Comments 1,778

Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World

Haruki_NLI

@Fiergala Hang on.

You just said any game that offloads all of its data to the console is worse than any partial download requirement.

But don't all Blu-Ray based games have to install their data to the console to bypass the slow read speeds of a disc?

So again, what are we arguing for here? Taking up space with a mandatory install from a disc or taking up the same space with a mandatory download because the game isn't on the cart?

Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World

Haruki_NLI

@Medic_alert But then, if they kept the slower carts and required mandatory installs, are we in any different of a position?

Publishers already werent paying for the smaller slower carts on Switch 1, and forcing partial downloads, which people hated because the game wasn't playable off the cart.

So what's the actual solution? You can't stop them being cheap and forcing downloads as you said and as I said in the initial post, so smaller carts aren't the answer because it's then not all on the cart.

You can't then say slower cheaper carts are the solution, because not only will they still cheap out and force partial downloads as we have seen, but then you need to install, which in practice, the only difference between that and a Game Key-Card is the amount of data on the card.

Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World

Haruki_NLI

@topsekret So, I can understand that, but much like with everyone moaning about NSO not being Virtual Console, this is Nintendo reacting to the complaints of developers and fans in the only way it really can.

People hated, and I mean hated, code in a box releases, or games that only came partly on the cart, and the such on Switch 1.

Part of it was because some games simply wouldn't fit on maximum capacity, which is fair enough at that stage. Others were simply developers being lazy - the amount of games that were less than 16GB, and thus could have used a 16GB card, but shipped on 4GB was insane. All because it was cheaper. That's it.

Nintendo could offer smaller than 64GB cards for Switch 2, absolutely, but that runs into two problems:

1: You know damn well that means developers are just going to do partial downloads again, and people complain.

2: It means the larger 64GB cards never come down in price due to being the only option, and thus cheaper to make over time as more games are released.

So what do we end up with? Partial downloads on loads of 16GB cards, or smaller, because publishers are cheap. Hell, they are already starting this on Blu-Rays that can hold their entire games, and those things costs pennies.

Game Key-Cards are unfortunately, the middleground. It gives a tradeable retail present copy, that's cheap enough for third parties to use, that still gives people a physical item.

However, let's hit the real problem here: It's not Nintendo that needs taught a lesson, because they are offering third parties an out, and some of them aren't even taking that. We're still getting code in a box releases and partial downloads regardless.

So what do we do? Do you have a solution? Publishers arent even fully utilising Blu-Ray discs anymore, so offering smaller cartridges will just be the same problem as Switch 1 that no one liked, and offering bigger ones will be too expensive until economies of scale kicks in.

Re: Square Enix Is Bringing A Brand New HD-2D RPG To Switch 2 Next Year

Haruki_NLI

I know I don't like Unreal Engine at the best of times but jesus christ Square Enix, it CAN do other things.

Hi Elliot, nice to meet you. Shame your game looks the same as Octopath, Octopath the Second, Octopath the First but not the first one, Octopath but from the SNES, Dragon Quest 3, Dragon Qeest 1 and 2 coming out after 3.....

Did I forget any?

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

Haruki_NLI

Based on footage it looks like maybe a second or two of dropping less than 10 frames while the geometry of the world literally morphs around you.

Or maybe Nintendo should have optimized for every eventual voxel possibility at every camera angle and draw distance because it's just one piece of hardware and they know it best and there's no excuse why there are performance dips.

If its not 60fps locked at all times it's not fun nor playable. I'll just get it on my Steam deck via other means instead. /S

Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation

Haruki_NLI

@xcape1587

1: If you dropped all 400+ games at once you'd have an absolutely huge download on your hands, for mostly games no one would play. Plus working out licensing and paying for various games would be a nightmare as well as ensuring each one works well. The app would likely never come out. Plus, you'd end up with people either not playing most of it, or moaning that "that was it?"

2: Widescreen is in certain games but only if they originally supported it. Yes most emulators add it in, but to make sure it works properly you'd either need to modify the game code or just artificially stretch the screen like the PS2 used to.

3: Yeah you could add the option to increase resolution. It's already 900p because that scales really well from what the GameCube displayed at for most games, but sure, why not go up to 1080p in handheld and have an odd aspect ratio, or 4K in docked to get those sweet sweet jaggies that people then complain aren't cleaned up. The GameCube still looks good. Good being the operative word. But sure, they could give the option.

4: Never gonna happen. No one liked the VC because there were never games people wanted to buy and they all just bought the same stuff. No trying new things, no getting rarer or third party games on board as much because they'd need to see sales, and nowadays just prefer to release them themselves. Plus games like Goldeneye would never be rereleased due to MGM demanding it be subscription only for some reason.

But yeah, perfectly valid points, even if there are good back end reasons as to why it likely won't happen.

Re: Romero Games Hit With Layoffs Following Microsoft Xbox Cuts

Haruki_NLI

@karatekid1612 Good news, Romero Games is independant, they were just signed on with Microsoft funding and publishing this project.

They decided it wasn't worth it and cut the supply of money off, so now they have no funds to pay their staff despite the game progressing well by all accounts.

I wouldn't be shocked if the same thing happens to Toys For Bob: they went through layoffs after Xbox bought them, went independant, and then immediately got a publishing deal with Microsoft that is probably going to get culled at some point.

Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch

Haruki_NLI

@MrCarlos46 Yep. This was always the way. Switch 1 had download codes in boxes, partial downloads for games that were 16GB but on a 4GB card, and more. It made sense if it was something like the Borderlands Collection where each game was 20GB so only one was on the cart, but something like LA Noire shipped on 4GB with a big download, and this was prevelant throughout.

Then again, we see on PS5 where discs are literally pennies that this is becoming more and more of an issue. Heck, CoD has been megabytes on a disc for years with 100GB downloads, and even LA Noire shipped with a few GB on the disc despite the minimum size being 50GB for pennies.

Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch

Haruki_NLI

@MrCarlos46 That's easy to explain.

Basically for Switch there was 1, 2, 4, 8, 16 and 32GB cards.

Most developers opted for the cheaper options and forced downloads for the rest of the content.

This meant no one bought the more expensive 16GB and 32GB cards relatively speaking, which meant production never went into high enough capacity to start bringing costs down.

By forcing 64GB cards as the only option, they are guaranteed to be made at scale and gradually become cheaper faster.

Obviously though Nintendo would have lost support by only having one relatively expensive to start option, so Key Cards have been offered to satiate third parties.

It's a catch 22: either they supply physical media but costs keep it rarely used and they force partial downloads because publishers are cheap, or they offer one option to lower costs but publishers are cheap anyway

Re: Nintendo Switch 2 Final Tech Specs Have Been Confirmed

Haruki_NLI

To all the people freaking out about 3GB of RAM reserved for OS level stuff like GameChat, remember, people spent years moaning that there wasn't any system level social features.

Funnily enough, because they are system level and thus always active, that takes up RAM.

You know your fancy PS5? That uses 2.5 to 3GB of its RAM for OS stuff like all the social features that are always on, Activity Cards, the help function, having the store run fast at all times even with a game loaded, lots of things you know you don't use but would moan if they weren't there.

Re: eBay Is Already Flooded With Switch 2 Pre-Orders At Ridiculous Prices

Haruki_NLI

@stuie1234 Their solution has been thrown in the bin when the orange baboon decided to place a tax on his entire country buying things made elsewhere.

The harsh reality, as we are seeing with PS5 across the world, is that it's cheapest at launch nowadays, and only gets more expensive. When Nintendo was making the system, that largely wouldn't have been something they had to factor, and they already took precautions of moving production to countries where price increases wouldnt have as much, if any impact.

But that was in 2019 when they started that process to set up facilities elsewhere. It's 2025 and their new launch now.

The best laid plans lay in ruins.

Re: After Selling Pokémon GO For $3.5 Billion, Niantic Is Now Laying Off Employees

Haruki_NLI

@Kyloctopus The new owners only bought what was called Niantic Games. The AR stuff is still with Niantic and their core teams which sold off the games stuff to Scopely.

So what's actually happened is Niantic sold off the games business, kept the name along with the AR and AI stuff, and then laid off some of the staff they kept.

The gaming staff, seemingly, are fine, given they no longer work under Hanke.

Re: Mario Kart World Is Reportedly The Smoothest Entry Yet

Haruki_NLI

@Poco_Lypso The PS4 Pro could output 120fps? Didn't know that.

Anyway, we've yet to actually see this 120fps mode and while it would make sense to have a game like this target 1440p 60fps (because higher than that honestly just isn't worth it, ask most PC players), then 1080p 120fps could be doable.

Maybe it's done via G-Sync in handheld mode? Who knows until we see it.

Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes

Haruki_NLI

@Yoshi3 I don't know where this thing about Nintendo never selling at a loss came from. I remember the Wii U and 3DS.

Technically, games like Bayonetta 3 probably didn't even make a profit, yet they keep making niche games like that that other companies wouldn't touch, because where a game like Animal Crossing or Mario Kart makes so much money, instead of having such ballooned budgets that the revenue from one game, if it even makes a profit at all as we do often hear, goes directly into the next sequel, the profits can go into funding games that otherwise wouldn't have been made and given them bigger marketing runs.

Games like the Advance Wars remakes, Metroid, Astral Chain, Kirby Air Riders, wouldn't exist if budgets were so high that sales could only be used to fund the next thing.

It's like having live service revenue to fund games like Sony plans to, because the sales just aren't covering costs now, only somehow marginally less predatory.

Re: Sonic Racing: CrossWorlds Acknowledges Closed Network Test Player Feedback

Haruki_NLI

@NinChocolate Ironically when Team Sonic Racing came out, Switch was considered the second best option since it ran at 900p (same as Xbox One) but was locked to 30fps and stayed there, whereas PS4 was 1080p and couldn't hit 60fps, Xbox One was 900p and couldn't hit 60fps with a similar feature set to Switch, and Xbox One X was the exact same as Xbox One just at a higher resolution with the same performance and visuals.

Only PS4 Pro managed to get close to 60fps.

So there's some irony for you.

Granted this new title is running on Unreal Engine 5 and er...that doesn't run well on ANY hardware

Re: New Nintendo Patent Hints At Improved Voice Chat On Switch 2

Haruki_NLI

So, real talk for a moment: who actually uses built in console chat features instead of...I dunno....Discord?

I only ask because the other systems lock their wireless chat behind expensive headsets for wireless, without generic Bluetooth support, or wired options only. You need a specific Sony headset for PS5 wireless chat for instance.

I dunno. It just feels like one of those things that I hear people moan about but never use, a bit like Bluetooth headphones on Switch.

Yeah at launch you couldn't connect a Bluetooth headset, but now you can: any headset.