This review originally went live in 2013, and we're updating and republishing it to mark the game's arrival in the Nintendo Switch Online Game Boy / Game Boy Color library.
The combat of The Legend of Zelda series has seen several iterations over the decades. The classic top-down gameplay of the original was morphed into a faster, action-heavy side-scroller with Zelda II: The Adventure of Link, only to be abandoned for a return to form in A Link to the Past. While the promise of 3D worlds and Z-targeting eventually led Nintendo to abandon the classic top-down approach on consoles (Four Swords aside), traditional Zelda design lived on in the handheld realm. From Link's Awakening to Minish Cap, Link's overhead adventures continued, and sandwiched between these two were the interlinked Oracle games on the Game Boy Color.
Where Oracle of Ages serves to highlight the puzzle elements of this classic design, Oracle of Seasons — the focus of this review — zeroes in on the action. Based on the Power element of the Triforce, Oracle of Seasons goes for a much more straightforward adventure, keeping puzzles light and pitting Link against tougher enemies much earlier in the game. If you play this game second out of the two, you'll notice right off the bat just how much more aggressive and durable your enemies are compared to those found in Ages.
While the combat doesn't really compare with the slick scuffles of Link's 3D quests, Oracle of Seasons certainly feels more challenging than its handheld cousins, especially when compared to the tap-and-attack gameplay of the DS entries. While the touch controls of those portable adventures felt refreshing, it's always nice to return to that classic Zelda action, with a trusty sword mapped to one button and your item of choice mapped to the other.
Yet while combat is enjoyable, the story fails to impress, especially when compared to Oracle of Ages. Set in the town of Holodrum, Link is summoned to the land by the Triforce, where he stumbles upon a girl named Din and her group of travelling performers. Soon after, an evil general named Onox appears to reval that Din is the Oracle of Seasons. Casting Link aside, onox snatches Din away, which causes the land’s seasons to plummet into chaos. With this, Link is tasked with setting the world back to normal. But after this initial introduction, the game fails to really develop the story much further.
Oracle of Seasons is focused on combat and as such never really captures the kind of wit and charm found in Ages' (or other Zelda games) storytelling. While both share some lovable characters — such as the comically antagonistic Maple and lovable mounts Dimitri, Moosh and Ricky —, Seasons' story falls a little flat. The overly to-the-point Maku Tree serves mainly as a device to say "go here next," there are far fewer main characters and the folks you do meet feel less developed. If you decide to play the games as a pair, the Oracle of Ages’ story will help enhance the otherwise lacklustre narrative of Seasons’ tale.
This brings us to the most unique aspects of the Oracle games: "linking." After you complete one title, the player receives a code that can be entered when starting the other. This not only adds a new final showdown but also slightly alters each story. For example, in a linked Seasons game, the traveling troupe is revealed to be a disguised band of Hylian Knights, sent by Zelda to protect Din.
Visually, Oracle of Seasons does have an upper hand over its linked counterpart. The world of Holodrum is far more vibrant, thanks to each screen having four distinct versions depending on the current season. From white-washed winter blues to saturated summer greenery and auburn autumn colours, the visual variety on offer is fantastic. Shifting seasons cause slight environmental changes like vines that grow in summer or snow that piles up during winter, but these differences don't create many new obstacles or puzzles compared to the time shifting in Ages. Still, they offer a nice visual range that gives you plenty of incentive to fully explore each area.
To gain more control over the seasons, you frequently return to Subrosia, a hidden underground land that serves as one of the more interesting aspects of Seasons' otherwise dull plot. After Onox captured Din, the Temple of Seasons disappeared — or so everyone thought; it really just sank underground into Subrosia. Here, Link powers up the central item of the game: the Rod of Seasons, meaning you'll spend a lot of time interacting with Subrosians, the comical bunch of creatures that inhabit the land. These weirdos enjoy eating and bathing in lava, find politeness to be rude and obsess over secrecy. These interspersed visits help to break up the narrative and offer some much-needed comic relief.
You can collect items and explore other diversions, like picking up rings and trading items, but oddly you can gain the final item from Seasons' trading sequence another way, making it an optional part of the game. However, playing a linked Seasons game will open up the opportunity to gain a very powerful ring that augments Link's attack, and allows for other weapon upgrades that help immensely against the game's harder boss fights.
This is worth doing because the final boss battles of the game — especially the brawl with General Onox — are very tough without some sort of leveled-up equipment. You take more damage per hit, your attacks are less effective and you will likely be losing more frequently than you're used to in a Zelda game. If you don't have the patience to acquire the upgrades, expect to be challenged. The final showdown is still surmountable with ho-hum equipment, but should only be approached as such by folks seeking a genuine old-school challenge.
