Comments 4,063

Re: Multiple Switch Games Get Switch 2 Compatibility Fixes

KingMike

@Serpenterror It's not different than emulator development, surely. Fix one game and you probably break another.
It sounds much like how older SNES emulators that focused on getting "popular" games working ended up taking shortcuts that didn't really fix the problems. They just found ways to fudge the numbers but that created a bigger mess long-term. Not until Higan came and said no fixes, popular games broken stood broken until they could figure out what was really wrong with it.

Re: Zelda: A Link To The Past And Chrono Trigger Are "Ripe For Remakes", Says Analytics Firm

KingMike

"the narrative is relatively linear by today’s standards"
Excuse me? ALttP had relatively little in-game narrative. Much of its narrative was not required for game progression.
Then what does that make the followup games that did their best to force the player along the scripted progression.

Did Nintendo not get why people make fun of Navi so much? Do they not understand why that "Hey! Listen!" is so **** irritating? Even if it just once half an hour, it's still a nag to progress in a game about exploration.
Now that I'm aware of it was a region exclusive, it absolutely makes me PO'd that for Minish Cap, Nintendo went to the extent for the US version to make the game remind the player what they're supposed to do every time they load a save file.
I don't need the f***** textbox to open ASAP when I just want to play the game. If I need it, I'll push the g****** help button myself. Yes, I know Pokemon FRLG did that thing before that, but that was a little more tact and also was not a region-exclusive nuisance.
You made America wait two months longer for the game so you could add that garbage, Nintendo? Oh, and also DELETE the alternate language options from the European version. I know the EU versions are usually so later so they can add those. But WTF would you REMOVE them when that more accessible version was released first?

Re: Rare NES Platformer 'Little Samson' Is Coming To Switch In 2026

KingMike

Don't suppose there's a chance they could get us its Famicom predecessor Cocoron while they're at it?
That game was even more unique in that you buy create a character with a bunch of different body/head (and arm?) parts which obviously affects how the character plays. Which is crazy for a 1991 NES game!

Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?

KingMike

@Moonvalley2006 Splitting attacks to use Physical or Special stats instead of Type in the DS era was one of the single best things to balance the game.
Many a Pokemon had some pretty garbage movesets before that.

And Gold/Silver didn't even want to make evolution stones easily available. Like, you had to trade and evolve in Gen 1 (possibly requiring deleting moves, and how late in the game was the Move Deleter?) or I hear get really lucky with Mystery Trade. What were they thinking?
And some Pokemon Types not well represented by Pokemon or Moves.
Maybe I'm only judging because I didn't have Gen 2 nostalgia (I only played Gen 1 and it was okay, didn't play again until Gen 4, but later went back to play the earlier games).

Re: Review: Dragon Quest I & II HD-2D Remake (Switch 2) - Rounds Out The Erdrick Trilogy In Style

KingMike

I know one the first things I think of about Dragon Quest 1 is the battle music since at least in the original, you were going to be hearing that probably the most. And it was honestly kind of grating. But perhaps unavoidable given that (on the Famicom) Chun Soft had only a 32KB program ROM to fit an entire RPG program and non-graphic data into.
I've listed to a modern remix of that, and maybe it's just my nerves from playing the original a few times through, it's like smoother but still a bit jarring.

Re: EA Staff Are Reportedly Less Than Happy With Their Much-Hyped AI "Helpers"

KingMike

@Bunkerneath Wasn't that kind of what happened with NBA Elite 11? I know one of the most famous clips was a YouTuber who tried the demo and it stopped acknowledging Andrew Bynum's mortal existence.
(and so EA recalled the game just after they shipped it to retailers, leaving the few copies to have escaped the scrapper making it one of the rarest games in existence.)

Re: Back Page: I Was The Louvre Heist Thief, But I Was Just Trying To Steal Their 3DSes

KingMike

But the 3DS does fold, so you COULD wear it as a hat.
Though I don't know if that is advisable, as by that point I don't think their consoles were made of Nintendium anymore.

No, you wouldn't be able to play a 3DS in prison as it technically has online capabilities, and online devices are forbidden.
It does have a web browser which I would believe technically still works, barring the fact that as time goes on fewer websites are going to work on it.
I remember in the early days of the 3DS, I used the web browser on mine to browse eBay to buy the SNES Star Wars carts so I could jokingly say I bought Super Star Wars on my 3DS. No way that browser is still compatible today.

