Comments 4,027

Re: "It Will Have A Chilling Effect On Game Design" - EU Group Responds To 'Stop Killing Games'

KingMike

"Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable."
Get out of here with this. They already put warnings on games they're not responsible for user interaction. Accessing servers after official servers are taken down requires enough effort for the users to have to be aware of what they're doing.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

KingMike

@Metazoxan At least in America, the cops can't bust your door down for pirating games (I've heard that might be different in Japan), if that's what you're suggesting.
That's a civil matter, not a criminal matter. Meaning it's up to the copyright owner to initiate action, with a lawsuit.

"unless it's thousands of dollars..." Yes, because THEN it becomes a serious criminal matter when the estimate damage to the copyright owner exceeds a certain amount.

Re: Every Nintendo Switch Online GameCube Game On Switch 2, Ranked

KingMike

@KBuckley27 That "underrated" list is so disappointing. I was expecting to see someone try to defend like Mario's Early Years or Super Mario Bros. Special.
No way does something like Super Mario Land need to be called "underrated". That game was on the Nintendo Power Top 20 chart for years, even after its sequel was out.

Re: Every Nintendo Switch Online GameCube Game On Switch 2, Ranked

KingMike

As great as it would be if the GameCube controller adapter would have made it possible to connect a real GBA with an original Gen 3 Pokemon cartridge to Pokemon Colosseum and XD on NSO, I think at this point we can imagine there's no way Nintendo's emulator developer will put that much effort to make it work.

Re: Arcade Archives Is Bringing 'Air Combat 22' To Switch 2

KingMike

I'm not certain of the difference between Air Combat and Air Combat 22.
Was it the first game where I hear it was more about the experience that the physical cabinet itself brought? Something like I've heard about G-LOC, which Sega released on the Sega Ages series. No idea how well that game itself played on Switch, and how well it held up once the risk of vomitting (hopefully not worse) from the original machine was removed.

Re: Nintendo's Strict Policy On MiG Carts Is Creating A Problem For Secondhand Switch 2 Buyers

KingMike

I know this sort of thing (banning consoles from online) has been going on since the 360. Though then I heard it more for inappropriate online interactions.
But that is something companies should think about. You think when you bad a console, especially for those who buying flashcarts. Do they really think those kind of users aren't going to just try to unload the console an another unsuspecting owner?
I suppose the scammed owner could try to contact Nintendo and ask to unban it. I hope they would, people pirating games, especially on active hardware, probably aren't going to make such a call.

Re: Limited Run Games Says It's Found The Cause Of Switch 2's Carbon Engine Issues

KingMike

@Blofse Old code not working on new platforms isn't something unheard of.
I do remember that the original PC (Windows 95 CD) version of FF7 (admittedly not the best-written software in the world) did have one issue where the game would hard crash when loading the Chocobo Racing minigame (rendering the game unable to progress beyond a certain point) on Windows XP, and the fans tracked it down to a single program instruction. So things happen.
(Though the port had other issues that were most certainly bad design choices. I know that as of Windows 8 that version couldn't load and I wonder if it was a design choice that feels like even in the Win95 should've been addressed: I suspect it may have programmed to assume the optical media drive is drive D, which was a typical setup for the average PC of the era but it wasn't unheard of to have more elaborate setups. There doesn't seem to be a compatibility-fixing tool for such an issue, which I imagine the PC gaming community would've done if it was a common issue among retro PC gaming.)

Re: Joe & Mac Retro Collection Kickstarter Reviving Three Prehistoric SNES Games

KingMike

@CartoonDan The only thing I know of being "censored" was that you could steal a life after Game Over in 2P mode in the Japanese version.
MAYBE the cave babes showed me affection after rescue (I can't remember exactly how they compared, NoA had a thing about hugs and/or kisses in that era).
Nothing serious, but I've seen some retro fans that'll flip out over the tiniest edits. They'll probably even angrily bash out a response to this comment!

Since the European version was released by a different publisher, that version lacked the DAY VICE Data East logo and its voice. (well, that's what that logo screen in the Japanese and USA versions sounded like to me)

Re: Switch 2's New GameChat Feature Is Transcribing Bad Words

KingMike

@ThaBEN Nintendo's not going to pay someone to have nothing else to do with their time but sit and listen to random strangers' conversations.
It's like any other online service, they're not going to care what you're talking about unless they get a notice from the police who think you're talking about doing really illegal things, like the stranger danger I'm sure the TV news wants you to believe people are using Nintendo's chat services for.

Re: Random: Using A GameCube Controller With The NSO App Yields Fun Surprises

KingMike

@FlyingDunsparce Crazy idea, but if you can connect an actual GameCube controller, why not could they not support connecting an actual GBA with the actual link cable?

Actually, I know why: this is Nintendo. The GBC games on NSO reportedly can't support GBA connection features, even though they would be as simple as an option to patch a single byte in the console RAM (for each game that had a GBA bonus).
If they can't get that, asking for actual GBA link support would be too much to ask.

Re: The Switch's 'Repairability Score' Has Tanked Following Reassessment

KingMike

@Duncanballs Indeed that is true. Stuff these days is all made with a disposable mentality.
Not just game consoles either.
I had gotten a new Levi's jacket and couldn't believe how much you could tell a quality difference from a vintage '90s one (liked the newer color, but you could feel the old one was going to hold up better, thicker and more rugged texture. For a "jacket" the new one felt barely distinguishable from a "shirt". Thin and flimsy feel.)
One of the YouTubers I watch fixes old computers. He found a bunch of dirty and weather-damaged Apple IIs that after just a bit of clean-up still worked fine, just one floppy drive I think might've been the extent to what couldn't be fixed. Are we going to be saying that about a current Apple product in 40 years?

Re: Random: One GameStop Apparently Stapled Receipts To Brand New Switch 2 Boxes, And Guess What Happened...

KingMike

@dartmonkey Well, you can pin it on Nintendo for using cheap cardboard to pack their boxes. If it can't survive a staple without damaging the contents, how is it to do its purpose of keeping the contents secure?
But I guess cheap packaging is how everything is done these days. I guess these days packaging is meant to look nice and not to secure the contents, unlike in my day.

Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2

KingMike

@Metazoxan "Honestly what I'm relaly hoping for is that fans, or maybe even Nintendo, release blank cartridges made for storing singular Switch 2 games on. Meaning since it wasn't sold physically you just put it on physical yourself. It should be possible in theory so I'd like to see people really step up and create their own solution."
Well, copying a digital game to SD card is technically that.
The other way of interpreting that would be to suggest Nintendo do exactly what they did for the Super Famicom and Game Boy in Japan (which was itself a recycling of the Famicom Disk System idea). They had kiosks set up in stores in Japan for exactly that purpose. They pulled them just after the Wii was released. The former had the limitations that you could only fit enough games to fill the cartridge memory capacity and that, since there was no "ownership" system put in, once you delete a game you have to pay for it again if you want it back another time (which is what Nintendo would do if they followed your idea).

Re: Xbox Has Reportedly Sidelined Its First-Party Handheld (For Now)

KingMike

@Anti-Matter What Xbox "kids" first-party IPs can anyone even name off the top of their heads?
People everywhere know Mario and Sony had their PS1 rented mascots Crash and Spyro, but I don't know if the Xbox brand was ever quickly associated with "kids" brands. (I mean I know the OG was marketed towards the "20s FPS frat boys loaded with Mountain Dew and Doritos" image, and later gen they sure had a wider variety of third-party offerings for all ages.)