Ball and NiGHTS representation. They might as well bring back Wreck-It Ralph since he was already in transformed. I'm not really a DC fan, but since they're doing that whole Shadow x Batman crossover, it would make a lot of sense. As someone else said, the rest of the Deadly Six would be nice; like the Koopalings, it's just weird to have some but not all of them.

Crash Bandicoot would be awesome to see, especially since his own racing game hasn't gotten content updates in years. Uhh... Spyro, Rayman... now I'm just listing characters I want in Smash. Obviously, Nintendo isn't gonna allow any of their IP to be on other consoles, unfortunately. But, Sony is opening up to it, so stuff like Astro Bot, Sackboy, Jak and Daxter, and Sly Cooper would be really cool. Imagine PaRappa behind the wheel of a car, lol.

We already have Namco representation with Pac-Man, so they could add the prince from Katamari as well as Klonoa. Klonoa basically looks like a Sonic character already. Then there's indies like Shovel Knight, Hat Kid, Shantae, Cuphead... I bet Microsoft would be willing to lend them the rights to Banjo-Kazooie, which would be pretty sick.

Since we already have Nickelodeon representation (Avatar, SpongeBob, TMNT), something from Cartoon Network would be cool. I'm not the biggest Adventure Time fan, but that show seems like the safest bet. It's probably CN's biggest cash cow with the most longevity, and I can imagine Finn and Jake racing around Ooo while collecting rings.

I'll be honest, I've only put a few hours into the game so far, but that's just because I'm waiting on the Switch 2 update.

Re: Nickelodeon Splat Pack Revives Multiple SNES Titles In One Retro Collection

Not_Soos

This is really cool! Didn't even know there was a Rocko's Modern Life game, but it's a great show, so I'm curious to check it out. I hope this is just the beginning of classic Nickelodeon games getting re-released on modern consoles. Can we get a NickToons Unite collection next? The SpongeBob SquarePants Movie? Fairly OddParents: Breaking Da Rules and Shadow Showdown? Jimmy Neutron: The Movie game and Attack of the Twonkies? I think there was a Danny Phantom game on GBA, which I never played. Bring that over as well!

Re: Nintendo Showcases Every Switch And Switch 2 Direct Game In New Infographic

Not_Soos

Putting aside all the negativity with pricing and key cards and everything, I'm really grateful that almost all of my favorite games of all time are available on a modern platform (with added handheld support). Super Mario Galaxy 2 and The Wind Waker are both in my top 10. Luigi's Mansion, DKC Returns, and Pac-Man World Re-Pac are in my top 20 or so.

Weird we don't have a first-party game for September, but otherwise, the rest of the year is looking pretty stacked between Metroid Prime 4, Pokémon Legends Z-A, Kirby Air Riders, and third party games like Yooka-Replaylee, Little Nightmares III, SpongeBob: Titans of the Tide, Sonic Racing Crossworlds, and the aforementioned Pac-Man World 2. 3D platformer fans just keep winning.

Next year is also looking good so far between the new Yoshi, Rythm Heaven, Tomodachi Life, Splatoon Raiders, Mario Tennis, Dragon Quest VII, Virtual Boy titles, and more besides. We've gone into many years knowing of only one first-party title before the February direct (e.g., 2021 and Mario 3D World + Bowser's Fury). So, it's already off to a promising start.

Maybe it's copium, but I still think there's a chance we could still get Prime 2 and 3 this year. I think they could shadow drop them at the end of a Prime 4 Direct in October or November with a physical release coming a week or two later, like they did with Prime 1 Remastered. It'd just be really weird to not port them, considering they have the Prime 1-3 art book and everything. The physical could be 2-in-1 like the Galaxy collection or Pikmin 1 & 2 and just be bog-standard ports.

Even if we don't get that, though, I'm still prettu content.

