Metal Gear Solid: Snake Eater 3D as it's the only MG/MGS game I've played on a Nintendo system, and it's quite good imo. It has some framerate issues and rather poor graphics, but at least it plays quite well with the revised control system.
And I actually finished the game because the controls are so much better than in OG Snake Eater. The only other MGS game I ever finished was Peace Walker.
I just couldn't do the final bosses in 1-3 because the controls felt so extremely unintuitive; 4 I stopped playing when it turned into a mediocre shooter and 5 just wasn't good imo.
Shinji Mikami is my favorite video games "person"/director.
I'd really like to have one final survival horror game from him.
And now we've had Resident Evil and The Evil Within, maybe he could do a new game called "The Evil Blood That Runs Through Our Veins" (or something like that ).
I bought the Atari 50 collection back in june, and I've put more than 40 hours into it since; especially the 2600 port of Millipede is fantastic imo.
The interviews/documentary part of it was also very interesting (I realized how amazing it is what they got out of the Atari 2600's 128 bytes of (ram) memory - and how difficult it really was to code for it) and it lasted me a good 3 or 4 hours.
Probably a new Monster Hunter game that they might announce when Nintendo reveals the Switch successor in a couple of weeks or so (It could also be another Resident Evil game remade - 3 remake did release only a year after 2 remake).
I've been working on my backlog/tying up loose ends the last couple of weeks, playing a lot of old games on my Switch Lite primarily.
This week I started with some ZX Spectrum games via the Fuse emulator on my PSP; realizing that I'm pretty much done with that platform after spending thousands of hours of research and trying out/playing the games over the years.
Then the last few days I've been playing quite a lot of Genesis/Megadrive games via the Genesis/Megadrive Classics Switch collection; I'm pretty much done with it now after already having owned (and played) the PSP version of said games collection on my Vita for quite a some years now (I just need to put a bit more time into Alien Storm to see if becomes a bit better, then I think I'm done).
Then I'll probably play some more ZX Spectrum games for a few days, because I feel I'm in the mood for that. And after that it's probably time to put a serious amount of time into Fallout New Vegas and Elex on my Steam Deck during the long, dark month of november.
Around 30th of november I should be getting the Hyper Mega Tech Super Pocket (Taito edition) handheld I've pre-ordered along with the Duke Nukem Collection 2 and the Technos Arcade 1 cartridges (for the Evercade console really, but the Super Pocket can play them too).
1. A version without Joy-Cons but "fixed" controls with a proper D-pad from the get go
2. Backwards compatibility and 60 fps updates for as many games as possible (they could charge 5-10 € a game for it - I wouldn't mind paying that for games I really care about)
3. No hardware issues like melting plastic (and drifting of course )
4. Personally I don't care much for OLED (my Switch Lite's screen is just fine - and I have an OLED PS Vita)
5. More internal storage is always nice as games will probably just keep getting larger in size
I've been in a retro/old arcade games "mode" the last week or so.
Got the Namco Museum Archives Volume 2 collection of old NES games in a sale for 5 € a few month ago and, and finally decided to put some real time/effort into it last sunday.
And it actually surprised me quite a lot; there's some really good games in it: Dig Dug 2 is a vastly underrated game imo and the NES port is really good; the NES version of Galaga I actually enjoy more than the arcade version (it's quite different to the arcade version with much larger sprites and a much more "confined" space/experience).
Mappy-Land is quite fun too and better than the Mappy arcade game imo; Gaplus is actually a new NES port (from 2020) of the arcade game (which is a sequel to Galaga and sort of Galaga on steroids); Mendel Palace is an interesting game (and Gamefreak's first ever game btw).
I also played Rolling Thunder (both the NES version and the arcade version - the latter via the Namco Museum arcade games collection); they never really "gelled" with me, but they're quite fun games nonetheless.
What really surprised me though is, that i fired up my PSP yesterday to try to play some old ZX Spectrum games via the Fuse emulator, and I kind of stumbled over the ZX Spectrum version in my library (of said Rolling Thunder) and found myself enjoying it more than the arcade and NES versions.
The ZX Spectrum version just seems a bit more fun and doable although not exactly perfect; there's no music and only Beeper spot effects. But graphically it's well done and it's plays quite nicely.
I didn't think there was any more life left in the old Speccy games for me, as I hadn't played any for more than a year. But it seems I was wrong .
Haven't played on my Switch Lite the last 1½ month (nor bought anything for it the last 2½ month), as I kind of feel I've exhausted its library (still need to play some more Street Fighter and King of Fighters games though - but I'll wait till spring/summer next year doing that).
The last week I've been playing Lost Planet: Extreme Conditions and Bionic Commando (2009) on my Steam Deck; two really good (especially the former) what you would call "mid tier" games back in the day (back when Capcom only needed to sell 2 million copies of a game to warrant a sequel).
Both are imo very interesting games with quite a bit of a learning curve, but when you do get the "swing" of it (especially Bionic Commando is not easy to get the "hang" of) you discover that they're actually both really good games.
They both work flawlessly on Steam Deck with solid 60 fps and high settings in the graphics department. Lost Planet is listed as "unsupported" on Steam Deck, but that must be the online part of it, as single player works flawlessly. So does Resident Evil 5's single player btw (and that's listed as "unsupported" on Steam Deck too).
Have a nice weekend everyone .
Edit: You do have to activate the Proton Experimental layer for Bionic Commando and Resident Evil 5 though (Settings/Properties/Compatibility/Force compatibility tool (layer)/Proton Experimental).
