I'm surprised there is a complaint that Pokemon don't persist. That would mean all spawns become static with randomized traits, like the wild Tera Pokemon are.
And that's completely against Pokemon's ethos. What a weird complaint
@MrCarlos46 Doubt it. Xbox seems intent on leaving physical behind as a whole despite having trillions in the bank. If they won't pay for BluRay they won't for a cart.
@MrCarlos46 Yep. This was always the way. Switch 1 had download codes in boxes, partial downloads for games that were 16GB but on a 4GB card, and more. It made sense if it was something like the Borderlands Collection where each game was 20GB so only one was on the cart, but something like LA Noire shipped on 4GB with a big download, and this was prevelant throughout.
Then again, we see on PS5 where discs are literally pennies that this is becoming more and more of an issue. Heck, CoD has been megabytes on a disc for years with 100GB downloads, and even LA Noire shipped with a few GB on the disc despite the minimum size being 50GB for pennies.
Basically for Switch there was 1, 2, 4, 8, 16 and 32GB cards.
Most developers opted for the cheaper options and forced downloads for the rest of the content.
This meant no one bought the more expensive 16GB and 32GB cards relatively speaking, which meant production never went into high enough capacity to start bringing costs down.
By forcing 64GB cards as the only option, they are guaranteed to be made at scale and gradually become cheaper faster.
Obviously though Nintendo would have lost support by only having one relatively expensive to start option, so Key Cards have been offered to satiate third parties.
It's a catch 22: either they supply physical media but costs keep it rarely used and they force partial downloads because publishers are cheap, or they offer one option to lower costs but publishers are cheap anyway
So....how do they know the internal rendering resolution that DLSS is using given they admitted they dont usually cover DLSS using low resolutions and thus didnt know it was being used in most footage?
This is something I also noticed with Street Fighter 6, where in footage the game looked somehow cleaner and crisper than a comparable version at the same resolution.
To all the people freaking out about 3GB of RAM reserved for OS level stuff like GameChat, remember, people spent years moaning that there wasn't any system level social features.
Funnily enough, because they are system level and thus always active, that takes up RAM.
You know your fancy PS5? That uses 2.5 to 3GB of its RAM for OS stuff like all the social features that are always on, Activity Cards, the help function, having the store run fast at all times even with a game loaded, lots of things you know you don't use but would moan if they weren't there.
@stuie1234 Their solution has been thrown in the bin when the orange baboon decided to place a tax on his entire country buying things made elsewhere.
The harsh reality, as we are seeing with PS5 across the world, is that it's cheapest at launch nowadays, and only gets more expensive. When Nintendo was making the system, that largely wouldn't have been something they had to factor, and they already took precautions of moving production to countries where price increases wouldnt have as much, if any impact.
But that was in 2019 when they started that process to set up facilities elsewhere. It's 2025 and their new launch now.
@Kyloctopus The new owners only bought what was called Niantic Games. The AR stuff is still with Niantic and their core teams which sold off the games stuff to Scopely.
So what's actually happened is Niantic sold off the games business, kept the name along with the AR and AI stuff, and then laid off some of the staff they kept.
The gaming staff, seemingly, are fine, given they no longer work under Hanke.
@Poco_Lypso The PS4 Pro could output 120fps? Didn't know that.
Anyway, we've yet to actually see this 120fps mode and while it would make sense to have a game like this target 1440p 60fps (because higher than that honestly just isn't worth it, ask most PC players), then 1080p 120fps could be doable.
Maybe it's done via G-Sync in handheld mode? Who knows until we see it.
@Yoshi3 I don't know where this thing about Nintendo never selling at a loss came from. I remember the Wii U and 3DS.
Technically, games like Bayonetta 3 probably didn't even make a profit, yet they keep making niche games like that that other companies wouldn't touch, because where a game like Animal Crossing or Mario Kart makes so much money, instead of having such ballooned budgets that the revenue from one game, if it even makes a profit at all as we do often hear, goes directly into the next sequel, the profits can go into funding games that otherwise wouldn't have been made and given them bigger marketing runs.
