@Zeebor15 They were rumoured to be, by Eurogamer, based on....I don't recall.
I think they may also have been pegged by Eurogamer to be doing Ridge Racer that never actually existed.
Probably some other things too. But I wouldn't put much faith in Eurogamers reporting on Switch game development, given they ran with Pokémon Stars for months even when it was obvious it wasn't happening.
@Bats1234 It's not so much HP recovery, its that when it changes form its base HP stat goes up. So what was half health for 50% Zygarde is more like two thirds, if not more, for Perfect Zygarde.
@Bats1234 Go below 50% HP, at which point he effectively goes back to over two thirds HP because Perfect Zygarde has an enormous HP stat (Third highest in the series), and then Mega Evolve to give it the highest SPAtk stat in the series with a massive AOE move....with really high defensive stats.
Building it to live an Ice move isnt hard. Building an Ice type to deal that much damage is.
@SillyG The ultimate irony about publisers like SquareEnix blaming slow load times as a reason for not using game cards, and not the price, is back in the N64 days they all flocked to the far cheaper but far far far slower CDs on the PS1 because of cost and file size, slow loading be damned.
But now? Oh yeah, its not cost, they're now TOO slow.
@JohnnyMind It only happened for Pokemon GO, Pokemon Bank (Gen 6/7) and I think maybe Pokemon Lets Go.
Sword and Shield, Scarlet and Violet, Brilliant Diamond and Shining Pearl, and Legends Arceus all let you go back and forth between them all. And one of those used completely different stats for the game.
So I dunno what ZA is doing to Pokemon data that's so different. But it's not the first time. It famously happened going to Gen 3.
Mad the generation that added Megas is only just now getting them.
Anyway, this is exactly what Megas should be. Pokemon that could use the boost, and instead of slapping spikes all over, take the design to its logical conclusion.
No, the Megas added in Gen 6 were largely not needed, there to sell merch, and were overdesigned.
That's it, the Switch 2 is underpowered, overpriced, should have had a 720p screen for lower rendering times, bigger battery so it's actually portable, used discs so third party games still would require downloads anyway, and make French toast.
@Fiergala No, all Blu-Ray games have to install. That was the case on PS4 because read speeds were so slow, and the case of PS5 because they need the SSD. A 40GB PS5 all on disc Blu-Ray is getting installed onto your SSD.
You just said any game that offloads all of its data to the console is worse than any partial download requirement.
But don't all Blu-Ray based games have to install their data to the console to bypass the slow read speeds of a disc?
So again, what are we arguing for here? Taking up space with a mandatory install from a disc or taking up the same space with a mandatory download because the game isn't on the cart?
@Medic_alert But then, if they kept the slower carts and required mandatory installs, are we in any different of a position?
Publishers already werent paying for the smaller slower carts on Switch 1, and forcing partial downloads, which people hated because the game wasn't playable off the cart.
So what's the actual solution? You can't stop them being cheap and forcing downloads as you said and as I said in the initial post, so smaller carts aren't the answer because it's then not all on the cart.
You can't then say slower cheaper carts are the solution, because not only will they still cheap out and force partial downloads as we have seen, but then you need to install, which in practice, the only difference between that and a Game Key-Card is the amount of data on the card.
@topsekret So, I can understand that, but much like with everyone moaning about NSO not being Virtual Console, this is Nintendo reacting to the complaints of developers and fans in the only way it really can.
People hated, and I mean hated, code in a box releases, or games that only came partly on the cart, and the such on Switch 1.
Part of it was because some games simply wouldn't fit on maximum capacity, which is fair enough at that stage. Others were simply developers being lazy - the amount of games that were less than 16GB, and thus could have used a 16GB card, but shipped on 4GB was insane. All because it was cheaper. That's it.
Nintendo could offer smaller than 64GB cards for Switch 2, absolutely, but that runs into two problems:
1: You know damn well that means developers are just going to do partial downloads again, and people complain.
2: It means the larger 64GB cards never come down in price due to being the only option, and thus cheaper to make over time as more games are released.
So what do we end up with? Partial downloads on loads of 16GB cards, or smaller, because publishers are cheap. Hell, they are already starting this on Blu-Rays that can hold their entire games, and those things costs pennies.