Why not? I already own a Steam Deck that is digital only, so if the Switch 2 was backwards compatible, then I think I would go for it.
I probably wouldn't buy many games at full price - but that's how it's been for years now (there's simply not that many new games I find worth buying at full price anymore).
Not much interest for Borderlands 3 it seems (which I kinda figured as it doesn't seem to have the same "status" "around the internet" as especially 2 - plus it's quite expensive if you ask me).
Personally I might give Castlevania Lords of Shadow (which I bought some time ago on Steam for 5 €) a chance later today - I'm not extremely hyped about it I admit (not fan of having no camera control in 3D action games).
But I've decided to give it a good spin (already owned it 10 years for PS3 - but I just vastly prefer playing on handhelds) to try to learn the "ropes" so to speak (it is a relatively complex action game after all).
There's a few "factors" that would make me buy a Switch successor: Resident Evil 5 Switch version 60 fps update, because the PC version (Steam Deck) doesn't have the 8 extra characters the Switch/remaster version have in Mercenaries (United); Resident Evil 6 Switch version 60 fps update, because the 2016 remasters (2019 on Switch) are so much better than the original 2012 versions: them being too dark was fixed; turning of the awful QTEs actually works - it doesn't in the PC/Steam Deck version - (I would pay for these frame rate updates btw); I would also like a port of Resident Evil 4 remake that runs well through the entire game (unlike on Steam Deck) - and with higher detailed graphics (and better frame rate overall); Resident Evil Village on the other hand runs and looks really, really well on Steam Deck, so it doesn't need a better version on the Switch successor imo (see Nintendo - you're not alone in the handheld market anymore - just kidding I do like you Nintendo ).
I feel I'm quite modest in my requests actually, considering that a Switch successor will probably cost at least $350 in the US (and more likely $450 in my country); I simply have no real high hopes, that there will be any actual new software I'd be interested in (but I would buy a Switch successor to get the aforementioned "Ultimate Editions" of some of my favorite games ever).
Ok, enough rambling, I just needed to get this off my chest.
After playing RE4 remake and its Ada DLC intensively for 14 days, I decided to continue with my Veteran "clean sheet" (starting with absolutely nothing) run in RE5 a couple of days ago.
Unfortunately the game's save system is not that user friendly (only one single save file) and I managed to f*** up and had to start all over again, as I managed to quit the game (and save the inventory stats) at a certain boss fight after having used a large portion of my hard earned grenade launcher ammo.
But it's ok. Once again the game has surprised me with how great an action game it really is, despite its flaws (Sheva's AI isn't always as good as it could have been for example - she even has a habit of shooting you in the back sometimes).
So I'll probably continue playing that later today and see if I can finally get through a "clean sheet" Veteran run.
@JayJ Yeah, I know, I own it for my Steam Deck. Sadly it's not optimized well for controller. It (and Duke Nukem 3D) needs versions with item and weapon wheels badly imo.
@samuelvictor I know of the Spectrum Next, yeah, but to me it's not a real Spectrum without the graphical issues lol.
It's partly an acquired taste thing, partly a nostalgia thing, partly a "love for the underdog that defies gravity" thing, partly it having higher resolution than the Amstrad and the C64 (in most games) - and I owned the latter two in the mid 80's, but they never really "clicked" with me, so I went back to the Speccy not only once, but twice.
@samuelvictor Yeah, I know, the ZX Spectrum is a bit of "an acquired taste" with its graphical issues and very sparse sound capabilities in the 16 and 48K versions.
Some times I wonder if it would have been a good idea to include the AY sound chip right from day one, but then again it wouldn't have been able to sell at the very low price it sold for (and there was quite a lot of competitors that failed miserably because they weren't competitive enough (and suffered delays etc.); Oric, Dragon, Lynx, Enterprise to name a few.
Resident Evil games (some of them at least); it's my favorite games series and what made me a true gamer in the first place.
OG RE2 was an almost "divine revelation" for me, as it simply blew me away like no other game (and that includes all the rest RE games) ever just by watching someone else play it.
In a way it was all I had dreamed of during my ZX Spectrum days. Actually reading more Crash and Sinclair User and dreaming about what games could become than actually playing the games.
It was also very cumbersome loading the games with a tape recorder those days and then the games rarely held my attention for more than 15 minutes before I moved on to the next one (I was quite a bit of a pirate those days also, I admit ).
Funny thing is I'm done with RE2 by now, as it's just gotten to old imo. These days I prefer the "action" RE games (4, 5, Mercenaries 3D, Revelations, 6, Village and 4 remake).
Thing is when I finally started to "dig" OG RE4 back in late 2008, it changed me into an action game gamer primarily. In a way it felt like going back to my time as an arcade gamer in the early 80's, where it was all about fun and challenging yet simple game play.
If the game play isn't fun at a very fundamental level it's rarely something I will revisit these days. I don't even really bother reading the files in RE games anymore, as it just feels like more of the same lol.
@samuelvictor Yeah, you have do the routines for scrolling and (masked) sprites yourself on the Spectrums.
But there is an incredible fast scrolling routine that involves all the Z80's 14, 8-bit registers being push(ed) and pop(ped) to and from the Stack in very quick succession.
Only downside is that it uses quite a bit of memory (probably around 2K - which is quite a lot of the 48K version's around 41K available to the user/programmer).
@samuelvictor NES games had a much better resolution (comparable to arcade games from the late 70's/early 80's) than 99% of C64 games.
