@SurprisedRobinChu I'm pretty sure as long as there has been home video, it has been cheaper than theaters. And yet theaters have not gone RIP in those decades.
I was about to think "adding Namco arcade games? Wasn't Namco generally one of Sega's biggest arcade rivals back in the day?" I played just a bit of Game Gear Galaga '88/'91/2 and finding it surprisingly lacking in content. Like were the power-ups missing? Including the dimensional warps that was one of its major features.
@tektite_captain I'm guessing as time goes on, there will be that grew up with physical games having stopped buying new games because they realized they've already amassed an endless collection of old games to play.
@sportymariosonicmixx Sounds like you probably just had a few bad people at your store. That tournament thing... that's pretty bad. No doubt that staying there all night is what the manager was being paid for. I wouldn't have felt bad about reporting them for breaking the rules of the event. I wouldn't like to tell on employees and get them in trouble, but I know at least one (unrelated at all) situation I probably should've ratted out a business manager to their corporate superiors for being a lazy sleeze, when it's something major.
@Spider-Kev I would assume it's like older consoles like the Wii or PSP where they put the firmware update within the physical media as a backup. I can remember when my friend's friend invited us to play Brawl when he first got it and after maybe like 10 times of the console failing to connect to the Internet, it installed an update from the disc.
@niner Hey, renting Ninja Gaiden Trilogy was how I played the NG series as a kid. The twangy SNES remixes of the soundtrack have more nostalgia to me than the proper NES renditions. The button mapping should've been criminal, though.
I remember the days we used to get excited over playing new Nintendo games. Now these days it seems Nintendo fans would rather spend their time arguing over every promotional piece Nintendo throws out.
Can't wait for The Thumb to show up in a Nintendo game some day.
@Glassneedles I've already had one thing spoiled in SMT2 that could be a reason alone that Atlus wouldn't have wanted to touch even the iOS port of that game. The final boss might upset a person or two.
@AussieMcBucket GBC-exclusive games still had to have warning screens programmed in since the cartridges could still be turned on on a GB Pocket or Super Game Boy 1 or 2, which were all also monochrome GB hardware.
@Kiz3000 Exactly it. On the original model Game Boy, the power switch would slide into that space in the corner so the switch would block you from pulling out the cartridge with the power turned on. They switched things around on later models. Such as my GBC. The power switch is on the side, where the link port and volume control were on the OG. Those were moved to the other side, which originally had a contrast dial that was removed completely. Maybe it wasn't applicable to the later LCDs?
@Glassneedles The very little I know about Persona is that I have to play them at some point but that Persona 2 was split into two games and that only the second part on the PS1 game was localized originally. Then with the PSP remakes, they only localized the first half and then resigned to releasing the PS1 version of the second on PSN. Will be very confusing once I ever get to playing through the series. That and I've heard Atlus themselves didn't really like the PS1 localization of the first game much (I heard of a not-too-insignificant subquest being cut. That and also the characters being renamed from Japanese names to westerner names. Present Atlus surely would embrace Japanese names?)
Now I can't remember if that unreleased HAL Laboratory port of Galaga was a new addition (though they only had the PRG ROM, so they had to recreate the CHR to make a playable game).
I do remember a few years we saw an upload of a very unfinished build of a Namco port, separate of a version Namco produced themselves. Can't remember which game, but maybe that was it. I think it might have been from the collection of former EGM editor Ed Semrad when he let Frank rummage through and digitize his collection.
@LightSpirit He's famous for blocking nearly everyone who messages him (but especially if you reply in English). I do recall he once even ran some kind of promotion you could win a congratulations from him... and then probably a block.
User asks for Pokemon Gen 1-3 and remakes. "Can you imagine how much greedy Nintendo would charge for that?"
I don't know, would it be more or less than what Taito charged for some of their "limited" collections on Switch? But a lot more people talk about Nintendo games than Taito games.
@DemonKow "the graphics weren't great even for its day". That was the funny thing. I've read it was meant to be a throwback to the first game (which we didn't see back then because Nintendo withheld its official release for 24 years) which was itself inspired by Peanuts (for which they even edited a few sprites to make that less obvious). That was unfortunately one of the multiple ways its own marketing worked against it in North America in 1995. These days I think we can respect a game going for an art style, but back then, when it was squished between DKC, Cruis'n, and Killer Instinct as all Nintendo-adjacent games wanting to blow our minds with graphics tech of its day, that was a contrast.
