Not_Soos

Not_Soos

If anyone asks... I'm NOT SOOS!

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Re: Nintendo Music Adds Classic Super Mario SNES Soundtrack, Here's Every Song Included

Not_Soos

@Banjo-

(Part 2: The Sequel)

My feelings on 3D Land and 3D World are funny because I actually don't really like 3D World that much and would rather play 3D Land. I hold 3D World in a similar regard like Odyssey, but for different reasons. 3D World is fun when you have other people to play it with, but as a single player game, I think it can often be a slog.

3D Land and 3D World both have those red and blue tiles that flip when you jump, but they're significantly larger in 3D World because they were designed to accommodate four players. So if you're playing by yourself, you have these platforming segments that are just a complete cakewalk with little in the way of challenge. People will point to Champion's Road, but one level at the very end of the game that's so hard it's not even that fun doesn't make up for the rest of the game.

3D Land was exciting because it marked the return of the Tanooki suit. I was more open to the idea of a linear 3D Mario game since it was on a handheld, and the graphics of 3D Land were really impressive. It felt like a "Super Mario Galaxy Lite," and as someone who loves Galaxy, having a more truncated version that you could play on the go was awesome. It was also the best showcase of stereoscopic 3D of probably any game on the system.

3D World was technically in HD, but it didn't "feel" next-gen, with its extra cutesy and plastic look about it. As the next console 3D Mario game and the only one we would get for the entire console generation, 3D World failed to live up to the scope and splendor of Galaxy. Other than the multiplayer, the main gimmick was the cat suit, which I always thought was kind of a lame power-up. The game was emblematic of a problem Nintendo had at the time with making all of their games target a more casual, vanilla, sanitized, and safe approach.

Even when I take a step back and try to view 3D World on its own without comparing it to all the other problems with Wii U-era Nintendo, the game still fails to wow me. It's not that I can't enjoy a more linear 3D platformer, as Crash Bandicoot 2 is one of my favorite games of all time. I also really enjoyed Astro Bot, as another example. I just don't find the moment-to-moment gameplay in 3D World to be very stimulating, the way it still is when I go back and play Mario 3, or World, or 64, or any number of other games.

I've tried to give it multiple chances, and again, I do think it's pretty fun as a co-op game. But as a single player game, it fails to hold my attention. I guess the problem with 3D World is that it plays things too safe and lack ambition, whereas Odyssey felt like they were too ambitious and threw too many ideas at the wall but nothing sticked. Their only similarity is that they both feel too easy, like they were made for kids first and foremost instead of being made for everyone. I would lump Princess Peach Showtime and especially Kirby Star Allies into that box as well. Maybe even Luigi's Mansion 3, which had the easiest and most boring combat in the series, in my opinion.

Odyssey and 3D World are both still 8/10 games for me--they still have that Nintendo quality in terms of polish and everything--but basically every other mainline Mario game is a perfect 10 in my eyes, so that's still quite disappointing in comparison. Mario games just set such a high bar. I guess I respect Odyssey more for being different, but neither are games I find myself dying to revisit.

Re: Nintendo Music Adds Classic Super Mario SNES Soundtrack, Here's Every Song Included

Not_Soos

@Banjo-

Thank you, appreciate it as always! Sounds like you and I are in agreement about Odyssey; I found that game to be quite underwhelming because it's so devoid of challenge and many of the moons are just handed to you. The game is oftentimes missing the satisfaction of making you feel like you "earned" your reward. Conditions for collecting Power Moons often get quite repetitive as well. Ground-pound the glowing spot, kick the glowing rock, etc.

I would argue the post-game actually makes it worse in a lot of cases. For example, adding a Koopa Freerun challenge to every kingdom. In Super Mario 64, only two levels had you race Koopa the Quick, and they're memorable because of that. But having a Koopa Freerun challenge in every kingdom makes those kingdoms no longer feel as special, imo. It just gets very repetitive and tedious after a while.

Don't get me wrong, I think the Sand Kingdom and Metro Kingdom are amazing; I really loved those worlds, but when I played the final game, it was apparent to me why those two kingdoms were in so many trailers. They were two of the most ambitious kingdoms in scope, but then you play something like the Lake Kingdom and it hardly feels like a sandbox because it's so small. I think Jolly Roger Bay may have even been larger in terms of overall real estate, but that was on 20-year-old hardware when Odyssey came out.

I would have expected the scope of every level to be at least as large as the Sand Kingdom. A few are, like the Luncheon and Wooded Kingdoms. But then you have the Cloud and Ruined Kingdoms which are pretty much just for a boss fight and feel like wasted potential.

It was like they had to rush the game out for the Holiday, and so two entire kingdoms were cut. Odyssey is a game that just didn't live up to its full potential for me, and in many ways, Bowser's Fury was the sandbox successor to 64 and Sunshine I had been waiting for.