Conclusion
If you're looking for a straightforward Zelda adventure, this battle-heavy quest is about as straightforward as it gets. Oracle of Seasons streamlines the franchise's formula to let challenging classic combat take centre stage, but brings enough originality to keep it from feeling monotonous. There is much incentive to play the Oracle games together — if you play Seasons second, it adds interesting plot twists that enhance the barebones storytelling and allows for crucial weapon upgrades that help immensely against the challenging end boss. It may not be as engrossing as Ages, but Seasons still offers up an old-school adventure that will feel fondly familiar to long-time fans of the franchise.
Comments 44
I had never played either of the Oracle games. The gameboy-ness of them is a little odd at times with the restricted controls and tiny screen area, but I'm still quite enjoying myself so far. I'll probably play through both and enjoy them but this also really makes me want a completely modern new 2D Zelda game.
My first videogames ever. Starting with Seasons. They have a special place in my heart, I loved them as a child
Its been AGES since I played these last. The animal companions in this game really stand out in my memories. Why they have never brought Moosh back as reference in a Zelda title is beyond me.
The visuals of this one are great, I'm a sucker for GBC aesthetics anyway. I actually gave up on my only playthrough recently because I was caught up in other games, but it really is fun for a Zelda GB game and I cant wait to jump in 100% soon
Glad these are NSO and will finally get to play them. I went from GB to GBA, skipping the GBC as a kid, so these fell off my radar by the time I got a GBA. They’ve been in the list to play for a while…
Yeah, it was a dark era where Nintendo power was gone so I didn't have a gaming publication. I've seen these under the glass at like Funcoland.
I wasn't about To pay that mark up so I guess the time is now. I usually play earthbound every summer, and haven't checked that box yet, So it's time to grab the NSO for a minute.
I remember playing both of these back in the day with printed out walkthroughs from gamefaqs. What an adventure indeed!
These games are great. I was hoping for a Link's Awakening style remake with some QOL improvements, though this is nice too. Does anyone know if you have to link using a password, or can you link automatically as if you were using the link cable method?
@BrianJL it uses a password system called ‘secrets’ to link the two games or subsequent playthroughs with each other.
@BrianJL I think this release only bodes well for those remakes
Still got my original copies from when I was a child for the Gameboy color and the 3DS versions, but it will be nice to play them in HD
Lack of puzzles? Wow. I’ll still play it because I love Zelda, but puzzles are one of my favorite parts. I guess it doesn’t have to be my favorite Zelda game, though.
This is a great review. It gives a realistic idea of what to expect : )
@Friendly Yeah, but int he originals instead of copying hte password you could use a link cable to start the secrets game. You could also trade rings with otehr games/players using the cable. I was just curious if the two cames could "talk" on the Switch.
@LXP8 I saw one of them in CEX going for £120 — keep hold of those!
Yeah I never played either of these back in the day, but I was a massive fan of Link's Awakening - can't wait to get into them.
Is there a preferred order to playing them?
@Mrkittyhead Ages is puzzle heavy while Seasons is combat oriented. there are still some puzzles/strategy you have to use, like having to change the seasons to a certain one to pass certain areas.
Other than the need for constant item switching between two buttons, these games have aged remarkably well and are still a joy to play.
Proud to have both original games complete in box, and downloaded onto my GBA flash cart.
@Andee I originally played Seasons first and kept doing so for years, but tried Ages first last time and it's just as fun that way.
Saying that I would recommend starting with Seasons first as it's overall the easier game, so it makes more sense that way round. Hope you enjoy them!
Haven't finished either Oracle games yet, only watched a let's play of them, and the reason why I didn't in the case of Seasons is pretty dumb: when you get the Rod of Seasons you also have to get your first season for it, but either I somehow couldn't find it or I missed that I had to so I was stuck with a completely useless Rod!
Anyway, will eventually play both games myself as soon as I have the time for them, most likely starting with this one!
@BrianJL ah, i see. Not that I’ve found, no. So far I didn’t see a button or something to use or access a ‘link cable’.
I've played moments of seasons. After playing Minish Cap, Flagship, Capcom's old subsidiary must've gotten a good amount of trust to have 4 Zelda games given to them.
@PinderSchloss How does it bode well.
I've tried over and over on playing Oracle of Seasons over the years and it always kind of peters out for me before too long. Maybe'll finally crack down on it and Ages now that they're on Switch.
Granted I'm working on replaying Twilight Princess right now so it probably won't be for a bit.
@GinMiguel I don’t know anything, of course, but releasing this now definitely feels like Nintendo wants us to remember those games.
You guys gave Seasons an 8 and Ages a 9? SMH
I'll admit that back when they released, I rated Ages higher because of the puzzle emphasis. After replaying the games multiple times, however, my opinion of Ages diminished, while my appreciation for Seasons has grown.
But of course opinions.
@PinderSchloss But they don't remake games that they already put on the switch. They might put games on the service that are already remade after sometime like Links Awakening and maybe Advanced Wars Reboot camp someday. But not the other way around. That could mean its an original top down Zelda they're doing if they put these two on the switch..