Re: EA Staff Are Reportedly Less Than Happy With Their Much-Hyped AI "Helpers"

KingMike

@SabreLevant I can remember a time in my life when I wanted to get into programming. I thought it was just me not understanding things, and I think it is just I don't like a style of "having to review what is presented to me". I would think that not a productive direction than just being able to write something correct the first time.
That and in the 2000s, it seemed like Microsoft was coming out with a new set of libraries or whatever you call them like every year. How much junk would one now to have to find and download off shady websites to get 2000s Windows apps working? DirectX, Visual Basic runtimes, Visual C++ runtimes, .NET (multiple versions), SilverLight, I don't even remember what else I was asked to download in that time.
Were Macs or Linux as much of a hot mess as Microsoft's Windows development environment seems to be in retrospect?

Re: Dragon Quest VII: Reimagined Producer Reckons We're Ready For Its Dark, Sorrowful Story

KingMike

@ShieldHero All I remember about the original Dragon Warrior Monsters, when I played it when it was new, was that the boss battles were callbacks to previous games.
At least I learned that sometime later, as that was the first DQ game I played (since I only had a SNES and GB as a kid). Sadly it was a pretty bland Pokemon-inspired game so I didn't finish it (the dungeon randomizer couldn't even avoid repeating even within the same dungeon!) What I've seen of the sequel (which I passed up when it was new) looked like a better game.

Re: Can You Name These NES Games From The Mangled Box Art?

KingMike

The only one I missed was Tecmo Super Bowl.
The responses seem to indicate agreement. The covers are too similar between the two Tecmo Bowl games that most who aren't big fans wouldn't tell the difference.

It was lenient for the Dragon Warrior III one to not do the same with the answers.

5% though thinking that Kirby's Adventure was Sonic the Hedgehog. Sonic? On a NES game box legitimately? But I suppose now it is just so normal for Sonic to be on a Nintendo console it doesn't seem strange.

Re: Rumour: Nintendo Patent Supposedly Points To Return Of DS Games

KingMike

@Bass_X0 I'm not quite sure I understand how it works. How would the 3DS access the games if they aren't downloads.
Would the Switch stream them to the 3DS?

I've heard the 3DS version of Dragon Quest XI was a cloud gaming app, and I heard the resolution of the video it received was pretty terrible (including difficult to read text, assuming one could read Japanese). I don't know if that was because of the port or hardware limits.

Re: Rumour: Nintendo Patent Supposedly Points To Return Of DS Games

KingMike

@gaga64 Is Nintendo going to try to stop them with another patent on things that have already been invented?
Two screens at once has been done as long as there have been fan emulators, picture-in-picture was around on high end '90s TVs, and I've seen streamers do "switch between screens" streaming DS games before.

Re: Poll: Is It About Time Game Freak Added Voice Acting To Pokémon?

KingMike

@Olliemar28 No voice work? Black and White 2 has a couple tracks that would disagree with you.
I wonder if he doesn't know about Dogars, and I guess he hasn't given Elesa what she needs. Also the Village Bridge and Ghetsis.
Though I suppose of those, Village Bridge is pushing the most towards actual acting and not simple voice effects.
(Dogars is the Japanese name for Koffing, but that only became a meme for English speakers because that track was first heard in its Japanese version and it sounds like it really blew up upon its Japanese release. I'm not surprised they went for an indirect localization, probably to have to record for multiple languages but also because directly following the pattern for its English name... probably would have a lot more... questionable... result.)

Re: Nintendo Expands Switch Online's SNES Library With Three More Titles

KingMike

@HammerGalladeBro Dying was kind of a gimmick in that game. Probably one of the reasons they gave you nine lives. They gave Bubsy a lot of Looney Tunes deaths.
Bubsy II added a health mechanic, but also reduced the default lives count to a more typical value.

Yes, as mentioned, that Glide button in Bubsy should probably be used about as much as the run button in Mario.

Re: Nintendo Expands Switch Online's SNES Library With Three More Titles

KingMike

@BrazillianCara Yoshi's Cookie is actually a third-party game. Nintendo had to license it when they released the NES version on Wii VC, and it was the only game (that I remember) was completely deleted (no redownloads, most delisted games still gave you that).
Nintendo owns the NES (and I think GB) source code but not the whole game. The SNES version however, I believe was programmed by a different company.

