Comments 489

Re: Talking Point: The Games We Got Rid Of - What Were We Thinking?

GoldenSunRM

Gosh I hate to think about that.
But 12/13 years old me sold a TON of GBC/GBA games to Gamestop for Pokémon Diamond...
Since all of them were loose, GameStop just gave me 3/4€ each and I had to reach 40€.

We're talking Zelda Oracle of Seasons/Ages. Zelda ALTTP, Minish Cap, all of the Mario Advance Game, Fire Emblem etc...

Honestly that is my biggest regret as a gamer.

Re: Pokémon Scarlet & Violet Has Now Sold Over 22 Million Copies, Closing In On Gold & Silver's Sales

GoldenSunRM

Hoping to not get people come at me for this...
But didn't have this much fun with a Pokémon game since B&W.

Same goes for Arceus.
From B&W2 onwards I have always put the game down immediately after the PKM League, I just wanted to beat them and call it a day.

Never cared to complete the Pokedex and didn't even see the post game of X/Y, S/M and Sw/Sh.

But both Arceus and Violet really ignited again my passion for the franchise. The performance might not be the best and the graphics could be much better, but everything about the gameplay itself was there and actually well made, as far as I'm concerned.

Completed everything in both games, happy for the good sales.
Can't wait for the DLCs.

Re: Review: The Legend Of Zelda: Oracle Of Seasons - An Underappreciated Old-School Adventure

GoldenSunRM

@sketchturner I love them the same, but I have replayed Seasons several times through the years. Tried to do the same with Ages but never finished again.

Both game are equal in quality, but Seasons is clearly a more streamlined experience that doesn't try to do anything too odd.

Ages have some parts that feels like a chore on a 2nd run. Like the entire island segment before the third dungeon, where you keep on exchanging your items with the NPCs.

Re: Review: The Legend Of Zelda: Oracle Of Seasons - An Underappreciated Old-School Adventure

GoldenSunRM

@Mrkittyhead nah. There's ton of puzzles and some dungeons have an extremely complex layout.
They're really fun to navigate and finding your way is in itself a big puzzle.

Don't really know how the review has that negative point really. It's just has less puzzle than Ages.

Btw this game was an absolute miracle on the GBC, like seeing a game this massive on that tiny console was absolutely groundbreaking for the time.
An 8/10, while not a bad score by any means, clearly don't take account on the year this game was made, and for a wich console.

Re: Feature: That Time Mario & Luigi: Dream Team Made Mario Bros. Go Full Inception

GoldenSunRM

Just replayed it last week, the first run was on release.

Good game of course, but there's a bunch of problems that drag the whole experience down.

  • The entire game could be half the lenght and actually be better, it's just padding and more padding, dungeons seems to never end.
  • the Main Villain is an absolute nothing, it barely has any defined trait.
  • The story is almost nonexisting, especially for a game this long. Barely anything happen.
  • enemy attack and Bro Attacck lasts for a ridicolous amount of time. And I mean more than half the Battles are just seeing enemies attacking you/chasing you through the same attack for the 10th time.
    Or you using a special Attack and having to go through the same glorified minigame for the 100th times.
  • and of course the entire game is one big tutorial that never ends.

Re: Metroid Prime Engineer Calls Out Nintendo, Says Not Crediting OG Devs In Remaster Is "Petty And Ridiculous"

GoldenSunRM

@SonOfDracula

I'm not saying they shoudn't be credited, I asked an honest question because the logic behind that statement made no sense.

If you search for a job you can safely say that you worked on Metroid Prime, the employer will search online if that the truth, and he will find out that you worked on the original.

That thing about "helping with getting future jobs" make sense only if we were talking about a competely new game.

I understand if someone want to be credited because he did the original work, just use argument that are actually in favor of that, no need to make up further stuff.

Re: Ubisoft Share Price Tumbles After Dire Sales Report

GoldenSunRM

@sketchturner They even removed the rank at the end of each Battle and the characters can't damage each other if they are too close.

Also, the game is a bit shorter than the First One and half of the Playtime are sidequest that add nothing to the game (did we really need those "Kill 3 Rabbids" kind of sidequest?), when in the First Mario Rabbids we had a ton of interesting challenges that made you really have to learn the Battle System.

Really the game itself is fine, but it's just so unbearably easy that ends up not fun at all.
And I'm surprised that no reviewer mentioned that.

Re: Review: Live A Live - A Brilliantly Faithful Remake Of A Unique And Influential JRPG

GoldenSunRM

@Moonsorrow999 that's because the vote scale doesn't make any sense for some games imho.

Some are really interesting and out of the norm but not really well refined to be considered great games.
That doesn't mean they're not worth playing.

It's like when you try a food with a very different flavour from what you're used to. It's not gonna be the best food you have eaten, but the unique taste is gonna be interesting to feel anyway.