I might be a bit biased since Super Adventure Island was among the first 10 or so games I played on my SNES as a child, but I had to go with the American art.
The others, especially Japan, are too busy.
Though the naked natives with spears might be something more suiting of 1992.
I remember hearing about wasted food from Happy Meal promotions when Beanie Babies were the hot thing in the US in like 1997. But certainly Japan has a reputation for demanding cleaner stores than that resulting mess.
Too busy on the western cover. I just also noticed that the English logo also missed replicating the 'o' bomb in Wario that the "Made in Wario" logo had. How on Earth did they miss that? Deduction right there.
@HammerGalladeBro Is the American and European GBA "Classic Mini" version of Metroid based on FDS Metroid? (I know the Japanese "Famicom Mini" GBA version was because it was labeled as such and I own that version.)
But I always assumed the western GBA Metroid was just the unlockable from Zero Mission (which was released some months earlier, even) sold on a cartridge by itself.
I do know the Japanese version of Zero Mission still includes the NES version of Metroid.
I wonder if that might be a reason the "Classic NES" GBA release of Kid Icarus was canceled for the west. I guess if that was going to also be a localization of the FDS version (which we wouldn't see until the 3D Classic version on the 3DS eShop), rather than just dropping the NES ROM into their emulator, it could be.
Was the bikini Samus ending in the FDS version? (which was the game's means of saying "Samus is a woman!" after the instruction manual, even in Japanese where it's much easier to be inconspicuous, called her a man) Or was PLAYING as bikini Samus the thing that was reportedly exclusive to the NES port?
@h3s Konami was one of seven early adapters with a privileged license allowing them to manufacture their own carts, including a few of Capcom's other arcade rivals, but Capcom themselves was not (those other companies had their first game out in 1984 or early 1985, but Capcom wasn't seen until near the end of 1985, the year a ton of other companies also published their first games on the console). Capcom was also a very newly formed company at the time, so likely Nintendo didn't see a need to give them special consideration at the time they signed on.
@nessisonett Japanese copyright laws can be baffling. But that's how it is over there. I'm fairly certain in America, it would count as fair use and Nintendo can't object. Not unless they can give a good reason why it would harm them.
@CANOEberry NCL's legal wrath would probably only extend to Japanese users (as in, located there) on Japanese-based websites. For usage outside that bound, Nintendo would have to comply whatever is considered acceptable legal use of their IP. We have the right to criticize them and their games and upload editorial usage of their content, but not to upload ROMs, etc.
From what I understand, this seems to be a "only Japanese copyright law could allow it" thing. I don't think Nintendo could legally stop such a thing in the US, can they? I think they'd have to prove just why it would be harmful to their business in order to be able to.
You don't HAVE to pay to finish Pokemon Picross. You can finish it for free, if you don't mind needing to spend the better part of a year waiting to grind out daily free Picrites. TBF at least Nintendo reportedly put a spending cap on there, so after spending about what a packaged copy of the game would've cost, it would reportedly unlock unlimited Picrites.
@The_Nintend_Pedant Nintendo had some kind of contractual legal stronghold on third parties then (the exact details seem to differ between different stories on the Internet). Namco was easily pushing out the most games of any licensed third-party in Japan (having published a total of 84 games between 1984 and 1993). But even they eventually got sick of it and took the latter half of 1989 off before coming back in 1990.
@Fiergala The Famicom was still a step above the SG-1000 which launched on the same day in Japan. During its entire run as a hardware manufacturer, arguably one of Sega's flaws was too many incremental hardware upgrades. (true though that SG-1000 to SMS was a better one than 32X)
What's really bad about the SNES LotR game is that you have off-centered hitboxes. That's some Addams Family Values frustration there.
Also as I recall, for the multiplayer, additional players have to hold down a button the entire time to activate human control of their character, or it will revert to CPU control.
Those visuals are also quite bland for a 1994 SNES game. Much worse than Secret of Mana, a game released nearly a year earlier which also had multiplayer capability (more famously), despite Interplay's claim of being the first multiplayer action-adventure.