Games like the Advance Wars remakes, Metroid, Astral Chain, Kirby Air Riders, wouldn't exist if budgets were so high that sales could only be used to fund the next thing.
It's like having live service revenue to fund games like Sony plans to, because the sales just aren't covering costs now, only somehow marginally less predatory.
I love how it's been so long it's originally exclusivity period lapsed, and now seemingly it's Game Pass Day One money also lapsed since it's been two years.
All they need now is PS+ day one money, let that window lapse, and ride off into the sunset, having scammed all three platform holders out of likely millions.
@NinChocolate Ironically when Team Sonic Racing came out, Switch was considered the second best option since it ran at 900p (same as Xbox One) but was locked to 30fps and stayed there, whereas PS4 was 1080p and couldn't hit 60fps, Xbox One was 900p and couldn't hit 60fps with a similar feature set to Switch, and Xbox One X was the exact same as Xbox One just at a higher resolution with the same performance and visuals.
Only PS4 Pro managed to get close to 60fps.
So there's some irony for you.
Granted this new title is running on Unreal Engine 5 and er...that doesn't run well on ANY hardware
So, real talk for a moment: who actually uses built in console chat features instead of...I dunno....Discord?
I only ask because the other systems lock their wireless chat behind expensive headsets for wireless, without generic Bluetooth support, or wired options only. You need a specific Sony headset for PS5 wireless chat for instance.
I dunno. It just feels like one of those things that I hear people moan about but never use, a bit like Bluetooth headphones on Switch.
Yeah at launch you couldn't connect a Bluetooth headset, but now you can: any headset.
@Axecon I remember Ishihara telling Nintendo the Switch would fail. And look where we are now.
I also remember third parties being all onboard with their Smash amiibo giving costumes in Mario Maker and Yoshi's Woolly World complete with unique audio.
Except Pokémon. You got the sprite in Mario Maker but no audio, and nothing in Woolly World.
@darkswabber Yes, but while this is just physical sales, the launch week physical sales of both World and Rise are 1.3m units in Japan.
So that means one of two things: either Wilds sold the same and it's basically 50/50 digital, or it's done less than the previously assumed 60/40 digital of Rise which was the figures we were going off of from Nintendo's data back in 2021.
Either way, it points down.
Not that it matters, it's over 8m units worldwide already surpassing both games.
I remember back when VC was a thing, everyone just wanted a subscription model because they weren't willing to pay $5 for an old ROM.
And yet here we are now.
And remember, a lot of third parties allegedly weren't seeing much from VC sales. Heck, games got delisted there quite a bit. And if you looked at the top sellers on the eShops, it was always first party retro titles or new releases, and the third parties were left high and dry because more often than not no one cared about those games outside of a moral high ground.
And this here we are. Third parties get a big lump sum for getting a game on NSO, so they don't need to worry about actually selling it anymore, they get paid regardless.
Nintendo gets more money for recurring subscriptions, instead of piecemeal purchases.
And we the consumer gets what Nintendo thinks we've been shouting at them for for years: old games in a Netflix style service.
Everybody wins!
Wait, what do you mean you actually want Virtual Console back? MAKE UP YOUR MINDS
And yet with how a lot of sites are reporting the figures you'd think the end was nigh. 30% down YoY, stagnating sales, old hardware, no games coming out, only 4m units last quarter! Sales targets revised down!
My brother in christ it's 8 years old, never had a price cut and just became the third system ever to hit 150m units, and oh god forbid a system that old at that price still sells over 10m units in it's 8th year.
But the software is down too! Yes on a system that has passed 1.3bn units of software in 8 years. With 72 first party 1m unit sellers. With games selling so we'll the profits off of each can fund smaller niche games for the next two decades without taking anything away from the next Mario Kart!
This is the first time I've ever seen investors react "logically"
The ultimate problem is the idea that you can't please everyone. Just as much of a fuss will be kicked up by refusing some games on a platform just as much as letting others on.