Re: Nintendo Adds One Of The Most Divisive Zelda Entries To 'Nintendo Music'

KingMike

@aznable If you get there without enough magic, you just can't win. That's a fair way to design something, you say.
And how would you have known about needing Thunder magic anyways?

Now that I know about it, it's also great that in the conversion from the disk format in Japan to cartridge for the west, clearly they looked at ways to utilize the extra capabilities of the cartridge hardware. In 1988 there was someone at Nintendo who realized that having such a high quality digitized sound of Ganon laughing at the player when they Game Over was a great idea. Laughing at the player when they fail. Every time they fail. "Because they could" was important. I bet the testers knew their game well enough they didn't fail a thousand times to make them question "should they?" after getting laughed at for their thousandth failure.
I'm glad at least by the time I played the game long enough to ragequit it in the 2000s was when it was pretty much expected to have a TV with a remote with a mute button. I'm only imagining how irritating that would be for kids (who'd have even less patience than I did) playing that in 1989 who could well be playing on TVs that would have been old even then, old enough to lack a mute button.
I know the Japanese version had a normal, silent, Game Over. Though I can only imagine the Japanese EXP system would have its own problems.

I know that's a huge rant over one small detail. But I think that's a pretty fitting thought. Okay game, you want to disrespect me with that? I can show that feeling right back at you by not finishing you.

Re: Every Nintendo Switch Online Game Boy Advance (GBA) Game Ranked

KingMike

@Bass_X0 Topsy-Turvy is very unlikely to be rereleased due to the gyro gimmick.
The idea was that as you turn your GBA, it also rotates the gravity around Yoshi so that while Yoshi remains standing upright, flatlands become hills, etc. The background scenery doesn't change, but the gravity physics do. The idea was that you'd have to consider the position of stuff IRL rather than just its relation to the screen boundaries.
It's a visual and control gimmick that was hard for me to follow on the real hardware, and I'd imagine would be virtually incomprehensible on NSO.
I mean, it probably could be technically done with a feature to rotate the screen (and needing to add gyro buttons) but such necessary additions to its emulator are thing I wouldn't trust Nintendo's emu devs to have a commitment to achieve. M2 maybe.

I haven't played Twisted but I imagine that would have some difficulty too.

Re: Nintendo Adds One Of The Most Divisive Zelda Entries To 'Nintendo Music'

KingMike

@aznable I didn't play it until the mid 2000s, and even then while it was a game I wanted to like, I couldn't.
Link's only weapon is a sword with a super tiny attack range, and there's way too many of those knights where it's a high-low guessing game hitting them.
Great Palace is a super long and tedious maze that I recall takes like 15 minutes to go through, until you get to a boss that requires a spell that takes over half your magic bar to make it possible to damage. So if you don't have it, you just lose. Maybe if the dungeon wasn't like 15 minutes of tedium to try again, I wouldn't feel so bad. But I beat the original Zelda and Ganon's dungeon in that was no where near as awful.

Sorry but maybe because it was a couple decades later and I had plenty of other games available I could "git good" at many other games that don't have some design flaws that alone make me want to stop playing them.
I am aware that games in the '80s were often "challenging" at any cost but Great Palace is something that could've been less a pain.
I also have not finished NES Metroid solely because I don't want to have farm Energy refills each time to cover for a massive flaw that even Zelda 1 didn't have: it's okay if Link can only die in like two hits after every restart because that game didn't have energy generators that remain active during door transitions in which they took away the player's control but didn't give them i-frames. I can take the rest of NES Metroid's designs that are a part of its era and hardware limitations that might not sit as well today.
Maybe at some point I'll give it another try after I've seen a streamer discover the workaround of leaving powerups behind, but it's really something that even in 1986 Nintendo should've looked at and said it was an issue.

Re: Mailbox: Switch Game Pricing, Shovelware, Self-Nerfing - Nintendo Life Letters

KingMike

Super Mario Galaxy 2 is now over 15 years old.
Some people haven't played them yet and don't own a Wii and don't want to buy a Wii just to play them. The value proposition might be different for those people.

I got Super Mario All-Stars as a child. I didn't have a NES as a child so that was my first experience with those games. My parents paid $59.99 (and tax) for that game. (That's almost $134 adjusted.) Should they have felt cheated because "those (were even then) 'old games'"?