@Ryu_Niiyama "(80’s/90’s) Games weren’t designed to be products that were sold 40 years later." That is the very reason that licensing problems exist for video games and TV shows. They didn't think people would care enough more than immediate sales to spend more than cheap limited-time licenses. Problem is, there are people who do care.
Movies and music do get sold forever. Movies were made with a much higher budget compared to games through the '90s, so the producers paid to get forever licenses. I mean, I've never heard of a movie being cut due to expired music licensing.
@NeonPizza The original Gex was a 3DO original. That was also a console with not a whole lot of headline titles. Though it is interesting you mention Rayman, an original for the other troubled console at the time, the Jaguar. Though I'm not quite sure of the development plan for that. We do know and have seen a leak of a one-level demo for the SNES, but I'm not sure if Ubisoft planned to release it on multiple consoles when they moved it up to the 32-bit range.
@KoiTenchi In historical context, there wasn't really a whole lot out there when Enter the Gecko launched (1998). Yes, there was Super Mario 64. But the PlayStation was still starved for even "the most just average 3D Platformer". Crash 1 and 2 were out but those weren't quite full 3D, were they? I know Spyro wasn't too far off but I think it was still after Enter the Gecko.
I don't know, Gen 6 and 7 felt pretty complacent to me.
As I understand, if Pokemon reaches 100, that makes them yokai according to Japanese mythology. That makes Level-5 about 83 years ahead of you, Game Freak!
$24.99 is still less than half of what I could have paid for the game when it was considering the game when I got my GBA SP in 2003.
Anytime anything retro releases comes up NL, comments are going to be filled with entitlement to anything easily pirated. This has been going on for decades, I've seen that since Tactics Ogre. People didn't buy it on the PlayStation because they knew how to download the Super Famicom ROM and then whine and beg for a translation patch to just pop out of nowhere.
@LadyCharlie Yes, everything on older hardware can be played for "uh, a lower price."
In fact everything in the world can be found for "uh, a lower price".
Should movies and music and other forms of media be sold for "a lower price" because they're decades old too? (many of those even older than GBA games)
(yes, streaming exists and what I've seen of physical movies last time I went to Target was almost completely bundles. But many comments on here are like video game companies now are committing some kind of new crime against humanity by asking money for old media. I don't get how this different than when VHS and DVD were popular and old movies were continually rereleased and... people bought them and didn't throw these "it's old, gimme" fits.)
@MrE Are you talking about the Tengen NES lockout chip? That's not quite how it worked. They figured out how the NES security chip detected if a cartridge was official. The chip was legal to make, not a "counterfeit". It was the process of HOW they engineered the chip. It was something much easier to do in those pre-DMCA days. Their chip was about as "counterfeit" as any PC not made by IBM. We wouldn't have those if there wasn't some legal means to do what Tengen wanted to do.
It's still stupid to have the principle of rating simulated gambling games for an adult audience while allowing lootbox games that ask players to spend REAL money to be rated appropriate for children.
I played casino games as a kid and I've never gambled at a real casino.
The European art is so bad you want to jokester (or pity) vote for it! Otherwise it's pretty much a toss up for the other two, and the votes seem to reflect that.
I'm sad that HAL's non-Kirby library is nearly forgotten.
Don't forget Arcana nor Air Fortress (As ridiculous of a difficulty spike stage 6 is! I can reach it but I couldn't even savestate my way out.). I bought HAL's Hole in One Golf just to see that Iwata was kind of technical flexing with that early SNES game. Or Eggerland/Lolo.
Likewise with Game Freak and Pokemon.
I was speaking in another discussion of the developer Quest, absorbed into Square solely for the Ogre franchise. I suppose the one thing the exorbitant pricetag for Magical Chase has done is made sure the game is one people have heard of.
"Galagi Shooter Ultimate Blast" That doesn't sound suspicious at all. I'm sure it is the third strongest Galaga but at the same price. Now all we need are Galage, Galago and Galagu, and sometimes Galagy.