So screw it, do what Steam does and just let it all ride.
@NintendoDad You had to transfer all Wii data onto an SD Card, and then load that data into a Wii U's memory, which then pulled that info from local storage to verify, so that would be the only way: load it onto an SD card and have Switch convert the file formats over to verify.
But all retail Wii games were never released digitally on Wii so....yeah that won't work.
And they wouldn't base it on save data because that's just exploitable.
@NicolausCamp It's a vicious cycle, but the cracks are showing nowadays. It's why those "Play it early" things SEGA, Ubisoft and others are so so fond of are working to alarming levels.
Though Star Wars Outlaws nuking people's save data when it was found to be a bug during the early access period may have let a lot of core gamers realise the state of things.
But then again, we have review sites republishing FIFA reviews year after year because nothing changes, so it doesn't matter how self aware the core audience is, they still go for it.
@NicolausCamp I'm not defending it. I'm replying to people's suggestions of what they want done about it and so far none have been based in reality. Just a lot of "could have, should have" based on things that weren't put in place with foresight by the company over a decade ago.
In my mind, this is no different than something like SMTV, Persona 5 Royal, The Last of Us Part 2 Remastered, or any other definitive edition of a game that comes out just looking prettier. The market has shown time and time again that people are willing and able to pay for it and accept it, so why wouldn't a business not do it?
Does it suck. Yes. But like $70 minimum for a new release, DLC, pre order bonuses, micro transactions, season passes, paying for online, cloud versions, collectors editions with a download code, no physical releases in the retail box, limited time content, live services, unnecessary remasters on systems that can already play the games, disc drives being an optional add on....the list goes on, the market spoke, and here we are after years of moaning and it's still a thing.
And to be honest, this industry and Nintendo has bigger issues than a $60 remaster of a Wii game outsourced to a Polish remastering studio, that people are nowhere near as loud about.
@datamonkey Okay, so the Wii was physical only and didnt have an account system and the 3DS didn't register physical carts to your account like Switch does.
So if you had a digital copy of Returns 3D I guess?
Seeing the argument that it should be $20 because that's what the Nintendo Selects version of the inferior 3DS release cost is just....weird.
I guess the Horizon remaster should have been free to all since that was the lowest price Sony gave the original out at, quite literally giving it away to anyone during lockdowns.
Welcome to capitalism. It's the best we got so suck it up, and over 6 billion agree.
Comments 1,710
Re: Digital Foundry Delivers Its Tech Review For Pokémon Scarlet & Violet On Switch 2
I'm surprised there is a complaint that Pokemon don't persist. That would mean all spawns become static with randomized traits, like the wild Tera Pokemon are.
And that's completely against Pokemon's ethos. What a weird complaint
Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
@MrCarlos46 Doubt it. Xbox seems intent on leaving physical behind as a whole despite having trillions in the bank. If they won't pay for BluRay they won't for a cart.
Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
@MrCarlos46 Yep. This was always the way. Switch 1 had download codes in boxes, partial downloads for games that were 16GB but on a 4GB card, and more. It made sense if it was something like the Borderlands Collection where each game was 20GB so only one was on the cart, but something like LA Noire shipped on 4GB with a big download, and this was prevelant throughout.
Then again, we see on PS5 where discs are literally pennies that this is becoming more and more of an issue. Heck, CoD has been megabytes on a disc for years with 100GB downloads, and even LA Noire shipped with a few GB on the disc despite the minimum size being 50GB for pennies.
Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
@MrCarlos46 That's easy to explain.
Basically for Switch there was 1, 2, 4, 8, 16 and 32GB cards.
Most developers opted for the cheaper options and forced downloads for the rest of the content.
This meant no one bought the more expensive 16GB and 32GB cards relatively speaking, which meant production never went into high enough capacity to start bringing costs down.
By forcing 64GB cards as the only option, they are guaranteed to be made at scale and gradually become cheaper faster.
Obviously though Nintendo would have lost support by only having one relatively expensive to start option, so Key Cards have been offered to satiate third parties.
