@Enigk Not exactly a fair comparison because of the different architectures involved. The Steam Decks and other handheld gaming PCs are well... PCs. They all use x86-64, which is what most PCs use. The Nintendo Switch uses ARM64, which is what mobile devices use.
I don't want to sound like I'm in denial, but the success of the Nintendo Switch is unlike any other console we've seen before. The gimmick of the Nintendo Switch wasn't a fad that died out pretty quickly like the Wii.
It was a genuine marathon that all began after the industry tried countless times to develop a home console experience on the go. The Nintendo Switch did that, but much more. It was able to combine essentially every past gimmick (save for analog buttons and triggers), and that's why the console manages to bring fresh experiences despite its limitations.
I'm not expecting Nintendo to show off its successor anytime soon, because the success of the Switch isn't something that would spontaneously die out in less than a year. Not unless there was something truly rendering it obsolete, and the handheld gaming PCs have not yet accomplished that.
FOMO is a problem that plagues me even more in this day and age, and I've come to realize that while pulling all-nighters was certainly an experience I will never forget when the game first launched, I only truly began to enjoy the game on-the-go, in shorter increments at a time.
The sense of progression felt much more natural as I tackled this adventure whenever I was commuting on the bus and streetcar to school or work, and even today, I still haven't finished the entire game yet. That progress would have burnt me out a lot faster if I've done it in a few longer sittings.
Everything covered in this article is about what I would have mentioned. One of my biggest gripes about the Switch is their online infrastructure, but that's primarily dependent on the games themselves and not the console.
However, I want them to give a bit more care about designing the OS so that network connectivity isn't so extremely limited. One of the problems I've had for the longest time ever that forced me to buy an Ethernet adapter was trying to connect to a 5.0GHz network without having to separate it manually.
The Switch's OS does not grant the user any choice in preference and more often than not, it always connects to the 2.4GHz network. The Wi-Fi chip also sucks, because the distances required to connect to the network are so much shorter than mobile devices, and it also drops the connection much easier.
He's probably got some Kid Icarus project in the works. There's no way he wouldn't be interested in taking advantage of the Switch hardware to fully imagine a game he wants to create.
Now that surprises me. I thought this was a reverse-engineered version of the game in the same vein as Ship of Harkinan (Ocarina of Time PC port)... seems like the fatal mistake was using Nintendo IP in the game's code.
This is a realistic expectation for a successor console that would most likely still be based on mobile architecture. You can't seriously expect a game of that scale to run on the hardware, let alone even fit on the storage.
@rushiosan The key difference is that most of the money comes from Geoff Keighley and his company, rather than something like E3 which requires much more investment from the participating companies themselves.
Additionally, E3 really served no other purpose anymore as it could be done entirely online at the control of each publisher. The Game Awards is still an awards show at the end of the day, without the sponsored content and advertising from the publishers. To publishers, it's almost free advertising.
@rushiosan
I wouldn't be so quick to expect failure from it. The event is trying to be the video game equivalent to the Oscars or the Grammys, considering there are no other North American alternatives of that scale.
I watched this other video where someone with a modded Switch tested the performance with overclocked settings. Unfortunately with how unoptimized Unreal Engine 3 is, and just how busy this game is to load in so many assets at once, it's impossible to make the Switch run Arkham Knight properly in its current state, even if the Switch was overclocked.
I wasn't really expecting too much to happen with Arkham Asylum and Arkham City. Arkham Knight was the real showcase, and I gotta say that while it's definitely subpar to other ports, it's not the worst and still captures the atmosphere of the game.
The rendering is noticeably slower and there are some moments of choppy frame rate, but I would've expected the graphics to have been compromised a lot more, but this actually looks not half bad.
What prevents this from happening is that Nintendo would want full control of game distribution. In that sense, the games available on a theoretical Switch version of Game Pass would have to be severely limited to Xbox exclusives, to have the rest of developers pay Nintendo to distribute directly, which either means compromised port or dedicated streaming of a game.