@gb_nes_gamer The storage medium isn't necessarily the culprit. You can't run programs directly off a disk anyways. Disc-based consoles need sufficient RAM to store loaded program content and also be well-designed to reduce the amount of data that needs to be loaded. Nintendo had experience with the FDS and games like Zelda and Metroid had to be designed to load as infrequently as necessary (during gameplay, Metroid only loaded between regions, and Zelda only going between the dungeons and the overworld). The opposite end was a Metroid-like game called Relics: The Dark Fortress which halted to load data every time you walked like five steps. Blame poor games like that on the devs rather than the medium. Oh, I remember the worst example. The longest loading time I have seen in an RPG was a Super Famicom game (yes, a cartridge game) called Maka-maka which could take as long as TWELVE seconds I recall to load a battle/overworld transition because its graphics loading routine was astoundingly awfully programmed.
I'm guessing they wouldn't want to call themselves NTDEC! (at least think that was Taiwanese but maybe it was Thai, in which case the joke would fall)
For those who hadn't heard, that was a Famicom bootleg manufacturer whose name meant "NinTenDo Electric Company" (using the exact same characters as Nintendo's kanji spelling). When NTDEC tried to establish a US subsidiary called Caltron, Nintendo took the opportunity to sue them HARD in America, knowing they probably wouldn't get justice trying to litigate them in Asia. (I know AVGN has probably increased awareness of the Caltron 6-in-1 NES cart, which while seemingly a legitimate product, they knew they had to stop them as soon as they could.)
@DemonKow Nintendo thought if they limited each publisher to five games per year, the publishers would take time to choose five GOOD games to publish each year. How wrong they were!
@HeadPirate 25% higher cost to the manufacturer doesn't equate to that it should cost 25% more to the consumer.
For a long time, product distributors have exploited the incredibly low wages and regulation of China to raise their profit margins.
Even when I was in school, they were teaching about how a $100 pair of Nike sneakers probably cost Nike about $5 to make. Something along that idea.
Though, asking the CEOs to eat some of that cost out of their huge salaries. No, that isn't happening.
@PtM I'm not sure if there was other content changes besides just color in the GBC version of Wario Land II.
However, it wasn't a choice for Japan. Despite being a Japanese-made game, the game didn't get released over there until the latter version was released like three-quarters of a year later. (though the fact it was such a late release for the original GB, many people probably weren't even aware it wasn't a color original game. Doesn't help that the NA boxart for both versions is pretty much identical, meaning you wouldn't even know the difference between two copies of the game unless you know what the GB cartridge plastic colors mean. I think at least the European region got a different background color between the two.)
China puts out a new emulation console every other week. How do you know this isn't one of those or a Famiclone with Switch 2 written on it? They've been doing that since longer than some NL chatters have been alive!
To my understanding, the eShop is done as it finally has the whole Kitten Kaboodle! (an obscure 1988 Konami arcade game that I'm sure I'm not alone in knowing nothing about except its amusing title)
@Serpenterror DVD player prices fell off pretty quickly. Certainly by 2005 you could get no-name brand DVD players a lot cheaper than buying a PS2 if that's all you wanted it for.
It was even Nintendo's stated reason for dropping planned support for a DVD app on the Wii. Even Nintendo was like "you have many other options for playing DVDs these days", in 2007.
@Harmonie I remember that, such a bad idea that the Wii Menu couldn't be operated with button controls. If you were planning to boot the console and play a button-controlled game (with the GC or CC controller), it sucked you had to pick up the remote just to launch the game so you could then put it down and pick up the other controller.
The obvious question: will light gun emulation be included? The SNES game did support the mouse as well, which was at least a step up from just the standard controller support.
Maybe the NES Operation Wolf could be more enjoyable with a light gun that isn't the physical NES Zapper? I know it was one of the very few games released in Japan, and maybe the Famicom pistol would've been comfortable to use but I wouldn't know since getting one these days (especially outside Japan) is a rather tall order (and has been for some time).