Still, I have great memories of renting EarthBound (with the guide, amazingly) multiple times from Blockbuster that year. A really enjoyable game (and the guide really added to that. Not even for the tips, it just had a nice artistic flavor of its own).
"CAPCOM PRESENTS" Wait... wasn't SF2 one of the earliest games to have the Capcom 16-bit jingle we of that era remember so fondly? Like the jingle made it to the PAL version of Super Ghouls 'n Ghosts, so I heard. But the Japan and US had the earlier static "PRESENTS" logo (probably also UN Squadron/Area 88). I think before SF2, on the SNES, there was Final Fight, those two games above, and maybe Magic Sword.
@PinchedCake6 The NES market was so behind in Europe (I'm less surprised each time I see or hear of a PAL version game being three or four years behind its US counterpart). I've heard they barely got FIVE by the end of the market life (though to be honest 5 is the scarcest game in the physical NA set so I imagine the PAL version of it is even rarer), so it's too not surprising that #6 wasn't officially seen over there until the 3DS VC.
@Olliemar28 It's worth noting that Knight Man and Wind Man, two of the three Robot Masters presented on the American boxart, were created by Nintendo Power readers. At least I'm pretty sure I got that right. It is speculated that the contest was one reason that Nintendo chose to publish the game in North America.
Though I think Freeze Man (from 7 on the SNES) was spotted among the entries showcased in NP. I also remember a Clown Man, but I'm not familiar enough with 8 (Saturn and PS1) to know if it was necessarily the same design.
@Teksette It's not that LJN didn't hire competent developers to make games (they hired developers such as Rare and Atlus) but they surely didn't give them an adequate time or resource budget.
Like 32KB program ROM wasn't a whole of space by 1985 standards, yet by the 1989 Back to the Future game, that's what LJN gave Beam Software to produce something. Not uncommon for games of that year to have four times as much space for less famous IPs. Then again... the sequel I've heard called an American (technically Australian?) Atlantis no Nazo.
@Pianomanfreak YouTube reviews? "back in the day"? For a 1987 game? I don't think I'm understanding.
@Max_the_German But the point of these games was that you'd have to play them for a long time to figure out how to be good enough at them to be able to finish in 10 minutes. Watching videos was something very much not possible in 1987.
@ROMhaiku I'm sure that making rare cards is something the collectible card business has been doing even before Pokemon existed. I'm sure it's what drives business.
It's just that eBay and such didn't exist in such old days to encourage some people to act like maniacs.
@RiasGremory If their behavior pattern escalates, that's exactly what they get. Banned from stores, and if they don't comply, they get arrested for trespassing.
Voting North America because even though it lies about "All the arcade action!" (which it shouldn't, many argue what the NES game has is BETTER than the arcade). The Europe cover looks like same artist as the "Patrick Stewart holding a bowling pin" Mega Man 2 cover.
Japan however... should we feel unsettled voting for that one, given the significant content difference of that version?
@Dee123 Did Sega not hire M2 for the Genesis emulation as they did for Game Gear games on 3DS (I believe)? Who they did hire sure put a lot more effort on presentation than Nintendo did? I recall it having a blur option as well as multiplayer which Game Boy on 3DS did not (only for Pokemon because they couldn't not),
@dartmonkey I am very bothered that I don't think that Ninja Gaiden math works out. They only added Ninja Gaiden II. I presume they haven't added them out of order, so if they added one and are adding the second, that's double or 100% more Ninja Gaiden. When they add the third game, then it's 50% more.
@Nitwit13 They actually redesigned the eject mechanism, which is why cartridges made from about spring 1993 and on are differently shaped. The initial carts were made (as was the Japanese/PAL carts) with the locking hole meant to prevent you from ejecting the cart with the power turned on. The later design was meant to force the power switch to the off position if you tried to pull a cart out while the power was turned on.
But with a newer cart on an older console, you can just pull it out. I even did that once after reading about in a magazine as a kid. But even as a kid, I had a feeling it probably wasn't healthy for the console to do that.
@Dev-N The 3DS get the 3D Classics version of the original Kid Icarus which was based on the Famicom Disk System version (save feature and different music).
@SillyG Game prices haven't actually increased that much in overall history if you consider inflation. We just had lower prices for a generation or two. Toys 'R Us might have asked only $34.99 for The Goonies II on NES in 1987, but if you check the inflation factor, it comes in the range of those $90 Switch 2 game prices. SNES games were the equivalent of up to and over $150 in modern currency for the most expensive games.