Game Key-Cards are unfortunately, the middleground. It gives a tradeable retail present copy, that's cheap enough for third parties to use, that still gives people a physical item.
However, let's hit the real problem here: It's not Nintendo that needs taught a lesson, because they are offering third parties an out, and some of them aren't even taking that. We're still getting code in a box releases and partial downloads regardless.
So what do we do? Do you have a solution? Publishers arent even fully utilising Blu-Ray discs anymore, so offering smaller cartridges will just be the same problem as Switch 1 that no one liked, and offering bigger ones will be too expensive until economies of scale kicks in.
But I'd be cautious about wishing third party games to fail. If companies see that and stop bothering, it spreads like wildfire, and they can make that decision very fast, just look at the Wii U.
@Fiergala I wouldn't have no, because while they all released over 7 years, they were across two different hardware generations, with changes to how they looked as each progressed.
As for why people in the West didnt get the games, I dunno. We here in the UK didn't get Final Fantasy until 7, so work that one out.
I know I don't like Unreal Engine at the best of times but jesus christ Square Enix, it CAN do other things.
Hi Elliot, nice to meet you. Shame your game looks the same as Octopath, Octopath the Second, Octopath the First but not the first one, Octopath but from the SNES, Dragon Quest 3, Dragon Qeest 1 and 2 coming out after 3.....
Based on footage it looks like maybe a second or two of dropping less than 10 frames while the geometry of the world literally morphs around you.
Or maybe Nintendo should have optimized for every eventual voxel possibility at every camera angle and draw distance because it's just one piece of hardware and they know it best and there's no excuse why there are performance dips.
If its not 60fps locked at all times it's not fun nor playable. I'll just get it on my Steam deck via other means instead. /S
1: If you dropped all 400+ games at once you'd have an absolutely huge download on your hands, for mostly games no one would play. Plus working out licensing and paying for various games would be a nightmare as well as ensuring each one works well. The app would likely never come out. Plus, you'd end up with people either not playing most of it, or moaning that "that was it?"
2: Widescreen is in certain games but only if they originally supported it. Yes most emulators add it in, but to make sure it works properly you'd either need to modify the game code or just artificially stretch the screen like the PS2 used to.
3: Yeah you could add the option to increase resolution. It's already 900p because that scales really well from what the GameCube displayed at for most games, but sure, why not go up to 1080p in handheld and have an odd aspect ratio, or 4K in docked to get those sweet sweet jaggies that people then complain aren't cleaned up. The GameCube still looks good. Good being the operative word. But sure, they could give the option.
4: Never gonna happen. No one liked the VC because there were never games people wanted to buy and they all just bought the same stuff. No trying new things, no getting rarer or third party games on board as much because they'd need to see sales, and nowadays just prefer to release them themselves. Plus games like Goldeneye would never be rereleased due to MGM demanding it be subscription only for some reason.
But yeah, perfectly valid points, even if there are good back end reasons as to why it likely won't happen.
@karatekid1612 Good news, Romero Games is independant, they were just signed on with Microsoft funding and publishing this project.
They decided it wasn't worth it and cut the supply of money off, so now they have no funds to pay their staff despite the game progressing well by all accounts.
I wouldn't be shocked if the same thing happens to Toys For Bob: they went through layoffs after Xbox bought them, went independant, and then immediately got a publishing deal with Microsoft that is probably going to get culled at some point.
I'm surprised there is a complaint that Pokemon don't persist. That would mean all spawns become static with randomized traits, like the wild Tera Pokemon are.
And that's completely against Pokemon's ethos. What a weird complaint
@MrCarlos46 Doubt it. Xbox seems intent on leaving physical behind as a whole despite having trillions in the bank. If they won't pay for BluRay they won't for a cart.
@MrCarlos46 Yep. This was always the way. Switch 1 had download codes in boxes, partial downloads for games that were 16GB but on a 4GB card, and more. It made sense if it was something like the Borderlands Collection where each game was 20GB so only one was on the cart, but something like LA Noire shipped on 4GB with a big download, and this was prevelant throughout.
Then again, we see on PS5 where discs are literally pennies that this is becoming more and more of an issue. Heck, CoD has been megabytes on a disc for years with 100GB downloads, and even LA Noire shipped with a few GB on the disc despite the minimum size being 50GB for pennies.
Basically for Switch there was 1, 2, 4, 8, 16 and 32GB cards.