@N64-ROX There probably were games developed for it, but since the console was never officially revealed by Sony nor Nintendo, they probably had to hush about it. The Argonaut boss did slip out in a StarFox interview that they were working on a Wayne's World game (of all things! Wonder how different it would've been from the Chris Gray cartridge game that did release).
@Anti-Matter Odd you mention Punky Skunk when talking about "PlayStation" games. That was a SNES game that got canceled and brought back on PS1. Someone dumped a SNES demo copy that got found a few years and thankfully for preservationists the demo programming was very lazy and just simply stopped the player after like two levels but still had the full game data.
@Thomystic $15 for a manual is very collector pricing! Maybe $5 for a good manual. But very early in the 3DS' life, they were reducing manuals to be just a fold out sheet with control information and nothing else. (or one of the Monster Hunter games I got where the "instructional manual" was a lie and contained only legal info)
@Teksette It's been inconsistent. I used my USA card on my Japanese 3DS no problem for a few years a decade ago. But then when I went to buy some on my Switch a couple years ago, it already refused my card and PayPal for being out of region.
Though I thought, wasn't the very first Yu-Gi-Oh game a PS1 tactical RPG, no cards? I heard the card theme was not in the original comic design. That is about the extent of my YGO knowledge.
@MeloMan Was Parasol Stars even an arcade game? I think it might've been a console-only sequel. Would explain why there's multiple games claiming to be "Bubble Bobble II" and "Bubble Bobble III."
We all have to learn, you're just not to necessarily "win" the first time you play a video game. It takes practice. I was eight when we our parents bought us a Super Nintendo with Super Mario World as our first game, and I don't think I was able to finish a single level myself when me and my sister played through it, taking probably like six months to finish. I still enjoyed it. I remember being nine and still bawling when I lost on the final stage of Super Mario Land 2. Oh well, I just had to put the game down and try again later.
Still it's pretty cool if they got to the effort of localizing all these games. Some probably have quite a bit of story to them.
Particularly some less familiar games: board game Sugoro's Quest++, mystery dungeon RPG DunQuest, and River City Renegade which was the River City Ransom successor (funny though that the first fan-translation split the game into two, asking the player as some point "load ROM #2". Thankfully the only time someone tried that with a SNES game. )
The Combatribes had to have its text slightly rewritten on Wii VC. I imagine that changes will probably stay here. I don't think it should be enough to affect playability but some will argue.
Super Ninja Boy is an interesting game I've tried before but the one naggling thing was that it was among the very few 16-bit RPGs still using password saving.
Sutte Hakkun is actually a game Nintendo had kicking around in development since the Famicom and original Game Boy. They just couldn't get to release it until late in the Super Famicom's life. I think it was originally released through "Nintendo Power", which were official flashcarts released in Japan as the equivalent to a modern digital release. VERY late in its lifespan it got a packaged retail cartridge release. I think the Satelleview versions were special "event" versions I presume made to promote the full game?
@Serpenterror Pretty sure Konami, and other third-party publishers, don't just give away the rights for their games to appear on NSO without receiving some form of compensation.
@DripDropCop146 Fire Emblem fans though... you gotta remember the entire release chronology if you want to talk to them, that includes the first entries and remakes. I'd say once the franchise surpassed the SNES, it had enough entries that continuing to unofficially number games was silly. I don't know of anyone who even called Ocarina of Time "Zelda V".
I do recall playing a fair part of V, before the fan translation patch even, and it was pretty fun. Though I'm pretty sure I grinded up to get the powerful sword available at the beginning.
@Kingy I've "Chronicles" was largely an iteration of the same remake since... was Eternal the version from like 1996, for Windows? I want to say Falcom made Eternal versions of I and II and then Chronicles was the two games bundled together? So I would've guessed.