Also the ZX spectrum had a much faster processor than the C64 (the Z80 at 3.5 MHz and much better architecture - higher numbers of registers, instructions etc.).
But it didn't have a dedicated graphics chip like the C64 for hardware scrolling, and the early Spectrums (16 and 48K versions) didn't have dedicated sound chip either.
The Spectrum wasn't weaker than the C64 when it came to what you could achieve game play wise, and it had a resolution on par with the aforementioned Golden Age arcade games (then it of course had color/attribute clash and so called "see through graphics", but we don't talk about those.. "cough, cough" ).
Let's take Uridium as an example; at the time people said it couldn't be done on the ZX Spectrum - guess what? - It could. It scrolled very nicely and had higher resolution graphics than the C64 original (ok, it was large monochrome graphics because of the Spectrum's color/attribute clash issues).
I like that they "gratefully" decline; it was bit rude that the Nintendo people laughed their a**** off at Microsoft proposal to buy them back in the day, imo. But then again it was also very "cocky" of Microsoft to even suggest they'd sell to them.
I've been playing Resident Evil 4 remake on my Steam Deck the last week or so in anticipation of Ada's Separate Ways DLC and the free update to the Mercenaries mini game.
Just managed to get Separate Ways working yesterday using the Proton Hotfix compatibility layer (Settings/Properties/Compatibility/Force tool/Proton Hotfix tool), so I'm playing that now (and it's great!).
Tomb Raider's has had it's time (and Soul Reaver: Legacy of Kain btw is vastly overrated imo); it was all very exciting with it being some of the first 3D engine 3rd person games and puzzles and all.
It's the same that has happened to stealth action games' game play; it's simply gotten old.
Ok, Tomb Raider (2013) is pretty good (if not a bit schizophrenic - Lara is a quite insecure, yet highly effective killing machine - that probably sums up that game quite well, I think).
To be fair there isn't much incentive to buy physically on Xbox or PlayStation anymore (there's usually huge patches to download and then you even have to change discs between games).
Starfield is "free" on Game Pass, so it's probably only a select few "physical lovers" that bought it on day one, and now that they've gotten their copy, there's not much interest in the physical edition anymore.
Personally I hope the Switch successor will be more like PS4 Pro/Xbox One X level power wise to ensure it can get some (good) ports of PS5/Xbox Series X games down the line.
And I think it will actually be possible as Steam Deck is now more than 2 years old tech and that's somewhat more powerful than a base PS4 when the games are well optimized (at least when you play the games in it's max resolution of 800p (1280x800 pixels).
The Switch successor will probably release april 2024 at the earliest. It won't be as big and chunky as the Steam Deck, and the production costs will probably only be 2/3 of Steam Deck as Nintendo wants make money on their hardware (as per usual).
Gabe Newell (of Steam) said during the announcement of the Steam Deck that their price point "was hurtful" (and from what I understand they lost about $100 per unit they sold).
Nintendo don't want to loose any money at all. They want their hardware to profitable. But with the technologically advancements by april (or maybe a bit later in the fall 2024) I still think it's possible to make it PS4 Pro/Xbox One X level power wise.
Probably not much, as I've come to the conclusion, that with not much on the horizon in terms of new game releases (at least for me personally), I have to ration what I've got.
So not much gaming until november 1st (which happens to be my birthday - but that's a coincidence), when the dark half of the year really commences - I will try out the free Wesker and Ada Mercenaries update for RE4 remake this thursday though.
But come november and I will play Fallout: New Vegas (because I never really got into that one before) and Elex. Those will probably last me until just before Christmas and then I will pull out the really big guns, like The Evil Within, Alan Wake, RE Village (etc.) to get me through the Christmas and New Year period.
I expected nothing and got nothing. I'll be looking forward to the announcement of the Switch successor soon (hopefully with some games that interests me/I haven't already played till death).
I'm done with these games. Tried to play the first one again a couple of years ago and it hadn't aged well at all. I enjoyed re-playing them back in 2012-13 on my Vita, but I feel gaming has moved on.
I predict there will be nothing for me (as per usual). I have a slight interest in Gotham Knights, but I very much doubt it will be a native port (and I have no interest in a cloud version).
The Batman Arkham games I already have on my Steam Deck. Metal Gear Solid is a series I've been done with for over 10 years. I don't like Borderlands games (been there, tried that).
I would love Resident Evil Revelations 3 to be announced, but chances are very slim imo (maybe for a Switch successor, if Nintendo can entice/money hat Capcom into doing one).
I personally really like Darksiders III by Gunfire Games (and published by THQ Nordic - a part of Embracer Group).
I'm also looking forward to Dead Island 2 (published by Deep Silver - also part of Embracer Group) not being Epic Games PC exclusive any longer.
Then there's the new Alone in the Dark game (also from Embracer Group) that has just been delayed (good thing imo - looked like it could use a bit longer in the oven).
All in all (there's also the Gothic remake - and Elex seems pretty good too from what I've played), I think Embracer Group deserves more credit than they generally get.
Wake me up when Nintendo announces a Switch successor, preferably with Resident Evil Revelations 3 as a (timed probably - we shouldn't get too carried away!) exclusive and at the very least 60 fps upgrade paths for the RE5 and 6 remasters (as those have extra content - in 5 - and the option to turn off QTE's - very important in 6).
Until then I'll continue to read comic books (amazing how 10 -20 -30 years can make it worth reading the best of them again).
