Comments 489

Re: Zelda: Echoes Of Wisdom Reportedly Offers 'Normal' and 'Hero' Difficulty From The Get-Go

GoldenSunRM

@mlt my God thanks for saying that. I was so surprised to see almost nobody ever talking about it.

That games would have been ground breaking if it wasn't an absolute joke. I played the entire game without ever getting any power up (collectibles aside) other than the base mushroom and it was still a joke.

I would replay it instantly if they added an harder mode. Such a wasted opportunity. It felt like I was playing on auto mode.

Re: Switch Is Getting Another N64-Inspired Platformer, And It Looks Great

GoldenSunRM

@RupeeClock How is Clive and Wrench? I know it got bad reviews, but I realized that critics reviews of collectathon games really cannot be trusted, most of the problems they always have with the genre is something that has to do with them not being the target audience.

I also dislike how they keep on trying to define the entire genre as something intrinsically old that should be made more modern.

Re: Poll: Box Art Brawl: Duel - Mario Golf: Advance Tour

GoldenSunRM

Not trying to be mean here, but I feel like the author of the article have not played the game.

Saying that the japanese one doesn't represent the game is wrong, in fact is quite the opposite.
The EU one make you think you're going to play a game about Mario, while for the 99% of the time you're in the RPG mode doing mission and stuff with the characters in the Jap boxart.

Re: Poll: What Review Score Would You Give Super Mario RPG?

GoldenSunRM

As a Remake, a 9/10.
It's literally perfect in every single way, except for the lack of an Harder Mode for long time fans of the original.
I really feel like it such a waste not to include that, the original is Easy and this remake is even easier.

I really don't understand why they keep adding an Easy Mode in these remake, but not an Hard Mode

Re: Random: Valve's Gabe Newell On Game Delays: "Late Is Just For A Little While, Suck Is Forever"

GoldenSunRM

@Vexx234 yeah when a game keep getting delayed, many time is also for mismanagement of the project, more than being late or needing more time.

Duke Nukem Forever or FF15 comes to mind as great example for this. Even Strafox Zero had problems and well, it turned out pretty mediocre.

Btw, No Man Sky, FF14 and Cyberpunk higly disagree with Gabe statement. And there's many others too.

Re: Baten Kaitos I & II HD Remaster Updated On Switch, Here Are The Full Patch Notes

GoldenSunRM

@mlt haven't played this since release.
But is the Goldoba the Airship where you have the Boss Battle against 2 people of the Empire? Because god I Remember being stuck there for a more than a week or something trying to beat them, and you couldn't get off it to buy stuff or cure yourself.

I thought I had to start the game all over, but after countless attempt the RNG God blessed me with a victory.

Re: Toby Fox Shares Another Development Update On Deltarune Chapter 3

GoldenSunRM

@gloom feel the same.

Loved Undertale, but taking the same time it takes to develop a AAA game with hundreds of people to make a 2D RPG it's really ridicoulus no matter how you spin it.
I always lose interest in games when they take ages to come out.
I feel the same for Silksong, for example.

Also guys, just a reminder, you can be happy about the game and being a fan, but also be critical of how the developments is going, no need to be harsh towards anyone making a fair criticism.

Re: Review: Mario + Rabbids Sparks Of Hope: Rayman In The Phantom Show - Enjoyable And Brisk But Rayman Deserves Better

GoldenSunRM

@MrGawain I agree soooo much on that.
This was such a disappointment.

The overall game is so ridiculously easy.
They added hundred of useless frills that just made the game slower and more boring... Just give me cool maps to battle on with smart enemy placement and hard difficulty.
No overworld exploration, Quest, Generic battles etc...

In Spark of Hope they even eliminated ranking after a Battle (getting 3 stars in every Battle was the best part of the game) and now characters can't hit each other when they're near.

They also eliminated 1 skill per character for some reason.

I don't know what happened, this felt such a massive step back from the first game.