If you’d have told us that two of gaming’s most iconic rivals, Mario and Sonic, would be going head-to-head with two brand-new platformers in the space of a week, we’d have said you were probably off your rocker. What’s more, if you’d have said that Sega’s latest entry, Sonic Superstars, would turn out to provide one of the strongest Sonic campaigns ever created, well quite frankly, we’d be pinching ourselves to double-check that we weren’t dreaming.
Yet here we are, folks. Sonic Superstars is here and it’s an absolute belter. It successfully blends the classic 2D gameplay formula from Sonic’s retro outings (with a big help from Sonic Mania’s physics system) with a modernised visual aesthetic, all the while introducing a handful of brand-new elements that, while not groundbreaking in their execution, are fun little extras that feel destined to evolve in future entries. For a while, it felt like Sonic Team was treading water with its side-on Sonic entries, but developer Arzest has delivered a game that gives Sega’s mascot a kick in the right 2D direction.
Much like Sonic’s earlier platformers, Superstars is very light on story, but the game brings back the ever-persistent Dr. Eggman along with fan favourite Fang the Hunter (of Sonic the Hedgehog: Triple Trouble fame). On top of that, we’ve also got a brand new character in the form of Trip, the franchise’s first new addition from original character designer Naoto Ohshima since the '90s. While Trip initially lands with a bit of a thump, her role within the game becomes significantly more important as you progress until she proves herself to be an excellent asset that will no doubt remain a permanent fixture in the Sonic universe.
In terms of its gameplay, Superstars is incredibly familiar at first, with the opening stage, Bridge Island, feeling very much like Green Hill Zone. Even then, however, there are hints toward something more innovative and creative, with automatic loops that boost you across all directions of the stage, allowing you to go off the beaten path and explore secret areas. It feels like Arzest has taken a few cues from the wonderful Sonic Mania with this one, providing something that feels both comfortingly familiar and fresh at the same time.
As you progress, the levels just get better and better, with highlights including Golden Capital, which quite literally turns gravity on its head when you go around a loop, and Cyber Station, a beautiful digital utopia that transforms your enemies, and indeed your own character, into 3D pixelated versions of themselves. We’d go so far as to say that Cyber Station may be one of our favourite Sonic zones of all time. The layout, the visuals, the music… It’s all wonderful stuff.
Of course, if you haven't gathered by now, you can play as one of four characters: Sonic, Tails, Knuckles, and Amy. All boast unique, familiar abilities that feel suited to their characters: Sonic can use his drop dash ability; Tails can fly into the air for a short period; Knuckles can glide and climb walls; and Amy can double-jump and bop enemies on the head with her hammer. It's worth experimenting with all four to find the character you feel most comfortable with, and it's nice to have that variety there for multiplayer sessions, too. Veterans, of course, will already have their favourite.
While the overall structure of Superstars isn’t necessarily revolutionary, the game does introduce a new twist in the form of Emerald Powers. These are gained by collecting the Chaos Emeralds in very much the same way that you would in previous games: entering a minigame via each zone and grabbing the Emerald before the time runs out. This time, though, each Chaos Emerald grants you a specific power that can be used once per checkpoint. Examples of this include the ability to produce multiple clones of your character to wipe out groups of enemies, swimming up waterfalls in the form of, well, a blob of liquid, and zapping through the air to gain access to hard-to-reach areas.
We’ll be honest, during our first playthrough of Superstars, we almost completely forgot that the Emerald Powers were a thing, but this is a testament to the game’s balance and structure. You don’t have to use them at all if you don’t want to, but they’re there if you need assistance during a particularly tricky boss fight or want to go off exploring a hidden area. Think of it like the Double Gear system in Mega Man 11; it’s there if you need it, but the game is equally enjoyable without. Limiting their use to just once per checkpoint is also a huge positive, as it forces you to consider when might be the most optimal time to break them out.