@KingdomTears Problem is (from what I can deduct from Amazon's video games "articles" top 100 bestseller lists from US, UK, France, Germany, Italy and Spain), that Switch hardware sales have slowed more or less down to a "grinding halt" (not so much in the US as the rest - but PS5 AND Xbox SX ARE selling more than Switch even there).
I think Nintendo is pretty scared that they will end up in a "Wii U situation" again (Wii sales falling of a cliff the last 2 years before the Wii U released, resulting in poor momentum for the latter) and therefore I really doubt they will wait until late 2024 before releasing the Switch successor.
My money is on a march 2024 release and therefore a september 2023 reveal to give them time to build an appropriate level of hype around it (the dilemma for Nintendo atm imo is that Switch is still doing really, really well in Japan - but time will tell I guess )
Probably want to get it out of the way (and some SWEET pre-orders to boot), before revealing the Switch successor september 19th (I think it's about time - Switch is still selling really well in Japan, but not so much in the west, if the Amazon charts has any real say).
I'll probably end up playing a bit more of Resident Evil Revelations Switch version's Raid mode, as I've taken a liking to it the last few days (plus it's different from the 3DS version's Raid mode).
@HammerKirby Sometimes there already exists emulators as freeware/shareware and the developers/publishers just slighty modify it your their needs. Video games business is often a bit shady, we all should know that by now.
@HammerKirby Yeah I know.. But I'm pretty sure they can frame cap it to 30 fps, if they're running it through an emulator and can't hit 60 fps. It could happen, as the emulator "translates" the code to the Switch's architecture and that itself "eats" processor power.
Probably emulations of the Xbox 360 (or Vita) HD versions hence the 30 fps and same presentation. It does take some "juice" out to emulate instead of directly porting.
Still playing Remnant: From the Ashes (50 hours in and probably less than halfway through the game).
Right now I'm trying to obtain the "fabled" assault rifle, as I can see where it's going; I've leveled all the weapons and armor I use up to max (or very close) level, and I'm still struggling.
The game's really tough when played solo, but it's still a really fun little 3rd person action shooter (although grinding is grinding and can get a bit too much at times - but it's not a game I play for hours on no end, so that softens up the repetitiveness a bit).
Personally my favorite game of this year is Remnant: From the Ashes that released for Switch this april (although it's originally a 2019 game).
The only game that I've bought this that actually released this year is Resident Evil 4 Remake, and I personally think it's quite a bit overrated. It's a pretty good game, but like all the RE remakes I feel it felt somewhat uninspired.
Starfield I at one point considered, but I'm not really an open world RPG fan, so I'll suffice with Elex that I got a very low price in a Steam sale for my Steam Deck lately.
Kind of surprised how good the graphics in the game actually are (I can't really say how well it plays as I've only played less than 1 hour of it, but so far I think it seems quite alright).
Comments 1,020
Re: Best Metal Gear Games On Nintendo Systems
Metal Gear Solid: Snake Eater 3D as it's the only MG/MGS game I've played on a Nintendo system, and it's quite good imo. It has some framerate issues and rather poor graphics, but at least it plays quite well with the revised control system.
And I actually finished the game because the controls are so much better than in OG Snake Eater. The only other MGS game I ever finished was Peace Walker.
I just couldn't do the final bosses in 1-3 because the controls felt so extremely unintuitive; 4 I stopped playing when it turned into a mediocre shooter and 5 just wasn't good imo.
Re: Digital Foundry Digs Into The Nvidia Chip Rumoured To Power 'Switch 2'
Will probably be somewhat more powerful than a Steam Deck (as that's more than 2 years old tech).
So around a PS4 Pro level of power (enough to run the usual "downsized" ports from superior hardware - like PS5 and Xbox Series X).
Re: Shinji Mikami And Hideki Kamiya Set To Host Talk On Careers And Future Plans
Shinji Mikami is my favorite video games "person"/director.
I'd really like to have one final survival horror game from him.
And now we've had Resident Evil and The Evil Within, maybe he could do a new game called "The Evil Blood That Runs Through Our Veins" (or something like that ).
Re: Atari Acquires Retro Specialist Digital Eclipse
I'm glad that Atari seems to do ok.
I bought the Atari 50 collection back in june, and I've put more than 40 hours into it since; especially the 2600 port of Millipede is fantastic imo.
The interviews/documentary part of it was also very interesting (I realized how amazing it is what they got out of the Atari 2600's 128 bytes of (ram) memory - and how difficult it really was to code for it) and it lasted me a good 3 or 4 hours.
Re: Capcom Has A "Major" Unannounced Title Scheduled To Arrive Before March 2024
Probably a new Monster Hunter game that they might announce when Nintendo reveals the Switch successor in a couple of weeks or so (It could also be another Resident Evil game remade - 3 remake did release only a year after 2 remake).
Re: Talking Point: What Are You Playing This Weekend? (October 28th)
I've been working on my backlog/tying up loose ends the last couple of weeks, playing a lot of old games on my Switch Lite primarily.
This week I started with some ZX Spectrum games via the Fuse emulator on my PSP; realizing that I'm pretty much done with that platform after spending thousands of hours of research and trying out/playing the games over the years.
Then the last few days I've been playing quite a lot of Genesis/Megadrive games via the Genesis/Megadrive Classics Switch collection; I'm pretty much done with it now after already having owned (and played) the PSP version of said games collection on my Vita for quite a some years now (I just need to put a bit more time into Alien Storm to see if becomes a bit better, then I think I'm done).
