However, what would be great if Nintendo gave options to use both its gimmick controls and traditional controls. Sometimes the gimmicks work, sometimes they don't. But then Nintendo almost never supports button remapping in its own games either.
@sixrings Taking out the gimmicks greatly discourages the devs who would make good use out of them. They don't want to support hardware that they can assume only a proportion of the console owners have. Take those out, and it's like, why am I even buying this console in the first place?
How in the world did it take them this long to add Streets of Rage 1 to the library? Super Thunder Blade was the only other game you could get at launch besides Altered Beast I thought. And I hear even then it wasn't a very good port?
@Yoshi3 Yeah, I can remember seeing one scalper showing off their stockpile of NES Classic Minis (probably hacked to put more games on the game, which I hear can jeopardize the stability of the console at some point).
All you can do is think like "those could've gone to people who would intend to actually play and enjoy them" but oh well, they can sit there unless the seller asks more reasonable prices (like, closer to what they actually paid for it, and no hacking it doesn't count as an extra labor effort, especially from what I've heard).
Waste of time. Don't expect ebay to actually care. This is the same auction site that welcomes bootleg instruction manuals enough to have a classification for them. "Reproduction". I reported that to an ebay rep in the support chat and that rep just clicked out of that conversation immediately.
@BrazillianCara When I was a kid, there was times when infomercials would be shown on TV. The TV listings would list them as "Paid Programming". Small child me was afraid that watching them was going to run up my parents' TV bill.
@Darkthany Ouch, I remember getting my King's Knight cart for free from GameStop when they did regular B2G1 sales when they still sold NES games in stores until the mid 2000s. Still bleh.
I do remember in the GameCube era, hearing reports of some retailers selling consoles below Nintendo's suggested retail price and hearing rumors Nintendo tried to bully those stores by reminding them essentially that while they're free to charge what they want for their products, Nintendo is free to cut product distribution to them.
Using a univeral game engine. Prepare to hear all the "Switch 2 is underpowered junk" complaints when the game releases. Yep, blame the hardware and not the software choices.
We lived through a world where higher-end SNES games cost $80 at launch. We can live through $80 Mario Kart (which is still half the cost, considering inflation). Once again, game companies can charge what they want. It's up to the consumers buying them.
@Oracles_fanboi Maybe some people enjoy playing their games and don't really care as long as they feel satisfied with their purchase.
I don't see why what they spend on their games needs to matter to random strangers on their Internet.
Playing games sounds more fun than having a negative attitude and going online and telling others they're "suckers" being "screwed over". But I guess some people on the Internet have decided THAT is how they want to spend THEIR time.
Backwards compatibility is a funny thing. I can remember the 360 days. "Why is Barbie's Horse Adventure working but (some other higher demand game) isn't?"
@Uncle_Franklin Crazy Taxi is famous for licensed music? I believe it was enough that Games Done Quick apparently banned that game for many years until they could arrange a live performance to avoid copyright issues. I imagine that is something that could be more common as this era of games approaches retro gaming service.
@HammerGalladeBro I can only imagine any such feature would be disabled for those games, just as they were for the mainline GB games on 3DS VC. I don't know if TPC has any plans for online interaction/trading (I know that is probably asking a lot out of Nintendo for NSO) but I can imagine they still would be against abusable. Did the N64 Stadiums allow it?
@JustMonika Actually originally released on PC-Engine CD. It even had a couple minigames. It was on the Japanese mini console, but one of a couple games cut from the TurboGrafx Mini. I hear the Gradius-themed (I think) minigame within it did survive as a secret game on the western console.
@Zverik Probably so they can't permanently walk off with your game. Better than when you lend a physical game to a friend, and then the friend breaks up and won't return your game. So you need to buy another copy (yes, you could try legal action but the former is typically the more effective solution).
@Member_the_game I remember when one Xbox console (One?) announced they were going to make transferring physical games a bureaucratic process.
Sony then made a video mocking them by showing one guy just handing the game case to another.
Microsoft had to back-peddle on that very quick.
@Fighting_Game_Loser And yet some players have gotten good enough at it that I heard the famous Japanese arcade Mikado raised the difficulty on their machine to the highest setting and charge 300 yen per credit.
@axelhander I guess it's only when they use it maliciously. First is when they are patents made just as a backup lawsuit reason. Second is the nonsense of being able to amend a patent after they get in a lawsuit over it.