It's a catch 22: either they supply physical media but costs keep it rarely used and they force partial downloads because publishers are cheap, or they offer one option to lower costs but publishers are cheap anyway
Re: Pokémon Fan Loses "20 Years Worth Of Data" After Performing Switch 2 Transfer
I'll take things that didn't happen for $500 please Alex.
Re: "A Must-Have Launch Title" - Digital Foundry Delivers Its Fast Fusion Verdict
So....how do they know the internal rendering resolution that DLSS is using given they admitted they dont usually cover DLSS using low resolutions and thus didnt know it was being used in most footage?
Re: Poll: Are You Happy With Switch 2's Screen? Because Some People Certainly Aren't
I don't think people quite understand how much more expensive an OLED panel for this thing would have been.
Due to how OLED works, implementing VRR alone is hard, because it's a technology that largely works best with LCD.
But even beyond that, a 120Hz, VRR capable, HDR10 1080p panel....doesn't really exist.
It could, but it'd have to be bespoke.
Re: Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed
@PikminMarioKirby It's such a rushed product its had the longer than usual development time of 4 years.
Re: Random: Unluckiest Gaming Moment Of The Year? Smash Bros. Final Ends With A Tree Glitch
A Fox mirror match on a stage that isnt just a perfectly flat surface from Home Depot?
Christ, a little variety from Melee players. Soon they'll have hit 2004!
Re: Yakuza 0 Comparison Video May Give Switch 2 The Edge Over PS4
@michellelynn0976 Because Yakuza 0 doesnt have a PS5 release.
Re: Yakuza 0 Comparison Video May Give Switch 2 The Edge Over PS4
This is something I also noticed with Street Fighter 6, where in footage the game looked somehow cleaner and crisper than a comparable version at the same resolution.
Weird.
Re: Nintendo Unveils Diddy Kong's Brand New Design
Does he have the same retractable teeth as DK?
Re: Nintendo Switch 2 Final Tech Specs Have Been Confirmed
@sixrings I didn't say it was cool. I'm saying 3GBs of allocated RAM is standard.
Personally, I'm gonna do what I do on every system: just use Discord on a seperate device and that allocated RAM can sit there not doing anything.
Re: Nintendo Switch 2 Final Tech Specs Have Been Confirmed
To all the people freaking out about 3GB of RAM reserved for OS level stuff like GameChat, remember, people spent years moaning that there wasn't any system level social features.
Funnily enough, because they are system level and thus always active, that takes up RAM.
You know your fancy PS5? That uses 2.5 to 3GB of its RAM for OS stuff like all the social features that are always on, Activity Cards, the help function, having the store run fast at all times even with a game loaded, lots of things you know you don't use but would moan if they weren't there.
Re: Nintendo Showcases Switch 2's Fancy New Battery Charge Settings
@nhSnork Because that wouldn't be full capacity of the battery and I imagine some regulator somewhere would take umbridge with it.
Re: Nintendo Says AI-Generated Images "Were Not Used" In Mario Kart World
This is the problem with generative AI: you are finding it harder to tell. So now, it becomes accusatory.
Re: Nintendo Updates Its User Agreement To Crack Down On Emulation
@Vyacheslav333 They still take 30% of the sale. Every sale. Full games, micro-transactions, DLC, you name it.
You buy it for the Nintendo system, Nintendo is getting 30% of whatever you paid.
Re: Nintendo Updates Its User Agreement To Crack Down On Emulation
Removed
Re: Xbox's Latest Multiplatform Release Has Been Announced
@ScottyG It's because a reputable insider said they were in fact coming. Much like how Hi-Fi Rush was coming to Switch.
Much like that, they were, in fact, not coming.
Re: Limited Run's Atlus Switch 2 Collector's Edition Is A 'Game-Key Card' Release
Sony has been doing this with collectors editions for years now. £200 for all this stuff, an art book, a steel book....digital download code....
Re: Marvelous USA Confirms Its Switch 2 Physical Releases Will Contain The "Full Game"
So the smaller publishers are willing to eat the cost but the megacorps won't.