Then I'll probably play some more ZX Spectrum games for a few days, because I feel I'm in the mood for that. And after that it's probably time to put a serious amount of time into Fallout New Vegas and Elex on my Steam Deck during the long, dark month of november.
Around 30th of november I should be getting the Hyper Mega Tech Super Pocket (Taito edition) handheld I've pre-ordered along with the Duke Nukem Collection 2 and the Technos Arcade 1 cartridges (for the Evercade console really, but the Super Pocket can play them too).
Have a nice weekend everybody.
Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?
I'm pretty modest with my expectations, but..
1. A version without Joy-Cons but "fixed" controls with a proper D-pad from the get go
2. Backwards compatibility and 60 fps updates for as many games as possible (they could charge 5-10 € a game for it - I wouldn't mind paying that for games I really care about)
3. No hardware issues like melting plastic (and drifting of course )
4. Personally I don't care much for OLED (my Switch Lite's screen is just fine - and I have an OLED PS Vita)
5. More internal storage is always nice as games will probably just keep getting larger in size
Re: Japanese Charts: Super Mario Bros. Wonder Absolutely Smashes Its Debut
A Bit low, isn't it, considering the size of the Switch's install base.
Re: Talking Point: What Are You Playing This Weekend? (October 21st)
I've been in a retro/old arcade games "mode" the last week or so.
Got the Namco Museum Archives Volume 2 collection of old NES games in a sale for 5 € a few month ago and, and finally decided to put some real time/effort into it last sunday.
And it actually surprised me quite a lot; there's some really good games in it: Dig Dug 2 is a vastly underrated game imo and the NES port is really good; the NES version of Galaga I actually enjoy more than the arcade version (it's quite different to the arcade version with much larger sprites and a much more "confined" space/experience).
Mappy-Land is quite fun too and better than the Mappy arcade game imo; Gaplus is actually a new NES port (from 2020) of the arcade game (which is a sequel to Galaga and sort of Galaga on steroids); Mendel Palace is an interesting game (and Gamefreak's first ever game btw).
I also played Rolling Thunder (both the NES version and the arcade version - the latter via the Namco Museum arcade games collection); they never really "gelled" with me, but they're quite fun games nonetheless.
What really surprised me though is, that i fired up my PSP yesterday to try to play some old ZX Spectrum games via the Fuse emulator, and I kind of stumbled over the ZX Spectrum version in my library (of said Rolling Thunder) and found myself enjoying it more than the arcade and NES versions.
The ZX Spectrum version just seems a bit more fun and doable although not exactly perfect; there's no music and only Beeper spot effects. But graphically it's well done and it's plays quite nicely.
I didn't think there was any more life left in the old Speccy games for me, as I hadn't played any for more than a year. But it seems I was wrong .
Re: Talking Point: What Are You Playing This Weekend? (October 14th)
Haven't played on my Switch Lite the last 1½ month (nor bought anything for it the last 2½ month), as I kind of feel I've exhausted its library (still need to play some more Street Fighter and King of Fighters games though - but I'll wait till spring/summer next year doing that).
The last week I've been playing Lost Planet: Extreme Conditions and Bionic Commando (2009) on my Steam Deck; two really good (especially the former) what you would call "mid tier" games back in the day (back when Capcom only needed to sell 2 million copies of a game to warrant a sequel).
Both are imo very interesting games with quite a bit of a learning curve, but when you do get the "swing" of it (especially Bionic Commando is not easy to get the "hang" of) you discover that they're actually both really good games.
They both work flawlessly on Steam Deck with solid 60 fps and high settings in the graphics department. Lost Planet is listed as "unsupported" on Steam Deck, but that must be the online part of it, as single player works flawlessly. So does Resident Evil 5's single player btw (and that's listed as "unsupported" on Steam Deck too).
Have a nice weekend everyone .
Edit: You do have to activate the Proton Experimental layer for Bionic Commando and Resident Evil 5 though (Settings/Properties/Compatibility/Force compatibility tool (layer)/Proton Experimental).
Re: Talking Point: Would You Buy A Digital-Only 'Switch 2'?
Why not? I already own a Steam Deck that is digital only, so if the Switch 2 was backwards compatible, then I think I would go for it.
I probably wouldn't buy many games at full price - but that's how it's been for years now (there's simply not that many new games I find worth buying at full price anymore).
Re: Talking Point: What Are You Playing This Weekend? (October 7th)
Not much interest for Borderlands 3 it seems (which I kinda figured as it doesn't seem to have the same "status" "around the internet" as especially 2 - plus it's quite expensive if you ask me).
Personally I might give Castlevania Lords of Shadow (which I bought some time ago on Steam for 5 €) a chance later today - I'm not extremely hyped about it I admit (not fan of having no camera control in 3D action games).
But I've decided to give it a good spin (already owned it 10 years for PS3 - but I just vastly prefer playing on handhelds) to try to learn the "ropes" so to speak (it is a relatively complex action game after all).
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
There's a few "factors" that would make me buy a Switch successor: Resident Evil 5 Switch version 60 fps update, because the PC version (Steam Deck) doesn't have the 8 extra characters the Switch/remaster version have in Mercenaries (United); Resident Evil 6 Switch version 60 fps update, because the 2016 remasters (2019 on Switch) are so much better than the original 2012 versions: them being too dark was fixed; turning of the awful QTEs actually works - it doesn't in the PC/Steam Deck version - (I would pay for these frame rate updates btw); I would also like a port of Resident Evil 4 remake that runs well through the entire game (unlike on Steam Deck) - and with higher detailed graphics (and better frame rate overall); Resident Evil Village on the other hand runs and looks really, really well on Steam Deck, so it doesn't need a better version on the Switch successor imo (see Nintendo - you're not alone in the handheld market anymore - just kidding I do like you Nintendo ).
