nessisonett

nessisonett

Big Mutha Truckers ESports Player

Comments 7,519

Re: Borderlands 4 Post-Launch Roadmap Outlines The "First Few Months"

nessisonett

@rvcolem1 Borderlands is essentially just Diablo with guns. That genre needs the post-launch support to control power creep, make balance changes and add new enemies to handle the increased damage output. Believe me, if any game needed a firm hand after launch, it’s something like Borderlands. It’s less that the game is incomplete and more that you need to work hand in hand with the community to shape the future of the game, you can’t get a true representation of the meta just through internal testing.

Re: Tony Hawk's Pro Skater 3 + 4 Patch 2.0 Released, Here's What's Included

nessisonett

I’d ask for them to fix the shoddy collision but it seems to be pretty heavily baked into the game. You just get an awful lot of ‘this doesn’t feel quite right’ which I never had in 1+2, whether that’s spine transfers bugging so I land on my face or wallrides not registering/clipping on scenery. Then again, the fact I’m still getting over 10 million point sessions on each park compared to how difficult I found 1+2’s secret scores speaks to how great the level design of 3 and some of 4 is for those high score runs. I’ve really been appreciating Canada much more now, one of my favourite maps in the entire series, just chasing that top 1000 in the world but I’m getting pushed down by the cheaters daily at this point.

Re: Surprise! A Brand New Pokémon Puzzle Game Is Available Now On Mobile And Switch

nessisonett

@HammerGalladeBro @AussieMcBucket The main issue is Nintendo really really don’t like mandating handheld mode, when that would be a perfect way to do DS games that require the stylus. Ironically enough, emulation of certain Wii and DS games is more hassle than tracking down original hardware. I play a lot of older games just emulated but I’ll grab the 3DS if I wanna play something that heavily uses the touchscreen.

Re: New Pokémon Legends: Z-A Trailer Finally Gives Dragonite The Love He Deserves

nessisonett

The first Legends felt like a breath of fresh air for the franchise with a clear visual style and new take on the Pokémon structure. This looks worse in every way other than gameplay. Sure, Kalos was the gen that destroyed my love of the franchise, but this game looks visually bland and taking place in one city is incredibly stifling. The little faith I had in TPC is now gone.

Re: Review: Tony Hawk's Pro Skater 3 + 4 (Switch 2) - A Welcome Reminder Of The Series' Glory Days

nessisonett

@CJD87 The 3 side of the package really is great, I’ve never been as big on 3 as the surrounding games but I didn’t have the same nostalgia for that as 4 and THUG. I do wish there was a bit more challenge with the expert scores though, I demolished Canada’s couple mil and wish I could be pushed a little further. Canada especially I’m really in awe of the level design, the snow totally adds to the atmosphere but the core layout of the map is such a great mix of the skate park elements and the natural lines with the trees and minecart rails. I’d probably say that was the best map in the game!

Re: Review: Tony Hawk's Pro Skater 3 + 4 (Switch 2) - A Welcome Reminder Of The Series' Glory Days

nessisonett

@CJD87 I’d argue that they’ve somehow made the worst of both worlds with regards to the changeable timer cop-out. The goals are designed for 2 minute runs on the THPS4 maps, yet the maps are far too large for the 2 minute timer. So what you end up with is a choice between doing a goal or two each run, or using the 60 minutes (which also eliminates any challenge with the high scores) and bashing through the entire level in less than 10 minutes. It’s night and day comparing how well the THPS3 maps are designed around the timer with the THPS4 maps. Suburbia and Alcatraz are the third map in each game, Suburbia is a tight map where you dig around every skateable area for the goals, whereas Alcatraz only uses about 30% of the space for the goals. I’ve unlocked the pro goals now and they do add more character and challenge but the fundamental issues with the game remain. I genuinely think that the levels from 3 should have just been DLC for 1+2 and they build 4 as a £30 game, modernising some elements of the structure while using the career as a base, adding pro challenges for every new skater.

The most damning comparison between the original and the remake of 4 is the pro challenge system. Take Bob Burnquist, in the original you do tricks between the gaps of a massive loop, inspired by a part he shot in real life. In the remake, his pro challenge, same as every other skater in the game, is to do a 250k combo including his special move. That’s it.

Re: Review: Tony Hawk's Pro Skater 3 + 4 (Switch 2) - A Welcome Reminder Of The Series' Glory Days

nessisonett

@Ellie-Moo Even ignoring that 4 has been lobotomised, the actual goals for each level don’t work. College and San Francisco are passable but it all falls apart when you get to Alcatraz which is far too large to accommodate traditional goals so whole areas of the map go unused, and the new levels are very hit and miss. Kona and Zoo have no goals at all, with Zoo losing whole areas of the map like the aquarium and the entrance. A good remake makes the original redundant. This does not make 4 redundant but it achieves it with 3.