@GFalcon "Back in the day, if the game didn't fit on one physical medium, they would bundle two together." That or rework the game into something that does fit.
@HammerGalladeBro I thought SF2T was the overall preferred out of the three SNES versions, over SSF2. Not the least being, well, Turbo. But everyone will have different preferences.
What is even stranger is that something in the music engine was changed in the localization of SSF2 for the SNES, causing different-sounding music.
@Olliemar28 Why are the age ratings so big? Germany is the answer, I hear. I hear in Germany (where I've heard the age ratings are legally enforceable) they want to make ABSOLUTELY SURE they're visible.
@MamaSymphonia Yosemite isn't using a billion dollar IP to attract visitors, either.
It doesn't create a good look when you're a commercial entity doing it but it's definitely at least good of them to warn people.
@Ralek85 It still has to be something along that line. It's obviously not running Switch 1 programs from 100% (or even close to that number) compatible chips, or there wouldn't be a problem where they'd need regular compatibility updates. There obviously is some kind of code reinterpretation thus it is at least SOME FORM of emulation, even if it's completely an "emulator".
@Gabe250 It would only even be possible on consoles where the game data is loaded into RAM and run from there. I think the DS did that but I'm not certain. I know GBA and earlier you couldn't do that because the CPU was running code directly off the cartridge (once you pull it out, the CPU nothing to run).
@Ampelmann Most of the game data had to be duplicated on each CD, with different cutscenes on each disc. To avoid frequent disc swapping, games would be designed around that limitation. That is, FF7 was designed so that you could play the game through and in one playthrough, you would only need to change the discs after certain story progression.
Comments 4,063
Re: The Live-Action Zelda Movie Is Coming To Netflix
@SurprisedRobinChu I'm pretty sure as long as there has been home video, it has been cheaper than theaters. And yet theaters have not gone RIP in those decades.
Re: Sega Is Adding Playable Bandai Namco Game Gear Titles To Yakuza Kiwami 3
I was about to think "adding Namco arcade games? Wasn't Namco generally one of Sega's biggest arcade rivals back in the day?"
I played just a bit of Game Gear Galaga '88/'91/2 and finding it surprisingly lacking in content. Like were the power-ups missing? Including the dimensional warps that was one of its major features.
Re: Opinion: I'm Happy amiibo Survived The Console Jump, But These Unlocks Are Getting Silly
They really asking $39.99 for a Rosalina now? I'm glad I have my original run from when they were only $12.99 apiece.
Re: An Overlooked Disney Collection From Digital Eclipse Has Been Rated For Switch
@the_beaver Sega made a line of Disney games themselves.
Re: GameStop Kicks Off 2026 By Reportedly Shutting "Hundreds" Of Stores
@tektite_captain I'm guessing as time goes on, there will be that grew up with physical games having stopped buying new games because they realized they've already amassed an endless collection of old games to play.
Re: GameStop Kicks Off 2026 By Reportedly Shutting "Hundreds" Of Stores
@sportymariosonicmixx Sounds like you probably just had a few bad people at your store.
That tournament thing... that's pretty bad. No doubt that staying there all night is what the manager was being paid for. I wouldn't have felt bad about reporting them for breaking the rules of the event. I wouldn't like to tell on employees and get them in trouble, but I know at least one (unrelated at all) situation I probably should've ratted out a business manager to their corporate superiors for being a lazy sleeze, when it's something major.
Re: Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park Has Been Rated
@mlt 120 FPS feels like a point of diminishing returns to what a human brain can even interpret.
Re: Poll: Box Art Brawl: Duel - Mario Power Tennis (GameCube)
@HalBailman The western cover has more "stuff" going on. However the "stuff" happening does not seem conductive to an actual game in progress.
Re: Poll: Box Art Brawl: Duel - Mario Power Tennis (GameCube)
I chose Japan just because on the western cover Mario is HITTING THE BALL THE WRONG WAY!
And the others are trying to escape the game.
The Japan cover might be dull but at least Mario's in a correct playing pose.
Re: PSA: Switch Game Vouchers Won't Be Sold After January 2026
@Spider-Kev I would assume it's like older consoles like the Wii or PSP where they put the firmware update within the physical media as a backup.
I can remember when my friend's friend invited us to play Brawl when he first got it and after maybe like 10 times of the console failing to connect to the Internet, it installed an update from the disc.