Seems about right.
Re: eBay Is Already Flooded With Switch 2 Pre-Orders At Ridiculous Prices
@stuie1234 Their solution has been thrown in the bin when the orange baboon decided to place a tax on his entire country buying things made elsewhere.
The harsh reality, as we are seeing with PS5 across the world, is that it's cheapest at launch nowadays, and only gets more expensive. When Nintendo was making the system, that largely wouldn't have been something they had to factor, and they already took precautions of moving production to countries where price increases wouldnt have as much, if any impact.
But that was in 2019 when they started that process to set up facilities elsewhere. It's 2025 and their new launch now.
The best laid plans lay in ruins.
Re: After Selling Pokémon GO For $3.5 Billion, Niantic Is Now Laying Off Employees
@Kyloctopus The new owners only bought what was called Niantic Games. The AR stuff is still with Niantic and their core teams which sold off the games stuff to Scopely.
So what's actually happened is Niantic sold off the games business, kept the name along with the AR and AI stuff, and then laid off some of the staff they kept.
The gaming staff, seemingly, are fine, given they no longer work under Hanke.
Re: Mario Kart World Is Reportedly The Smoothest Entry Yet
@Poco_Lypso The PS4 Pro could output 120fps? Didn't know that.
Anyway, we've yet to actually see this 120fps mode and while it would make sense to have a game like this target 1440p 60fps (because higher than that honestly just isn't worth it, ask most PC players), then 1080p 120fps could be doable.
Maybe it's done via G-Sync in handheld mode? Who knows until we see it.
Re: DOOM + DOOM II Is Getting A New Limited Run Collector's Edition For $666
Both games on the eShop are like.... £3 each. So £30 for a cart? And I'm fairly sure that isn't the first release on cart either.
Lolno. If £70 is too much for an upgraded Zelda that came out two years ago, then £30 is way way too much for a game that's older than I am.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Yoshi3 Astro Bot came out in September. I want my extra $60 back.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
@Yoshi3 I don't know where this thing about Nintendo never selling at a loss came from. I remember the Wii U and 3DS.
Technically, games like Bayonetta 3 probably didn't even make a profit, yet they keep making niche games like that that other companies wouldn't touch, because where a game like Animal Crossing or Mario Kart makes so much money, instead of having such ballooned budgets that the revenue from one game, if it even makes a profit at all as we do often hear, goes directly into the next sequel, the profits can go into funding games that otherwise wouldn't have been made and given them bigger marketing runs.
Games like the Advance Wars remakes, Metroid, Astral Chain, Kirby Air Riders, wouldn't exist if budgets were so high that sales could only be used to fund the next thing.
It's like having live service revenue to fund games like Sony plans to, because the sales just aren't covering costs now, only somehow marginally less predatory.
Re: Random: We're Big Fans Of This Idle Method For Farming Xenoblade Chronicles X Credits
@Lone_Beagle Fascinating, Revolutionary, Extraordinary, Incredible news. Life changing in fact.
This is like gaming's version of announcing you're a vegan.
Re: Hollow Knight: Silksong Gets Surprise Mention By Xbox, Will It Finally Release This Year?
I love how it's been so long it's originally exclusivity period lapsed, and now seemingly it's Game Pass Day One money also lapsed since it's been two years.
All they need now is PS+ day one money, let that window lapse, and ride off into the sunset, having scammed all three platform holders out of likely millions.
Re: Talking Point: What's Your Dream Pokémon LEGO Set?
Regigigas would be great.
However we all know too well it'll be Pikachu, Eevee, Squirtle, Bulbasaur and Charizard.
Re: Sonic Racing: CrossWorlds Acknowledges Closed Network Test Player Feedback
@NinChocolate Ironically when Team Sonic Racing came out, Switch was considered the second best option since it ran at 900p (same as Xbox One) but was locked to 30fps and stayed there, whereas PS4 was 1080p and couldn't hit 60fps, Xbox One was 900p and couldn't hit 60fps with a similar feature set to Switch, and Xbox One X was the exact same as Xbox One just at a higher resolution with the same performance and visuals.