Though I recall reading the game was originally in development for the NES. I think there is a screenshot but I remember word many years ago from Frank Cifaldi that we probably shouldn't expect a prototype to ever show up as reportedly the devs actually erased earlier builds (by going outside and exposing the EEPROMs to sunlight).
I don't think there were many LotR games in that time. I know of only the DOS games of this same title (which unlike the SNES game, DID make it to a Volume 2). I believe there was a War on Middle Earth game for the MSX but I don't know if that was a licensed game or not.
One point of note about is that seven very early adopter third-parties WERE allowed to manufacture their own Famicom cartridges.
However, Capcom was not one of the privileged companies. Capcom's first game was published at the end of 1985, the year many other companies jumped aboard.
Among those companies with elevated permissions was its rivals Konami, Namco and Taito.
(although Capcom would very quickly become of the best-regarded NES developers, they were also a fairly newly established company, having only launched their first games in 1984.)
@KaiserGX They did release Duck Hunt and Wild Gunman on Wii U. Wild Gunman's release was quite cheekily timed. October 2015. They couldn't mention it but it was most definitely when people were in a Back to the Future mood because that was the month real time caught up with the date of the second film, for which that game had a rather famous cameo. It still required hands to play.
@AussieMcBucket I also abused the sleep mode, which I have a feeling was an intentional feature. The timer for how long you solve the puzzle is based on how long you are actually playing the game, but Energy is restored based on system clock time. So you can just close the system and leave it in sleep mode for a couple hours to recharge your Energy. I figure it was intentional because the game tells you if you don't logically have enough Energy to solve a puzzle before you start but asks if you want to play anyways. It's possible for that to save having to wait a day or whatever longer for a Legendary respawn.
"Switch 1 Pro Controller is also compatible" Is or IS NOT compatible? I would think if the former is true then people wouldn't be in a rush to buy a new one.
Pokemon Picross was free to play on 3DS, and you could finish the entire game for free... eventually. I recall it took me something like 10 months to earn the available free daily Picrites (and that was remembering to play the one permitted "training" session every day) to collect enough to unlock all the progression. They really wanted you to pay for Picrites to progress at non-glacial speed (though Nintendo was at least then kind enough to put a total spending cap on the game. I have no idea about what they'd do now).
@Privatkatze On iTunes you can buy Final Fantasy soundtracks, and you can also buy individual tracks which means you can pay 99 cents or $1.29 or whatever for the "rest at an Inn" track. I'm sure the Pokemon soundtracks have some very short music. I think even the level-up jingle is considered "music".
@JohnnyC Well, VB Wario Land was the only second Wario Land game so it wasn't really a franchise yet. Among the many games in development but canceled was a F-Zero game. That too, in an alternate universe could've been the second F-Zero game released. Nintendo did make an action-RPG called Dragon Hopper but the only copy known to exist is owned by a collector and not dumped. It would certainly be a curiosity to see. A shame as it could've even been a finished game (Nintendo Power announced new games throughout 1996, even after the last actually-released game came out. They were planning a "re-launch" that fall but unsurprisingly canceled that.)
Is that the entire "before Super Mario Bros." Famicom catalog? Family BASIC (if that even had a soundtrack) is the only thing I spot missing. Wait, it doesn't have Popeye no Eigo Asobi or Spartan-X (Kung Fu). (The latter was at least concurrent with SMB1 in development.)
@BanjoPickles Oh. Well then, I've heard the problem with Activision is how much they value their classic IP. Not highly enough to reissue it themselves but reportedly they ask much higher in licensing fees than other parties are often willing to participate. But who knows if Microsoft would be any better of a negotiator.
@BanjoPickles Well, "the modern company" is really Infogrammes. Their only connection with the original Atari is that they bought all the legal assets and then legally changed their name.
@Gamebits I read SNES Doom had a multiplayer mode exclusively on X-Band. I think that game might have been first, but they were the only two SNES games I believe were natively programmed to support the modem. The rest of the supported games Catapult (the company who ran X-Band) had to reverse-engineer and develop software patches in order to support (sadly the emulation community was too late. The patch data could have been collectively recovered from the onboard RAM of several modems, as each would retain the patch data for the last game played, but by the time an effort was made to preserve them, seemingly all batteries had died out.)
