
There’s a version of Indika I’d call one of the most singularly audacious narrative exploration games in recent memory, a daring title that defies easy classification with its surrealist flourishes, cinematic art direction, and cynical inversion of familiar video game mechanics. Unfortunately, the Nintendo Switch version isn’t it.
Part spiritual tragicomedy, part psychological fever-dream, developers Odd Meter deliver what is essentially a playable crisis of faith, one shackled to a deeply compromised port so crash-prone and visually mangled at times that it’s very hard to recommend in its current state, even as the story underneath it all is nothing short of compelling.
Between missing assets, localisation glitches, heavily compromised cutscene quality, and repeated crashes, this port undermines the very things that make Indika special. Indeed, you could be forgiven for wanting to brute-force your way through its five-hour runtime despite its performance issues just to see this heady, thought-provoking tale through to its conclusion.

The game puts you in control of Indika, a meek young nun eking out a bleak existence in a frigid Tsarist-era Russian convent. She’s loathed by the other sisters and treated like a workhorse. As you mundanely haul potatoes and fetch water, a sardonic disembodied voice begins to chime in, one that the game’s own marketing nudges you to interpret as the devil himself.
Whether this force — a tormentor and commentator who pries at her doubts, teasing her with sexual temptation and needling the hollowness of her performative piety — is a literal demon or simply her own intrusive thoughts is left to you to decide. In any case, Indika’s spiritual reckoning eschews shallow blasphemy for its own sake and has real philosophical heft.
The game’s writing is sharper than you might initially expect, with characters that would not be out of place in a Dostoyevsky novel pondering the uneasy nature of free will, the hierarchies of sin, and the mysteries of the human soul. Indika likewise revels in weaponising tedious gameplay as a punchline in its critique of the structures that shape belief itself.

Moment-to-moment play involves light environmental puzzles that are rarely challenging. You’ll push a safe on wheels to tilt a crumbling building so a piano slides into position beneath a window to create a path, operate machinery in a fish factory and other industrial locales, and manipulate walkways by holding the prayer button to make bridges appear or vanish.
There are also a handful of flashback sequences rendered in pixel art that function as playable memories of Indika’s life before the convent. These segments include minigame challenges that range from isometric bike racing and small platforming challenges in a 'repeat until you get the timing right' format. But the controls don’t feel intuitive and take a moment to adjust to.
These sections are the most overtly video-gamey parts of Indika, and the tonal whiplash between the colourful, retro-styled recollections and solemn 3D hyper-realism of the main campaign and its staid 'walking simulator' segments — slow back and forth traversal between a well and a crate, turning a wheezing crank with an awkward analogue rotation — are by design.

Layered on top of this is a deliberately useless skill tree that levels up shame, grief, guilt, repentance, and so on with points gained from pious things such as lighting candles to illuminate religious icons, finding relics, and dutifully completing chores. At one point, the game straight-up tells you not to bother collecting points because they’re pointless.
No one who plays Indika will rave about its gameplay, but that didn’t stop me from enjoying being in its world. As you trek between convent, village, and industrial sites, you hear snow crunch underfoot, howling wind, distant gunshots, and a woman sobbing somewhere out of sight. Interiors of abandoned peasant homes are richly detailed, illuminated in flickering candlelight.
The soundtrack is strikingly anachronistic, weaving lo-fi electronic ambience with flashes of club-tinged breakbeats and synth textures that collide with droning Orthodox chant. There are voiceovers in both British English and Russian. Playing with a Russian voiceover and English subtitles felt like the more immersive option to me, though both languages are well-performed.

That said, if you have access to another platform, play it there. Whether running on original Switch hardware or a Switch 2, this version is simply a mess. Across my playthrough, I experienced four hard crashes that would sometimes dump me back at the start of a level, and the game often reloaded in a broken state where your companion character and their dialogue would fail to spawn, leaving only their subtitles on screen. [Note. The crashes occurred while testing on Switch 2, so this may be down to specific backwards compatibility errors; other issues encountered were similar on Switch OLED and Switch 2.]
There were also sections where subtitles failed to show up entirely. Scenes that previously featured music would reload in total silence while NPCs continued to dance. Between transitions from gameplay to cutscenes, the screen would consistently flash odd glitch frames for a split second; this was not intentional stylisation but a persistent artifacting error.
Visually, the Switch version is seriously compromised, and comparing key scenes to footage from other versions is disheartening. During standard gameplay, environments are serviceable if a little soft, but the cutscenes — crucial for a game this cinematic — often look like a smudged and muddy PS2 game. There are entire visual motifs that are entirely lost on Switch.