@HammerGalladeBro What I heard of the Chinese distribution model is that it was a DRM-locked memory card they'd have to take to a store to pay to have the game they wanted loaded (like the Japanese Nintendo Power carts). I heard it was due to both piracy concerns and/or having to work around the ban on the Chinese definition of a console (I'd assume that having cartridges would most definitely be one of the defining features of a "game console").
@Truegamer79 Y's VI? Definitely not a MMO. It is absolutely a single-player action-RPG. Might be one of the first games I've played which I think has entirely voice-acted dialogue (even the random NPCs).
@Xeacons Because of Disney. They have before pushed copyright laws far beyond recommended length in order to protect their mouse, damned if everything else in human creation gets taken along with it.
@AmyZiegfeld Victor Ireland has posted his displeasure he/his company has not been involved in this remaster.
This also ignores that the 32-bit versions were originally made for Saturn then ported to the PlayStation. The collapse of the Saturn is certainly why WD had to move to the PlayStation. (and an old Game Informer is probably right in that WD probably would've localized Saturn Grandia if the console hadn't performed so poorly in America. Whether it's a good or a bad thing I recall someone else got the PS1 port...)
Comments 4,063
Re: Opinion: Nintendo, Let Us Buy The Games Being Delisted From Switch Online
@Ryu_Niiyama "(80’s/90’s) Games weren’t designed to be products that were sold 40 years later."
That is the very reason that licensing problems exist for video games and TV shows. They didn't think people would care enough more than immediate sales to spend more than cheap limited-time licenses. Problem is, there are people who do care.
Movies and music do get sold forever. Movies were made with a much higher budget compared to games through the '90s, so the producers paid to get forever licenses.
I mean, I've never heard of a movie being cut due to expired music licensing.
Re: Gex Trilogy Confirms Summer 2025 Switch Release, Here's The Official Trailer
@NeonPizza The original Gex was a 3DO original. That was also a console with not a whole lot of headline titles.
Though it is interesting you mention Rayman, an original for the other troubled console at the time, the Jaguar. Though I'm not quite sure of the development plan for that. We do know and have seen a leak of a one-level demo for the SNES, but I'm not sure if Ubisoft planned to release it on multiple consoles when they moved it up to the 32-bit range.
Re: Gex Trilogy Confirms Summer 2025 Switch Release, Here's The Official Trailer
@KoiTenchi In historical context, there wasn't really a whole lot out there when Enter the Gecko launched (1998).
Yes, there was Super Mario 64. But the PlayStation was still starved for even "the most just average 3D Platformer".
Crash 1 and 2 were out but those weren't quite full 3D, were they?
I know Spyro wasn't too far off but I think it was still after Enter the Gecko.
Re: Pokémon Company's CEO Reckons Series Can Reach Its 100th Anniversary
@westman98 Mario is almost ready for Social Security!
Re: Pokémon Company's CEO Reckons Series Can Reach Its 100th Anniversary
I don't know, Gen 6 and 7 felt pretty complacent to me.
As I understand, if Pokemon reaches 100, that makes them yokai according to Japanese mythology.
That makes Level-5 about 83 years ahead of you, Game Freak!
Re: Konami Adds Incredibly Rare Slice Of GBA Ninja History To The Switch eShop
$24.99 is still less than half of what I could have paid for the game when it was considering the game when I got my GBA SP in 2003.
Anytime anything retro releases comes up NL, comments are going to be filled with entitlement to anything easily pirated. This has been going on for decades, I've seen that since Tactics Ogre. People didn't buy it on the PlayStation because they knew how to download the Super Famicom ROM and then whine and beg for a translation patch to just pop out of nowhere.
Re: Konami Adds Incredibly Rare Slice Of GBA Ninja History To The Switch eShop
@LadyCharlie Yes, everything on older hardware can be played for "uh, a lower price."
In fact everything in the world can be found for "uh, a lower price".
