Comments 1,757

Re: Pokémon's Diamond And Pearl Remakes Have Been Updated To Version 1.3.0, Here Are The Full Patch Notes

Haruki_NLI

@fafonio I remember when I first picked up Gen 1 and picked up Bulbasaur.

I walked through Brock and Misty. Sometimes the choices for your team make the game laughable.

Of course Pokemon has always been for all players. So maybe difficulty options would be good.

I feel Arceus leans too far in the wrong direction. The game has completed reworked stats where weaker Pokemon are artificially scaled up so sometimes a 50 level gap isn't enough to one shot, and your opponents can also move up to 4 times before you do if they play their cards right, and they can, especially in the post game. Heck, I've been one shot by stuff way lower level than me with a simple weakness, not even 4x effective. Work that out.

Re: Pokémon's Diamond And Pearl Remakes Have Been Updated To Version 1.3.0, Here Are The Full Patch Notes

Haruki_NLI

@fafonio So, it's well documented, but BDSP gets borderline unfair at the end game. I was in your boat, fighting every trainer and around 10 levels over everything with a full team of 6. I wasn't so overlevelled as everyone else claims to be, so I don't know what I'm not doing that everyone else is, but when you end up battling perfectly trained Pokemon with perfect stats, hidden abilities no in game trainer has ever used before, competitive movesets and items and team synergy, you'll be glad you're overlevelled.

Fun fact, if you don't want to get outsoed and basically one shot by Cynthia's Garchomp, you'll need a Pokemon with a speed stat of 235 I believe.

As for Arceus, in that game chances are you WILL be underlevelled, and you will get one shot. A lot. Trainers don't let you switch after koing a Pokemon, and several use multiple Pokemon at once against your one.

One trainer even has a team of 8.

So you know, pick your difficulty I guess 🤣

Re: Nintendo Switch Online Hit By Amazon Web Service Outages

Haruki_NLI

@nukatha Ah yes.

Like Fortnite. And Google. And the Epic Games Store. And Disney +. All services impacted by this outage.

All those companies and services use Amazon servers too. However, not all eggs are in one basket. This isnt the days of Wii Connect that was on a service that went bust.

Heck, if Cloudflare ever goes down, it takes half the internet with it.

You can have your own server farms, but the tech will be owned by someone else. Just how it is. Look at Microsoft with Azure.

Re: Sorry Folks, Fall Guys For Nintendo Switch Won't Be Released This Year

Haruki_NLI

@uptownsoul No, the Sony option was very much on the cards given they extended exclusivity with FF7 Remake past the initial date, as noted in the small print.

It was just the less likely of the two, but no less a possibility.

Regarding the MH Rise comparison, nice try, but the Capcom Megaleak that revealed the PC version before they told us, and Capcom's plans up to 2025 or so, noted Nintendo paid very handsomely for timed exclusivity.

So yeah, people blame Nintendo for Monster Hunter Rise taking a while to hit PC. Because we know factually its true.

Nice try though.

Re: Sorry Folks, Fall Guys For Nintendo Switch Won't Be Released This Year

Haruki_NLI

@uptownsoul That was the situation with more complex permutations and possibilities.

With Epic, based on what we know, it's a simple cut and dry reason as to why.

With the other option being Playstation, there are several reasons they would do it, hence it took more time to spell it out.

Y'all need to stop being so paranoid. Not everything has hidden meanings or purpose.

Re: Sorry Folks, Fall Guys For Nintendo Switch Won't Be Released This Year

Haruki_NLI

@uptownsoul Which is why I believe option 1 is the most likely, as I explained in that comment: Epic Games.

"the implementation of cross-play etc. is taking them a while on the back end, likely due to Epic Games integration and the like, after they were bought in the summer."

You get a small team being bought by that AFTER announcing these two versions, then doing all the backend changes for cross progression, Epic Accounts, eventual cross play etc etc. While making new content.

So as I stated in the initial comment, yes, I agree with you. It is one of the two possibilities I listed. Thanks for reading!

Re: GTA Trilogy's Physical Edition For Switch Has Been Delayed, Will Now Arrive In "Early 2022"

Haruki_NLI

@Gamer_Zeus See, I'd make an argument in agreement that it's probably too expensive for Rockstar.

If this wasn't Rockstar.

You know. GTAV selling new copies + in app purchases every week, Rockstar. One of the most successful games ever, Rockstar. Remastering three of their classics too.

The fact the remakes feel so cheap, and they didn't spring the cash on proper physical copies despite the absolutely monumental slam dunk this game could have been...is hilarious.

Then again, it's not like Rockstar doesn't have history here. L.A Noire was a huge download and less than 4GB on the card.

Or on the disc, as was the case on the other systems too. Downloaded most of the game there too.

Re: Sorry Folks, Fall Guys For Nintendo Switch Won't Be Released This Year

Haruki_NLI

@OnlyItsMeReid In my mind it's one of two things.

Either the implementation of cross-play etc. is taking them a while on the back end, likely due to Epic Games integration and the like, after they were bought in the summer.

The other, is PlayStation. Exclusive PlayStation costumes have been popping up very heavily recently, and it wouldn't shock me if they pulled a FF7 Remake and actually extended the timed exclusivity here.

The other option, also tied to PlayStation, is cross play itself. Epic in court revealed the PS cross play policy, wherein if they provide loads of players, but the in-app purchases on other platforms are not proportional to what PS THINKS they should be getting for providing those players, they demand compensation.