Re: Nintendo Direct Announced For Friday, 12th September 2025

Not_Soos

There's a typo in the article where the first mention of the time has 6 a.m., EST and 9 a.m., PT which is backwards. It should be 9 a.m., EST and 6 a.m., PT as it is elsewhere in the article.

Anyways, I'm super excited. It's unusual for Nintendo to announce it two days ahead of time; I remember they used to do it that way a long time ago, but more often than not, they announce it the day before.

One hour is also pretty unprecedented outside of new console blowouts. This is the same length as the big April presentation, but this one will presumably be focused solely on games while the other one spent a lot of time going over hardware specs and accessories like the new camera. If this is one hour of just games, this could be a real banger.

Maybe they'll do it like some of those early Switch 1 Directs, where they would spend the first 10 minutes or so talking specifically about 3DS games. I think back to March, 2018 where they started by showing games like WarioWare Gold, Luigi's Mansion for 3DS, and a new Dillon's Rolling Western before transitioning to Switch news.

I could see the first 20 minutes of this Direct being about Switch 1, with a deeper dive into Tomodachi, Rythm Heaven, and some ports like Yoshi's Woolly World or smaller games like a new Mario Baseball.

With it being an hour long, we might even see some Mario 40th anniversary announcements lumped in, although I'm keeping my expectations in check. I don't think we'll see Galaxy 2 (as much as I want it), because at this point, I think Nintendo is saving it for Wii games on NSO, which we probably won't get for another few years.

I expect more new information on Kirby Air Riders with characters like Marx confirmed and a substantial single player mode. We'll also get a release date for Prime 4 and probably Age of Imprisonment. I hope we also get a release date for Splatoon Raiders and that it's coming sooner rather than later.

We're not getting a new Smash game anytime soon, since Sakurai has his hands full. But shadow dropping Melee on NSO would be incredibly hype and a very easy win for Nintendo.

A Switch 2 edition for Pikmin 4 that adds a new winter stage as well as split-screen co-op and the return of Bingo Battle would be amazing. Would look beautiful in 4k, 60FPS.

Mario Kart World failed to impress me, especially with the $80 price tag. So, I hope we hear about a substantial expansion that will be free for NSO Expansion Pass members like the Booster Course Pass was, adding new characters like K. Rool.

Many key figures behind the development of Mario Odyssey were missing from DK Bananza's credits like Yoshiaki Koizumi, so I don't think it's unreasonable to think we could see the next new 3D Mario here, which I hope will be fully open world.

I posted a podcast episode on my YouTube channel (Nintentrovert) last weekend where I go more in depth on my hopes and predictions, if anyone wants to check it out! I'll likely record a live reaction as well.

Re: Pac-Man World 2: Re-Pac Looks Waka Waka Wonderful In New Gameplay Trailer

Not_Soos

Everything else about this looks fantastic, but I have to be honest about one change that actually disappoints me, which is the changed boss battles. I know I'm probably in the minority, but even though Inky, Blinky, and Pinky all had more-or-less the same fight (albeit the difficulty ramped up each time), I reaply enjoyed each iteration of the ghost mech fight.

Yeah, it was kinda weird in retrospect that Clyde was the only one whose boss fight was unique, so I imagine they had to make all the others the same due to time constraints. Maybe this remake is closer to their original vision. But I dunno, the mechanical polar bear and owl boss fights just aren't what I'm used to.

I'm hoping at least Blinky or Inky's fight will function similarly to the originals. I thought it was so cool how there were two different methods to defeat them--either by rev-rolling into the side of the mech or pounding it from on top.

Some may have found those old boss fights repetitive, but to me, they were one of the most memorable and enjoyable parts of the game, right up there with B-Doing Woods and the Haunted Boardwalk level. I'm not expecting it, but man, I would love a way to unlock those original boss fights.

Don't get me wrong, I'm still really stoked for this game, and the boss fights could still be a lot of fun in their own right. I'm pleasantly surprised to see the Arcade returning, since Namco already has a lot of those old Pac-Man arcades games available in various other collections you can buy. I'm sure Ms. Pac-Man won't be there, though.