Should movies and music and other forms of media be sold for "a lower price" because they're decades old too? (many of those even older than GBA games)
(yes, streaming exists and what I've seen of physical movies last time I went to Target was almost completely bundles. But many comments on here are like video game companies now are committing some kind of new crime against humanity by asking money for old media. I don't get how this different than when VHS and DVD were popular and old movies were continually rereleased and... people bought them and didn't throw these "it's old, gimme" fits.)
Re: "They Stole The Whole Game" - Horror Indie Dev Fights The eShop Scam Blatantly Ripping Their Work
@MrE Are you talking about the Tengen NES lockout chip? That's not quite how it worked.
They figured out how the NES security chip detected if a cartridge was official. The chip was legal to make, not a "counterfeit". It was the process of HOW they engineered the chip. It was something much easier to do in those pre-DMCA days. Their chip was about as "counterfeit" as any PC not made by IBM. We wouldn't have those if there wasn't some legal means to do what Tengen wanted to do.
Re: GameStop Discontinues Pokémon Trading Card Game Pre-Orders
@AstroTheGamosian Yep, going into the Targets and Walmarts and shoving small children away. Surely they were doing that.
Re: Balatro's Ridiculous 18+ Age Rating Is Finally Lowered
It's still stupid to have the principle of rating simulated gambling games for an adult audience while allowing lootbox games that ask players to spend REAL money to be rated appropriate for children.
I played casino games as a kid and I've never gambled at a real casino.
Re: Poll: Box Art Brawl - River King: Mystic Valley (DS)
The European art is so bad you want to jokester (or pity) vote for it!
Otherwise it's pretty much a toss up for the other two, and the votes seem to reflect that.
Re: Anniversary: HAL Laboratory Is 45 Years Old Today
I'm sad that HAL's non-Kirby library is nearly forgotten.
Don't forget Arcana nor Air Fortress (As ridiculous of a difficulty spike stage 6 is! I can reach it but I couldn't even savestate my way out.). I bought HAL's Hole in One Golf just to see that Iwata was kind of technical flexing with that early SNES game. Or Eggerland/Lolo.
Likewise with Game Freak and Pokemon.
I was speaking in another discussion of the developer Quest, absorbed into Square solely for the Ogre franchise. I suppose the one thing the exorbitant pricetag for Magical Chase has done is made sure the game is one people have heard of.
Re: Nintendo Download: 20th February (North America)
"Galagi Shooter Ultimate Blast" That doesn't sound suspicious at all.
I'm sure it is the third strongest Galaga but at the same price.
Now all we need are Galage, Galago and Galagu, and sometimes Galagy.
Re: Nintendo "Establishing Ways To Respond" To U.S. Tariffs, Says Furukawa
@MegaVel91 I know how it works. Capitalism is passing as much of the cost onto consumers as you think you can convince them to pay.
Re: Not Even Squaresoft Could Convince Nintendo To Use Discs For The N64
@gb_nes_gamer The storage medium isn't necessarily the culprit. You can't run programs directly off a disk anyways.
Disc-based consoles need sufficient RAM to store loaded program content and also be well-designed to reduce the amount of data that needs to be loaded.
Nintendo had experience with the FDS and games like Zelda and Metroid had to be designed to load as infrequently as necessary (during gameplay, Metroid only loaded between regions, and Zelda only going between the dungeons and the overworld). The opposite end was a Metroid-like game called Relics: The Dark Fortress which halted to load data every time you walked like five steps. Blame poor games like that on the devs rather than the medium.
Oh, I remember the worst example. The longest loading time I have seen in an RPG was a Super Famicom game (yes, a cartridge game) called Maka-maka which could take as long as TWELVE seconds I recall to load a battle/overworld transition because its graphics loading routine was astoundingly awfully programmed.
Re: Nintendo Sets Up New Subsidiary In Taiwan
I'm guessing they wouldn't want to call themselves NTDEC!
