Comments 1,021

Re: Review: Volgarr The Viking II (Switch) - One Of The Switch's Best 2D Action Platformers

Lightsiyd

@jake1421 They are definitely NOT mutually exclusive, that is not what I intended with my comment at all. Difficulty (in my book) is supposed to make the game fun, not get in the way of that fun.

For example, the EMMI sections of Metroid Dread are challenging to get through especially the first time, but a huge part of what makes it fun is the fact that if you die, you're revived right at the entrance to the EMMI zone (and the same mechanic is used for bosses) so, you can focus solely on the challenge and immerse yourself in it. If I had to redo the whole path from the last save point to the EMMI zone, then that's the game being an arse as well as not respecting my time. (difficulty for the sake of being difficult)

The same principle applies to filler side missions and fetch quests, especially when their rewards are pitiful in comparison to player needs (BoTW), grinding for several hours just to gain one level after which you're granted one stat point when you have 14 or more stats (Elden Ring), losing significant accumulations after death or dying twice (Soulslike), abysmal RNG systems (Have a Nice Death) etc. These all have no bearing on making the games fun but are professionals at multiplying frustrations.

I'm someone who has completed multiple difficult games and have absolute confidence in myself. But I play first for fun, not for frustrations or ego, and games that work by frustration philosophy are games I will always give a pass. I do acknowledge that there are those that thrive on it, but I have no desire to be one of them. There are rare occasions when a game can get away with it in part (Hollow Knight), but they are the exception, not the rule.

Re: New Zelda: Echoes Of Wisdom Trailer Highlights Smoothie Making, Horse Riding, And Waypoints

Lightsiyd

@Maubari I get feeling overwhelmed by open-world games, I really do. I found an answer in a psychology book, but it's not something for everyone with this issue partly because it requires a bit of time investment to practice the exercises in the book to the point of seeing results.

I'm really split on this game. Creativity is all well and good, but I'd like to know how the pacing of the game is, and whether the combat is deep and involved or merely an anecdote... guess this is one of those I'll have to review-research extensively after it comes out.

Re: Review: Abathor (Switch) - Retro Fantasy Hack 'N' Slash Is Great Fun With Friends

Lightsiyd

@LikelySatan Oh hell no!!! A Dynasty Warriors game is its own genre (in my book), and let's not dwell on that. If I play a game like that I can still derive some fun out of it by going only for mini-bosses and bosses, but the ease at which cannon fodder is dispatched can still get to me. Anyway...

I associate 'Hack n Slash' with Games like Ninja Gaiden and Ninja Gaiden 2 (the 3D games), Metal Gear Rising Revengeance, and Devil May Cry 3. Essentially over-the-top character action games where combo skills matter and button mashing is discouraged. So when I saw this with that tag I was put off. I still played the Demo to give it a second chance... and I deleted the Demo about 7 minutes in.

My issues with the game are - it's slow and plays like a slog. It has a one-size-fits-all attack design. Enemies are about as threatening as a platform obstacle course.

In other news, what in the name of the Sage of the Mind is a scofflaw?