Comments 4,027

Re: Feature: "The Single Best Game Concept Ever" - Pokémon-Inspired Devs Talk The Series That Started It All

KingMike

@Erigen I remember 10 years ago, I made an effort to play through the Famicom Megami Tensei. That game definitely has some crust to its gameplay.
You can't really "collect" them nor do the minions level. You use them until they're no longer good then fuse them with another minion that has outlived its usefulness hoping to get something better. It's still quite a thematic difference.
Even if the "negotiation" means of recruiting them turns out to be about as random in result and chucking balls. Something I've learned from playing the spinoff Last Bible. A pre-Pokemon original GB game (from 1992) that wasn't seen in North America until after Pokemon (its GBC upgrade was released in English as Revelations: The Demon Slayer in 1999).

Re: Poll: Box Art Brawl: Duel - The Legend Of Zelda: Link's Awakening

KingMike

@Uncle_Franklin I'm sure at that point, Zelda was established enough it didn't need an extravagant cover. We saw that name on the box, we were there. (I think GamePro even said as much in its review.)

I think on that note, how Yoshi's Island SNES became a well-played and enjoyed game despite an absolutely trashy USA TV commercial. We knew Yoshi, we could trust that even if he let us know it was out with a garbage commercial, his game was going to be great.
But EarthBound, it had less appalling marketing and it took a decade or two to become an appreciated game. It was unfamiliar.

Re: Poll: Box Art Brawl: Duel - The Legend Of Zelda: Link's Awakening

KingMike

@Grim Was directed primarily at the title (though I know the Super Famicom game did the same thing). "GAME BOY Zelda no Densetsu".
Though I do own one PSP game BECAUSE it had a redundant title. (Densetsu/legend was in its title three times, though I suppose it was at least explained by that it was probably a licensed IP)

Re: Pokémon FireRed And LeafGreen Officially Revealed For Switch

KingMike

@DaveJaVu The only color Red & Blue had was Super Game Boy.
Japanese Yellow didn't have GBC support either.
And the GBC support in the western Yellow versions was a conversion of the SGB mode with the colors altered to compensate for GBC's dim LCD.

So, lack of color in Gen 1 wasn't really a problem since it was made for B&W GB.

Re: Poll: What's Your Favourite Gen 7 Pokémon?

KingMike

@Dyna-Z When I finally got a Gengar after searching for hours, I have to say its Moon Dex entry had some unfortunate implications that shocked me. I can only imagine the Moon entries (as other second versions) are like, someone banging 400 lines of text in one of the days before release.

Re: Poll: What's Your Favourite Gen 6 Pokémon?

KingMike

@Uncle_Franklin Grant was the most difficult Gym Leader because I didn't know what Amaura's Ability was (I pick the jaw). He is the second Gym Leader.
I don't think the other Gym Leaders even tried to do anything tricky to the player. The generation where Game Freak went soft on the difficulty, and I know I've read players speculate that Game Freak was afraid of young players losing once and then quitting to play mobile games.

Re: Poll: What's Your Favourite Gen 6 Pokémon?

KingMike

Oops, I voted one of my second picks Florges over my favorite Gogoat.
Pretty sure I have a plush of the latter (or maybe it was Skiddo) with a few others in a box somewhere.
I'm surprised something got a double digit percent on the vote, but this is where they started cutting down on the number of new Pokemon each gen.

Funny that I don't believe that Volcanion was even officially released until after Gen 7 came out.

Re: Poll: What's Your Favourite Gen 5 Pokémon?

KingMike

Time to show some love for "EXP Punching Bag" Audino. I felt it was most deserving, next to Simipour, my favorite of the Monkey Trio.

But it's actually a selection of proper favorites. Emboar, Leavanny, Swanna, Excadrill, Scolipede, Klingklang, Galvantula, Sawsbuck.

Re: Poll: What's Your Favourite Gen 4 Pokémon?

KingMike

@AlanaHagues Unfortunately my first encounter with Chatot was Pokemon Y where they made Chatter one of the most annoying things in existence to confront.
It was there they took out the microphone function (so I didn't know it existed until later) and made Chatter damage plus 100% confusion. Gee, why wouldn't that move get spammed?

Re: Poll: What's Your Favourite Gen 3 Pokémon?

KingMike

The results are about as expected.

Though let us remember... was it Silcoon that was the one Pokemon that had zero votes on that official Pokemon Company poll in Japan about a decade ago for favorite Pokemon in Japan?

Re: Poll: What's Your Favourite Gen 2 Pokémon?