Most developers opted for the cheaper options and forced downloads for the rest of the content.
This meant no one bought the more expensive 16GB and 32GB cards relatively speaking, which meant production never went into high enough capacity to start bringing costs down.
By forcing 64GB cards as the only option, they are guaranteed to be made at scale and gradually become cheaper faster.
Obviously though Nintendo would have lost support by only having one relatively expensive to start option, so Key Cards have been offered to satiate third parties.
It's a catch 22: either they supply physical media but costs keep it rarely used and they force partial downloads because publishers are cheap, or they offer one option to lower costs but publishers are cheap anyway
So....how do they know the internal rendering resolution that DLSS is using given they admitted they dont usually cover DLSS using low resolutions and thus didnt know it was being used in most footage?
Comments 1,754
Re: Nintendo To Acquire Bandai Namco Studios Singapore As A Subsidiary
@Zeebor15 They were rumoured to be, by Eurogamer, based on....I don't recall.
I think they may also have been pegged by Eurogamer to be doing Ridge Racer that never actually existed.
Probably some other things too. But I wouldn't put much faith in Eurogamers reporting on Switch game development, given they ran with Pokémon Stars for months even when it was obvious it wasn't happening.
Re: Random: Did You Know Aliens: Infestation's End Credits Song Is A Rollercoaster Of Xenomorphic Emotion?
What a random article....hey check this out from a game 14 years ago.
Also never had to reread a headline quite as fast as I did....that was scary.
Re: Pokémon Legends: Z-A Ranked Battle Season 3 Start Date And Rewards Revealed
@Bats1234 It's not so much HP recovery, its that when it changes form its base HP stat goes up. So what was half health for 50% Zygarde is more like two thirds, if not more, for Perfect Zygarde.
Re: Pokémon Legends: Z-A Ranked Battle Season 3 Start Date And Rewards Revealed
@Bats1234 Go below 50% HP, at which point he effectively goes back to over two thirds HP because Perfect Zygarde has an enormous HP stat (Third highest in the series), and then Mega Evolve to give it the highest SPAtk stat in the series with a massive AOE move....with really high defensive stats.
Building it to live an Ice move isnt hard. Building an Ice type to deal that much damage is.
Re: Pokémon Legends: Z-A Ranked Battle Season 3 Start Date And Rewards Revealed
Good luck doing that, they've let Zygarde out.
Welcome to Nihil Light Season.
Re: New Pokémon Legends: Z-A Mystery Gift Code Event Has Been Announced
Brand new Mega Evolution for Diancie?
Uhhhhhhhhhhhhhhhhh. Suuuuuure.
Re: Xbox Reiterates Its Support For Switch 2
@ShadLink But it's not on Switch 2, which is what Phil keeps saying he's supporting.
Re: Xbox Reiterates Its Support For Switch 2
They keep saying this, it keeps not happening.
Sign a ten year deal for Call of Duty, we're already three years in with nothing.
Hi-Fi Rush has Switch themed assets? Doesn't happen. DOOM? Not even a year later like 2016 was.
HALO remake? Nope.
Hell, not even Minecraft has made it over yet.
The game consistently in the top 10 charts based on physical sales of just the Switch version!
I'll believe it when I see it, and they've been bragging about great hardware and games for years, and that's yet to happen either.
Re: Plants Vs. Zombies: Replanted Supports Local Co-Op And PvP Via GameShare
But does it have mouse controls
Re: Sorry, Nintendo's Recent Pikmin Videos Aren't Hinting At Something More
Ah yes the newly established company Nintendo Pictures, which they established....by buying Dynamo Pictures a few years ago and renaming them.
Re: Switch 2 Reportedly Sold 2.4 Million Units In First Three Months On The Market (US)
@VeganH A system doesn't get front loaded with first party games in the first three months.
I don't know why this mentality is so pervasive now
Re: Atlus Rules Out Persona 3 Reload Switch Port
A Switch 1 release would have delayed the game?
This Switch 2 release is already coming out way later.
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
@SillyG The ultimate irony about publisers like SquareEnix blaming slow load times as a reason for not using game cards, and not the price, is back in the N64 days they all flocked to the far cheaper but far far far slower CDs on the PS1 because of cost and file size, slow loading be damned.