It is more of a novelty that caters to a niche than something practical. There are simply so many devices that can run many of these streaming services already. Twitch even decided to shut down their app on the Switch as a result of low usage. This is also paired with the fact that they're likely going to use the home versions of the app as opposed to the mobile version, which means some features that best work on mobile simply won't exist on the Switch, such as downloaded movies/shows.
One thing that will ultimately convince me to pay for Expansion Pack is if 64DD games/expansions, Sega CD games, Sega 32X games, and CD32X games are all introduced into the N64 and Mega Drive/Genesis libraries. There are some cult classics on the Sega side, and I'm sure the very small amount of expansions from the 64DD are still worth including.
@larryisaman Nintendo has been fairly lax with letting go of some of their trademarked franchises. Looking back at The Wonderful 101, despite being the owner of the trademark, Nintendo decided not to publish the remaster because of the lack of exclusivity, and allowed Platinum to go ahead under their own publishing.
One example outside of Platinum is Koei Tecmo's Fatal Frame: Maiden of Black Water. Not only was this formerly a Wii U exclusive published by Nintendo, but Nintendo themselves actually assisted with some of the development themselves, including Satoru Iwata. Despite holding both a development and publishing stake in the game, Koei Tecmo would take it to themselves to port the game over to all other platforms and handle the publishing themselves, including the Switch version. I don't know what's in the credits exactly, but I believe Satoru Iwata is mentioned in all versions.
The frustrating thing is that we've rarely ever seen Nintendo work on a full-blown reimagining of any of their games, and they realize that the value of Ocarina of Time is enough that people would spend money on it even if they spent as little effort on it as possible.
The minimalistic approach of the Switch's UI that was once praised at launch continues to bite back at them as the major updates continue to roll by. I'm surprised the basic colours are still not a feature, being the one thing that probably wouldn't slow down the UI.
@Savage_Joe I made it perfectly clear that it wasn't just genre, but also the goal of the game development.
I am very well aware of the amount of work and money spent to port the Ori games to the Switch, because both of those games did end up putting graphics as one of the main goals.
@Savage_Joe That mentality should be dependent on genre and the goal of the game's development. BG3 was a hardware-intensive game, therefore there was a legitimate reason to delay the Xbox versions.
Sonic Superstars isn't in that same category. No other platform would have been held back or downgraded if the Switch version was put up in priority.
@NinjaNicky But keep in mind, this isn't supposed to be a game that pushes the hardware to its fullest capabilities. The other platforms wouldn't be negatively affected if the Switch version was prioritized.
In contrast, something like Sonic Frontiers would, because of its massive scale and graphics. That is a game where they wouldn't want to be held back, because they want to show to people just how far they can go with hardware. Holding back for the Switch version would have made that game significantly smaller.
@NinjaNicky Literally the worst thing you could ever say about the Nintendo Switch. You've got a couple of responses already correcting you about the issues. It's the developer's fault, not the hardware.
Mildly surprised to see just Doom 2016 and not Doom Eternal here. I do prefer 2016 over Eternal, but Eternal is an even bigger technical miracle on the Switch.
It's nice to have region-specific Splatfests every once in a while. Gives us a chance to have Splatfests specific to our cultures. Also, people seem to be growing very restless of this bias for Shiver.
@Chaotic_Neutral Just because it is not as powerful as the Steam Deck, it doesn't mean it couldn't handle current gen games. What it does is make it possible for more current gen games to be ported, even though it still means making sacrifices to fit onto the console.
I must remind you that the Steam Deck still doesn't set favourable standards on the portability side of things. Battery is a big issue and versatility also comes to mind.
@Chaotic_Neutral There is a point to consider about just how far they need to go versus how far they could go. What we see might not necessarily be more powerful than handheld PCs and high-end mobile devices.