@Olliemar28 "would go on to inform the Soul Blade / SoulCalibur franchises". "inform" sounds like an odd word choice.
But what I find amusing regarding WeaponLord was one means of promoting it. So, it seemed that Namco made a PV about its launch PS1 lineup and boasting about its Sony affiliation. They said that Sony called up "a very important business guy" at Namco because they need some "suck-janai" games. Within it, they ran a segment on WeaponLord specifically suggesting the viewer could take a potty break during it. (I'm remembering that Saturn advertisement posted a month or two ago when Sega boasted about their arcade heritage over Sony. They of course didn't want to mention their rival Namco who was practically the answer on Sony's side. )
@Anti-Matter I'd say at least as long as it's not Totem Pokemon battles in Sun and Moon on an OG 3DS, I'd be fine. (where you can actually see and hear the framerate drop. Yes, you could hear the framerate because the music would stutter. I've only heard stories about this billion dollar franchise game could show worse performance issues. But I suppose it is at the least better than a Chinese bootleg translation of NES FF1 I've seen that would hold up the entire game a second even time it loaded a textbox.)
I thought this game didn't even make it out to Europe? I remember see comments online from European games shocked just learning of its existence from streaming. Maybe it was a different game (was there a Wii sequel)?
@larryisaman I suppose at least GameStop's explanation for locking their bin makes sense. That will it does suck that they would just throw away boxes and instructions (now worth a lot of money, at least a little bit because of them), I believe they stated that they throw out broken merchandise that they didn't want people to take and do scammy things with.
@DevinRex Yeah, games have been leaked online for as long as there have been online networks to leak them onto. Even SNES and Genesis games apparently got leaked ahead of release, with scene groups begging for leakers to boost their warez cred. It's just that far fewer people had online access in those days to ever be aware of their activities. (There's even at least a few games that never made to legitimate sale though.)
Funny how that last one doesn't have an option "I want to buy Game Cards with the software already on it as much as possible."
Unless that was a transcription/translation mistake. Those first two options look like the same thing.
No, it probably isn't. Those last two options also look like nearly the same thing.
Well, to be fair Magical Quest 3 is probably the most obscure of the trilogy given that the SNES original was only released in Japan (we can only imagine was due to Disney deciding to get into console publishing themselves at that time in the west, surely taking down Capcom's license except in Japan)
Then the GBA port gave the game its official English debut but was released fairly late in the console's lifespan.
@Metazoxan To some extent, piracy is needed today to preserve games in the future. There's Sega Channel games that have only been found by being sourced many years later because people didn't copy when they were currently available. There's still a community hunting down Satellaview games that miraculously exist still on memory cards. Some that it's really hard to believe how they weren't overwritten during its original lifespan.
But it's on people who download a copy without buying them.
Thing is, these pirates will probably just move their hosting operations to other countries where authorities are more concerned with other matters besides copyright enforcement.
How lucky we should be to live in a country where this is a high priority for authorities.
@Ryu_Niiyama You take that response WAY too seriously. You can call him whatever you want but I was merely informing you that "sama" is usually considered an over-respectful term when used for real, living people.
@The_Nintend_Pedant I believe that since at least the 3DS, Nintendo had been putting tracking information (such as the Nintendo Account name) in the ROM so that when someone posts ROM dumps online, Nintendo could track if there's a user account associated with the person who uploaded it.
However, I thought the scene was usually smart enough to delete that information from the ROM before uploading.
I thought people who were knowledgeable enough to dump Switch games were usually also knowledgeable enough to delete the tracking information from the ROM before playing?
Comments 4,027
Re: Revived Publisher Acclaim Is Teasing Something For Next Week
@Olliemar28 This isn't the first time someone tried to revive the brand name. Some online game company briefly used it in like 2009 or something.
Re: Poll: Box Art Brawl - Super Adventure Island (SNES)
I might be a bit biased since Super Adventure Island was among the first 10 or so games I played on my SNES as a child, but I had to go with the American art.
The others, especially Japan, are too busy.
