When we played the original SteamWorld Heist, to anyone who’d listen (and to plenty of people who wouldn’t) we described Heist as the quintessential underrated indie gem. We thought everyone should play it. We were blown away by how skillfully Thunderful Games had taken everything satisfying about X-COM-style turn-based action and made it work in 2D: the step-by-step growing tension during missions; the zen-calmness of analysing the environment and enemies and then executing decisions; the existential finality of committing to a choice and living by it.
Like a pinged sniper shot ricocheting off multiple walls into the back of a steambot head, we were blown away by the gameplay USP – the need to manually aim your shots during battles. The 2D style provided this additional mechanical twist that would have been difficult to replicate in 3D. You aim carefully, like someone lining up a golf putt. You fire. You bounce shots from walls. When you succeed, you feel good and skillful. When you miss, you grow frustrated, and you watch as your steambot, wide open now to a counterattack from a should-be-dead enemy, suffers a blast of shrapnel that tears their jolly robot body into pieces.
The story and character writing of the original Steamworld Heist also drew us in. The game’s space-bound adventure featured a crew of well-written 'bots, each with different combat skills, who through nothing more than text boxes showed themselves to be identifiable souls struggling and thinking their way through the adventure. And then there was Thunderful’s bold collaboration with the band Steam Powered Giraffe, who littered the game with original music that added to the sense of Steamworld Heist’s strong personality.
The sequel could have gotten away with more of the same, and in many ways does, but an hour or so in we started sensing that something was a little different. Beating Steamworld Heist took around a dozen hours. Beating Steamworld Heist II on the other hand ultimately took around 35 hours. This tripled length is matched by the game’s increased ambition, mainly found in the depth of levelling up, tinkering, and managing your team. You’ll need to commit some time to this. The sequel is a little less approachable as a result, but it’s still a great game.
True, for a period Heist II frustrated us. We struggled to adapt to the change in pace and scope. After playing through some long battles we died right at the end, and as the game allowed us to go back just two turns, we found our fate more or less locked in.
On multiple missions we were absolutely mullered by a series of midpoint twists – we felt as if we were in control, but suddenly more and more enemy navy reinforcements turned up from nowhere. There was no way we could have anticipated this. Yet, round after round they came – in ones and twos. Just as many gun-toting drones appeared next. Then guns sprouted from the walls and lined up long-distance shots. At times, it felt unfair and overwhelming, and as if we were wasting our time. We started wondering whether Heist II had taken a movie-like lesser sequel move of ‘doing the same but more’. We died a lot.
We play a lot of games in this genre, but found ourselves needing to lower the difficulty setting. This wouldn’t have been a big deal had the game then not started feeling, conversely, too easy. Thunderful seems to have been aware of this issue. A well-timed pop-up addressed the situation: ‘It’s important that you find a difficulty level that suits you. The game gets frustrating if it’s too hard and less fun if it’s too easy.’
We ended up diving into the custom difficulty settings to make the game suit us, which initially felt unsatisfactory. We don’t play games like this expecting to make up the rules, but the truth is we soon forgot our objections, and Heist II soon hit a familiar sweet spot. We also learnt to anticipate these midpoint twists.
The story is interesting – this time set not in space, but on The Great Sea. We followed Quincy Leeway, a submarine captain, as he headed off on a new adventure hoping to live up to the reputation of his famous mother, who had killed a giant sea monster. Complicating matters, a ruthless navy was plundering and stockpiling barrels of clean water, an essential resource, especially as a mysterious rust was spreading throughout the land. It’s a story of oppression and rebels, with a little mystery sprinkled in for the ride.
There is some extra variety to the gameplay this time round. In Heist II, you navigate the overworld in your sub, which you upgrade over time until it becomes quite the tool for getting to out-of-reach places and battling navy boats. The action here is never deep, but it’s a nice change of pace. In the tricked-up nautilus, you search out missions or visit water-based bars, which serve as a place to meet important NPCs, buy weapons, or obtain upgrades.
As we hinted at earlier, to make the most of Steamworld Heist II you will need to spend some time collecting and tinkering with your characters. Making sure your loadout for each mission maximises your offensive potential feels almost mandatory. You need to upgrade your characters. You need to experiment with the system of assigning different ‘jobs’ and to make sure that you understand and take advantage of the best perks on an open-ended skill tree. Getting used to this takes a bit of time and may not suit casual players. There seems to be very little room for error, though mercifully there is no permadeath and you’re able to repeat missions as much as you like.