The entirety of the Story Mode can also be played with up to three friends via local co-op. Setting this up is as easy as an extra player joining your session, choosing their character, and diving headfirst into the action, but the execution of the actual gameplay is a bit off. If you remember back in the day when Tails would get left behind every five seconds in Sonic the Hedgehog 2, you'll have a good idea of what to expect here. If the players aren't closely aligned in terms of skill level, it can be very easy to lose one another, since the camera only focuses on one character. Even if you do happen to be reasonably competent, the various branching paths in each zone simply make it nearly impossible to remain on-screen for acceptable lengths of time. Why Arzest didn't opt for split-screen here is frankly baffling.
That said, if you're dead set on experiencing Sonic Superstars solo, then you're in for a great ride. Crucially, this is a modern-looking 2D Sonic game that finally, finally feels as good to play as the classic Genesis/Mega Drive titles. Well-received entries like Sonic Generations have certainly come close in the past, but Arzest has nailed it.
In addition to the main story mode, you’ve also got Battle Mode and Time Attack Mode. The latter is perfectly serviceable and does exactly what it says on the tin, challenging you to beat certain times in each campaign zone. The former, meanwhile, is focused on online and local multiplayer, pitting you against human or CPU opponents to compete in a series of challenges. These include collecting coins (yes coins, not rings), racing through a specific zone, and zapping one another to gain points.
During our time with Battle Mode so far, we consistently came away feeling a touch underwhelmed. It’s fun to an extent, but when compared to the immensely enjoyable and polished campaign, it just feels a bit shallow. The minigames feel half-baked with the absolute minimal amount of care put into the objectives, and we simply can't imagine anyone wanting to sink considerable amounts of time into this mode.
Something we did appreciate, however, was how extensively you can customise your online avatar. By default, you have a bog standard robot character, but by collecting special coins during the campaign, you can purchase a whole bunch of cosmetic items and custom colours. These not only include unique assets but also items based on classic characters like Metal Sonic. Our only gripe with this is that some items cost an awful lot of coins, so it’s going to take some significant grinding in the campaign until you’re able to afford what you want.
In terms of the overall presentation and performance on the Switch, we must admit to feeling a tad anxious at how much focus Sega had been putting on the PS5 version before the game's launch. Thankfully, however, our fears have been proved unfounded, as Sonic Superstars both looks and runs wonderfully on Nintendo's platform (possibly boosted by its day-one patch).
Sure, as expected, the resolution isn't as sharp as on other platforms, and the lighting effects aren't quite as flashy in some instances, but crucially, Superstars knows what Sonic games should look like, and it nails the overall aesthetic and art style. Sega recently stated its intention to "move beyond" the series' pixel art visuals, which certainly didn't sit well with us at first, but if Superstars proves to be a foundation from which to build, then we can expect some truly stunning Sonics in the future.
Performance-wise, you're looking at a rock-solid 60fps throughout with barely any noticeable dips. It even holds up well during multiplayer sessions which, given the addition of up to three main characters on the screen at once, could potentially have proven quite taxing on Nintendo's humble console. Online sessions can be a bit hit-and-miss during Battle Mode, however, and we did find that a couple of matches would end up crashing, but thankfully, this was mercifully rare.
Conclusion
We had a few issues with Sonic Superstars — the local co-op could have greatly benefited from split-screen support, and the online Battle Mode feels incredibly shallow and tacked on — but this is the first original 2D Sonic game that feels truly authentic to the Genesis titles without aping the classic pixel-art style, and for a lot of longtime fans, that's frankly an absolute miracle. Zipping through the 12 zones in the excellent campaign made us feel like kids again, but it will also prove a great entry point for new players looking to see what all the fuss is about. Developer Arzest's reputation has taken a beating in recent years, but this is a triumphant effort from the studio and a great return for '2D' Sonic.
Comments 102
Been playing since Sunday! It does have its flaws and some boss fights are hard-core but it's still an amazing game, not tried coop yet though haha
@Mauzuri Eh not really. Nintendolife is more lenient on games than other sites.
You’ve actually kinda made me want this now, @Olliemar28. Great review!
With Sonic it is always "this is a great foundation to build from." I think that mythical iteration has only ever actually happened once, and that was Sonic Mania.
I'll wait for a discount. I think the co-op and tacked on battle mode was a bad idea. Had this been a single player experience, it might have fared higher across the board.