Though the naked natives with spears might be something more suiting of 1992.
Re: McDonald's Japan Pulls Happy Meal Pokémon Cards Early, And Fans Blame Scalpers
I remember hearing about wasted food from Happy Meal promotions when Beanie Babies were the hot thing in the US in like 1997.
But certainly Japan has a reputation for demanding cleaner stores than that resulting mess.
Re: Poll: Box Art Brawl - Duel: WarioWare, Inc.: Mega Microgame$!
@HammerGalladeBro I believe the Japanese text at the top is like "the most, shortest, quickest!" and Wario's text I think is "Simple!"
Re: Poll: Box Art Brawl - Duel: WarioWare, Inc.: Mega Microgame$!
Too busy on the western cover.
I just also noticed that the English logo also missed replicating the 'o' bomb in Wario that the "Made in Wario" logo had. How on Earth did they miss that? Deduction right there.
Re: Random: Metroid Composer Was Just Trying To Impress Someone With Ending Theme
@HammerGalladeBro Is the American and European GBA "Classic Mini" version of Metroid based on FDS Metroid? (I know the Japanese "Famicom Mini" GBA version was because it was labeled as such and I own that version.)
But I always assumed the western GBA Metroid was just the unlockable from Zero Mission (which was released some months earlier, even) sold on a cartridge by itself.
I do know the Japanese version of Zero Mission still includes the NES version of Metroid.
I wonder if that might be a reason the "Classic NES" GBA release of Kid Icarus was canceled for the west. I guess if that was going to also be a localization of the FDS version (which we wouldn't see until the 3D Classic version on the 3DS eShop), rather than just dropping the NES ROM into their emulator, it could be.
Re: Nintendo Announces New 'Hello, Mario!' App For Switch And Mobile Devices
"My Mario"?! I thought Nintendo's lawyers were VERY eager to emphasize Mario is Nintendo's Mario and nobody else's.
Re: SNK Announces ACA NEOGEO Selection Vol. 7 And Vol. 8 For Switch
@PKDuckman That makes it harder to sell you the filler games.
Re: Gallery: Nintendo Shows Off Its New 'My Mario' Product Line
Why is Baby Mario not represented here?
Re: Random: Metroid Composer Was Just Trying To Impress Someone With Ending Theme
Was the bikini Samus ending in the FDS version? (which was the game's means of saying "Samus is a woman!" after the instruction manual, even in Japanese where it's much easier to be inconspicuous, called her a man)
Or was PLAYING as bikini Samus the thing that was reportedly exclusive to the NES port?
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
@h3s Konami was one of seven early adapters with a privileged license allowing them to manufacture their own carts, including a few of Capcom's other arcade rivals, but Capcom themselves was not (those other companies had their first game out in 1984 or early 1985, but Capcom wasn't seen until near the end of 1985, the year a ton of other companies also published their first games on the console).
Capcom was also a very newly formed company at the time, so likely Nintendo didn't see a need to give them special consideration at the time they signed on.
Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course
@nessisonett Japanese copyright laws can be baffling. But that's how it is over there.
I'm fairly certain in America, it would count as fair use and Nintendo can't object. Not unless they can give a good reason why it would harm them.
Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course
@CANOEberry NCL's legal wrath would probably only extend to Japanese users (as in, located there) on Japanese-based websites.
For usage outside that bound, Nintendo would have to comply whatever is considered acceptable legal use of their IP. We have the right to criticize them and their games and upload editorial usage of their content, but not to upload ROMs, etc.
Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course
From what I understand, this seems to be a "only Japanese copyright law could allow it" thing.
I don't think Nintendo could legally stop such a thing in the US, can they? I think they'd have to prove just why it would be harmful to their business in order to be able to.
Re: Best Pokémon Spin-Off Games Of All Time
You don't HAVE to pay to finish Pokemon Picross. You can finish it for free, if you don't mind needing to spend the better part of a year waiting to grind out daily free Picrites.
TBF at least Nintendo reportedly put a spending cap on there, so after spending about what a packaged copy of the game would've cost, it would reportedly unlock unlimited Picrites.
