Comments 4,027

Re: Anniversary: 'The Last Story' Helped The Wii Go Out On A Real-Time High 15 Years Ago

KingMike

@PJOReilly Xenoblade came to North America through a deal with GameStop. It ended up with a lot of complaining about that, first people whining about having to go to GameStop to buy the game, then the resulting scalper pricing. Then a couple years later, GameStop suddenly has a surplus of "used" copies which is highly suspicious they ordered a reprint but sold as "used" so they'd look nice charging just half of the reseller markup (the thing was at the same time they also had copies of Metroid Prime Trilogy, another game that had been going for high prices for North American copies without Nintendo supplying more. That was the giveaway it was a reprint: it had previously non-existent standard packaging.)
It was also revealed, through a Nintendo Treehouse member who got fired for NDA violation after, that Nintendo Europe spent A LOT of money on the PAL localization, so I suppose it was natural the entire company wanted to do what they could to get it back.

Re: Best Final Fantasy Games, Ranked - Switch 2 And Nintendo Systems

KingMike

When I saw mention of FF4 The After Years, and mention of value for its price... did they remember that was one of the more expensive WiiWare games since like each character (chapter) was DLC. I forget how much exactly it cost but I'm pretty it was over $30 to get the entire game (when you could).
I guess you can say at least the PSP version gave it all in one package (with the original game).

Re: EB Games Is Closing Some Stores In Australia This Month

KingMike

I know Australian Target is a different company that American Target, but I don't know how related Australian K-mart is to the American company. Do those still even exist anymore? I know they were bought out by Sears so many years and even they have closed rapidly in the past decade or so.

Re: Random: Reggie Recalls Retailers "Upset" With Pokémon Ruby & Sapphire Shortages

KingMike

What I remember about that launch was, one of the message boards I had visited regularly to discuss fan translation, the language side (with an interest in Japanese of course). Like much of the scene, it wanted to emphasize fan translation of video games unlikely to receive a Western release officially. That was summed up in one rule "No Pokemon" (as it was said at that time to be the franchise with the most requests to try to beat out the official localizations, which was not what most scene members wanted to do).
So one or more people, like a week before the US launch, spammed the crap out of the board with requests for Ruby and Sapphire. (especially given it was one of the REALLY old message forums with very little security. Web 1.0 infrastructure.)
Both funny and sad to see someone go after such an obscure forum. Enough that the owner took the forum down.

Re: GameStop Kicks Off 2026 By Reportedly Shutting "Hundreds" Of Stores

KingMike

@sportymariosonicmixx Sounds like you probably just had a few bad people at your store.
That tournament thing... that's pretty bad. No doubt that staying there all night is what the manager was being paid for. I wouldn't have felt bad about reporting them for breaking the rules of the event. I wouldn't like to tell on employees and get them in trouble, but I know at least one (unrelated at all) situation I probably should've ratted out a business manager to their corporate superiors for being a lazy sleeze, when it's something major.

Re: PSA: Switch Game Vouchers Won't Be Sold After January 2026

KingMike

@Spider-Kev I would assume it's like older consoles like the Wii or PSP where they put the firmware update within the physical media as a backup.
I can remember when my friend's friend invited us to play Brawl when he first got it and after maybe like 10 times of the console failing to connect to the Internet, it installed an update from the disc.

Re: Random: Lego Fans Have Apparently Forgotten What Game Boy Cartridges Look Like

KingMike

@Kiz3000 Exactly it. On the original model Game Boy, the power switch would slide into that space in the corner so the switch would block you from pulling out the cartridge with the power turned on.
They switched things around on later models. Such as my GBC. The power switch is on the side, where the link port and volume control were on the OG. Those were moved to the other side, which originally had a contrast dial that was removed completely. Maybe it wasn't applicable to the later LCDs?

Re: Atlus Opens Persona 30th Anniversary Website

KingMike

@Glassneedles The very little I know about Persona is that I have to play them at some point but that Persona 2 was split into two games and that only the second part on the PS1 game was localized originally. Then with the PSP remakes, they only localized the first half and then resigned to releasing the PS1 version of the second on PSN. Will be very confusing once I ever get to playing through the series.
That and I've heard Atlus themselves didn't really like the PS1 localization of the first game much (I heard of a not-too-insignificant subquest being cut. That and also the characters being renamed from Japanese names to westerner names. Present Atlus surely would embrace Japanese names?)