The game pixelates shadows during a certain intimate moment in a callback to Indika’s past, but this could barely be discerned due to the poor resolution and contrast. In at least one sequence, the lighting was so dark on Switch that a major visual beat initially went unnoticed. Elsewhere, over-bright lighting makes an unsettling character close-up suffer badly.
Visuals take an even more dramatic hit in handheld mode with a significant drop in fidelity that’s hard to overlook. The handheld image is so soft and low-res that environmental details smear into indistinct muddy gradients, leaving scenes that often resemble an early-2000s game struggling under heavy post-processing.
Conclusion
It’s a shame that a game as idiosyncratic and thematically dense as Indika arrives on Switch in such a dire state. Its story and ideas linger long after the credits, offering plenty to reflect on. Still, this version is marred at every turn by technical shortcomings and visual compromises that diminish the impact of an experience that deserves far better.





Comments 30
Oh nooooo I had this preordered. Might just get the PS5 version instead
This game is amazing. The port does not sound amazing.
Oof I was gonna get the physical next pay day but I guess not.
Looks like Goldeneye 64
They should've just waited for their Switch 2 devkits.
I had a feeling this game was "too big for switch".
Guess I was right.
Thanks for the review, unfortunate to hear for those interested in playing this (not particularly me included, but still) - maybe it can be improved to at least some extent through patches, but it seems like they should've ported it to Switch 2 instead!
They should have skipped Switch and just ported it to Switch 2.
Oh no! That's a -1 game for me on Switch. God and I was so happy to play it...
It's not a game that feels like it would be undoable or so bad on Switch, it's pretty and austere without being a graphics showcase, but it already suffers really bad & consistent frame-rate drops on PS5 in the early outside sections so they're not working with the most optimized code as is.
I hate lazy devs rhetoric, it’s harmful to the industry, and patently untrue. Maybe this port wasn’t the easiest to do for an indie studio on the ancient Switch, and maybe they don’t, or didn’t have access to Switch 2 devkits. They could also be excused for wanting to release their game to an audience of 150 million instead of 7 million. However, what they CAN’T BE EXCUSED of, is releasing a game with game-breaking bugs and glitches; I don’t doubt 99% of the time in cases like this the publisher calls the shots, but whatever the reason this is disheartening and I hope it gets no sales until a proper update is released, and hopefully a Switch 2 edition upgrade in the near future
It's a damn shame how many games are released in such a sorry state. I was interested in this but I'm definitely not buying it on Switch now. This is also more proof on why people need to stop pre ordering games. Imagine paying full price for something this broken?
Gotta love that 11 bit studios actually sent this game copy for review.
Damn, that's disappointing, I've been waiting for a Switch port. I don't understand why developers aren't focusing and optimising for Switch 2 by this point. It could have run much better if it had been ported natively to that, I'm sure. Hopefully they fix it, but otherwise they've lost a sale from me.
Lol .. a game where the gameplay sucks and is pointless should never be a game, maybe a film or a book instead. And the port is so bad it's unplayable ... hum! Thank you so very much for this review. Very useful.
I'm surprised they ported this to Switch. Seems like the wrong choice.
Who are the developers? Where are they from?
That's disappointing; it sounded and looked intriguing.
I was a bit worried about cutbacks to the graphics and performance considering it was a Nintendo Switch version, but I didn't think it'd be THIS bad.
Here's hoping we get a Nintendo Switch 2 version at some point as others mentioned 🤞
@DashKappei Thank you for posting that. The whole mindset is incredibly toxic and definitely my least favorite thing about Nintendo fan spaces.
I'm not surprised - this game had a lot of performance quirks even on the PS5. An interesting game, but not a good fit for the Switch hardware.
Ah dangnamit. Wanted this to turn out good. Cheers for the review.
Oh good to know the port lets it down. I was thinking of getting this on Switch but I’ll go for PS5 then.
The game was a treat on PC, but not so much on the Switch it would seem.
Doesn't seems fair to bash the game solely on its abysmal performance on the consoles.
@Alex79uk Nintendo has released very very few dev kits for the Switch 2, which is why we have seen so few indie games on successor console.
It'll probably be another whole year before get more indie games.
I love this game on PS5! I was so excited to see it coming to a bigger audience but... not like this. I think this is finally the push I need to go finish the game in an afternoon or something
What a brutal review.
That's what you get when greedy companies try to sell a 0,5 generation console upgrade as a full generation upgrade.
And when they gatekeep good optimisation to make their own games look better.
erm, is that cover AI? looks terrible.
I mean I kinda just think it's a bad game in general lmao
I played it on switch and had no major issues, on the contrary I was rather impressed by the quality of the port... Its like the exact opposite of what the reviewer says. Strange
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