Only PS4 Pro managed to get close to 60fps.
So there's some irony for you.
Granted this new title is running on Unreal Engine 5 and er...that doesn't run well on ANY hardware
Re: New Nintendo Patent Hints At Improved Voice Chat On Switch 2
So, real talk for a moment: who actually uses built in console chat features instead of...I dunno....Discord?
I only ask because the other systems lock their wireless chat behind expensive headsets for wireless, without generic Bluetooth support, or wired options only. You need a specific Sony headset for PS5 wireless chat for instance.
I dunno. It just feels like one of those things that I hear people moan about but never use, a bit like Bluetooth headphones on Switch.
Yeah at launch you couldn't connect a Bluetooth headset, but now you can: any headset.
Re: Nintendo & Pokémon Company Had An "Adversarial Relationship", Say Former NOA Staffers
@Axecon I remember Ishihara telling Nintendo the Switch would fail. And look where we are now.
I also remember third parties being all onboard with their Smash amiibo giving costumes in Mario Maker and Yoshi's Woolly World complete with unique audio.
Except Pokémon. You got the sprite in Mario Maker but no audio, and nothing in Woolly World.
TPC just seems to refuse to play nice.
Re: Japanese Charts: Monster Hunter Wilds Gives The PS5 The Boost It Really Needs
@darkswabber Yes, but while this is just physical sales, the launch week physical sales of both World and Rise are 1.3m units in Japan.
So that means one of two things: either Wilds sold the same and it's basically 50/50 digital, or it's done less than the previously assumed 60/40 digital of Rise which was the figures we were going off of from Nintendo's data back in 2021.
Either way, it points down.
Not that it matters, it's over 8m units worldwide already surpassing both games.
Re: Looks Like Tony Hawk's Pro Skater 3 + 4 On Switch Will Require A Mandatory Download
I wouldnt be shocked if its download required on other systems too. A lot of PS5 games come with just a few MBs on the disk.
Re: Opinion: Nintendo, Let Us Buy The Games Being Delisted From Switch Online
I remember back when VC was a thing, everyone just wanted a subscription model because they weren't willing to pay $5 for an old ROM.
And yet here we are now.
And remember, a lot of third parties allegedly weren't seeing much from VC sales. Heck, games got delisted there quite a bit. And if you looked at the top sellers on the eShops, it was always first party retro titles or new releases, and the third parties were left high and dry because more often than not no one cared about those games outside of a moral high ground.
And this here we are. Third parties get a big lump sum for getting a game on NSO, so they don't need to worry about actually selling it anymore, they get paid regardless.
Nintendo gets more money for recurring subscriptions, instead of piecemeal purchases.
And we the consumer gets what Nintendo thinks we've been shouting at them for for years: old games in a Netflix style service.
Everybody wins!
Wait, what do you mean you actually want Virtual Console back? MAKE UP YOUR MINDS
Re: With Switch 2 On The Way, Investors React Calmly To Nintendo's Financial Update
@LXP8 To adjust for exchange rates. The real cost of the unit remained the same instead of being more expensive here.
Re: With Switch 2 On The Way, Investors React Calmly To Nintendo's Financial Update
And yet with how a lot of sites are reporting the figures you'd think the end was nigh. 30% down YoY, stagnating sales, old hardware, no games coming out, only 4m units last quarter! Sales targets revised down!
My brother in christ it's 8 years old, never had a price cut and just became the third system ever to hit 150m units, and oh god forbid a system that old at that price still sells over 10m units in it's 8th year.
But the software is down too! Yes on a system that has passed 1.3bn units of software in 8 years. With 72 first party 1m unit sellers. With games selling so we'll the profits off of each can fund smaller niche games for the next two decades without taking anything away from the next Mario Kart!
This is the first time I've ever seen investors react "logically"
Re: "Nintendo Is Probably The Easiest To Scam" - Devs Discuss The Current State Of The eShop
The ultimate problem is the idea that you can't please everyone. Just as much of a fuss will be kicked up by refusing some games on a platform just as much as letting others on.