Re: ICYMI: You Need To Check Out The Video Game History Foundation's "Untold Story Of The NES"

KingMike

Now I can't remember if that unreleased HAL Laboratory port of Galaga was a new addition (though they only had the PRG ROM, so they had to recreate the CHR to make a playable game).

I do remember a few years we saw an upload of a very unfinished build of a Namco port, separate of a version Namco produced themselves. Can't remember which game, but maybe that was it. I think it might have been from the collection of former EGM editor Ed Semrad when he let Frank rummage through and digitize his collection.

Certainly unreleased because of Namco's own port.

Re: Feature: I Play This One Particular SNES Game Every Xmas As A Personal Tradition

KingMike

@DemonKow "the graphics weren't great even for its day". That was the funny thing. I've read it was meant to be a throwback to the first game (which we didn't see back then because Nintendo withheld its official release for 24 years) which was itself inspired by Peanuts (for which they even edited a few sprites to make that less obvious).
That was unfortunately one of the multiple ways its own marketing worked against it in North America in 1995. These days I think we can respect a game going for an art style, but back then, when it was squished between DKC, Cruis'n, and Killer Instinct as all Nintendo-adjacent games wanting to blow our minds with graphics tech of its day, that was a contrast.

Still, I have great memories of renting EarthBound (with the guide, amazingly) multiple times from Blockbuster that year. A really enjoyable game (and the guide really added to that. Not even for the tips, it just had a nice artistic flavor of its own).

Re: Feature: I Play This One Particular SNES Game Every Xmas As A Personal Tradition

KingMike

"CAPCOM PRESENTS"
Wait... wasn't SF2 one of the earliest games to have the Capcom 16-bit jingle we of that era remember so fondly?
Like the jingle made it to the PAL version of Super Ghouls 'n Ghosts, so I heard. But the Japan and US had the earlier static "PRESENTS" logo (probably also UN Squadron/Area 88).
I think before SF2, on the SNES, there was Final Fight, those two games above, and maybe Magic Sword.

Re: Poll: Box Art Brawl: Duel - Mega Man 6

KingMike

@PinchedCake6 The NES market was so behind in Europe (I'm less surprised each time I see or hear of a PAL version game being three or four years behind its US counterpart). I've heard they barely got FIVE by the end of the market life (though to be honest 5 is the scarcest game in the physical NA set so I imagine the PAL version of it is even rarer), so it's too not surprising that #6 wasn't officially seen over there until the 3DS VC.

Re: Poll: Box Art Brawl: Duel - Mega Man 6

KingMike

@Olliemar28 It's worth noting that Knight Man and Wind Man, two of the three Robot Masters presented on the American boxart, were created by Nintendo Power readers. At least I'm pretty sure I got that right.
It is speculated that the contest was one reason that Nintendo chose to publish the game in North America.

Though I think Freeze Man (from 7 on the SNES) was spotted among the entries showcased in NP. I also remember a Clown Man, but I'm not familiar enough with 8 (Saturn and PS1) to know if it was necessarily the same design.

Re: Limited Run Games Is Bringing NES 'Jaws' To Switch In "Massively Expanded" Form

KingMike

@Teksette It's not that LJN didn't hire competent developers to make games (they hired developers such as Rare and Atlus) but they surely didn't give them an adequate time or resource budget.

Like 32KB program ROM wasn't a whole of space by 1985 standards, yet by the 1989 Back to the Future game, that's what LJN gave Beam Software to produce something. Not uncommon for games of that year to have four times as much space for less famous IPs.
Then again... the sequel I've heard called an American (technically Australian?) Atlantis no Nazo.

Re: Poll: Box Art Brawl - Bionic Commando (NES)

KingMike

Voting North America because even though it lies about "All the arcade action!" (which it shouldn't, many argue what the NES game has is BETTER than the arcade).
The Europe cover looks like same artist as the "Patrick Stewart holding a bowling pin" Mega Man 2 cover.

Japan however... should we feel unsettled voting for that one, given the significant content difference of that version?