Re: Opinion: The Nintendo Console Nobody Wanted To Review Returns Soon, And I'm Here For It, Again
@niner Hey, renting Ninja Gaiden Trilogy was how I played the NG series as a kid.
The twangy SNES remixes of the soundtrack have more nostalgia to me than the proper NES renditions.
The button mapping should've been criminal, though.
Re: Nintendo Accused Of Using AI Images In New 'My Mario' Marketing
I remember the days we used to get excited over playing new Nintendo games.
Now these days it seems Nintendo fans would rather spend their time arguing over every promotional piece Nintendo throws out.
Can't wait for The Thumb to show up in a Nintendo game some day.
Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts
@Serpenterror Not much they could do about the Sega button layout given the space they've given themselves to work with.
And wouldn't the SNES/PS button layout just be the standard Switch controllers? Like, you would just use the official Switch controllers for that.
Re: Atlus Opens Persona 30th Anniversary Website
@Glassneedles I've already had one thing spoiled in SMT2 that could be a reason alone that Atlus wouldn't have wanted to touch even the iOS port of that game. The final boss might upset a person or two.
Re: Random: Lego Fans Have Apparently Forgotten What Game Boy Cartridges Look Like
@AussieMcBucket GBC-exclusive games still had to have warning screens programmed in since the cartridges could still be turned on on a GB Pocket or Super Game Boy 1 or 2, which were all also monochrome GB hardware.
Re: Random: Lego Fans Have Apparently Forgotten What Game Boy Cartridges Look Like
@Kiz3000 Exactly it. On the original model Game Boy, the power switch would slide into that space in the corner so the switch would block you from pulling out the cartridge with the power turned on.
They switched things around on later models. Such as my GBC. The power switch is on the side, where the link port and volume control were on the OG. Those were moved to the other side, which originally had a contrast dial that was removed completely. Maybe it wasn't applicable to the later LCDs?
Re: Atlus Opens Persona 30th Anniversary Website
@Glassneedles The very little I know about Persona is that I have to play them at some point but that Persona 2 was split into two games and that only the second part on the PS1 game was localized originally. Then with the PSP remakes, they only localized the first half and then resigned to releasing the PS1 version of the second on PSN. Will be very confusing once I ever get to playing through the series.
That and I've heard Atlus themselves didn't really like the PS1 localization of the first game much (I heard of a not-too-insignificant subquest being cut. That and also the characters being renamed from Japanese names to westerner names. Present Atlus surely would embrace Japanese names?)
Re: Today Is Doug Bowser's Final Day As Nintendo Of America President
SO LONG-A, BOWSER!
Re: ICYMI: You Need To Check Out The Video Game History Foundation's "Untold Story Of The NES"
Now I can't remember if that unreleased HAL Laboratory port of Galaga was a new addition (though they only had the PRG ROM, so they had to recreate the CHR to make a playable game).
I do remember a few years we saw an upload of a very unfinished build of a Namco port, separate of a version Namco produced themselves. Can't remember which game, but maybe that was it. I think it might have been from the collection of former EGM editor Ed Semrad when he let Frank rummage through and digitize his collection.
Certainly unreleased because of Namco's own port.
Re: Square Enix Teases More For Dragon Quest, NieR and Final Fantasy In 2026
Not sure if we should be glad or disappointed that modern Square-Enix has said nothing about Chrono Trigger during its 30th anniversary year.
Re: "This Just Didn't Fit Into My Gaming Lifestyle" - Hideki Kamiya Isn't Happy About Switch 2's Lack Of A D-Pad
@LightSpirit He's famous for blocking nearly everyone who messages him (but especially if you reply in English). I do recall he once even ran some kind of promotion you could win a congratulations from him... and then probably a block.
Re: How Well Do You Remember 2025? Nintendo Life's Gaming Quiz Of The Year
@Thomystic I should've remembered that one but didn't.
Re: How Well Do You Remember 2025? Nintendo Life's Gaming Quiz Of The Year
Got nine right, and a lot of those were guessed.
I guess I wasn't paying much attention.
Re: Mailbox: 'Greedy' Nintendo, New Horizons Vs. New Leaf, Boney M. - Nintendo Life Letters (Holiday Edition)
User asks for Pokemon Gen 1-3 and remakes.
"Can you imagine how much greedy Nintendo would charge for that?"
I don't know, would it be more or less than what Taito charged for some of their "limited" collections on Switch?
But a lot more people talk about Nintendo games than Taito games.