But if you do all this, and if you come to accept that missions are more often than not filled with twists and turns, and that you’ll need to factor in dealing with and halting the source of reinforcements, then suddenly Steamworld Heist II clicks. Earning star ratings for every mission to progress in the story, gathering swag, battling your way out of tight corners, and basking in the sumptuous visuals and tight sound design soon becomes incredibly satisfying all over again. The game runs perfectly well docked and undocked, though with noticeably lower resolution in handheld mode.
Overall Steamworld Heist II is a much evolved version of its predecessor. Heist 1 was a pick-up-and-play delight. Heist II is a more challenging, though still rewarding beast in comparison. Ambition shines through every decision. Just don’t expect to rush through without putting in the work.
Conclusion
Steamworld Heist II expands upon its predecessor’s solid foundation, offering a more complex and ambitious experience that rewards patience and careful planning. While the increased difficulty and expanded mechanics may deter some players, those willing to invest time and tweak things to suit their preferences will find a deeply satisfying tactical adventure.
Comments 32
I've been playing this for around 10 hours, and it has been amazing so far. If you liked the original, you will like the second one as well.
Now, the missions themselves are by far the best part of the experience, and the overworld exploration and ship combat feel a bit shallow in comparison, but it's nice to see them try something a bit more ambitious this time.
So far I’ve had a lot of fun with this game, but I can’t stand being forced to head back to a bar to rest after each mission so I can use a character again for a new mission. It feels like it is a trick to make it take longer to play the game, but it adds nothing in my opinion. I hope they patch this requirement out. A lot of the other tweaks from the first game work well and I really like the open ended upgrade tree. I really enjoyed the first game and have been enjoying this game so far.
@KoopaTheGamer I liked the original but I only played through 1/3rd of the game. Would you still recommend jumping right into this with that in mind?
@B238ben Does the inventory still have a hard limit, forcing you to sell acquired loot all the time?
I really want to play it, but I'm waiting to see if a physical is announced. Love the first game.
@B238ben I think the point is to make you shake up your team and not just use the same two or three party members every mission.
I still have to play the first entry in this series... But I'm glad to see that this game is highly recommended too. Now if only I had enough spare time.
@Zealv2 Same, I'm sure Super Rare Games will get their hands on this and Build.
@Indielink I get that, but more than a few missions require 3 or 4 characters and I have a limit of 5 characters. So you play a level, and then to play another it’s an inconvenient trip to the bar then back to where I was. This just pads the gameplay time because now I have to fight through all the respawned boats on the water. Seems like it just takes time and honestly, if I want to use the same people (perhaps to build out the alternative skill sets) why should the developers care? I like picking the best people for any given mission like I could do in the first game.
@Lightsiyd If there is a limit I have not hit it yet and I have a lot of things in my inventory.
@NinChocolate Haven't completed the game yet, but it doesn't seem like it connects to the original storywise, outside of a couple of small references. It's a different cast of characters in a different setting, so I think you can just jump in to this game if you want to.
@Lightsiyd I'm pretty far into the game and my inventory is full of crap so if there's a limit, it's large enough that it doesn't matter.
@B238ben Once your party limit is 6-7, you can pretty reliably hit two or three missions per day before resting. It adds a little extra layer of strategy when it comes to picking which missions to do and how to divide your party in order to get some of the higher cost bounty rewards. Even if you choose to go back and rest after every mission though, it probably only takes like a minute tops to get back to where you were anyway so I don't think it's that big of a deal.
Have there been any bad games in the Steamworld franchise? Every time I buy one of these on sale, I always regret not having done so sooner.
I absolutely adored the first game, 100%'d it on both 3DS and later when it came to Switch. It was definitely a top 5 game of the year for me back when it first launched.
But I think part of the reason I loved it so much was the quick pick up and play immediacy of the gameplay loop. Inventory management was there, of course, but it was fairly quick and simple. This one sounds like I'll be tinkering in menus A LOT more and it's seriously turning me off. Plus the length of the first game was, frankly, perfect, so tripling the length is also giving my pause. I'll probably check it out down the line regardless, but my excitement for it is way lower than I'd have anticipated.