(at least think that was Taiwanese but maybe it was Thai, in which case the joke would fall)
For those who hadn't heard, that was a Famicom bootleg manufacturer whose name meant "NinTenDo Electric Company" (using the exact same characters as Nintendo's kanji spelling). When NTDEC tried to establish a US subsidiary called Caltron, Nintendo took the opportunity to sue them HARD in America, knowing they probably wouldn't get justice trying to litigate them in Asia. (I know AVGN has probably increased awareness of the Caltron 6-in-1 NES cart, which while seemingly a legitimate product, they knew they had to stop them as soon as they could.)
Re: Nintendo Has Renewed Some Trademarks
@DemonKow Nintendo thought if they limited each publisher to five games per year, the publishers would take time to choose five GOOD games to publish each year. How wrong they were!
Re: Nintendo Has Renewed Some Trademarks
I didn't know Nintendo had a Seal of Quality in Japan.
Unless @Liam_Doolan was referring to the "Famicom Family" mark?
Re: Random: Switch Carts Survive House Fire Unscathed Thanks To Nintendo's Sturdy Cases
They're probably not resistant to dog bites though, as I have seen before with my nephew's 3DS.
Re: Nintendo "Establishing Ways To Respond" To U.S. Tariffs, Says Furukawa
@HeadPirate 25% higher cost to the manufacturer doesn't equate to that it should cost 25% more to the consumer.
For a long time, product distributors have exploited the incredibly low wages and regulation of China to raise their profit margins.
Even when I was in school, they were teaching about how a $100 pair of Nike sneakers probably cost Nike about $5 to make. Something along that idea.
Though, asking the CEOs to eat some of that cost out of their huge salaries. No, that isn't happening.
Re: Nintendo "Establishing Ways To Respond" To U.S. Tariffs, Says Furukawa
I remember the days when Nintendo manufactured their hardware in their own facilities, and they were considered near unbreakable. "Nintendium"?
Re: Best Wario Games Of All Time
@PtM I'm not sure if there was other content changes besides just color in the GBC version of Wario Land II.
However, it wasn't a choice for Japan. Despite being a Japanese-made game, the game didn't get released over there until the latter version was released like three-quarters of a year later.
(though the fact it was such a late release for the original GB, many people probably weren't even aware it wasn't a color original game. Doesn't help that the NA boxart for both versions is pretty much identical, meaning you wouldn't even know the difference between two copies of the game unless you know what the GB cartridge plastic colors mean. I think at least the European region got a different background color between the two.)
Re: Poll: Box Art Brawl - Duel: Star Fox 64
@fabiop The bottom right icon (white) does state the Rumble ("Shindou") Pak support. But I guess it's not an "advertisement".
Re: Switch 2 Units Are Reportedly Selling For $40,000 On The Chinese Black Market
China puts out a new emulation console every other week. How do you know this isn't one of those or a Famiclone with Switch 2 written on it?
They've been doing that since longer than some NL chatters have been alive!
Re: Nintendo Download: 13th February (North America)
To my understanding, the eShop is done as it finally has the whole Kitten Kaboodle!
(an obscure 1988 Konami arcade game that I'm sure I'm not alone in knowing nothing about except its amusing title)
Re: Nintendo Talks About Future Switch Support Ahead Of Switch 2 Launch
@Serpenterror DVD player prices fell off pretty quickly. Certainly by 2005 you could get no-name brand DVD players a lot cheaper than buying a PS2 if that's all you wanted it for.
It was even Nintendo's stated reason for dropping planned support for a DVD app on the Wii. Even Nintendo was like "you have many other options for playing DVDs these days", in 2007.
Re: Random: Hideki Kamiya Would Rather You Not Play Okami On The Wii
@Harmonie I remember that, such a bad idea that the Wii Menu couldn't be operated with button controls. If you were planning to boot the console and play a button-controlled game (with the GC or CC controller), it sucked you had to pick up the remote just to launch the game so you could then put it down and pick up the other controller.