It it's something benign, it's a reason to sue someone later when they can't sue for meaningful similarities. (like patenting "throwing balls at monsters")
@Zach I mean, it is a very early game. Just getting anything "Mode 7" out was a technical challenge. Maybe the first (of MANY) soccer games on the console, so that has to count for something. (OMG I remember this Japanese video series with a clip of every SFC game in chronological order. Once it hit July 1994, there were way too many soccer games being pushed out!)
They can't all be HAL's Hole-in-One Golf (another early game that's probably not great but I had to buy a copy for cheap just to check out the scaling and rotation was almost definitely Iwata flexing).
@Fallingshadow It was already top of the price range of SNES games in the USA, so many like me ending up only experiencing it when it was new through rental, if at all. Though being a kid who could only ask the parents who of course would rather buy a cheaper game as gifts for birthday, etc.
@larryisaman Unfortunately playing in old emulators means that many have experienced it with incorrectly emulated sound. I would surprise me if the PS1 port WASN'T utilizing code from such emulators (most likely SNES9x) as it contains some of the same distinct flaws. I was fortunate to have grown up playing (renting) the game on original hardware, so those wimpy emulated enemy cries really bugged me. Not until bsnes around 2008 could they be emulated in their full ferocity. I was glad that the DS sound was much more faithful, to my memory.
@Pastellioli The only theory going around is Spike Chunsoft (owner of the Human Entertainment catalog) being part of a chain of ownership involving Sony, a company known to sometimes to get a little petty in the gaming business.
I've seen this on other channels and thought: "the worst update for people who will play these games for five seconds, if at all, then complain for more!"
The era when Koei made the most inscrutable games. I don't know if Inindo has already been added, but that's one RPG I hadn't played, knowing there's a finite time limit for that. Something I only otherwise saw in Wizardry (not exactly, but the thing about characters getting old and dying.)
Saturn getting shafted as the PlayStation gets credited as the "original" console for the Complete remakes. Was that even in Japan? (I can see the west forgetting them as the Saturn was too dead in the US by that point for Working Designs to care about porting those versions.)
@Tinsel After playing Gen 7 and being underwhelmed, I have to ask if Nintendo has "protected their IP" by... I don't know, maybe spend more time and money on the development of their product to make it good, than worrying about filing lawsuits? It was pretty bland. No wonder they wanted to stomp out ROM hacks that showed more thought than what they could afford for a franchise that had become such a moneymaker it needed to indebit itself to corporate shareholders more than fans.
Have the newer generations done better? Did they make core gameplay improvements or are its major headline features still like Mega Evolutions but Different? Because I did not care to use Mega Evos in Gen 6, and I gave up after I caught the CPU redhanded cheating to cram its Z-Crystal crap upon the player. Needing a move clearly too broken to be allowed by traditional game mechanics to win? That's supposed to be innovation, Nintendo?
@MSaturn Until then people see this and start thinking their regular old commercially released Sonic 3 game is worth mega bucks. (though it is worth more than the first two games since Sega didn't give away a ton of copies as pack-ins, and maybe a bit more because of music changes in rereleases such as the PC version, but I doubt it's crazy valuable)
Would've been funny if it had gotten listed and sold by someone confusing it with the actual Sonic the Hedgehog 3 game, and priced as such. But those days are long over.
@MrCarlos46 But if Sony made another handheld, they'd probably continue the tradition of flopping upon release. The question being whether they'll care to turn it around (PSP) or not (Vita).
@Tasuki The first two games got renamed. I think Shadow Warriors, and I can't remember if the second was Shadow Warriors II, or they thought of something else.
@Olliemar28 Ninja Gaiden III never made it to Europe, at least physically on the NES. Though the first two games got renamed, I think the second game was already a very late release over there.
@RainbowGazelle But especially those days, Nintendo of Europe would just follow what Nintendo of America does in terms of localization. NoE would add French and German localizations but that was usually about it. So it still fits.
@Serpenterror Fully correct SGB emulation is incredibly difficult which is why Higan was the only emulator to do it (emulating both consoles simultaneously).
Fortunately VERY few games needed that level of accuracy so that half-assed emulation that I assume is what you've seen (only the borders and palettes) is "good enough" for the majority of games. And THAT is what Nintendo can't even manage!