Maybe they can patch a zoom out function for multiplayer? It zooms out if you get behind and then zooms back in when caught up.
Either way I want this but will wishlist for now.
Why didn't they give out review copies of the Switch version? Is Sega gonna do this on purpose now in fear of "worser version bringing down the rating"? Which is hilarious considering NL gave this a much higher score than PushSquare.
@LikelySatan Sega has a poor habit of not refining anything and tossing in gimmicks.
Poor Sonic has been through the ringer with half thought out ideas always added to the mix without care.
So this appears to be excellent as a single-player game. Good enough for me!
I haven’t played a sonic game since Sonic Adventure 2 on Dreamcast, but I’ll give this a go. Platformers are still one of my favorite genres. Glad this review judged it primarily on its single player mode. Some other reviews really harped on about the multiplayer — which matters not at all to me.
@Notsoavid Of course they harped on it. It was the main feature advertised, with the game designed around it.
If there was no multiplayer, then reviewers wouldn't talk about it. There is, and thus they must include that entry when speaking on the game as a whole.
It is an awesome sight seeing the Sonic franchise getting it's time in the limelight again in terms of review scores. I have always like Sonic games regardless, but the fact that Sega is figuring out (again) what makes a Sonic game great is music to my ears. I will definitely be picking this one up for my family.
Great review, well written and thorough, and based on what I've seen, heard and played of Superstars so far - my discounted physical copy arrived yesterday and couldn't resist starting playing it, did 2 Zones and got 2 Emeralds - I wholeheartedly agree with it, too!
@GoshJosh it is odd how different NintendoLife and PushSquare are on this front however. PushSquare just gave Spider-Man 2, which the reviewer platinumed and said he "loved every minute" of his 40-hour playthrough the same score as NL gave Superstars (8/10), while PS gave Superstars itself 6/10. So it seems like there's a 2 point discrepancy in terms of leniency/harshness between the two publications, while they often appear to publicise themselves as if they are just the Nintendo/PlayStation arms of the same operation
Good stuff. Pending I find a copy in store, I'm picking it up today.
@GoshJosh The game has a 76 on Metacritic so an 8 is pretty reasonable. Last I checked NintendoLife’s average score was below average for review sites which would mean they aren’t mire lenient than most sites
£54.99 is way too much, I'll pick it up when it's £40 or less.
Good. So, the negatives are stuff that I'll never use in the game anyway. Sounds like a 10/10 for me.
@Notsoavid Superstars was inspired by the success of Mania. So yes, recapturing classic Sonic into a new experience for newcomers was the idea behind it.
Sonic Team did want to include multiplayer in a Sonic game for a long while, but found it problematic due to Sonic's speed. Naoto Ohshima, co-creator of Sonic, insisted they go ahead and include it anyways.
This is what hurt Sonic Superstars score more than it helped. Critics did enjoy the single player aspect, but had no choice but to include the multiplayer too into their overall score.
Critics were put into a tough spot. It's not that many wanted to be harsh on Sonic Superstars, they just had to be up front that multiplayer experience is wonky as heck.
Sites have given the game 6-7's. I have little doubt the game would have been 7-8's had the multiplayer portion been cut all together.
Glad the game is good. Now I'll continue to wait for Wonder to come out. 😝
@GooseLoose1
That’s fair. Sounds like the forced effort didn’t pan out the way they hoped. I won’t disagree with you on that, and it seems like you’ve played more recent sonic games than I have. I just think the balance is in how much weight one puts on features of a game. It deserved to be called out on an unsuccessful multiplayer mode. However, from my perspective, if someone were reviewing Splatoon 3 and putting too much weight on its single player campaign (which thankfully is good), I would raise an eyebrow at that as well because the game was multiplayer from its ideological inception.
Oh and sorry for deleting my previous comment, I was worried it had become a little too trolly and self-indulgent - not my intended online presence.
I had a blast with Sonic Frontiers and I’d give that a 7/10. Sonic Mania was a 9/10 for me. Based on what I’ve seen, Superstars is about a 7/10 too. I think I’ll eventually pick it up on sale, like I did with Frontiers. It will definitely be discounted come Black Friday (that’s how I bought Frontiers).