Re: Best Pokémon Spin-Off Games Of All Time
All I know about Pokemon Typing Adventure (especially since it was never released in North America) is the soundtrack is "typing intensifies"!
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
@The_Nintend_Pedant Nintendo had some kind of contractual legal stronghold on third parties then (the exact details seem to differ between different stories on the Internet).
Namco was easily pushing out the most games of any licensed third-party in Japan (having published a total of 84 games between 1984 and 1993). But even they eventually got sick of it and took the latter half of 1989 off before coming back in 1990.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
@Fiergala The Famicom was still a step above the SG-1000 which launched on the same day in Japan.
During its entire run as a hardware manufacturer, arguably one of Sega's flaws was too many incremental hardware upgrades. (true though that SG-1000 to SMS was a better one than 32X)
Re: Best Lord Of The Rings Games, Ranked - Switch And Nintendo Systems
What's really bad about the SNES LotR game is that you have off-centered hitboxes. That's some Addams Family Values frustration there.
Also as I recall, for the multiplayer, additional players have to hold down a button the entire time to activate human control of their character, or it will revert to CPU control.
Those visuals are also quite bland for a 1994 SNES game. Much worse than Secret of Mana, a game released nearly a year earlier which also had multiplayer capability (more famously), despite Interplay's claim of being the first multiplayer action-adventure.
Though I recall reading the game was originally in development for the NES. I think there is a screenshot but I remember word many years ago from Frank Cifaldi that we probably shouldn't expect a prototype to ever show up as reportedly the devs actually erased earlier builds (by going outside and exposing the EEPROMs to sunlight).
I don't think there were many LotR games in that time. I know of only the DOS games of this same title (which unlike the SNES game, DID make it to a Volume 2). I believe there was a War on Middle Earth game for the MSX but I don't know if that was a licensed game or not.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
One point of note about is that seven very early adopter third-parties WERE allowed to manufacture their own Famicom cartridges.
However, Capcom was not one of the privileged companies. Capcom's first game was published at the end of 1985, the year many other companies jumped aboard.
Among those companies with elevated permissions was its rivals Konami, Namco and Taito.
(although Capcom would very quickly become of the best-regarded NES developers, they were also a fairly newly established company, having only launched their first games in 1984.)
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
JALECO was the greatest game in that collection, we all know!
(yes, I know that's actually Bases Loaded)
Re: Nintendo Expands Switch Online's SNES Library With A Mouse Game
@KaiserGX They did release Duck Hunt and Wild Gunman on Wii U.
Wild Gunman's release was quite cheekily timed. October 2015. They couldn't mention it but it was most definitely when people were in a Back to the Future mood because that was the month real time caught up with the date of the second film, for which that game had a rather famous cameo.
It still required hands to play.
Re: Surprise! A Brand New Pokémon Puzzle Game Is Available Now On Mobile And Switch
@AussieMcBucket I also abused the sleep mode, which I have a feeling was an intentional feature.
The timer for how long you solve the puzzle is based on how long you are actually playing the game, but Energy is restored based on system clock time. So you can just close the system and leave it in sleep mode for a couple hours to recharge your Energy.
I figure it was intentional because the game tells you if you don't logically have enough Energy to solve a puzzle before you start but asks if you want to play anyways. It's possible for that to save having to wait a day or whatever longer for a Legendary respawn.
Re: Around 1 In 3 Switch 2 Owners Bought New Pro Controller Despite High Price Point (US)
"Switch 1 Pro Controller is also compatible" Is or IS NOT compatible?
I would think if the former is true then people wouldn't be in a rush to buy a new one.
Re: Surprise! A Brand New Pokémon Puzzle Game Is Available Now On Mobile And Switch
Pokemon Picross was free to play on 3DS, and you could finish the entire game for free... eventually. I recall it took me something like 10 months to earn the available free daily Picrites (and that was remembering to play the one permitted "training" session every day) to collect enough to unlock all the progression.
They really wanted you to pay for Picrites to progress at non-glacial speed (though Nintendo was at least then kind enough to put a total spending cap on the game. I have no idea about what they'd do now).