@Pak-Man I only saw the game show version of that show. The only way a kid in the '90s was ever going to get a NeoGeo home console unless their parents were super-rich! I watched some streams of that, and agree the host was a little too hyped.
"The Legend of Heroes Saga" Did they just recanonize the original Dragon Slayer? Or is that a different game?
The original Dragon Slayer was a brutal game. I remember some time ago watching Chuboh attempt to finish that game. He could take up to four hours on just one run. (or was not just "the game" but "one level"? I'm not sure.)
@Unmaskedepic Some people must've enjoyed it back in the day. I heard it was fairly popular in Europe. But at the least, I recall Human Entertainment saw need to release at least FIVE of them in Japan, on the Super Famicom alone.
@Dm9982 Robowarrior was published by Jaleco and was a rebranded Bomberman spinoff. I think it might've been rereleased in a compilation lately, maybe Evercade. Or maybe it was the Game Boy version, which got rebranded as a Blaster Master game in the west.
@NeonPizza It's easier to say in retrospect since the PlayStation model we're used to now, but I suspect part of the thing wrong with 3DO was its plan to license its hardware to manufacturers that didn't plan to support it with software. I recall Panasonic didn't originally plan to publish games, so therefore the skyhigh price was because they needed to turn a profit on the hardware (different than the MSX hardware Panasonic had sold before. That was a computer that people could make their own software and so would've surely had more value to the consumer than a game console that can only play authorized commercially-written software.)
Comments 4,063
Re: Talking Point: How Does Switch 2's Launch Price Compare To Past Nintendo Systems?
However, what would be great if Nintendo gave options to use both its gimmick controls and traditional controls. Sometimes the gimmicks work, sometimes they don't. But then Nintendo almost never supports button remapping in its own games either.
Re: Talking Point: How Does Switch 2's Launch Price Compare To Past Nintendo Systems?
@sixrings Taking out the gimmicks greatly discourages the devs who would make good use out of them. They don't want to support hardware that they can assume only a proportion of the console owners have.
Take those out, and it's like, why am I even buying this console in the first place?
Re: Three Sega Genesis / Mega Drive Games Have Been Added To Switch Online's Expansion Pack
How in the world did it take them this long to add Streets of Rage 1 to the library?
Super Thunder Blade was the only other game you could get at launch besides Altered Beast I thought. And I hear even then it wasn't a very good port?
Re: Fans Fight Back Against Nintendo Switch 2 Scalpers
@Yoshi3 Yeah, I can remember seeing one scalper showing off their stockpile of NES Classic Minis (probably hacked to put more games on the game, which I hear can jeopardize the stability of the console at some point).
All you can do is think like "those could've gone to people who would intend to actually play and enjoy them" but oh well, they can sit there unless the seller asks more reasonable prices (like, closer to what they actually paid for it, and no hacking it doesn't count as an extra labor effort, especially from what I've heard).
Re: Fans Fight Back Against Nintendo Switch 2 Scalpers
Waste of time. Don't expect ebay to actually care. This is the same auction site that welcomes bootleg instruction manuals enough to have a classification for them. "Reproduction". I reported that to an ebay rep in the support chat and that rep just clicked out of that conversation immediately.
Re: Nintendo Says "Nothing Bad" Will Happen If You Press Switch 2's C Button Without A NSO Sub
@BrazillianCara When I was a kid, there was times when infomercials would be shown on TV. The TV listings would list them as "Paid Programming".
Small child me was afraid that watching them was going to run up my parents' TV bill.
Re: Select EU Retailers Are Abandoning Nintendo's Suggested Retail Price For Switch 2 Games
@Darkthany Ouch, I remember getting my King's Knight cart for free from GameStop when they did regular B2G1 sales when they still sold NES games in stores until the mid 2000s. Still bleh.
I do remember in the GameCube era, hearing reports of some retailers selling consoles below Nintendo's suggested retail price and hearing rumors Nintendo tried to bully those stores by reminding them essentially that while they're free to charge what they want for their products, Nintendo is free to cut product distribution to them.
Re: Switch 2 Support To Be Made Available Soon In Unity Game Engine
Using a univeral game engine. Prepare to hear all the "Switch 2 is underpowered junk" complaints when the game releases. Yep, blame the hardware and not the software choices.
Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?
@Spider-Kev Wow that's a highly taxed area. Mine is like 8%.
Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?
We lived through a world where higher-end SNES games cost $80 at launch. We can live through $80 Mario Kart (which is still half the cost, considering inflation).
Once again, game companies can charge what they want. It's up to the consumers buying them.
Re: Switch 2 Mario Kart World Bundle Will Be A "Limited Time" Offer
@Oracles_fanboi Maybe some people enjoy playing their games and don't really care as long as they feel satisfied with their purchase.
I don't see why what they spend on their games needs to matter to random strangers on their Internet.
Playing games sounds more fun than having a negative attitude and going online and telling others they're "suckers" being "screwed over". But I guess some people on the Internet have decided THAT is how they want to spend THEIR time.
Re: Switch 2 Games Cost A Bit More Than You're Probably Expecting
Chrono Trigger sold for the equivalent of $166 today when it launched at $79.99 in 1995.
Re: Which Nintendo Switch Games Aren't Fully Compatible With Switch 2?
Backwards compatibility is a funny thing.
I can remember the 360 days. "Why is Barbie's Horse Adventure working but (some other higher demand game) isn't?"
Re: GameCube Games Confirmed For Nintendo Switch Online On Switch 2
@Uncle_Franklin Crazy Taxi is famous for licensed music? I believe it was enough that Games Done Quick apparently banned that game for many years until they could arrange a live performance to avoid copyright issues.
I imagine that is something that could be more common as this era of games approaches retro gaming service.
Re: GameCube Games Confirmed For Nintendo Switch Online On Switch 2
@whmchrish Luigi's Mansion 1 got a remaster on the 3DS but I guess since it was so late in its lifespan, people might've missed it or forgotten.
Re: GameCube Games Confirmed For Nintendo Switch Online On Switch 2
@HammerGalladeBro I can only imagine any such feature would be disabled for those games, just as they were for the mainline GB games on 3DS VC.
I don't know if TPC has any plans for online interaction/trading (I know that is probably asking a lot out of Nintendo for NSO) but I can imagine they still would be against abusable. Did the N64 Stadiums allow it?
Re: Round Up: Everything From Japan's Nintendo Direct Broadcast (March 2025)
@JustMonika Actually originally released on PC-Engine CD. It even had a couple minigames.
It was on the Japanese mini console, but one of a couple games cut from the TurboGrafx Mini. I hear the Gradius-themed (I think) minigame within it did survive as a secret game on the western console.
Re: Legend Of Zelda Movie Release Date Revealed, Coming March 2027
There will never be a Zelda movie just like Twilight Princess will only be playable on the Wii in GameCube mode.
Re: Nintendo Announces 'Virtual Game Cards' For Switch, Unlocking Digital Lending
@Zverik Probably so they can't permanently walk off with your game.
Better than when you lend a physical game to a friend, and then the friend breaks up and won't return your game. So you need to buy another copy (yes, you could try legal action but the former is typically the more effective solution).
Re: Nintendo Announces 'Virtual Game Cards' For Switch, Unlocking Digital Lending
@StewdaMegaManNerd That posted suggestion is exactly what the piracy scenes have done as long as consoles have existed.
Re: Nintendo Announces 'Virtual Game Cards' For Switch, Unlocking Digital Lending
@Member_the_game I remember when one Xbox console (One?) announced they were going to make transferring physical games a bureaucratic process.
Sony then made a video mocking them by showing one guy just handing the game case to another.
Microsoft had to back-peddle on that very quick.
Re: Nintendo Announces 'Virtual Game Cards' For Switch, Unlocking Digital Lending
@PloverNutter Was playing the same game on multiple consoles at once the only benefit of digital? I don't think so.
Re: M2's 'Gradius Origins' Collects Some Of The Shmup Series' Finest And A Brand-New Entry
@Fighting_Game_Loser And yet some players have gotten good enough at it that I heard the famous Japanese arcade Mikado raised the difficulty on their machine to the highest setting and charge 300 yen per credit.
Re: New Nintendo Patent Is All About 2D Visuals, But Don't Jump To Any Remake Conclusions
@axelhander I guess it's only when they use it maliciously. First is when they are patents made just as a backup lawsuit reason. Second is the nonsense of being able to amend a patent after they get in a lawsuit over it.
Re: New Nintendo Patent Is All About 2D Visuals, But Don't Jump To Any Remake Conclusions
If it's something useful, maybe they'll use it.