Re: 'Operation Night Strikers' Brings Four Action-Packed Arcade Classics To Switch This Year
The obvious question: will light gun emulation be included?
The SNES game did support the mouse as well, which was at least a step up from just the standard controller support.
Maybe the NES Operation Wolf could be more enjoyable with a light gun that isn't the physical NES Zapper? I know it was one of the very few games released in Japan, and maybe the Famicom pistol would've been comfortable to use but I wouldn't know since getting one these days (especially outside Japan) is a rather tall order (and has been for some time).
Re: Random: Shuhei Yoshida Reminisces About Playing Sony's First 'SNES PlayStation' Game
@N64-ROX There probably were games developed for it, but since the console was never officially revealed by Sony nor Nintendo, they probably had to hush about it.
The Argonaut boss did slip out in a StarFox interview that they were working on a Wayne's World game (of all things! Wonder how different it would've been from the Chris Gray cartridge game that did release).
@Anti-Matter Odd you mention Punky Skunk when talking about "PlayStation" games. That was a SNES game that got canceled and brought back on PS1. Someone dumped a SNES demo copy that got found a few years and thankfully for preservationists the demo programming was very lazy and just simply stopped the player after like two levels but still had the full game data.
Re: Ex-PlayStation Boss On Switch 2's Name: Nintendo Created So Much "Brand Value"
Not taking the opportunity to call it the Nintendo Entertainment System 8.
Re: Rumour: Switch 2 Game Cases Might Take Up More Space On Your Shelf
@Thomystic $15 for a manual is very collector pricing!
Maybe $5 for a good manual.
But very early in the 3DS' life, they were reducing manuals to be just a fold out sheet with control information and nothing else.
(or one of the Monster Hunter games I got where the "instructional manual" was a lie and contained only legal info)
Re: Japan's Switch eShop Will Soon No Longer Accept Overseas Payment Methods
@Teksette It's been inconsistent.
I used my USA card on my Japanese 3DS no problem for a few years a decade ago.
But then when I went to buy some on my Switch a couple years ago, it already refused my card and PayPal for being out of region.
Re: Yu-Gi-Oh! Early Days Collection Trailer Introduces Online Play And Other New Features
Sounds like a good collection.
Though I thought, wasn't the very first Yu-Gi-Oh game a PS1 tactical RPG, no cards?
I heard the card theme was not in the original comic design. That is about the extent of my YGO knowledge.
Re: Poll: Box Art Brawl - Duel: Super Ninja Boy
@NotoriousWhiz One of the Japanese gods. Fuujin?
Re: Mini Review: Taito Milestones 3 (Switch) - Third Time's A Charm
@MeloMan Was Parasol Stars even an arcade game? I think it might've been a console-only sequel.
Would explain why there's multiple games claiming to be "Bubble Bobble II" and "Bubble Bobble III."
Re: Opinion: My Daughter Made Me Realise That Mario Wonder's Difficulty Options Need Work
We all have to learn, you're just not to necessarily "win" the first time you play a video game. It takes practice.
I was eight when we our parents bought us a Super Nintendo with Super Mario World as our first game, and I don't think I was able to finish a single level myself when me and my sister played through it, taking probably like six months to finish. I still enjoyed it.
I remember being nine and still bawling when I lost on the final stage of Super Mario Land 2. Oh well, I just had to put the game down and try again later.
Re: Super Technos World: River City & Technos Arcade Classics Announced For Switch
Still it's pretty cool if they got to the effort of localizing all these games. Some probably have quite a bit of story to them.
Particularly some less familiar games: board game Sugoro's Quest++, mystery dungeon RPG DunQuest, and River City Renegade which was the River City Ransom successor (funny though that the first fan-translation split the game into two, asking the player as some point "load ROM #2". Thankfully the only time someone tried that with a SNES game. )
Re: Super Technos World: River City & Technos Arcade Classics Announced For Switch
The Combatribes had to have its text slightly rewritten on Wii VC. I imagine that changes will probably stay here.