I really loved how versatile Mario's moveset was, though, with being able to throw Cappy and dive on your hat in midair. That was really cool. As far as the capture mechanic goes, ones like the Bullet Bill made for some fun challenges. But many of them feel worse than your base moveset, and I'd rather just stick with regular old Mario.

Personally, I prefer 64 and the Galaxy games to Sunshine, but I do still really love Sunshine. I would argue that game has higher highs than any other mainline Mario game, but also lower lows. So it's definitely a mixed bag for me, and it's a shame it wasn't given just a little more time in the oven. Super Mario Sunshine could have really benefitted from a ground-up remake. With some refinements, it could definitely be in the conversation of best games of all-time.

Re: PlayStation Vet Shuhei Yoshida Recalls Nintendo's Scariest Announcement

Not_Soos

@Anachronism I don't think it has to be an either-or scenario. They can put both games on Switch 2. I expect we might see a lot of that this coming generation. Street Fighter 5 and 6, Resident Evil 2, 3, and 4 remakes plus 6 and 7, Final Fantasy 7 remake and Rebirth plus FF15 and 16. The question isn't one of "if," but "when." In what order will these games release? Will they space them all out, or will we get multiple at once? But eventually, they're all coming.

Re: Here Are The Top Ten Best-Selling Nintendo Switch Games As Of December 2024

Not_Soos

Some key takeaways:

Breath of the Wild and Super Mario Odyssey used to be neck-and-neck in sales for the longest time. The fact that a mainline 3D Zelda game is now a few million ahead of the mainline 3D Mario game this generation as we near its end is insane. It even outsold an entire generation of POKÉMON! Congrats, Nintendo--Zelda is finally the financial juggernaut it always deserved to be. Never in my wildest dreams would I have imagined that the average, casual consumer would choose a Zelda adventure game over a Mario one. Maybe there's still hopes for the likes of Metroid. If only Pikmin could pull these numbers.

I really undersold Mario Kart 8's sales, lol. I recently recorded a video on my channel where I talked about how the game just keeps selling. I said something along the lines of, "It's sold, what, over 50 million units by now?" Haha... I was 17 million shy. 😳

Smash only selling about half as many units as Mario Kart is really surprising. I feel like most generations, they're really close, with Melee actually managing to beat out Double-Dash on the GameCube. It's especially shocking when you consider what Smash has become. How are you NOT the #1 bestseller when Minecraft Steve can beat up Sans Undertale?? I guess the next Smash will need to have more skibidi Fortnite Amogus rizz with a Freddy Fazbear Mii skin if they want to come out on top.

People are pessimistic that the Switch will surpass PS2 sales, but I'm confident it's still going to happen. People act like Nintendo is going to immediately discontinue Switch 1 sales as soon as the Switch 2 hits store shelves. They'll continue to support the Switch 1 with new games for years to come and make good on their old promise to keep it around for 10+ years.

Re: Nintendo Music Adds Classic Super Mario SNES Soundtrack, Here's Every Song Included

Not_Soos

@Yosher

I'm about to blow your mind.

Nintendo does this sort of thing all the time, lol. Listen to the soundtracks of Super Mario 64 and Super Mario Sunshine, for example. Most levels use a remixed version of the same melody. Peach's Secret Slide is Bob-Omb Battlefield sped-up, and Cool Cool Mountain is a Christmassy version of Bob-Omb Battlefield. Gelato Beach, Ricco Harbor, and Bianco Hills all have the same melody as Delfino Plaza.

I guess Super Mario World was admittedly one of the first to do this. But there are countless examples of it in Nintendo music--especially Mario games.

Re: Nintendo Music Adds Classic Super Mario SNES Soundtrack, Here's Every Song Included

Not_Soos

My initial comment got too long, so some final thoughts real quick:

The multiplayer in both games is pretty underwhelming. SMW got rid of the competitive battle mode styled after the arcade Mario Bros., but it did introduce the ability to share your lives with the other player, which was kinda neat. Mario perhaps feels just a smidge better to control in SMW--he feels faster, floater--just a lot more nimble. (Again with the Sunshine comparisons, Mario absolutely books it in that game compared to 64, and FLUDD grants him even more manouverability.

I see Super Mario Bros. 3 and Super Mario World as companion pieces that coexist as two halves of the same whole. Each game has its own unique strengths and weaknesses, and because of this, they compliment each other well. Whatever itch one of them leaves you with after playing, the other one will scratch. It's a perfect duology.

I don't think there's an objective answer to which game is better; it all comes down to subjective personal preference. "No duh, every game comes down to personal opinions," most would say. But I disagree--some games are objectively, verifiably better than others. You can have a certain affinity to a childhood game that makes you feel nostalgic, and your feelings are valid, but that doesn't change a game from being factually mediocre. I think if one takes as unbiased of a look at both games as possible, the most objective conclusion is that they're both nearly perfect in achieving what each game set out to accomplish. I don't think anyone can make a compelling case for why either game isn't a masterpiece.

