Comments 461

Re: Video: Nintendo Shows Off a Few More Challengers in Mario Tennis: Ultra Smash

Mario_maniac

So far, nothing's come close to the N64 and GBC versions for me. Probably nostalgia, but later games haven't really offered anything that new to excite me.

Speaking of the roster though, I know Camelot were fairly daring with the N64 version in terms of reintroducing some older faces and bringing in Waluigi, and they all became mainstays after that. I wonder if they'll ever do the same again. I've always thought Pauline and Stanley would make a decent pairing ala Mario/Luigi, Peach/Daisy etc.

Re: Video: We Look at Every Single Mystery Mushroom Costume in Super Mario Maker

Mario_maniac

Cheers for including the up/down animations in this one. The Zelda/Sheik ones were pretty clever.

Also worth pointing out — I saw in a Gamexplain livestream that the Splatoon Inklings turn into their squid forms while swimming. Little touches like that are nice.

Edit: Well that's embarrassing, I must've missed hearing that shoutout at the start of the video. Originally I asked whether or not you guys made this level as I saw it in another video.

Re: Video: See Mario Kart 8's Mute City in a Whole New Way

Mario_maniac

I remember using an Action Replay for Double Dash!! to fly around. The downside back then was you couldn't steer once you were in the air — it was forwards or a drop down to the void.

I actually wouldn't mind if future Mario Karts had this as a standard feature. Sure, if we got up close to things it might get blurry and glitched, but I can never fully appreciate the backgrounds 'til this stuff pops up. (Though the void makes me feel uneasy for some reason when it suddenly appears.)

Re: Club Nintendo Goodbye Coin Now Available in Europe and Australia

Mario_maniac

I think there was some confusion with the end date for redeeming codes. Downloaded games were specified to not offer any points after a certain date earlier in the year, and I think there was miscommunication by certain gaming sites that suggested the codes were locked out on that date too. But yeah, as others have said the last day to enter codes is the day CN goes dark.

(Managed to get my coin. Wooooo.)

Re: Mario History: Mario Kart: Double Dash!! - 2003

Mario_maniac

The thing that made me fall in love with DD is that it was the first MK to really shake things up with the roster. It was the first time I was introduced to my mate Petey; the first time anybody met Toadette; the first time I could use two of my favourites at once (Daisy and Waluigi in the Turbo Birdo to make it feel like a threesome). The cast felt perfect for the era and it sort of makes me wistful when I look at the rosters for MK7 and even MK8 — awesome characters, but too many icons are missing.

Re: Shovel Knight amiibo Confirms "Evolving" Relationship With Indies, Says Nintendo

Mario_maniac

I'm inclined to agree with both sides in the argument going on here. On one hand, amiibo do need their uses and it's good they're actively seeking ideas for it.

On the other, the stuff that impacts the games beyond an aesthetic — Link's spinner in Hyrule Warriors, pixel Toad in Captain Toad, co-op in this... well, I'm just saying that not everybody wants amiibo and it's a little unfair to ask consumers to buy them to see that sort of thing. I agree with whoever said above that Nintendo could offer that particular content (i.e not the Mario Kart costumes etc.) as paid eShop purchases while remaining "free" for amiibo supporters.

At the end of the day though, trading barbs with each other here is not conducive and being disrespectful to each other won't make your arguments heard any louder. We all have different thoughts towards what we want from our purchases and as such we all should have the right to say what we think about it without calling one party entitled and the other one sheep.

Re: Double Dose Of Sin & Punishment Arrives On North American Wii U Virtual Console Tomorrow

Mario_maniac

@BulbasaurusRex That's not how I see it. They could still (and would) charge for the update from Wii > Wii U even if the price was lower on the latter service. Did you see my comment earlier about how N64 games are AU$15 on Wii's Virtual Console and AU$13 on Wii U's Virtual Console? It's still another AU$2.60 to upgrade from Wii to Wii U in Australia, making it $17.60 for people who bought the game earlier compared to those who bought it just on Wii U.