I don't think it should be enough to affect playability but some will argue.
Re: Nintendo Expands Switch Online's SNES Library With Three More Titles
Super Ninja Boy is an interesting game I've tried before but the one naggling thing was that it was among the very few 16-bit RPGs still using password saving.
Sutte Hakkun is actually a game Nintendo had kicking around in development since the Famicom and original Game Boy. They just couldn't get to release it until late in the Super Famicom's life. I think it was originally released through "Nintendo Power", which were official flashcarts released in Japan as the equivalent to a modern digital release. VERY late in its lifespan it got a packaged retail cartridge release.
I think the Satelleview versions were special "event" versions I presume made to promote the full game?
Re: Rare Konami GBA Gem 'Ninja Five-O' Gets February Release Date
@Serpenterror Pretty sure Konami, and other third-party publishers, don't just give away the rights for their games to appear on NSO without receiving some form of compensation.
Re: Poll: Box Art Brawl - Duel: Mario Kart 64
@DripDropCop146 Fire Emblem fans though... you gotta remember the entire release chronology if you want to talk to them, that includes the first entries and remakes.
I'd say once the franchise surpassed the SNES, it had enough entries that continuing to unofficially number games was silly.
I don't know of anyone who even called Ocarina of Time "Zelda V".
Re: Best Ys Games Of All Time - Switch And Nintendo Systems
I do recall playing a fair part of V, before the fan translation patch even, and it was pretty fun.
Though I'm pretty sure I grinded up to get the powerful sword available at the beginning.
Re: Best Ys Games Of All Time - Switch And Nintendo Systems
@Kingy I've "Chronicles" was largely an iteration of the same remake since... was Eternal the version from like 1996, for Windows?
I want to say Falcom made Eternal versions of I and II and then Chronicles was the two games bundled together? So I would've guessed.
Re: Poll: Box Art Brawl - Duel: Mario Kart 64
@HammerGalladeBro What I heard of the Chinese distribution model is that it was a DRM-locked memory card they'd have to take to a store to pay to have the game they wanted loaded (like the Japanese Nintendo Power carts).
I heard it was due to both piracy concerns and/or having to work around the ban on the Chinese definition of a console (I'd assume that having cartridges would most definitely be one of the defining features of a "game console").
Re: Poll: Box Art Brawl - Duel: Mario Kart 64
@Paulo Mario Kart 8 wasn't even Mario Kart 8 anyways. That number already excluded the two Namco arcade games.
Re: Poll: Box Art Brawl - Duel: Mario Kart 64
@Olliemar28 Missed opportunity by not opening with WELCOME TO MARIO KART!
Re: Best Ys Games Of All Time - Switch And Nintendo Systems
@Truegamer79 Y's VI? Definitely not a MMO. It is absolutely a single-player action-RPG.
Might be one of the first games I've played which I think has entirely voice-acted dialogue (even the random NPCs).
Re: Nintendo Lawyer Breaks Down What Makes An Emulator Illegal
@Xeacons Because of Disney. They have before pushed copyright laws far beyond recommended length in order to protect their mouse, damned if everything else in human creation gets taken along with it.
Re: Lunar Remastered Collection Brings Classic JRPG Series To Switch This April
@AmyZiegfeld Victor Ireland has posted his displeasure he/his company has not been involved in this remaster.
This also ignores that the 32-bit versions were originally made for Saturn then ported to the PlayStation. The collapse of the Saturn is certainly why WD had to move to the PlayStation.
(and an old Game Informer is probably right in that WD probably would've localized Saturn Grandia if the console hadn't performed so poorly in America. Whether it's a good or a bad thing I recall someone else got the PS1 port...)
Re: Square Enix May Withhold Its Own Products If You Harrass Its Staff
"Unreasonable and excessive demands for punishment of our employees."
Don't do what Cloud Strife does.