Re: Nintendo Music Adds Classic Super Mario SNES Soundtrack, Here's Every Song Included

Not_Soos

@batmanbud2

I hold the games in equally high esteem. To SMB3's credit, it has more power-ups, more world themes, and it's more challenging. Mario 3 introduced the racoon suit, Tanooki suit, hammer suit, and frog suit, whereas SMW only really had the cape feather and I guess the different colored Yoshis with unique abilities, but that was less compelling. SMB3 also marked the debut of several Mario staples including Dry Bones, Boo, Thwomp, and the Koopalings. Outside of Yoshi, most characters that debuted in SMW aren't frequently recurring. On one hand, you could say that makes Mario World stand out as more unique from other Mario games, but on the other hand, I would argue it was less influential of the two games.

Super Mario Bros. 3 established a new precedent for Mario, whereas Super Mario World is more iterative. The cape feather is basically just the racoon suit again but more powerful. It does refine many aspects of SMB3 though by adding secret exits, an interconnected world map wherein you can replay levels you've already beaten, and little quality of life improvements like being able to throw a Koopa shell vertically. Weird that the NSMB series got rid of that last one, but I was happy Wonder brought the vertical shell toss back.

Super Mario World also let you hold onto a second item as backup that you could use any time from within a level, which was really cool. But I also liked how SMB3 had a whole inventory storage you could choose from on the world map.

Super Mario Bros. 3 is great if you're looking for a bit more traditional of a Mario experience that offers a decent challenge and has a lot of variety. Super Mario World is a somewhat easier romp that has a unique jurassic theme different from other Mario games, but you see a lot of repeating level themes and all the music is just different renditions of the main theme. You're given more incentive to explore every nook and cranny though, as you can actually save your progress on this one and can work toward 100% completion.

The game I prefer varies from day to day and completely depends on my mood, but because I feel like most people prefer SMB3, I'm apt to defend it. Maybe that makes it my favorite because I like to root for the underdog, I dunno. (Not that SMB3 isn't massively loved, but it gets the short end of the stick more often than not when compared to Super Mario World.)

In many ways, Super Mario World is to Super Mario 64 what Super Mario Sunshine is to Super Mario 64 (only SMW doesn't have Sunshine's jank). SMB3 and 64 were groundbreaking games, whereas their sequels built off of them and took advantage of new hardware possibilities. SMB3 and 64 have your typical Mario biomes you expect--deserts, snow worlds, etc.--while World and Sunshine stock to one specific theme, for better or worse. One is prehistoric, the other is summertime, but they both have a tropical sort of feel. They have their own weird enemies that aren't just your typical Goombas. They also both introduced Yoshi in a 2D/3D space, respectively. Heck, SMW ends by saying Mario, Peach, and Yoshi (no Luigi) are going to take a vacation, so it's almost like Sunshine picks up from where World left off.

Re: Talking Point: What Are You Playing This Weekend? (1st February)

Not_Soos

Well, I finally finished the Link's Awakening playthrough on my YouTube channel after a hiatus that lasted a couple weeks. This is because I basically dropped Zelda so I could complete a DKC Returns playthrough when the game came out. Which, I never actually linked last weekend, so here's the first episode if anyone wants to check it out! https://m.youtube.com/watch?v=Ui51yERWWqQ&t=17s

Now that I've finished Link's Awakening, I think the next game I'll play on my channel is gonna be Kirby's Adventure.

In my spare time, I've still been obsessively playing Mario Maker 2. Now that I've finished my Super Mario World "sequel," I'm doing the same thing but with Super Mario Bros. 3. I think I have a problem, lol.

Re: Poll: With No Switch 2 News Until April, Is A February Nintendo Direct On The Cards?

Not_Soos

I sure hope so. I'm more excited about potential Switch 1 ports/remakes than I am about original new games coming to Switch 2, if I'm being honest.

I've started a podcast on my YouTube channel and will be posting the second episode in the coming days, which will be focused on what I'd like to see in both the April and rumored February Directs. I've decided to call it the "Pictochat Podcast," which I think is a pretty darn good name, if I do say so myself. I won't post all my predictions here, so as not to spoil the video, but if you've read my other comments in the past, you have a pretty good idea of what to expect.

I think there's still a lot of life left yet in the OG Switch, and I'm excited to see what games release on it in the coming years. I'm sure Nintendo will continue to support it with new games through at least 2027, sticking to their word about wanting the console to enjoy a 10-year life cycle. The install base is just so huge, and not everyone will adopt the new console right away, so they need to still cater to that audience as well.

