Comments 4,063

Re: Arcade Archives Is Bringing 'Air Combat 22' To Switch 2

KingMike

I'm not certain of the difference between Air Combat and Air Combat 22.
Was it the first game where I hear it was more about the experience that the physical cabinet itself brought? Something like I've heard about G-LOC, which Sega released on the Sega Ages series. No idea how well that game itself played on Switch, and how well it held up once the risk of vomitting (hopefully not worse) from the original machine was removed.

Re: Nintendo's Strict Policy On MiG Carts Is Creating A Problem For Secondhand Switch 2 Buyers

KingMike

I know this sort of thing (banning consoles from online) has been going on since the 360. Though then I heard it more for inappropriate online interactions.
But that is something companies should think about. You think when you bad a console, especially for those who buying flashcarts. Do they really think those kind of users aren't going to just try to unload the console an another unsuspecting owner?
I suppose the scammed owner could try to contact Nintendo and ask to unban it. I hope they would, people pirating games, especially on active hardware, probably aren't going to make such a call.

Re: Limited Run Games Says It's Found The Cause Of Switch 2's Carbon Engine Issues

KingMike

@Blofse Old code not working on new platforms isn't something unheard of.
I do remember that the original PC (Windows 95 CD) version of FF7 (admittedly not the best-written software in the world) did have one issue where the game would hard crash when loading the Chocobo Racing minigame (rendering the game unable to progress beyond a certain point) on Windows XP, and the fans tracked it down to a single program instruction. So things happen.
(Though the port had other issues that were most certainly bad design choices. I know that as of Windows 8 that version couldn't load and I wonder if it was a design choice that feels like even in the Win95 should've been addressed: I suspect it may have programmed to assume the optical media drive is drive D, which was a typical setup for the average PC of the era but it wasn't unheard of to have more elaborate setups. There doesn't seem to be a compatibility-fixing tool for such an issue, which I imagine the PC gaming community would've done if it was a common issue among retro PC gaming.)

Re: Joe & Mac Retro Collection Kickstarter Reviving Three Prehistoric SNES Games

KingMike

@CartoonDan The only thing I know of being "censored" was that you could steal a life after Game Over in 2P mode in the Japanese version.
MAYBE the cave babes showed me affection after rescue (I can't remember exactly how they compared, NoA had a thing about hugs and/or kisses in that era).
Nothing serious, but I've seen some retro fans that'll flip out over the tiniest edits. They'll probably even angrily bash out a response to this comment!

Since the European version was released by a different publisher, that version lacked the DAY VICE Data East logo and its voice. (well, that's what that logo screen in the Japanese and USA versions sounded like to me)

Re: Switch 2's New GameChat Feature Is Transcribing Bad Words

KingMike

@ThaBEN Nintendo's not going to pay someone to have nothing else to do with their time but sit and listen to random strangers' conversations.
It's like any other online service, they're not going to care what you're talking about unless they get a notice from the police who think you're talking about doing really illegal things, like the stranger danger I'm sure the TV news wants you to believe people are using Nintendo's chat services for.

Re: Random: Using A GameCube Controller With The NSO App Yields Fun Surprises

KingMike

@FlyingDunsparce Crazy idea, but if you can connect an actual GameCube controller, why not could they not support connecting an actual GBA with the actual link cable?

Actually, I know why: this is Nintendo. The GBC games on NSO reportedly can't support GBA connection features, even though they would be as simple as an option to patch a single byte in the console RAM (for each game that had a GBA bonus).
If they can't get that, asking for actual GBA link support would be too much to ask.

Re: The Switch's 'Repairability Score' Has Tanked Following Reassessment

KingMike

@Duncanballs Indeed that is true. Stuff these days is all made with a disposable mentality.
Not just game consoles either.
I had gotten a new Levi's jacket and couldn't believe how much you could tell a quality difference from a vintage '90s one (liked the newer color, but you could feel the old one was going to hold up better, thicker and more rugged texture. For a "jacket" the new one felt barely distinguishable from a "shirt". Thin and flimsy feel.)
One of the YouTubers I watch fixes old computers. He found a bunch of dirty and weather-damaged Apple IIs that after just a bit of clean-up still worked fine, just one floppy drive I think might've been the extent to what couldn't be fixed. Are we going to be saying that about a current Apple product in 40 years?