I feel I'm quite modest in my requests actually, considering that a Switch successor will probably cost at least $350 in the US (and more likely $450 in my country); I simply have no real high hopes, that there will be any actual new software I'd be interested in (but I would buy a Switch successor to get the aforementioned "Ultimate Editions" of some of my favorite games ever).
Ok, enough rambling, I just needed to get this off my chest.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
If I'm to buy it, it does.
Re: Talking Point: What Are You Playing This Weekend? (September 30th)
After playing RE4 remake and its Ada DLC intensively for 14 days, I decided to continue with my Veteran "clean sheet" (starting with absolutely nothing) run in RE5 a couple of days ago.
Unfortunately the game's save system is not that user friendly (only one single save file) and I managed to f*** up and had to start all over again, as I managed to quit the game (and save the inventory stats) at a certain boss fight after having used a large portion of my hard earned grenade launcher ammo.
But it's ok. Once again the game has surprised me with how great an action game it really is, despite its flaws (Sheva's AI isn't always as good as it could have been for example - she even has a habit of shooting you in the back sometimes).
So I'll probably continue playing that later today and see if I can finally get through a "clean sheet" Veteran run.
Re: Review: Rise Of The Triad: Ludicrous Edition - Definitive, Though Undeniably Dated
@JayJ Yeah, I know, I own it for my Steam Deck. Sadly it's not optimized well for controller. It (and Duke Nukem 3D) needs versions with item and weapon wheels badly imo.
Re: DS Horror Classic 'Dementium: The Ward' Slashes Onto Switch eShop Soon
Got it on my New 3DS XL. But yeah, this is a really good game (the graphics could do with an update though).
Re: Review: Rise Of The Triad: Ludicrous Edition - Definitive, Though Undeniably Dated
Shadow Warriors remastered with 60 fps and weapon and item wheels next, please.
Re: 'Hidden Gems: Volume One' Brings Four Classic Commodore 64 Games To Switch Tomorrow
@samuelvictor I know of the Spectrum Next, yeah, but to me it's not a real Spectrum without the graphical issues lol.
It's partly an acquired taste thing, partly a nostalgia thing, partly a "love for the underdog that defies gravity" thing, partly it having higher resolution than the Amstrad and the C64 (in most games) - and I owned the latter two in the mid 80's, but they never really "clicked" with me, so I went back to the Speccy not only once, but twice.
Re: 'Hidden Gems: Volume One' Brings Four Classic Commodore 64 Games To Switch Tomorrow
@samuelvictor Yeah, I know, the ZX Spectrum is a bit of "an acquired taste" with its graphical issues and very sparse sound capabilities in the 16 and 48K versions.
Some times I wonder if it would have been a good idea to include the AY sound chip right from day one, but then again it wouldn't have been able to sell at the very low price it sold for (and there was quite a lot of competitors that failed miserably because they weren't competitive enough (and suffered delays etc.); Oric, Dragon, Lynx, Enterprise to name a few.
Re: Talking Point: What Is Your Video Game Palate Cleanser?
Resident Evil games (some of them at least); it's my favorite games series and what made me a true gamer in the first place.
OG RE2 was an almost "divine revelation" for me, as it simply blew me away like no other game (and that includes all the rest RE games) ever just by watching someone else play it.
In a way it was all I had dreamed of during my ZX Spectrum days. Actually reading more Crash and Sinclair User and dreaming about what games could become than actually playing the games.
It was also very cumbersome loading the games with a tape recorder those days and then the games rarely held my attention for more than 15 minutes before I moved on to the next one (I was quite a bit of a pirate those days also, I admit ).
Funny thing is I'm done with RE2 by now, as it's just gotten to old imo. These days I prefer the "action" RE games (4, 5, Mercenaries 3D, Revelations, 6, Village and 4 remake).
Thing is when I finally started to "dig" OG RE4 back in late 2008, it changed me into an action game gamer primarily. In a way it felt like going back to my time as an arcade gamer in the early 80's, where it was all about fun and challenging yet simple game play.
If the game play isn't fun at a very fundamental level it's rarely something I will revisit these days. I don't even really bother reading the files in RE games anymore, as it just feels like more of the same lol.
Re: 'Hidden Gems: Volume One' Brings Four Classic Commodore 64 Games To Switch Tomorrow
@samuelvictor Yeah, you have do the routines for scrolling and (masked) sprites yourself on the Spectrums.
But there is an incredible fast scrolling routine that involves all the Z80's 14, 8-bit registers being push(ed) and pop(ped) to and from the Stack in very quick succession.
Only downside is that it uses quite a bit of memory (probably around 2K - which is quite a lot of the 48K version's around 41K available to the user/programmer).
Re: 'Hidden Gems: Volume One' Brings Four Classic Commodore 64 Games To Switch Tomorrow
@samuelvictor NES games had a much better resolution (comparable to arcade games from the late 70's/early 80's) than 99% of C64 games.
Also the ZX spectrum had a much faster processor than the C64 (the Z80 at 3.5 MHz and much better architecture - higher numbers of registers, instructions etc.).
