Comments 2,493

Re: Review: Sonic Superstars - A Fine, Authentic-Feeling Return That Runs Great On Switch

Baker1000

Why does everyone say there are 12 zones? I got to zone 11's boss and was very surprised to find it was the final boss and the credits rolled (explains why it was so hard). There's the secret boss unlocked after beating both story campaigns but I wouldn't ever count that as an actual zone. It's just a boss fight.

Anyway, this review was quite generous with it's praise. Though it feels like old school Sonic, the level design isn't and it's full of ideas that feel just thrown in and not fleshed out. They're also horrendously long levels, taking 7-8 minutes in most cases. That gets very boring. Even worse is the bosses that take just as long. A few of the levels also borrow quite a bit from old Mega Drive ones, even using music which takes cues from at least one of them (Sky Temple is basically Sky Sanctuary). Special stages are confusing and frustrating. All in all, it's not a game I'll go back to anytime soon. But there are green shoots of promise emerging, if Sega don't rush out future releases on a short development cycle.

Re: Talking Point: Which Zelda Game Should Be Adapted For The Movie?

Baker1000

It'll be pretty predictable if they use Ocarina of Time, but I suppose it does allow a nice opening to follow it up with Majora's Mask. But I don't think they'd ever try to turn that into a film. Twilight Princess would be a nice one to use, already very cinematic and moody. I honestly think we'll get something original that takes elements and inspiration from various games. Little nods that the fans can recognise.

Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars

Baker1000

See now I didn't even notice it was 60fps. Just not something I ever put much stock in being a priority over 30fps. Definitely notice the longer loading times and the fact the loading screen animation hangs up all the time. Still looks great at 720p...just a shame so much of the game is half baked as per and they bloat out the acts with long boss battles. It would benefit from having 6-7 acts per world of smaller levels. They broke from tradition with having lots of acts per world in Sonic Frontiers. I don't understand why they feel side scrolling Sonic can have a maximum of 3 acts.

Re: Reaction: What's Your Gut Feeling On The Zelda Movie News?

Baker1000

Very excited for this. Full trust they'll do it justice. Being live action is even better for me, it means we won't be getting a cutesy animated film aimed at younger audiences. That suited Mario, but for Zelda we need something more mature, grittier. Hopefully the dialogue for Link is handled well. But even if you aren't excited by the film itself, we're gonna get a full soundtrack to go with it. They will actually have to release a full Zelda soundtrack for purchase at last. And all the new merch we're gonna get which ties in, like with Mario. It's a very exciting time to be a Zelda fan.

Re: Sega's Executive Director Wants Sonic Games And Movies To "Surpass Mario"

Baker1000

Sega need to stop being so sloppy with their games then. Too many little bugs or things which, if it was a Mario game, Nintendo wouldn't let fly and the game would be ironed out until it was perfect. Sega have always been far too keen to get a new Sonic release out every year. There's a reason Mario platformers don't release every year - they're developed properly.

Re: Nintendo Direct September 2023: Time, Where To Watch, Our Predictions

Baker1000

Just temper your expectations about any new console reveal. Very very unlikely it's going to announced this year, with the holiday season for the current Switch still to come. But if we're seeing more "end of life" type releases, i.e. lots of ports due next year, it could be an indication of the new console coming over the horizon. Though, it's not as if they don't announce ports galore in every Direct.

WW/TP and MP2 please.

Re: Rumour: 'Switch 2' Gamescom Demo Supposedly Had Zelda: BOTW Running At 4K 60FPS

Baker1000

I can't imagine they're going to port it over to run on the new hardware, if anything it would be TOTK getting a 2nd release. But I would imagine it was literally just to demonstrate the capabilities of the hardware. Here's hoping anyway, I don't think I have it in me to put 200 hours into that game all over again. I hope it's a sign of what a new, original game could be running at.

Re: Charles Martinet Will No Longer Be The Voice Of Mario

Baker1000

Was going to happen at some point. To be honest, I'm sure they have enough clips recorded that they don't ever need anything new. But I get the feeling they're moving into a different kind of Mario now. We'll probably have some actual dialogue scenes in the next game instead of the usual catchphrase based performance. As long as the games are great, I'm not worried.

An end of an era. Still, not a bad little gig getting to travel the world and promote Mario is it...

Re: Review: The Legend Of Zelda: Oracle Of Seasons - An Underappreciated Old-School Adventure

Baker1000

I actually prefer Seasons. Just find the season swapping mechanic a lot more interesting than just swapping between two points in time in Ages. Certainly never found there to be that much difference between the two that I'd rate them a whole point apart. Regardless, these need to be given the Link's Awakening treatment because they are both better games. Hey maybe they might even finally give us the 3rd one at the same time.