@BenAV @B238ben Thanks for clarifying. I'm not a fan of the resting mechanic but I'll still pick this one up eventually since I enjoyed the first.
Thanks for the review, happy to hear this is overall great and even more so that there are not only different difficulty levels, but also ways to customize it to make it hit the right spot according to one's tastes!
That said, it will be a while before I play it myself since I haven't played any SteamWorld game yet and I'd like to play the previous ones first or at least the original Heist.
@Lightsiyd That’s great, it’s a good game and I’m having fun with it.
Are the levels still randomly generated? I absolutely hated that in the original. If I failed a mission, retrying it just randomly generated it again, so I didn't feel like I was improving against a well designed level, just rerolling the dice until it spat out one that wasn't terrible.
I'll pick this up eventually on discount. I enjoyed the first SteamWorld Heist; I wasn't expecting much but was pleasantly surprised how much I was roped in. The only thing I find off-putting about this sequel is the game length. The original was perfect in that regard: great pick-up-and-play gameplay, an easy to follow plot, and some great characters/interactions without overstaying its welcome.
I LOVED the first game - and I was surprised by that as it didn't look interesting to me.
However, I've been very cautious about the sequel, in part b/c the SteamWorld games have been just 'ok' of late, missing the bar more often than not of late that Dig 1, Heist 1 and Dig 2 set as 'great' games by a 'great' developer.
I've been reading reviews on Heist I keep seeing words like 'grind' and 'tedious' when describing the late game. My guess is, based on the reviews, that reviewers who played to the end found the late game to be mostly filler.
The '8' here isn't all that inspiriting, I'll wait for a sale - but more likely - I'll wait and play something else.
@cyrus_zuo SteamWorld Build wasn't developed internally by Image & From (these days part of Thunderful). This game is. And I'd personally rate it higher than NintendoLife did.
I have to say, I'm pleasantly surprised by the challenge in this game. I'm playing on Experienced difficulty (which is the default), and one boss took me three times to beat. There has also been plenty of missions that I've beaten first try, but with only a single survivor. That said, there are two easier settings and two harder settings, not to mention a custom difficulty setting. So plenty of options fitting various skill levels.
For me, strategy game sequels are less appealing, because the bigger scope also means more time commitment for what is, usually, still the same type of gameplay. Heist is a great game, but I've had my fill with the first. Skipped Mario + Rabbids 2 for the same reason.
Still easier than the first version (3DS before the dumbed down patch).
This game is superb. Something about the chunky combat just seems to click with me. There is a bit of a disconnect between the overworld and the missions but overall I'm finding it so enthralling. I certainly wouldn't recommend skipping the first one though, I feel like this would be really tough if I didn't have the experience from the first title.
I honestly think the Steamworld Heist games might be my favourite gaming experience ever
Good time for me, back to back weeks of one of my favorite indie games getting a sequel I didn't think would happen.
I probably won't get this one immediately, since I only got to Dig 2 recently and would like to try out Steamworld Quest and I don't have time for it right now anyway, but I'll inevitably buy it at some point.
As one of the early SteamWorld Ambassadors it's great to have a new SteamWorld game to sink my teeth into and it's even better that it's a well crafted game with quite good reviews so far!
The mention of the "Mid-battle Twists" as a new thing in this game is interesting. I played through every mission in Heist 1 and there were plenty of these in the side quests and even some of the main missions later in the game. I've only been playing Heist 2 for a couple of hours, but I am really enjoying it so far, not sure I enjoy how they did the "open map" for the overworld, really liked to way that Heist 1 was setup, but it's not the focal point of the game and as such is easily dismissed as a means to an end.
I’m still miffed it was going to be on game pass and now isn’t. But I have too much to play anyway. Would like to play this eventually! Would have played it day 1 on game pass tho.
@bransby Build didn’t fare too well. I’d still like to try it tho.
From steamworld world I only liked dig 2
The first was unapproachable for me, so this is a sad pass. I do love Thunderfull and how much love they seem to put into this series. I hope it sells well, and that we get Dig 3 soon.
Personally really like the sound of this. It's on my backlog & I can't wait to give this a spin. I enjoyed the first game (personal fav of the Steamworld games) so I am sure I'll enjoy this. Cheers for the review
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