Re: Opinion: No One Told Me 'Chibi-Robo' Is Traumatising

Not_Soos

I'm not reading the article, as I haven't yet finished the game and don't want to be spoiled. But yeah, this game has a shockingly heavy and realistic plot with its portrayal of a dysfunctional family. It's pretty heartbreaking, the way Jenny dissociates by acting like a frog as a coping mechanism toward her parents' arguing.

When I spoke to the mom in the kitchen and she referred to her daughter as a "freak" for this behavior, I was livid. Like, it's your fault she's acting this way, but instead of getting her therapy, you're making it about you. I don't think I've ever hated a character like I did in that moment, but that's how you know a game is doing something right when it can bring out that kind of visceral emotion in you.

So far, this is one of the best stories in a Nintendo game, and while I doubt it will ever happen, I think Chibi-Robo 100% deserves to get its own movie. It Takes Two is a great game, but Chibi-Robo handles the theme of family separation even better than the GOTY winner, in my opinion.

I think I'm getting close to the end. I've never felt so motivated as a player; the stakes aren't as high as saving Hyrule from a demon king or rescuing a princess from an evil turtle monster, but it doesn't matter. This is personal. There's a sad little girl whose parents don't deserve her, and she needs my help.

Re: Beautiful Disney-esque Horror 'Bye Sweet Carole' Gets Suitably Spooky Release Date

Not_Soos

This is my first time seeing this game, and as an animation buff who pines for the return of hand-drawn films, I must say, this looks incredible. Games that go for the hand-drawn look often fail to nail it for me and wind up looking more like a mobile flash game. This is one of those rare exceptions along with Cuphead and Rayman Legends that absolutely nails the style for me. Color me very, very intrigued.

Re: Metroid Prime 4 Rating Spotted On Nintendo's Website

Not_Soos

@Orwellian87 This isn't clickbait; the title perfectly describes what the article is about. Clickbait is intentionally misleading by over-exaggerating, like if they titled it something like "Metroid Prime 4 release date IMMINENT???"

I have plenty of qualms with how Nintendo Life does things, but this isn't one of them. If you think this is a 'nothing' piece of news and undeserving of an article, that's fair. But it's not malicious in the way clickbait is.

To me, articles like these are harmless. I'll take a slow news day over a no-news day.

Re: Metroid Prime 4 Rating Spotted On Nintendo's Website

Not_Soos

Infrequent use of strong language? That one definitely has me raising an eyebrow. Not sure how it can be gambling "and/or" that, since the two have no correlation together, so which one is it? Or is that just somw generic description that applies to all T-rated games?

Re: Round Up: Gamescom Opening Night Live 2025 - Every Switch 1 & 2 Announcement & Trailer

Not_Soos

Well, I was interested in Kirby Air Riders for a good few hours, anyways.

Pac-Man and the ghosts being playable in Sonic Racing Crossworlds has me so freakin excited! For years, I've been wanting a new Pac-Man racing game, or for him to be added to a mainline Mario Kart since he used to be in the arcade games. This is the next best thing. Plus, there's also gonna be Avatar DLC, which is my favorite show of all time. I can't believe this sick, perverted joke of a timeline we're living in where I'm actually more excited about a Sonic racing game than Mario Kart. I kinda hope we get more waves of DLC beyond this season pass.

And having an incredibly ambitious-looking Sonic level in Pac-Man World 2? That's so cool!! Pac-Man World 2 is my childhood, so I was already excited when they announced not only the remake, but that the game would be getting additional new crossover content. I thought it was just gonna be other Namco properties like a Katamari or Klonoa level, but this opens up so many new possibilities.

Man, I love that yellow circle. I'd take a bullet for him.

Re: Kirby Air Riders Direct: Every Announcement - How Would You Rate It?

Not_Soos

Looks pretty good, but I don't have a whole lot of experience with the GameCube original, so my hype at this point is maybe like a 7/10.