KingMike

I have to go with Donphan. Such a powerful Pokemon it can make Mud Slap look good, even when it has what Gen 2's programming makes a misfortune of being female.

Girafarig is also a good one.

Meganium is my favorite starter, and I do not care if it is considered underpowered against Feraligatruh and especially Typhlosion.

Though Ampharos is also pretty good, if I were to pick favorite popular Pokemon.

Re: Jigglypuff Is Joined By Up-And-Comer Lady Gaga In Pokémon's Super Bowl Ad

KingMike

@Dazman I played Gen 1 when it was new and it was the only Pokemon game I played until Gen 4.
I'm not going to ignore that it is jank. As time goes, we see more and more of what was cut. We now know it had lots of MASSIVE design changes throughout its development. You don't cut 40 Pokemon and however many Moves and expect everything will work out fine. Psychic was overpowered because both of its two weaknesses were severely underrepresented, one of them not even functioning properly. Dragon Type has no Moves which utilize its Typing. The AI can't tell attack moves from status moves, and that's just the first thing of AI flaws.
Gen 1 gave NO in-game information AT ALL about Moves. For a franchise where curated movesets is a major tactical element, that's a huge omission. Even Gen 2 only let you see Move information AFTER it's been taught, and you've possibly move a poor tactical decision.
Gen 1 also has NO repeatedly available non-Normal attack TMs. You waste your one-time TMs? Too bad.
No Move Relearner or even Move Deleter. HMs permanent.

It was a very serviceable and even enjoyable game when it launched (I finished it in 1999 and I was like "that's fine, I've had my fill") but to say these days it didn't have issues is to be in denial.
The first three Gens gave MANY Pokemon unviable level-up movesets (what's that, you got a Hoenn Tentacool at level 7 as your first Water Type? I hope you enjoy Poison Sting and don't mind not getting a Water Move until level 25, maybe after you finish the Fire Gym.) It wasn't until Gen 4 that they started to balance them out.
I'd say Gen 4 and 5 are tops but still after playing that, we can see things that COULD and probably SHOULD have been in old gens to not make them objectively jank.

Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles

KingMike

@HammerGalladeBro Indeed. The really infuriating thing is that Super Mario Bros. DX Japanese version (which reportedly has more content than the western version) was only released on the (Japanese) 3DS eShop as a promotion, along with the Japanese release of the second DS Advance Wars (which was never released there on the actual DS, despite most or all of its coding living inside one or both of the released localized versions). Very shameful that Nintendo complains about ROMs and such when they needlessly limit legitimate access to their own games like this.
I have a Japanese console and couldn't just buy them while the shop was open.

Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles

KingMike

@AlienX It was never released in a box. It was sold through the equivalent of a digital release. It was a service called "Nintendo Power" in Japan. Over there, you could buy official flash carts known as Memory Cassettes and you could buy the ROM from kiosks in stores. However, there was no ownership so if you deleted in from the cartridge, you would have to pay again.
It was something they offered for both Game Boy and Super Famicom.
However, since the Game Boy cartridges had a 1MB capacity and retail GBC carts Nintendo made had a minimum of 1MB capacity, that meant that only 1MB GBC games could be offered on the service and they would use the full capacity of the GB cart.

Re: Nintendo Download: 30th January (North America)

KingMike

Funny that Nickelodeon Splat Pack mentions a Music Player.
I have to think about Nickelodeon GUTS and the fact you can push buttons on the title or opening screens to beatbox the "Do you have it? GUTS!" announcer voice might be more fun the game.
I do recall the Rocko game allowing you to play the Mode 7 Nickelodeon logo. Though I liked the actual Rocko game as a kid. I had it, just finished it so fast that even I felt bad about how much my parents paid for it.

Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run

KingMike

@Dazman Most of the SNES games are rather rare and a bit pricey these days.
Funny that one of the very few times (maybe three or four times out of many hundreds of orders) I ever had to report a seller for taking my money and running on eBay was over the most common (and low value) of these games.
Fire Dogs was reported even in magazines back in the day as one of the games planned as rental-only. I know it's debated in the retro game communities which of the games declared that were actually rental-only and which were just not easily spotted for retail purchase. (Eek! The Cat and 3 Ninjas Kick Back on SNES were listed in magazines. But I have a copy of Eek! with the manual which has a warranty which I don't think a rental game would have, and 3 Ninjas apparently came with a poster inside which again seems unneeded for a rental game.
I've even heard of people who said they bought a copy of ClayFighter Tournament Edition, which I thought was a special edition made for a Blockbuster Video-hosted competition, thus made for the chain.)