Still waiting for a new Sonic Adventure...
Kind of ironic that the criticisms stem mostly from features added to the game to increase its perceived value. Increasing the irony is the fact that Sonic 3, a shorter game with fewer features, retailed for the same price in 1994 and received universal praise.
Bingo! In the face of average reviews. It’s an 8/10 from Nintendo……which can only mean one thing Wonder is 9/10 or 10/10
Am I right Nintendolife?
No Storm the Albatross, no buy.
Need more new CLASSIC Sonic looking games! His old design just works better.
I didn't see much talk about bad level design and difficulty spikes, which are huge knocks against the game from other sources that I've heard about. These elements reek of Arzest to me (I'm thinking Yoshi's Island DS, which I hated), along with frustrating boss fights, very situational power ups and stages that go on too long. Combine that with chaotic non-split screen co-op and the main selling point to me even seems broken. Like I said, it's what I've heard from other sources. I want to believe there are good points here, but I personally don't think it'll be an enjoyable experience for me, so I'm going to have to pass on this one.
Personally I’m buying these for myself, not to play online or with anyone else, so this should be perfect for me
Sounds great, I was waiting on actual reviews and hands on impressions of the Switch version as was concerned about possible poor performance, but will pick this one up!
@GregamanX Well, the perception of different reviewers will be vary on some aspects. I haven't checked a lot of reviews, but I didn't see anything about difficulty spikes in the ones I saw either. I did see that they mention that music is hit or miss and while level design is decent it isn't outstanding. Honestly when it comes to Sonic games, at least I prefer to check them when they are on sale and it's usually a worthy experience.
Sonic always seems to miss or near-miss which is a bummer. Other sites gave this game a terrible score so I'm thinking it's more of a "wait for sale".
That said, I'd love to see Sega give us a remaster of Sonic Adventure 2 and/or a Sonic Adventure 3
Overall, sounds like a game I'd enjoy. I'm gonna have to wait on it though. Trying to save a bit of money and I've got Mario Wonder, Mario RPG, and Persona 5 Tactica that I'm wanting to get.
@KingdomTears Unless it's the same person writing the review it's unrealistic to expect consistency. Plus, one could have been 6.4 rounded down to 6 while the other was 7.5 rounded up to 8...
Sounds good, hopefully Sega improve on the game in the sequel. I think they would prefer to go this route than the Sonic Mania route as this is more by them than by the fans which is just an anniversary revisit and nothing else. My guess is that they are saving Hyper and Super forms for Sonic Superstars 2. This is good for them cause now they could make 2D Sonic games and 3D Sonic games back to back one after another with one keeping the classic cast (Classic Sonic, Classic Tails, CD Amy, Classic Knuckles, Metal Sonic, Fang, Ray, Mighty, Egg Robo, Trip, and Dr. Robotnik) while the other with the modern cast (Sonic, Tails, Knuckles, Big the Cat, Amy Rose, Cream the Rabbit, Tikal, the Chaotix, Blaze, Silver, Shadow, Rouge, Chaos, Zavok, Infinite, Sage, and Dr. Eggman).
This is the Sonic equivalent to the "New" SMB series & Kirby Star Allies. A good and serviceable Sonic game but one that feels too safe and has too many hiccups to be a great game.
Save your money on this one, it'll go on sale for $30 in a few months
To anyone:
For a total noob at Sonic (been gaming since pong though), what is the greatest Sonic game?
I've bought and tried a few and didn't get the hang of it at all.
@msvt Sonic Mania for 2D, Sonic adventure 2 or Unleashed for 3D
Well, It looks like Mario won again, to no one surprise...
But shout-out to Arzest, this is their first game that is actually fine.
@fenlix I think Sonic Colors or Generations would be a better pick for 3d than Adventure 2 or Unleashed.