I was hoping for more than just one City Trial map, but the one we're getting is much larger and has a lot of interesting locales. Very happy about more playable characters. I really wanted to see Marx though, who is my favorite Kirby character, but I imagine there are still more to be revealed in the future. I'm happy about Magolor and Suzie, but I also want to see Taranza, Queen Sectonia, Haltmann, Daroach, etc. Hopefully, there will be a sizeable roster.

I also wanted to see a substantial single player campaign, but they sort of teased that at the very end, so I'm not ruling it out. We'll probably see more in the rumored September Direct.

Visually, the game looks solid, but I think I was expecting a little more since Kirby games tend to be among the best-looking on their respective hardware and we now have Switch 2 horsepower to work with. It looks like it could run on a Switch 1 just fine. It has a prettier art direction than Mario Kart World, though.

Seeing Sakurai is always a treat. I got a chuckle out of his jokes about it being a Mario Kart clone, and "unfortunately" having to add a second button. Everyone speculated he asked Nintendo to make this game as a personal passion project, but evidently, they reached out to him instead, which is peculiar from a business standpoint.

I also want the game to have a substantial amount of content. The original game only had like 9 tracks; for a $70 game that still only has one City Trial map, there'd better be a lot more than that. I also want a grand prix mode (in addition to a story mode), as well as weekly/monthly online challenges to give it some extra replay value.

I think this presentation was a solid start, but they're still holding out on us. I just hope what they're saving is actually substantial--I don't want to get burned again like I did with Mario Kart World.

Re: Yooka-Replaylee Is Now "Content Complete"

Not_Soos

I'm always seeing people share things on Twitter like, "Instead of remaking games that were already great, developers should prioritize remaking games that had the potential to be great but didn't live up for one reason or another."

This comment section is basically just, "Nah, screw that," lol.

I, for one, am personally really excited for this title. The original had its fair share of issues, but I honestly enjoyed it. I hadn't played the Banjo games at the time, so I didn't really have a frame of reference going in; I just knew that I loved sandbox 3D platformers and grew up on plenty of "B-tier" ones like Ty the Tasmanian Tiger.

When they first announced the remake, my first instinct was to think, "Well, this feels kind of scummy. They raised all this money to fund the development of the original game, delivered a game that many people found subpar, and now they're expecting people to double-dip to have the experience they should've gotten in the first place."

But after chewing on it for a bit, I realized, no--this is totally valid. I truly think Playtonic isn't doing this as some cheap cash grab but because they really believe in Yooka-Laylee as an IP and know their original game didn't get off on the right foot. Game development isn't cheap, and what they're doing is a pretty drastic re-haul. Amid all the company layoffs throughout the gaming industry over the past several years, it's unrealistic to think Playtonic can just release something like this for free out of the goodness of their hearts as a show of good will toward the fans. This game will still probably cost around half the price or less of DK Bananza. Personally, I think that's a much more fair asking price than the $80 I paid for Mario Kart World, which I'm still salty about.

Besides, the devs at Playtonic have strongly hinted that they are far along in development of a "Tooka-Laylee" or whatever you want to call it, and that if people knew what they were working on behind the scenes, it would silence all the criticism that they haven't been working on a sequel all this time.

This is just something they wanted to get out there first.

And besides, there's no reason to rush the sequel when the last thing anybody wants is another half-baked platformer.

This isn't the same as Nintendo--a company with all the resources in the world--releasing a barebones port of Luigi's Mansion 2 for $20 more than it cost on the original hardware. This is a passion project by a much smaller dev team and an example of not giving up in the face of failure. It's the video game equivalent of not making the basketball team but still practicing for next year's tryouts. Or getting rejected by several publishers but still thinking there is value in your novel.

I bet they anticipated the backlash this remake would receive, but they didn't let that stop them. This isn't about pleasing everybody; this is personal. It's about the artistic drive to perfect your work into something you can be proud of. So, I respect their decision and will be supporting this game on day one.