Given Sony paid for Fall Guys to launch on PS Plus, and thus be free, and was also the most downloaded PS Plus game ever at the time, that's a LOT of players, and now cross progression is a thing, purchases dont have to be on PlayStation for those players.

Re: Pokémon's Diamond & Pearl Remakes Become The Second Biggest Switch Game Launch In Japan

Haruki_NLI

@nintendoknife I mean, currently, since I own a digital PS5 (Which I had on order and obviously couldnt change BEFORE Sony announced the new prices) the actual cost of first party PS5 games is....still really high, even on sale. Some are maybe £20 off now....which is £50. Some only get £5 or £10 off in initial sales, if that.

I'd argue it's worse than Nintendo in that regard, because at least on the eShop you know it's going from £50 to £34 in a sale.

Re: Pokémon's Diamond & Pearl Remakes Become The Second Biggest Switch Game Launch In Japan

Haruki_NLI

@Dragonite89 It's not an excuse.

It's how the world has worked for decades.

We end up paying more for the same or less. Look at Sony. £70 games that used to be £50. Are they necessarily doing more? No. Half of them are also available for that lower price but sell at the higher price.

Why? Consumerism.

We don't like it, but it's how the world works my friend.

We're very similar. We both inherently disagree with this. However, after studying economics and business for years, working my way through a discount retail store for a few years, and just seeing different markets grow and shrink, I became numb to it.

This is the way the world works. Yep. It sucks. It's scummy. It's exploitative.

Can't do anything about it though. So spend your money you earn from producing goods and services that may or may not be overpriced for what they are, or used to be, on other goods and services you deem worth it to you.

That's all we can do. You can't tell other people what to do with their money. Put needs before wants, beyond that, everyone is on this ride for a different reason.

Re: Pokémon's Diamond & Pearl Remakes Become The Second Biggest Switch Game Launch In Japan

Haruki_NLI

@Dragonite89 But you did get what you paid for.

The companies produce goods and services, set a price they deem the market will accept, the market purchases the goods and services at that price.

You would have made the choice to buy it, at that price, knowing what it is. You literally got what you paid for.

Clearly this strategy works. It's worked for decades in gaming, hundreds of years for everything else.

Yeah, it sucks. We all know it sucks. Games often cost more to buy than we believe they are valued but....there are billions of people who think otherwise. I think bread is too expensive for what it is but tough that's the market price people are willing to pay for just a load of processed grains.

Again, life sucks, money sucks, consumerism sucks.

But we also ain't gonna change it having a screaming fit on a forum now are we?

Re: Bravely Default II Has Almost Reached One Million Sales On Nintendo Switch

Haruki_NLI

@SmileMan64 @zool It's also SquareEnix. They are hilariously bad at accurate sales projections.

Tomb Raider didn't make it's money back because it didn't sell multi-millions, the whole Outriders situation?

Heck, the Hitman games sold really well and "didn't make enough money to be a success" so they drop the developers who make Hitman 3 on their own and it's profitable in a week.

So yeah. This game probably hasn't done well enough for them yet.

Re: Saber Interactive Set To Boost Switch Porting Business With Acquisitions

Haruki_NLI

@Mr-Fuggles777 I wouldn't say you need another console. We know the PS5 can't do 4K at 60fps all too often without upscaling techniques. Even the upcoming PS4 enhanced Ghost of Tsushima port only targets 4K and aims for 60fps. Ratchet and Clank can't do 4K 60fps without cutting ray tracing out. Returnal rendered natively at 1080p and then upscaled.

If you want actual next gen graphics and experiences, you need a PC. The PS5 is an exclusives box, and even then we know where those games look to end up soon.

Personally, I either need a portable system for work, or an actual 4K capable machine for home. So for me, I need a Switch to supplement my PC. The PS5 I own is barely touched. What it does well, it does well, but it's not giving me the performance it claimed it would.

And this is the crux of the issue. Of course developers can build with Switch first. If they manage to do it between PS4 and PS5, or even PS5 and PC, they can do it for Switch up to PC.

Re: The Pokémon Diamond And Pearl Remakes Might Require A Launch Update "To Play Some Content"

Haruki_NLI

@Silly_G I dunno if I'd call Diamond and Pearl done and dusted at launch given how the Gen 4 game engine made getting out of bounds and crashing hilariously easy, the games crash if you cycle too fast between specific areas, the engine couldnt run at a decent speed until HG/SS, it had to completely rewrite save data whenever the PC was accessed until Gen 5, it had the ability to misalign battle sprites with a single move by one pixel per use.

Oh and the official censor system in the game stopped you trading Pokemon like Nosepass unless you nicknamed them. And they then repeated this mistake in Gen 5.

It wasnt a total broken mess like RBY was, but Diamond and Pearl certainly didnt spend all the time in the oven they needed to.

Re: Hideki Kamiya Shares Irritation At Speculation Over Bayonetta 3

Haruki_NLI

I mean it took them 5 years to make 2 and that was including finding a publisher in the first place.

I think the concern was when Platinum crowdfundednan already complete game, and then Babylon's Fall ended up looking worse than it did three years ago at reveal with still no release date, and they have several other games in the works.

To many, seeing a game announced after Bayonetta 3 resurface with still no date and looking worse than it did initially and seeing other games of theirs being announced, it makes people think it's low priority for them.