Comments 2,460

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

Baker1000

One of the most annoying things about the key cards is having to sit and wait for the download to finish when you first put it in. It took an hour for me to download Bravely Default, I dread to think how long it'll take me to download FFVII Remake, which is 10x the size. And then having to have storage space for them. I'll need a new SD card for all of FFVII by the time it's complete. And I know it's too big to fit on a card but we had solutions for that once upon a time in releasing games on multiple discs. Tales of Symphonia was on two of those tiny discs on GameCube, you just pop in the 2nd one when it gets to a certain point in the game.

Re: Virtual Boy Is Being Added To Nintendo Switch Online

Baker1000

Never had the chance to play any Virtual Boy games or try the original hardware, so I'll be getting this. However, slightly disappointing it doesn't include a replica of the original controller for the price, which is just for a plastic shell that isolates two images being directed into each eye on a separate screen, so no electronics necessary.

Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6

Baker1000

I really can't see Playstation gamers wanting the trade-off in specs just so they can play on the go. They'll want the full spec version first and foremost, and judging by the price of the current gen they won't likely fork out for another model to sit along side it that they only use occasionally. Plus let's be totally honest, if the handheld has lower specs than the standard TV connected version, many games will be developed that can only run on the better hardware anyway. But nice try and proof Nintendo have their competitors scrambling to try and gain a share of their market.

Re: Nintendo Releases 'It's Me, Mario!' Stop Motion Shorts, Watch Them Right Here

Baker1000

@N00BiSH At the end of the day, sooner or later they'd have had to find a replacement for Martinet, whether he retired of his own accord or sadly passed away. Unless they just wanted to reuse the same clips forever. The fact they've found someone that folks like me can't tell the difference between without a comparison video, I'd say they've done a pretty good job.

Re: Nintendo Identifies Xenoblade Chronicles X Voice Sync Bug On Switch 2

Baker1000

Yeah I thought it must've been a Switch 2 thing. The very last scenes of the main game were way out of sync for me, never noticed any issues at all on Switch 1. Was also the same in the final scenes of the epilogue even when the rest of it was completely fine. Annoying it happens during the biggest moments of the game.

Re: Opinion: An Ode To The Fallen Arm, Xenoblade Chronicles' Best Map

Baker1000

It's an area of the game which is kept secret so well. I'd spent so many hours in the game since watching the initial opening movie that I completely forgot that you see the arm get sliced off. When you land there after falling from the sword, it's like "of COURSE this is where you end up" And the sorrowful music only adds to that "forgotten land" feel, because it really is forgotten. To discover a humanoid race living there was big twist too. My favourite area will always be Satorl Marsh at night time, but the Fallen Arm is right up there. The entire game is filled with incredible settings from start to finish.

Re: Mario Kart World Devs Perfected Its Controls By Skating And Riding During Their Lunch Breaks

Baker1000

@Suketoudara lol of course I've played it. The jumping is just about ok for getting onto rails, but the charge is too slow to make any sort of snap decision to ride up the wall, especially as it can be tricky to not end up powersliding instead. I never see anyone do it. The only use I've found for the charge jump is getting boosts on long straights. And I played MK8 a few days before this game came out, and this hasn't felt any different. Maybe I'll notice the difference if I go back to MK8 now

Re: Nintendo Announces First Cast Members For The Legend Of Zelda Movie

Baker1000

I know nothing about either, which is a good thing. Better it's unknowns than big names people have an opinion on before even seeing any footage. And no controversial picks that cause a storm on social media for or against. I will say they look very much like they'll fit the characters. Benjamin looks as if he could be Kokiri. So who's playing Navi?

Re: Video: Right, We Need To Talk About GameChat On Switch 2

Baker1000

I checked my GameChat a few days ago and, out of a dozen or so of my friends list who have a Switch 2, only 4 of them had bothered to set it up. Which means the others likely haven't so much as touched the C button yet to see what's going on. It's not a great sign. There needs to be a game that benefits from it, like Metroid Prime 4 having an online mode.

Re: Poll: Do You Three-Star-Gold Every Mario World Grand Prix Before Moving On To The Next?

Baker1000

I work my way through every CC starting at 50 so I build up knowledge of the tracks at every difficulty. It's annoying this time that they've put the CC selection after the cup selection so it's harder to keep track of where you are. Also, for some bizarre reason (one of many bizarre design decisions in this game) the cup selection screen displays 3 star gold on every cup even if you've only cleared it once...who even thought that was a good idea?

Re: Poll: So, What's Your Favourite Course In Mario Kart World?

Baker1000

I have to say the track design this time around doesn't feel memorable at all. I've only raced them all once so far, along with all of the Knockout Tour versions, so it could change when I'm more familiar. The environments are gorgeous and there are some nice references to the past that are memorable but the decision to make every track connected to the last is frankly just not it. The first part of the race still feels like the last course, then by the time you actually get to the circuit there's just one lap. No way of being able to remember a shortcut you spotted from the last lap. If you're out in first the whole way you don't get the usual scattered items from the last lap to pick up, not is there any way of planting a trap for someone to fall into on the next lap (and seriously, why no fake item boxes this time?) Too much of the in between track is just a straight line.

The connected track cups should've been part of an adventure or story mode with light RPG elements where you improve stats on your kart. Or maybe just have the cups be "7 races" with 4 circuits and then a shorter "between" race between them all where you can pick up bonus points or maybe some power ups to bank and use in the next race. What we need, and what I hope we get, is a classic mode where it's just a 3 lap race of the basic circuits. Because how they're going to add the inevitable DLC tracks from old games into this I don't know. Hopefully they aren't gonna track and make a whole new map and join them all up.