@Friendly Okay, thanks. It would be cool functionality, but I figured that they wouldn't do it.
I slightly prefer Seasons over Ages because the gimmick feels fresher, and I enjoyed having two completely different overworlds.
I read everywhere that Oracle of Ages is more focused on puzzles and Oracle of Seasons more focused on battles: I did not have that feeling at all after completing both games some years ago. For me, there is no big difference (I struggled on some battles in Ages and on some puzzles in Seasons). The only difference I noticed is that Season's overworld is larger thanks to Subrosia's subterranean world, so I think there is more exploration in Seasons.
Great time to be playing games.
@Mrkittyhead It does not lack puzzles at all, that evaluation is completely wrong in my opinion...
What people usually claim is that Ages is more puzzle driven than Seasons (kinda true). But that doesn't mean Seasons doesn't have puzzles, it has a lot of them
I bought Oracle of Seasons in the fall of 2001.
I was (and still am) a nerd. Being a nerd wasn't like what it is today. I didn't have any friends and I used to get beat up and picked on relentlessly. I hated school and couldn't wait for the day to end. I didn't have a great home life either, but my dad traveled for his job so he was gone half the time.
At the time my parents lived in a house out in the country that had a pond right behind it on 80 acres of land. The house had a wooden deck attached to the back, and there was this huge oak tree growing right beside it with limbs stretching out covering almost the entire area.
That tree would shade you in the evening, and there would be all these little rays of sunlight punching through the shadows. I used to sit out there on the porch and the breeze would cause the leaves and acorns to fall all around me as I watched the sunset reflect off that pond and played my Gameboy.
At a time in my life when I was depressed and (except for my amazing mom) felt completely alone, no matter how bad it seemed like life sucked I could sit out there and escape from everything for a few hours at the end of the day.
It is one of my most vivid memories, it still seems like it was just yesterday. I will always associate Golden Sun and Oracle of Seasons (especially) with that memory. Autumn has been my favorite season ever since then. Like all good things it doesn't seem like it lasts for long, it still makes me sad when the last of the leaves fall every year.
This was one of my least favourite Zeldas though I acknowledged that it was a good game. Seems a life time ago since I played this classic. Wouldn't mind trying it out again to see if these older bones feels differently. Cheers for the nostalgic review.
Remember playing Seasons years ago but stopped after the sixth dungeon or so and haven't touched it since. Time to start over and finally complete it + play Ages too!
8 seems kinda low for a retro review, but maybe I'm just looking at old Zelda with rose-tinted glasses. Also the seasons mechanic was pretty awesome for its time even though it's kinda basic nowadays.
@Mrkittyhead Yeah, there's no lack of puzzles at all in this game. It has more of them than ALTTP, so I don't get where NL is coming from. It's just that Ages has the most puzzles in any Zelda game, so compared to that one, I guess it's lacking in puzzles...?
I actually prefer Seasons. Just find the season swapping mechanic a lot more interesting than just swapping between two points in time in Ages. Certainly never found there to be that much difference between the two that I'd rate them a whole point apart. Regardless, these need to be given the Link's Awakening treatment because they are both better games. Hey maybe they might even finally give us the 3rd one at the same time.
Play em both in whatever order. Both great games. I recall liking seasons more than ages though. Getting the true ending is well worth playing them both.
@Mrkittyhead nah. There's ton of puzzles and some dungeons have an extremely complex layout.
They're really fun to navigate and finding your way is in itself a big puzzle.
Don't really know how the review has that negative point really. It's just has less puzzle than Ages.
Btw this game was an absolute miracle on the GBC, like seeing a game this massive on that tiny console was absolutely groundbreaking for the time.
An 8/10, while not a bad score by any means, clearly don't take account on the year this game was made, and for a wich console.
seasons > ages
@sketchturner I love them the same, but I have replayed Seasons several times through the years. Tried to do the same with Ages but never finished again.
Both game are equal in quality, but Seasons is clearly a more streamlined experience that doesn't try to do anything too odd.
Ages have some parts that feels like a chore on a 2nd run. Like the entire island segment before the third dungeon, where you keep on exchanging your items with the NPCs.
I find it hard to play old gameboy rpg/adventure games. The world has moved on and the look/feel hard to enjoy.
I’ve always wanted to play the Oracle games ever since I was a kid. I think I had Some spare eshop money left over as a kid and that was how I got Links Awakening DX and I played it through and loved it. That and the mangas for the Oracle games I would always rent from the library always had me captivated. Maybe now with them on switch I’ll finally correct this error and make child me happy
I don't understand the Cons. Which "Zelda staples" are lacking? This is pretty much a by-the-books Zelda game with all the classical Enemies and Items. And there IS a decent amount of puzzles (probably more than in Links Awakening) just not as much as in Oracle of Ages.
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