3DS was still getting games as late as 2019, after all, and that system only sold like half as many units. With Switch 2 being backwards compatible, games that get announced for Switch 1 will still be playable on the new hardware (possibly with enhancements, even), so gamers aren't going to feel burned like they did when the Bowser's Inside Story remake came to 3DS and said, "Why can't I play this on my Switch??"

Throughout the Switch generation, Nintendo has been able to release a first-party game almost every month, which is a pretty impressive track record. I think Nintendo will continue to keep a similar momentum moving forward, but it will be split up between the two consoles, which might be upsetting for some people. What I mean by that is, in the first 12 months of the Switch 2's life cycle, I think that (given the challenge of adapting to 4K development) we might get, say, 7 first-party Switch 2 games and 5 first-party Switch 1 games. Basically, a new Switch 2 game every other month with a Switch 1 game filling in the gaps.

I'd be perfectly okay with this, but I don't know how other people would feel. I think that's still an amazing output, especially compared to Xbox and PlayStation these days.

Re: Random: Local Supermarket Wins Trademark Battle Against Nintendo

Not_Soos

@Yoshi3 That's an important bit of context that changes my perspective on things a bit. In that case, I think the name is fine, but they should have picked a different font that doesn't look almost identical to the Super Mario Bros. logo to distance themselves from the video game company. If they just did that, I don't think they would have been on Nintendo's radar in the first place, personally.

Re: Random: Local Supermarket Wins Trademark Battle Against Nintendo

Not_Soos

Nintendo did recently file trademarks for hotels and cafés, I believe. I doubt they're looking to expand into grocery stores though, because how or why would they?

Personally, I get where Nintendo is coming from, to an extent. I mean, the font is basically identical to the Super Mario Bros. font. It's one thing to operate a local used games store that has a large Mario standee out front to show the kinds of games you have for sale. The average person isn't going to see that and assume this is an official Nintendo store, necessarily. But if it's in the actual name of the store, I could see that causing confusion.

You could say, well what's the big deal? So what if people are confused? Consider if the grocery store isn't properly storing their frozen meat at the appropriate temperature. Then you'd get a news headline like "Salmonella outbreak at local Super Mario store due to owner negligence." Nintendo doesn't want to be mistakenly associated with that.

Likewise, you've probably seen the Spanish commercials on YouTube for "Dr. Amigo," whose mascot is straight up Dr. Mario. Imagine if a patient dies at this facility due to medical malpractice. What would that do to Nintendo's brand? Now their most iconic character is associated with killing somebody.

I could understand people getting upset about this if Nintendo was suing this small family business and looking for reparations; that would be a pretty big PR fiasco and would totally be a bully move by Nintendo. But I'm interpreting this as Nintendo just intervening with the trademark renewal process and trying to get them to stop using their likeness. "Hey, we're not asking you for money, but we'd like you to change the name." Which, I think is completely valid. This is a small PR hit they're willing to take to avoid a much larger PR issue of someone slipping on a wet floor and dying of a concussion at Super Mario's.

Re: Random: Xbox Gets Its Own Shameful 'Mario Strikers' Knock-Off

Not_Soos

I shill for Nintendo harder than just about anybody, but when it comes to this sort of thing, Nintendo absolutely has it coming. It's hard to feel empathy for them in scenarios like this when they allow all sorts of copyright-infringing slop just like this on their own storefront. Games that use stolen developer assets, eShop listings with AI character art that looks copied and pasted straight from Zootopia--frankly, it's a wonder Nintendo hasn't been sued by various companies like Disney for allowing those kinds of games on their eShop. They kinda deserve to get a taste of their own medicine and have no right to get offended if they think this will damage their brand. At least, not until they do better. Whatever happened to the Nintendo seal of quality? Can we bring quality assurance back for the Switch 2, please?

Some of the fault also lies on the gamers themselves, if we're being honest. I'm not sure how many people actually fall victim to these scams, but the companies that release this drivel still profit off it because content creators buy these games and give them free publicity in their videos of "Worst shovelware of all-time" and those videos perform really well with hundreds of thousands, maybe even millions, of views. Then the gamers themselves go and buy the games to have a laugh with their friends. I'm not singling any one person out, I think we all carry a degree of guilt, myself included.

If we just ignored garbage like this, it would go away. But we don't. Mediocrity makes for widespread publicity, so games like this always have a chance of finding moderate success. I guarantee the creators of AAA Clock have made all kinds of money from people buying the game for the memes and for the "lolz." It released years ago, yet I still hear people keeping it alive by joking about it on the internet. Meanwhile, stuff that's actually good falls under the radar because they aren't offensive enough to get attention. We thrive off of shock value.