But now? Oh yeah, its not cost, they're now TOO slow.
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
@Automated_Unit_4937 Then you just opened the Dreamcast Pandora's box of piracy.
Re: Round Up: The Reviews Are In For Sonic Racing: CrossWorlds
Shame the game is 30fps and a blurry mess due to overly aggressive anti aliasing no matter the hardware you play it on.
Get it on PC and turn that stuff off, and at least then the image actually looks like the resolution it actually is.
Also a shame to hear about how grindy it actually is.
And how expensive it actually is, once you add in the DLC to get over half the games roster.
£80? Nah thanks.
Re: Everybody's Golf Hot Shots Update Improves Performance On Switch 2
Bandai Namco seems to be having a real bad time with Switch 2, between this, Dragon Ball Sparking Zero...odd.
Re: Pokémon Legends: Z-A And Pokémon HOME Connectivity Scheduled For 2026
@JohnnyMind It only happened for Pokemon GO, Pokemon Bank (Gen 6/7) and I think maybe Pokemon Lets Go.
Sword and Shield, Scarlet and Violet, Brilliant Diamond and Shining Pearl, and Legends Arceus all let you go back and forth between them all. And one of those used completely different stats for the game.
So I dunno what ZA is doing to Pokemon data that's so different. But it's not the first time. It famously happened going to Gen 3.
Re: Sonic Racing: CrossWorlds Demo Races Onto Switch Next Week
But odd no demo on PS4 or Xbone, and still not a single image of Switch 2.
Re: Pokémon Legends Z-A's Latest Mega Evolution Looks Particularly Snazzy
@Hapless They've revealed three. The game is out in 7-8 weeks. At one a week there is plenty left under wraps, believe me.
Re: Pokémon Legends Z-A's Latest Mega Evolution Looks Particularly Snazzy
Mad the generation that added Megas is only just now getting them.
Anyway, this is exactly what Megas should be. Pokemon that could use the boost, and instead of slapping spikes all over, take the design to its logical conclusion.
No, the Megas added in Gen 6 were largely not needed, there to sell merch, and were overdesigned.
Re: Switch 2 Sales In The US Are Outpacing The Original Console By 75%
And in six years when its doing well "Well its still too early to tell compared to xyz"
Re: Pokémon Legends: Z-A Lands Another New Mega Evolution
Nice to see this time they are giving Megas to often forgotten or underwhelming Pokemon.
Instead of fan favourites and stuff that already runs rings around the game like in Gen 6
Re: Video: Uh Oh, Elden Ring On Switch 2 Has Issues In Handheld Mode
That's it, the Switch 2 is underpowered, overpriced, should have had a 720p screen for lower rendering times, bigger battery so it's actually portable, used discs so third party games still would require downloads anyway, and make French toast.
Re: Hollow Knight: Silksong "Special Announcement" Is Coming This Thursday
This game will end up a disappointment. Its been allowed to hype up so much for so long it cant possibly meet those expectations now.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@Fiergala PS5 settings menu
Storage
Games and Apps
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@Fiergala No, all Blu-Ray games have to install. That was the case on PS4 because read speeds were so slow, and the case of PS5 because they need the SSD. A 40GB PS5 all on disc Blu-Ray is getting installed onto your SSD.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@Fiergala Hang on.
You just said any game that offloads all of its data to the console is worse than any partial download requirement.
But don't all Blu-Ray based games have to install their data to the console to bypass the slow read speeds of a disc?
So again, what are we arguing for here? Taking up space with a mandatory install from a disc or taking up the same space with a mandatory download because the game isn't on the cart?
Re: 112 Games You Should Pick Up In Nintendo's Summer Switch eShop Sale (Europe)
On one hand, really helpful article. On the other, nightmare to read through.
No Switch 2 seperation, just one long alphabetical list over multiple pages with review excerpts mandatory instead of viewable at a click in a pane.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@Medic_alert But then, if they kept the slower carts and required mandatory installs, are we in any different of a position?
Publishers already werent paying for the smaller slower carts on Switch 1, and forcing partial downloads, which people hated because the game wasn't playable off the cart.
So what's the actual solution? You can't stop them being cheap and forcing downloads as you said and as I said in the initial post, so smaller carts aren't the answer because it's then not all on the cart.