Re: Feature: What We Expect From Nintendo For Super Mario Bros.' 40th Anniversary

Not_Soos

As much as I'd love to have Super Mario Galaxy 2 on Switch, I'm not expecting it anytime soon. I think Nintendo is probably saving it for Wii NSO, which I do think is coming. We'll probably get DS NSO first in a couple years, though, which means we're probably a good 4 years away from getting Wii games. Can't wait to play Super Mario Galaxy 2 again in the year 2029!

Re: SpongeBob SquarePants: Titans Of The Tide Brings A Ghostly Adventure To Switch 2 This November

Not_Soos

I had a feeling they were waiting to show this game until the new Flying Dutchman movie got a release date, since they're so similar. It's kind of a movie tie-in, but also kind of not.

Battle for Bikini Bottom was one of my favorite games growing up, and I loved Rehydrated. I thought Cosmic Shake was underwhelming, but this one looks promising. This was a great first trailer, but it's wild to me they got David Hasslehoff for this and not a remake of the Movie game (which he was never actually in but should have been). Hopefully, Purple Lamp do that next. (And Epic Mickey 2.)

If this had been in the Partner Showcase, I would have unironically given it a 9/10. The double whammy of this with Pac-Man World 2 would have been awesome.

Re: Reaction: Switch 2 Needed A Partner Showcase With Pep; This Wasn't It

Not_Soos

I've been begging for Pac-Man World 2 Re-Pac for years now, since... well... before the first Re-Pac was even announced, lol. I honestly regret not getting up early and recording a live reaction to the showcase because that would gave been a pop-off moment for sure. Who would've thought they would announce it so close to the release of Shadow Labarynth? I really thought that was the only Pac-Man game we were getting this year. Between this and Once Upon A Katamari, I'm personally very happy. I didn't expect this Direct to have anything that would appeal to me, but I'm very happy to have been wrong. I know I'm probably in the minority as a lot of people found it underwhelming, but I guess that just goes to show how varied peoples' tastes are. It felt like I was one of the only ones who was disappointed with the big April Switch Direct, whereas most prople seemed to love it.

Re: Ubisoft Reportedly Cancels Star Wars Outlaws Sequel

Not_Soos

Ubisoft has to have the world record for most canceled projects, right? I mean, who else even comes remotely close?

This must be why they told their consumers to get used to the idea of not actually owning their games; because you can't own what never releases.

Re: Sony Job Listing Suggests More PS5 Games Could Get A Nintendo Release

Not_Soos

•Jak and Daxter
•Sly Cooper
•Astrobot
•Ape Escape
•Ratchet and Clank
•Sackboy

These titles would be right at home on a Nintendo platform and would sell gangbusters, I'm sure of it. Nintendo Switch is getting dangerously close to having every game I've ever cared about available on one singular platform, and I'm here for it!

It's crazy to think how less than 10 years ago, people were saying Nintendo would go third party after the Wii U failed. Now, they're the last company that hasn't gone multiplatform.

The implications this has for Smash Bros. are mind-boggling as well. Nintendo fans just keep winning (except for our bank accounts).

Re: Around 1 In 3 Switch 2 Owners Bought New Pro Controller Despite High Price Point (US)

Not_Soos

I'll be honest, the main reason I bought one is because Switch 1 pro controllers can't wake the console out of sleep mode and I'm too lazy to walk up to the dock every time and press the power button. I still think it's asinine they can't do that and hope a future firmware update can fix this.

That said, it's a super comfortable controller that really melts in your hands--that's the best way I can describe it, really. Battery life also seems to be much better than Switch 1's and closer to the Wii U Pro Controller, which held charge for a super impressive amount of time. My only issue is that the faceplate makes a popping sound when pressed in a certain spot, which makes me think it may not be attached securely and I worry about it loosening up over time.