Most of the time Nintendo chooses to upgrade (at least since the DS and Wii) is usually just to keep their quality refreshed and give their developers a little more leg room to work with. They min-max on each hardware, and considering how technology is evolving at a logarithmic curve, it's not the biggest concern to them.
Nintendo was able to sell the Switch hardware at a profit, whereas Valve, Asus, and the other "handheld" PC manufacturers all sold at relatively big losses because trying to get that MSRP was a rather difficult sacrifice, moreso than the PS5 and XSX.
@PoeTheLizard @Darthmoogle @marcelominucelli Yes, I would also love to see the trilogy make a comeback. Considering Nintendo holds some level of exclusivity rights to those games, I can imagine it will be very easy for them to bring it back.
Wow, I never expected people to sleep on the GBA remake. I remember how much Nintendo Life gushed on the eReader levels and how they essentially served as a rare crossover of all classic Mario games. Not even Super Mario Maker utilized combined game mechanics, as every level was restricted to one singular game style.
That's like saying Xenoblade Chronicles' English localization is too focused on southern English. I think it establishes a better identity, seeing how almost too much of everything is American English.
Comments 3,209
Re: Random: Sakurai Takes A Stand Against CGI Game Trailers
He was probably traumatized by the costs required to make these sorts of cutscenes back when he was doing Smash DLC.
Re: Nintendo Shares Hit Record High, Apparently Thanks To 'Switch 2' Fever
@Enigk
Not exactly a fair comparison because of the different architectures involved. The Steam Decks and other handheld gaming PCs are well... PCs. They all use x86-64, which is what most PCs use. The Nintendo Switch uses ARM64, which is what mobile devices use.
Re: Talking Point: Could Nintendo Go Another Year Without A Switch Successor?
I don't want to sound like I'm in denial, but the success of the Nintendo Switch is unlike any other console we've seen before. The gimmick of the Nintendo Switch wasn't a fad that died out pretty quickly like the Wii.
It was a genuine marathon that all began after the industry tried countless times to develop a home console experience on the go. The Nintendo Switch did that, but much more. It was able to combine essentially every past gimmick (save for analog buttons and triggers), and that's why the console manages to bring fresh experiences despite its limitations.
I'm not expecting Nintendo to show off its successor anytime soon, because the success of the Switch isn't something that would spontaneously die out in less than a year. Not unless there was something truly rendering it obsolete, and the handheld gaming PCs have not yet accomplished that.
Re: Soapbox: FOMO Nearly Ruined Zelda: Tears Of The Kingdom For Me
FOMO is a problem that plagues me even more in this day and age, and I've come to realize that while pulling all-nighters was certainly an experience I will never forget when the game first launched, I only truly began to enjoy the game on-the-go, in shorter increments at a time.
The sense of progression felt much more natural as I tackled this adventure whenever I was commuting on the bus and streetcar to school or work, and even today, I still haven't finished the entire game yet. That progress would have burnt me out a lot faster if I've done it in a few longer sittings.
Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?
Everything covered in this article is about what I would have mentioned. One of my biggest gripes about the Switch is their online infrastructure, but that's primarily dependent on the games themselves and not the console.
However, I want them to give a bit more care about designing the OS so that network connectivity isn't so extremely limited. One of the problems I've had for the longest time ever that forced me to buy an Ethernet adapter was trying to connect to a 5.0GHz network without having to separate it manually.
The Switch's OS does not grant the user any choice in preference and more often than not, it always connects to the 2.4GHz network. The Wi-Fi chip also sucks, because the distances required to connect to the network are so much shorter than mobile devices, and it also drops the connection much easier.
Re: Masahiro Sakurai On His Future: "I'm Still Creating Games For The Time Being"
He's probably got some Kid Icarus project in the works. There's no way he wouldn't be interested in taking advantage of the Switch hardware to fully imagine a game he wants to create.
Re: Luigi's Mansion 2 HD Has Been Rated For Nintendo Switch
@blindsquirrel
I was expecting an AO rating...
Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo
Now that surprises me. I thought this was a reverse-engineered version of the game in the same vein as Ship of Harkinan (Ocarina of Time PC port)... seems like the fatal mistake was using Nintendo IP in the game's code.
Re: GTA 6 On 'Switch 2' Would Be "Very Tricky To Pull Off", Says Digital Foundry
This is a realistic expectation for a successor console that would most likely still be based on mobile architecture. You can't seriously expect a game of that scale to run on the hardware, let alone even fit on the storage.
Re: Fortnite's Dev Really Wants A Crossover With Nintendo But Hasn't Had Any Luck
The reason Nintendo chooses against this is because they like to control their content, and they like to control the representation of their content.
Re: Geoff Keighley Agrees Music Was Played "Too Fast" For TGA Winners This Year
@rushiosan
The key difference is that most of the money comes from Geoff Keighley and his company, rather than something like E3 which requires much more investment from the participating companies themselves.
Additionally, E3 really served no other purpose anymore as it could be done entirely online at the control of each publisher. The Game Awards is still an awards show at the end of the day, without the sponsored content and advertising from the publishers. To publishers, it's almost free advertising.
Re: Geoff Keighley Agrees Music Was Played "Too Fast" For TGA Winners This Year
@rushiosan
I wouldn't be so quick to expect failure from it. The event is trying to be the video game equivalent to the Oscars or the Grammys, considering there are no other North American alternatives of that scale.
Re: Eiji Aonuma Comments On The Possibility Of A Playable Zelda In The Future
@johnedwin
Unless there is a secondary team working on a smaller release.
Re: Video: Digital Foundry's Technical Analysis of Batman: Arkham Trilogy
I watched this other video where someone with a modded Switch tested the performance with overclocked settings. Unfortunately with how unoptimized Unreal Engine 3 is, and just how busy this game is to load in so many assets at once, it's impossible to make the Switch run Arkham Knight properly in its current state, even if the Switch was overclocked.
Re: Sega Appears To Be Teasing A Game Awards Surprise
Either we're seeing a dormant Sega franchise make a return (I'm banking on Virtua Fighter), or it's just an excuse to tease Persona 6.
Re: Video: Batman Arkham Trilogy Side-By-Side Graphics Comparison
I wasn't really expecting too much to happen with Arkham Asylum and Arkham City. Arkham Knight was the real showcase, and I gotta say that while it's definitely subpar to other ports, it's not the worst and still captures the atmosphere of the game.
The rendering is noticeably slower and there are some moments of choppy frame rate, but I would've expected the graphics to have been compromised a lot more, but this actually looks not half bad.
Re: Random: Sakurai Wanted The GameCube Controller To Include A Scroll Wheel
Now this sounds like a controller that might actually be made for PC...
Re: Xbox Reiterates Interest In Bringing Game Pass To "Every Screen" Including Nintendo Platforms
What prevents this from happening is that Nintendo would want full control of game distribution. In that sense, the games available on a theoretical Switch version of Game Pass would have to be severely limited to Xbox exclusives, to have the rest of developers pay Nintendo to distribute directly, which either means compromised port or dedicated streaming of a game.
Re: Sonic Superstars' Sales Were 'Slightly Weaker' Than Sega Had Anticipated
Why are they surprised in any way? They could have made the laziest excuse to delay the game's launch and it would have benefitted them a lot more.
The timing of a game's release is important in a world where video games are growing much more expensive.
Re: Talking Point: Would You Like To See More Streaming Media Apps On 'Switch 2'?
It is more of a novelty that caters to a niche than something practical. There are simply so many devices that can run many of these streaming services already. Twitch even decided to shut down their app on the Switch as a result of low usage. This is also paired with the fact that they're likely going to use the home versions of the app as opposed to the mobile version, which means some features that best work on mobile simply won't exist on the Switch, such as downloaded movies/shows.