Re: Feature: I Play This One Particular SNES Game Every Xmas As A Personal Tradition
@DemonKow "the graphics weren't great even for its day". That was the funny thing. I've read it was meant to be a throwback to the first game (which we didn't see back then because Nintendo withheld its official release for 24 years) which was itself inspired by Peanuts (for which they even edited a few sprites to make that less obvious).
That was unfortunately one of the multiple ways its own marketing worked against it in North America in 1995. These days I think we can respect a game going for an art style, but back then, when it was squished between DKC, Cruis'n, and Killer Instinct as all Nintendo-adjacent games wanting to blow our minds with graphics tech of its day, that was a contrast.
Still, I have great memories of renting EarthBound (with the guide, amazingly) multiple times from Blockbuster that year. A really enjoyable game (and the guide really added to that. Not even for the tips, it just had a nice artistic flavor of its own).
Re: Feature: I Play This One Particular SNES Game Every Xmas As A Personal Tradition
"CAPCOM PRESENTS"
Wait... wasn't SF2 one of the earliest games to have the Capcom 16-bit jingle we of that era remember so fondly?
Like the jingle made it to the PAL version of Super Ghouls 'n Ghosts, so I heard. But the Japan and US had the earlier static "PRESENTS" logo (probably also UN Squadron/Area 88).
I think before SF2, on the SNES, there was Final Fight, those two games above, and maybe Magic Sword.
Re: Poll: Box Art Brawl - Ice Climber
I only see a hint of climbing in the North American art.
Re: Poll: Box Art Brawl: Duel - Mega Man 6
@PinchedCake6 The NES market was so behind in Europe (I'm less surprised each time I see or hear of a PAL version game being three or four years behind its US counterpart). I've heard they barely got FIVE by the end of the market life (though to be honest 5 is the scarcest game in the physical NA set so I imagine the PAL version of it is even rarer), so it's too not surprising that #6 wasn't officially seen over there until the 3DS VC.
Re: Poll: Box Art Brawl: Duel - Mega Man 6
@Olliemar28 It's worth noting that Knight Man and Wind Man, two of the three Robot Masters presented on the American boxart, were created by Nintendo Power readers. At least I'm pretty sure I got that right.
It is speculated that the contest was one reason that Nintendo chose to publish the game in North America.
Though I think Freeze Man (from 7 on the SNES) was spotted among the entries showcased in NP. I also remember a Clown Man, but I'm not familiar enough with 8 (Saturn and PS1) to know if it was necessarily the same design.
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch In "Massively Expanded" Form
@Teksette It's not that LJN didn't hire competent developers to make games (they hired developers such as Rare and Atlus) but they surely didn't give them an adequate time or resource budget.
Like 32KB program ROM wasn't a whole of space by 1985 standards, yet by the 1989 Back to the Future game, that's what LJN gave Beam Software to produce something. Not uncommon for games of that year to have four times as much space for less famous IPs.
Then again... the sequel I've heard called an American (technically Australian?) Atlantis no Nazo.
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch In "Massively Expanded" Form
@Pianomanfreak YouTube reviews? "back in the day"? For a 1987 game?
I don't think I'm understanding.
@Max_the_German But the point of these games was that you'd have to play them for a long time to figure out how to be good enough at them to be able to finish in 10 minutes.
Watching videos was something very much not possible in 1987.
Re: "My Staff Have Had Customers Threatening To Rip Their Heads Off" - Retailers And Collectors Tell Of Pokémon TCG Woes
@ROMhaiku I'm sure that making rare cards is something the collectible card business has been doing even before Pokemon existed. I'm sure it's what drives business.
It's just that eBay and such didn't exist in such old days to encourage some people to act like maniacs.
Re: "My Staff Have Had Customers Threatening To Rip Their Heads Off" - Retailers And Collectors Tell Of Pokémon TCG Woes
@RiasGremory If their behavior pattern escalates, that's exactly what they get. Banned from stores, and if they don't comply, they get arrested for trespassing.
Re: "My Staff Have Had Customers Threatening To Rip Their Heads Off" - Retailers And Collectors Tell Of Pokémon TCG Woes
@Yosher The only thing they don't like to see is it being done to them.
Re: Poll: Box Art Brawl - Bionic Commando (NES)
Voting North America because even though it lies about "All the arcade action!" (which it shouldn't, many argue what the NES game has is BETTER than the arcade).
The Europe cover looks like same artist as the "Patrick Stewart holding a bowling pin" Mega Man 2 cover.
Japan however... should we feel unsettled voting for that one, given the significant content difference of that version?