How does our species build massive skyscrapers and other technological marvels when we're all such simple-minded and degenerate creatures? Just look at me, pondering over the absurdity of this article because I have nothing better to do with my miserable life. I'M PART OF THE PROBLEM, COMPLICIT IN A SEA OF BRAIN ROT!

Re: Level-5's Long-Awaited Fantasy Life Sequel Seems To No Longer Be A Switch Exclusive

Not_Soos

@Pat_trick

Honestly, I forgot this article was even about Fantasy Life, lol. I always wanted to play it on 3DS but never did. I downloaded it ahead of the eShop closure but haven't gotten around to playing it. I still intend to, but I was miffed that right after purchasing it as well as other co-op games like Federation Force and Tri-Force Heroes before they were gone forever, Nintendo came out and said they were shutting down the online. I'll get around to playing it eventually and don't intend to pick up the sequel until after I've finished it, which I imagine will take a while.

I might get the sequel eventually, but I'm a little apprehensive about it, considering Level-5's recent blunders with multiple delays and making an AI trailer for Yo-Kai. They were out of the game for so long, I worry they might not be the same company they used to be. I'm also not crazy about the sequels art style.

To once again derail the comment section lol, I'm curious why you think Elon is an enemy of free speech. I see people criticize Elon constantly, every single day on his own platform, but he doesn't crack down on it. He's also had many of his own posts get flagged with community notes, and he boasts that this is an important feature that keeps even himself accountable from spreading misinformation. My personal view is that the Left has been suppressing free speech for some time, and that this election was a major victory in the fight against censorship of political adversaries.

The Trumo campaign, for instance, just announced that they will be opening the door to independent journalists including podcasters, content creators, et cetera to ask the administration questions that better represent the concerns of the average American citizen instead of just mainstream media. They haven't revoked those mainstream media outlets' access though and are actually reinstating access to several publications who were turned down from attending press interviews during the previous administration. I feel that is an objectively good thing, giving even more freedom to the press.

Re: Bananas Donkey Kong Country Returns HD Platforming Problem Is Ruining The Co-Op Fun

Not_Soos

Oof, that's actually a pretty big issue. I played through the game in single player, so I never noticed that. But yeah, I can absolutely see how this would make some of the temple levels impossible to get through without player 2 dying. Pretty glaring oversight that I hope they patch. Maybe Nintendo acquired the wrong company. How do you let AlphaDream die but then buy Forever Entertainment instead?

Re: Level-5's Long-Awaited Fantasy Life Sequel Seems To No Longer Be A Switch Exclusive

Not_Soos

@Friendly

But wouldn't deliberately doing a sieg heil completely undermine the idea of keeping up appearances, though? And if that was really the gesture he was trying to make, why would he deny it? They won the election, so he has the power. Wouldn't now be the time to drop the act and do whatever evil things he wants to do?

I see people criticizing Musk on his own platform constantly. If he was really a Fascist who believed in a totalitarian regime, wouldn't he crack down on dissenting voices and ban all those accounts?

If you look at someone like Hitler, he was very upfront about his hatred for other races well before he came into power. Mein Kampf was written in the 1920's, and he was very open about what he called the "Jewish problem" and what he intended to about it. The people knew what they were getting when they allowed someone like him to crawl his way to power, as there was no ambiguity about it. Why is Musk not wearing his racism on his sleeve like a badge of honor the way Hitler did? Is he just trolling everybody? Gaslighting? I guess that's theoretically possible, but how do you prove that?

My critique with modern Leftism is that many people seem to be convinced that everyone on the Right, or at least a good number of them, are secretly Nazis but are just too cowardly to come out and say it. This is nothing new, as the Right has been guilty of this same paranoia as well. Think back to the Cold War when progressive political activists were often feared to be Communist spies living among us and, in some cases, were even put in jail for it.

Just like it's superficial to judge someone based on the color of their skin, I think it's also superficial to judge someone based on whether or not their hand was at a 120 degree angle. I look at their actions, outspoken beliefs, and the substance behind the words they speak. I don't agree with everything Musk says, but I do have a level of respect for him and am not convinced he's a monster.

People say his father exploited Africans on emerald mines and cite this as evidence he's equally bad, but it's important to understand Elon hates his father, who beat him as a child and inflicted other traumas upon him that Elon refuses to talk about and gets very defensive when asked about. So I don't think it's fair when people judge him based on his father--a man he wants to be nothing like.

I'm open to being proven wrong though, if someone can give me substantial evidence as to why he is, indeed, a Nazi. I want to be on the right side of history as much as anyone.

I'm curious whether you're of the opinion that people with hostile views toward whites/males/Christians could also be classified as Nazis. I think discrimination against any group of people is equally bad, and whether one considers that group to have systemic power in society is irrelevant. That's what Nazi Germans thought about the Jews, after all: that they "control the banks, the college institutions, the arts, the press." Thinking that it's okay to target a group of people because you perceive they hold all the power is a dangerous slope to go down and a tactic that has been used time and time again to justify horrific atrocities. Power dynamics also change constantly, so today's oppressed can become tomorrow's oppressors and vice-versa. We've witnessed this pattern also.