Re: Nintendo Music Update Adds 26 "Old-School" NES And Famicom Game Albums
@Privatkatze On iTunes you can buy Final Fantasy soundtracks, and you can also buy individual tracks which means you can pay 99 cents or $1.29 or whatever for the "rest at an Inn" track.
I'm sure the Pokemon soundtracks have some very short music. I think even the level-up jingle is considered "music".
So, yes, that has happened before.
Re: Nintendo Music Update Adds 26 "Old-School" NES And Famicom Game Albums
@N00BiSH I don't know. I though it might've had some kind of sample game but I'm not sure.
Re: Best Virtual Boy Games
@JohnnyC Well, VB Wario Land was the only second Wario Land game so it wasn't really a franchise yet.
Among the many games in development but canceled was a F-Zero game. That too, in an alternate universe could've been the second F-Zero game released.
Nintendo did make an action-RPG called Dragon Hopper but the only copy known to exist is owned by a collector and not dumped. It would certainly be a curiosity to see. A shame as it could've even been a finished game (Nintendo Power announced new games throughout 1996, even after the last actually-released game came out. They were planning a "re-launch" that fall but unsurprisingly canceled that.)
Re: Nintendo Music Update Adds 26 "Old-School" NES And Famicom Game Albums
Is that the entire "before Super Mario Bros." Famicom catalog? Family BASIC (if that even had a soundtrack) is the only thing I spot missing.
Wait, it doesn't have Popeye no Eigo Asobi or Spartan-X (Kung Fu). (The latter was at least concurrent with SMB1 in development.)
Re: Atari 50 Is Getting Yet Another DLC Pack, This Time Focused On Namco Titles
@BanjoPickles Oh. Well then, I've heard the problem with Activision is how much they value their classic IP. Not highly enough to reissue it themselves but reportedly they ask much higher in licensing fees than other parties are often willing to participate. But who knows if Microsoft would be any better of a negotiator.
Re: Atari 50 Is Getting Yet Another DLC Pack, This Time Focused On Namco Titles
@BanjoPickles Well, "the modern company" is really Infogrammes. Their only connection with the original Atari is that they bought all the legal assets and then legally changed their name.
Re: Poll: Box Art Brawl - Duel: Weaponlord (SNES)
@Gamebits I read SNES Doom had a multiplayer mode exclusively on X-Band. I think that game might have been first, but they were the only two SNES games I believe were natively programmed to support the modem. The rest of the supported games Catapult (the company who ran X-Band) had to reverse-engineer and develop software patches in order to support (sadly the emulation community was too late. The patch data could have been collectively recovered from the onboard RAM of several modems, as each would retain the patch data for the last game played, but by the time an effort was made to preserve them, seemingly all batteries had died out.)
Re: Poll: Box Art Brawl - Duel: Weaponlord (SNES)
@Olliemar28 "would go on to inform the Soul Blade / SoulCalibur franchises". "inform" sounds like an odd word choice.
But what I find amusing regarding WeaponLord was one means of promoting it. So, it seemed that Namco made a PV about its launch PS1 lineup and boasting about its Sony affiliation. They said that Sony called up "a very important business guy" at Namco because they need some "suck-janai" games. Within it, they ran a segment on WeaponLord specifically suggesting the viewer could take a potty break during it.
(I'm remembering that Saturn advertisement posted a month or two ago when Sega boasted about their arcade heritage over Sony. They of course didn't want to mention their rival Namco who was practically the answer on Sony's side. )
Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake
@Anti-Matter I'd say at least as long as it's not Totem Pokemon battles in Sun and Moon on an OG 3DS, I'd be fine.
(where you can actually see and hear the framerate drop. Yes, you could hear the framerate because the music would stutter. I've only heard stories about this billion dollar franchise game could show worse performance issues.
But I suppose it is at the least better than a Chinese bootleg translation of NES FF1 I've seen that would hold up the entire game a second even time it loaded a textbox.)
Re: Opinion: Celebrating 20 Years Of Baseball In The Mushroom Kingdom
I thought this game didn't even make it out to Europe? I remember see comments online from European games shocked just learning of its existence from streaming.