I was playing this last night and it's really good
Very fun to play 😁
But I have Not played doubles
I thought sonic might have got a 9 from Nintendo life but Mario is out at the end of the week 😉😉😜
@Serpenterror Well the team behind Mania was actually the orignal people Sega went to first when proposing a new entry in the classic series. For whatever reasons behind the scenes, it didn't go through.
Superstars was heavily influenced by Mania's success as it helped Sega realize there's room to bring back classic Sonic.
Very happy with how they handled the Switch version. They did what they needed to do to hit that 60fps target, which in my opinion is absolutely crucial for side scrolling platformers—especially Sonic. Good on Sega for not doing Sonic dirty this time! Was happy to reward them with a purchase.
@Bratwurst35 I also took the story into consideration, I think those games are a good 3D Sonic experience overall.
Also, Sonic Colors is not really that 3D.
@KingdomTears Generally the sort of people who only buy ps5's are the sort of people who call pixel art ugly, say it's bad graphics, or complain when games aren't like 300 hours long, and 4k 60fps, but are fine spending 120 bucks every year on a a new fifa/2k. It's a bit of a different audience.
@Exerion76 Well to be fair, the team behind Mania had little choice in the matter. They were forced to include the old levels.
"Development of Sonic Mania began in 2015, led by Australian programmer Christian "Taxman" Whitehead. Whitehead was a prominent member of the Sonic fangame community, and had previously been contracted by Sega to develop remastered ports of Sonic the Hedgehog, Sonic 2, and Sonic CD for mobile phones. After developing the game for a few months, Whitehead presented a prototype, which he called Sonic Discovery, to series producer Takashi Iizuka. Iizuka was receptive, and suggested that it should include old levels from the early Sonic games it was inspired by, "remixed" in a way that felt new. He also gave it the working title of Sonic Mania, which stuck after no one suggested a better one."
@Exerion76 Of course I know I don't need to play those modes. All I said is co-op is a culprit in why scores are low.
I wish they would’ve just scrapped the battle mode and went with a chao garden instead. That was always a fun side gig for sonic but really the single player is pretty much all I play. This looks decent but I’m not in any rush to play it.
This review seems to be particularly kind compared to others, but hey, I'm not hard to please. Gonna wait for a sale, though.
@Gavintendo I have no doubt that this game with be $30 on Black Friday. With just a 4 hour campaign, I'll probably wait for the inevitable $20 price point some time next year.
@roy130390 The difficulty spikes I heard were mostly in relation to boss fights. I heard of boss fights being dragged out far too long with long stretches where you're left doing nothing but dodging and unable to attack the bosses (with also one or two of them having instant kill moves). To top it off, I heard the final boss is an absolute nightmare in frustration, and personally for me, a horrible final boss can destroy my thoughts on a game, ending with feelings of frustration and bitterness that sticks with me for years.
Got home with my copy a bit ago. Played 2 zones so far and am having a blast 😄 tons of creativity in the levels right off the bat and sonic feels good to control. Really happy with this and knowing Wonder is right around the corner...yep this week is gonna be awesome!!
As much as I do fancy this one, I simply cannot justify £54.99 for a sonic game. Not when for the same price, I'm getting Spiderman 2.
@Levantine thats great news, i cant wait to play it for myself! Im just gonna head down to gamestop on the 20th and pick up both + persona 5 strikers (its on sale right now) and make a whole day of it!
As I'm a single player, I'm sure getting it in the next few months. I don't care about playing Sonic co-op. As much as I love 2D Sonic games, I'll just have to prioritize Wonder (this one I'll surely play coop) and RPG
"Feels authentic to the Genesis/Mega Drive classics"
Honestly that's all I ever wanted from a Sonic sequel! Glad to hear it!
Definitely getting this, not interested in co-op. Only single player for me:)
@gcunit respectfully disagree. Of course reviews are subjective, however gaming publications and any other media that reviews games/movies/music have to have some sort of consensus on what constitutes as a 6, 7, 8 or whatever ratings they have in their scoring range. If one person from a publication is constantly rating games a few points lower than others at the publication, then surely the editor would step in and tell them that the words they have written don't correctly translate to the score given when following the consensus of the publication. Otherwise we'd be saying Bob at IGN gave it this score and Sally at Destructoid gave it this score - but we don't - we say IGN gave this, and Destuctoid that. The individual reviewer is generally not mentioned in the conversation.