Looking forward to hearing your thoughts.

Re: Level-5's Long-Awaited Fantasy Life Sequel Seems To No Longer Be A Switch Exclusive

Not_Soos

I remember back in 2012 when Ubisoft delayed Rayman for like a year and then went multiplatform and every Nintendo fan hated them for it. Funny how the perception of console exclusivity has changed over the years. Imagine going back in time and showing a Wii U owner these comments. They'd probably say "What is X and why are the comments getting deleted? Why doesn't Nintendo Life link to Twitter instead?" But THEN, they'd ask what happened to console wars.

Re: Xbox Is "Really Looking Forward" To Supporting Switch 2

Not_Soos

I really think Psychonauts 1 and 2 would feel right at home on a Nintendo console, so it would be cool to see Microsoft bring those over. Otherwise, I don't think Microsoft has many exclusives left that I'd want to see on Switch. As a big 3D platformer buff, I'd love to see Blinx available on a platform that isn't Xbox. Never played it but would really like to. That's getting really obscure though, so I don't like my chances lol.

Re: Xbox Is "Really Looking Forward" To Supporting Switch 2

Not_Soos

@Yoshi3

Honestly, I don't think Nintendo would want to. They would rather use their own IP to make games. I doubt we'll ever see the day again when Nintendo makes licensed games like their old Popeye arcade cabinet. Nor will we see them do anything like trying to buy the exclusive licensing rights to Harry Potter games as they attempted to do in the N64 era. Nintendo is a very prideful company, and they place too much importance on their own brands.

If Microsoft suggested to Nintendo they make a new Banjo game, Furukawa would probably respond with, "We already have a sandbox 3D platformer in the Mario series. To make a new Banjo-Kazooie game would take away time and resources from working on the Mario IP." That's just the way they are, for better or worse. To make a game with someone else's IP would be to acknowledge that other brands are just as good, or better, than their own.

The problem with your suggestion is Nintendo's stubbornness--not Microsoft's. (Not that Microsoft has given the IP the love it deserves, because they haven't.) A Banjo game by Nintendo probably would also fail to capture the distinct British humor.

Re: Nintendo Expands Switch Online's SNES Library With Three More Titles

Not_Soos

I was just thinking the other day that we should be due a new NSO drop. Usually, right when I start thinking that, an announcement comes a couple days later. Go figure.

Not sure I really have an interest in any of these, but a Satellaview game hitting the service is promising for the future and an important part of game preservation! Can we get BS Legend of Zelda next? Also, 64DD games that never released in the west like Mario Artist, pretty please!

Re: Poll: What Review Score Would You Give Donkey Kong Country Returns HD?

Not_Soos

The game itself has always been a 9/10 for me. The remaster is pretty barebones--some assets like the water have been drastically updated from the original and looks really nice, but other assets are showing their age and in some cases look unfinished. Overall though, the enhancements put the game almost on par with Tropical Freeze visually, I would say. But it's overpriced for what's largely a barebones port. As the game the entire DK Universal park is based on, it deserved better. I think a redone soundtrack by David was would have also been cool since he didn't do the original, but alas.

This is the definitive way to play the game, though. It has local co-op and TV support like the Wii game, but it also has normal button controls, portability, and the extra levels from the 3DS game. Playing this game on Wii and having to waggle the controller every 5 seconds is an annoying workout. I haven't noticed any significant framerate issues as some people have said, but I usually don't notice that sort of thing. The resolution looks really sharp, too.

Overall, I'd say it's a better upscaled port than Luigi's Mansion 2, but that isn't a very high bar. I'm happy to have the game on Switch, but in some ways, it feels like a missed opportunity. Considering Tropical Freeze didn't sell super well at $60 on Switch despite most people not owning a Wii U, I don't expect this straightforward port of a 15-year-old game to sell much higher than a million units, honestly. As a re-release, I'll say it's a 7/10.

Re: Community: What Are Your Favourite Sidequests On Switch?

Not_Soos

I don't expect this one to make the list because NL is still adamant about pretending Hogwarts Legacy doesn't exist. But the sidequests with Sebastian went places I didn't expect, and I was genuinely shocked by the outcome. It gets really heavy, and I was probably more invested in the story than any of the individual Harry Potter movies. Like, wow. Definitely one of the plots that resonated with me most of any game I've played on Switch, period.