Re: Nintendo Updates Switch Online's N64 Release Schedule
One thing that will ultimately convince me to pay for Expansion Pack is if 64DD games/expansions, Sega CD games, Sega 32X games, and CD32X games are all introduced into the N64 and Mega Drive/Genesis libraries. There are some cult classics on the Sega side, and I'm sure the very small amount of expansions from the 64DD are still worth including.
Re: Kamiya To Take His Bayonetta Vision 'To The Grave', Thinks Franchise Will Still Continue
@larryisaman
Nintendo has been fairly lax with letting go of some of their trademarked franchises. Looking back at The Wonderful 101, despite being the owner of the trademark, Nintendo decided not to publish the remaster because of the lack of exclusivity, and allowed Platinum to go ahead under their own publishing.
One example outside of Platinum is Koei Tecmo's Fatal Frame: Maiden of Black Water. Not only was this formerly a Wii U exclusive published by Nintendo, but Nintendo themselves actually assisted with some of the development themselves, including Satoru Iwata. Despite holding both a development and publishing stake in the game, Koei Tecmo would take it to themselves to port the game over to all other platforms and handle the publishing themselves, including the Switch version. I don't know what's in the credits exactly, but I believe Satoru Iwata is mentioned in all versions.
Re: Kamiya To Take His Bayonetta Vision 'To The Grave', Thinks Franchise Will Still Continue
@KoolMB
For as long as Sega continues to refuse funding for the franchise, we will never get any sort of ports for the game.
Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
The frustrating thing is that we've rarely ever seen Nintendo work on a full-blown reimagining of any of their games, and they realize that the value of Ocarina of Time is enough that people would spend money on it even if they spent as little effort on it as possible.
Re: Nintendo Releases Update For Switch (Version 17.0.0), Here Are The Details
The minimalistic approach of the Switch's UI that was once praised at launch continues to bite back at them as the major updates continue to roll by. I'm surprised the basic colours are still not a feature, being the one thing that probably wouldn't slow down the UI.
Re: Random: New College Course Is Grading Students On Their Zelda: TOTK Engineering Skills
I wish people in my university were just as interested in Nintendo...
Re: Video: Digital Foundry's Technical Analysis Of Super Mario RPG On Switch
It shouldn't be this difficult for other developers to hit this standard, for games that aren't graphically or hardware intensive.
Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars
@Savage_Joe
What part of the game would be limited by hardware?
Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars
@Savage_Joe
I made it perfectly clear that it wasn't just genre, but also the goal of the game development.
I am very well aware of the amount of work and money spent to port the Ori games to the Switch, because both of those games did end up putting graphics as one of the main goals.
Re: Mortal Kombat 1's DLC Fighter Homelander Won't Be Voiced By 'The Boys' Actor
For once, it wasn't perfect.
Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars
@Savage_Joe
That mentality should be dependent on genre and the goal of the game's development. BG3 was a hardware-intensive game, therefore there was a legitimate reason to delay the Xbox versions.
Sonic Superstars isn't in that same category. No other platform would have been held back or downgraded if the Switch version was put up in priority.
Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars
@NinjaNicky
But keep in mind, this isn't supposed to be a game that pushes the hardware to its fullest capabilities. The other platforms wouldn't be negatively affected if the Switch version was prioritized.
In contrast, something like Sonic Frontiers would, because of its massive scale and graphics. That is a game where they wouldn't want to be held back, because they want to show to people just how far they can go with hardware. Holding back for the Switch version would have made that game significantly smaller.
Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars
@NinjaNicky
Literally the worst thing you could ever say about the Nintendo Switch. You've got a couple of responses already correcting you about the issues. It's the developer's fault, not the hardware.
Re: Best 18+ Switch Games For Adults
Mildly surprised to see just Doom 2016 and not Doom Eternal here. I do prefer 2016 over Eternal, but Eternal is an even bigger technical miracle on the Switch.
Re: Splatoon 3's Next Splatfest Kicks Off This Month With Regional Themes
It's nice to have region-specific Splatfests every once in a while. Gives us a chance to have Splatfests specific to our cultures. Also, people seem to be growing very restless of this bias for Shiver.