@Poodlestargenerica but surely those people who only game on PS5s aren't the same people who review for PushSquare?
@KingdomTears No of course not, but that's who they need to read the reviews and articles to get ad revenue.
@KingdomTears So, the different sites gave different scores because they're actually the same? This is hurting my brain. I must not understand what you are saying here.
nice. Looks like a lot of fun
How long does it take to beat? (Im getting this, Wonder, and RPG so alot of money is going bye bye)
@LikelySatan no, sorry - probably explaining things badly. Just saying that each site should have a uniform reviewing system that is implemented by all reviewers that contribute or work for the site in question. Otherwise reviews from that site become meaningless as the score ultimately depends more on the individual reviewer than the game itself.
@KingdomTears That's how reviews work, yes.
@epicgamner Oh sweet!! Persona 5 Strikers is awesome too! I hope you have a great week+end playing!! 😁
Finally Sonic is coming back. I did not grow up with Sonic, and yet I feel like he is part of my childhood.
Where the hell are the playable characters' shadows?
Now when are we gonna see a Mario/Sonic platformer that puts the best of both worlds together?
@GregamanX it does have long levels and frustrating boss fights. I will say that so far the boss fights aren't very frustrating, just somewhat. But that's not good, lol.
I highly doubt I would've bought this if it came out right after Mario Wonder, which I know I will absolutely love.
@GregamanX I also have enjoyed the 5 or 6 levels I've played so far. But then I also like Yoshis Island DS.
NOW I am convinced thanks to the NL review. The gameplay footage on the t'internet looked good as well. Yeah, I'm down. Cheers for the review
@GalaxicGlobe I wasn't exactly going fast, as I was really trying to explore, but I managed to beat the whole thing (including the new game plus stuff) plus explored the battle mode and tried various levels with the other characters in about 11 hours.
You'll die a lot, especially the second time round, but theres infinite lives so you can easily power through it to see and unlock everything without the old "game over" frustrations of having to start all over again.
I'm sure once I get good at it and know the best routes and memorise where everything is, a full playthrough will be a couple of hours max. The bosses people seem to be complaining are "too long" get much faster once you know what you're doing and realise you can attack them more often than you initially think.
BTW for anyone thinking that I'm saying the game is short, I'm really not. The appeal in 2d Sonic games is coming back to replay them over and over, improve your times, use the Time Trial modes, find all teh secrets, etc. This is probably the biggest 2d Sonic game, but the campaign is a satifying length to play in one sitting, and doesn't outstay its welcome. Only exception for me is the end boss, which I find boring, long, and unfair, though there may be a trick to it that I'm missing.
@Gavintendo @halljames Several retailers are selling it for just under £40 physical, for all consoles. [edit] Haha as the post directly above me confirms is also possible for Mario! I got my Switch and PS5 versions of Superstars from Hit, same price.
I left my own personal review in the comments here: https://www.nintendolife.com/news/2023/10/sonic-superstars-gets-a-day-one-update-on-switch but I wanted to just say here that I asbolutely agree with this review, sounds like
@Olliemar28 and I had the same experience and opinions, pretty much beat for beat. As a classic Sonic fan wanting a single player experience akin to the Megadrive games, this nails it and I have very few gripes. There are flaws, sure, but the majority of egrigious ones are the lack of extras and the weak multiplayer and battle modes.
For me its an 8.5/10, so being kind I've rounded it to a 9 for this site's star system. I've bought Switch, PS5 and PC but so far have only played Switch portably, and it looks and runs great. Very, very happy Sonic fan right here.
This goes right up there with Sonic 2, 3&K, SMS 1+Chaos and Mania in the "games I will keep revisiting all the time for many years to come to try and improve my runs or Time Attack specific levels" staple, and while I enjoyed them, none of the handheld 2d sonics, or the sidescrolling parts of Generations, Colours or Forces made it into that rotation. Arzest done good.