You can't then say slower cheaper carts are the solution, because not only will they still cheap out and force partial downloads as we have seen, but then you need to install, which in practice, the only difference between that and a Game Key-Card is the amount of data on the card.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@topsekret So, I can understand that, but much like with everyone moaning about NSO not being Virtual Console, this is Nintendo reacting to the complaints of developers and fans in the only way it really can.
People hated, and I mean hated, code in a box releases, or games that only came partly on the cart, and the such on Switch 1.
Part of it was because some games simply wouldn't fit on maximum capacity, which is fair enough at that stage. Others were simply developers being lazy - the amount of games that were less than 16GB, and thus could have used a 16GB card, but shipped on 4GB was insane. All because it was cheaper. That's it.
Nintendo could offer smaller than 64GB cards for Switch 2, absolutely, but that runs into two problems:
1: You know damn well that means developers are just going to do partial downloads again, and people complain.
2: It means the larger 64GB cards never come down in price due to being the only option, and thus cheaper to make over time as more games are released.
So what do we end up with? Partial downloads on loads of 16GB cards, or smaller, because publishers are cheap. Hell, they are already starting this on Blu-Rays that can hold their entire games, and those things costs pennies.
Game Key-Cards are unfortunately, the middleground. It gives a tradeable retail present copy, that's cheap enough for third parties to use, that still gives people a physical item.
However, let's hit the real problem here: It's not Nintendo that needs taught a lesson, because they are offering third parties an out, and some of them aren't even taking that. We're still getting code in a box releases and partial downloads regardless.
So what do we do? Do you have a solution? Publishers arent even fully utilising Blu-Ray discs anymore, so offering smaller cartridges will just be the same problem as Switch 1 that no one liked, and offering bigger ones will be too expensive until economies of scale kicks in.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@topsekret I forgot those games even existed.
But I'd be cautious about wishing third party games to fail. If companies see that and stop bothering, it spreads like wildfire, and they can make that decision very fast, just look at the Wii U.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@WhiteUmbrella The 1.27 million is Nintendo's concrete figures as of June 30th 2025.
1.5m and up will be including the weeks in July that we get from the Famitsu sales charts.
It's not "massaging the numbers", it's the discrepancy in time between reports and how the numbers are reported.
How's that for some basic mathematics?
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@topsekret They confirmed 8.67 million units of software by the end of June.
Mario Kart World accounts for 5.63 million of it.
That means third party games and Switch Welcome Tour account for 3.07 million units.
Re: Pac-Man World 2 Is Getting The Re-Pac Treatment
The only thing in that entire show that caught my eye. Can't wait for 30fps Switch 2 gameplay just like the original.
Re: Square Enix Is Bringing A Brand New HD-2D RPG To Switch 2 Next Year
@Fiergala I wouldn't have no, because while they all released over 7 years, they were across two different hardware generations, with changes to how they looked as each progressed.
As for why people in the West didnt get the games, I dunno. We here in the UK didn't get Final Fantasy until 7, so work that one out.
Re: Apex Legends Gets A Switch 2 Upgrade & Release Next Week
EA got this upgraded, despite being probably not worth the investment, before Microsoft got god damn Minecraft on here.
What a world.
Re: Square Enix Is Bringing A Brand New HD-2D RPG To Switch 2 Next Year
I know I don't like Unreal Engine at the best of times but jesus christ Square Enix, it CAN do other things.
Hi Elliot, nice to meet you. Shame your game looks the same as Octopath, Octopath the Second, Octopath the First but not the first one, Octopath but from the SNES, Dragon Quest 3, Dragon Qeest 1 and 2 coming out after 3.....
Did I forget any?
Re: Mario Kart World Has Been Updated To Version 1.2.0, Here Are The Full Patch Notes
No one will ever be happy. Ah well. Doors not locked.
Re: Random: Donkey Kong Bananza Players Are Already Skipping Layers And Transformations
Games broken, 0/10.
Re: FBI Shares Official Statement After Seizure Of Major Switch ROM Site
I think we all failed to read that a lot of these games were being downloaded pre-release.
Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"
Based on footage it looks like maybe a second or two of dropping less than 10 frames while the geometry of the world literally morphs around you.
Or maybe Nintendo should have optimized for every eventual voxel possibility at every camera angle and draw distance because it's just one piece of hardware and they know it best and there's no excuse why there are performance dips.