But it didn't have a dedicated graphics chip like the C64 for hardware scrolling, and the early Spectrums (16 and 48K versions) didn't have dedicated sound chip either.
The Spectrum wasn't weaker than the C64 when it came to what you could achieve game play wise, and it had a resolution on par with the aforementioned Golden Age arcade games (then it of course had color/attribute clash and so called "see through graphics", but we don't talk about those.. "cough, cough" ).
Let's take Uridium as an example; at the time people said it couldn't be done on the ZX Spectrum - guess what? - It could. It scrolled very nicely and had higher resolution graphics than the C64 original (ok, it was large monochrome graphics because of the Spectrum's color/attribute clash issues).
Re: Capcom Would 'Gracefully Decline' An Acquisition Offer From Microsoft
I like that they "gratefully" decline; it was bit rude that the Nintendo people laughed their a**** off at Microsoft proposal to buy them back in the day, imo. But then again it was also very "cocky" of Microsoft to even suggest they'd sell to them.
Re: Talking Point: What Are You Playing This Weekend? (September 23rd)
I've been playing Resident Evil 4 remake on my Steam Deck the last week or so in anticipation of Ada's Separate Ways DLC and the free update to the Mercenaries mini game.
Just managed to get Separate Ways working yesterday using the Proton Hotfix compatibility layer (Settings/Properties/Compatibility/Force tool/Proton Hotfix tool), so I'm playing that now (and it's great!).
Re: Embracer Group: More "Tough Decisions" To Come As Crystal Dynamics Suffers Layoffs
Tomb Raider's has had it's time (and Soul Reaver: Legacy of Kain btw is vastly overrated imo); it was all very exciting with it being some of the first 3D engine 3rd person games and puzzles and all.
It's the same that has happened to stealth action games' game play; it's simply gotten old.
Ok, Tomb Raider (2013) is pretty good (if not a bit schizophrenic - Lara is a quite insecure, yet highly effective killing machine - that probably sums up that game quite well, I think).
Re: Soapbox: Nintendo, "THE Prime Asset" In Xbox's Content Quest? It's Only Natural
@NickDaddyCool I agree, except Sony is not better than Microsoft imo, they're just different in their approach.
Re: UK Charts: Mario Kart And Zelda Hang Tight As Starfield Drops Back Down To Earth
To be fair there isn't much incentive to buy physically on Xbox or PlayStation anymore (there's usually huge patches to download and then you even have to change discs between games).
Starfield is "free" on Game Pass, so it's probably only a select few "physical lovers" that bought it on day one, and now that they've gotten their copy, there's not much interest in the physical edition anymore.
Re: Nintendo Reportedly Briefed Activision On 'Switch 2' Back In 2022
Personally I hope the Switch successor will be more like PS4 Pro/Xbox One X level power wise to ensure it can get some (good) ports of PS5/Xbox Series X games down the line.
And I think it will actually be possible as Steam Deck is now more than 2 years old tech and that's somewhat more powerful than a base PS4 when the games are well optimized (at least when you play the games in it's max resolution of 800p (1280x800 pixels).
The Switch successor will probably release april 2024 at the earliest. It won't be as big and chunky as the Steam Deck, and the production costs will probably only be 2/3 of Steam Deck as Nintendo wants make money on their hardware (as per usual).
Gabe Newell (of Steam) said during the announcement of the Steam Deck that their price point "was hurtful" (and from what I understand they lost about $100 per unit they sold).
Nintendo don't want to loose any money at all. They want their hardware to profitable. But with the technologically advancements by april (or maybe a bit later in the fall 2024) I still think it's possible to make it PS4 Pro/Xbox One X level power wise.
Re: Talking Point: What Are You Playing This Weekend? (September 16th)
Probably not much, as I've come to the conclusion, that with not much on the horizon in terms of new game releases (at least for me personally), I have to ration what I've got.
So not much gaming until november 1st (which happens to be my birthday - but that's a coincidence), when the dark half of the year really commences - I will try out the free Wesker and Ada Mercenaries update for RE4 remake this thursday though.
But come november and I will play Fallout: New Vegas (because I never really got into that one before) and Elex. Those will probably last me until just before Christmas and then I will pull out the really big guns, like The Evil Within, Alan Wake, RE Village (etc.) to get me through the Christmas and New Year period.
Re: Japanese Charts: Pikmin 4 Continues To Dominate The Competition
And if you read this weeks sales numbers for Pikmin 4 backwards it's still the same number.
Such is the magic (power) of Nintendo.
Re: Poll: What Did You Think Of The Nintendo Direct, Then?
I expected nothing and got nothing. I'll be looking forward to the announcement of the Switch successor soon (hopefully with some games that interests me/I haven't already played till death).
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
@anoyonmus Yeah, if was based on the PS4 remaster. The PS3 and PC versions just doesn't look that great in comparison.
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
I'm done with these games. Tried to play the first one again a couple of years ago and it hadn't aged well at all. I enjoyed re-playing them back in 2012-13 on my Vita, but I feel gaming has moved on.
Re: Nintendo Direct September 2023: Time, Where To Watch, Our Predictions
I predict there will be nothing for me (as per usual). I have a slight interest in Gotham Knights, but I very much doubt it will be a native port (and I have no interest in a cloud version).
The Batman Arkham games I already have on my Steam Deck. Metal Gear Solid is a series I've been done with for over 10 years. I don't like Borderlands games (been there, tried that).
