Comments 1,792

Re: Japanese Charts: Dragon Quest III HD-2D Remake's Launch Sales Are Astronomical

BTB20

@Dee123 Not a single Dragon Quest game came close to selling as much as Pokémon Scarlet/Violet's 8.3 million copies, Red/Green's 8.24 million copies or Gold/Silver's 7.3 million copies. Even Sword/Shield at over 6 million copies is higher than any Dragon Quest game in Japan.

The best selling Dragon Quest remake ever is Dragon Quest V on the PS2 that sold 1.71 million copies.
With Pokémon on the other hand the best selling remake, Heartgold/Soulsilver sold 3.97 million copies. And the lowest selling one is Let's Go at 2.2 million copies. BD/SP sold 3.87 million, OR/AS sold 3.47 million, FR/LG sold 3.18 million. All of them significantly more than any Dragon Quest remake ever managed to reach.

Only Mario Kart 8 Deluxe and Animal Crossing: New Horizons have sold more than Scarlet/Violet in Japan.

Re: Nintendo's Lawsuit Against Palworld Is "A Clear Case Of Bullying", Says Analyst

BTB20

@Glasso Palworld has not been "more successful" than Pokémon. You're arguing in bad faith, as it's blatantly obvious to everyone who just throws a quick glance at it how unoriginal it is.

Additionally you seem to clearly have forgotten Yokai Watch, which for years was actually more successful than Pokémon in Japan. Yokai Watch 2 blew Sun/Moon out of the water in sales in Japan. And yet Nintendo fully supported them and published all of Level 5's games outside of Japan.

Other Pokémon inspired games like Temtem, Digimon and Nexomon have also been successful. Just not as successful as Palworld.

Palworld is much cheaper than Pokémon games. A large number of it's sales came from China, where the pricing is even lower. That helped the game reach it's 15 million copies sold in a month.
But that's still not as successful as Pokémon as Scarlet/Violet sold at a much higher price and only one platform 20.61 million copies in it's first six weeks.

Re: Palworld Developer Details Patent Infringement Claims From Nintendo's Lawsuit

BTB20

Pocket Pair is an extremely scummy company. But this lawsuit if they loose it won't affect them much at all if the sum Nintendo wants is that low.

Regardless, I find it incredibly weird that patents like that can be sued over just because they're tied to an earlier patent, despite having been filed after Palworld released. I guess it depends on what the parent patent says.

Re: Japanese Charts: Mario Party Jamboree Is The Star Player, Once Again

BTB20

@PharoneTheGnome This is Jamboree's third week and EoW's sixth week. Not that big of a difference.

EoW is well ahead of Link's Awakening launch aligned and has a bigger digital share. It's Japanese sales are way up. WW it shipped 2.58 million in five days. That is by no means a number that would lead to them giving up on 2D Zelda. Especially not after Link's Awakening remake became the best selling 2D Zelda game ever.

Mario Party has two multi-million selling games on Switch in Japan and is at it's all time popularity peak. Jamboree is massively up over the previous two entries in it's first three weeks.

Re: Nintendo Says Switch Online Expansion Pack Subs Are "Steadily Increasing"

BTB20

@Banjo-
"A greater amount of the decreased number of total subscribers (a higher percentage) is paying for the expansion option."

Ok? So what's your point? That's still not what Nintendo or anyone said, even it is the case. It doesn't mean anything. NSO subscribers went down from 38 million last year to 34 million this year. And the number of people who chose the expansion pack went up from what it was last year.

I made this comment because the first commenter here clearly thinks that the expansion pack subscriber count went down, which it didn't.

Re: Nintendo Says Switch Online Expansion Pack Subs Are "Steadily Increasing"

BTB20

@Banjo- They didn't say anything about any percentages anywhere. This article doesn't either.

Nintendo's exact wording is this:
"Although we did observe a year-over-year decrease in membership, partly
due to fewer new releases in the past year focusing on online play, many
people continue to enjoy Nintendo Switch Online.
Additionally, the number of people opting for the higher-tier Nintendo
Switch Online + Expansion Pack has been steadily increasing since the
service began in 2021."

They say the number increased, not the share of total subscribers.

Re: Nintendo Would Rather "Organically Expand The Organisation" Than Rely Solely On Acquisitions

BTB20

@Banjo- They bought Next Level Games because the owner was retiring and wanted to sell. Had Nintendo declined he would've sold to someone else and Nintendo would've lost a partner. Appart from that you are heavily exaggerating.

"In terms of staff." You're not making sense. They have thousands of developers. Of the games released this year most were developed by partners or outsourced, but that's mainly due to them working on Switch 2 games right now.

Re: Switch Emulator Ryujinx Might Not Be Dead, Despite Nintendo's Takedown

BTB20

@Ravenmaster What does any of this have to do with what you said in your previous comment?

"As long as Nintendo continues to sit on its library and do nothing with it, holding some of their games hostage instead of releasing them on their own platform, emulators will always pop up to set them free."

That has nothing to do with Switch games not running in 4K with HDR and whatever. The Switch games are fully available right now not "held hostage" on an older platform.