Re: Nintendo's Average Salary Crowned The Second-Highest In Western Japan Last Year

Not_Soos

@RetroGames @PinderSchloss Here's a Nintendo Life article from a couple years ago, showing just how much the people at the top earn annually: https://www.nintendolife.com/news/2022/06/heres-how-much-nintendos-directors-made-this-year

The highest-pain position is president/CEO Furukawa who just makes $2.3 million a year. That may sound like a lot, but it pales in comparison to ActiVision's Bobby Kotick, who in the same timeframe was making $155 million/year.

Call me a dirty capitalist, but I think it's only fair that the person in the most senior position who is in charge of all the important decisions deserves to make the most money. Not as much as Kotick earns, mind you, but Miyamoto only making 1.8 million dollars a year is lowballing his worth, imo.

This is why, despite whatever negative PR incident comes Nintendo's way about shutting down a fan remake or whatever else, I still think they're one of the most ethical companies on the planet. Most of that money goes right back into R&D, and the people at the top aren't lining their pockets while everyone else gets breadcrumbs.

So yeah, I'd say the figure is pretty accurate for the average employee.

Re: Talking Point: What Are You Playing This Weekend? (11th January)

Not_Soos

@Meehanuk_1987 @FishyS @SGE2000 @obijuankanoobie

Tagging y'all to let you guys know I finished my Super World! It's been uploaded online, so you can play all 40 levels now! I know I said it might take me a month or longer, but I've been playing obsessively over the past week. Probably put in like 8-10 hours of editing a day, lol. My Maker ID is: LT6-LN9-5PG. Let me know what you guys think!

Re: Talking Point: What Are You Playing This Weekend? (18th January)

Not_Soos

I'm putting the finishing touches on my 40-level Super Mario World sequel in Mario Maker 2. I'm hoping to finish today. I'll update this post later with the course ID for those who are interested in playing. I thought this project could take a month or two, but I got obsessively addicted to making levels and have probably put in an average of 10 hours a day editing over the past week. I, uh... I'm not employed right now, so I have a lot of time on my hands.

EDIT: Okay, I have it uploaded! My Maker ID is LT6-LN9-5PG, if anybody wants to play my 8 worlds! I had a lot of fun making it, so I hope everyone has as much fun playing it! There are three large coins hidden in every level, a 10-coin, a 30-coin, and 50-coin in that order; good luck trying to find them all!

I also picked up DKC Returns HD on launch day but haven't played it yet. I'm hoping to record myself playing through the first world of the game today and upload it to my YouTube channel. I also still need to finish my Link's Awakening playthrough.

Re: Poll: So, What Did You Think Of The Switch 2 Reveal?

Not_Soos

I recorded my first-ever live reaction video, if anybody wants to check it out: https://youtu.be/WI128h5eRU4?si=VhzmN6H3qYwv6Cq2

You can see my full impressions there and also hear an American's attempt at impersonating Alex Olney's voice at the 2:40 mark, haha. It's a pretty good imitation, if I do say so myself!

The presentation was basically what I expected--stuff we already learned about through leaks and no mention of a price point, release date, hardware specs, or games. That said, I was pleasantly surprised to see footage of the new Mario Kart, as well as the announcement of a Nintendo Direct.

It's a but disappointing the Direct isn't till April, but that gives me hope that what I wanted all along is going to happen: a final, Switch-focused Direct in February that gives us the last handful of ports and remasters we've been waiting on like Wind Waker HD, Metroid Prime 2 and 3, Yoshi's Woolly World, and the rumored Kirby Planet Robobot HD. Some smaller, new titles like Rythm Heaven and Mario Baseball would also be welcome.

I assume the new Mario Kart will be thr launch title since that's what they focused on here. I hope it won't be a hard reset and that all the content from MK8 DX is available. "Over 100 race tracks!" is easy marketing, so take the 96 and just build onto it from there. I'm not very impressed with the graphics, though. It just kinda looks like Mario Kart 8... again? I was definitely expecting more, and I don't think a desert track with a lot of fog was the best graphical showcase. Still, I'm excited.

Re: Nintendo Asks Wii U Owners To Refrain From Using "Unauthorised" Online Services

Not_Soos

I don't understand why this was necessary to do. Obviously, I'm not a lawyer, so maybe somebody else can educate me. But how can Nintendo be held liable for someone hacking their console? That's a risk the modder assumes. And why only do this for Wii U and not issue a similar warning for Wii, DS, or 3DS? Unless Nintendo knows something we don't.

It's a shame this is giving Nintendo negative PR, judging by some of these comments. I really don't think Nintendo has an issue with people using these unofficial services or has any intention of shutting them down. They usually turn a blind eye to stuff like this, or the fan localization of Mother 3. If it doesn't directly impact their business, they're usually fine with it. Now, if Nintendo were to ever release Mother 3 officially in the states or if Nintendo were planning to add Wii/Wii U/DS/3DS Wi-Fi services to NSO, then yeah, they might issue a cease and desist. But if that isn't in the pipeline (i.e., AM2R with Samus Returns), I don't think Nintendo is gonna go after something like this.