So screw it, do what Steam does and just let it all ride.
Re: Netflix Reveals 'Devil May Cry' Opening Credits Ahead Of April Launch
I'm surprised. The last time Limp Biskit was used in an anime they had to be renamed Flaccid Pancake
Re: Xbox Is "Really Looking Forward" To Supporting Switch 2
@Not_Soos and yet in the Switch generation Nintendo funded and published both a Marvel and DC licensed game
Re: Nintendo: Switch 2's Backwards Compatibility Feature Is The "Best Direction" For Consumers
@CrankyBonesGaming Given they connect via Bluetooth, you'd assume they would.
Re: Donkey Kong Country Returns HD Estimated File Size Update
@NintendoDad You had to transfer all Wii data onto an SD Card, and then load that data into a Wii U's memory, which then pulled that info from local storage to verify, so that would be the only way: load it onto an SD card and have Switch convert the file formats over to verify.
But all retail Wii games were never released digitally on Wii so....yeah that won't work.
And they wouldn't base it on save data because that's just exploitable.
Re: Donkey Kong Country Returns HD Estimated File Size Update
@NicolausCamp It's a vicious cycle, but the cracks are showing nowadays. It's why those "Play it early" things SEGA, Ubisoft and others are so so fond of are working to alarming levels.
Though Star Wars Outlaws nuking people's save data when it was found to be a bug during the early access period may have let a lot of core gamers realise the state of things.
But then again, we have review sites republishing FIFA reviews year after year because nothing changes, so it doesn't matter how self aware the core audience is, they still go for it.
Sad really.
Re: Donkey Kong Country Returns HD Estimated File Size Update
@NicolausCamp I'm not defending it. I'm replying to people's suggestions of what they want done about it and so far none have been based in reality. Just a lot of "could have, should have" based on things that weren't put in place with foresight by the company over a decade ago.
In my mind, this is no different than something like SMTV, Persona 5 Royal, The Last of Us Part 2 Remastered, or any other definitive edition of a game that comes out just looking prettier. The market has shown time and time again that people are willing and able to pay for it and accept it, so why wouldn't a business not do it?
Does it suck. Yes. But like $70 minimum for a new release, DLC, pre order bonuses, micro transactions, season passes, paying for online, cloud versions, collectors editions with a download code, no physical releases in the retail box, limited time content, live services, unnecessary remasters on systems that can already play the games, disc drives being an optional add on....the list goes on, the market spoke, and here we are after years of moaning and it's still a thing.
And to be honest, this industry and Nintendo has bigger issues than a $60 remaster of a Wii game outsourced to a Polish remastering studio, that people are nowhere near as loud about.
Re: Donkey Kong Country Returns HD Estimated File Size Update
@datamonkey Okay, so the Wii was physical only and didnt have an account system and the 3DS didn't register physical carts to your account like Switch does.
So if you had a digital copy of Returns 3D I guess?
Re: Donkey Kong Country Returns HD Estimated File Size Update
@Truegamer79 Fiscal year runs April 1 to March 31.
@datamonkey How exactly would you verify that someone bought this game on Wii or 3DS to make that work on Switch? Take it in good faith?
Re: Donkey Kong Country Returns HD Estimated File Size Update
Complaining in 3....2....1....
Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"
I imagine most third parties weren't happy with their VC sales. I remember that going around at one point.
Also I remember everyone wanting VC to be a subscription service instead of piecemeal. Wonder what happened to that when they got their wish.
Re: So, Have You Pre-Ordered Donkey Kong Country Returns HD For Switch?
Seeing the argument that it should be $20 because that's what the Nintendo Selects version of the inferior 3DS release cost is just....weird.
I guess the Horizon remaster should have been free to all since that was the lowest price Sony gave the original out at, quite literally giving it away to anyone during lockdowns.
Welcome to capitalism. It's the best we got so suck it up, and over 6 billion agree.