@abbyhitter Honestly, for the first half of the game I was genuinely feeling like it was a 10/10 and considering could it be my favourite Sonic game ever! Which I never would have expected I would feel. The second half was a little rockier though, but possibly because I felt some of teh experiments and gimmicks switched up the playstyle a little too much, and I just wanted "more sonic please" instead... and I dislike the very last boss. So I came down from a 10 to an 8.5. Its still extremely solid as a single player classic Sonic game though, best we've had at elast since Mania, maybe even since the 16bit days for some of the stages.
@kyleforrester87 I was looking to see if they had it at walmart and i got a Mario bros wonder ad
@samuelvictor so about 9-10 hours for just the main game? (I might try to get all the emeralds and stuff 1st time around but im fine with going back to get them)
Still gotta go to the store to buy it.
@GalaxicGlobe Yes, assuming you want to explore each of the levels a bit and aren't a gaming god that can complete the entire game with no lives lost on the first run. My first run took about 7 hours (admittedly I was sleep deprived and forcing myself to stay awake so I think I died more than I usually may have! lol) but theres a whole other new game plus after than to finish the campaign properly and get the whole story. I'm sure with practice I could get it down to about 2 hours though, don't expect it to be unreasonably huge for a retro 2d platformer or anything. Its 12 zones of (mostly) 2 acts + bosses and mini bosses, and 3 types of special/bonus stages per act... then the same again if you do the 2nd capaign.
The acts are quite a lot longer than the average Sonic zone, but not long enough to overstay their welcome. I'd say 5 mins per act average is a reasonable expectation your first time. Bosses are another 2-3 minutes per zone, so if no deaths, 3 hrs for the first campaign, 6 for the full one. Add multiple deaths and attempts, and trying to find the portals for the emeralds, bonus levels & hidden medals, and 10 hours seems a reasonable expectation of value.
From what I get from the reviews, it's a great game to play solo, and a mediocre game if you planned to play it with friends.
I guess I'll have to get it after I finish Mario Wonder with the friends lol. In the first sale it will be mine, the game actually looks really fun.
@samuelvictor Alright thanks for the help!
Im definitely gonna get this in the meantime wonder comes out!
To those of you confused as to why the review here is two points higher than the one on PushSquare:
Remember that any review, whether it be for a movie, series, game or something else entirely, is really just one person’s opinion. What separates critics from the casual audience is their experience in going over the objective facts of the product and sorting them into pros and cons. Ultimately, however, the score is just an arbitrary number, evaluated from the weight of the pros relative to that of the cons. The relative importance of each of these pros and cons is something that varies from player to player, so it’s only natural that different reviewers give different scores.
The purpose of reviews is to help buyers make informed decisions about what they’re buying. The score measures how much an individual reviewer liked the game, but it can’t replace a buyer’s individual evaluation of the pros and cons.
There exists only one review that will be completely accurate to your experience of the game, and that’s your own. Reviews aren’t supposed to answer the question, “Will I enjoy it?”; they only intend to give reasons you might and reasons you might not.
Have yet to pick up frontiers and since I'm casual when it comes to Sonic, dont know what will buy first, think it will come down to whoever i find on sale first. Glad it review well 🙂
I’m so sick of the likes of Amazon! The switch version has been full price till today it’s now £49.
I actually got the pc version
Frontiers is so bad on switch I wasn’t going to risk getting the switch version over the pc or Xbox I have.
@Daimando Nintendo and Sega tried to make one work back in the GameCube/Wiiera, but could not find a way to have a proper balance of the two gameplay styles in the same game, which likely was a 3D Crossover instead of a 2D Crossover. That's actually how Mario and Sonic at the Olympic Games began as a series, because it worked as a crossover in good spirits without stepping on anyone's toes, and a metaphorical burying of the hatchet between the two, good sportsmanship at the Olympics and whatnot.
sonic superstars currently a 75 on metacritic gets a 8 score here while spiderman 2 currently a 91 on metacritic also gets a 8 score..on push square..some things just do not add up..
I will get this at some point, but not for $60. I hope split screen is on other platforms. It could be processing power issue.