Maybe it was a different game (was there a Wii sequel)?
Re: Random: Pikachu Statue Saved From The Trash Was From 'The First Movie' Premiere
@larryisaman I suppose at least GameStop's explanation for locking their bin makes sense. That will it does suck that they would just throw away boxes and instructions (now worth a lot of money, at least a little bit because of them), I believe they stated that they throw out broken merchandise that they didn't want people to take and do scammy things with.
Re: Random: Pikachu Statue Saved From The Trash Was From 'The First Movie' Premiere
Careful about digging in the trash, there could be an electric door lock switch inside.
Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake
@Serpenterror Square-Enix has "hundreds of popular IPs"? That's a LOT of IPs.
Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake
@Anti-Matter I'm not quite sure how a turn-based RPG needs a higher framerate.
Re: Uh-Oh! It Looks Like Donkey Kong Bananza Is Already Out In The Wild
@DevinRex Yeah, games have been leaked online for as long as there have been online networks to leak them onto.
Even SNES and Genesis games apparently got leaked ahead of release, with scene groups begging for leakers to boost their warez cred. It's just that far fewer people had online access in those days to ever be aware of their activities.
(There's even at least a few games that never made to legitimate sale though.)
Re: Uh-Oh! It Looks Like Donkey Kong Bananza Is Already Out In The Wild
Would you really want to expose yourself to the high chance of getting your console banned by playing Donkey Kong a few days early?
Re: Nintendo Is Seeking Player Feedback On Game-Key Cards In Japan
Funny how that last one doesn't have an option "I want to buy Game Cards with the software already on it as much as possible."
Unless that was a transcription/translation mistake. Those first two options look like the same thing.
No, it probably isn't. Those last two options also look like nearly the same thing.
Re: Poll: Box Art Brawl: Disney's Magical Quest 3 Starring Mickey And Donald (GBA)
Well, to be fair Magical Quest 3 is probably the most obscure of the trilogy given that the SNES original was only released in Japan (we can only imagine was due to Disney deciding to get into console publishing themselves at that time in the west, surely taking down Capcom's license except in Japan)
Then the GBA port gave the game its official English debut but was released fairly late in the console's lifespan.
Re: FBI Shares Official Statement After Seizure Of Major Switch ROM Site
@Metazoxan To some extent, piracy is needed today to preserve games in the future.
There's Sega Channel games that have only been found by being sourced many years later because people didn't copy when they were currently available.
There's still a community hunting down Satellaview games that miraculously exist still on memory cards. Some that it's really hard to believe how they weren't overwritten during its original lifespan.
But it's on people who download a copy without buying them.
Re: FBI Shares Official Statement After Seizure Of Major Switch ROM Site
Thing is, these pirates will probably just move their hosting operations to other countries where authorities are more concerned with other matters besides copyright enforcement.
How lucky we should be to live in a country where this is a high priority for authorities.
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
@Ryu_Niiyama You take that response WAY too seriously. You can call him whatever you want but I was merely informing you that "sama" is usually considered an over-respectful term when used for real, living people.
Re: PSA: You Might Want To Be Careful Buying Pre-Owned Switch 1 Games For Your Switch 2
@The_Nintend_Pedant I believe that since at least the 3DS, Nintendo had been putting tracking information (such as the Nintendo Account name) in the ROM so that when someone posts ROM dumps online, Nintendo could track if there's a user account associated with the person who uploaded it.
However, I thought the scene was usually smart enough to delete that information from the ROM before uploading.
Re: PSA: You Might Want To Be Careful Buying Pre-Owned Switch 1 Games For Your Switch 2
I thought people who were knowledgeable enough to dump Switch games were usually also knowledgeable enough to delete the tracking information from the ROM before playing?
Re: Crocs Launching "First-Ever" Collaboration With Animal Crossing, Out Next Month
I saw "Crocs" and immediately thought "Is Nintendo collaborating with the alligator 3D platform game that was initially envisioned as a Yoshi game?"
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
@Ryu_Niiyama "Miyamoto-sama"? I'm sure I've seen a clip before where a fan called him that in person, and he just looked at the fan strangely.