Re: Jurassic Park: Classic Games Collection Launches Later This Month On Switch
Damn, where's that Sega CD game!???
Re: Digital Foundry Digs Into The Nvidia Chip Rumoured To Power 'Switch 2'
@Chaotic_Neutral
Just because it is not as powerful as the Steam Deck, it doesn't mean it couldn't handle current gen games. What it does is make it possible for more current gen games to be ported, even though it still means making sacrifices to fit onto the console.
I must remind you that the Steam Deck still doesn't set favourable standards on the portability side of things. Battery is a big issue and versatility also comes to mind.
Re: Digital Foundry Digs Into The Nvidia Chip Rumoured To Power 'Switch 2'
@Chaotic_Neutral
There is a point to consider about just how far they need to go versus how far they could go. What we see might not necessarily be more powerful than handheld PCs and high-end mobile devices.
Most of the time Nintendo chooses to upgrade (at least since the DS and Wii) is usually just to keep their quality refreshed and give their developers a little more leg room to work with. They min-max on each hardware, and considering how technology is evolving at a logarithmic curve, it's not the biggest concern to them.
Nintendo was able to sell the Switch hardware at a profit, whereas Valve, Asus, and the other "handheld" PC manufacturers all sold at relatively big losses because trying to get that MSRP was a rather difficult sacrifice, moreso than the PS5 and XSX.
Re: Hogwarts Legacy Physical & Digital Switch Release Will Require 8GB "Day 1" Update
We are nearing the 7th year of the Switch and publishers are still cheapimg out... I'm disappointed.
Re: Star Wars: Dark Forces Remaster Blasts Onto Switch Next February
@PoeTheLizard @Darthmoogle @marcelominucelli
Yes, I would also love to see the trilogy make a comeback. Considering Nintendo holds some level of exclusivity rights to those games, I can imagine it will be very easy for them to bring it back.
Re: Talking Point: Which Version Of Super Mario Bros. 3 Do You Prefer?
Wow, I never expected people to sleep on the GBA remake. I remember how much Nintendo Life gushed on the eReader levels and how they essentially served as a rare crossover of all classic Mario games. Not even Super Mario Maker utilized combined game mechanics, as every level was restricted to one singular game style.
Re: Xbox Boss Wants Nintendo Fans To Feel "100% Part Of The Call Of Duty Nation"
Great message. Now we just need to see something happening.
Re: 'Mario Red Edition' Switch OLED Launch Doubles System Sales In Japan
@msvt
Those kinds of Joy Cons will get scalped the moment they appear.
Re: Random: Footage Of Nintendo's Weird Zelda: Majora's Mask E3 Event Resurfaces
@Daniel36
They are more likely just going to make HD ports of the 3DS version.
Re: Hideki Kamiya Launches YouTube Channel And Reveals His Upcoming Plans
Wait, so we're not allowed to comment in his videos unless it's in Japanese?
Re: Random: Nintendo Gives Princess Peach Some Facial Tweaks In 'Showtime!' Key Art
The tweaks go really well with the new art style that Wonder brings in. Consider it a series-wide refresh.
Re: Disney Boss Reportedly Being Urged To Acquire A Major Game Publisher
Why not just reopen Disney Interactive Studios? The only reason it ever went defunct was their pointless venture into toys-to-life.
Re: Pac-Man Returns In... Another Battle Royale Game?
@LadyCharlie
Yeah, there wouldn't be any other reason, besides low player count.
Re: Random: Star Fox Dev Thinks Star Fox Adventures "Was Too British"
That's like saying Xenoblade Chronicles' English localization is too focused on southern English. I think it establishes a better identity, seeing how almost too much of everything is American English.
Re: Telltale Games Confirms Layoffs, With 'Most Of' The Studio Reportedly Gone
A second death is not what we need. This industry is really being screwed over.