It it's something benign, it's a reason to sue someone later when they can't sue for meaningful similarities. (like patenting "throwing balls at monsters")
Re: Poll: Box Art Brawl - Duel: Nobunaga's Ambition (SNES)
Something about the American box.
Just Nobunaga. Right to the point.
Though that "CLASSIC VERSION FOR SUPER NES" bubble. Why?
Re: Mega Man 2 Director Explains Why The Game Was Developed So Quickly
I heard that story before, except when I heard it the game they had to work on was a baseball murder mystery adventure game.
Re: Reminder: Nintendo Is Removing A Switch Online SNES Game Next Week
@Zach I mean, it is a very early game. Just getting anything "Mode 7" out was a technical challenge. Maybe the first (of MANY) soccer games on the console, so that has to count for something. (OMG I remember this Japanese video series with a clip of every SFC game in chronological order. Once it hit July 1994, there were way too many soccer games being pushed out!)
They can't all be HAL's Hole-in-One Golf (another early game that's probably not great but I had to buy a copy for cheap just to check out the scaling and rotation was almost definitely Iwata flexing).
Re: Chrono Trigger's Lifetime Sales Have Now Surpassed The Five Million Mark
@Fallingshadow It was already top of the price range of SNES games in the USA, so many like me ending up only experiencing it when it was new through rental, if at all.
Though being a kid who could only ask the parents who of course would rather buy a cheaper game as gifts for birthday, etc.
Re: Chrono Trigger's Lifetime Sales Have Now Surpassed The Five Million Mark
@larryisaman Unfortunately playing in old emulators means that many have experienced it with incorrectly emulated sound. I would surprise me if the PS1 port WASN'T utilizing code from such emulators (most likely SNES9x) as it contains some of the same distinct flaws.
I was fortunate to have grown up playing (renting) the game on original hardware, so those wimpy emulated enemy cries really bugged me. Not until bsnes around 2008 could they be emulated in their full ferocity.
I was glad that the DS sound was much more faithful, to my memory.
Re: Reminder: Nintendo Is Removing A Switch Online SNES Game Next Week
@Pastellioli The only theory going around is Spike Chunsoft (owner of the Human Entertainment catalog) being part of a chain of ownership involving Sony, a company known to sometimes to get a little petty in the gaming business.
Re: Nintendo Expands Switch Online's SNES Library With Four More Titles
@Zach Claymates was one of the games I had as a child, and it was pretty decent. A solid B-tier platformer.
Re: Nintendo Expands Switch Online's SNES Library With Four More Titles
@seankwondo I've seen enough chat here to know what to expect. If there was a lineup of games not suited to much of chat, this would be it.
Re: Nintendo Expands Switch Online's SNES Library With Four More Titles
I've seen this on other channels and thought: "the worst update for people who will play these games for five seconds, if at all, then complain for more!"
The era when Koei made the most inscrutable games. I don't know if Inindo has already been added, but that's one RPG I hadn't played, knowing there's a finite time limit for that. Something I only otherwise saw in Wizardry (not exactly, but the thing about characters getting old and dying.)
Re: Lunar Remastered Collection Talks New Voice Acting And Classic Mode
Saturn getting shafted as the PlayStation gets credited as the "original" console for the Complete remakes.
Was that even in Japan? (I can see the west forgetting them as the Saturn was too dead in the US by that point for Working Designs to care about porting those versions.)
Re: Pocketpair Recalls "Depressing Day" Nintendo Announced Its Palworld Lawsuit
@Tinsel After playing Gen 7 and being underwhelmed, I have to ask if Nintendo has "protected their IP" by... I don't know, maybe spend more time and money on the development of their product to make it good, than worrying about filing lawsuits?
It was pretty bland. No wonder they wanted to stomp out ROM hacks that showed more thought than what they could afford for a franchise that had become such a moneymaker it needed to indebit itself to corporate shareholders more than fans.
Have the newer generations done better? Did they make core gameplay improvements or are its major headline features still like Mega Evolutions but Different? Because I did not care to use Mega Evos in Gen 6, and I gave up after I caught the CPU redhanded cheating to cram its Z-Crystal crap upon the player. Needing a move clearly too broken to be allowed by traditional game mechanics to win? That's supposed to be innovation, Nintendo?
Re: Opinion: Against All Odds - Why Does RPG RNG Hate Me?