Re: PSA: NES Classics Have Had A CRT Filter Overhaul In Latest Switch Online Update
@Dee123 Did Sega not hire M2 for the Genesis emulation as they did for Game Gear games on 3DS (I believe)?
Who they did hire sure put a lot more effort on presentation than Nintendo did? I recall it having a blur option as well as multiplayer which Game Boy on 3DS did not (only for Pokemon because they couldn't not),
Re: Every Nintendo Switch Online NES Game Ranked
@dartmonkey I am very bothered that I don't think that Ninja Gaiden math works out.
They only added Ninja Gaiden II. I presume they haven't added them out of order, so if they added one and are adding the second, that's double or 100% more Ninja Gaiden. When they add the third game, then it's 50% more.
Re: Poll: Box Art Brawl - SNES Classic Mini Console
@Nitwit13 They actually redesigned the eject mechanism, which is why cartridges made from about spring 1993 and on are differently shaped.
The initial carts were made (as was the Japanese/PAL carts) with the locking hole meant to prevent you from ejecting the cart with the power turned on. The later design was meant to force the power switch to the off position if you tried to pull a cart out while the power was turned on.
But with a newer cart on an older console, you can just pull it out. I even did that once after reading about in a magazine as a kid. But even as a kid, I had a feeling it probably wasn't healthy for the console to do that.
Re: Nintendo Expands Switch Online's NES And Game Boy Library With Four More Titles
@Dev-N The 3DS get the 3D Classics version of the original Kid Icarus which was based on the Famicom Disk System version (save feature and different music).
Re: Nintendo Expands Switch Online's NES And Game Boy Library With Four More Titles
Japan gets the better deal because they get the version of Battletoads that is more finishable by mortal humans.
Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
@SillyG Game prices haven't actually increased that much in overall history if you consider inflation. We just had lower prices for a generation or two.
Toys 'R Us might have asked only $34.99 for The Goonies II on NES in 1987, but if you check the inflation factor, it comes in the range of those $90 Switch 2 game prices.
SNES games were the equivalent of up to and over $150 in modern currency for the most expensive games.
Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
@GFalcon "Back in the day, if the game didn't fit on one physical medium, they would bundle two together."
That or rework the game into something that does fit.
Re: Poll: Box Art Brawl - SNES Classic Mini Console
@HammerGalladeBro I thought SF2T was the overall preferred out of the three SNES versions, over SSF2.
Not the least being, well, Turbo.
But everyone will have different preferences.
What is even stranger is that something in the music engine was changed in the localization of SSF2 for the SNES, causing different-sounding music.
Re: Poll: Box Art Brawl - SNES Classic Mini Console
@Potimarron I believe StarFox 2 is initially locked. From what I read, you have to finish a stage of the first game to unlock the sequel or something.
Re: Poll: Box Art Brawl - SNES Classic Mini Console
@Dom_31 "Who decided to go with that?"
We actually know that. Lance Barr. I'm sure there's plenty of information online.
Re: Poll: Box Art Brawl - SNES Classic Mini Console
@Olliemar28 Why are the age ratings so big? Germany is the answer, I hear.
I hear in Germany (where I've heard the age ratings are legally enforceable) they want to make ABSOLUTELY SURE they're visible.
Re: PokéPark Kanto Includes A Major Area Those With Limited Mobility Can't Access
@MamaSymphonia Yosemite isn't using a billion dollar IP to attract visitors, either.
It doesn't create a good look when you're a commercial entity doing it but it's definitely at least good of them to warn people.
Re: Multiple Switch Games Get Switch 2 Compatibility Fixes
@Ralek85 It still has to be something along that line. It's obviously not running Switch 1 programs from 100% (or even close to that number) compatible chips, or there wouldn't be a problem where they'd need regular compatibility updates.
There obviously is some kind of code reinterpretation thus it is at least SOME FORM of emulation, even if it's completely an "emulator".
Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
@Gabe250 It would only even be possible on consoles where the game data is loaded into RAM and run from there.
I think the DS did that but I'm not certain.
I know GBA and earlier you couldn't do that because the CPU was running code directly off the cartridge (once you pull it out, the CPU nothing to run).
Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
@Ampelmann Most of the game data had to be duplicated on each CD, with different cutscenes on each disc.
To avoid frequent disc swapping, games would be designed around that limitation. That is, FF7 was designed so that you could play the game through and in one playthrough, you would only need to change the discs after certain story progression.