Comments 3,209

Re: Talking Point: Could Nintendo Go Another Year Without A Switch Successor?

ModdedInkling

I don't want to sound like I'm in denial, but the success of the Nintendo Switch is unlike any other console we've seen before. The gimmick of the Nintendo Switch wasn't a fad that died out pretty quickly like the Wii.

It was a genuine marathon that all began after the industry tried countless times to develop a home console experience on the go. The Nintendo Switch did that, but much more. It was able to combine essentially every past gimmick (save for analog buttons and triggers), and that's why the console manages to bring fresh experiences despite its limitations.

I'm not expecting Nintendo to show off its successor anytime soon, because the success of the Switch isn't something that would spontaneously die out in less than a year. Not unless there was something truly rendering it obsolete, and the handheld gaming PCs have not yet accomplished that.

Re: Soapbox: FOMO Nearly Ruined Zelda: Tears Of The Kingdom For Me

ModdedInkling

FOMO is a problem that plagues me even more in this day and age, and I've come to realize that while pulling all-nighters was certainly an experience I will never forget when the game first launched, I only truly began to enjoy the game on-the-go, in shorter increments at a time.

The sense of progression felt much more natural as I tackled this adventure whenever I was commuting on the bus and streetcar to school or work, and even today, I still haven't finished the entire game yet. That progress would have burnt me out a lot faster if I've done it in a few longer sittings.

Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?

ModdedInkling

Everything covered in this article is about what I would have mentioned. One of my biggest gripes about the Switch is their online infrastructure, but that's primarily dependent on the games themselves and not the console.

However, I want them to give a bit more care about designing the OS so that network connectivity isn't so extremely limited. One of the problems I've had for the longest time ever that forced me to buy an Ethernet adapter was trying to connect to a 5.0GHz network without having to separate it manually.

The Switch's OS does not grant the user any choice in preference and more often than not, it always connects to the 2.4GHz network. The Wi-Fi chip also sucks, because the distances required to connect to the network are so much shorter than mobile devices, and it also drops the connection much easier.

Re: Geoff Keighley Agrees Music Was Played "Too Fast" For TGA Winners This Year

ModdedInkling

@rushiosan
The key difference is that most of the money comes from Geoff Keighley and his company, rather than something like E3 which requires much more investment from the participating companies themselves.

Additionally, E3 really served no other purpose anymore as it could be done entirely online at the control of each publisher. The Game Awards is still an awards show at the end of the day, without the sponsored content and advertising from the publishers. To publishers, it's almost free advertising.

Re: Video: Digital Foundry's Technical Analysis of Batman: Arkham Trilogy

ModdedInkling

I watched this other video where someone with a modded Switch tested the performance with overclocked settings. Unfortunately with how unoptimized Unreal Engine 3 is, and just how busy this game is to load in so many assets at once, it's impossible to make the Switch run Arkham Knight properly in its current state, even if the Switch was overclocked.

Re: Video: Batman Arkham Trilogy Side-By-Side Graphics Comparison

ModdedInkling

I wasn't really expecting too much to happen with Arkham Asylum and Arkham City. Arkham Knight was the real showcase, and I gotta say that while it's definitely subpar to other ports, it's not the worst and still captures the atmosphere of the game.

The rendering is noticeably slower and there are some moments of choppy frame rate, but I would've expected the graphics to have been compromised a lot more, but this actually looks not half bad.

Re: Xbox Reiterates Interest In Bringing Game Pass To "Every Screen" Including Nintendo Platforms

ModdedInkling

What prevents this from happening is that Nintendo would want full control of game distribution. In that sense, the games available on a theoretical Switch version of Game Pass would have to be severely limited to Xbox exclusives, to have the rest of developers pay Nintendo to distribute directly, which either means compromised port or dedicated streaming of a game.

Re: Talking Point: Would You Like To See More Streaming Media Apps On 'Switch 2'?

ModdedInkling

It is more of a novelty that caters to a niche than something practical. There are simply so many devices that can run many of these streaming services already. Twitch even decided to shut down their app on the Switch as a result of low usage. This is also paired with the fact that they're likely going to use the home versions of the app as opposed to the mobile version, which means some features that best work on mobile simply won't exist on the Switch, such as downloaded movies/shows.

Re: Nintendo Updates Switch Online's N64 Release Schedule

ModdedInkling

One thing that will ultimately convince me to pay for Expansion Pack is if 64DD games/expansions, Sega CD games, Sega 32X games, and CD32X games are all introduced into the N64 and Mega Drive/Genesis libraries. There are some cult classics on the Sega side, and I'm sure the very small amount of expansions from the 64DD are still worth including.

Re: Kamiya To Take His Bayonetta Vision 'To The Grave', Thinks Franchise Will Still Continue

ModdedInkling

@larryisaman
Nintendo has been fairly lax with letting go of some of their trademarked franchises. Looking back at The Wonderful 101, despite being the owner of the trademark, Nintendo decided not to publish the remaster because of the lack of exclusivity, and allowed Platinum to go ahead under their own publishing.

One example outside of Platinum is Koei Tecmo's Fatal Frame: Maiden of Black Water. Not only was this formerly a Wii U exclusive published by Nintendo, but Nintendo themselves actually assisted with some of the development themselves, including Satoru Iwata. Despite holding both a development and publishing stake in the game, Koei Tecmo would take it to themselves to port the game over to all other platforms and handle the publishing themselves, including the Switch version. I don't know what's in the credits exactly, but I believe Satoru Iwata is mentioned in all versions.

Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars

ModdedInkling

@Savage_Joe
That mentality should be dependent on genre and the goal of the game's development. BG3 was a hardware-intensive game, therefore there was a legitimate reason to delay the Xbox versions.

Sonic Superstars isn't in that same category. No other platform would have been held back or downgraded if the Switch version was put up in priority.

Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars

ModdedInkling

@NinjaNicky
But keep in mind, this isn't supposed to be a game that pushes the hardware to its fullest capabilities. The other platforms wouldn't be negatively affected if the Switch version was prioritized.

In contrast, something like Sonic Frontiers would, because of its massive scale and graphics. That is a game where they wouldn't want to be held back, because they want to show to people just how far they can go with hardware. Holding back for the Switch version would have made that game significantly smaller.

Re: Digital Foundry Digs Into The Nvidia Chip Rumoured To Power 'Switch 2'

ModdedInkling

@Chaotic_Neutral
Just because it is not as powerful as the Steam Deck, it doesn't mean it couldn't handle current gen games. What it does is make it possible for more current gen games to be ported, even though it still means making sacrifices to fit onto the console.

I must remind you that the Steam Deck still doesn't set favourable standards on the portability side of things. Battery is a big issue and versatility also comes to mind.

Re: Digital Foundry Digs Into The Nvidia Chip Rumoured To Power 'Switch 2'

ModdedInkling

@Chaotic_Neutral
There is a point to consider about just how far they need to go versus how far they could go. What we see might not necessarily be more powerful than handheld PCs and high-end mobile devices.

Most of the time Nintendo chooses to upgrade (at least since the DS and Wii) is usually just to keep their quality refreshed and give their developers a little more leg room to work with. They min-max on each hardware, and considering how technology is evolving at a logarithmic curve, it's not the biggest concern to them.

Nintendo was able to sell the Switch hardware at a profit, whereas Valve, Asus, and the other "handheld" PC manufacturers all sold at relatively big losses because trying to get that MSRP was a rather difficult sacrifice, moreso than the PS5 and XSX.