Re: Sonic Superstars' Release Date Might Have Already Been Revealed

Baker1000

Disappointing to see it's a full price game. This is going to be 12 zones, so safe to assume 3 acts each makes it up to 36 levels. About standard for a Sonic game but most platformers have upwards of 50 levels if they're asking top buck. Mario will likely have nearer to or over 100. Sega need to start putting more content into their Sonic games or charging less.

Re: Random: Some Square Enix Staff Really Want A Final Fantasy VI Remake

Baker1000

It doesn't need to be a huge re-imagined 3D realistic remake like FF7 is getting though. It can still be a top-down game using 3D characters. It should have happened years ago when they gave us a 3D version of III and IV on the DS. For some reason they didn't go to V or VI on 3DS. It only needs to be just as those were but with modern polished graphics. So I don't know how exactly it is difficult. They wouldn't need to stretch it out over 3 or 4 releases like FF7 Remake.

Re: Sonic Superstars Won't Recycle Locations Like Green Hill Zone

Baker1000

I guarantee there's still a casino level. They can't help but recycle ideas even if they don't recycle the actual zone. Anyway I hope there is a substantial number of levels. One of the few things I'd complain about the original games is being too short. Give us like at least 50-60 levels, like in the region of content we get for NSMB.

Re: Rumour: Universal Closing "Big Deal" With Nintendo For Zelda Illumination Movie

Baker1000

As a lot of others has said, I don't think an animated movie by Illumination is right for Zelda. It worked for Mario and making it a comedy film, there are comedy scripts in Mario RPGs. Zelda is not comedy, it needs to be grand and epic. A few quirky characters, that's it. There are so many games Nintendo could give another animation to, Animal Crossing, Yoshi, Kirby, Kid Icarus, Pikmin. They could've given Zelda a live-action adaptation whilst having Illumination work on something else. I'm not feeling confident about this, but will wait for the trailer before losing my mind.

Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW

Baker1000

@Cia I disagree. I've played huge open world RPGs (Xenoblade as I mentioned) and the music lifts the environment, it's not a distraction or off putting. See what happens to Satorl Marsh at night and imagine it without the music. Sure there ARE different piece of music in different areas, but it's still the same old subtle silence with a mellow piano melody every so often. It's genuinely refreshing when you get to a settlement or a stable and you actually have a theme being played constantly. None of the overworld themes are particularly memorable or iconic imo. It's even just down to something simple like the title screen. Why is there no music? Someone posted a clip of the Wind Waker title screen the other day and it hit me with nostalgia. No one is going to get nostalgic about the BOTW or TOTK title screens. For a series that was once known for it's cinematic title screens and iconic theme music, such as Ocarina of Time, it's a big let down. I haven't watched any of the last trailers for this game, so I still don't even know what the "Tears of the Kingdom" theme music is. I'm waiting for it to appear.

Don't get me wrong, I love the game. I just hope we move away from this idea that exploring needs to be done in near silence in the next entry. Let people turn it off if they find it annoying. But some of us remember when music was a staple of wandering around Hyrule.

Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW

Baker1000

I was worried I would find it boring having the same map, but I needn't have worried. One thing which absolutely has to change next time though is giving us some actual overworld music. Just throwing out the same silent track with the same piano melody interrupting it certainly makes me miss the old Zelda's. Music feels as if it's taken a back step in the series now, which is a massive shame as it was one of the most beloved parts of Zelda. I'd love to have a different theme playing in every part of the map, the same way we do in games like Xenoblade. In whatever game is next, we need to have Link playing music to solve puzzles or change the environment again. Wind direction, time of day, weather conditions. I'd even love it if they did similar to the Oracle games and change seasons or time period to find a way forward. Make music a part of Zelda once more.

Re: Expect More Open-World Zelda Games Going Forwards, Suggests Eiji Aonuma

Baker1000

I'm all for it, but I'd love a new world to explore besides this map if they make more. Why not base one outside Hyrule? They always limit themselves when setting games in Hyrule because they need to keep the usual races and landmarks intact, have Ganon as the big bad and try to follow the usual conventions like the Master Sword existing. The few that are set elsewhere are when they go shackles off on the story and world building. Holodrum, Labrynna, Koholint, Termina. I'd love an open world adventure set in an entirely different place.

But I also hope we get more traditional games too. Maybe an opportunity to keep making top down games using a similar style to Link's Awakening, just to keep the moaners happy.