I would love Resident Evil Revelations 3 to be announced, but chances are very slim imo (maybe for a Switch successor, if Nintendo can entice/money hat Capcom into doing one).
Re: Talking Point: Which Classic Cartoons Deserve The Shredder's Revenge Treatment?
Now that we've had James Bond games, I'd say Modesty Blaise (it's of course never going to happen - but you can dream, can't you? )
Re: Poll: Will There Be A September Nintendo Direct This Year?
Yeah, the 19th (2 days before Tokyo Game Show).
Re: Embracer Group Reportedly Looking To Sell Borderlands Dev Gearbox Entertainment
I personally really like Darksiders III by Gunfire Games (and published by THQ Nordic - a part of Embracer Group).
I'm also looking forward to Dead Island 2 (published by Deep Silver - also part of Embracer Group) not being Epic Games PC exclusive any longer.
Then there's the new Alone in the Dark game (also from Embracer Group) that has just been delayed (good thing imo - looked like it could use a bit longer in the oven).
All in all (there's also the Gothic remake - and Elex seems pretty good too from what I've played), I think Embracer Group deserves more credit than they generally get.
Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom
@EVIL-C Each to their own . But yeah good one, I admit .
Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom
Wake me up when Nintendo announces a Switch successor, preferably with Resident Evil Revelations 3 as a (timed probably - we shouldn't get too carried away!) exclusive and at the very least 60 fps upgrade paths for the RE5 and 6 remasters (as those have extra content - in 5 - and the option to turn off QTE's - very important in 6).
Until then I'll continue to read comic books (amazing how 10 -20 -30 years can make it worth reading the best of them again).
Re: Super Mario Bros. Wonder Nintendo Direct Announced For August 31st
@KingdomTears Problem is (from what I can deduct from Amazon's video games "articles" top 100 bestseller lists from US, UK, France, Germany, Italy and Spain), that Switch hardware sales have slowed more or less down to a "grinding halt" (not so much in the US as the rest - but PS5 AND Xbox SX ARE selling more than Switch even there).
I think Nintendo is pretty scared that they will end up in a "Wii U situation" again (Wii sales falling of a cliff the last 2 years before the Wii U released, resulting in poor momentum for the latter) and therefore I really doubt they will wait until late 2024 before releasing the Switch successor.
My money is on a march 2024 release and therefore a september 2023 reveal to give them time to build an appropriate level of hype around it (the dilemma for Nintendo atm imo is that Switch is still doing really, really well in Japan - but time will tell I guess )
Re: Super Mario Bros. Wonder Nintendo Direct Announced For August 31st
Probably want to get it out of the way (and some SWEET pre-orders to boot), before revealing the Switch successor september 19th (I think it's about time - Switch is still selling really well in Japan, but not so much in the west, if the Amazon charts has any real say).
Re: Talking Point: What Are You Playing This Weekend? (August 26th)
I'll probably end up playing a bit more of Resident Evil Revelations Switch version's Raid mode, as I've taken a liking to it the last few days (plus it's different from the 3DS version's Raid mode).
Re: Japanese Charts: Switch Games Dominate As Pikmin 4 Can't Be Plucked From Top
Can't wait for that september Direct. Hope Ninty has something to show us.
Re: Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms
Vol. 2 (4 and 5 etc.) will probably release on the Switch successor anyway, problem solved (but also probably 30 fps).
Re: Hands On: Metal Gear Solid Master Collection Vol. 1 Could Be So Much More, But Isn't
@HammerKirby Sometimes there already exists emulators as freeware/shareware and the developers/publishers just slighty modify it your their needs. Video games business is often a bit shady, we all should know that by now.
Re: Hands On: Metal Gear Solid Master Collection Vol. 1 Could Be So Much More, But Isn't
@HammerKirby Yeah I know.. But I'm pretty sure they can frame cap it to 30 fps, if they're running it through an emulator and can't hit 60 fps. It could happen, as the emulator "translates" the code to the Switch's architecture and that itself "eats" processor power.
Re: Hands On: Metal Gear Solid Master Collection Vol. 1 Could Be So Much More, But Isn't
Probably emulations of the Xbox 360 (or Vita) HD versions hence the 30 fps and same presentation. It does take some "juice" out to emulate instead of directly porting.
Re: Talking Point: What Are You Playing This Weekend? (August 19th)
Still playing Remnant: From the Ashes (50 hours in and probably less than halfway through the game).
Right now I'm trying to obtain the "fabled" assault rifle, as I can see where it's going; I've leveled all the weapons and armor I use up to max (or very close) level, and I'm still struggling.
The game's really tough when played solo, but it's still a really fun little 3rd person action shooter (although grinding is grinding and can get a bit too much at times - but it's not a game I play for hours on no end, so that softens up the repetitiveness a bit).
Re: Talking Point: Zelda: TOTK Isn't A Shoo-In For GOTY 2023, And That's A Good Thing
Personally my favorite game of this year is Remnant: From the Ashes that released for Switch this april (although it's originally a 2019 game).
The only game that I've bought this that actually released this year is Resident Evil 4 Remake, and I personally think it's quite a bit overrated. It's a pretty good game, but like all the RE remakes I feel it felt somewhat uninspired.
Starfield I at one point considered, but I'm not really an open world RPG fan, so I'll suffice with Elex that I got a very low price in a Steam sale for my Steam Deck lately.
Kind of surprised how good the graphics in the game actually are (I can't really say how well it plays as I've only played less than 1 hour of it, but so far I think it seems quite alright).