Maybe I give them too much credit, I dunno.

Re: Talking Point: What Are You Playing This Weekend? (11th January)

Not_Soos

@Meehanuk_1987

They're not online at the moment, but they will be when I'm finished with all of them. I have a couple unrelated levels from years ago that are available to play online though, like a Bikini Bottom one.

The code for that one is GP0-T97-JKF.

The other levels I wouldn't necessarily recommend playing, as I don't know if they're particularly well-balanced. One of them in particular is incredibly brutal. But the SpongeBob one is pretty straightforward, and I'm proud of how it turned out.

Re: Talking Point: What Are You Playing This Weekend? (11th January)

Not_Soos

Still working my way through Link's Awakening on my YouTube channel. After I finish that, I'm thinking I'll do a playthrough of Kirby's Adventure.

Otherwise, I've been dipping back into Super Mario Maker 2 for the first time in years. A long time ago, I set out to make a "sequel" to Super Mario World with 40 new levels that try to stick at least somewhat closely to Nintendo's design philosophy while also offering a bit of extra challenge.

I intended to complete it for my brother, who isn't really much of a Nintendo fan or a big gamer in general, but he grew up on Super Mario World and always considered it his favorite game. (Although he's since gotten into Breath of the Wild, and I think that may be his new favorite.) I'm finally planning to finish it this time and have made a handful of levels since yesterday. I also revisited some of the other levels I finished years ago to see how they hold up and made some adjustments.

I'm pretty proud of how it's coming along, and I'll be sure to share the World Maker ID whenever it's live for anybody who wants to try it out. I have no idea how long this project will take me though, so I might go radio silent on it for a month or longer... Hopefully, I don't drop it again. I'm trying to commit this time!

Re: Sonic's Next Movie Outings Could Go Beyond Earth To New "Fantastical Zones"

Not_Soos

Yes!! I literally predicted this on my channel during my review of the third movie, lol. I talked about how I wanted the fourth movie to not be set on Earth again and bring in locales from the games. (I try to use as vague terms as possible, but in case you haven't seen the third movie yet, beware of potential SPOILERS below:

My idea was that the main antagonist of the fourth film abducts all of Sonic's human friends and holds them prisoner on Sonic's home planet. Tom, Maddie, and Wade would still get some screen time as part of the B-plot where they try and escape from jail. But the main focus would be on Sonic, Tails, Knuckles, Amy, and Agent Stone, who is helping the team with his robotic expertise and his schematics of all of Eggman's machines.

While the other humans take less of a focus in this movie, Agent Stone is an exception, who is learning to come into his own as a person and cope independently of Dr. Robotnik. Maybe we could get a flashback/origin story showing exactly how the two met and why Stone came to idolize him so much.

Although I love Jim Carrey as Eggman, I think his role in Sonic 4 needs to be relegated to flashbacks and a post-credits scene where he comes back. Given what happened at the end of Sonic 3, I think it would be anticlimactic to have him show up any earlier than the credits. The audience needs to sit with the weight of what happened for a while, or else the fourth movie will undermine how heavy the ending to the third one was. So, as much as it pains me, Eggman needs to take a backseat.

Finally, if we do go back to Sonic's home planet, I think they'll give Sonic closure about what happened to Longclaw. She's mentioned in all three movies, so I have to imagine they want to return to that eventually. We never see her die, just that she was wounded before Sonic went through the portal. Maybe she's still alive? Maybe there are other surviving Echidnas as well, and we'll get more lore about why the two sides were at war. Was it a misunderstanding? Or are Longclaw's people actually the bad guys?

Imagine how wild it would be if Longclaw is alive and in a plot twist ends up being the main antagonist of the third movie. Like, she gaslights Sonic and tries to cut him off from his human family, telling him that she is the only family he needs and why the others are actually toxic.

Even if she really is good, I could still see it causing tension if she's alive. I could see it having a similar plot to Kung Fu Panda 3 where Sonic initially throws Tom and Maddie under the bus but ultimately realizes that they're just as much his family as Longclaw.

But yeah, in addition to visiting Green Hill Zone (where Baby Sonic was doing loopty-loops, not Donut Lord's town), I'd like to see them infiltrate a Chemical Plant, like maybe the villain is trying to harvest all the planet's energy like FF7 or something. More familiar places like that.

And if they're leaving Earth, I imagine we'd be seeing more than just one familiar face from the games. Like maybe Rouge, Blaze, and Big are integrated into the plot. (This is where my Sonic ignorance shows, as I haven't played many games where those characters are prominently featured. So maybe someone else knows better than me whether now would be the appropriate time to bring them in.) I feel like an anthropomorphic crocodile like Vector would look pretty cursed in a live action movie, so maybe leave him out, lol.