@johnedwin I'm not a fan of this version of Spider-Man. At least this sonic looks and acts like the Sonic I grew up with.
Hey guys, veteran of Genesis Sonic, the Sonic Advance series and lover of Sonic Mania here.
My general thoughts on this: the Nintendo Life score is spot on. The level design is tight and the perfect length, not too short, not too long. The boss design is fairly good. I'm not a huge fan of the auto runner bosses but the couple here aren't unbearably bad, there was only one boss fight I felt like dragged on a little too long overall. It's true that there are times when the bosses are invincible but that makes sense in the context of Co-op. I still don't feel like the pace of them is bad at all.
The game has a pretty approachable difficulty, it's definitely beatable with trial and error. I personally found the claims of difficulty to be somewhat overblown, I was actually killed by a mid boss more than any of the proper bosses although I haven't unlocked the final final boss of the game just yet. I chalk this talk of difficulty up to some reviewers just not knowing the boss tropes of older games. This isn't "cuphead hard" though.
The music is a bit hit and miss but nothing bad, just occasionally forgettable. I feel the game would have benefitted from a stronger boss theme.
There are a lot of level branches here and the powers provide opportunities to hide things everywhere so a completionist will have A LOT to find and enjoy here. I'm glad the use of the powers was restrained and mostly optional.
The story is barebones but cute.
I would say if you were a 2D Sonic fan in general and you're in doubt: go for it!
The controls and responsiveness of the characters are Infinitely better than the controls for Sonic forces (ba dum pssh) and feel wonderful and snappy, just like the old games. No weird delay or floaty jumping.
No game is perfect but this is a very good hit in the nostalgia. In my estimation it's only slightly less good than Mania.
@WanzerAce Really nice review, I 100% agree with all your points / opinions. 😀
This is one of the higher scoring reviews. More reviews give it a 6 or 7, wich is usual for Arzest games. That being said, the game looks really cool. Biggest problems seem to be the rubbish online modes and bosses that drag on. I definitely give it a try in the future.
Expected to like the game but happy to say I've enjoyed it even more than I thought I would. Big fan of the Sonic the Hedgehog series going back to the Genesis days, heck, the original is what made me choose Genesis over the SNES. The last couple years have been great with Frontiers and now this. And while gameplay is most important, have to give a shout to the graphics, Superstars looks fantastic on Xbox Series X. Great to read that the Switch port is more than competent as well.
@Waluigi451 same
I'm really glad that it turned out good in spite of all the negativity, as I expected. I'm also happy about Sonic Frontiers, after years of disappointing Sonic 3D games like Sonic Forces, Sonic Boom, The Black Knight, Unleashed...
"It even holds up well during multiplayer sessions"
I'm sorry, but did we play the same game? When I played the game at a friends house the other day, the frames dropped constantly when playing 4-player Multiplayer.
I think I'll be picking up the PS4 version.
(That's a first for me... still not used to the whole "PlayStation" thing yet...)
Why does everyone say there are 12 zones? I got to zone 11's boss and was very surprised to find it was the final boss and the credits rolled (explains why it was so hard). There's the secret boss unlocked after beating both story campaigns but I wouldn't ever count that as an actual zone. It's just a boss fight.
Anyway, this review was quite generous with it's praise. Though it feels like old school Sonic, the level design isn't and it's full of ideas that feel just thrown in and not fleshed out. They're also horrendously long levels, taking 7-8 minutes in most cases. That gets very boring. Even worse is the bosses that take just as long. A few of the levels also borrow quite a bit from old Mega Drive ones, even using music which takes cues from at least one of them (Sky Temple is basically Sky Sanctuary). Special stages are confusing and frustrating. All in all, it's not a game I'll go back to anytime soon. But there are green shoots of promise emerging, if Sega don't rush out future releases on a short development cycle.
So far really liking it. Looks great, sounds great, controls great, fun levels. Bosses are pretty fun too.
I never played a sonic game before, but I have to say this one does appeal to me! Would someone recommend this game to someone who never played a sonic game and is not the best at difficult platformers
@Vexx234 I got it today for £30 so looking forward to playing it
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...