Re: Random: One GameStop Apparently Stapled Receipts To Brand New Switch 2 Boxes, And Guess What Happened...

KingMike

@dartmonkey Well, you can pin it on Nintendo for using cheap cardboard to pack their boxes. If it can't survive a staple without damaging the contents, how is it to do its purpose of keeping the contents secure?
But I guess cheap packaging is how everything is done these days. I guess these days packaging is meant to look nice and not to secure the contents, unlike in my day.

Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2

KingMike

@Metazoxan "Honestly what I'm relaly hoping for is that fans, or maybe even Nintendo, release blank cartridges made for storing singular Switch 2 games on. Meaning since it wasn't sold physically you just put it on physical yourself. It should be possible in theory so I'd like to see people really step up and create their own solution."
Well, copying a digital game to SD card is technically that.
The other way of interpreting that would be to suggest Nintendo do exactly what they did for the Super Famicom and Game Boy in Japan (which was itself a recycling of the Famicom Disk System idea). They had kiosks set up in stores in Japan for exactly that purpose. They pulled them just after the Wii was released. The former had the limitations that you could only fit enough games to fill the cartridge memory capacity and that, since there was no "ownership" system put in, once you delete a game you have to pay for it again if you want it back another time (which is what Nintendo would do if they followed your idea).

Re: Xbox Has Reportedly Sidelined Its First-Party Handheld (For Now)

KingMike

@Anti-Matter What Xbox "kids" first-party IPs can anyone even name off the top of their heads?
People everywhere know Mario and Sony had their PS1 rented mascots Crash and Spyro, but I don't know if the Xbox brand was ever quickly associated with "kids" brands. (I mean I know the OG was marketed towards the "20s FPS frat boys loaded with Mountain Dew and Doritos" image, and later gen they sure had a wider variety of third-party offerings for all ages.)

Re: Nintendo Shares Video Detailing New N64 Features For Switch Online

KingMike

@RupeeClock The most basic "rewind" feature of 20+ year old ZSNES versions was implemented by making frequent auto savestates. Something like every 10 frames for the last 10 seconds. Then pushing the button repeatedly just loads them in order of most recent.
It just takes a whole lot of memory to keep a history.

Re: Nintendo Shares Video Detailing New N64 Features For Switch Online

KingMike

Remapping controls shouldn't be a new feature. That's something Nintendo should've been doing in everything since the Wii Virtual Console.
Even in 2006, it was already a standard in all but the most primitive of those fan emulators Nintendo keeps berating.

Thanks, Nintendo for in 2025 adding a feature out of 1997!

Re: Nintendo Expands Switch Online's Game Boy Library With Four More Titles

KingMike

@awp69 Back then Kemco was making platformers and often swapping licenses between regions.
Then in 1989, they made a little game called Roger Rabbit for the Famicom Disk System and turned it into a little game called Bugs Bunny's Crazy Castle for the west and then they made a ton of them. It's almost a rabbithole (that was not an intentional pun) how many licenses got attached to that franchise like a katamari.

Re: Random: Do You Recognise This Obscure Nintendo Console From The Switch Online Icons?

KingMike

@SirLink The Famicom Disk Writer. It was how you bought games "digitally" on the Famicom Disk System. It was a kiosk set up in game stores in Japan in the late '80s and early '90s. You bring a blank disk, or an old game you don't want, and you can pay to load the disk with a ROM of a different game.
It was cheaper than buying a packaged game.

Nintendo set up a similar thing with official flashcarts for the Game Boy and Super Famicom with devices of a lifespan a decade later than the Disk Writer.

Re: Nintendo Partners With Samsung To Produce Main Chips For Switch 2

KingMike

Glad to see them working together, 30 years after Nintendo sued Samsung over manufacturing ROM chips used in counterfeit Donkey Kong Country cartridges (though Samsung chips were also in legitimate copies, such as I think my Super Donkey Kong had one when I checked).
Historical trivia.
Samsung's defense was that they can't be liable for the legality of the data ordered by the customer, and compared it to a floppy disk maker being used over the contents it is used for.

Re: Poll: Box Art Brawl - Duel: F-Zero X

KingMike

@Uncle_Franklin Maybe if the game actually did something with its characters, it would make more sense to cover over half the image with them.
Are they even relegated to at least the instruction manual like the original game? (I don't know as my copy came with only the box and cart from the local Blockbuster after it retired them from circulation.)