If its not 60fps locked at all times it's not fun nor playable. I'll just get it on my Steam deck via other means instead. /S
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
@xcape1587
1: If you dropped all 400+ games at once you'd have an absolutely huge download on your hands, for mostly games no one would play. Plus working out licensing and paying for various games would be a nightmare as well as ensuring each one works well. The app would likely never come out. Plus, you'd end up with people either not playing most of it, or moaning that "that was it?"
2: Widescreen is in certain games but only if they originally supported it. Yes most emulators add it in, but to make sure it works properly you'd either need to modify the game code or just artificially stretch the screen like the PS2 used to.
3: Yeah you could add the option to increase resolution. It's already 900p because that scales really well from what the GameCube displayed at for most games, but sure, why not go up to 1080p in handheld and have an odd aspect ratio, or 4K in docked to get those sweet sweet jaggies that people then complain aren't cleaned up. The GameCube still looks good. Good being the operative word. But sure, they could give the option.
4: Never gonna happen. No one liked the VC because there were never games people wanted to buy and they all just bought the same stuff. No trying new things, no getting rarer or third party games on board as much because they'd need to see sales, and nowadays just prefer to release them themselves. Plus games like Goldeneye would never be rereleased due to MGM demanding it be subscription only for some reason.
But yeah, perfectly valid points, even if there are good back end reasons as to why it likely won't happen.
Re: Looks Like Paradox Pokémon Are Coming To Pokémon GO
Ah yes. Ancient Tusks.
And Mega Butterfree.
Wild to reveal new Pokemon like this.
Re: Romero Games Hit With Layoffs Following Microsoft Xbox Cuts
@karatekid1612 Good news, Romero Games is independant, they were just signed on with Microsoft funding and publishing this project.
They decided it wasn't worth it and cut the supply of money off, so now they have no funds to pay their staff despite the game progressing well by all accounts.
I wouldn't be shocked if the same thing happens to Toys For Bob: they went through layoffs after Xbox bought them, went independant, and then immediately got a publishing deal with Microsoft that is probably going to get culled at some point.
Re: Digital Foundry Delivers Its Tech Review For Pokémon Scarlet & Violet On Switch 2
I'm surprised there is a complaint that Pokemon don't persist. That would mean all spawns become static with randomized traits, like the wild Tera Pokemon are.
And that's completely against Pokemon's ethos. What a weird complaint
Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
@MrCarlos46 Doubt it. Xbox seems intent on leaving physical behind as a whole despite having trillions in the bank. If they won't pay for BluRay they won't for a cart.
Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
@MrCarlos46 Yep. This was always the way. Switch 1 had download codes in boxes, partial downloads for games that were 16GB but on a 4GB card, and more. It made sense if it was something like the Borderlands Collection where each game was 20GB so only one was on the cart, but something like LA Noire shipped on 4GB with a big download, and this was prevelant throughout.
Then again, we see on PS5 where discs are literally pennies that this is becoming more and more of an issue. Heck, CoD has been megabytes on a disc for years with 100GB downloads, and even LA Noire shipped with a few GB on the disc despite the minimum size being 50GB for pennies.
Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
@MrCarlos46 That's easy to explain.
Basically for Switch there was 1, 2, 4, 8, 16 and 32GB cards.
Most developers opted for the cheaper options and forced downloads for the rest of the content.
This meant no one bought the more expensive 16GB and 32GB cards relatively speaking, which meant production never went into high enough capacity to start bringing costs down.
By forcing 64GB cards as the only option, they are guaranteed to be made at scale and gradually become cheaper faster.
Obviously though Nintendo would have lost support by only having one relatively expensive to start option, so Key Cards have been offered to satiate third parties.
It's a catch 22: either they supply physical media but costs keep it rarely used and they force partial downloads because publishers are cheap, or they offer one option to lower costs but publishers are cheap anyway
Re: Pokémon Fan Loses "20 Years Worth Of Data" After Performing Switch 2 Transfer
I'll take things that didn't happen for $500 please Alex.
Re: "A Must-Have Launch Title" - Digital Foundry Delivers Its Fast Fusion Verdict
So....how do they know the internal rendering resolution that DLSS is using given they admitted they dont usually cover DLSS using low resolutions and thus didnt know it was being used in most footage?