Re: Crash Bandicoot Co-Creator Believes The Remakes "Botched" The Jump Mechanics

Not_Soos

I really love the N. Sane Trilogy and feel like it's the definitive way to experience these three games. That said, I do recall that when the remake first came out, I struggled a lot to adapt. Something about the controls just felt a little "off," but I couldn't put my finger on it, and I died a lot more than I was used to only PS1.

In time, I got used to it though, and the controls are like second nature to me now. I haven't gone back to the originals since then; I imagine that muscle memory is probably now gone and it would be a learning curve to get used to the old controls again. I think both games control amazingly in their own way, they're just...different.

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

Not_Soos

Video games are art, but even the most revered examples of fine art weren't made just for the sake of passion. Michelangelo painted the Sistine Chapel because a patron with a lot of money commissioned him to do it, for example. As consumers, we are the patrons who commission Miyamoto to make us art. I think we try too hard to romanticize works of art as this thing the creator has 100% control over with no desire to appease the masses. If you call yourself an artist but don't care about your audience, you probably won't find much success. Not all products are works of art, but all art is a product.

Re: Fantasy Life i Switch 2 Physical Release And Photo Mode Update Announced

Not_Soos

Bit annoying to release the physical version after the digital launch. I would have definitely preferred to have gotten a physical copy of the game. I actually hit up several GameStops looking for it before googling and realizing the game wasn't getting a physical edition here in the States. So, I downloaded it because I thought that would be my only option, unless I went through the hassle of paying extra for a Japanese import and hoping it has an English language option.

To be fair though, this is Level 5's first game after years of hardship. So, I understand why they might have either worried about poor sales or simply didn't have the budget for worldwide distribution. I guess the game's early success is making them rethink things. I'm glad the game is performing well, as it's a lot of fun. They really understand the psychology of rewarding the player with constant dopamine hits.

Re: Poll: How Many Hours Have You Spent In Mario Kart World So Far?

Not_Soos

Around 30. I only just recently went back to it, as I've mostly been playing Fantasy Life, which is at over 120 hours. I think I'm starting to come around at least somewhat on Mario Kart World. I still don't think it's worth 80 dollars, but I'm trying to appreciate what's there instead of what isn't.

Re: Tetris 99's New Maximus Cup Sees The Return Of Four Nintendo Themes

Not_Soos

@shoeses

When I saw your comment, I thought you must surely be mistaken, as I've been waiting five years for them to bring that theme back and had pretty much given up hope. I thought it must have been like Super Mario 35 and Super Mario 3D All-Stars where it was another dumb time-limited promotion that would expire after Mario's anniversary and never see the light of day again.

But, I booted up Tetris 99 and checked the theme shop on the off chance you were actually right. And, lo and behold, there it was! I can't believe I missed this, but I really appreciate you letting me know. This made my day, lol.

Re: Fantasy Life i's Latest Switch 1 & 2 Update Is Now Live, Here Are The Full Patch Notes

Not_Soos

Nice, this addresses a lot of small nitpicks I've had with an otherwise stellar game. I do hope they improve enemy AI, though. It's really annoying how often enemies enter a state of confusion and can't be damaged until they reset to their original position. It wastes time, and they often regenerate their health while in this state, too. Really loving the game though, I just picked it up a couple weeks ago and have already sank over 100 hours. I have a problem. Never played the first game on 3DS, btw.

Now, add a snow area and the game will be perfect.

Re: Nintendo's President Apologises For Not Being Able To Meet Switch 2 Demand

Not_Soos

Honestly, they did a pretty great job with stock, all things considered. Way easier to get your hands on one than I think any of us could have anticipated. The fact you could go in and find them on store shelves without having a pre-order in was unprecedented for them. This is the same company that used to only ship like a couple amiibo to every store. I was even able to get one of the wireless GameCube controllers the second time they were available online. I missed the first wave, but it took me over a year to nag the wireless N64 controller. So, all things considered, I'm pretty happy with how their supply has been going.