Could be playing Famicom-era RPGs where the "challenge" is over-powered RNG.
Deep Dungeon III remains one of the most broken RPGs I have ever played.
Re: Random: The "Grail" Of Sonic Merch Pops Up On eBay With Insane Price Tag
@MSaturn Until then people see this and start thinking their regular old commercially released Sonic 3 game is worth mega bucks.
(though it is worth more than the first two games since Sega didn't give away a ton of copies as pack-ins, and maybe a bit more because of music changes in rereleases such as the PC version, but I doubt it's crazy valuable)
Re: Random: The "Grail" Of Sonic Merch Pops Up On eBay With Insane Price Tag
Would've been funny if it had gotten listed and sold by someone confusing it with the actual Sonic the Hedgehog 3 game, and priced as such.
But those days are long over.
Re: Rumour: Xbox Expected To Join Switch 2 With A New Handheld This Year
@MrCarlos46 But if Sony made another handheld, they'd probably continue the tradition of flopping upon release. The question being whether they'll care to turn it around (PSP) or not (Vita).
Re: Poll: Box Art Brawl - Duel: Ninja Gaiden III: The Ancient Ship Of Doom (NES)
Neither art is especially great, but I have to pick the American one.
(as long as we're talking about just the box here )
Re: Poll: Box Art Brawl - Duel: Ninja Gaiden III: The Ancient Ship Of Doom (NES)
@Tasuki The first two games got renamed. I think Shadow Warriors, and I can't remember if the second was Shadow Warriors II, or they thought of something else.
Re: Poll: Box Art Brawl - Duel: Ninja Gaiden III: The Ancient Ship Of Doom (NES)
@Olliemar28 Ninja Gaiden III never made it to Europe, at least physically on the NES.
Though the first two games got renamed, I think the second game was already a very late release over there.
Re: Pokémon Almost Became A "Gritty" Baseball-Themed RPG In The West
@RainbowGazelle But especially those days, Nintendo of Europe would just follow what Nintendo of America does in terms of localization. NoE would add French and German localizations but that was usually about it.
So it still fits.
Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles
@Serpenterror Fully correct SGB emulation is incredibly difficult which is why Higan was the only emulator to do it (emulating both consoles simultaneously).
Fortunately VERY few games needed that level of accuracy so that half-assed emulation that I assume is what you've seen (only the borders and palettes) is "good enough" for the majority of games. And THAT is what Nintendo can't even manage!
Re: 20 Years After Its Demise, Publisher 'Acclaim' Is Being Resurrected
@Pak-Man I only saw the game show version of that show. The only way a kid in the '90s was ever going to get a NeoGeo home console unless their parents were super-rich!
I watched some streams of that, and agree the host was a little too hyped.
Re: Nintendo Download: 6th March (North America)
"The Legend of Heroes Saga" Did they just recanonize the original Dragon Slayer?
Or is that a different game?
The original Dragon Slayer was a brutal game. I remember some time ago watching Chuboh attempt to finish that game. He could take up to four hours on just one run. (or was not just "the game" but "one level"? I'm not sure.)
Re: Opinion: Nintendo, Let Us Buy The Games Being Delisted From Switch Online
@Unmaskedepic Some people must've enjoyed it back in the day. I heard it was fairly popular in Europe.
But at the least, I recall Human Entertainment saw need to release at least FIVE of them in Japan, on the Super Famicom alone.
Re: 20 Years After Its Demise, Publisher 'Acclaim' Is Being Resurrected
@Dm9982 Robowarrior was published by Jaleco and was a rebranded Bomberman spinoff. I think it might've been rereleased in a compilation lately, maybe Evercade.
Or maybe it was the Game Boy version, which got rebranded as a Blaster Master game in the west.
Re: Gex Trilogy Confirms Summer 2025 Switch Release, Here's The Official Trailer
@NeonPizza It's easier to say in retrospect since the PlayStation model we're used to now, but I suspect part of the thing wrong with 3DO was its plan to license its hardware to manufacturers that didn't plan to support it with software. I recall Panasonic didn't originally plan to publish games, so therefore the skyhigh price was because they needed to turn a profit on the hardware (different than the MSX hardware Panasonic had sold before. That was a computer that people could make their own software and so would've surely had more value to the consumer than a game console that can only play authorized commercially-written software.)