So it'd be the latter case you mentioned happening, but the thing the complainers would need to keep in mind is that they've had the game for a longer time, and that the game was altered to specifically suit the service they downloaded it from. I'm not complaining about having to pay $4.60 more for Paper Mario, because I had all that time with it back on the Wii. There is no compelling argument I can see as to why Nintendo should be charging a premium for these games.

Re: Double Dose Of Sin & Punishment Arrives On North American Wii U Virtual Console Tomorrow

Mario_maniac

@EarthboundBenjy Ah, good call. But I mean, they've also altered games like when it came to the advertisements in Wave Race 64, and then there was the photo gallery feature in Pokémon Snap. They didn't charge any extra for those alterations, and keeping SMRPG politically correct by going over the dialogue shouldn't have come out of the customer's pockets either. But you're right when you suggest that they do care about their audiences when they do things like that.

It's hardly the worst thing in the world to pay a couple of bucks extra given the quality of the titles — I love Nintendo forever for bring SMRPG into my life back during the Wii days haha — but I think the whole premium-price thing is silly when they would otherwise charge the same amount for shallow experiences like NES Tennis and fuller games like Super Mario Bros. They seem to value their older games based on what regions they were released in moreso than the actual quality of the games, and that's my biggest issue with it all.

Re: Double Dose Of Sin & Punishment Arrives On North American Wii U Virtual Console Tomorrow

Mario_maniac

@BulbasaurusRex No, you don't get what I mean by how the translation was done years earlier. The localisation costs should have already been covered by the Wii Virtual Console release, which was fair when they charged another 200 points given they actually changed things within the game for the English VC release. There was no reason for them not to charge the usual N64 cost for the Wii U Virtual Console, though.

As for the other two... they weren't converted. They're still 60hz NTSC games that would run just as they would on any other emulator. So yes, I do think they could "snap their fingers" with those if you consider bringing over any other game snapping their fingers, given they didn't actually do anything with the "European language support" with those games. Not to mention we've gotten the 60hz versions of VC games recently without being charged a surplus for those.

Re: Double Dose Of Sin & Punishment Arrives On North American Wii U Virtual Console Tomorrow

Mario_maniac

Is there an excuse for charging a premium for the Wii U VC version of the first game beyond the fact it's an "import"? The translation work was already done years ago and it's not like it's a physical product here...

Not trying to stir the pot, it's a genuine question. It's like how I never understood why SMRPG and Earthbound cost more than regular VC games on European/Aussie services just because they weren't released there initially. It's still the same service and there was nothing about them unique to any other game you could download.

Re: Giana Sisters: Twisted Dreams Director's Cut Getting Physical Release In North America

Mario_maniac

If the content isn't released as DLC — free or otherwise — I'm going to be really disappointed. I bought the game when it was first released and I'm not buying the disc version.

Actually, I was pretty disappointed that time they released the update like in the middle of the year and teased the Xmas content with the updated title screen... but nothing happened. No Xmas levels. They reverted it to the original screen eventually.

https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFOsoOkOw

Re: Video: Pokémon Gold & Silver Glitches Deliver Celebi Magic

Mario_maniac

I'd love to try this, but the battery save in my copy of Gold died some time ago and I don't intend to get a replacement battery put in if that'll eventually die too.

I remember being blown away when I attempted the Mew glitch in Blue for a mate and it actually worked. People must be crazy or brilliant to find stuff like this.

Re: The Animal Crossing amiibo Range is Bigger Than We Thought

Mario_maniac

The moment I read "This writer" I knew it was a Thomas Whitehead article.

Anyhoo, I thought the eight amiibo were established not long after the game's announcement, even though it was just the first four initially announced. I also read recently that Isabelle and Digby will be the two included with retail copies.

Re: Shovel Knight is Coming to Retail

Mario_maniac

I'm taking their use of MEGATON in a couple of possible ways:

1. Google tells me Nintendo were known for their use of "megaton" announcements in the past. Which tbh seems the most likely reference here.
2. Volvagia was the boss of the Fire Temple, home of the Megaton Hammer. Dragons fit the Shovel Knight theme, and so would a potential "Hammer Knight". Scraping the barrel, but ideas are fun.

I actually pitched an idea recently to them and the guys were awesome enough to give a real, positive response to it. I wonder... >;D